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Side by Side Diff: src/gpu/gl/GrGLGpu.cpp

Issue 862933005: remove drawtype (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 11 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 8
9 #include "GrGLGpu.h" 9 #include "GrGLGpu.h"
10 #include "GrGLStencilBuffer.h" 10 #include "GrGLStencilBuffer.h"
(...skipping 1318 matching lines...) Expand 10 before | Expand all | Expand 10 after
1329 fHWScissorSettings.fEnabled = kYes_TriState; 1329 fHWScissorSettings.fEnabled = kYes_TriState;
1330 } 1330 }
1331 return; 1331 return;
1332 } 1332 }
1333 } 1333 }
1334 1334
1335 // See fall through note above 1335 // See fall through note above
1336 this->disableScissor(); 1336 this->disableScissor();
1337 } 1337 }
1338 1338
1339 bool GrGLGpu::flushGLState(const DrawArgs& args) { 1339 bool GrGLGpu::flushGLState(const DrawArgs& args, bool isLineDraw) {
1340 GrXferProcessor::BlendInfo blendInfo; 1340 GrXferProcessor::BlendInfo blendInfo;
1341 const GrOptDrawState& optState = *args.fOptState; 1341 const GrOptDrawState& optState = *args.fOptState;
1342 args.fOptState->getXferProcessor()->getBlendInfo(&blendInfo); 1342 args.fOptState->getXferProcessor()->getBlendInfo(&blendInfo);
1343 1343
1344 this->flushDither(optState.isDitherState()); 1344 this->flushDither(optState.isDitherState());
1345 this->flushColorWrite(blendInfo.fWriteColor); 1345 this->flushColorWrite(blendInfo.fWriteColor);
1346 this->flushDrawFace(optState.getDrawFace()); 1346 this->flushDrawFace(optState.getDrawFace());
1347 1347
1348 fCurrentProgram.reset(fProgramCache->getProgram(args)); 1348 fCurrentProgram.reset(fProgramCache->getProgram(args));
1349 if (NULL == fCurrentProgram.get()) { 1349 if (NULL == fCurrentProgram.get()) {
(...skipping 11 matching lines...) Expand all
1361 1361
1362 if (blendInfo.fWriteColor) { 1362 if (blendInfo.fWriteColor) {
1363 this->flushBlend(blendInfo); 1363 this->flushBlend(blendInfo);
1364 } 1364 }
1365 1365
1366 fCurrentProgram->setData(*args.fPrimitiveProcessor, optState, *args.fBatchTr acker); 1366 fCurrentProgram->setData(*args.fPrimitiveProcessor, optState, *args.fBatchTr acker);
1367 1367
1368 GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(optState.getRenderTa rget()); 1368 GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(optState.getRenderTa rget());
1369 this->flushStencil(optState.getStencil()); 1369 this->flushStencil(optState.getStencil());
1370 this->flushScissor(optState.getScissorState(), glRT->getViewport(), glRT->or igin()); 1370 this->flushScissor(optState.getScissorState(), glRT->getViewport(), glRT->or igin());
1371 this->flushHWAAState(glRT, optState.isHWAntialiasState(), 1371 this->flushHWAAState(glRT, optState.isHWAntialiasState(), isLineDraw);
1372 kDrawLines_DrawType == args.fDrawType);
1373 1372
1374 // This must come after textures are flushed because a texture may need 1373 // This must come after textures are flushed because a texture may need
1375 // to be msaa-resolved (which will modify bound FBO state). 1374 // to be msaa-resolved (which will modify bound FBO state).
1376 this->flushRenderTarget(glRT, NULL); 1375 this->flushRenderTarget(glRT, NULL);
1377 1376
1378 return true; 1377 return true;
1379 } 1378 }
1380 1379
1381 void GrGLGpu::setupGeometry(const GrPrimitiveProcessor& primProc, 1380 void GrGLGpu::setupGeometry(const GrPrimitiveProcessor& primProc,
1382 const GrDrawTarget::DrawInfo& info, 1381 const GrDrawTarget::DrawInfo& info,
(...skipping 45 matching lines...) Expand 10 before | Expand all | Expand 10 after
1428 offset += attrib.fOffset; 1427 offset += attrib.fOffset;
1429 } 1428 }
1430 attribState->disableUnusedArrays(this, usedAttribArraysMask); 1429 attribState->disableUnusedArrays(this, usedAttribArraysMask);
1431 } 1430 }
1432 } 1431 }
1433 1432
1434 void GrGLGpu::buildProgramDesc(GrProgramDesc* desc, 1433 void GrGLGpu::buildProgramDesc(GrProgramDesc* desc,
1435 const GrPrimitiveProcessor& primProc, 1434 const GrPrimitiveProcessor& primProc,
1436 const GrOptDrawState& optState, 1435 const GrOptDrawState& optState,
1437 const GrProgramDesc::DescInfo& descInfo, 1436 const GrProgramDesc::DescInfo& descInfo,
1438 GrGpu::DrawType drawType,
1439 const GrBatchTracker& batchTracker) const { 1437 const GrBatchTracker& batchTracker) const {
1440 if (!GrGLProgramDescBuilder::Build(desc, primProc, optState, descInfo, drawT ype, this, 1438 if (!GrGLProgramDescBuilder::Build(desc, primProc, optState, descInfo, this,
1441 batchTracker)) { 1439 batchTracker)) {
1442 SkDEBUGFAIL("Failed to generate GL program descriptor"); 1440 SkDEBUGFAIL("Failed to generate GL program descriptor");
1443 } 1441 }
1444 } 1442 }
1445 1443
1446 void GrGLGpu::disableScissor() { 1444 void GrGLGpu::disableScissor() {
1447 if (kNo_TriState != fHWScissorSettings.fEnabled) { 1445 if (kNo_TriState != fHWScissorSettings.fEnabled) {
1448 GL_CALL(Disable(GR_GL_SCISSOR_TEST)); 1446 GL_CALL(Disable(GR_GL_SCISSOR_TEST));
1449 fHWScissorSettings.fEnabled = kNo_TriState; 1447 fHWScissorSettings.fEnabled = kNo_TriState;
1450 return; 1448 return;
(...skipping 369 matching lines...) Expand 10 before | Expand all | Expand 10 after
1820 if(wndProcID == procID) { 1818 if(wndProcID == procID) {
1821 SwapBuffers(GetDC(hwnd)); 1819 SwapBuffers(GetDC(hwnd));
1822 } 1820 }
1823 hwnd = GetNextWindow(hwnd, GW_HWNDNEXT); 1821 hwnd = GetNextWindow(hwnd, GW_HWNDNEXT);
1824 } 1822 }
1825 } 1823 }
1826 #endif 1824 #endif
1827 #endif 1825 #endif
1828 1826
1829 void GrGLGpu::onDraw(const DrawArgs& args, const GrDrawTarget::DrawInfo& info) { 1827 void GrGLGpu::onDraw(const DrawArgs& args, const GrDrawTarget::DrawInfo& info) {
1830 if (!this->flushGLState(args)) { 1828 if (!this->flushGLState(args, GrIsPrimTypeLines(info.primitiveType()))) {
1831 return; 1829 return;
1832 } 1830 }
1833 1831
1834 size_t indexOffsetInBytes = 0; 1832 size_t indexOffsetInBytes = 0;
1835 this->setupGeometry(*args.fPrimitiveProcessor, info, &indexOffsetInBytes); 1833 this->setupGeometry(*args.fPrimitiveProcessor, info, &indexOffsetInBytes);
1836 1834
1837 SkASSERT((size_t)info.primitiveType() < SK_ARRAY_COUNT(gPrimitiveType2GLMode )); 1835 SkASSERT((size_t)info.primitiveType() < SK_ARRAY_COUNT(gPrimitiveType2GLMode ));
1838 1836
1839 if (info.isIndexed()) { 1837 if (info.isIndexed()) {
1840 GrGLvoid* indices = 1838 GrGLvoid* indices =
(...skipping 32 matching lines...) Expand 10 before | Expand all | Expand 10 after
1873 this->glPathRendering()->setProjectionMatrix(*state.fViewMatrix, size, rt->o rigin()); 1871 this->glPathRendering()->setProjectionMatrix(*state.fViewMatrix, size, rt->o rigin());
1874 this->flushScissor(*state.fScissor, rt->getViewport(), rt->origin()); 1872 this->flushScissor(*state.fScissor, rt->getViewport(), rt->origin());
1875 this->flushHWAAState(rt, state.fUseHWAA, false); 1873 this->flushHWAAState(rt, state.fUseHWAA, false);
1876 this->flushRenderTarget(rt, NULL); 1874 this->flushRenderTarget(rt, NULL);
1877 1875
1878 fPathRendering->stencilPath(path, *state.fStencil); 1876 fPathRendering->stencilPath(path, *state.fStencil);
1879 } 1877 }
1880 1878
1881 void GrGLGpu::onDrawPath(const DrawArgs& args, const GrPath* path, 1879 void GrGLGpu::onDrawPath(const DrawArgs& args, const GrPath* path,
1882 const GrStencilSettings& stencil) { 1880 const GrStencilSettings& stencil) {
1883 if (!this->flushGLState(args)) { 1881 if (!this->flushGLState(args, false)) {
1884 return; 1882 return;
1885 } 1883 }
1886 fPathRendering->drawPath(path, stencil); 1884 fPathRendering->drawPath(path, stencil);
1887 } 1885 }
1888 1886
1889 void GrGLGpu::onDrawPaths(const DrawArgs& args, 1887 void GrGLGpu::onDrawPaths(const DrawArgs& args,
1890 const GrPathRange* pathRange, 1888 const GrPathRange* pathRange,
1891 const void* indices, 1889 const void* indices,
1892 GrDrawTarget::PathIndexType indexType, 1890 GrDrawTarget::PathIndexType indexType,
1893 const float transformValues[], 1891 const float transformValues[],
1894 GrDrawTarget::PathTransformType transformType, 1892 GrDrawTarget::PathTransformType transformType,
1895 int count, 1893 int count,
1896 const GrStencilSettings& stencil) { 1894 const GrStencilSettings& stencil) {
1897 if (!this->flushGLState(args)) { 1895 if (!this->flushGLState(args, false)) {
1898 return; 1896 return;
1899 } 1897 }
1900 fPathRendering->drawPaths(pathRange, indices, indexType, transformValues, 1898 fPathRendering->drawPaths(pathRange, indices, indexType, transformValues,
1901 transformType, count, stencil); 1899 transformType, count, stencil);
1902 } 1900 }
1903 1901
1904 void GrGLGpu::onResolveRenderTarget(GrRenderTarget* target) { 1902 void GrGLGpu::onResolveRenderTarget(GrRenderTarget* target) {
1905 GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(target); 1903 GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(target);
1906 if (rt->needsResolve()) { 1904 if (rt->needsResolve()) {
1907 // Some extensions automatically resolves the texture when it is read. 1905 // Some extensions automatically resolves the texture when it is read.
(...skipping 837 matching lines...) Expand 10 before | Expand all | Expand 10 after
2745 this->setVertexArrayID(gpu, 0); 2743 this->setVertexArrayID(gpu, 0);
2746 } 2744 }
2747 int attrCount = gpu->glCaps().maxVertexAttributes(); 2745 int attrCount = gpu->glCaps().maxVertexAttributes();
2748 if (fDefaultVertexArrayAttribState.count() != attrCount) { 2746 if (fDefaultVertexArrayAttribState.count() != attrCount) {
2749 fDefaultVertexArrayAttribState.resize(attrCount); 2747 fDefaultVertexArrayAttribState.resize(attrCount);
2750 } 2748 }
2751 attribState = &fDefaultVertexArrayAttribState; 2749 attribState = &fDefaultVertexArrayAttribState;
2752 } 2750 }
2753 return attribState; 2751 return attribState;
2754 } 2752 }
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