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Unified Diff: cc/resources/tile_manager.cc

Issue 862263004: cc: Make eviction queue building consistent with raster. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: rebase Created 5 years, 11 months ago
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Index: cc/resources/tile_manager.cc
diff --git a/cc/resources/tile_manager.cc b/cc/resources/tile_manager.cc
index cfdad9ce976598b476e5346c2e692ca137f6262c..f5c61f3d6e33b7d97e086e47730889a61576fd1e 100644
--- a/cc/resources/tile_manager.cc
+++ b/cc/resources/tile_manager.cc
@@ -240,7 +240,6 @@ TileManager::TileManager(
task_runner_.get(),
base::Bind(&TileManager::CheckIfMoreTilesNeedToBePrepared,
base::Unretained(this))),
- eviction_priority_queue_is_up_to_date_(false),
did_notify_ready_to_activate_(false),
did_notify_ready_to_draw_(false) {
tile_task_runner_->SetClient(this);
@@ -374,15 +373,12 @@ void TileManager::PrepareTiles(
did_notify_ready_to_draw_ = false;
} else {
if (global_state_.hard_memory_limit_in_bytes == 0) {
- // TODO(vmpstr): Add a function to unconditionally create an eviction
- // queue and guard the rest of the calls sites with this flag, instead of
- // clearing here and building, which is a bit awkward.
- eviction_priority_queue_is_up_to_date_ = false;
resource_pool_->CheckBusyResources(false);
MemoryUsage memory_limit(0, 0);
MemoryUsage memory_usage(resource_pool_->acquired_memory_usage_bytes(),
resource_pool_->acquired_resource_count());
- FreeTileResourcesUntilUsageIsWithinLimit(memory_limit, &memory_usage);
+ FreeTileResourcesUntilUsageIsWithinLimit(nullptr, memory_limit,
+ &memory_usage);
}
did_notify_ready_to_activate_ = false;
@@ -491,54 +487,50 @@ void TileManager::BasicStateAsValueInto(base::debug::TracedValue* state) const {
state->EndDictionary();
}
-void TileManager::RebuildEvictionQueueIfNeeded() {
- TRACE_EVENT1("cc",
- "TileManager::RebuildEvictionQueueIfNeeded",
- "eviction_priority_queue_is_up_to_date",
- eviction_priority_queue_is_up_to_date_);
- if (eviction_priority_queue_is_up_to_date_)
- return;
-
- eviction_priority_queue_.Reset();
- client_->BuildEvictionQueue(&eviction_priority_queue_,
- global_state_.tree_priority);
- eviction_priority_queue_is_up_to_date_ = true;
-}
-
-bool TileManager::FreeTileResourcesUntilUsageIsWithinLimit(
+scoped_ptr<EvictionTilePriorityQueue>
+TileManager::FreeTileResourcesUntilUsageIsWithinLimit(
+ scoped_ptr<EvictionTilePriorityQueue> eviction_priority_queue,
const MemoryUsage& limit,
MemoryUsage* usage) {
while (usage->Exceeds(limit)) {
- RebuildEvictionQueueIfNeeded();
- if (eviction_priority_queue_.IsEmpty())
- return false;
+ if (!eviction_priority_queue) {
+ eviction_priority_queue =
+ client_->BuildEvictionQueue(global_state_.tree_priority);
+ }
+ if (eviction_priority_queue->IsEmpty())
+ break;
- Tile* tile = eviction_priority_queue_.Top();
+ Tile* tile = eviction_priority_queue->Top();
*usage -= MemoryUsage::FromTile(tile);
FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(tile);
- eviction_priority_queue_.Pop();
+ eviction_priority_queue->Pop();
}
- return true;
+ return eviction_priority_queue;
}
-bool TileManager::FreeTileResourcesWithLowerPriorityUntilUsageIsWithinLimit(
+scoped_ptr<EvictionTilePriorityQueue>
+TileManager::FreeTileResourcesWithLowerPriorityUntilUsageIsWithinLimit(
+ scoped_ptr<EvictionTilePriorityQueue> eviction_priority_queue,
const MemoryUsage& limit,
const TilePriority& other_priority,
MemoryUsage* usage) {
while (usage->Exceeds(limit)) {
- RebuildEvictionQueueIfNeeded();
- if (eviction_priority_queue_.IsEmpty())
- return false;
+ if (!eviction_priority_queue) {
+ eviction_priority_queue =
+ client_->BuildEvictionQueue(global_state_.tree_priority);
+ }
+ if (eviction_priority_queue->IsEmpty())
+ break;
- Tile* tile = eviction_priority_queue_.Top();
+ Tile* tile = eviction_priority_queue->Top();
if (!other_priority.IsHigherPriorityThan(tile->combined_priority()))
- return false;
+ break;
*usage -= MemoryUsage::FromTile(tile);
FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(tile);
- eviction_priority_queue_.Pop();
+ eviction_priority_queue->Pop();
}
- return true;
+ return eviction_priority_queue;
}
bool TileManager::TilePriorityViolatesMemoryPolicy(
@@ -583,7 +575,7 @@ void TileManager::AssignGpuMemoryToTiles(
MemoryUsage memory_usage(resource_pool_->acquired_memory_usage_bytes(),
resource_pool_->acquired_resource_count());
- eviction_priority_queue_is_up_to_date_ = false;
+ scoped_ptr<EvictionTilePriorityQueue> eviction_priority_queue;
for (; !raster_priority_queue->IsEmpty(); raster_priority_queue->Pop()) {
Tile* tile = raster_priority_queue->Top();
TilePriority priority = tile->combined_priority();
@@ -625,10 +617,14 @@ void TileManager::AssignGpuMemoryToTiles(
MemoryUsage& tile_memory_limit =
tile_is_needed_now ? hard_memory_limit : soft_memory_limit;
- bool memory_usage_is_within_limit =
+ const MemoryUsage& scheduled_tile_memory_limit =
+ tile_memory_limit - memory_required_by_tile_to_be_scheduled;
+ eviction_priority_queue =
FreeTileResourcesWithLowerPriorityUntilUsageIsWithinLimit(
- tile_memory_limit - memory_required_by_tile_to_be_scheduled,
+ eviction_priority_queue.Pass(), scheduled_tile_memory_limit,
priority, &memory_usage);
+ bool memory_usage_is_within_limit =
+ !memory_usage.Exceeds(scheduled_tile_memory_limit);
// If we couldn't fit the tile into our current memory limit, then we're
// done.
@@ -646,7 +642,8 @@ void TileManager::AssignGpuMemoryToTiles(
// Note that we should try and further reduce memory in case the above loop
// didn't reduce memory. This ensures that we always release as many resources
// as possible to stay within the memory limit.
- FreeTileResourcesUntilUsageIsWithinLimit(hard_memory_limit, &memory_usage);
+ eviction_priority_queue = FreeTileResourcesUntilUsageIsWithinLimit(
+ eviction_priority_queue.Pass(), hard_memory_limit, &memory_usage);
UMA_HISTOGRAM_BOOLEAN("TileManager.ExceededMemoryBudget",
!had_enough_memory_to_schedule_tiles_needed_now);
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