| Index: cc/resources/tile_manager.cc
|
| diff --git a/cc/resources/tile_manager.cc b/cc/resources/tile_manager.cc
|
| index cfdad9ce976598b476e5346c2e692ca137f6262c..f5c61f3d6e33b7d97e086e47730889a61576fd1e 100644
|
| --- a/cc/resources/tile_manager.cc
|
| +++ b/cc/resources/tile_manager.cc
|
| @@ -240,7 +240,6 @@ TileManager::TileManager(
|
| task_runner_.get(),
|
| base::Bind(&TileManager::CheckIfMoreTilesNeedToBePrepared,
|
| base::Unretained(this))),
|
| - eviction_priority_queue_is_up_to_date_(false),
|
| did_notify_ready_to_activate_(false),
|
| did_notify_ready_to_draw_(false) {
|
| tile_task_runner_->SetClient(this);
|
| @@ -374,15 +373,12 @@ void TileManager::PrepareTiles(
|
| did_notify_ready_to_draw_ = false;
|
| } else {
|
| if (global_state_.hard_memory_limit_in_bytes == 0) {
|
| - // TODO(vmpstr): Add a function to unconditionally create an eviction
|
| - // queue and guard the rest of the calls sites with this flag, instead of
|
| - // clearing here and building, which is a bit awkward.
|
| - eviction_priority_queue_is_up_to_date_ = false;
|
| resource_pool_->CheckBusyResources(false);
|
| MemoryUsage memory_limit(0, 0);
|
| MemoryUsage memory_usage(resource_pool_->acquired_memory_usage_bytes(),
|
| resource_pool_->acquired_resource_count());
|
| - FreeTileResourcesUntilUsageIsWithinLimit(memory_limit, &memory_usage);
|
| + FreeTileResourcesUntilUsageIsWithinLimit(nullptr, memory_limit,
|
| + &memory_usage);
|
| }
|
|
|
| did_notify_ready_to_activate_ = false;
|
| @@ -491,54 +487,50 @@ void TileManager::BasicStateAsValueInto(base::debug::TracedValue* state) const {
|
| state->EndDictionary();
|
| }
|
|
|
| -void TileManager::RebuildEvictionQueueIfNeeded() {
|
| - TRACE_EVENT1("cc",
|
| - "TileManager::RebuildEvictionQueueIfNeeded",
|
| - "eviction_priority_queue_is_up_to_date",
|
| - eviction_priority_queue_is_up_to_date_);
|
| - if (eviction_priority_queue_is_up_to_date_)
|
| - return;
|
| -
|
| - eviction_priority_queue_.Reset();
|
| - client_->BuildEvictionQueue(&eviction_priority_queue_,
|
| - global_state_.tree_priority);
|
| - eviction_priority_queue_is_up_to_date_ = true;
|
| -}
|
| -
|
| -bool TileManager::FreeTileResourcesUntilUsageIsWithinLimit(
|
| +scoped_ptr<EvictionTilePriorityQueue>
|
| +TileManager::FreeTileResourcesUntilUsageIsWithinLimit(
|
| + scoped_ptr<EvictionTilePriorityQueue> eviction_priority_queue,
|
| const MemoryUsage& limit,
|
| MemoryUsage* usage) {
|
| while (usage->Exceeds(limit)) {
|
| - RebuildEvictionQueueIfNeeded();
|
| - if (eviction_priority_queue_.IsEmpty())
|
| - return false;
|
| + if (!eviction_priority_queue) {
|
| + eviction_priority_queue =
|
| + client_->BuildEvictionQueue(global_state_.tree_priority);
|
| + }
|
| + if (eviction_priority_queue->IsEmpty())
|
| + break;
|
|
|
| - Tile* tile = eviction_priority_queue_.Top();
|
| + Tile* tile = eviction_priority_queue->Top();
|
| *usage -= MemoryUsage::FromTile(tile);
|
| FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(tile);
|
| - eviction_priority_queue_.Pop();
|
| + eviction_priority_queue->Pop();
|
| }
|
| - return true;
|
| + return eviction_priority_queue;
|
| }
|
|
|
| -bool TileManager::FreeTileResourcesWithLowerPriorityUntilUsageIsWithinLimit(
|
| +scoped_ptr<EvictionTilePriorityQueue>
|
| +TileManager::FreeTileResourcesWithLowerPriorityUntilUsageIsWithinLimit(
|
| + scoped_ptr<EvictionTilePriorityQueue> eviction_priority_queue,
|
| const MemoryUsage& limit,
|
| const TilePriority& other_priority,
|
| MemoryUsage* usage) {
|
| while (usage->Exceeds(limit)) {
|
| - RebuildEvictionQueueIfNeeded();
|
| - if (eviction_priority_queue_.IsEmpty())
|
| - return false;
|
| + if (!eviction_priority_queue) {
|
| + eviction_priority_queue =
|
| + client_->BuildEvictionQueue(global_state_.tree_priority);
|
| + }
|
| + if (eviction_priority_queue->IsEmpty())
|
| + break;
|
|
|
| - Tile* tile = eviction_priority_queue_.Top();
|
| + Tile* tile = eviction_priority_queue->Top();
|
| if (!other_priority.IsHigherPriorityThan(tile->combined_priority()))
|
| - return false;
|
| + break;
|
|
|
| *usage -= MemoryUsage::FromTile(tile);
|
| FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(tile);
|
| - eviction_priority_queue_.Pop();
|
| + eviction_priority_queue->Pop();
|
| }
|
| - return true;
|
| + return eviction_priority_queue;
|
| }
|
|
|
| bool TileManager::TilePriorityViolatesMemoryPolicy(
|
| @@ -583,7 +575,7 @@ void TileManager::AssignGpuMemoryToTiles(
|
| MemoryUsage memory_usage(resource_pool_->acquired_memory_usage_bytes(),
|
| resource_pool_->acquired_resource_count());
|
|
|
| - eviction_priority_queue_is_up_to_date_ = false;
|
| + scoped_ptr<EvictionTilePriorityQueue> eviction_priority_queue;
|
| for (; !raster_priority_queue->IsEmpty(); raster_priority_queue->Pop()) {
|
| Tile* tile = raster_priority_queue->Top();
|
| TilePriority priority = tile->combined_priority();
|
| @@ -625,10 +617,14 @@ void TileManager::AssignGpuMemoryToTiles(
|
| MemoryUsage& tile_memory_limit =
|
| tile_is_needed_now ? hard_memory_limit : soft_memory_limit;
|
|
|
| - bool memory_usage_is_within_limit =
|
| + const MemoryUsage& scheduled_tile_memory_limit =
|
| + tile_memory_limit - memory_required_by_tile_to_be_scheduled;
|
| + eviction_priority_queue =
|
| FreeTileResourcesWithLowerPriorityUntilUsageIsWithinLimit(
|
| - tile_memory_limit - memory_required_by_tile_to_be_scheduled,
|
| + eviction_priority_queue.Pass(), scheduled_tile_memory_limit,
|
| priority, &memory_usage);
|
| + bool memory_usage_is_within_limit =
|
| + !memory_usage.Exceeds(scheduled_tile_memory_limit);
|
|
|
| // If we couldn't fit the tile into our current memory limit, then we're
|
| // done.
|
| @@ -646,7 +642,8 @@ void TileManager::AssignGpuMemoryToTiles(
|
| // Note that we should try and further reduce memory in case the above loop
|
| // didn't reduce memory. This ensures that we always release as many resources
|
| // as possible to stay within the memory limit.
|
| - FreeTileResourcesUntilUsageIsWithinLimit(hard_memory_limit, &memory_usage);
|
| + eviction_priority_queue = FreeTileResourcesUntilUsageIsWithinLimit(
|
| + eviction_priority_queue.Pass(), hard_memory_limit, &memory_usage);
|
|
|
| UMA_HISTOGRAM_BOOLEAN("TileManager.ExceededMemoryBudget",
|
| !had_enough_memory_to_schedule_tiles_needed_now);
|
|
|