Index: cc/resources/tile_manager.cc |
diff --git a/cc/resources/tile_manager.cc b/cc/resources/tile_manager.cc |
index cfdad9ce976598b476e5346c2e692ca137f6262c..f5c61f3d6e33b7d97e086e47730889a61576fd1e 100644 |
--- a/cc/resources/tile_manager.cc |
+++ b/cc/resources/tile_manager.cc |
@@ -240,7 +240,6 @@ TileManager::TileManager( |
task_runner_.get(), |
base::Bind(&TileManager::CheckIfMoreTilesNeedToBePrepared, |
base::Unretained(this))), |
- eviction_priority_queue_is_up_to_date_(false), |
did_notify_ready_to_activate_(false), |
did_notify_ready_to_draw_(false) { |
tile_task_runner_->SetClient(this); |
@@ -374,15 +373,12 @@ void TileManager::PrepareTiles( |
did_notify_ready_to_draw_ = false; |
} else { |
if (global_state_.hard_memory_limit_in_bytes == 0) { |
- // TODO(vmpstr): Add a function to unconditionally create an eviction |
- // queue and guard the rest of the calls sites with this flag, instead of |
- // clearing here and building, which is a bit awkward. |
- eviction_priority_queue_is_up_to_date_ = false; |
resource_pool_->CheckBusyResources(false); |
MemoryUsage memory_limit(0, 0); |
MemoryUsage memory_usage(resource_pool_->acquired_memory_usage_bytes(), |
resource_pool_->acquired_resource_count()); |
- FreeTileResourcesUntilUsageIsWithinLimit(memory_limit, &memory_usage); |
+ FreeTileResourcesUntilUsageIsWithinLimit(nullptr, memory_limit, |
+ &memory_usage); |
} |
did_notify_ready_to_activate_ = false; |
@@ -491,54 +487,50 @@ void TileManager::BasicStateAsValueInto(base::debug::TracedValue* state) const { |
state->EndDictionary(); |
} |
-void TileManager::RebuildEvictionQueueIfNeeded() { |
- TRACE_EVENT1("cc", |
- "TileManager::RebuildEvictionQueueIfNeeded", |
- "eviction_priority_queue_is_up_to_date", |
- eviction_priority_queue_is_up_to_date_); |
- if (eviction_priority_queue_is_up_to_date_) |
- return; |
- |
- eviction_priority_queue_.Reset(); |
- client_->BuildEvictionQueue(&eviction_priority_queue_, |
- global_state_.tree_priority); |
- eviction_priority_queue_is_up_to_date_ = true; |
-} |
- |
-bool TileManager::FreeTileResourcesUntilUsageIsWithinLimit( |
+scoped_ptr<EvictionTilePriorityQueue> |
+TileManager::FreeTileResourcesUntilUsageIsWithinLimit( |
+ scoped_ptr<EvictionTilePriorityQueue> eviction_priority_queue, |
const MemoryUsage& limit, |
MemoryUsage* usage) { |
while (usage->Exceeds(limit)) { |
- RebuildEvictionQueueIfNeeded(); |
- if (eviction_priority_queue_.IsEmpty()) |
- return false; |
+ if (!eviction_priority_queue) { |
+ eviction_priority_queue = |
+ client_->BuildEvictionQueue(global_state_.tree_priority); |
+ } |
+ if (eviction_priority_queue->IsEmpty()) |
+ break; |
- Tile* tile = eviction_priority_queue_.Top(); |
+ Tile* tile = eviction_priority_queue->Top(); |
*usage -= MemoryUsage::FromTile(tile); |
FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(tile); |
- eviction_priority_queue_.Pop(); |
+ eviction_priority_queue->Pop(); |
} |
- return true; |
+ return eviction_priority_queue; |
} |
-bool TileManager::FreeTileResourcesWithLowerPriorityUntilUsageIsWithinLimit( |
+scoped_ptr<EvictionTilePriorityQueue> |
+TileManager::FreeTileResourcesWithLowerPriorityUntilUsageIsWithinLimit( |
+ scoped_ptr<EvictionTilePriorityQueue> eviction_priority_queue, |
const MemoryUsage& limit, |
const TilePriority& other_priority, |
MemoryUsage* usage) { |
while (usage->Exceeds(limit)) { |
- RebuildEvictionQueueIfNeeded(); |
- if (eviction_priority_queue_.IsEmpty()) |
- return false; |
+ if (!eviction_priority_queue) { |
+ eviction_priority_queue = |
+ client_->BuildEvictionQueue(global_state_.tree_priority); |
+ } |
+ if (eviction_priority_queue->IsEmpty()) |
+ break; |
- Tile* tile = eviction_priority_queue_.Top(); |
+ Tile* tile = eviction_priority_queue->Top(); |
if (!other_priority.IsHigherPriorityThan(tile->combined_priority())) |
- return false; |
+ break; |
*usage -= MemoryUsage::FromTile(tile); |
FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(tile); |
- eviction_priority_queue_.Pop(); |
+ eviction_priority_queue->Pop(); |
} |
- return true; |
+ return eviction_priority_queue; |
} |
bool TileManager::TilePriorityViolatesMemoryPolicy( |
@@ -583,7 +575,7 @@ void TileManager::AssignGpuMemoryToTiles( |
MemoryUsage memory_usage(resource_pool_->acquired_memory_usage_bytes(), |
resource_pool_->acquired_resource_count()); |
- eviction_priority_queue_is_up_to_date_ = false; |
+ scoped_ptr<EvictionTilePriorityQueue> eviction_priority_queue; |
for (; !raster_priority_queue->IsEmpty(); raster_priority_queue->Pop()) { |
Tile* tile = raster_priority_queue->Top(); |
TilePriority priority = tile->combined_priority(); |
@@ -625,10 +617,14 @@ void TileManager::AssignGpuMemoryToTiles( |
MemoryUsage& tile_memory_limit = |
tile_is_needed_now ? hard_memory_limit : soft_memory_limit; |
- bool memory_usage_is_within_limit = |
+ const MemoryUsage& scheduled_tile_memory_limit = |
+ tile_memory_limit - memory_required_by_tile_to_be_scheduled; |
+ eviction_priority_queue = |
FreeTileResourcesWithLowerPriorityUntilUsageIsWithinLimit( |
- tile_memory_limit - memory_required_by_tile_to_be_scheduled, |
+ eviction_priority_queue.Pass(), scheduled_tile_memory_limit, |
priority, &memory_usage); |
+ bool memory_usage_is_within_limit = |
+ !memory_usage.Exceeds(scheduled_tile_memory_limit); |
// If we couldn't fit the tile into our current memory limit, then we're |
// done. |
@@ -646,7 +642,8 @@ void TileManager::AssignGpuMemoryToTiles( |
// Note that we should try and further reduce memory in case the above loop |
// didn't reduce memory. This ensures that we always release as many resources |
// as possible to stay within the memory limit. |
- FreeTileResourcesUntilUsageIsWithinLimit(hard_memory_limit, &memory_usage); |
+ eviction_priority_queue = FreeTileResourcesUntilUsageIsWithinLimit( |
+ eviction_priority_queue.Pass(), hard_memory_limit, &memory_usage); |
UMA_HISTOGRAM_BOOLEAN("TileManager.ExceededMemoryBudget", |
!had_enough_memory_to_schedule_tiles_needed_now); |