Index: ui/gl/gl_bindings_autogen_gl.h |
diff --git a/ui/gl/gl_bindings_autogen_gl.h b/ui/gl/gl_bindings_autogen_gl.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..eb66b4a4534bbf735370e49eb478bc8d5e3f28a4 |
--- /dev/null |
+++ b/ui/gl/gl_bindings_autogen_gl.h |
@@ -0,0 +1,2380 @@ |
+// Copyright 2014 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+// |
+// This file is auto-generated from |
+// ui/gl/generate_bindings.py |
+// It's formatted by clang-format using chromium coding style: |
+// clang-format -i -style=chromium filename |
+// DO NOT EDIT! |
+ |
+#ifndef UI_GFX_GL_GL_BINDINGS_AUTOGEN_GL_H_ |
+#define UI_GFX_GL_GL_BINDINGS_AUTOGEN_GL_H_ |
+ |
+namespace gfx { |
+ |
+class GLContext; |
+ |
+typedef void(GL_BINDING_CALL* glActiveTextureProc)(GLenum texture); |
+typedef void(GL_BINDING_CALL* glAttachShaderProc)(GLuint program, |
+ GLuint shader); |
+typedef void(GL_BINDING_CALL* glBeginQueryProc)(GLenum target, GLuint id); |
+typedef void(GL_BINDING_CALL* glBeginQueryARBProc)(GLenum target, GLuint id); |
+typedef void(GL_BINDING_CALL* glBeginTransformFeedbackProc)( |
+ GLenum primitiveMode); |
+typedef void(GL_BINDING_CALL* glBindAttribLocationProc)(GLuint program, |
+ GLuint index, |
+ const char* name); |
+typedef void(GL_BINDING_CALL* glBindBufferProc)(GLenum target, GLuint buffer); |
+typedef void(GL_BINDING_CALL* glBindBufferBaseProc)(GLenum target, |
+ GLuint index, |
+ GLuint buffer); |
+typedef void(GL_BINDING_CALL* glBindBufferRangeProc)(GLenum target, |
+ GLuint index, |
+ GLuint buffer, |
+ GLintptr offset, |
+ GLsizeiptr size); |
+typedef void(GL_BINDING_CALL* glBindFragDataLocationProc)(GLuint program, |
+ GLuint colorNumber, |
+ const char* name); |
+typedef void(GL_BINDING_CALL* glBindFragDataLocationIndexedProc)( |
+ GLuint program, |
+ GLuint colorNumber, |
+ GLuint index, |
+ const char* name); |
+typedef void(GL_BINDING_CALL* glBindFramebufferEXTProc)(GLenum target, |
+ GLuint framebuffer); |
+typedef void(GL_BINDING_CALL* glBindRenderbufferEXTProc)(GLenum target, |
+ GLuint renderbuffer); |
+typedef void(GL_BINDING_CALL* glBindSamplerProc)(GLuint unit, GLuint sampler); |
+typedef void(GL_BINDING_CALL* glBindTextureProc)(GLenum target, GLuint texture); |
+typedef void(GL_BINDING_CALL* glBindTransformFeedbackProc)(GLenum target, |
+ GLuint id); |
+typedef void(GL_BINDING_CALL* glBindVertexArrayOESProc)(GLuint array); |
+typedef void(GL_BINDING_CALL* glBlendBarrierKHRProc)(void); |
+typedef void(GL_BINDING_CALL* glBlendColorProc)(GLclampf red, |
+ GLclampf green, |
+ GLclampf blue, |
+ GLclampf alpha); |
+typedef void(GL_BINDING_CALL* glBlendEquationProc)(GLenum mode); |
+typedef void(GL_BINDING_CALL* glBlendEquationSeparateProc)(GLenum modeRGB, |
+ GLenum modeAlpha); |
+typedef void(GL_BINDING_CALL* glBlendFuncProc)(GLenum sfactor, GLenum dfactor); |
+typedef void(GL_BINDING_CALL* glBlendFuncSeparateProc)(GLenum srcRGB, |
+ GLenum dstRGB, |
+ GLenum srcAlpha, |
+ GLenum dstAlpha); |
+typedef void(GL_BINDING_CALL* glBlitFramebufferProc)(GLint srcX0, |
+ GLint srcY0, |
+ GLint srcX1, |
+ GLint srcY1, |
+ GLint dstX0, |
+ GLint dstY0, |
+ GLint dstX1, |
+ GLint dstY1, |
+ GLbitfield mask, |
+ GLenum filter); |
+typedef void(GL_BINDING_CALL* glBlitFramebufferANGLEProc)(GLint srcX0, |
+ GLint srcY0, |
+ GLint srcX1, |
+ GLint srcY1, |
+ GLint dstX0, |
+ GLint dstY0, |
+ GLint dstX1, |
+ GLint dstY1, |
+ GLbitfield mask, |
+ GLenum filter); |
+typedef void(GL_BINDING_CALL* glBlitFramebufferEXTProc)(GLint srcX0, |
+ GLint srcY0, |
+ GLint srcX1, |
+ GLint srcY1, |
+ GLint dstX0, |
+ GLint dstY0, |
+ GLint dstX1, |
+ GLint dstY1, |
+ GLbitfield mask, |
+ GLenum filter); |
+typedef void(GL_BINDING_CALL* glBufferDataProc)(GLenum target, |
+ GLsizeiptr size, |
+ const void* data, |
+ GLenum usage); |
+typedef void(GL_BINDING_CALL* glBufferSubDataProc)(GLenum target, |
+ GLintptr offset, |
+ GLsizeiptr size, |
+ const void* data); |
+typedef GLenum(GL_BINDING_CALL* glCheckFramebufferStatusEXTProc)(GLenum target); |
+typedef void(GL_BINDING_CALL* glClearProc)(GLbitfield mask); |
+typedef void(GL_BINDING_CALL* glClearBufferfiProc)(GLenum buffer, |
+ GLint drawbuffer, |
+ const GLfloat depth, |
+ GLint stencil); |
+typedef void(GL_BINDING_CALL* glClearBufferfvProc)(GLenum buffer, |
+ GLint drawbuffer, |
+ const GLfloat* value); |
+typedef void(GL_BINDING_CALL* glClearBufferivProc)(GLenum buffer, |
+ GLint drawbuffer, |
+ const GLint* value); |
+typedef void(GL_BINDING_CALL* glClearBufferuivProc)(GLenum buffer, |
+ GLint drawbuffer, |
+ const GLuint* value); |
+typedef void(GL_BINDING_CALL* glClearColorProc)(GLclampf red, |
+ GLclampf green, |
+ GLclampf blue, |
+ GLclampf alpha); |
+typedef void(GL_BINDING_CALL* glClearDepthProc)(GLclampd depth); |
+typedef void(GL_BINDING_CALL* glClearDepthfProc)(GLclampf depth); |
+typedef void(GL_BINDING_CALL* glClearStencilProc)(GLint s); |
+typedef GLenum(GL_BINDING_CALL* glClientWaitSyncProc)(GLsync sync, |
+ GLbitfield flags, |
+ GLuint64 timeout); |
+typedef void(GL_BINDING_CALL* glColorMaskProc)(GLboolean red, |
+ GLboolean green, |
+ GLboolean blue, |
+ GLboolean alpha); |
+typedef void(GL_BINDING_CALL* glCompileShaderProc)(GLuint shader); |
+typedef void(GL_BINDING_CALL* glCompressedTexImage2DProc)(GLenum target, |
+ GLint level, |
+ GLenum internalformat, |
+ GLsizei width, |
+ GLsizei height, |
+ GLint border, |
+ GLsizei imageSize, |
+ const void* data); |
+typedef void(GL_BINDING_CALL* glCompressedTexImage3DProc)(GLenum target, |
+ GLint level, |
+ GLenum internalformat, |
+ GLsizei width, |
+ GLsizei height, |
+ GLsizei depth, |
+ GLint border, |
+ GLsizei imageSize, |
+ const void* data); |
+typedef void(GL_BINDING_CALL* glCompressedTexSubImage2DProc)(GLenum target, |
+ GLint level, |
+ GLint xoffset, |
+ GLint yoffset, |
+ GLsizei width, |
+ GLsizei height, |
+ GLenum format, |
+ GLsizei imageSize, |
+ const void* data); |
+typedef void(GL_BINDING_CALL* glCopyBufferSubDataProc)(GLenum readTarget, |
+ GLenum writeTarget, |
+ GLintptr readOffset, |
+ GLintptr writeOffset, |
+ GLsizeiptr size); |
+typedef void(GL_BINDING_CALL* glCopyTexImage2DProc)(GLenum target, |
+ GLint level, |
+ GLenum internalformat, |
+ GLint x, |
+ GLint y, |
+ GLsizei width, |
+ GLsizei height, |
+ GLint border); |
+typedef void(GL_BINDING_CALL* glCopyTexSubImage2DProc)(GLenum target, |
+ GLint level, |
+ GLint xoffset, |
+ GLint yoffset, |
+ GLint x, |
+ GLint y, |
+ GLsizei width, |
+ GLsizei height); |
+typedef void(GL_BINDING_CALL* glCopyTexSubImage3DProc)(GLenum target, |
+ GLint level, |
+ GLint xoffset, |
+ GLint yoffset, |
+ GLint zoffset, |
+ GLint x, |
+ GLint y, |
+ GLsizei width, |
+ GLsizei height); |
+typedef GLuint(GL_BINDING_CALL* glCreateProgramProc)(void); |
+typedef GLuint(GL_BINDING_CALL* glCreateShaderProc)(GLenum type); |
+typedef void(GL_BINDING_CALL* glCullFaceProc)(GLenum mode); |
+typedef void(GL_BINDING_CALL* glDeleteBuffersARBProc)(GLsizei n, |
+ const GLuint* buffers); |
+typedef void(GL_BINDING_CALL* glDeleteFencesAPPLEProc)(GLsizei n, |
+ const GLuint* fences); |
+typedef void(GL_BINDING_CALL* glDeleteFencesNVProc)(GLsizei n, |
+ const GLuint* fences); |
+typedef void(GL_BINDING_CALL* glDeleteFramebuffersEXTProc)( |
+ GLsizei n, |
+ const GLuint* framebuffers); |
+typedef void(GL_BINDING_CALL* glDeleteProgramProc)(GLuint program); |
+typedef void(GL_BINDING_CALL* glDeleteQueriesProc)(GLsizei n, |
+ const GLuint* ids); |
+typedef void(GL_BINDING_CALL* glDeleteQueriesARBProc)(GLsizei n, |
+ const GLuint* ids); |
+typedef void(GL_BINDING_CALL* glDeleteRenderbuffersEXTProc)( |
+ GLsizei n, |
+ const GLuint* renderbuffers); |
+typedef void(GL_BINDING_CALL* glDeleteSamplersProc)(GLsizei n, |
+ const GLuint* samplers); |
+typedef void(GL_BINDING_CALL* glDeleteShaderProc)(GLuint shader); |
+typedef void(GL_BINDING_CALL* glDeleteSyncProc)(GLsync sync); |
+typedef void(GL_BINDING_CALL* glDeleteTexturesProc)(GLsizei n, |
+ const GLuint* textures); |
+typedef void(GL_BINDING_CALL* glDeleteTransformFeedbacksProc)( |
+ GLsizei n, |
+ const GLuint* ids); |
+typedef void(GL_BINDING_CALL* glDeleteVertexArraysOESProc)( |
+ GLsizei n, |
+ const GLuint* arrays); |
+typedef void(GL_BINDING_CALL* glDepthFuncProc)(GLenum func); |
+typedef void(GL_BINDING_CALL* glDepthMaskProc)(GLboolean flag); |
+typedef void(GL_BINDING_CALL* glDepthRangeProc)(GLclampd zNear, GLclampd zFar); |
+typedef void(GL_BINDING_CALL* glDepthRangefProc)(GLclampf zNear, GLclampf zFar); |
+typedef void(GL_BINDING_CALL* glDetachShaderProc)(GLuint program, |
+ GLuint shader); |
+typedef void(GL_BINDING_CALL* glDisableProc)(GLenum cap); |
+typedef void(GL_BINDING_CALL* glDisableVertexAttribArrayProc)(GLuint index); |
+typedef void(GL_BINDING_CALL* glDiscardFramebufferEXTProc)( |
+ GLenum target, |
+ GLsizei numAttachments, |
+ const GLenum* attachments); |
+typedef void(GL_BINDING_CALL* glDrawArraysProc)(GLenum mode, |
+ GLint first, |
+ GLsizei count); |
+typedef void(GL_BINDING_CALL* glDrawArraysInstancedANGLEProc)( |
+ GLenum mode, |
+ GLint first, |
+ GLsizei count, |
+ GLsizei primcount); |
+typedef void(GL_BINDING_CALL* glDrawBufferProc)(GLenum mode); |
+typedef void(GL_BINDING_CALL* glDrawBuffersARBProc)(GLsizei n, |
+ const GLenum* bufs); |
+typedef void(GL_BINDING_CALL* glDrawElementsProc)(GLenum mode, |
+ GLsizei count, |
+ GLenum type, |
+ const void* indices); |
+typedef void(GL_BINDING_CALL* glDrawElementsInstancedANGLEProc)( |
+ GLenum mode, |
+ GLsizei count, |
+ GLenum type, |
+ const void* indices, |
+ GLsizei primcount); |
+typedef void(GL_BINDING_CALL* glDrawRangeElementsProc)(GLenum mode, |
+ GLuint start, |
+ GLuint end, |
+ GLsizei count, |
+ GLenum type, |
+ const void* indices); |
+typedef void(GL_BINDING_CALL* glEGLImageTargetRenderbufferStorageOESProc)( |
+ GLenum target, |
+ GLeglImageOES image); |
+typedef void(GL_BINDING_CALL* glEGLImageTargetTexture2DOESProc)( |
+ GLenum target, |
+ GLeglImageOES image); |
+typedef void(GL_BINDING_CALL* glEnableProc)(GLenum cap); |
+typedef void(GL_BINDING_CALL* glEnableVertexAttribArrayProc)(GLuint index); |
+typedef void(GL_BINDING_CALL* glEndQueryProc)(GLenum target); |
+typedef void(GL_BINDING_CALL* glEndQueryARBProc)(GLenum target); |
+typedef void(GL_BINDING_CALL* glEndTransformFeedbackProc)(void); |
+typedef GLsync(GL_BINDING_CALL* glFenceSyncProc)(GLenum condition, |
+ GLbitfield flags); |
+typedef void(GL_BINDING_CALL* glFinishProc)(void); |
+typedef void(GL_BINDING_CALL* glFinishFenceAPPLEProc)(GLuint fence); |
+typedef void(GL_BINDING_CALL* glFinishFenceNVProc)(GLuint fence); |
+typedef void(GL_BINDING_CALL* glFlushProc)(void); |
+typedef void(GL_BINDING_CALL* glFlushMappedBufferRangeProc)(GLenum target, |
+ GLintptr offset, |
+ GLsizeiptr length); |
+typedef void(GL_BINDING_CALL* glFramebufferRenderbufferEXTProc)( |
+ GLenum target, |
+ GLenum attachment, |
+ GLenum renderbuffertarget, |
+ GLuint renderbuffer); |
+typedef void(GL_BINDING_CALL* glFramebufferTexture2DEXTProc)(GLenum target, |
+ GLenum attachment, |
+ GLenum textarget, |
+ GLuint texture, |
+ GLint level); |
+typedef void(GL_BINDING_CALL* glFramebufferTexture2DMultisampleEXTProc)( |
+ GLenum target, |
+ GLenum attachment, |
+ GLenum textarget, |
+ GLuint texture, |
+ GLint level, |
+ GLsizei samples); |
+typedef void(GL_BINDING_CALL* glFramebufferTexture2DMultisampleIMGProc)( |
+ GLenum target, |
+ GLenum attachment, |
+ GLenum textarget, |
+ GLuint texture, |
+ GLint level, |
+ GLsizei samples); |
+typedef void(GL_BINDING_CALL* glFramebufferTextureLayerProc)(GLenum target, |
+ GLenum attachment, |
+ GLuint texture, |
+ GLint level, |
+ GLint layer); |
+typedef void(GL_BINDING_CALL* glFrontFaceProc)(GLenum mode); |
+typedef void(GL_BINDING_CALL* glGenBuffersARBProc)(GLsizei n, GLuint* buffers); |
+typedef void(GL_BINDING_CALL* glGenerateMipmapEXTProc)(GLenum target); |
+typedef void(GL_BINDING_CALL* glGenFencesAPPLEProc)(GLsizei n, GLuint* fences); |
+typedef void(GL_BINDING_CALL* glGenFencesNVProc)(GLsizei n, GLuint* fences); |
+typedef void(GL_BINDING_CALL* glGenFramebuffersEXTProc)(GLsizei n, |
+ GLuint* framebuffers); |
+typedef void(GL_BINDING_CALL* glGenQueriesProc)(GLsizei n, GLuint* ids); |
+typedef void(GL_BINDING_CALL* glGenQueriesARBProc)(GLsizei n, GLuint* ids); |
+typedef void(GL_BINDING_CALL* glGenRenderbuffersEXTProc)(GLsizei n, |
+ GLuint* renderbuffers); |
+typedef void(GL_BINDING_CALL* glGenSamplersProc)(GLsizei n, GLuint* samplers); |
+typedef void(GL_BINDING_CALL* glGenTexturesProc)(GLsizei n, GLuint* textures); |
+typedef void(GL_BINDING_CALL* glGenTransformFeedbacksProc)(GLsizei n, |
+ GLuint* ids); |
+typedef void(GL_BINDING_CALL* glGenVertexArraysOESProc)(GLsizei n, |
+ GLuint* arrays); |
+typedef void(GL_BINDING_CALL* glGetActiveAttribProc)(GLuint program, |
+ GLuint index, |
+ GLsizei bufsize, |
+ GLsizei* length, |
+ GLint* size, |
+ GLenum* type, |
+ char* name); |
+typedef void(GL_BINDING_CALL* glGetActiveUniformProc)(GLuint program, |
+ GLuint index, |
+ GLsizei bufsize, |
+ GLsizei* length, |
+ GLint* size, |
+ GLenum* type, |
+ char* name); |
+typedef void(GL_BINDING_CALL* glGetActiveUniformBlockivProc)( |
+ GLuint program, |
+ GLuint uniformBlockIndex, |
+ GLenum pname, |
+ GLint* params); |
+typedef void(GL_BINDING_CALL* glGetActiveUniformBlockNameProc)( |
+ GLuint program, |
+ GLuint uniformBlockIndex, |
+ GLsizei bufSize, |
+ GLsizei* length, |
+ char* uniformBlockName); |
+typedef void(GL_BINDING_CALL* glGetActiveUniformsivProc)( |
+ GLuint program, |
+ GLsizei uniformCount, |
+ const GLuint* uniformIndices, |
+ GLenum pname, |
+ GLint* params); |
+typedef void(GL_BINDING_CALL* glGetAttachedShadersProc)(GLuint program, |
+ GLsizei maxcount, |
+ GLsizei* count, |
+ GLuint* shaders); |
+typedef GLint(GL_BINDING_CALL* glGetAttribLocationProc)(GLuint program, |
+ const char* name); |
+typedef void(GL_BINDING_CALL* glGetBooleanvProc)(GLenum pname, |
+ GLboolean* params); |
+typedef void(GL_BINDING_CALL* glGetBufferParameterivProc)(GLenum target, |
+ GLenum pname, |
+ GLint* params); |
+typedef GLenum(GL_BINDING_CALL* glGetErrorProc)(void); |
+typedef void(GL_BINDING_CALL* glGetFenceivNVProc)(GLuint fence, |
+ GLenum pname, |
+ GLint* params); |
+typedef void(GL_BINDING_CALL* glGetFloatvProc)(GLenum pname, GLfloat* params); |
+typedef GLint(GL_BINDING_CALL* glGetFragDataLocationProc)(GLuint program, |
+ const char* name); |
+typedef void(GL_BINDING_CALL* glGetFramebufferAttachmentParameterivEXTProc)( |
+ GLenum target, |
+ GLenum attachment, |
+ GLenum pname, |
+ GLint* params); |
+typedef GLenum(GL_BINDING_CALL* glGetGraphicsResetStatusARBProc)(void); |
+typedef void(GL_BINDING_CALL* glGetInteger64i_vProc)(GLenum target, |
+ GLuint index, |
+ GLint64* data); |
+typedef void(GL_BINDING_CALL* glGetInteger64vProc)(GLenum pname, |
+ GLint64* params); |
+typedef void(GL_BINDING_CALL* glGetIntegeri_vProc)(GLenum target, |
+ GLuint index, |
+ GLint* data); |
+typedef void(GL_BINDING_CALL* glGetIntegervProc)(GLenum pname, GLint* params); |
+typedef void(GL_BINDING_CALL* glGetInternalformativProc)(GLenum target, |
+ GLenum internalformat, |
+ GLenum pname, |
+ GLsizei bufSize, |
+ GLint* params); |
+typedef void(GL_BINDING_CALL* glGetProgramBinaryProc)(GLuint program, |
+ GLsizei bufSize, |
+ GLsizei* length, |
+ GLenum* binaryFormat, |
+ GLvoid* binary); |
+typedef void(GL_BINDING_CALL* glGetProgramInfoLogProc)(GLuint program, |
+ GLsizei bufsize, |
+ GLsizei* length, |
+ char* infolog); |
+typedef void(GL_BINDING_CALL* glGetProgramivProc)(GLuint program, |
+ GLenum pname, |
+ GLint* params); |
+typedef void(GL_BINDING_CALL* glGetQueryivProc)(GLenum target, |
+ GLenum pname, |
+ GLint* params); |
+typedef void(GL_BINDING_CALL* glGetQueryivARBProc)(GLenum target, |
+ GLenum pname, |
+ GLint* params); |
+typedef void(GL_BINDING_CALL* glGetQueryObjecti64vProc)(GLuint id, |
+ GLenum pname, |
+ GLint64* params); |
+typedef void(GL_BINDING_CALL* glGetQueryObjectivProc)(GLuint id, |
+ GLenum pname, |
+ GLint* params); |
+typedef void(GL_BINDING_CALL* glGetQueryObjectivARBProc)(GLuint id, |
+ GLenum pname, |
+ GLint* params); |
+typedef void(GL_BINDING_CALL* glGetQueryObjectui64vProc)(GLuint id, |
+ GLenum pname, |
+ GLuint64* params); |
+typedef void(GL_BINDING_CALL* glGetQueryObjectuivProc)(GLuint id, |
+ GLenum pname, |
+ GLuint* params); |
+typedef void(GL_BINDING_CALL* glGetQueryObjectuivARBProc)(GLuint id, |
+ GLenum pname, |
+ GLuint* params); |
+typedef void(GL_BINDING_CALL* glGetRenderbufferParameterivEXTProc)( |
+ GLenum target, |
+ GLenum pname, |
+ GLint* params); |
+typedef void(GL_BINDING_CALL* glGetSamplerParameterfvProc)(GLuint sampler, |
+ GLenum pname, |
+ GLfloat* params); |
+typedef void(GL_BINDING_CALL* glGetSamplerParameterivProc)(GLuint sampler, |
+ GLenum pname, |
+ GLint* params); |
+typedef void(GL_BINDING_CALL* glGetShaderInfoLogProc)(GLuint shader, |
+ GLsizei bufsize, |
+ GLsizei* length, |
+ char* infolog); |
+typedef void(GL_BINDING_CALL* glGetShaderivProc)(GLuint shader, |
+ GLenum pname, |
+ GLint* params); |
+typedef void(GL_BINDING_CALL* glGetShaderPrecisionFormatProc)( |
+ GLenum shadertype, |
+ GLenum precisiontype, |
+ GLint* range, |
+ GLint* precision); |
+typedef void(GL_BINDING_CALL* glGetShaderSourceProc)(GLuint shader, |
+ GLsizei bufsize, |
+ GLsizei* length, |
+ char* source); |
+typedef const GLubyte*(GL_BINDING_CALL* glGetStringProc)(GLenum name); |
+typedef void(GL_BINDING_CALL* glGetSyncivProc)(GLsync sync, |
+ GLenum pname, |
+ GLsizei bufSize, |
+ GLsizei* length, |
+ GLint* values); |
+typedef void(GL_BINDING_CALL* glGetTexLevelParameterfvProc)(GLenum target, |
+ GLint level, |
+ GLenum pname, |
+ GLfloat* params); |
+typedef void(GL_BINDING_CALL* glGetTexLevelParameterivProc)(GLenum target, |
+ GLint level, |
+ GLenum pname, |
+ GLint* params); |
+typedef void(GL_BINDING_CALL* glGetTexParameterfvProc)(GLenum target, |
+ GLenum pname, |
+ GLfloat* params); |
+typedef void(GL_BINDING_CALL* glGetTexParameterivProc)(GLenum target, |
+ GLenum pname, |
+ GLint* params); |
+typedef void(GL_BINDING_CALL* glGetTransformFeedbackVaryingProc)( |
+ GLuint program, |
+ GLuint index, |
+ GLsizei bufSize, |
+ GLsizei* length, |
+ GLenum* type, |
+ char* name); |
+typedef void(GL_BINDING_CALL* glGetTranslatedShaderSourceANGLEProc)( |
+ GLuint shader, |
+ GLsizei bufsize, |
+ GLsizei* length, |
+ char* source); |
+typedef GLuint(GL_BINDING_CALL* glGetUniformBlockIndexProc)( |
+ GLuint program, |
+ const char* uniformBlockName); |
+typedef void(GL_BINDING_CALL* glGetUniformfvProc)(GLuint program, |
+ GLint location, |
+ GLfloat* params); |
+typedef void(GL_BINDING_CALL* glGetUniformIndicesProc)( |
+ GLuint program, |
+ GLsizei uniformCount, |
+ const char* const* uniformNames, |
+ GLuint* uniformIndices); |
+typedef void(GL_BINDING_CALL* glGetUniformivProc)(GLuint program, |
+ GLint location, |
+ GLint* params); |
+typedef GLint(GL_BINDING_CALL* glGetUniformLocationProc)(GLuint program, |
+ const char* name); |
+typedef void(GL_BINDING_CALL* glGetVertexAttribfvProc)(GLuint index, |
+ GLenum pname, |
+ GLfloat* params); |
+typedef void(GL_BINDING_CALL* glGetVertexAttribivProc)(GLuint index, |
+ GLenum pname, |
+ GLint* params); |
+typedef void(GL_BINDING_CALL* glGetVertexAttribPointervProc)(GLuint index, |
+ GLenum pname, |
+ void** pointer); |
+typedef void(GL_BINDING_CALL* glHintProc)(GLenum target, GLenum mode); |
+typedef void(GL_BINDING_CALL* glInsertEventMarkerEXTProc)(GLsizei length, |
+ const char* marker); |
+typedef void(GL_BINDING_CALL* glInvalidateFramebufferProc)( |
+ GLenum target, |
+ GLsizei numAttachments, |
+ const GLenum* attachments); |
+typedef void(GL_BINDING_CALL* glInvalidateSubFramebufferProc)( |
+ GLenum target, |
+ GLsizei numAttachments, |
+ const GLenum* attachments, |
+ GLint x, |
+ GLint y, |
+ GLint width, |
+ GLint height); |
+typedef GLboolean(GL_BINDING_CALL* glIsBufferProc)(GLuint buffer); |
+typedef GLboolean(GL_BINDING_CALL* glIsEnabledProc)(GLenum cap); |
+typedef GLboolean(GL_BINDING_CALL* glIsFenceAPPLEProc)(GLuint fence); |
+typedef GLboolean(GL_BINDING_CALL* glIsFenceNVProc)(GLuint fence); |
+typedef GLboolean(GL_BINDING_CALL* glIsFramebufferEXTProc)(GLuint framebuffer); |
+typedef GLboolean(GL_BINDING_CALL* glIsProgramProc)(GLuint program); |
+typedef GLboolean(GL_BINDING_CALL* glIsQueryProc)(GLuint query); |
+typedef GLboolean(GL_BINDING_CALL* glIsQueryARBProc)(GLuint query); |
+typedef GLboolean(GL_BINDING_CALL* glIsRenderbufferEXTProc)( |
+ GLuint renderbuffer); |
+typedef GLboolean(GL_BINDING_CALL* glIsSamplerProc)(GLuint sampler); |
+typedef GLboolean(GL_BINDING_CALL* glIsShaderProc)(GLuint shader); |
+typedef GLboolean(GL_BINDING_CALL* glIsSyncProc)(GLsync sync); |
+typedef GLboolean(GL_BINDING_CALL* glIsTextureProc)(GLuint texture); |
+typedef GLboolean(GL_BINDING_CALL* glIsTransformFeedbackProc)(GLuint id); |
+typedef GLboolean(GL_BINDING_CALL* glIsVertexArrayOESProc)(GLuint array); |
+typedef void(GL_BINDING_CALL* glLineWidthProc)(GLfloat width); |
+typedef void(GL_BINDING_CALL* glLinkProgramProc)(GLuint program); |
+typedef void*(GL_BINDING_CALL* glMapBufferProc)(GLenum target, GLenum access); |
+typedef void*(GL_BINDING_CALL* glMapBufferRangeProc)(GLenum target, |
+ GLintptr offset, |
+ GLsizeiptr length, |
+ GLbitfield access); |
+typedef void(GL_BINDING_CALL* glMatrixLoadfEXTProc)(GLenum matrixMode, |
+ const GLfloat* m); |
+typedef void(GL_BINDING_CALL* glMatrixLoadIdentityEXTProc)(GLenum matrixMode); |
+typedef void(GL_BINDING_CALL* glPauseTransformFeedbackProc)(void); |
+typedef void(GL_BINDING_CALL* glPixelStoreiProc)(GLenum pname, GLint param); |
+typedef void(GL_BINDING_CALL* glPointParameteriProc)(GLenum pname, GLint param); |
+typedef void(GL_BINDING_CALL* glPolygonOffsetProc)(GLfloat factor, |
+ GLfloat units); |
+typedef void(GL_BINDING_CALL* glPopGroupMarkerEXTProc)(void); |
+typedef void(GL_BINDING_CALL* glProgramBinaryProc)(GLuint program, |
+ GLenum binaryFormat, |
+ const GLvoid* binary, |
+ GLsizei length); |
+typedef void(GL_BINDING_CALL* glProgramParameteriProc)(GLuint program, |
+ GLenum pname, |
+ GLint value); |
+typedef void(GL_BINDING_CALL* glPushGroupMarkerEXTProc)(GLsizei length, |
+ const char* marker); |
+typedef void(GL_BINDING_CALL* glQueryCounterProc)(GLuint id, GLenum target); |
+typedef void(GL_BINDING_CALL* glReadBufferProc)(GLenum src); |
+typedef void(GL_BINDING_CALL* glReadPixelsProc)(GLint x, |
+ GLint y, |
+ GLsizei width, |
+ GLsizei height, |
+ GLenum format, |
+ GLenum type, |
+ void* pixels); |
+typedef void(GL_BINDING_CALL* glReleaseShaderCompilerProc)(void); |
+typedef void(GL_BINDING_CALL* glRenderbufferStorageEXTProc)( |
+ GLenum target, |
+ GLenum internalformat, |
+ GLsizei width, |
+ GLsizei height); |
+typedef void(GL_BINDING_CALL* glRenderbufferStorageMultisampleProc)( |
+ GLenum target, |
+ GLsizei samples, |
+ GLenum internalformat, |
+ GLsizei width, |
+ GLsizei height); |
+typedef void(GL_BINDING_CALL* glRenderbufferStorageMultisampleANGLEProc)( |
+ GLenum target, |
+ GLsizei samples, |
+ GLenum internalformat, |
+ GLsizei width, |
+ GLsizei height); |
+typedef void(GL_BINDING_CALL* glRenderbufferStorageMultisampleEXTProc)( |
+ GLenum target, |
+ GLsizei samples, |
+ GLenum internalformat, |
+ GLsizei width, |
+ GLsizei height); |
+typedef void(GL_BINDING_CALL* glRenderbufferStorageMultisampleIMGProc)( |
+ GLenum target, |
+ GLsizei samples, |
+ GLenum internalformat, |
+ GLsizei width, |
+ GLsizei height); |
+typedef void(GL_BINDING_CALL* glResumeTransformFeedbackProc)(void); |
+typedef void(GL_BINDING_CALL* glSampleCoverageProc)(GLclampf value, |
+ GLboolean invert); |
+typedef void(GL_BINDING_CALL* glSamplerParameterfProc)(GLuint sampler, |
+ GLenum pname, |
+ GLfloat param); |
+typedef void(GL_BINDING_CALL* glSamplerParameterfvProc)(GLuint sampler, |
+ GLenum pname, |
+ const GLfloat* params); |
+typedef void(GL_BINDING_CALL* glSamplerParameteriProc)(GLuint sampler, |
+ GLenum pname, |
+ GLint param); |
+typedef void(GL_BINDING_CALL* glSamplerParameterivProc)(GLuint sampler, |
+ GLenum pname, |
+ const GLint* params); |
+typedef void(GL_BINDING_CALL* glScissorProc)(GLint x, |
+ GLint y, |
+ GLsizei width, |
+ GLsizei height); |
+typedef void(GL_BINDING_CALL* glSetFenceAPPLEProc)(GLuint fence); |
+typedef void(GL_BINDING_CALL* glSetFenceNVProc)(GLuint fence, GLenum condition); |
+typedef void(GL_BINDING_CALL* glShaderBinaryProc)(GLsizei n, |
+ const GLuint* shaders, |
+ GLenum binaryformat, |
+ const void* binary, |
+ GLsizei length); |
+typedef void(GL_BINDING_CALL* glShaderSourceProc)(GLuint shader, |
+ GLsizei count, |
+ const char* const* str, |
+ const GLint* length); |
+typedef void(GL_BINDING_CALL* glStencilFuncProc)(GLenum func, |
+ GLint ref, |
+ GLuint mask); |
+typedef void(GL_BINDING_CALL* glStencilFuncSeparateProc)(GLenum face, |
+ GLenum func, |
+ GLint ref, |
+ GLuint mask); |
+typedef void(GL_BINDING_CALL* glStencilMaskProc)(GLuint mask); |
+typedef void(GL_BINDING_CALL* glStencilMaskSeparateProc)(GLenum face, |
+ GLuint mask); |
+typedef void(GL_BINDING_CALL* glStencilOpProc)(GLenum fail, |
+ GLenum zfail, |
+ GLenum zpass); |
+typedef void(GL_BINDING_CALL* glStencilOpSeparateProc)(GLenum face, |
+ GLenum fail, |
+ GLenum zfail, |
+ GLenum zpass); |
+typedef GLboolean(GL_BINDING_CALL* glTestFenceAPPLEProc)(GLuint fence); |
+typedef GLboolean(GL_BINDING_CALL* glTestFenceNVProc)(GLuint fence); |
+typedef void(GL_BINDING_CALL* glTexImage2DProc)(GLenum target, |
+ GLint level, |
+ GLint internalformat, |
+ GLsizei width, |
+ GLsizei height, |
+ GLint border, |
+ GLenum format, |
+ GLenum type, |
+ const void* pixels); |
+typedef void(GL_BINDING_CALL* glTexImage3DProc)(GLenum target, |
+ GLint level, |
+ GLint internalformat, |
+ GLsizei width, |
+ GLsizei height, |
+ GLsizei depth, |
+ GLint border, |
+ GLenum format, |
+ GLenum type, |
+ const void* pixels); |
+typedef void(GL_BINDING_CALL* glTexParameterfProc)(GLenum target, |
+ GLenum pname, |
+ GLfloat param); |
+typedef void(GL_BINDING_CALL* glTexParameterfvProc)(GLenum target, |
+ GLenum pname, |
+ const GLfloat* params); |
+typedef void(GL_BINDING_CALL* glTexParameteriProc)(GLenum target, |
+ GLenum pname, |
+ GLint param); |
+typedef void(GL_BINDING_CALL* glTexParameterivProc)(GLenum target, |
+ GLenum pname, |
+ const GLint* params); |
+typedef void(GL_BINDING_CALL* glTexStorage2DEXTProc)(GLenum target, |
+ GLsizei levels, |
+ GLenum internalformat, |
+ GLsizei width, |
+ GLsizei height); |
+typedef void(GL_BINDING_CALL* glTexStorage3DProc)(GLenum target, |
+ GLsizei levels, |
+ GLenum internalformat, |
+ GLsizei width, |
+ GLsizei height, |
+ GLsizei depth); |
+typedef void(GL_BINDING_CALL* glTexSubImage2DProc)(GLenum target, |
+ GLint level, |
+ GLint xoffset, |
+ GLint yoffset, |
+ GLsizei width, |
+ GLsizei height, |
+ GLenum format, |
+ GLenum type, |
+ const void* pixels); |
+typedef void(GL_BINDING_CALL* glTransformFeedbackVaryingsProc)( |
+ GLuint program, |
+ GLsizei count, |
+ const char* const* varyings, |
+ GLenum bufferMode); |
+typedef void(GL_BINDING_CALL* glUniform1fProc)(GLint location, GLfloat x); |
+typedef void(GL_BINDING_CALL* glUniform1fvProc)(GLint location, |
+ GLsizei count, |
+ const GLfloat* v); |
+typedef void(GL_BINDING_CALL* glUniform1iProc)(GLint location, GLint x); |
+typedef void(GL_BINDING_CALL* glUniform1ivProc)(GLint location, |
+ GLsizei count, |
+ const GLint* v); |
+typedef void(GL_BINDING_CALL* glUniform1uiProc)(GLint location, GLuint v0); |
+typedef void(GL_BINDING_CALL* glUniform1uivProc)(GLint location, |
+ GLsizei count, |
+ const GLuint* v); |
+typedef void(GL_BINDING_CALL* glUniform2fProc)(GLint location, |
+ GLfloat x, |
+ GLfloat y); |
+typedef void(GL_BINDING_CALL* glUniform2fvProc)(GLint location, |
+ GLsizei count, |
+ const GLfloat* v); |
+typedef void(GL_BINDING_CALL* glUniform2iProc)(GLint location, |
+ GLint x, |
+ GLint y); |
+typedef void(GL_BINDING_CALL* glUniform2ivProc)(GLint location, |
+ GLsizei count, |
+ const GLint* v); |
+typedef void(GL_BINDING_CALL* glUniform2uiProc)(GLint location, |
+ GLuint v0, |
+ GLuint v1); |
+typedef void(GL_BINDING_CALL* glUniform2uivProc)(GLint location, |
+ GLsizei count, |
+ const GLuint* v); |
+typedef void(GL_BINDING_CALL* glUniform3fProc)(GLint location, |
+ GLfloat x, |
+ GLfloat y, |
+ GLfloat z); |
+typedef void(GL_BINDING_CALL* glUniform3fvProc)(GLint location, |
+ GLsizei count, |
+ const GLfloat* v); |
+typedef void(GL_BINDING_CALL* glUniform3iProc)(GLint location, |
+ GLint x, |
+ GLint y, |
+ GLint z); |
+typedef void(GL_BINDING_CALL* glUniform3ivProc)(GLint location, |
+ GLsizei count, |
+ const GLint* v); |
+typedef void(GL_BINDING_CALL* glUniform3uiProc)(GLint location, |
+ GLuint v0, |
+ GLuint v1, |
+ GLuint v2); |
+typedef void(GL_BINDING_CALL* glUniform3uivProc)(GLint location, |
+ GLsizei count, |
+ const GLuint* v); |
+typedef void(GL_BINDING_CALL* glUniform4fProc)(GLint location, |
+ GLfloat x, |
+ GLfloat y, |
+ GLfloat z, |
+ GLfloat w); |
+typedef void(GL_BINDING_CALL* glUniform4fvProc)(GLint location, |
+ GLsizei count, |
+ const GLfloat* v); |
+typedef void(GL_BINDING_CALL* glUniform4iProc)(GLint location, |
+ GLint x, |
+ GLint y, |
+ GLint z, |
+ GLint w); |
+typedef void(GL_BINDING_CALL* glUniform4ivProc)(GLint location, |
+ GLsizei count, |
+ const GLint* v); |
+typedef void(GL_BINDING_CALL* glUniform4uiProc)(GLint location, |
+ GLuint v0, |
+ GLuint v1, |
+ GLuint v2, |
+ GLuint v3); |
+typedef void(GL_BINDING_CALL* glUniform4uivProc)(GLint location, |
+ GLsizei count, |
+ const GLuint* v); |
+typedef void(GL_BINDING_CALL* glUniformBlockBindingProc)( |
+ GLuint program, |
+ GLuint uniformBlockIndex, |
+ GLuint uniformBlockBinding); |
+typedef void(GL_BINDING_CALL* glUniformMatrix2fvProc)(GLint location, |
+ GLsizei count, |
+ GLboolean transpose, |
+ const GLfloat* value); |
+typedef void(GL_BINDING_CALL* glUniformMatrix2x3fvProc)(GLint location, |
+ GLsizei count, |
+ GLboolean transpose, |
+ const GLfloat* value); |
+typedef void(GL_BINDING_CALL* glUniformMatrix2x4fvProc)(GLint location, |
+ GLsizei count, |
+ GLboolean transpose, |
+ const GLfloat* value); |
+typedef void(GL_BINDING_CALL* glUniformMatrix3fvProc)(GLint location, |
+ GLsizei count, |
+ GLboolean transpose, |
+ const GLfloat* value); |
+typedef void(GL_BINDING_CALL* glUniformMatrix3x2fvProc)(GLint location, |
+ GLsizei count, |
+ GLboolean transpose, |
+ const GLfloat* value); |
+typedef void(GL_BINDING_CALL* glUniformMatrix3x4fvProc)(GLint location, |
+ GLsizei count, |
+ GLboolean transpose, |
+ const GLfloat* value); |
+typedef void(GL_BINDING_CALL* glUniformMatrix4fvProc)(GLint location, |
+ GLsizei count, |
+ GLboolean transpose, |
+ const GLfloat* value); |
+typedef void(GL_BINDING_CALL* glUniformMatrix4x2fvProc)(GLint location, |
+ GLsizei count, |
+ GLboolean transpose, |
+ const GLfloat* value); |
+typedef void(GL_BINDING_CALL* glUniformMatrix4x3fvProc)(GLint location, |
+ GLsizei count, |
+ GLboolean transpose, |
+ const GLfloat* value); |
+typedef GLboolean(GL_BINDING_CALL* glUnmapBufferProc)(GLenum target); |
+typedef void(GL_BINDING_CALL* glUseProgramProc)(GLuint program); |
+typedef void(GL_BINDING_CALL* glValidateProgramProc)(GLuint program); |
+typedef void(GL_BINDING_CALL* glVertexAttrib1fProc)(GLuint indx, GLfloat x); |
+typedef void(GL_BINDING_CALL* glVertexAttrib1fvProc)(GLuint indx, |
+ const GLfloat* values); |
+typedef void(GL_BINDING_CALL* glVertexAttrib2fProc)(GLuint indx, |
+ GLfloat x, |
+ GLfloat y); |
+typedef void(GL_BINDING_CALL* glVertexAttrib2fvProc)(GLuint indx, |
+ const GLfloat* values); |
+typedef void(GL_BINDING_CALL* glVertexAttrib3fProc)(GLuint indx, |
+ GLfloat x, |
+ GLfloat y, |
+ GLfloat z); |
+typedef void(GL_BINDING_CALL* glVertexAttrib3fvProc)(GLuint indx, |
+ const GLfloat* values); |
+typedef void(GL_BINDING_CALL* glVertexAttrib4fProc)(GLuint indx, |
+ GLfloat x, |
+ GLfloat y, |
+ GLfloat z, |
+ GLfloat w); |
+typedef void(GL_BINDING_CALL* glVertexAttrib4fvProc)(GLuint indx, |
+ const GLfloat* values); |
+typedef void(GL_BINDING_CALL* glVertexAttribDivisorANGLEProc)(GLuint index, |
+ GLuint divisor); |
+typedef void(GL_BINDING_CALL* glVertexAttribI4iProc)(GLuint indx, |
+ GLint x, |
+ GLint y, |
+ GLint z, |
+ GLint w); |
+typedef void(GL_BINDING_CALL* glVertexAttribI4ivProc)(GLuint indx, |
+ const GLint* values); |
+typedef void(GL_BINDING_CALL* glVertexAttribI4uiProc)(GLuint indx, |
+ GLuint x, |
+ GLuint y, |
+ GLuint z, |
+ GLuint w); |
+typedef void(GL_BINDING_CALL* glVertexAttribI4uivProc)(GLuint indx, |
+ const GLuint* values); |
+typedef void(GL_BINDING_CALL* glVertexAttribIPointerProc)(GLuint indx, |
+ GLint size, |
+ GLenum type, |
+ GLsizei stride, |
+ const void* ptr); |
+typedef void(GL_BINDING_CALL* glVertexAttribPointerProc)(GLuint indx, |
+ GLint size, |
+ GLenum type, |
+ GLboolean normalized, |
+ GLsizei stride, |
+ const void* ptr); |
+typedef void(GL_BINDING_CALL* glViewportProc)(GLint x, |
+ GLint y, |
+ GLsizei width, |
+ GLsizei height); |
+typedef GLenum(GL_BINDING_CALL* glWaitSyncProc)(GLsync sync, |
+ GLbitfield flags, |
+ GLuint64 timeout); |
+ |
+struct ExtensionsGL { |
+ bool b_GL_ANGLE_framebuffer_blit; |
+ bool b_GL_ANGLE_framebuffer_multisample; |
+ bool b_GL_ANGLE_instanced_arrays; |
+ bool b_GL_ANGLE_translated_shader_source; |
+ bool b_GL_APPLE_fence; |
+ bool b_GL_APPLE_vertex_array_object; |
+ bool b_GL_ARB_ES2_compatibility; |
+ bool b_GL_ARB_blend_func_extended; |
+ bool b_GL_ARB_copy_buffer; |
+ bool b_GL_ARB_draw_buffers; |
+ bool b_GL_ARB_draw_instanced; |
+ bool b_GL_ARB_framebuffer_object; |
+ bool b_GL_ARB_get_program_binary; |
+ bool b_GL_ARB_instanced_arrays; |
+ bool b_GL_ARB_internalformat_query; |
+ bool b_GL_ARB_invalidate_subdata; |
+ bool b_GL_ARB_map_buffer_range; |
+ bool b_GL_ARB_occlusion_query; |
+ bool b_GL_ARB_robustness; |
+ bool b_GL_ARB_sampler_objects; |
+ bool b_GL_ARB_sync; |
+ bool b_GL_ARB_texture_storage; |
+ bool b_GL_ARB_timer_query; |
+ bool b_GL_ARB_transform_feedback2; |
+ bool b_GL_ARB_uniform_buffer_object; |
+ bool b_GL_ARB_vertex_array_object; |
+ bool b_GL_ARB_vertex_buffer_object; |
+ bool b_GL_EXT_debug_marker; |
+ bool b_GL_EXT_direct_state_access; |
+ bool b_GL_EXT_discard_framebuffer; |
+ bool b_GL_EXT_disjoint_timer_query; |
+ bool b_GL_EXT_draw_buffers; |
+ bool b_GL_EXT_framebuffer_blit; |
+ bool b_GL_EXT_framebuffer_multisample; |
+ bool b_GL_EXT_framebuffer_object; |
+ bool b_GL_EXT_map_buffer_range; |
+ bool b_GL_EXT_multisampled_render_to_texture; |
+ bool b_GL_EXT_robustness; |
+ bool b_GL_EXT_texture_storage; |
+ bool b_GL_EXT_timer_query; |
+ bool b_GL_IMG_multisampled_render_to_texture; |
+ bool b_GL_KHR_blend_equation_advanced; |
+ bool b_GL_KHR_robustness; |
+ bool b_GL_NV_blend_equation_advanced; |
+ bool b_GL_NV_fence; |
+ bool b_GL_NV_path_rendering; |
+ bool b_GL_OES_EGL_image; |
+ bool b_GL_OES_get_program_binary; |
+ bool b_GL_OES_mapbuffer; |
+ bool b_GL_OES_vertex_array_object; |
+}; |
+ |
+struct ProcsGL { |
+ glActiveTextureProc glActiveTextureFn; |
+ glAttachShaderProc glAttachShaderFn; |
+ glBeginQueryProc glBeginQueryFn; |
+ glBeginQueryARBProc glBeginQueryARBFn; |
+ glBeginTransformFeedbackProc glBeginTransformFeedbackFn; |
+ glBindAttribLocationProc glBindAttribLocationFn; |
+ glBindBufferProc glBindBufferFn; |
+ glBindBufferBaseProc glBindBufferBaseFn; |
+ glBindBufferRangeProc glBindBufferRangeFn; |
+ glBindFragDataLocationProc glBindFragDataLocationFn; |
+ glBindFragDataLocationIndexedProc glBindFragDataLocationIndexedFn; |
+ glBindFramebufferEXTProc glBindFramebufferEXTFn; |
+ glBindRenderbufferEXTProc glBindRenderbufferEXTFn; |
+ glBindSamplerProc glBindSamplerFn; |
+ glBindTextureProc glBindTextureFn; |
+ glBindTransformFeedbackProc glBindTransformFeedbackFn; |
+ glBindVertexArrayOESProc glBindVertexArrayOESFn; |
+ glBlendBarrierKHRProc glBlendBarrierKHRFn; |
+ glBlendColorProc glBlendColorFn; |
+ glBlendEquationProc glBlendEquationFn; |
+ glBlendEquationSeparateProc glBlendEquationSeparateFn; |
+ glBlendFuncProc glBlendFuncFn; |
+ glBlendFuncSeparateProc glBlendFuncSeparateFn; |
+ glBlitFramebufferProc glBlitFramebufferFn; |
+ glBlitFramebufferANGLEProc glBlitFramebufferANGLEFn; |
+ glBlitFramebufferEXTProc glBlitFramebufferEXTFn; |
+ glBufferDataProc glBufferDataFn; |
+ glBufferSubDataProc glBufferSubDataFn; |
+ glCheckFramebufferStatusEXTProc glCheckFramebufferStatusEXTFn; |
+ glClearProc glClearFn; |
+ glClearBufferfiProc glClearBufferfiFn; |
+ glClearBufferfvProc glClearBufferfvFn; |
+ glClearBufferivProc glClearBufferivFn; |
+ glClearBufferuivProc glClearBufferuivFn; |
+ glClearColorProc glClearColorFn; |
+ glClearDepthProc glClearDepthFn; |
+ glClearDepthfProc glClearDepthfFn; |
+ glClearStencilProc glClearStencilFn; |
+ glClientWaitSyncProc glClientWaitSyncFn; |
+ glColorMaskProc glColorMaskFn; |
+ glCompileShaderProc glCompileShaderFn; |
+ glCompressedTexImage2DProc glCompressedTexImage2DFn; |
+ glCompressedTexImage3DProc glCompressedTexImage3DFn; |
+ glCompressedTexSubImage2DProc glCompressedTexSubImage2DFn; |
+ glCopyBufferSubDataProc glCopyBufferSubDataFn; |
+ glCopyTexImage2DProc glCopyTexImage2DFn; |
+ glCopyTexSubImage2DProc glCopyTexSubImage2DFn; |
+ glCopyTexSubImage3DProc glCopyTexSubImage3DFn; |
+ glCreateProgramProc glCreateProgramFn; |
+ glCreateShaderProc glCreateShaderFn; |
+ glCullFaceProc glCullFaceFn; |
+ glDeleteBuffersARBProc glDeleteBuffersARBFn; |
+ glDeleteFencesAPPLEProc glDeleteFencesAPPLEFn; |
+ glDeleteFencesNVProc glDeleteFencesNVFn; |
+ glDeleteFramebuffersEXTProc glDeleteFramebuffersEXTFn; |
+ glDeleteProgramProc glDeleteProgramFn; |
+ glDeleteQueriesProc glDeleteQueriesFn; |
+ glDeleteQueriesARBProc glDeleteQueriesARBFn; |
+ glDeleteRenderbuffersEXTProc glDeleteRenderbuffersEXTFn; |
+ glDeleteSamplersProc glDeleteSamplersFn; |
+ glDeleteShaderProc glDeleteShaderFn; |
+ glDeleteSyncProc glDeleteSyncFn; |
+ glDeleteTexturesProc glDeleteTexturesFn; |
+ glDeleteTransformFeedbacksProc glDeleteTransformFeedbacksFn; |
+ glDeleteVertexArraysOESProc glDeleteVertexArraysOESFn; |
+ glDepthFuncProc glDepthFuncFn; |
+ glDepthMaskProc glDepthMaskFn; |
+ glDepthRangeProc glDepthRangeFn; |
+ glDepthRangefProc glDepthRangefFn; |
+ glDetachShaderProc glDetachShaderFn; |
+ glDisableProc glDisableFn; |
+ glDisableVertexAttribArrayProc glDisableVertexAttribArrayFn; |
+ glDiscardFramebufferEXTProc glDiscardFramebufferEXTFn; |
+ glDrawArraysProc glDrawArraysFn; |
+ glDrawArraysInstancedANGLEProc glDrawArraysInstancedANGLEFn; |
+ glDrawBufferProc glDrawBufferFn; |
+ glDrawBuffersARBProc glDrawBuffersARBFn; |
+ glDrawElementsProc glDrawElementsFn; |
+ glDrawElementsInstancedANGLEProc glDrawElementsInstancedANGLEFn; |
+ glDrawRangeElementsProc glDrawRangeElementsFn; |
+ glEGLImageTargetRenderbufferStorageOESProc |
+ glEGLImageTargetRenderbufferStorageOESFn; |
+ glEGLImageTargetTexture2DOESProc glEGLImageTargetTexture2DOESFn; |
+ glEnableProc glEnableFn; |
+ glEnableVertexAttribArrayProc glEnableVertexAttribArrayFn; |
+ glEndQueryProc glEndQueryFn; |
+ glEndQueryARBProc glEndQueryARBFn; |
+ glEndTransformFeedbackProc glEndTransformFeedbackFn; |
+ glFenceSyncProc glFenceSyncFn; |
+ glFinishProc glFinishFn; |
+ glFinishFenceAPPLEProc glFinishFenceAPPLEFn; |
+ glFinishFenceNVProc glFinishFenceNVFn; |
+ glFlushProc glFlushFn; |
+ glFlushMappedBufferRangeProc glFlushMappedBufferRangeFn; |
+ glFramebufferRenderbufferEXTProc glFramebufferRenderbufferEXTFn; |
+ glFramebufferTexture2DEXTProc glFramebufferTexture2DEXTFn; |
+ glFramebufferTexture2DMultisampleEXTProc |
+ glFramebufferTexture2DMultisampleEXTFn; |
+ glFramebufferTexture2DMultisampleIMGProc |
+ glFramebufferTexture2DMultisampleIMGFn; |
+ glFramebufferTextureLayerProc glFramebufferTextureLayerFn; |
+ glFrontFaceProc glFrontFaceFn; |
+ glGenBuffersARBProc glGenBuffersARBFn; |
+ glGenerateMipmapEXTProc glGenerateMipmapEXTFn; |
+ glGenFencesAPPLEProc glGenFencesAPPLEFn; |
+ glGenFencesNVProc glGenFencesNVFn; |
+ glGenFramebuffersEXTProc glGenFramebuffersEXTFn; |
+ glGenQueriesProc glGenQueriesFn; |
+ glGenQueriesARBProc glGenQueriesARBFn; |
+ glGenRenderbuffersEXTProc glGenRenderbuffersEXTFn; |
+ glGenSamplersProc glGenSamplersFn; |
+ glGenTexturesProc glGenTexturesFn; |
+ glGenTransformFeedbacksProc glGenTransformFeedbacksFn; |
+ glGenVertexArraysOESProc glGenVertexArraysOESFn; |
+ glGetActiveAttribProc glGetActiveAttribFn; |
+ glGetActiveUniformProc glGetActiveUniformFn; |
+ glGetActiveUniformBlockivProc glGetActiveUniformBlockivFn; |
+ glGetActiveUniformBlockNameProc glGetActiveUniformBlockNameFn; |
+ glGetActiveUniformsivProc glGetActiveUniformsivFn; |
+ glGetAttachedShadersProc glGetAttachedShadersFn; |
+ glGetAttribLocationProc glGetAttribLocationFn; |
+ glGetBooleanvProc glGetBooleanvFn; |
+ glGetBufferParameterivProc glGetBufferParameterivFn; |
+ glGetErrorProc glGetErrorFn; |
+ glGetFenceivNVProc glGetFenceivNVFn; |
+ glGetFloatvProc glGetFloatvFn; |
+ glGetFragDataLocationProc glGetFragDataLocationFn; |
+ glGetFramebufferAttachmentParameterivEXTProc |
+ glGetFramebufferAttachmentParameterivEXTFn; |
+ glGetGraphicsResetStatusARBProc glGetGraphicsResetStatusARBFn; |
+ glGetInteger64i_vProc glGetInteger64i_vFn; |
+ glGetInteger64vProc glGetInteger64vFn; |
+ glGetIntegeri_vProc glGetIntegeri_vFn; |
+ glGetIntegervProc glGetIntegervFn; |
+ glGetInternalformativProc glGetInternalformativFn; |
+ glGetProgramBinaryProc glGetProgramBinaryFn; |
+ glGetProgramInfoLogProc glGetProgramInfoLogFn; |
+ glGetProgramivProc glGetProgramivFn; |
+ glGetQueryivProc glGetQueryivFn; |
+ glGetQueryivARBProc glGetQueryivARBFn; |
+ glGetQueryObjecti64vProc glGetQueryObjecti64vFn; |
+ glGetQueryObjectivProc glGetQueryObjectivFn; |
+ glGetQueryObjectivARBProc glGetQueryObjectivARBFn; |
+ glGetQueryObjectui64vProc glGetQueryObjectui64vFn; |
+ glGetQueryObjectuivProc glGetQueryObjectuivFn; |
+ glGetQueryObjectuivARBProc glGetQueryObjectuivARBFn; |
+ glGetRenderbufferParameterivEXTProc glGetRenderbufferParameterivEXTFn; |
+ glGetSamplerParameterfvProc glGetSamplerParameterfvFn; |
+ glGetSamplerParameterivProc glGetSamplerParameterivFn; |
+ glGetShaderInfoLogProc glGetShaderInfoLogFn; |
+ glGetShaderivProc glGetShaderivFn; |
+ glGetShaderPrecisionFormatProc glGetShaderPrecisionFormatFn; |
+ glGetShaderSourceProc glGetShaderSourceFn; |
+ glGetStringProc glGetStringFn; |
+ glGetSyncivProc glGetSyncivFn; |
+ glGetTexLevelParameterfvProc glGetTexLevelParameterfvFn; |
+ glGetTexLevelParameterivProc glGetTexLevelParameterivFn; |
+ glGetTexParameterfvProc glGetTexParameterfvFn; |
+ glGetTexParameterivProc glGetTexParameterivFn; |
+ glGetTransformFeedbackVaryingProc glGetTransformFeedbackVaryingFn; |
+ glGetTranslatedShaderSourceANGLEProc glGetTranslatedShaderSourceANGLEFn; |
+ glGetUniformBlockIndexProc glGetUniformBlockIndexFn; |
+ glGetUniformfvProc glGetUniformfvFn; |
+ glGetUniformIndicesProc glGetUniformIndicesFn; |
+ glGetUniformivProc glGetUniformivFn; |
+ glGetUniformLocationProc glGetUniformLocationFn; |
+ glGetVertexAttribfvProc glGetVertexAttribfvFn; |
+ glGetVertexAttribivProc glGetVertexAttribivFn; |
+ glGetVertexAttribPointervProc glGetVertexAttribPointervFn; |
+ glHintProc glHintFn; |
+ glInsertEventMarkerEXTProc glInsertEventMarkerEXTFn; |
+ glInvalidateFramebufferProc glInvalidateFramebufferFn; |
+ glInvalidateSubFramebufferProc glInvalidateSubFramebufferFn; |
+ glIsBufferProc glIsBufferFn; |
+ glIsEnabledProc glIsEnabledFn; |
+ glIsFenceAPPLEProc glIsFenceAPPLEFn; |
+ glIsFenceNVProc glIsFenceNVFn; |
+ glIsFramebufferEXTProc glIsFramebufferEXTFn; |
+ glIsProgramProc glIsProgramFn; |
+ glIsQueryProc glIsQueryFn; |
+ glIsQueryARBProc glIsQueryARBFn; |
+ glIsRenderbufferEXTProc glIsRenderbufferEXTFn; |
+ glIsSamplerProc glIsSamplerFn; |
+ glIsShaderProc glIsShaderFn; |
+ glIsSyncProc glIsSyncFn; |
+ glIsTextureProc glIsTextureFn; |
+ glIsTransformFeedbackProc glIsTransformFeedbackFn; |
+ glIsVertexArrayOESProc glIsVertexArrayOESFn; |
+ glLineWidthProc glLineWidthFn; |
+ glLinkProgramProc glLinkProgramFn; |
+ glMapBufferProc glMapBufferFn; |
+ glMapBufferRangeProc glMapBufferRangeFn; |
+ glMatrixLoadfEXTProc glMatrixLoadfEXTFn; |
+ glMatrixLoadIdentityEXTProc glMatrixLoadIdentityEXTFn; |
+ glPauseTransformFeedbackProc glPauseTransformFeedbackFn; |
+ glPixelStoreiProc glPixelStoreiFn; |
+ glPointParameteriProc glPointParameteriFn; |
+ glPolygonOffsetProc glPolygonOffsetFn; |
+ glPopGroupMarkerEXTProc glPopGroupMarkerEXTFn; |
+ glProgramBinaryProc glProgramBinaryFn; |
+ glProgramParameteriProc glProgramParameteriFn; |
+ glPushGroupMarkerEXTProc glPushGroupMarkerEXTFn; |
+ glQueryCounterProc glQueryCounterFn; |
+ glReadBufferProc glReadBufferFn; |
+ glReadPixelsProc glReadPixelsFn; |
+ glReleaseShaderCompilerProc glReleaseShaderCompilerFn; |
+ glRenderbufferStorageEXTProc glRenderbufferStorageEXTFn; |
+ glRenderbufferStorageMultisampleProc glRenderbufferStorageMultisampleFn; |
+ glRenderbufferStorageMultisampleANGLEProc |
+ glRenderbufferStorageMultisampleANGLEFn; |
+ glRenderbufferStorageMultisampleEXTProc glRenderbufferStorageMultisampleEXTFn; |
+ glRenderbufferStorageMultisampleIMGProc glRenderbufferStorageMultisampleIMGFn; |
+ glResumeTransformFeedbackProc glResumeTransformFeedbackFn; |
+ glSampleCoverageProc glSampleCoverageFn; |
+ glSamplerParameterfProc glSamplerParameterfFn; |
+ glSamplerParameterfvProc glSamplerParameterfvFn; |
+ glSamplerParameteriProc glSamplerParameteriFn; |
+ glSamplerParameterivProc glSamplerParameterivFn; |
+ glScissorProc glScissorFn; |
+ glSetFenceAPPLEProc glSetFenceAPPLEFn; |
+ glSetFenceNVProc glSetFenceNVFn; |
+ glShaderBinaryProc glShaderBinaryFn; |
+ glShaderSourceProc glShaderSourceFn; |
+ glStencilFuncProc glStencilFuncFn; |
+ glStencilFuncSeparateProc glStencilFuncSeparateFn; |
+ glStencilMaskProc glStencilMaskFn; |
+ glStencilMaskSeparateProc glStencilMaskSeparateFn; |
+ glStencilOpProc glStencilOpFn; |
+ glStencilOpSeparateProc glStencilOpSeparateFn; |
+ glTestFenceAPPLEProc glTestFenceAPPLEFn; |
+ glTestFenceNVProc glTestFenceNVFn; |
+ glTexImage2DProc glTexImage2DFn; |
+ glTexImage3DProc glTexImage3DFn; |
+ glTexParameterfProc glTexParameterfFn; |
+ glTexParameterfvProc glTexParameterfvFn; |
+ glTexParameteriProc glTexParameteriFn; |
+ glTexParameterivProc glTexParameterivFn; |
+ glTexStorage2DEXTProc glTexStorage2DEXTFn; |
+ glTexStorage3DProc glTexStorage3DFn; |
+ glTexSubImage2DProc glTexSubImage2DFn; |
+ glTransformFeedbackVaryingsProc glTransformFeedbackVaryingsFn; |
+ glUniform1fProc glUniform1fFn; |
+ glUniform1fvProc glUniform1fvFn; |
+ glUniform1iProc glUniform1iFn; |
+ glUniform1ivProc glUniform1ivFn; |
+ glUniform1uiProc glUniform1uiFn; |
+ glUniform1uivProc glUniform1uivFn; |
+ glUniform2fProc glUniform2fFn; |
+ glUniform2fvProc glUniform2fvFn; |
+ glUniform2iProc glUniform2iFn; |
+ glUniform2ivProc glUniform2ivFn; |
+ glUniform2uiProc glUniform2uiFn; |
+ glUniform2uivProc glUniform2uivFn; |
+ glUniform3fProc glUniform3fFn; |
+ glUniform3fvProc glUniform3fvFn; |
+ glUniform3iProc glUniform3iFn; |
+ glUniform3ivProc glUniform3ivFn; |
+ glUniform3uiProc glUniform3uiFn; |
+ glUniform3uivProc glUniform3uivFn; |
+ glUniform4fProc glUniform4fFn; |
+ glUniform4fvProc glUniform4fvFn; |
+ glUniform4iProc glUniform4iFn; |
+ glUniform4ivProc glUniform4ivFn; |
+ glUniform4uiProc glUniform4uiFn; |
+ glUniform4uivProc glUniform4uivFn; |
+ glUniformBlockBindingProc glUniformBlockBindingFn; |
+ glUniformMatrix2fvProc glUniformMatrix2fvFn; |
+ glUniformMatrix2x3fvProc glUniformMatrix2x3fvFn; |
+ glUniformMatrix2x4fvProc glUniformMatrix2x4fvFn; |
+ glUniformMatrix3fvProc glUniformMatrix3fvFn; |
+ glUniformMatrix3x2fvProc glUniformMatrix3x2fvFn; |
+ glUniformMatrix3x4fvProc glUniformMatrix3x4fvFn; |
+ glUniformMatrix4fvProc glUniformMatrix4fvFn; |
+ glUniformMatrix4x2fvProc glUniformMatrix4x2fvFn; |
+ glUniformMatrix4x3fvProc glUniformMatrix4x3fvFn; |
+ glUnmapBufferProc glUnmapBufferFn; |
+ glUseProgramProc glUseProgramFn; |
+ glValidateProgramProc glValidateProgramFn; |
+ glVertexAttrib1fProc glVertexAttrib1fFn; |
+ glVertexAttrib1fvProc glVertexAttrib1fvFn; |
+ glVertexAttrib2fProc glVertexAttrib2fFn; |
+ glVertexAttrib2fvProc glVertexAttrib2fvFn; |
+ glVertexAttrib3fProc glVertexAttrib3fFn; |
+ glVertexAttrib3fvProc glVertexAttrib3fvFn; |
+ glVertexAttrib4fProc glVertexAttrib4fFn; |
+ glVertexAttrib4fvProc glVertexAttrib4fvFn; |
+ glVertexAttribDivisorANGLEProc glVertexAttribDivisorANGLEFn; |
+ glVertexAttribI4iProc glVertexAttribI4iFn; |
+ glVertexAttribI4ivProc glVertexAttribI4ivFn; |
+ glVertexAttribI4uiProc glVertexAttribI4uiFn; |
+ glVertexAttribI4uivProc glVertexAttribI4uivFn; |
+ glVertexAttribIPointerProc glVertexAttribIPointerFn; |
+ glVertexAttribPointerProc glVertexAttribPointerFn; |
+ glViewportProc glViewportFn; |
+ glWaitSyncProc glWaitSyncFn; |
+}; |
+ |
+class GL_EXPORT GLApi { |
+ public: |
+ GLApi(); |
+ virtual ~GLApi(); |
+ |
+ virtual void glActiveTextureFn(GLenum texture) = 0; |
+ virtual void glAttachShaderFn(GLuint program, GLuint shader) = 0; |
+ virtual void glBeginQueryFn(GLenum target, GLuint id) = 0; |
+ virtual void glBeginQueryARBFn(GLenum target, GLuint id) = 0; |
+ virtual void glBeginTransformFeedbackFn(GLenum primitiveMode) = 0; |
+ virtual void glBindAttribLocationFn(GLuint program, |
+ GLuint index, |
+ const char* name) = 0; |
+ virtual void glBindBufferFn(GLenum target, GLuint buffer) = 0; |
+ virtual void glBindBufferBaseFn(GLenum target, |
+ GLuint index, |
+ GLuint buffer) = 0; |
+ virtual void glBindBufferRangeFn(GLenum target, |
+ GLuint index, |
+ GLuint buffer, |
+ GLintptr offset, |
+ GLsizeiptr size) = 0; |
+ virtual void glBindFragDataLocationFn(GLuint program, |
+ GLuint colorNumber, |
+ const char* name) = 0; |
+ virtual void glBindFragDataLocationIndexedFn(GLuint program, |
+ GLuint colorNumber, |
+ GLuint index, |
+ const char* name) = 0; |
+ virtual void glBindFramebufferEXTFn(GLenum target, GLuint framebuffer) = 0; |
+ virtual void glBindRenderbufferEXTFn(GLenum target, GLuint renderbuffer) = 0; |
+ virtual void glBindSamplerFn(GLuint unit, GLuint sampler) = 0; |
+ virtual void glBindTextureFn(GLenum target, GLuint texture) = 0; |
+ virtual void glBindTransformFeedbackFn(GLenum target, GLuint id) = 0; |
+ virtual void glBindVertexArrayOESFn(GLuint array) = 0; |
+ virtual void glBlendBarrierKHRFn(void) = 0; |
+ virtual void glBlendColorFn(GLclampf red, |
+ GLclampf green, |
+ GLclampf blue, |
+ GLclampf alpha) = 0; |
+ virtual void glBlendEquationFn(GLenum mode) = 0; |
+ virtual void glBlendEquationSeparateFn(GLenum modeRGB, GLenum modeAlpha) = 0; |
+ virtual void glBlendFuncFn(GLenum sfactor, GLenum dfactor) = 0; |
+ virtual void glBlendFuncSeparateFn(GLenum srcRGB, |
+ GLenum dstRGB, |
+ GLenum srcAlpha, |
+ GLenum dstAlpha) = 0; |
+ virtual void glBlitFramebufferFn(GLint srcX0, |
+ GLint srcY0, |
+ GLint srcX1, |
+ GLint srcY1, |
+ GLint dstX0, |
+ GLint dstY0, |
+ GLint dstX1, |
+ GLint dstY1, |
+ GLbitfield mask, |
+ GLenum filter) = 0; |
+ virtual void glBlitFramebufferANGLEFn(GLint srcX0, |
+ GLint srcY0, |
+ GLint srcX1, |
+ GLint srcY1, |
+ GLint dstX0, |
+ GLint dstY0, |
+ GLint dstX1, |
+ GLint dstY1, |
+ GLbitfield mask, |
+ GLenum filter) = 0; |
+ virtual void glBlitFramebufferEXTFn(GLint srcX0, |
+ GLint srcY0, |
+ GLint srcX1, |
+ GLint srcY1, |
+ GLint dstX0, |
+ GLint dstY0, |
+ GLint dstX1, |
+ GLint dstY1, |
+ GLbitfield mask, |
+ GLenum filter) = 0; |
+ virtual void glBufferDataFn(GLenum target, |
+ GLsizeiptr size, |
+ const void* data, |
+ GLenum usage) = 0; |
+ virtual void glBufferSubDataFn(GLenum target, |
+ GLintptr offset, |
+ GLsizeiptr size, |
+ const void* data) = 0; |
+ virtual GLenum glCheckFramebufferStatusEXTFn(GLenum target) = 0; |
+ virtual void glClearFn(GLbitfield mask) = 0; |
+ virtual void glClearBufferfiFn(GLenum buffer, |
+ GLint drawbuffer, |
+ const GLfloat depth, |
+ GLint stencil) = 0; |
+ virtual void glClearBufferfvFn(GLenum buffer, |
+ GLint drawbuffer, |
+ const GLfloat* value) = 0; |
+ virtual void glClearBufferivFn(GLenum buffer, |
+ GLint drawbuffer, |
+ const GLint* value) = 0; |
+ virtual void glClearBufferuivFn(GLenum buffer, |
+ GLint drawbuffer, |
+ const GLuint* value) = 0; |
+ virtual void glClearColorFn(GLclampf red, |
+ GLclampf green, |
+ GLclampf blue, |
+ GLclampf alpha) = 0; |
+ virtual void glClearDepthFn(GLclampd depth) = 0; |
+ virtual void glClearDepthfFn(GLclampf depth) = 0; |
+ virtual void glClearStencilFn(GLint s) = 0; |
+ virtual GLenum glClientWaitSyncFn(GLsync sync, |
+ GLbitfield flags, |
+ GLuint64 timeout) = 0; |
+ virtual void glColorMaskFn(GLboolean red, |
+ GLboolean green, |
+ GLboolean blue, |
+ GLboolean alpha) = 0; |
+ virtual void glCompileShaderFn(GLuint shader) = 0; |
+ virtual void glCompressedTexImage2DFn(GLenum target, |
+ GLint level, |
+ GLenum internalformat, |
+ GLsizei width, |
+ GLsizei height, |
+ GLint border, |
+ GLsizei imageSize, |
+ const void* data) = 0; |
+ virtual void glCompressedTexImage3DFn(GLenum target, |
+ GLint level, |
+ GLenum internalformat, |
+ GLsizei width, |
+ GLsizei height, |
+ GLsizei depth, |
+ GLint border, |
+ GLsizei imageSize, |
+ const void* data) = 0; |
+ virtual void glCompressedTexSubImage2DFn(GLenum target, |
+ GLint level, |
+ GLint xoffset, |
+ GLint yoffset, |
+ GLsizei width, |
+ GLsizei height, |
+ GLenum format, |
+ GLsizei imageSize, |
+ const void* data) = 0; |
+ virtual void glCopyBufferSubDataFn(GLenum readTarget, |
+ GLenum writeTarget, |
+ GLintptr readOffset, |
+ GLintptr writeOffset, |
+ GLsizeiptr size) = 0; |
+ virtual void glCopyTexImage2DFn(GLenum target, |
+ GLint level, |
+ GLenum internalformat, |
+ GLint x, |
+ GLint y, |
+ GLsizei width, |
+ GLsizei height, |
+ GLint border) = 0; |
+ virtual void glCopyTexSubImage2DFn(GLenum target, |
+ GLint level, |
+ GLint xoffset, |
+ GLint yoffset, |
+ GLint x, |
+ GLint y, |
+ GLsizei width, |
+ GLsizei height) = 0; |
+ virtual void glCopyTexSubImage3DFn(GLenum target, |
+ GLint level, |
+ GLint xoffset, |
+ GLint yoffset, |
+ GLint zoffset, |
+ GLint x, |
+ GLint y, |
+ GLsizei width, |
+ GLsizei height) = 0; |
+ virtual GLuint glCreateProgramFn(void) = 0; |
+ virtual GLuint glCreateShaderFn(GLenum type) = 0; |
+ virtual void glCullFaceFn(GLenum mode) = 0; |
+ virtual void glDeleteBuffersARBFn(GLsizei n, const GLuint* buffers) = 0; |
+ virtual void glDeleteFencesAPPLEFn(GLsizei n, const GLuint* fences) = 0; |
+ virtual void glDeleteFencesNVFn(GLsizei n, const GLuint* fences) = 0; |
+ virtual void glDeleteFramebuffersEXTFn(GLsizei n, |
+ const GLuint* framebuffers) = 0; |
+ virtual void glDeleteProgramFn(GLuint program) = 0; |
+ virtual void glDeleteQueriesFn(GLsizei n, const GLuint* ids) = 0; |
+ virtual void glDeleteQueriesARBFn(GLsizei n, const GLuint* ids) = 0; |
+ virtual void glDeleteRenderbuffersEXTFn(GLsizei n, |
+ const GLuint* renderbuffers) = 0; |
+ virtual void glDeleteSamplersFn(GLsizei n, const GLuint* samplers) = 0; |
+ virtual void glDeleteShaderFn(GLuint shader) = 0; |
+ virtual void glDeleteSyncFn(GLsync sync) = 0; |
+ virtual void glDeleteTexturesFn(GLsizei n, const GLuint* textures) = 0; |
+ virtual void glDeleteTransformFeedbacksFn(GLsizei n, const GLuint* ids) = 0; |
+ virtual void glDeleteVertexArraysOESFn(GLsizei n, const GLuint* arrays) = 0; |
+ virtual void glDepthFuncFn(GLenum func) = 0; |
+ virtual void glDepthMaskFn(GLboolean flag) = 0; |
+ virtual void glDepthRangeFn(GLclampd zNear, GLclampd zFar) = 0; |
+ virtual void glDepthRangefFn(GLclampf zNear, GLclampf zFar) = 0; |
+ virtual void glDetachShaderFn(GLuint program, GLuint shader) = 0; |
+ virtual void glDisableFn(GLenum cap) = 0; |
+ virtual void glDisableVertexAttribArrayFn(GLuint index) = 0; |
+ virtual void glDiscardFramebufferEXTFn(GLenum target, |
+ GLsizei numAttachments, |
+ const GLenum* attachments) = 0; |
+ virtual void glDrawArraysFn(GLenum mode, GLint first, GLsizei count) = 0; |
+ virtual void glDrawArraysInstancedANGLEFn(GLenum mode, |
+ GLint first, |
+ GLsizei count, |
+ GLsizei primcount) = 0; |
+ virtual void glDrawBufferFn(GLenum mode) = 0; |
+ virtual void glDrawBuffersARBFn(GLsizei n, const GLenum* bufs) = 0; |
+ virtual void glDrawElementsFn(GLenum mode, |
+ GLsizei count, |
+ GLenum type, |
+ const void* indices) = 0; |
+ virtual void glDrawElementsInstancedANGLEFn(GLenum mode, |
+ GLsizei count, |
+ GLenum type, |
+ const void* indices, |
+ GLsizei primcount) = 0; |
+ virtual void glDrawRangeElementsFn(GLenum mode, |
+ GLuint start, |
+ GLuint end, |
+ GLsizei count, |
+ GLenum type, |
+ const void* indices) = 0; |
+ virtual void glEGLImageTargetRenderbufferStorageOESFn( |
+ GLenum target, |
+ GLeglImageOES image) = 0; |
+ virtual void glEGLImageTargetTexture2DOESFn(GLenum target, |
+ GLeglImageOES image) = 0; |
+ virtual void glEnableFn(GLenum cap) = 0; |
+ virtual void glEnableVertexAttribArrayFn(GLuint index) = 0; |
+ virtual void glEndQueryFn(GLenum target) = 0; |
+ virtual void glEndQueryARBFn(GLenum target) = 0; |
+ virtual void glEndTransformFeedbackFn(void) = 0; |
+ virtual GLsync glFenceSyncFn(GLenum condition, GLbitfield flags) = 0; |
+ virtual void glFinishFn(void) = 0; |
+ virtual void glFinishFenceAPPLEFn(GLuint fence) = 0; |
+ virtual void glFinishFenceNVFn(GLuint fence) = 0; |
+ virtual void glFlushFn(void) = 0; |
+ virtual void glFlushMappedBufferRangeFn(GLenum target, |
+ GLintptr offset, |
+ GLsizeiptr length) = 0; |
+ virtual void glFramebufferRenderbufferEXTFn(GLenum target, |
+ GLenum attachment, |
+ GLenum renderbuffertarget, |
+ GLuint renderbuffer) = 0; |
+ virtual void glFramebufferTexture2DEXTFn(GLenum target, |
+ GLenum attachment, |
+ GLenum textarget, |
+ GLuint texture, |
+ GLint level) = 0; |
+ virtual void glFramebufferTexture2DMultisampleEXTFn(GLenum target, |
+ GLenum attachment, |
+ GLenum textarget, |
+ GLuint texture, |
+ GLint level, |
+ GLsizei samples) = 0; |
+ virtual void glFramebufferTexture2DMultisampleIMGFn(GLenum target, |
+ GLenum attachment, |
+ GLenum textarget, |
+ GLuint texture, |
+ GLint level, |
+ GLsizei samples) = 0; |
+ virtual void glFramebufferTextureLayerFn(GLenum target, |
+ GLenum attachment, |
+ GLuint texture, |
+ GLint level, |
+ GLint layer) = 0; |
+ virtual void glFrontFaceFn(GLenum mode) = 0; |
+ virtual void glGenBuffersARBFn(GLsizei n, GLuint* buffers) = 0; |
+ virtual void glGenerateMipmapEXTFn(GLenum target) = 0; |
+ virtual void glGenFencesAPPLEFn(GLsizei n, GLuint* fences) = 0; |
+ virtual void glGenFencesNVFn(GLsizei n, GLuint* fences) = 0; |
+ virtual void glGenFramebuffersEXTFn(GLsizei n, GLuint* framebuffers) = 0; |
+ virtual void glGenQueriesFn(GLsizei n, GLuint* ids) = 0; |
+ virtual void glGenQueriesARBFn(GLsizei n, GLuint* ids) = 0; |
+ virtual void glGenRenderbuffersEXTFn(GLsizei n, GLuint* renderbuffers) = 0; |
+ virtual void glGenSamplersFn(GLsizei n, GLuint* samplers) = 0; |
+ virtual void glGenTexturesFn(GLsizei n, GLuint* textures) = 0; |
+ virtual void glGenTransformFeedbacksFn(GLsizei n, GLuint* ids) = 0; |
+ virtual void glGenVertexArraysOESFn(GLsizei n, GLuint* arrays) = 0; |
+ virtual void glGetActiveAttribFn(GLuint program, |
+ GLuint index, |
+ GLsizei bufsize, |
+ GLsizei* length, |
+ GLint* size, |
+ GLenum* type, |
+ char* name) = 0; |
+ virtual void glGetActiveUniformFn(GLuint program, |
+ GLuint index, |
+ GLsizei bufsize, |
+ GLsizei* length, |
+ GLint* size, |
+ GLenum* type, |
+ char* name) = 0; |
+ virtual void glGetActiveUniformBlockivFn(GLuint program, |
+ GLuint uniformBlockIndex, |
+ GLenum pname, |
+ GLint* params) = 0; |
+ virtual void glGetActiveUniformBlockNameFn(GLuint program, |
+ GLuint uniformBlockIndex, |
+ GLsizei bufSize, |
+ GLsizei* length, |
+ char* uniformBlockName) = 0; |
+ virtual void glGetActiveUniformsivFn(GLuint program, |
+ GLsizei uniformCount, |
+ const GLuint* uniformIndices, |
+ GLenum pname, |
+ GLint* params) = 0; |
+ virtual void glGetAttachedShadersFn(GLuint program, |
+ GLsizei maxcount, |
+ GLsizei* count, |
+ GLuint* shaders) = 0; |
+ virtual GLint glGetAttribLocationFn(GLuint program, const char* name) = 0; |
+ virtual void glGetBooleanvFn(GLenum pname, GLboolean* params) = 0; |
+ virtual void glGetBufferParameterivFn(GLenum target, |
+ GLenum pname, |
+ GLint* params) = 0; |
+ virtual GLenum glGetErrorFn(void) = 0; |
+ virtual void glGetFenceivNVFn(GLuint fence, GLenum pname, GLint* params) = 0; |
+ virtual void glGetFloatvFn(GLenum pname, GLfloat* params) = 0; |
+ virtual GLint glGetFragDataLocationFn(GLuint program, const char* name) = 0; |
+ virtual void glGetFramebufferAttachmentParameterivEXTFn(GLenum target, |
+ GLenum attachment, |
+ GLenum pname, |
+ GLint* params) = 0; |
+ virtual GLenum glGetGraphicsResetStatusARBFn(void) = 0; |
+ virtual void glGetInteger64i_vFn(GLenum target, |
+ GLuint index, |
+ GLint64* data) = 0; |
+ virtual void glGetInteger64vFn(GLenum pname, GLint64* params) = 0; |
+ virtual void glGetIntegeri_vFn(GLenum target, GLuint index, GLint* data) = 0; |
+ virtual void glGetIntegervFn(GLenum pname, GLint* params) = 0; |
+ virtual void glGetInternalformativFn(GLenum target, |
+ GLenum internalformat, |
+ GLenum pname, |
+ GLsizei bufSize, |
+ GLint* params) = 0; |
+ virtual void glGetProgramBinaryFn(GLuint program, |
+ GLsizei bufSize, |
+ GLsizei* length, |
+ GLenum* binaryFormat, |
+ GLvoid* binary) = 0; |
+ virtual void glGetProgramInfoLogFn(GLuint program, |
+ GLsizei bufsize, |
+ GLsizei* length, |
+ char* infolog) = 0; |
+ virtual void glGetProgramivFn(GLuint program, |
+ GLenum pname, |
+ GLint* params) = 0; |
+ virtual void glGetQueryivFn(GLenum target, GLenum pname, GLint* params) = 0; |
+ virtual void glGetQueryivARBFn(GLenum target, |
+ GLenum pname, |
+ GLint* params) = 0; |
+ virtual void glGetQueryObjecti64vFn(GLuint id, |
+ GLenum pname, |
+ GLint64* params) = 0; |
+ virtual void glGetQueryObjectivFn(GLuint id, GLenum pname, GLint* params) = 0; |
+ virtual void glGetQueryObjectivARBFn(GLuint id, |
+ GLenum pname, |
+ GLint* params) = 0; |
+ virtual void glGetQueryObjectui64vFn(GLuint id, |
+ GLenum pname, |
+ GLuint64* params) = 0; |
+ virtual void glGetQueryObjectuivFn(GLuint id, |
+ GLenum pname, |
+ GLuint* params) = 0; |
+ virtual void glGetQueryObjectuivARBFn(GLuint id, |
+ GLenum pname, |
+ GLuint* params) = 0; |
+ virtual void glGetRenderbufferParameterivEXTFn(GLenum target, |
+ GLenum pname, |
+ GLint* params) = 0; |
+ virtual void glGetSamplerParameterfvFn(GLuint sampler, |
+ GLenum pname, |
+ GLfloat* params) = 0; |
+ virtual void glGetSamplerParameterivFn(GLuint sampler, |
+ GLenum pname, |
+ GLint* params) = 0; |
+ virtual void glGetShaderInfoLogFn(GLuint shader, |
+ GLsizei bufsize, |
+ GLsizei* length, |
+ char* infolog) = 0; |
+ virtual void glGetShaderivFn(GLuint shader, GLenum pname, GLint* params) = 0; |
+ virtual void glGetShaderPrecisionFormatFn(GLenum shadertype, |
+ GLenum precisiontype, |
+ GLint* range, |
+ GLint* precision) = 0; |
+ virtual void glGetShaderSourceFn(GLuint shader, |
+ GLsizei bufsize, |
+ GLsizei* length, |
+ char* source) = 0; |
+ virtual const GLubyte* glGetStringFn(GLenum name) = 0; |
+ virtual void glGetSyncivFn(GLsync sync, |
+ GLenum pname, |
+ GLsizei bufSize, |
+ GLsizei* length, |
+ GLint* values) = 0; |
+ virtual void glGetTexLevelParameterfvFn(GLenum target, |
+ GLint level, |
+ GLenum pname, |
+ GLfloat* params) = 0; |
+ virtual void glGetTexLevelParameterivFn(GLenum target, |
+ GLint level, |
+ GLenum pname, |
+ GLint* params) = 0; |
+ virtual void glGetTexParameterfvFn(GLenum target, |
+ GLenum pname, |
+ GLfloat* params) = 0; |
+ virtual void glGetTexParameterivFn(GLenum target, |
+ GLenum pname, |
+ GLint* params) = 0; |
+ virtual void glGetTransformFeedbackVaryingFn(GLuint program, |
+ GLuint index, |
+ GLsizei bufSize, |
+ GLsizei* length, |
+ GLenum* type, |
+ char* name) = 0; |
+ virtual void glGetTranslatedShaderSourceANGLEFn(GLuint shader, |
+ GLsizei bufsize, |
+ GLsizei* length, |
+ char* source) = 0; |
+ virtual GLuint glGetUniformBlockIndexFn(GLuint program, |
+ const char* uniformBlockName) = 0; |
+ virtual void glGetUniformfvFn(GLuint program, |
+ GLint location, |
+ GLfloat* params) = 0; |
+ virtual void glGetUniformIndicesFn(GLuint program, |
+ GLsizei uniformCount, |
+ const char* const* uniformNames, |
+ GLuint* uniformIndices) = 0; |
+ virtual void glGetUniformivFn(GLuint program, |
+ GLint location, |
+ GLint* params) = 0; |
+ virtual GLint glGetUniformLocationFn(GLuint program, const char* name) = 0; |
+ virtual void glGetVertexAttribfvFn(GLuint index, |
+ GLenum pname, |
+ GLfloat* params) = 0; |
+ virtual void glGetVertexAttribivFn(GLuint index, |
+ GLenum pname, |
+ GLint* params) = 0; |
+ virtual void glGetVertexAttribPointervFn(GLuint index, |
+ GLenum pname, |
+ void** pointer) = 0; |
+ virtual void glHintFn(GLenum target, GLenum mode) = 0; |
+ virtual void glInsertEventMarkerEXTFn(GLsizei length, const char* marker) = 0; |
+ virtual void glInvalidateFramebufferFn(GLenum target, |
+ GLsizei numAttachments, |
+ const GLenum* attachments) = 0; |
+ virtual void glInvalidateSubFramebufferFn(GLenum target, |
+ GLsizei numAttachments, |
+ const GLenum* attachments, |
+ GLint x, |
+ GLint y, |
+ GLint width, |
+ GLint height) = 0; |
+ virtual GLboolean glIsBufferFn(GLuint buffer) = 0; |
+ virtual GLboolean glIsEnabledFn(GLenum cap) = 0; |
+ virtual GLboolean glIsFenceAPPLEFn(GLuint fence) = 0; |
+ virtual GLboolean glIsFenceNVFn(GLuint fence) = 0; |
+ virtual GLboolean glIsFramebufferEXTFn(GLuint framebuffer) = 0; |
+ virtual GLboolean glIsProgramFn(GLuint program) = 0; |
+ virtual GLboolean glIsQueryFn(GLuint query) = 0; |
+ virtual GLboolean glIsQueryARBFn(GLuint query) = 0; |
+ virtual GLboolean glIsRenderbufferEXTFn(GLuint renderbuffer) = 0; |
+ virtual GLboolean glIsSamplerFn(GLuint sampler) = 0; |
+ virtual GLboolean glIsShaderFn(GLuint shader) = 0; |
+ virtual GLboolean glIsSyncFn(GLsync sync) = 0; |
+ virtual GLboolean glIsTextureFn(GLuint texture) = 0; |
+ virtual GLboolean glIsTransformFeedbackFn(GLuint id) = 0; |
+ virtual GLboolean glIsVertexArrayOESFn(GLuint array) = 0; |
+ virtual void glLineWidthFn(GLfloat width) = 0; |
+ virtual void glLinkProgramFn(GLuint program) = 0; |
+ virtual void* glMapBufferFn(GLenum target, GLenum access) = 0; |
+ virtual void* glMapBufferRangeFn(GLenum target, |
+ GLintptr offset, |
+ GLsizeiptr length, |
+ GLbitfield access) = 0; |
+ virtual void glMatrixLoadfEXTFn(GLenum matrixMode, const GLfloat* m) = 0; |
+ virtual void glMatrixLoadIdentityEXTFn(GLenum matrixMode) = 0; |
+ virtual void glPauseTransformFeedbackFn(void) = 0; |
+ virtual void glPixelStoreiFn(GLenum pname, GLint param) = 0; |
+ virtual void glPointParameteriFn(GLenum pname, GLint param) = 0; |
+ virtual void glPolygonOffsetFn(GLfloat factor, GLfloat units) = 0; |
+ virtual void glPopGroupMarkerEXTFn(void) = 0; |
+ virtual void glProgramBinaryFn(GLuint program, |
+ GLenum binaryFormat, |
+ const GLvoid* binary, |
+ GLsizei length) = 0; |
+ virtual void glProgramParameteriFn(GLuint program, |
+ GLenum pname, |
+ GLint value) = 0; |
+ virtual void glPushGroupMarkerEXTFn(GLsizei length, const char* marker) = 0; |
+ virtual void glQueryCounterFn(GLuint id, GLenum target) = 0; |
+ virtual void glReadBufferFn(GLenum src) = 0; |
+ virtual void glReadPixelsFn(GLint x, |
+ GLint y, |
+ GLsizei width, |
+ GLsizei height, |
+ GLenum format, |
+ GLenum type, |
+ void* pixels) = 0; |
+ virtual void glReleaseShaderCompilerFn(void) = 0; |
+ virtual void glRenderbufferStorageEXTFn(GLenum target, |
+ GLenum internalformat, |
+ GLsizei width, |
+ GLsizei height) = 0; |
+ virtual void glRenderbufferStorageMultisampleFn(GLenum target, |
+ GLsizei samples, |
+ GLenum internalformat, |
+ GLsizei width, |
+ GLsizei height) = 0; |
+ virtual void glRenderbufferStorageMultisampleANGLEFn(GLenum target, |
+ GLsizei samples, |
+ GLenum internalformat, |
+ GLsizei width, |
+ GLsizei height) = 0; |
+ virtual void glRenderbufferStorageMultisampleEXTFn(GLenum target, |
+ GLsizei samples, |
+ GLenum internalformat, |
+ GLsizei width, |
+ GLsizei height) = 0; |
+ virtual void glRenderbufferStorageMultisampleIMGFn(GLenum target, |
+ GLsizei samples, |
+ GLenum internalformat, |
+ GLsizei width, |
+ GLsizei height) = 0; |
+ virtual void glResumeTransformFeedbackFn(void) = 0; |
+ virtual void glSampleCoverageFn(GLclampf value, GLboolean invert) = 0; |
+ virtual void glSamplerParameterfFn(GLuint sampler, |
+ GLenum pname, |
+ GLfloat param) = 0; |
+ virtual void glSamplerParameterfvFn(GLuint sampler, |
+ GLenum pname, |
+ const GLfloat* params) = 0; |
+ virtual void glSamplerParameteriFn(GLuint sampler, |
+ GLenum pname, |
+ GLint param) = 0; |
+ virtual void glSamplerParameterivFn(GLuint sampler, |
+ GLenum pname, |
+ const GLint* params) = 0; |
+ virtual void glScissorFn(GLint x, GLint y, GLsizei width, GLsizei height) = 0; |
+ virtual void glSetFenceAPPLEFn(GLuint fence) = 0; |
+ virtual void glSetFenceNVFn(GLuint fence, GLenum condition) = 0; |
+ virtual void glShaderBinaryFn(GLsizei n, |
+ const GLuint* shaders, |
+ GLenum binaryformat, |
+ const void* binary, |
+ GLsizei length) = 0; |
+ virtual void glShaderSourceFn(GLuint shader, |
+ GLsizei count, |
+ const char* const* str, |
+ const GLint* length) = 0; |
+ virtual void glStencilFuncFn(GLenum func, GLint ref, GLuint mask) = 0; |
+ virtual void glStencilFuncSeparateFn(GLenum face, |
+ GLenum func, |
+ GLint ref, |
+ GLuint mask) = 0; |
+ virtual void glStencilMaskFn(GLuint mask) = 0; |
+ virtual void glStencilMaskSeparateFn(GLenum face, GLuint mask) = 0; |
+ virtual void glStencilOpFn(GLenum fail, GLenum zfail, GLenum zpass) = 0; |
+ virtual void glStencilOpSeparateFn(GLenum face, |
+ GLenum fail, |
+ GLenum zfail, |
+ GLenum zpass) = 0; |
+ virtual GLboolean glTestFenceAPPLEFn(GLuint fence) = 0; |
+ virtual GLboolean glTestFenceNVFn(GLuint fence) = 0; |
+ virtual void glTexImage2DFn(GLenum target, |
+ GLint level, |
+ GLint internalformat, |
+ GLsizei width, |
+ GLsizei height, |
+ GLint border, |
+ GLenum format, |
+ GLenum type, |
+ const void* pixels) = 0; |
+ virtual void glTexImage3DFn(GLenum target, |
+ GLint level, |
+ GLint internalformat, |
+ GLsizei width, |
+ GLsizei height, |
+ GLsizei depth, |
+ GLint border, |
+ GLenum format, |
+ GLenum type, |
+ const void* pixels) = 0; |
+ virtual void glTexParameterfFn(GLenum target, |
+ GLenum pname, |
+ GLfloat param) = 0; |
+ virtual void glTexParameterfvFn(GLenum target, |
+ GLenum pname, |
+ const GLfloat* params) = 0; |
+ virtual void glTexParameteriFn(GLenum target, GLenum pname, GLint param) = 0; |
+ virtual void glTexParameterivFn(GLenum target, |
+ GLenum pname, |
+ const GLint* params) = 0; |
+ virtual void glTexStorage2DEXTFn(GLenum target, |
+ GLsizei levels, |
+ GLenum internalformat, |
+ GLsizei width, |
+ GLsizei height) = 0; |
+ virtual void glTexStorage3DFn(GLenum target, |
+ GLsizei levels, |
+ GLenum internalformat, |
+ GLsizei width, |
+ GLsizei height, |
+ GLsizei depth) = 0; |
+ virtual void glTexSubImage2DFn(GLenum target, |
+ GLint level, |
+ GLint xoffset, |
+ GLint yoffset, |
+ GLsizei width, |
+ GLsizei height, |
+ GLenum format, |
+ GLenum type, |
+ const void* pixels) = 0; |
+ virtual void glTransformFeedbackVaryingsFn(GLuint program, |
+ GLsizei count, |
+ const char* const* varyings, |
+ GLenum bufferMode) = 0; |
+ virtual void glUniform1fFn(GLint location, GLfloat x) = 0; |
+ virtual void glUniform1fvFn(GLint location, |
+ GLsizei count, |
+ const GLfloat* v) = 0; |
+ virtual void glUniform1iFn(GLint location, GLint x) = 0; |
+ virtual void glUniform1ivFn(GLint location, |
+ GLsizei count, |
+ const GLint* v) = 0; |
+ virtual void glUniform1uiFn(GLint location, GLuint v0) = 0; |
+ virtual void glUniform1uivFn(GLint location, |
+ GLsizei count, |
+ const GLuint* v) = 0; |
+ virtual void glUniform2fFn(GLint location, GLfloat x, GLfloat y) = 0; |
+ virtual void glUniform2fvFn(GLint location, |
+ GLsizei count, |
+ const GLfloat* v) = 0; |
+ virtual void glUniform2iFn(GLint location, GLint x, GLint y) = 0; |
+ virtual void glUniform2ivFn(GLint location, |
+ GLsizei count, |
+ const GLint* v) = 0; |
+ virtual void glUniform2uiFn(GLint location, GLuint v0, GLuint v1) = 0; |
+ virtual void glUniform2uivFn(GLint location, |
+ GLsizei count, |
+ const GLuint* v) = 0; |
+ virtual void glUniform3fFn(GLint location, |
+ GLfloat x, |
+ GLfloat y, |
+ GLfloat z) = 0; |
+ virtual void glUniform3fvFn(GLint location, |
+ GLsizei count, |
+ const GLfloat* v) = 0; |
+ virtual void glUniform3iFn(GLint location, GLint x, GLint y, GLint z) = 0; |
+ virtual void glUniform3ivFn(GLint location, |
+ GLsizei count, |
+ const GLint* v) = 0; |
+ virtual void glUniform3uiFn(GLint location, |
+ GLuint v0, |
+ GLuint v1, |
+ GLuint v2) = 0; |
+ virtual void glUniform3uivFn(GLint location, |
+ GLsizei count, |
+ const GLuint* v) = 0; |
+ virtual void glUniform4fFn(GLint location, |
+ GLfloat x, |
+ GLfloat y, |
+ GLfloat z, |
+ GLfloat w) = 0; |
+ virtual void glUniform4fvFn(GLint location, |
+ GLsizei count, |
+ const GLfloat* v) = 0; |
+ virtual void glUniform4iFn(GLint location, |
+ GLint x, |
+ GLint y, |
+ GLint z, |
+ GLint w) = 0; |
+ virtual void glUniform4ivFn(GLint location, |
+ GLsizei count, |
+ const GLint* v) = 0; |
+ virtual void glUniform4uiFn(GLint location, |
+ GLuint v0, |
+ GLuint v1, |
+ GLuint v2, |
+ GLuint v3) = 0; |
+ virtual void glUniform4uivFn(GLint location, |
+ GLsizei count, |
+ const GLuint* v) = 0; |
+ virtual void glUniformBlockBindingFn(GLuint program, |
+ GLuint uniformBlockIndex, |
+ GLuint uniformBlockBinding) = 0; |
+ virtual void glUniformMatrix2fvFn(GLint location, |
+ GLsizei count, |
+ GLboolean transpose, |
+ const GLfloat* value) = 0; |
+ virtual void glUniformMatrix2x3fvFn(GLint location, |
+ GLsizei count, |
+ GLboolean transpose, |
+ const GLfloat* value) = 0; |
+ virtual void glUniformMatrix2x4fvFn(GLint location, |
+ GLsizei count, |
+ GLboolean transpose, |
+ const GLfloat* value) = 0; |
+ virtual void glUniformMatrix3fvFn(GLint location, |
+ GLsizei count, |
+ GLboolean transpose, |
+ const GLfloat* value) = 0; |
+ virtual void glUniformMatrix3x2fvFn(GLint location, |
+ GLsizei count, |
+ GLboolean transpose, |
+ const GLfloat* value) = 0; |
+ virtual void glUniformMatrix3x4fvFn(GLint location, |
+ GLsizei count, |
+ GLboolean transpose, |
+ const GLfloat* value) = 0; |
+ virtual void glUniformMatrix4fvFn(GLint location, |
+ GLsizei count, |
+ GLboolean transpose, |
+ const GLfloat* value) = 0; |
+ virtual void glUniformMatrix4x2fvFn(GLint location, |
+ GLsizei count, |
+ GLboolean transpose, |
+ const GLfloat* value) = 0; |
+ virtual void glUniformMatrix4x3fvFn(GLint location, |
+ GLsizei count, |
+ GLboolean transpose, |
+ const GLfloat* value) = 0; |
+ virtual GLboolean glUnmapBufferFn(GLenum target) = 0; |
+ virtual void glUseProgramFn(GLuint program) = 0; |
+ virtual void glValidateProgramFn(GLuint program) = 0; |
+ virtual void glVertexAttrib1fFn(GLuint indx, GLfloat x) = 0; |
+ virtual void glVertexAttrib1fvFn(GLuint indx, const GLfloat* values) = 0; |
+ virtual void glVertexAttrib2fFn(GLuint indx, GLfloat x, GLfloat y) = 0; |
+ virtual void glVertexAttrib2fvFn(GLuint indx, const GLfloat* values) = 0; |
+ virtual void glVertexAttrib3fFn(GLuint indx, |
+ GLfloat x, |
+ GLfloat y, |
+ GLfloat z) = 0; |
+ virtual void glVertexAttrib3fvFn(GLuint indx, const GLfloat* values) = 0; |
+ virtual void glVertexAttrib4fFn(GLuint indx, |
+ GLfloat x, |
+ GLfloat y, |
+ GLfloat z, |
+ GLfloat w) = 0; |
+ virtual void glVertexAttrib4fvFn(GLuint indx, const GLfloat* values) = 0; |
+ virtual void glVertexAttribDivisorANGLEFn(GLuint index, GLuint divisor) = 0; |
+ virtual void glVertexAttribI4iFn(GLuint indx, |
+ GLint x, |
+ GLint y, |
+ GLint z, |
+ GLint w) = 0; |
+ virtual void glVertexAttribI4ivFn(GLuint indx, const GLint* values) = 0; |
+ virtual void glVertexAttribI4uiFn(GLuint indx, |
+ GLuint x, |
+ GLuint y, |
+ GLuint z, |
+ GLuint w) = 0; |
+ virtual void glVertexAttribI4uivFn(GLuint indx, const GLuint* values) = 0; |
+ virtual void glVertexAttribIPointerFn(GLuint indx, |
+ GLint size, |
+ GLenum type, |
+ GLsizei stride, |
+ const void* ptr) = 0; |
+ virtual void glVertexAttribPointerFn(GLuint indx, |
+ GLint size, |
+ GLenum type, |
+ GLboolean normalized, |
+ GLsizei stride, |
+ const void* ptr) = 0; |
+ virtual void glViewportFn(GLint x, |
+ GLint y, |
+ GLsizei width, |
+ GLsizei height) = 0; |
+ virtual GLenum glWaitSyncFn(GLsync sync, |
+ GLbitfield flags, |
+ GLuint64 timeout) = 0; |
+}; |
+ |
+} // namespace gfx |
+ |
+#define glActiveTexture ::gfx::g_current_gl_context->glActiveTextureFn |
+#define glAttachShader ::gfx::g_current_gl_context->glAttachShaderFn |
+#define glBeginQuery ::gfx::g_current_gl_context->glBeginQueryFn |
+#define glBeginQueryARB ::gfx::g_current_gl_context->glBeginQueryARBFn |
+#define glBeginTransformFeedback \ |
+ ::gfx::g_current_gl_context->glBeginTransformFeedbackFn |
+#define glBindAttribLocation ::gfx::g_current_gl_context->glBindAttribLocationFn |
+#define glBindBuffer ::gfx::g_current_gl_context->glBindBufferFn |
+#define glBindBufferBase ::gfx::g_current_gl_context->glBindBufferBaseFn |
+#define glBindBufferRange ::gfx::g_current_gl_context->glBindBufferRangeFn |
+#define glBindFragDataLocation \ |
+ ::gfx::g_current_gl_context->glBindFragDataLocationFn |
+#define glBindFragDataLocationIndexed \ |
+ ::gfx::g_current_gl_context->glBindFragDataLocationIndexedFn |
+#define glBindFramebufferEXT ::gfx::g_current_gl_context->glBindFramebufferEXTFn |
+#define glBindRenderbufferEXT \ |
+ ::gfx::g_current_gl_context->glBindRenderbufferEXTFn |
+#define glBindSampler ::gfx::g_current_gl_context->glBindSamplerFn |
+#define glBindTexture ::gfx::g_current_gl_context->glBindTextureFn |
+#define glBindTransformFeedback \ |
+ ::gfx::g_current_gl_context->glBindTransformFeedbackFn |
+#define glBindVertexArrayOES ::gfx::g_current_gl_context->glBindVertexArrayOESFn |
+#define glBlendBarrierKHR ::gfx::g_current_gl_context->glBlendBarrierKHRFn |
+#define glBlendColor ::gfx::g_current_gl_context->glBlendColorFn |
+#define glBlendEquation ::gfx::g_current_gl_context->glBlendEquationFn |
+#define glBlendEquationSeparate \ |
+ ::gfx::g_current_gl_context->glBlendEquationSeparateFn |
+#define glBlendFunc ::gfx::g_current_gl_context->glBlendFuncFn |
+#define glBlendFuncSeparate ::gfx::g_current_gl_context->glBlendFuncSeparateFn |
+#define glBlitFramebuffer ::gfx::g_current_gl_context->glBlitFramebufferFn |
+#define glBlitFramebufferANGLE \ |
+ ::gfx::g_current_gl_context->glBlitFramebufferANGLEFn |
+#define glBlitFramebufferEXT ::gfx::g_current_gl_context->glBlitFramebufferEXTFn |
+#define glBufferData ::gfx::g_current_gl_context->glBufferDataFn |
+#define glBufferSubData ::gfx::g_current_gl_context->glBufferSubDataFn |
+#define glCheckFramebufferStatusEXT \ |
+ ::gfx::g_current_gl_context->glCheckFramebufferStatusEXTFn |
+#define glClear ::gfx::g_current_gl_context->glClearFn |
+#define glClearBufferfi ::gfx::g_current_gl_context->glClearBufferfiFn |
+#define glClearBufferfv ::gfx::g_current_gl_context->glClearBufferfvFn |
+#define glClearBufferiv ::gfx::g_current_gl_context->glClearBufferivFn |
+#define glClearBufferuiv ::gfx::g_current_gl_context->glClearBufferuivFn |
+#define glClearColor ::gfx::g_current_gl_context->glClearColorFn |
+#define glClearDepth ::gfx::g_current_gl_context->glClearDepthFn |
+#define glClearDepthf ::gfx::g_current_gl_context->glClearDepthfFn |
+#define glClearStencil ::gfx::g_current_gl_context->glClearStencilFn |
+#define glClientWaitSync ::gfx::g_current_gl_context->glClientWaitSyncFn |
+#define glColorMask ::gfx::g_current_gl_context->glColorMaskFn |
+#define glCompileShader ::gfx::g_current_gl_context->glCompileShaderFn |
+#define glCompressedTexImage2D \ |
+ ::gfx::g_current_gl_context->glCompressedTexImage2DFn |
+#define glCompressedTexImage3D \ |
+ ::gfx::g_current_gl_context->glCompressedTexImage3DFn |
+#define glCompressedTexSubImage2D \ |
+ ::gfx::g_current_gl_context->glCompressedTexSubImage2DFn |
+#define glCopyBufferSubData ::gfx::g_current_gl_context->glCopyBufferSubDataFn |
+#define glCopyTexImage2D ::gfx::g_current_gl_context->glCopyTexImage2DFn |
+#define glCopyTexSubImage2D ::gfx::g_current_gl_context->glCopyTexSubImage2DFn |
+#define glCopyTexSubImage3D ::gfx::g_current_gl_context->glCopyTexSubImage3DFn |
+#define glCreateProgram ::gfx::g_current_gl_context->glCreateProgramFn |
+#define glCreateShader ::gfx::g_current_gl_context->glCreateShaderFn |
+#define glCullFace ::gfx::g_current_gl_context->glCullFaceFn |
+#define glDeleteBuffersARB ::gfx::g_current_gl_context->glDeleteBuffersARBFn |
+#define glDeleteFencesAPPLE ::gfx::g_current_gl_context->glDeleteFencesAPPLEFn |
+#define glDeleteFencesNV ::gfx::g_current_gl_context->glDeleteFencesNVFn |
+#define glDeleteFramebuffersEXT \ |
+ ::gfx::g_current_gl_context->glDeleteFramebuffersEXTFn |
+#define glDeleteProgram ::gfx::g_current_gl_context->glDeleteProgramFn |
+#define glDeleteQueries ::gfx::g_current_gl_context->glDeleteQueriesFn |
+#define glDeleteQueriesARB ::gfx::g_current_gl_context->glDeleteQueriesARBFn |
+#define glDeleteRenderbuffersEXT \ |
+ ::gfx::g_current_gl_context->glDeleteRenderbuffersEXTFn |
+#define glDeleteSamplers ::gfx::g_current_gl_context->glDeleteSamplersFn |
+#define glDeleteShader ::gfx::g_current_gl_context->glDeleteShaderFn |
+#define glDeleteSync ::gfx::g_current_gl_context->glDeleteSyncFn |
+#define glDeleteTextures ::gfx::g_current_gl_context->glDeleteTexturesFn |
+#define glDeleteTransformFeedbacks \ |
+ ::gfx::g_current_gl_context->glDeleteTransformFeedbacksFn |
+#define glDeleteVertexArraysOES \ |
+ ::gfx::g_current_gl_context->glDeleteVertexArraysOESFn |
+#define glDepthFunc ::gfx::g_current_gl_context->glDepthFuncFn |
+#define glDepthMask ::gfx::g_current_gl_context->glDepthMaskFn |
+#define glDepthRange ::gfx::g_current_gl_context->glDepthRangeFn |
+#define glDepthRangef ::gfx::g_current_gl_context->glDepthRangefFn |
+#define glDetachShader ::gfx::g_current_gl_context->glDetachShaderFn |
+#define glDisable ::gfx::g_current_gl_context->glDisableFn |
+#define glDisableVertexAttribArray \ |
+ ::gfx::g_current_gl_context->glDisableVertexAttribArrayFn |
+#define glDiscardFramebufferEXT \ |
+ ::gfx::g_current_gl_context->glDiscardFramebufferEXTFn |
+#define glDrawArrays ::gfx::g_current_gl_context->glDrawArraysFn |
+#define glDrawArraysInstancedANGLE \ |
+ ::gfx::g_current_gl_context->glDrawArraysInstancedANGLEFn |
+#define glDrawBuffer ::gfx::g_current_gl_context->glDrawBufferFn |
+#define glDrawBuffersARB ::gfx::g_current_gl_context->glDrawBuffersARBFn |
+#define glDrawElements ::gfx::g_current_gl_context->glDrawElementsFn |
+#define glDrawElementsInstancedANGLE \ |
+ ::gfx::g_current_gl_context->glDrawElementsInstancedANGLEFn |
+#define glDrawRangeElements ::gfx::g_current_gl_context->glDrawRangeElementsFn |
+#define glEGLImageTargetRenderbufferStorageOES \ |
+ ::gfx::g_current_gl_context->glEGLImageTargetRenderbufferStorageOESFn |
+#define glEGLImageTargetTexture2DOES \ |
+ ::gfx::g_current_gl_context->glEGLImageTargetTexture2DOESFn |
+#define glEnable ::gfx::g_current_gl_context->glEnableFn |
+#define glEnableVertexAttribArray \ |
+ ::gfx::g_current_gl_context->glEnableVertexAttribArrayFn |
+#define glEndQuery ::gfx::g_current_gl_context->glEndQueryFn |
+#define glEndQueryARB ::gfx::g_current_gl_context->glEndQueryARBFn |
+#define glEndTransformFeedback \ |
+ ::gfx::g_current_gl_context->glEndTransformFeedbackFn |
+#define glFenceSync ::gfx::g_current_gl_context->glFenceSyncFn |
+#define glFinish ::gfx::g_current_gl_context->glFinishFn |
+#define glFinishFenceAPPLE ::gfx::g_current_gl_context->glFinishFenceAPPLEFn |
+#define glFinishFenceNV ::gfx::g_current_gl_context->glFinishFenceNVFn |
+#define glFlush ::gfx::g_current_gl_context->glFlushFn |
+#define glFlushMappedBufferRange \ |
+ ::gfx::g_current_gl_context->glFlushMappedBufferRangeFn |
+#define glFramebufferRenderbufferEXT \ |
+ ::gfx::g_current_gl_context->glFramebufferRenderbufferEXTFn |
+#define glFramebufferTexture2DEXT \ |
+ ::gfx::g_current_gl_context->glFramebufferTexture2DEXTFn |
+#define glFramebufferTexture2DMultisampleEXT \ |
+ ::gfx::g_current_gl_context->glFramebufferTexture2DMultisampleEXTFn |
+#define glFramebufferTexture2DMultisampleIMG \ |
+ ::gfx::g_current_gl_context->glFramebufferTexture2DMultisampleIMGFn |
+#define glFramebufferTextureLayer \ |
+ ::gfx::g_current_gl_context->glFramebufferTextureLayerFn |
+#define glFrontFace ::gfx::g_current_gl_context->glFrontFaceFn |
+#define glGenBuffersARB ::gfx::g_current_gl_context->glGenBuffersARBFn |
+#define glGenerateMipmapEXT ::gfx::g_current_gl_context->glGenerateMipmapEXTFn |
+#define glGenFencesAPPLE ::gfx::g_current_gl_context->glGenFencesAPPLEFn |
+#define glGenFencesNV ::gfx::g_current_gl_context->glGenFencesNVFn |
+#define glGenFramebuffersEXT ::gfx::g_current_gl_context->glGenFramebuffersEXTFn |
+#define glGenQueries ::gfx::g_current_gl_context->glGenQueriesFn |
+#define glGenQueriesARB ::gfx::g_current_gl_context->glGenQueriesARBFn |
+#define glGenRenderbuffersEXT \ |
+ ::gfx::g_current_gl_context->glGenRenderbuffersEXTFn |
+#define glGenSamplers ::gfx::g_current_gl_context->glGenSamplersFn |
+#define glGenTextures ::gfx::g_current_gl_context->glGenTexturesFn |
+#define glGenTransformFeedbacks \ |
+ ::gfx::g_current_gl_context->glGenTransformFeedbacksFn |
+#define glGenVertexArraysOES ::gfx::g_current_gl_context->glGenVertexArraysOESFn |
+#define glGetActiveAttrib ::gfx::g_current_gl_context->glGetActiveAttribFn |
+#define glGetActiveUniform ::gfx::g_current_gl_context->glGetActiveUniformFn |
+#define glGetActiveUniformBlockiv \ |
+ ::gfx::g_current_gl_context->glGetActiveUniformBlockivFn |
+#define glGetActiveUniformBlockName \ |
+ ::gfx::g_current_gl_context->glGetActiveUniformBlockNameFn |
+#define glGetActiveUniformsiv \ |
+ ::gfx::g_current_gl_context->glGetActiveUniformsivFn |
+#define glGetAttachedShaders ::gfx::g_current_gl_context->glGetAttachedShadersFn |
+#define glGetAttribLocation ::gfx::g_current_gl_context->glGetAttribLocationFn |
+#define glGetBooleanv ::gfx::g_current_gl_context->glGetBooleanvFn |
+#define glGetBufferParameteriv \ |
+ ::gfx::g_current_gl_context->glGetBufferParameterivFn |
+#define glGetError ::gfx::g_current_gl_context->glGetErrorFn |
+#define glGetFenceivNV ::gfx::g_current_gl_context->glGetFenceivNVFn |
+#define glGetFloatv ::gfx::g_current_gl_context->glGetFloatvFn |
+#define glGetFragDataLocation \ |
+ ::gfx::g_current_gl_context->glGetFragDataLocationFn |
+#define glGetFramebufferAttachmentParameterivEXT \ |
+ ::gfx::g_current_gl_context->glGetFramebufferAttachmentParameterivEXTFn |
+#define glGetGraphicsResetStatusARB \ |
+ ::gfx::g_current_gl_context->glGetGraphicsResetStatusARBFn |
+#define glGetInteger64i_v ::gfx::g_current_gl_context->glGetInteger64i_vFn |
+#define glGetInteger64v ::gfx::g_current_gl_context->glGetInteger64vFn |
+#define glGetIntegeri_v ::gfx::g_current_gl_context->glGetIntegeri_vFn |
+#define glGetIntegerv ::gfx::g_current_gl_context->glGetIntegervFn |
+#define glGetInternalformativ \ |
+ ::gfx::g_current_gl_context->glGetInternalformativFn |
+#define glGetProgramBinary ::gfx::g_current_gl_context->glGetProgramBinaryFn |
+#define glGetProgramInfoLog ::gfx::g_current_gl_context->glGetProgramInfoLogFn |
+#define glGetProgramiv ::gfx::g_current_gl_context->glGetProgramivFn |
+#define glGetQueryiv ::gfx::g_current_gl_context->glGetQueryivFn |
+#define glGetQueryivARB ::gfx::g_current_gl_context->glGetQueryivARBFn |
+#define glGetQueryObjecti64v ::gfx::g_current_gl_context->glGetQueryObjecti64vFn |
+#define glGetQueryObjectiv ::gfx::g_current_gl_context->glGetQueryObjectivFn |
+#define glGetQueryObjectivARB \ |
+ ::gfx::g_current_gl_context->glGetQueryObjectivARBFn |
+#define glGetQueryObjectui64v \ |
+ ::gfx::g_current_gl_context->glGetQueryObjectui64vFn |
+#define glGetQueryObjectuiv ::gfx::g_current_gl_context->glGetQueryObjectuivFn |
+#define glGetQueryObjectuivARB \ |
+ ::gfx::g_current_gl_context->glGetQueryObjectuivARBFn |
+#define glGetRenderbufferParameterivEXT \ |
+ ::gfx::g_current_gl_context->glGetRenderbufferParameterivEXTFn |
+#define glGetSamplerParameterfv \ |
+ ::gfx::g_current_gl_context->glGetSamplerParameterfvFn |
+#define glGetSamplerParameteriv \ |
+ ::gfx::g_current_gl_context->glGetSamplerParameterivFn |
+#define glGetShaderInfoLog ::gfx::g_current_gl_context->glGetShaderInfoLogFn |
+#define glGetShaderiv ::gfx::g_current_gl_context->glGetShaderivFn |
+#define glGetShaderPrecisionFormat \ |
+ ::gfx::g_current_gl_context->glGetShaderPrecisionFormatFn |
+#define glGetShaderSource ::gfx::g_current_gl_context->glGetShaderSourceFn |
+#define glGetString ::gfx::g_current_gl_context->glGetStringFn |
+#define glGetSynciv ::gfx::g_current_gl_context->glGetSyncivFn |
+#define glGetTexLevelParameterfv \ |
+ ::gfx::g_current_gl_context->glGetTexLevelParameterfvFn |
+#define glGetTexLevelParameteriv \ |
+ ::gfx::g_current_gl_context->glGetTexLevelParameterivFn |
+#define glGetTexParameterfv ::gfx::g_current_gl_context->glGetTexParameterfvFn |
+#define glGetTexParameteriv ::gfx::g_current_gl_context->glGetTexParameterivFn |
+#define glGetTransformFeedbackVarying \ |
+ ::gfx::g_current_gl_context->glGetTransformFeedbackVaryingFn |
+#define glGetTranslatedShaderSourceANGLE \ |
+ ::gfx::g_current_gl_context->glGetTranslatedShaderSourceANGLEFn |
+#define glGetUniformBlockIndex \ |
+ ::gfx::g_current_gl_context->glGetUniformBlockIndexFn |
+#define glGetUniformfv ::gfx::g_current_gl_context->glGetUniformfvFn |
+#define glGetUniformIndices ::gfx::g_current_gl_context->glGetUniformIndicesFn |
+#define glGetUniformiv ::gfx::g_current_gl_context->glGetUniformivFn |
+#define glGetUniformLocation ::gfx::g_current_gl_context->glGetUniformLocationFn |
+#define glGetVertexAttribfv ::gfx::g_current_gl_context->glGetVertexAttribfvFn |
+#define glGetVertexAttribiv ::gfx::g_current_gl_context->glGetVertexAttribivFn |
+#define glGetVertexAttribPointerv \ |
+ ::gfx::g_current_gl_context->glGetVertexAttribPointervFn |
+#define glHint ::gfx::g_current_gl_context->glHintFn |
+#define glInsertEventMarkerEXT \ |
+ ::gfx::g_current_gl_context->glInsertEventMarkerEXTFn |
+#define glInvalidateFramebuffer \ |
+ ::gfx::g_current_gl_context->glInvalidateFramebufferFn |
+#define glInvalidateSubFramebuffer \ |
+ ::gfx::g_current_gl_context->glInvalidateSubFramebufferFn |
+#define glIsBuffer ::gfx::g_current_gl_context->glIsBufferFn |
+#define glIsEnabled ::gfx::g_current_gl_context->glIsEnabledFn |
+#define glIsFenceAPPLE ::gfx::g_current_gl_context->glIsFenceAPPLEFn |
+#define glIsFenceNV ::gfx::g_current_gl_context->glIsFenceNVFn |
+#define glIsFramebufferEXT ::gfx::g_current_gl_context->glIsFramebufferEXTFn |
+#define glIsProgram ::gfx::g_current_gl_context->glIsProgramFn |
+#define glIsQuery ::gfx::g_current_gl_context->glIsQueryFn |
+#define glIsQueryARB ::gfx::g_current_gl_context->glIsQueryARBFn |
+#define glIsRenderbufferEXT ::gfx::g_current_gl_context->glIsRenderbufferEXTFn |
+#define glIsSampler ::gfx::g_current_gl_context->glIsSamplerFn |
+#define glIsShader ::gfx::g_current_gl_context->glIsShaderFn |
+#define glIsSync ::gfx::g_current_gl_context->glIsSyncFn |
+#define glIsTexture ::gfx::g_current_gl_context->glIsTextureFn |
+#define glIsTransformFeedback \ |
+ ::gfx::g_current_gl_context->glIsTransformFeedbackFn |
+#define glIsVertexArrayOES ::gfx::g_current_gl_context->glIsVertexArrayOESFn |
+#define glLineWidth ::gfx::g_current_gl_context->glLineWidthFn |
+#define glLinkProgram ::gfx::g_current_gl_context->glLinkProgramFn |
+#define glMapBuffer ::gfx::g_current_gl_context->glMapBufferFn |
+#define glMapBufferRange ::gfx::g_current_gl_context->glMapBufferRangeFn |
+#define glMatrixLoadfEXT ::gfx::g_current_gl_context->glMatrixLoadfEXTFn |
+#define glMatrixLoadIdentityEXT \ |
+ ::gfx::g_current_gl_context->glMatrixLoadIdentityEXTFn |
+#define glPauseTransformFeedback \ |
+ ::gfx::g_current_gl_context->glPauseTransformFeedbackFn |
+#define glPixelStorei ::gfx::g_current_gl_context->glPixelStoreiFn |
+#define glPointParameteri ::gfx::g_current_gl_context->glPointParameteriFn |
+#define glPolygonOffset ::gfx::g_current_gl_context->glPolygonOffsetFn |
+#define glPopGroupMarkerEXT ::gfx::g_current_gl_context->glPopGroupMarkerEXTFn |
+#define glProgramBinary ::gfx::g_current_gl_context->glProgramBinaryFn |
+#define glProgramParameteri ::gfx::g_current_gl_context->glProgramParameteriFn |
+#define glPushGroupMarkerEXT ::gfx::g_current_gl_context->glPushGroupMarkerEXTFn |
+#define glQueryCounter ::gfx::g_current_gl_context->glQueryCounterFn |
+#define glReadBuffer ::gfx::g_current_gl_context->glReadBufferFn |
+#define glReadPixels ::gfx::g_current_gl_context->glReadPixelsFn |
+#define glReleaseShaderCompiler \ |
+ ::gfx::g_current_gl_context->glReleaseShaderCompilerFn |
+#define glRenderbufferStorageEXT \ |
+ ::gfx::g_current_gl_context->glRenderbufferStorageEXTFn |
+#define glRenderbufferStorageMultisample \ |
+ ::gfx::g_current_gl_context->glRenderbufferStorageMultisampleFn |
+#define glRenderbufferStorageMultisampleANGLE \ |
+ ::gfx::g_current_gl_context->glRenderbufferStorageMultisampleANGLEFn |
+#define glRenderbufferStorageMultisampleEXT \ |
+ ::gfx::g_current_gl_context->glRenderbufferStorageMultisampleEXTFn |
+#define glRenderbufferStorageMultisampleIMG \ |
+ ::gfx::g_current_gl_context->glRenderbufferStorageMultisampleIMGFn |
+#define glResumeTransformFeedback \ |
+ ::gfx::g_current_gl_context->glResumeTransformFeedbackFn |
+#define glSampleCoverage ::gfx::g_current_gl_context->glSampleCoverageFn |
+#define glSamplerParameterf ::gfx::g_current_gl_context->glSamplerParameterfFn |
+#define glSamplerParameterfv ::gfx::g_current_gl_context->glSamplerParameterfvFn |
+#define glSamplerParameteri ::gfx::g_current_gl_context->glSamplerParameteriFn |
+#define glSamplerParameteriv ::gfx::g_current_gl_context->glSamplerParameterivFn |
+#define glScissor ::gfx::g_current_gl_context->glScissorFn |
+#define glSetFenceAPPLE ::gfx::g_current_gl_context->glSetFenceAPPLEFn |
+#define glSetFenceNV ::gfx::g_current_gl_context->glSetFenceNVFn |
+#define glShaderBinary ::gfx::g_current_gl_context->glShaderBinaryFn |
+#define glShaderSource ::gfx::g_current_gl_context->glShaderSourceFn |
+#define glStencilFunc ::gfx::g_current_gl_context->glStencilFuncFn |
+#define glStencilFuncSeparate \ |
+ ::gfx::g_current_gl_context->glStencilFuncSeparateFn |
+#define glStencilMask ::gfx::g_current_gl_context->glStencilMaskFn |
+#define glStencilMaskSeparate \ |
+ ::gfx::g_current_gl_context->glStencilMaskSeparateFn |
+#define glStencilOp ::gfx::g_current_gl_context->glStencilOpFn |
+#define glStencilOpSeparate ::gfx::g_current_gl_context->glStencilOpSeparateFn |
+#define glTestFenceAPPLE ::gfx::g_current_gl_context->glTestFenceAPPLEFn |
+#define glTestFenceNV ::gfx::g_current_gl_context->glTestFenceNVFn |
+#define glTexImage2D ::gfx::g_current_gl_context->glTexImage2DFn |
+#define glTexImage3D ::gfx::g_current_gl_context->glTexImage3DFn |
+#define glTexParameterf ::gfx::g_current_gl_context->glTexParameterfFn |
+#define glTexParameterfv ::gfx::g_current_gl_context->glTexParameterfvFn |
+#define glTexParameteri ::gfx::g_current_gl_context->glTexParameteriFn |
+#define glTexParameteriv ::gfx::g_current_gl_context->glTexParameterivFn |
+#define glTexStorage2DEXT ::gfx::g_current_gl_context->glTexStorage2DEXTFn |
+#define glTexStorage3D ::gfx::g_current_gl_context->glTexStorage3DFn |
+#define glTexSubImage2D ::gfx::g_current_gl_context->glTexSubImage2DFn |
+#define glTransformFeedbackVaryings \ |
+ ::gfx::g_current_gl_context->glTransformFeedbackVaryingsFn |
+#define glUniform1f ::gfx::g_current_gl_context->glUniform1fFn |
+#define glUniform1fv ::gfx::g_current_gl_context->glUniform1fvFn |
+#define glUniform1i ::gfx::g_current_gl_context->glUniform1iFn |
+#define glUniform1iv ::gfx::g_current_gl_context->glUniform1ivFn |
+#define glUniform1ui ::gfx::g_current_gl_context->glUniform1uiFn |
+#define glUniform1uiv ::gfx::g_current_gl_context->glUniform1uivFn |
+#define glUniform2f ::gfx::g_current_gl_context->glUniform2fFn |
+#define glUniform2fv ::gfx::g_current_gl_context->glUniform2fvFn |
+#define glUniform2i ::gfx::g_current_gl_context->glUniform2iFn |
+#define glUniform2iv ::gfx::g_current_gl_context->glUniform2ivFn |
+#define glUniform2ui ::gfx::g_current_gl_context->glUniform2uiFn |
+#define glUniform2uiv ::gfx::g_current_gl_context->glUniform2uivFn |
+#define glUniform3f ::gfx::g_current_gl_context->glUniform3fFn |
+#define glUniform3fv ::gfx::g_current_gl_context->glUniform3fvFn |
+#define glUniform3i ::gfx::g_current_gl_context->glUniform3iFn |
+#define glUniform3iv ::gfx::g_current_gl_context->glUniform3ivFn |
+#define glUniform3ui ::gfx::g_current_gl_context->glUniform3uiFn |
+#define glUniform3uiv ::gfx::g_current_gl_context->glUniform3uivFn |
+#define glUniform4f ::gfx::g_current_gl_context->glUniform4fFn |
+#define glUniform4fv ::gfx::g_current_gl_context->glUniform4fvFn |
+#define glUniform4i ::gfx::g_current_gl_context->glUniform4iFn |
+#define glUniform4iv ::gfx::g_current_gl_context->glUniform4ivFn |
+#define glUniform4ui ::gfx::g_current_gl_context->glUniform4uiFn |
+#define glUniform4uiv ::gfx::g_current_gl_context->glUniform4uivFn |
+#define glUniformBlockBinding \ |
+ ::gfx::g_current_gl_context->glUniformBlockBindingFn |
+#define glUniformMatrix2fv ::gfx::g_current_gl_context->glUniformMatrix2fvFn |
+#define glUniformMatrix2x3fv ::gfx::g_current_gl_context->glUniformMatrix2x3fvFn |
+#define glUniformMatrix2x4fv ::gfx::g_current_gl_context->glUniformMatrix2x4fvFn |
+#define glUniformMatrix3fv ::gfx::g_current_gl_context->glUniformMatrix3fvFn |
+#define glUniformMatrix3x2fv ::gfx::g_current_gl_context->glUniformMatrix3x2fvFn |
+#define glUniformMatrix3x4fv ::gfx::g_current_gl_context->glUniformMatrix3x4fvFn |
+#define glUniformMatrix4fv ::gfx::g_current_gl_context->glUniformMatrix4fvFn |
+#define glUniformMatrix4x2fv ::gfx::g_current_gl_context->glUniformMatrix4x2fvFn |
+#define glUniformMatrix4x3fv ::gfx::g_current_gl_context->glUniformMatrix4x3fvFn |
+#define glUnmapBuffer ::gfx::g_current_gl_context->glUnmapBufferFn |
+#define glUseProgram ::gfx::g_current_gl_context->glUseProgramFn |
+#define glValidateProgram ::gfx::g_current_gl_context->glValidateProgramFn |
+#define glVertexAttrib1f ::gfx::g_current_gl_context->glVertexAttrib1fFn |
+#define glVertexAttrib1fv ::gfx::g_current_gl_context->glVertexAttrib1fvFn |
+#define glVertexAttrib2f ::gfx::g_current_gl_context->glVertexAttrib2fFn |
+#define glVertexAttrib2fv ::gfx::g_current_gl_context->glVertexAttrib2fvFn |
+#define glVertexAttrib3f ::gfx::g_current_gl_context->glVertexAttrib3fFn |
+#define glVertexAttrib3fv ::gfx::g_current_gl_context->glVertexAttrib3fvFn |
+#define glVertexAttrib4f ::gfx::g_current_gl_context->glVertexAttrib4fFn |
+#define glVertexAttrib4fv ::gfx::g_current_gl_context->glVertexAttrib4fvFn |
+#define glVertexAttribDivisorANGLE \ |
+ ::gfx::g_current_gl_context->glVertexAttribDivisorANGLEFn |
+#define glVertexAttribI4i ::gfx::g_current_gl_context->glVertexAttribI4iFn |
+#define glVertexAttribI4iv ::gfx::g_current_gl_context->glVertexAttribI4ivFn |
+#define glVertexAttribI4ui ::gfx::g_current_gl_context->glVertexAttribI4uiFn |
+#define glVertexAttribI4uiv ::gfx::g_current_gl_context->glVertexAttribI4uivFn |
+#define glVertexAttribIPointer \ |
+ ::gfx::g_current_gl_context->glVertexAttribIPointerFn |
+#define glVertexAttribPointer \ |
+ ::gfx::g_current_gl_context->glVertexAttribPointerFn |
+#define glViewport ::gfx::g_current_gl_context->glViewportFn |
+#define glWaitSync ::gfx::g_current_gl_context->glWaitSyncFn |
+ |
+#endif // UI_GFX_GL_GL_BINDINGS_AUTOGEN_GL_H_ |