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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 // |
| 5 // This file is auto-generated from |
| 6 // ui/gl/generate_bindings.py |
| 7 // It's formatted by clang-format using chromium coding style: |
| 8 // clang-format -i -style=chromium filename |
| 9 // DO NOT EDIT! |
| 10 |
| 11 #include <string> |
| 12 |
| 13 #include "base/debug/trace_event.h" |
| 14 #include "ui/gl/gl_bindings.h" |
| 15 #include "ui/gl/gl_context.h" |
| 16 #include "ui/gl/gl_enums.h" |
| 17 #include "ui/gl/gl_gl_api_implementation.h" |
| 18 #include "ui/gl/gl_implementation.h" |
| 19 #include "ui/gl/gl_version_info.h" |
| 20 |
| 21 namespace gfx { |
| 22 |
| 23 static bool g_debugBindingsInitialized; |
| 24 DriverGL g_driver_gl; |
| 25 |
| 26 void glBeginQueryARBNotBound(GLenum target, GLuint id) { |
| 27 NOTREACHED(); |
| 28 } |
| 29 void glBindFramebufferEXTNotBound(GLenum target, GLuint framebuffer) { |
| 30 NOTREACHED(); |
| 31 } |
| 32 void glBindRenderbufferEXTNotBound(GLenum target, GLuint renderbuffer) { |
| 33 NOTREACHED(); |
| 34 } |
| 35 void glBindVertexArrayOESNotBound(GLuint array) { |
| 36 NOTREACHED(); |
| 37 } |
| 38 void glBlendBarrierKHRNotBound(void) { |
| 39 NOTREACHED(); |
| 40 } |
| 41 void glBlitFramebufferANGLENotBound(GLint srcX0, |
| 42 GLint srcY0, |
| 43 GLint srcX1, |
| 44 GLint srcY1, |
| 45 GLint dstX0, |
| 46 GLint dstY0, |
| 47 GLint dstX1, |
| 48 GLint dstY1, |
| 49 GLbitfield mask, |
| 50 GLenum filter) { |
| 51 NOTREACHED(); |
| 52 } |
| 53 void glBlitFramebufferEXTNotBound(GLint srcX0, |
| 54 GLint srcY0, |
| 55 GLint srcX1, |
| 56 GLint srcY1, |
| 57 GLint dstX0, |
| 58 GLint dstY0, |
| 59 GLint dstX1, |
| 60 GLint dstY1, |
| 61 GLbitfield mask, |
| 62 GLenum filter) { |
| 63 NOTREACHED(); |
| 64 } |
| 65 GLenum glCheckFramebufferStatusEXTNotBound(GLenum target) { |
| 66 NOTREACHED(); |
| 67 return 0; |
| 68 } |
| 69 void glDeleteBuffersARBNotBound(GLsizei n, const GLuint* buffers) { |
| 70 NOTREACHED(); |
| 71 } |
| 72 void glDeleteFramebuffersEXTNotBound(GLsizei n, const GLuint* framebuffers) { |
| 73 NOTREACHED(); |
| 74 } |
| 75 void glDeleteQueriesARBNotBound(GLsizei n, const GLuint* ids) { |
| 76 NOTREACHED(); |
| 77 } |
| 78 void glDeleteRenderbuffersEXTNotBound(GLsizei n, const GLuint* renderbuffers) { |
| 79 NOTREACHED(); |
| 80 } |
| 81 void glDeleteVertexArraysOESNotBound(GLsizei n, const GLuint* arrays) { |
| 82 NOTREACHED(); |
| 83 } |
| 84 void glDrawArraysInstancedANGLENotBound(GLenum mode, |
| 85 GLint first, |
| 86 GLsizei count, |
| 87 GLsizei primcount) { |
| 88 NOTREACHED(); |
| 89 } |
| 90 void glDrawBuffersARBNotBound(GLsizei n, const GLenum* bufs) { |
| 91 NOTREACHED(); |
| 92 } |
| 93 void glDrawElementsInstancedANGLENotBound(GLenum mode, |
| 94 GLsizei count, |
| 95 GLenum type, |
| 96 const void* indices, |
| 97 GLsizei primcount) { |
| 98 NOTREACHED(); |
| 99 } |
| 100 void glEndQueryARBNotBound(GLenum target) { |
| 101 NOTREACHED(); |
| 102 } |
| 103 void glFramebufferRenderbufferEXTNotBound(GLenum target, |
| 104 GLenum attachment, |
| 105 GLenum renderbuffertarget, |
| 106 GLuint renderbuffer) { |
| 107 NOTREACHED(); |
| 108 } |
| 109 void glFramebufferTexture2DEXTNotBound(GLenum target, |
| 110 GLenum attachment, |
| 111 GLenum textarget, |
| 112 GLuint texture, |
| 113 GLint level) { |
| 114 NOTREACHED(); |
| 115 } |
| 116 void glGenBuffersARBNotBound(GLsizei n, GLuint* buffers) { |
| 117 NOTREACHED(); |
| 118 } |
| 119 void glGenerateMipmapEXTNotBound(GLenum target) { |
| 120 NOTREACHED(); |
| 121 } |
| 122 void glGenFramebuffersEXTNotBound(GLsizei n, GLuint* framebuffers) { |
| 123 NOTREACHED(); |
| 124 } |
| 125 void glGenQueriesARBNotBound(GLsizei n, GLuint* ids) { |
| 126 NOTREACHED(); |
| 127 } |
| 128 void glGenRenderbuffersEXTNotBound(GLsizei n, GLuint* renderbuffers) { |
| 129 NOTREACHED(); |
| 130 } |
| 131 void glGenVertexArraysOESNotBound(GLsizei n, GLuint* arrays) { |
| 132 NOTREACHED(); |
| 133 } |
| 134 void glGetFramebufferAttachmentParameterivEXTNotBound(GLenum target, |
| 135 GLenum attachment, |
| 136 GLenum pname, |
| 137 GLint* params) { |
| 138 NOTREACHED(); |
| 139 } |
| 140 GLenum glGetGraphicsResetStatusARBNotBound(void) { |
| 141 NOTREACHED(); |
| 142 return 0; |
| 143 } |
| 144 void glGetProgramBinaryNotBound(GLuint program, |
| 145 GLsizei bufSize, |
| 146 GLsizei* length, |
| 147 GLenum* binaryFormat, |
| 148 GLvoid* binary) { |
| 149 NOTREACHED(); |
| 150 } |
| 151 void glGetQueryivARBNotBound(GLenum target, GLenum pname, GLint* params) { |
| 152 NOTREACHED(); |
| 153 } |
| 154 void glGetQueryObjectivARBNotBound(GLuint id, GLenum pname, GLint* params) { |
| 155 NOTREACHED(); |
| 156 } |
| 157 void glGetQueryObjectui64vNotBound(GLuint id, GLenum pname, GLuint64* params) { |
| 158 NOTREACHED(); |
| 159 } |
| 160 void glGetQueryObjectuivARBNotBound(GLuint id, GLenum pname, GLuint* params) { |
| 161 NOTREACHED(); |
| 162 } |
| 163 void glGetRenderbufferParameterivEXTNotBound(GLenum target, |
| 164 GLenum pname, |
| 165 GLint* params) { |
| 166 NOTREACHED(); |
| 167 } |
| 168 GLboolean glIsFramebufferEXTNotBound(GLuint framebuffer) { |
| 169 NOTREACHED(); |
| 170 return 0; |
| 171 } |
| 172 GLboolean glIsQueryARBNotBound(GLuint query) { |
| 173 NOTREACHED(); |
| 174 return 0; |
| 175 } |
| 176 GLboolean glIsRenderbufferEXTNotBound(GLuint renderbuffer) { |
| 177 NOTREACHED(); |
| 178 return 0; |
| 179 } |
| 180 GLboolean glIsVertexArrayOESNotBound(GLuint array) { |
| 181 NOTREACHED(); |
| 182 return 0; |
| 183 } |
| 184 void* glMapBufferNotBound(GLenum target, GLenum access) { |
| 185 NOTREACHED(); |
| 186 return 0; |
| 187 } |
| 188 void* glMapBufferRangeNotBound(GLenum target, |
| 189 GLintptr offset, |
| 190 GLsizeiptr length, |
| 191 GLbitfield access) { |
| 192 NOTREACHED(); |
| 193 return 0; |
| 194 } |
| 195 void glProgramBinaryNotBound(GLuint program, |
| 196 GLenum binaryFormat, |
| 197 const GLvoid* binary, |
| 198 GLsizei length) { |
| 199 NOTREACHED(); |
| 200 } |
| 201 void glQueryCounterNotBound(GLuint id, GLenum target) { |
| 202 NOTREACHED(); |
| 203 } |
| 204 void glRenderbufferStorageEXTNotBound(GLenum target, |
| 205 GLenum internalformat, |
| 206 GLsizei width, |
| 207 GLsizei height) { |
| 208 NOTREACHED(); |
| 209 } |
| 210 void glRenderbufferStorageMultisampleANGLENotBound(GLenum target, |
| 211 GLsizei samples, |
| 212 GLenum internalformat, |
| 213 GLsizei width, |
| 214 GLsizei height) { |
| 215 NOTREACHED(); |
| 216 } |
| 217 void glRenderbufferStorageMultisampleEXTNotBound(GLenum target, |
| 218 GLsizei samples, |
| 219 GLenum internalformat, |
| 220 GLsizei width, |
| 221 GLsizei height) { |
| 222 NOTREACHED(); |
| 223 } |
| 224 void glTexStorage2DEXTNotBound(GLenum target, |
| 225 GLsizei levels, |
| 226 GLenum internalformat, |
| 227 GLsizei width, |
| 228 GLsizei height) { |
| 229 NOTREACHED(); |
| 230 } |
| 231 GLboolean glUnmapBufferNotBound(GLenum target) { |
| 232 NOTREACHED(); |
| 233 return 0; |
| 234 } |
| 235 void glVertexAttribDivisorANGLENotBound(GLuint index, GLuint divisor) { |
| 236 NOTREACHED(); |
| 237 } |
| 238 |
| 239 void DriverGL::InitializeStaticBindings() { |
| 240 fn.glActiveTextureFn = reinterpret_cast<glActiveTextureProc>( |
| 241 GetGLProcAddress("glActiveTexture")); |
| 242 fn.glAttachShaderFn = |
| 243 reinterpret_cast<glAttachShaderProc>(GetGLProcAddress("glAttachShader")); |
| 244 fn.glBeginQueryFn = |
| 245 reinterpret_cast<glBeginQueryProc>(GetGLProcAddress("glBeginQuery")); |
| 246 fn.glBeginQueryARBFn = |
| 247 reinterpret_cast<glBeginQueryARBProc>(glBeginQueryARBNotBound); |
| 248 fn.glBeginTransformFeedbackFn = |
| 249 reinterpret_cast<glBeginTransformFeedbackProc>( |
| 250 GetGLProcAddress("glBeginTransformFeedback")); |
| 251 fn.glBindAttribLocationFn = reinterpret_cast<glBindAttribLocationProc>( |
| 252 GetGLProcAddress("glBindAttribLocation")); |
| 253 fn.glBindBufferFn = |
| 254 reinterpret_cast<glBindBufferProc>(GetGLProcAddress("glBindBuffer")); |
| 255 fn.glBindBufferBaseFn = reinterpret_cast<glBindBufferBaseProc>( |
| 256 GetGLProcAddress("glBindBufferBase")); |
| 257 fn.glBindBufferRangeFn = reinterpret_cast<glBindBufferRangeProc>( |
| 258 GetGLProcAddress("glBindBufferRange")); |
| 259 fn.glBindFragDataLocationFn = reinterpret_cast<glBindFragDataLocationProc>( |
| 260 GetGLProcAddress("glBindFragDataLocation")); |
| 261 fn.glBindFragDataLocationIndexedFn = |
| 262 reinterpret_cast<glBindFragDataLocationIndexedProc>( |
| 263 GetGLProcAddress("glBindFragDataLocationIndexed")); |
| 264 fn.glBindFramebufferEXTFn = |
| 265 reinterpret_cast<glBindFramebufferEXTProc>(glBindFramebufferEXTNotBound); |
| 266 fn.glBindRenderbufferEXTFn = reinterpret_cast<glBindRenderbufferEXTProc>( |
| 267 glBindRenderbufferEXTNotBound); |
| 268 fn.glBindSamplerFn = |
| 269 reinterpret_cast<glBindSamplerProc>(GetGLProcAddress("glBindSampler")); |
| 270 fn.glBindTextureFn = |
| 271 reinterpret_cast<glBindTextureProc>(GetGLProcAddress("glBindTexture")); |
| 272 fn.glBindTransformFeedbackFn = reinterpret_cast<glBindTransformFeedbackProc>( |
| 273 GetGLProcAddress("glBindTransformFeedback")); |
| 274 fn.glBindVertexArrayOESFn = |
| 275 reinterpret_cast<glBindVertexArrayOESProc>(glBindVertexArrayOESNotBound); |
| 276 fn.glBlendBarrierKHRFn = |
| 277 reinterpret_cast<glBlendBarrierKHRProc>(glBlendBarrierKHRNotBound); |
| 278 fn.glBlendColorFn = |
| 279 reinterpret_cast<glBlendColorProc>(GetGLProcAddress("glBlendColor")); |
| 280 fn.glBlendEquationFn = reinterpret_cast<glBlendEquationProc>( |
| 281 GetGLProcAddress("glBlendEquation")); |
| 282 fn.glBlendEquationSeparateFn = reinterpret_cast<glBlendEquationSeparateProc>( |
| 283 GetGLProcAddress("glBlendEquationSeparate")); |
| 284 fn.glBlendFuncFn = |
| 285 reinterpret_cast<glBlendFuncProc>(GetGLProcAddress("glBlendFunc")); |
| 286 fn.glBlendFuncSeparateFn = reinterpret_cast<glBlendFuncSeparateProc>( |
| 287 GetGLProcAddress("glBlendFuncSeparate")); |
| 288 fn.glBlitFramebufferFn = reinterpret_cast<glBlitFramebufferProc>( |
| 289 GetGLProcAddress("glBlitFramebuffer")); |
| 290 fn.glBlitFramebufferANGLEFn = reinterpret_cast<glBlitFramebufferANGLEProc>( |
| 291 glBlitFramebufferANGLENotBound); |
| 292 fn.glBlitFramebufferEXTFn = |
| 293 reinterpret_cast<glBlitFramebufferEXTProc>(glBlitFramebufferEXTNotBound); |
| 294 fn.glBufferDataFn = |
| 295 reinterpret_cast<glBufferDataProc>(GetGLProcAddress("glBufferData")); |
| 296 fn.glBufferSubDataFn = reinterpret_cast<glBufferSubDataProc>( |
| 297 GetGLProcAddress("glBufferSubData")); |
| 298 fn.glCheckFramebufferStatusEXTFn = |
| 299 reinterpret_cast<glCheckFramebufferStatusEXTProc>( |
| 300 glCheckFramebufferStatusEXTNotBound); |
| 301 fn.glClearFn = reinterpret_cast<glClearProc>(GetGLProcAddress("glClear")); |
| 302 fn.glClearBufferfiFn = reinterpret_cast<glClearBufferfiProc>( |
| 303 GetGLProcAddress("glClearBufferfi")); |
| 304 fn.glClearBufferfvFn = reinterpret_cast<glClearBufferfvProc>( |
| 305 GetGLProcAddress("glClearBufferfv")); |
| 306 fn.glClearBufferivFn = reinterpret_cast<glClearBufferivProc>( |
| 307 GetGLProcAddress("glClearBufferiv")); |
| 308 fn.glClearBufferuivFn = reinterpret_cast<glClearBufferuivProc>( |
| 309 GetGLProcAddress("glClearBufferuiv")); |
| 310 fn.glClearColorFn = |
| 311 reinterpret_cast<glClearColorProc>(GetGLProcAddress("glClearColor")); |
| 312 fn.glClearDepthFn = |
| 313 reinterpret_cast<glClearDepthProc>(GetGLProcAddress("glClearDepth")); |
| 314 fn.glClearDepthfFn = |
| 315 reinterpret_cast<glClearDepthfProc>(GetGLProcAddress("glClearDepthf")); |
| 316 fn.glClearStencilFn = |
| 317 reinterpret_cast<glClearStencilProc>(GetGLProcAddress("glClearStencil")); |
| 318 fn.glClientWaitSyncFn = reinterpret_cast<glClientWaitSyncProc>( |
| 319 GetGLProcAddress("glClientWaitSync")); |
| 320 fn.glColorMaskFn = |
| 321 reinterpret_cast<glColorMaskProc>(GetGLProcAddress("glColorMask")); |
| 322 fn.glCompileShaderFn = reinterpret_cast<glCompileShaderProc>( |
| 323 GetGLProcAddress("glCompileShader")); |
| 324 fn.glCompressedTexImage2DFn = reinterpret_cast<glCompressedTexImage2DProc>( |
| 325 GetGLProcAddress("glCompressedTexImage2D")); |
| 326 fn.glCompressedTexImage3DFn = reinterpret_cast<glCompressedTexImage3DProc>( |
| 327 GetGLProcAddress("glCompressedTexImage3D")); |
| 328 fn.glCompressedTexSubImage2DFn = |
| 329 reinterpret_cast<glCompressedTexSubImage2DProc>( |
| 330 GetGLProcAddress("glCompressedTexSubImage2D")); |
| 331 fn.glCopyBufferSubDataFn = reinterpret_cast<glCopyBufferSubDataProc>( |
| 332 GetGLProcAddress("glCopyBufferSubData")); |
| 333 fn.glCopyTexImage2DFn = reinterpret_cast<glCopyTexImage2DProc>( |
| 334 GetGLProcAddress("glCopyTexImage2D")); |
| 335 fn.glCopyTexSubImage2DFn = reinterpret_cast<glCopyTexSubImage2DProc>( |
| 336 GetGLProcAddress("glCopyTexSubImage2D")); |
| 337 fn.glCopyTexSubImage3DFn = reinterpret_cast<glCopyTexSubImage3DProc>( |
| 338 GetGLProcAddress("glCopyTexSubImage3D")); |
| 339 fn.glCreateProgramFn = reinterpret_cast<glCreateProgramProc>( |
| 340 GetGLProcAddress("glCreateProgram")); |
| 341 fn.glCreateShaderFn = |
| 342 reinterpret_cast<glCreateShaderProc>(GetGLProcAddress("glCreateShader")); |
| 343 fn.glCullFaceFn = |
| 344 reinterpret_cast<glCullFaceProc>(GetGLProcAddress("glCullFace")); |
| 345 fn.glDeleteBuffersARBFn = |
| 346 reinterpret_cast<glDeleteBuffersARBProc>(glDeleteBuffersARBNotBound); |
| 347 fn.glDeleteFencesAPPLEFn = reinterpret_cast<glDeleteFencesAPPLEProc>( |
| 348 GetGLProcAddress("glDeleteFencesAPPLE")); |
| 349 fn.glDeleteFencesNVFn = reinterpret_cast<glDeleteFencesNVProc>( |
| 350 GetGLProcAddress("glDeleteFencesNV")); |
| 351 fn.glDeleteFramebuffersEXTFn = reinterpret_cast<glDeleteFramebuffersEXTProc>( |
| 352 glDeleteFramebuffersEXTNotBound); |
| 353 fn.glDeleteProgramFn = reinterpret_cast<glDeleteProgramProc>( |
| 354 GetGLProcAddress("glDeleteProgram")); |
| 355 fn.glDeleteQueriesFn = reinterpret_cast<glDeleteQueriesProc>( |
| 356 GetGLProcAddress("glDeleteQueries")); |
| 357 fn.glDeleteQueriesARBFn = |
| 358 reinterpret_cast<glDeleteQueriesARBProc>(glDeleteQueriesARBNotBound); |
| 359 fn.glDeleteRenderbuffersEXTFn = |
| 360 reinterpret_cast<glDeleteRenderbuffersEXTProc>( |
| 361 glDeleteRenderbuffersEXTNotBound); |
| 362 fn.glDeleteSamplersFn = reinterpret_cast<glDeleteSamplersProc>( |
| 363 GetGLProcAddress("glDeleteSamplers")); |
| 364 fn.glDeleteShaderFn = |
| 365 reinterpret_cast<glDeleteShaderProc>(GetGLProcAddress("glDeleteShader")); |
| 366 fn.glDeleteSyncFn = |
| 367 reinterpret_cast<glDeleteSyncProc>(GetGLProcAddress("glDeleteSync")); |
| 368 fn.glDeleteTexturesFn = reinterpret_cast<glDeleteTexturesProc>( |
| 369 GetGLProcAddress("glDeleteTextures")); |
| 370 fn.glDeleteTransformFeedbacksFn = |
| 371 reinterpret_cast<glDeleteTransformFeedbacksProc>( |
| 372 GetGLProcAddress("glDeleteTransformFeedbacks")); |
| 373 fn.glDeleteVertexArraysOESFn = reinterpret_cast<glDeleteVertexArraysOESProc>( |
| 374 glDeleteVertexArraysOESNotBound); |
| 375 fn.glDepthFuncFn = |
| 376 reinterpret_cast<glDepthFuncProc>(GetGLProcAddress("glDepthFunc")); |
| 377 fn.glDepthMaskFn = |
| 378 reinterpret_cast<glDepthMaskProc>(GetGLProcAddress("glDepthMask")); |
| 379 fn.glDepthRangeFn = |
| 380 reinterpret_cast<glDepthRangeProc>(GetGLProcAddress("glDepthRange")); |
| 381 fn.glDepthRangefFn = |
| 382 reinterpret_cast<glDepthRangefProc>(GetGLProcAddress("glDepthRangef")); |
| 383 fn.glDetachShaderFn = |
| 384 reinterpret_cast<glDetachShaderProc>(GetGLProcAddress("glDetachShader")); |
| 385 fn.glDisableFn = |
| 386 reinterpret_cast<glDisableProc>(GetGLProcAddress("glDisable")); |
| 387 fn.glDisableVertexAttribArrayFn = |
| 388 reinterpret_cast<glDisableVertexAttribArrayProc>( |
| 389 GetGLProcAddress("glDisableVertexAttribArray")); |
| 390 fn.glDiscardFramebufferEXTFn = reinterpret_cast<glDiscardFramebufferEXTProc>( |
| 391 GetGLProcAddress("glDiscardFramebufferEXT")); |
| 392 fn.glDrawArraysFn = |
| 393 reinterpret_cast<glDrawArraysProc>(GetGLProcAddress("glDrawArrays")); |
| 394 fn.glDrawArraysInstancedANGLEFn = |
| 395 reinterpret_cast<glDrawArraysInstancedANGLEProc>( |
| 396 glDrawArraysInstancedANGLENotBound); |
| 397 fn.glDrawBufferFn = |
| 398 reinterpret_cast<glDrawBufferProc>(GetGLProcAddress("glDrawBuffer")); |
| 399 fn.glDrawBuffersARBFn = |
| 400 reinterpret_cast<glDrawBuffersARBProc>(glDrawBuffersARBNotBound); |
| 401 fn.glDrawElementsFn = |
| 402 reinterpret_cast<glDrawElementsProc>(GetGLProcAddress("glDrawElements")); |
| 403 fn.glDrawElementsInstancedANGLEFn = |
| 404 reinterpret_cast<glDrawElementsInstancedANGLEProc>( |
| 405 glDrawElementsInstancedANGLENotBound); |
| 406 fn.glDrawRangeElementsFn = reinterpret_cast<glDrawRangeElementsProc>( |
| 407 GetGLProcAddress("glDrawRangeElements")); |
| 408 fn.glEGLImageTargetRenderbufferStorageOESFn = |
| 409 reinterpret_cast<glEGLImageTargetRenderbufferStorageOESProc>( |
| 410 GetGLProcAddress("glEGLImageTargetRenderbufferStorageOES")); |
| 411 fn.glEGLImageTargetTexture2DOESFn = |
| 412 reinterpret_cast<glEGLImageTargetTexture2DOESProc>( |
| 413 GetGLProcAddress("glEGLImageTargetTexture2DOES")); |
| 414 fn.glEnableFn = reinterpret_cast<glEnableProc>(GetGLProcAddress("glEnable")); |
| 415 fn.glEnableVertexAttribArrayFn = |
| 416 reinterpret_cast<glEnableVertexAttribArrayProc>( |
| 417 GetGLProcAddress("glEnableVertexAttribArray")); |
| 418 fn.glEndQueryFn = |
| 419 reinterpret_cast<glEndQueryProc>(GetGLProcAddress("glEndQuery")); |
| 420 fn.glEndQueryARBFn = |
| 421 reinterpret_cast<glEndQueryARBProc>(glEndQueryARBNotBound); |
| 422 fn.glEndTransformFeedbackFn = reinterpret_cast<glEndTransformFeedbackProc>( |
| 423 GetGLProcAddress("glEndTransformFeedback")); |
| 424 fn.glFenceSyncFn = |
| 425 reinterpret_cast<glFenceSyncProc>(GetGLProcAddress("glFenceSync")); |
| 426 fn.glFinishFn = reinterpret_cast<glFinishProc>(GetGLProcAddress("glFinish")); |
| 427 fn.glFinishFenceAPPLEFn = reinterpret_cast<glFinishFenceAPPLEProc>( |
| 428 GetGLProcAddress("glFinishFenceAPPLE")); |
| 429 fn.glFinishFenceNVFn = reinterpret_cast<glFinishFenceNVProc>( |
| 430 GetGLProcAddress("glFinishFenceNV")); |
| 431 fn.glFlushFn = reinterpret_cast<glFlushProc>(GetGLProcAddress("glFlush")); |
| 432 fn.glFlushMappedBufferRangeFn = |
| 433 reinterpret_cast<glFlushMappedBufferRangeProc>( |
| 434 GetGLProcAddress("glFlushMappedBufferRange")); |
| 435 fn.glFramebufferRenderbufferEXTFn = |
| 436 reinterpret_cast<glFramebufferRenderbufferEXTProc>( |
| 437 glFramebufferRenderbufferEXTNotBound); |
| 438 fn.glFramebufferTexture2DEXTFn = |
| 439 reinterpret_cast<glFramebufferTexture2DEXTProc>( |
| 440 glFramebufferTexture2DEXTNotBound); |
| 441 fn.glFramebufferTexture2DMultisampleEXTFn = |
| 442 reinterpret_cast<glFramebufferTexture2DMultisampleEXTProc>( |
| 443 GetGLProcAddress("glFramebufferTexture2DMultisampleEXT")); |
| 444 fn.glFramebufferTexture2DMultisampleIMGFn = |
| 445 reinterpret_cast<glFramebufferTexture2DMultisampleIMGProc>( |
| 446 GetGLProcAddress("glFramebufferTexture2DMultisampleIMG")); |
| 447 fn.glFramebufferTextureLayerFn = |
| 448 reinterpret_cast<glFramebufferTextureLayerProc>( |
| 449 GetGLProcAddress("glFramebufferTextureLayer")); |
| 450 fn.glFrontFaceFn = |
| 451 reinterpret_cast<glFrontFaceProc>(GetGLProcAddress("glFrontFace")); |
| 452 fn.glGenBuffersARBFn = |
| 453 reinterpret_cast<glGenBuffersARBProc>(glGenBuffersARBNotBound); |
| 454 fn.glGenerateMipmapEXTFn = |
| 455 reinterpret_cast<glGenerateMipmapEXTProc>(glGenerateMipmapEXTNotBound); |
| 456 fn.glGenFencesAPPLEFn = reinterpret_cast<glGenFencesAPPLEProc>( |
| 457 GetGLProcAddress("glGenFencesAPPLE")); |
| 458 fn.glGenFencesNVFn = |
| 459 reinterpret_cast<glGenFencesNVProc>(GetGLProcAddress("glGenFencesNV")); |
| 460 fn.glGenFramebuffersEXTFn = |
| 461 reinterpret_cast<glGenFramebuffersEXTProc>(glGenFramebuffersEXTNotBound); |
| 462 fn.glGenQueriesFn = |
| 463 reinterpret_cast<glGenQueriesProc>(GetGLProcAddress("glGenQueries")); |
| 464 fn.glGenQueriesARBFn = |
| 465 reinterpret_cast<glGenQueriesARBProc>(glGenQueriesARBNotBound); |
| 466 fn.glGenRenderbuffersEXTFn = reinterpret_cast<glGenRenderbuffersEXTProc>( |
| 467 glGenRenderbuffersEXTNotBound); |
| 468 fn.glGenSamplersFn = |
| 469 reinterpret_cast<glGenSamplersProc>(GetGLProcAddress("glGenSamplers")); |
| 470 fn.glGenTexturesFn = |
| 471 reinterpret_cast<glGenTexturesProc>(GetGLProcAddress("glGenTextures")); |
| 472 fn.glGenTransformFeedbacksFn = reinterpret_cast<glGenTransformFeedbacksProc>( |
| 473 GetGLProcAddress("glGenTransformFeedbacks")); |
| 474 fn.glGenVertexArraysOESFn = |
| 475 reinterpret_cast<glGenVertexArraysOESProc>(glGenVertexArraysOESNotBound); |
| 476 fn.glGetActiveAttribFn = reinterpret_cast<glGetActiveAttribProc>( |
| 477 GetGLProcAddress("glGetActiveAttrib")); |
| 478 fn.glGetActiveUniformFn = reinterpret_cast<glGetActiveUniformProc>( |
| 479 GetGLProcAddress("glGetActiveUniform")); |
| 480 fn.glGetActiveUniformBlockivFn = |
| 481 reinterpret_cast<glGetActiveUniformBlockivProc>( |
| 482 GetGLProcAddress("glGetActiveUniformBlockiv")); |
| 483 fn.glGetActiveUniformBlockNameFn = |
| 484 reinterpret_cast<glGetActiveUniformBlockNameProc>( |
| 485 GetGLProcAddress("glGetActiveUniformBlockName")); |
| 486 fn.glGetActiveUniformsivFn = reinterpret_cast<glGetActiveUniformsivProc>( |
| 487 GetGLProcAddress("glGetActiveUniformsiv")); |
| 488 fn.glGetAttachedShadersFn = reinterpret_cast<glGetAttachedShadersProc>( |
| 489 GetGLProcAddress("glGetAttachedShaders")); |
| 490 fn.glGetAttribLocationFn = reinterpret_cast<glGetAttribLocationProc>( |
| 491 GetGLProcAddress("glGetAttribLocation")); |
| 492 fn.glGetBooleanvFn = |
| 493 reinterpret_cast<glGetBooleanvProc>(GetGLProcAddress("glGetBooleanv")); |
| 494 fn.glGetBufferParameterivFn = reinterpret_cast<glGetBufferParameterivProc>( |
| 495 GetGLProcAddress("glGetBufferParameteriv")); |
| 496 fn.glGetErrorFn = |
| 497 reinterpret_cast<glGetErrorProc>(GetGLProcAddress("glGetError")); |
| 498 fn.glGetFenceivNVFn = |
| 499 reinterpret_cast<glGetFenceivNVProc>(GetGLProcAddress("glGetFenceivNV")); |
| 500 fn.glGetFloatvFn = |
| 501 reinterpret_cast<glGetFloatvProc>(GetGLProcAddress("glGetFloatv")); |
| 502 fn.glGetFragDataLocationFn = reinterpret_cast<glGetFragDataLocationProc>( |
| 503 GetGLProcAddress("glGetFragDataLocation")); |
| 504 fn.glGetFramebufferAttachmentParameterivEXTFn = |
| 505 reinterpret_cast<glGetFramebufferAttachmentParameterivEXTProc>( |
| 506 glGetFramebufferAttachmentParameterivEXTNotBound); |
| 507 fn.glGetGraphicsResetStatusARBFn = |
| 508 reinterpret_cast<glGetGraphicsResetStatusARBProc>( |
| 509 glGetGraphicsResetStatusARBNotBound); |
| 510 fn.glGetInteger64i_vFn = reinterpret_cast<glGetInteger64i_vProc>( |
| 511 GetGLProcAddress("glGetInteger64i_v")); |
| 512 fn.glGetInteger64vFn = reinterpret_cast<glGetInteger64vProc>( |
| 513 GetGLProcAddress("glGetInteger64v")); |
| 514 fn.glGetIntegeri_vFn = reinterpret_cast<glGetIntegeri_vProc>( |
| 515 GetGLProcAddress("glGetIntegeri_v")); |
| 516 fn.glGetIntegervFn = |
| 517 reinterpret_cast<glGetIntegervProc>(GetGLProcAddress("glGetIntegerv")); |
| 518 fn.glGetInternalformativFn = reinterpret_cast<glGetInternalformativProc>( |
| 519 GetGLProcAddress("glGetInternalformativ")); |
| 520 fn.glGetProgramBinaryFn = |
| 521 reinterpret_cast<glGetProgramBinaryProc>(glGetProgramBinaryNotBound); |
| 522 fn.glGetProgramInfoLogFn = reinterpret_cast<glGetProgramInfoLogProc>( |
| 523 GetGLProcAddress("glGetProgramInfoLog")); |
| 524 fn.glGetProgramivFn = |
| 525 reinterpret_cast<glGetProgramivProc>(GetGLProcAddress("glGetProgramiv")); |
| 526 fn.glGetQueryivFn = |
| 527 reinterpret_cast<glGetQueryivProc>(GetGLProcAddress("glGetQueryiv")); |
| 528 fn.glGetQueryivARBFn = |
| 529 reinterpret_cast<glGetQueryivARBProc>(glGetQueryivARBNotBound); |
| 530 fn.glGetQueryObjecti64vFn = reinterpret_cast<glGetQueryObjecti64vProc>( |
| 531 GetGLProcAddress("glGetQueryObjecti64v")); |
| 532 fn.glGetQueryObjectivFn = reinterpret_cast<glGetQueryObjectivProc>( |
| 533 GetGLProcAddress("glGetQueryObjectiv")); |
| 534 fn.glGetQueryObjectivARBFn = reinterpret_cast<glGetQueryObjectivARBProc>( |
| 535 glGetQueryObjectivARBNotBound); |
| 536 fn.glGetQueryObjectui64vFn = reinterpret_cast<glGetQueryObjectui64vProc>( |
| 537 glGetQueryObjectui64vNotBound); |
| 538 fn.glGetQueryObjectuivFn = reinterpret_cast<glGetQueryObjectuivProc>( |
| 539 GetGLProcAddress("glGetQueryObjectuiv")); |
| 540 fn.glGetQueryObjectuivARBFn = reinterpret_cast<glGetQueryObjectuivARBProc>( |
| 541 glGetQueryObjectuivARBNotBound); |
| 542 fn.glGetRenderbufferParameterivEXTFn = |
| 543 reinterpret_cast<glGetRenderbufferParameterivEXTProc>( |
| 544 glGetRenderbufferParameterivEXTNotBound); |
| 545 fn.glGetSamplerParameterfvFn = reinterpret_cast<glGetSamplerParameterfvProc>( |
| 546 GetGLProcAddress("glGetSamplerParameterfv")); |
| 547 fn.glGetSamplerParameterivFn = reinterpret_cast<glGetSamplerParameterivProc>( |
| 548 GetGLProcAddress("glGetSamplerParameteriv")); |
| 549 fn.glGetShaderInfoLogFn = reinterpret_cast<glGetShaderInfoLogProc>( |
| 550 GetGLProcAddress("glGetShaderInfoLog")); |
| 551 fn.glGetShaderivFn = |
| 552 reinterpret_cast<glGetShaderivProc>(GetGLProcAddress("glGetShaderiv")); |
| 553 fn.glGetShaderPrecisionFormatFn = |
| 554 reinterpret_cast<glGetShaderPrecisionFormatProc>( |
| 555 GetGLProcAddress("glGetShaderPrecisionFormat")); |
| 556 fn.glGetShaderSourceFn = reinterpret_cast<glGetShaderSourceProc>( |
| 557 GetGLProcAddress("glGetShaderSource")); |
| 558 fn.glGetStringFn = |
| 559 reinterpret_cast<glGetStringProc>(GetGLProcAddress("glGetString")); |
| 560 fn.glGetSyncivFn = |
| 561 reinterpret_cast<glGetSyncivProc>(GetGLProcAddress("glGetSynciv")); |
| 562 fn.glGetTexLevelParameterfvFn = |
| 563 reinterpret_cast<glGetTexLevelParameterfvProc>( |
| 564 GetGLProcAddress("glGetTexLevelParameterfv")); |
| 565 fn.glGetTexLevelParameterivFn = |
| 566 reinterpret_cast<glGetTexLevelParameterivProc>( |
| 567 GetGLProcAddress("glGetTexLevelParameteriv")); |
| 568 fn.glGetTexParameterfvFn = reinterpret_cast<glGetTexParameterfvProc>( |
| 569 GetGLProcAddress("glGetTexParameterfv")); |
| 570 fn.glGetTexParameterivFn = reinterpret_cast<glGetTexParameterivProc>( |
| 571 GetGLProcAddress("glGetTexParameteriv")); |
| 572 fn.glGetTransformFeedbackVaryingFn = |
| 573 reinterpret_cast<glGetTransformFeedbackVaryingProc>( |
| 574 GetGLProcAddress("glGetTransformFeedbackVarying")); |
| 575 fn.glGetTranslatedShaderSourceANGLEFn = |
| 576 reinterpret_cast<glGetTranslatedShaderSourceANGLEProc>( |
| 577 GetGLProcAddress("glGetTranslatedShaderSourceANGLE")); |
| 578 fn.glGetUniformBlockIndexFn = reinterpret_cast<glGetUniformBlockIndexProc>( |
| 579 GetGLProcAddress("glGetUniformBlockIndex")); |
| 580 fn.glGetUniformfvFn = |
| 581 reinterpret_cast<glGetUniformfvProc>(GetGLProcAddress("glGetUniformfv")); |
| 582 fn.glGetUniformIndicesFn = reinterpret_cast<glGetUniformIndicesProc>( |
| 583 GetGLProcAddress("glGetUniformIndices")); |
| 584 fn.glGetUniformivFn = |
| 585 reinterpret_cast<glGetUniformivProc>(GetGLProcAddress("glGetUniformiv")); |
| 586 fn.glGetUniformLocationFn = reinterpret_cast<glGetUniformLocationProc>( |
| 587 GetGLProcAddress("glGetUniformLocation")); |
| 588 fn.glGetVertexAttribfvFn = reinterpret_cast<glGetVertexAttribfvProc>( |
| 589 GetGLProcAddress("glGetVertexAttribfv")); |
| 590 fn.glGetVertexAttribivFn = reinterpret_cast<glGetVertexAttribivProc>( |
| 591 GetGLProcAddress("glGetVertexAttribiv")); |
| 592 fn.glGetVertexAttribPointervFn = |
| 593 reinterpret_cast<glGetVertexAttribPointervProc>( |
| 594 GetGLProcAddress("glGetVertexAttribPointerv")); |
| 595 fn.glHintFn = reinterpret_cast<glHintProc>(GetGLProcAddress("glHint")); |
| 596 fn.glInsertEventMarkerEXTFn = reinterpret_cast<glInsertEventMarkerEXTProc>( |
| 597 GetGLProcAddress("glInsertEventMarkerEXT")); |
| 598 fn.glInvalidateFramebufferFn = reinterpret_cast<glInvalidateFramebufferProc>( |
| 599 GetGLProcAddress("glInvalidateFramebuffer")); |
| 600 fn.glInvalidateSubFramebufferFn = |
| 601 reinterpret_cast<glInvalidateSubFramebufferProc>( |
| 602 GetGLProcAddress("glInvalidateSubFramebuffer")); |
| 603 fn.glIsBufferFn = |
| 604 reinterpret_cast<glIsBufferProc>(GetGLProcAddress("glIsBuffer")); |
| 605 fn.glIsEnabledFn = |
| 606 reinterpret_cast<glIsEnabledProc>(GetGLProcAddress("glIsEnabled")); |
| 607 fn.glIsFenceAPPLEFn = |
| 608 reinterpret_cast<glIsFenceAPPLEProc>(GetGLProcAddress("glIsFenceAPPLE")); |
| 609 fn.glIsFenceNVFn = |
| 610 reinterpret_cast<glIsFenceNVProc>(GetGLProcAddress("glIsFenceNV")); |
| 611 fn.glIsFramebufferEXTFn = |
| 612 reinterpret_cast<glIsFramebufferEXTProc>(glIsFramebufferEXTNotBound); |
| 613 fn.glIsProgramFn = |
| 614 reinterpret_cast<glIsProgramProc>(GetGLProcAddress("glIsProgram")); |
| 615 fn.glIsQueryFn = |
| 616 reinterpret_cast<glIsQueryProc>(GetGLProcAddress("glIsQuery")); |
| 617 fn.glIsQueryARBFn = reinterpret_cast<glIsQueryARBProc>(glIsQueryARBNotBound); |
| 618 fn.glIsRenderbufferEXTFn = |
| 619 reinterpret_cast<glIsRenderbufferEXTProc>(glIsRenderbufferEXTNotBound); |
| 620 fn.glIsSamplerFn = |
| 621 reinterpret_cast<glIsSamplerProc>(GetGLProcAddress("glIsSampler")); |
| 622 fn.glIsShaderFn = |
| 623 reinterpret_cast<glIsShaderProc>(GetGLProcAddress("glIsShader")); |
| 624 fn.glIsSyncFn = reinterpret_cast<glIsSyncProc>(GetGLProcAddress("glIsSync")); |
| 625 fn.glIsTextureFn = |
| 626 reinterpret_cast<glIsTextureProc>(GetGLProcAddress("glIsTexture")); |
| 627 fn.glIsTransformFeedbackFn = reinterpret_cast<glIsTransformFeedbackProc>( |
| 628 GetGLProcAddress("glIsTransformFeedback")); |
| 629 fn.glIsVertexArrayOESFn = |
| 630 reinterpret_cast<glIsVertexArrayOESProc>(glIsVertexArrayOESNotBound); |
| 631 fn.glLineWidthFn = |
| 632 reinterpret_cast<glLineWidthProc>(GetGLProcAddress("glLineWidth")); |
| 633 fn.glLinkProgramFn = |
| 634 reinterpret_cast<glLinkProgramProc>(GetGLProcAddress("glLinkProgram")); |
| 635 fn.glMapBufferFn = reinterpret_cast<glMapBufferProc>(glMapBufferNotBound); |
| 636 fn.glMapBufferRangeFn = |
| 637 reinterpret_cast<glMapBufferRangeProc>(glMapBufferRangeNotBound); |
| 638 fn.glMatrixLoadfEXTFn = reinterpret_cast<glMatrixLoadfEXTProc>( |
| 639 GetGLProcAddress("glMatrixLoadfEXT")); |
| 640 fn.glMatrixLoadIdentityEXTFn = reinterpret_cast<glMatrixLoadIdentityEXTProc>( |
| 641 GetGLProcAddress("glMatrixLoadIdentityEXT")); |
| 642 fn.glPauseTransformFeedbackFn = |
| 643 reinterpret_cast<glPauseTransformFeedbackProc>( |
| 644 GetGLProcAddress("glPauseTransformFeedback")); |
| 645 fn.glPixelStoreiFn = |
| 646 reinterpret_cast<glPixelStoreiProc>(GetGLProcAddress("glPixelStorei")); |
| 647 fn.glPointParameteriFn = reinterpret_cast<glPointParameteriProc>( |
| 648 GetGLProcAddress("glPointParameteri")); |
| 649 fn.glPolygonOffsetFn = reinterpret_cast<glPolygonOffsetProc>( |
| 650 GetGLProcAddress("glPolygonOffset")); |
| 651 fn.glPopGroupMarkerEXTFn = reinterpret_cast<glPopGroupMarkerEXTProc>( |
| 652 GetGLProcAddress("glPopGroupMarkerEXT")); |
| 653 fn.glProgramBinaryFn = |
| 654 reinterpret_cast<glProgramBinaryProc>(glProgramBinaryNotBound); |
| 655 fn.glProgramParameteriFn = reinterpret_cast<glProgramParameteriProc>( |
| 656 GetGLProcAddress("glProgramParameteri")); |
| 657 fn.glPushGroupMarkerEXTFn = reinterpret_cast<glPushGroupMarkerEXTProc>( |
| 658 GetGLProcAddress("glPushGroupMarkerEXT")); |
| 659 fn.glQueryCounterFn = |
| 660 reinterpret_cast<glQueryCounterProc>(glQueryCounterNotBound); |
| 661 fn.glReadBufferFn = |
| 662 reinterpret_cast<glReadBufferProc>(GetGLProcAddress("glReadBuffer")); |
| 663 fn.glReadPixelsFn = |
| 664 reinterpret_cast<glReadPixelsProc>(GetGLProcAddress("glReadPixels")); |
| 665 fn.glReleaseShaderCompilerFn = reinterpret_cast<glReleaseShaderCompilerProc>( |
| 666 GetGLProcAddress("glReleaseShaderCompiler")); |
| 667 fn.glRenderbufferStorageEXTFn = |
| 668 reinterpret_cast<glRenderbufferStorageEXTProc>( |
| 669 glRenderbufferStorageEXTNotBound); |
| 670 fn.glRenderbufferStorageMultisampleFn = |
| 671 reinterpret_cast<glRenderbufferStorageMultisampleProc>( |
| 672 GetGLProcAddress("glRenderbufferStorageMultisample")); |
| 673 fn.glRenderbufferStorageMultisampleANGLEFn = |
| 674 reinterpret_cast<glRenderbufferStorageMultisampleANGLEProc>( |
| 675 glRenderbufferStorageMultisampleANGLENotBound); |
| 676 fn.glRenderbufferStorageMultisampleEXTFn = |
| 677 reinterpret_cast<glRenderbufferStorageMultisampleEXTProc>( |
| 678 glRenderbufferStorageMultisampleEXTNotBound); |
| 679 fn.glRenderbufferStorageMultisampleIMGFn = |
| 680 reinterpret_cast<glRenderbufferStorageMultisampleIMGProc>( |
| 681 GetGLProcAddress("glRenderbufferStorageMultisampleIMG")); |
| 682 fn.glResumeTransformFeedbackFn = |
| 683 reinterpret_cast<glResumeTransformFeedbackProc>( |
| 684 GetGLProcAddress("glResumeTransformFeedback")); |
| 685 fn.glSampleCoverageFn = reinterpret_cast<glSampleCoverageProc>( |
| 686 GetGLProcAddress("glSampleCoverage")); |
| 687 fn.glSamplerParameterfFn = reinterpret_cast<glSamplerParameterfProc>( |
| 688 GetGLProcAddress("glSamplerParameterf")); |
| 689 fn.glSamplerParameterfvFn = reinterpret_cast<glSamplerParameterfvProc>( |
| 690 GetGLProcAddress("glSamplerParameterfv")); |
| 691 fn.glSamplerParameteriFn = reinterpret_cast<glSamplerParameteriProc>( |
| 692 GetGLProcAddress("glSamplerParameteri")); |
| 693 fn.glSamplerParameterivFn = reinterpret_cast<glSamplerParameterivProc>( |
| 694 GetGLProcAddress("glSamplerParameteriv")); |
| 695 fn.glScissorFn = |
| 696 reinterpret_cast<glScissorProc>(GetGLProcAddress("glScissor")); |
| 697 fn.glSetFenceAPPLEFn = reinterpret_cast<glSetFenceAPPLEProc>( |
| 698 GetGLProcAddress("glSetFenceAPPLE")); |
| 699 fn.glSetFenceNVFn = |
| 700 reinterpret_cast<glSetFenceNVProc>(GetGLProcAddress("glSetFenceNV")); |
| 701 fn.glShaderBinaryFn = |
| 702 reinterpret_cast<glShaderBinaryProc>(GetGLProcAddress("glShaderBinary")); |
| 703 fn.glShaderSourceFn = |
| 704 reinterpret_cast<glShaderSourceProc>(GetGLProcAddress("glShaderSource")); |
| 705 fn.glStencilFuncFn = |
| 706 reinterpret_cast<glStencilFuncProc>(GetGLProcAddress("glStencilFunc")); |
| 707 fn.glStencilFuncSeparateFn = reinterpret_cast<glStencilFuncSeparateProc>( |
| 708 GetGLProcAddress("glStencilFuncSeparate")); |
| 709 fn.glStencilMaskFn = |
| 710 reinterpret_cast<glStencilMaskProc>(GetGLProcAddress("glStencilMask")); |
| 711 fn.glStencilMaskSeparateFn = reinterpret_cast<glStencilMaskSeparateProc>( |
| 712 GetGLProcAddress("glStencilMaskSeparate")); |
| 713 fn.glStencilOpFn = |
| 714 reinterpret_cast<glStencilOpProc>(GetGLProcAddress("glStencilOp")); |
| 715 fn.glStencilOpSeparateFn = reinterpret_cast<glStencilOpSeparateProc>( |
| 716 GetGLProcAddress("glStencilOpSeparate")); |
| 717 fn.glTestFenceAPPLEFn = reinterpret_cast<glTestFenceAPPLEProc>( |
| 718 GetGLProcAddress("glTestFenceAPPLE")); |
| 719 fn.glTestFenceNVFn = |
| 720 reinterpret_cast<glTestFenceNVProc>(GetGLProcAddress("glTestFenceNV")); |
| 721 fn.glTexImage2DFn = |
| 722 reinterpret_cast<glTexImage2DProc>(GetGLProcAddress("glTexImage2D")); |
| 723 fn.glTexImage3DFn = |
| 724 reinterpret_cast<glTexImage3DProc>(GetGLProcAddress("glTexImage3D")); |
| 725 fn.glTexParameterfFn = reinterpret_cast<glTexParameterfProc>( |
| 726 GetGLProcAddress("glTexParameterf")); |
| 727 fn.glTexParameterfvFn = reinterpret_cast<glTexParameterfvProc>( |
| 728 GetGLProcAddress("glTexParameterfv")); |
| 729 fn.glTexParameteriFn = reinterpret_cast<glTexParameteriProc>( |
| 730 GetGLProcAddress("glTexParameteri")); |
| 731 fn.glTexParameterivFn = reinterpret_cast<glTexParameterivProc>( |
| 732 GetGLProcAddress("glTexParameteriv")); |
| 733 fn.glTexStorage2DEXTFn = |
| 734 reinterpret_cast<glTexStorage2DEXTProc>(glTexStorage2DEXTNotBound); |
| 735 fn.glTexStorage3DFn = |
| 736 reinterpret_cast<glTexStorage3DProc>(GetGLProcAddress("glTexStorage3D")); |
| 737 fn.glTexSubImage2DFn = reinterpret_cast<glTexSubImage2DProc>( |
| 738 GetGLProcAddress("glTexSubImage2D")); |
| 739 fn.glTransformFeedbackVaryingsFn = |
| 740 reinterpret_cast<glTransformFeedbackVaryingsProc>( |
| 741 GetGLProcAddress("glTransformFeedbackVaryings")); |
| 742 fn.glUniform1fFn = |
| 743 reinterpret_cast<glUniform1fProc>(GetGLProcAddress("glUniform1f")); |
| 744 fn.glUniform1fvFn = |
| 745 reinterpret_cast<glUniform1fvProc>(GetGLProcAddress("glUniform1fv")); |
| 746 fn.glUniform1iFn = |
| 747 reinterpret_cast<glUniform1iProc>(GetGLProcAddress("glUniform1i")); |
| 748 fn.glUniform1ivFn = |
| 749 reinterpret_cast<glUniform1ivProc>(GetGLProcAddress("glUniform1iv")); |
| 750 fn.glUniform1uiFn = |
| 751 reinterpret_cast<glUniform1uiProc>(GetGLProcAddress("glUniform1ui")); |
| 752 fn.glUniform1uivFn = |
| 753 reinterpret_cast<glUniform1uivProc>(GetGLProcAddress("glUniform1uiv")); |
| 754 fn.glUniform2fFn = |
| 755 reinterpret_cast<glUniform2fProc>(GetGLProcAddress("glUniform2f")); |
| 756 fn.glUniform2fvFn = |
| 757 reinterpret_cast<glUniform2fvProc>(GetGLProcAddress("glUniform2fv")); |
| 758 fn.glUniform2iFn = |
| 759 reinterpret_cast<glUniform2iProc>(GetGLProcAddress("glUniform2i")); |
| 760 fn.glUniform2ivFn = |
| 761 reinterpret_cast<glUniform2ivProc>(GetGLProcAddress("glUniform2iv")); |
| 762 fn.glUniform2uiFn = |
| 763 reinterpret_cast<glUniform2uiProc>(GetGLProcAddress("glUniform2ui")); |
| 764 fn.glUniform2uivFn = |
| 765 reinterpret_cast<glUniform2uivProc>(GetGLProcAddress("glUniform2uiv")); |
| 766 fn.glUniform3fFn = |
| 767 reinterpret_cast<glUniform3fProc>(GetGLProcAddress("glUniform3f")); |
| 768 fn.glUniform3fvFn = |
| 769 reinterpret_cast<glUniform3fvProc>(GetGLProcAddress("glUniform3fv")); |
| 770 fn.glUniform3iFn = |
| 771 reinterpret_cast<glUniform3iProc>(GetGLProcAddress("glUniform3i")); |
| 772 fn.glUniform3ivFn = |
| 773 reinterpret_cast<glUniform3ivProc>(GetGLProcAddress("glUniform3iv")); |
| 774 fn.glUniform3uiFn = |
| 775 reinterpret_cast<glUniform3uiProc>(GetGLProcAddress("glUniform3ui")); |
| 776 fn.glUniform3uivFn = |
| 777 reinterpret_cast<glUniform3uivProc>(GetGLProcAddress("glUniform3uiv")); |
| 778 fn.glUniform4fFn = |
| 779 reinterpret_cast<glUniform4fProc>(GetGLProcAddress("glUniform4f")); |
| 780 fn.glUniform4fvFn = |
| 781 reinterpret_cast<glUniform4fvProc>(GetGLProcAddress("glUniform4fv")); |
| 782 fn.glUniform4iFn = |
| 783 reinterpret_cast<glUniform4iProc>(GetGLProcAddress("glUniform4i")); |
| 784 fn.glUniform4ivFn = |
| 785 reinterpret_cast<glUniform4ivProc>(GetGLProcAddress("glUniform4iv")); |
| 786 fn.glUniform4uiFn = |
| 787 reinterpret_cast<glUniform4uiProc>(GetGLProcAddress("glUniform4ui")); |
| 788 fn.glUniform4uivFn = |
| 789 reinterpret_cast<glUniform4uivProc>(GetGLProcAddress("glUniform4uiv")); |
| 790 fn.glUniformBlockBindingFn = reinterpret_cast<glUniformBlockBindingProc>( |
| 791 GetGLProcAddress("glUniformBlockBinding")); |
| 792 fn.glUniformMatrix2fvFn = reinterpret_cast<glUniformMatrix2fvProc>( |
| 793 GetGLProcAddress("glUniformMatrix2fv")); |
| 794 fn.glUniformMatrix2x3fvFn = reinterpret_cast<glUniformMatrix2x3fvProc>( |
| 795 GetGLProcAddress("glUniformMatrix2x3fv")); |
| 796 fn.glUniformMatrix2x4fvFn = reinterpret_cast<glUniformMatrix2x4fvProc>( |
| 797 GetGLProcAddress("glUniformMatrix2x4fv")); |
| 798 fn.glUniformMatrix3fvFn = reinterpret_cast<glUniformMatrix3fvProc>( |
| 799 GetGLProcAddress("glUniformMatrix3fv")); |
| 800 fn.glUniformMatrix3x2fvFn = reinterpret_cast<glUniformMatrix3x2fvProc>( |
| 801 GetGLProcAddress("glUniformMatrix3x2fv")); |
| 802 fn.glUniformMatrix3x4fvFn = reinterpret_cast<glUniformMatrix3x4fvProc>( |
| 803 GetGLProcAddress("glUniformMatrix3x4fv")); |
| 804 fn.glUniformMatrix4fvFn = reinterpret_cast<glUniformMatrix4fvProc>( |
| 805 GetGLProcAddress("glUniformMatrix4fv")); |
| 806 fn.glUniformMatrix4x2fvFn = reinterpret_cast<glUniformMatrix4x2fvProc>( |
| 807 GetGLProcAddress("glUniformMatrix4x2fv")); |
| 808 fn.glUniformMatrix4x3fvFn = reinterpret_cast<glUniformMatrix4x3fvProc>( |
| 809 GetGLProcAddress("glUniformMatrix4x3fv")); |
| 810 fn.glUnmapBufferFn = |
| 811 reinterpret_cast<glUnmapBufferProc>(glUnmapBufferNotBound); |
| 812 fn.glUseProgramFn = |
| 813 reinterpret_cast<glUseProgramProc>(GetGLProcAddress("glUseProgram")); |
| 814 fn.glValidateProgramFn = reinterpret_cast<glValidateProgramProc>( |
| 815 GetGLProcAddress("glValidateProgram")); |
| 816 fn.glVertexAttrib1fFn = reinterpret_cast<glVertexAttrib1fProc>( |
| 817 GetGLProcAddress("glVertexAttrib1f")); |
| 818 fn.glVertexAttrib1fvFn = reinterpret_cast<glVertexAttrib1fvProc>( |
| 819 GetGLProcAddress("glVertexAttrib1fv")); |
| 820 fn.glVertexAttrib2fFn = reinterpret_cast<glVertexAttrib2fProc>( |
| 821 GetGLProcAddress("glVertexAttrib2f")); |
| 822 fn.glVertexAttrib2fvFn = reinterpret_cast<glVertexAttrib2fvProc>( |
| 823 GetGLProcAddress("glVertexAttrib2fv")); |
| 824 fn.glVertexAttrib3fFn = reinterpret_cast<glVertexAttrib3fProc>( |
| 825 GetGLProcAddress("glVertexAttrib3f")); |
| 826 fn.glVertexAttrib3fvFn = reinterpret_cast<glVertexAttrib3fvProc>( |
| 827 GetGLProcAddress("glVertexAttrib3fv")); |
| 828 fn.glVertexAttrib4fFn = reinterpret_cast<glVertexAttrib4fProc>( |
| 829 GetGLProcAddress("glVertexAttrib4f")); |
| 830 fn.glVertexAttrib4fvFn = reinterpret_cast<glVertexAttrib4fvProc>( |
| 831 GetGLProcAddress("glVertexAttrib4fv")); |
| 832 fn.glVertexAttribDivisorANGLEFn = |
| 833 reinterpret_cast<glVertexAttribDivisorANGLEProc>( |
| 834 glVertexAttribDivisorANGLENotBound); |
| 835 fn.glVertexAttribI4iFn = reinterpret_cast<glVertexAttribI4iProc>( |
| 836 GetGLProcAddress("glVertexAttribI4i")); |
| 837 fn.glVertexAttribI4ivFn = reinterpret_cast<glVertexAttribI4ivProc>( |
| 838 GetGLProcAddress("glVertexAttribI4iv")); |
| 839 fn.glVertexAttribI4uiFn = reinterpret_cast<glVertexAttribI4uiProc>( |
| 840 GetGLProcAddress("glVertexAttribI4ui")); |
| 841 fn.glVertexAttribI4uivFn = reinterpret_cast<glVertexAttribI4uivProc>( |
| 842 GetGLProcAddress("glVertexAttribI4uiv")); |
| 843 fn.glVertexAttribIPointerFn = reinterpret_cast<glVertexAttribIPointerProc>( |
| 844 GetGLProcAddress("glVertexAttribIPointer")); |
| 845 fn.glVertexAttribPointerFn = reinterpret_cast<glVertexAttribPointerProc>( |
| 846 GetGLProcAddress("glVertexAttribPointer")); |
| 847 fn.glViewportFn = |
| 848 reinterpret_cast<glViewportProc>(GetGLProcAddress("glViewport")); |
| 849 fn.glWaitSyncFn = |
| 850 reinterpret_cast<glWaitSyncProc>(GetGLProcAddress("glWaitSync")); |
| 851 } |
| 852 |
| 853 void DriverGL::InitializeDynamicBindings(GLContext* context) { |
| 854 DCHECK(context && context->IsCurrent(NULL)); |
| 855 const GLVersionInfo* ver = context->GetVersionInfo(); |
| 856 ALLOW_UNUSED_LOCAL(ver); |
| 857 std::string extensions = context->GetExtensions() + " "; |
| 858 ALLOW_UNUSED_LOCAL(extensions); |
| 859 |
| 860 ext.b_GL_ANGLE_framebuffer_blit = |
| 861 extensions.find("GL_ANGLE_framebuffer_blit ") != std::string::npos; |
| 862 ext.b_GL_ANGLE_framebuffer_multisample = |
| 863 extensions.find("GL_ANGLE_framebuffer_multisample ") != std::string::npos; |
| 864 ext.b_GL_ANGLE_instanced_arrays = |
| 865 extensions.find("GL_ANGLE_instanced_arrays ") != std::string::npos; |
| 866 ext.b_GL_ANGLE_translated_shader_source = |
| 867 extensions.find("GL_ANGLE_translated_shader_source ") != |
| 868 std::string::npos; |
| 869 ext.b_GL_APPLE_fence = |
| 870 extensions.find("GL_APPLE_fence ") != std::string::npos; |
| 871 ext.b_GL_APPLE_vertex_array_object = |
| 872 extensions.find("GL_APPLE_vertex_array_object ") != std::string::npos; |
| 873 ext.b_GL_ARB_ES2_compatibility = |
| 874 extensions.find("GL_ARB_ES2_compatibility ") != std::string::npos; |
| 875 ext.b_GL_ARB_blend_func_extended = |
| 876 extensions.find("GL_ARB_blend_func_extended ") != std::string::npos; |
| 877 ext.b_GL_ARB_copy_buffer = |
| 878 extensions.find("GL_ARB_copy_buffer ") != std::string::npos; |
| 879 ext.b_GL_ARB_draw_buffers = |
| 880 extensions.find("GL_ARB_draw_buffers ") != std::string::npos; |
| 881 ext.b_GL_ARB_draw_instanced = |
| 882 extensions.find("GL_ARB_draw_instanced ") != std::string::npos; |
| 883 ext.b_GL_ARB_framebuffer_object = |
| 884 extensions.find("GL_ARB_framebuffer_object ") != std::string::npos; |
| 885 ext.b_GL_ARB_get_program_binary = |
| 886 extensions.find("GL_ARB_get_program_binary ") != std::string::npos; |
| 887 ext.b_GL_ARB_instanced_arrays = |
| 888 extensions.find("GL_ARB_instanced_arrays ") != std::string::npos; |
| 889 ext.b_GL_ARB_internalformat_query = |
| 890 extensions.find("GL_ARB_internalformat_query ") != std::string::npos; |
| 891 ext.b_GL_ARB_invalidate_subdata = |
| 892 extensions.find("GL_ARB_invalidate_subdata ") != std::string::npos; |
| 893 ext.b_GL_ARB_map_buffer_range = |
| 894 extensions.find("GL_ARB_map_buffer_range ") != std::string::npos; |
| 895 ext.b_GL_ARB_occlusion_query = |
| 896 extensions.find("GL_ARB_occlusion_query ") != std::string::npos; |
| 897 ext.b_GL_ARB_robustness = |
| 898 extensions.find("GL_ARB_robustness ") != std::string::npos; |
| 899 ext.b_GL_ARB_sampler_objects = |
| 900 extensions.find("GL_ARB_sampler_objects ") != std::string::npos; |
| 901 ext.b_GL_ARB_sync = extensions.find("GL_ARB_sync ") != std::string::npos; |
| 902 ext.b_GL_ARB_texture_storage = |
| 903 extensions.find("GL_ARB_texture_storage ") != std::string::npos; |
| 904 ext.b_GL_ARB_timer_query = |
| 905 extensions.find("GL_ARB_timer_query ") != std::string::npos; |
| 906 ext.b_GL_ARB_transform_feedback2 = |
| 907 extensions.find("GL_ARB_transform_feedback2 ") != std::string::npos; |
| 908 ext.b_GL_ARB_uniform_buffer_object = |
| 909 extensions.find("GL_ARB_uniform_buffer_object ") != std::string::npos; |
| 910 ext.b_GL_ARB_vertex_array_object = |
| 911 extensions.find("GL_ARB_vertex_array_object ") != std::string::npos; |
| 912 ext.b_GL_ARB_vertex_buffer_object = |
| 913 extensions.find("GL_ARB_vertex_buffer_object ") != std::string::npos; |
| 914 ext.b_GL_EXT_debug_marker = |
| 915 extensions.find("GL_EXT_debug_marker ") != std::string::npos; |
| 916 ext.b_GL_EXT_direct_state_access = |
| 917 extensions.find("GL_EXT_direct_state_access ") != std::string::npos; |
| 918 ext.b_GL_EXT_discard_framebuffer = |
| 919 extensions.find("GL_EXT_discard_framebuffer ") != std::string::npos; |
| 920 ext.b_GL_EXT_disjoint_timer_query = |
| 921 extensions.find("GL_EXT_disjoint_timer_query ") != std::string::npos; |
| 922 ext.b_GL_EXT_draw_buffers = |
| 923 extensions.find("GL_EXT_draw_buffers ") != std::string::npos; |
| 924 ext.b_GL_EXT_framebuffer_blit = |
| 925 extensions.find("GL_EXT_framebuffer_blit ") != std::string::npos; |
| 926 ext.b_GL_EXT_framebuffer_multisample = |
| 927 extensions.find("GL_EXT_framebuffer_multisample ") != std::string::npos; |
| 928 ext.b_GL_EXT_framebuffer_object = |
| 929 extensions.find("GL_EXT_framebuffer_object ") != std::string::npos; |
| 930 ext.b_GL_EXT_map_buffer_range = |
| 931 extensions.find("GL_EXT_map_buffer_range ") != std::string::npos; |
| 932 ext.b_GL_EXT_multisampled_render_to_texture = |
| 933 extensions.find("GL_EXT_multisampled_render_to_texture ") != |
| 934 std::string::npos; |
| 935 ext.b_GL_EXT_robustness = |
| 936 extensions.find("GL_EXT_robustness ") != std::string::npos; |
| 937 ext.b_GL_EXT_texture_storage = |
| 938 extensions.find("GL_EXT_texture_storage ") != std::string::npos; |
| 939 ext.b_GL_EXT_timer_query = |
| 940 extensions.find("GL_EXT_timer_query ") != std::string::npos; |
| 941 ext.b_GL_IMG_multisampled_render_to_texture = |
| 942 extensions.find("GL_IMG_multisampled_render_to_texture ") != |
| 943 std::string::npos; |
| 944 ext.b_GL_KHR_blend_equation_advanced = |
| 945 extensions.find("GL_KHR_blend_equation_advanced ") != std::string::npos; |
| 946 ext.b_GL_KHR_robustness = |
| 947 extensions.find("GL_KHR_robustness ") != std::string::npos; |
| 948 ext.b_GL_NV_blend_equation_advanced = |
| 949 extensions.find("GL_NV_blend_equation_advanced ") != std::string::npos; |
| 950 ext.b_GL_NV_fence = extensions.find("GL_NV_fence ") != std::string::npos; |
| 951 ext.b_GL_NV_path_rendering = |
| 952 extensions.find("GL_NV_path_rendering ") != std::string::npos; |
| 953 ext.b_GL_OES_EGL_image = |
| 954 extensions.find("GL_OES_EGL_image ") != std::string::npos; |
| 955 ext.b_GL_OES_get_program_binary = |
| 956 extensions.find("GL_OES_get_program_binary ") != std::string::npos; |
| 957 ext.b_GL_OES_mapbuffer = |
| 958 extensions.find("GL_OES_mapbuffer ") != std::string::npos; |
| 959 ext.b_GL_OES_vertex_array_object = |
| 960 extensions.find("GL_OES_vertex_array_object ") != std::string::npos; |
| 961 |
| 962 fn.glBeginQueryARBFn = 0; |
| 963 debug_fn.glBeginQueryARBFn = 0; |
| 964 if (ext.b_GL_ARB_occlusion_query) { |
| 965 fn.glBeginQueryARBFn = reinterpret_cast<glBeginQueryARBProc>( |
| 966 GetGLProcAddress("glBeginQueryARB")); |
| 967 } |
| 968 if (!fn.glBeginQueryARBFn) { |
| 969 fn.glBeginQueryARBFn = reinterpret_cast<glBeginQueryARBProc>( |
| 970 GetGLProcAddress("glBeginQueryEXT")); |
| 971 } |
| 972 |
| 973 fn.glBindFramebufferEXTFn = 0; |
| 974 debug_fn.glBindFramebufferEXTFn = 0; |
| 975 if (ext.b_GL_EXT_framebuffer_object) { |
| 976 fn.glBindFramebufferEXTFn = reinterpret_cast<glBindFramebufferEXTProc>( |
| 977 GetGLProcAddress("glBindFramebufferEXT")); |
| 978 } |
| 979 if (!fn.glBindFramebufferEXTFn) { |
| 980 fn.glBindFramebufferEXTFn = reinterpret_cast<glBindFramebufferEXTProc>( |
| 981 GetGLProcAddress("glBindFramebuffer")); |
| 982 } |
| 983 |
| 984 fn.glBindRenderbufferEXTFn = 0; |
| 985 debug_fn.glBindRenderbufferEXTFn = 0; |
| 986 if (ext.b_GL_EXT_framebuffer_object) { |
| 987 fn.glBindRenderbufferEXTFn = reinterpret_cast<glBindRenderbufferEXTProc>( |
| 988 GetGLProcAddress("glBindRenderbufferEXT")); |
| 989 } |
| 990 if (!fn.glBindRenderbufferEXTFn) { |
| 991 fn.glBindRenderbufferEXTFn = reinterpret_cast<glBindRenderbufferEXTProc>( |
| 992 GetGLProcAddress("glBindRenderbuffer")); |
| 993 } |
| 994 |
| 995 fn.glBindVertexArrayOESFn = 0; |
| 996 debug_fn.glBindVertexArrayOESFn = 0; |
| 997 if ((ver->is_gl3 || ver->is_gl4 || ver->is_es3) || |
| 998 ext.b_GL_ARB_vertex_array_object) { |
| 999 fn.glBindVertexArrayOESFn = reinterpret_cast<glBindVertexArrayOESProc>( |
| 1000 GetGLProcAddress("glBindVertexArray")); |
| 1001 } |
| 1002 if (!fn.glBindVertexArrayOESFn && (ext.b_GL_OES_vertex_array_object)) { |
| 1003 fn.glBindVertexArrayOESFn = reinterpret_cast<glBindVertexArrayOESProc>( |
| 1004 GetGLProcAddress("glBindVertexArrayOES")); |
| 1005 } |
| 1006 if (!fn.glBindVertexArrayOESFn) { |
| 1007 fn.glBindVertexArrayOESFn = reinterpret_cast<glBindVertexArrayOESProc>( |
| 1008 GetGLProcAddress("glBindVertexArrayAPPLE")); |
| 1009 } |
| 1010 |
| 1011 fn.glBlendBarrierKHRFn = 0; |
| 1012 debug_fn.glBlendBarrierKHRFn = 0; |
| 1013 if (ext.b_GL_NV_blend_equation_advanced) { |
| 1014 fn.glBlendBarrierKHRFn = reinterpret_cast<glBlendBarrierKHRProc>( |
| 1015 GetGLProcAddress("glBlendBarrierNV")); |
| 1016 } |
| 1017 if (!fn.glBlendBarrierKHRFn) { |
| 1018 fn.glBlendBarrierKHRFn = reinterpret_cast<glBlendBarrierKHRProc>( |
| 1019 GetGLProcAddress("glBlendBarrierKHR")); |
| 1020 } |
| 1021 |
| 1022 fn.glBlitFramebufferANGLEFn = 0; |
| 1023 debug_fn.glBlitFramebufferANGLEFn = 0; |
| 1024 if (ext.b_GL_ANGLE_framebuffer_blit) { |
| 1025 fn.glBlitFramebufferANGLEFn = reinterpret_cast<glBlitFramebufferANGLEProc>( |
| 1026 GetGLProcAddress("glBlitFramebufferANGLE")); |
| 1027 } |
| 1028 if (!fn.glBlitFramebufferANGLEFn) { |
| 1029 fn.glBlitFramebufferANGLEFn = reinterpret_cast<glBlitFramebufferANGLEProc>( |
| 1030 GetGLProcAddress("glBlitFramebuffer")); |
| 1031 } |
| 1032 |
| 1033 fn.glBlitFramebufferEXTFn = 0; |
| 1034 debug_fn.glBlitFramebufferEXTFn = 0; |
| 1035 if (ext.b_GL_EXT_framebuffer_blit) { |
| 1036 fn.glBlitFramebufferEXTFn = reinterpret_cast<glBlitFramebufferEXTProc>( |
| 1037 GetGLProcAddress("glBlitFramebufferEXT")); |
| 1038 } |
| 1039 if (!fn.glBlitFramebufferEXTFn) { |
| 1040 fn.glBlitFramebufferEXTFn = reinterpret_cast<glBlitFramebufferEXTProc>( |
| 1041 GetGLProcAddress("glBlitFramebuffer")); |
| 1042 } |
| 1043 |
| 1044 fn.glCheckFramebufferStatusEXTFn = 0; |
| 1045 debug_fn.glCheckFramebufferStatusEXTFn = 0; |
| 1046 if (ext.b_GL_EXT_framebuffer_object) { |
| 1047 fn.glCheckFramebufferStatusEXTFn = |
| 1048 reinterpret_cast<glCheckFramebufferStatusEXTProc>( |
| 1049 GetGLProcAddress("glCheckFramebufferStatusEXT")); |
| 1050 } |
| 1051 if (!fn.glCheckFramebufferStatusEXTFn) { |
| 1052 fn.glCheckFramebufferStatusEXTFn = |
| 1053 reinterpret_cast<glCheckFramebufferStatusEXTProc>( |
| 1054 GetGLProcAddress("glCheckFramebufferStatus")); |
| 1055 } |
| 1056 |
| 1057 fn.glDeleteBuffersARBFn = 0; |
| 1058 debug_fn.glDeleteBuffersARBFn = 0; |
| 1059 if (ext.b_GL_ARB_vertex_buffer_object) { |
| 1060 fn.glDeleteBuffersARBFn = reinterpret_cast<glDeleteBuffersARBProc>( |
| 1061 GetGLProcAddress("glDeleteBuffersARB")); |
| 1062 } |
| 1063 if (!fn.glDeleteBuffersARBFn) { |
| 1064 fn.glDeleteBuffersARBFn = reinterpret_cast<glDeleteBuffersARBProc>( |
| 1065 GetGLProcAddress("glDeleteBuffers")); |
| 1066 } |
| 1067 |
| 1068 fn.glDeleteFramebuffersEXTFn = 0; |
| 1069 debug_fn.glDeleteFramebuffersEXTFn = 0; |
| 1070 if (ext.b_GL_EXT_framebuffer_object) { |
| 1071 fn.glDeleteFramebuffersEXTFn = |
| 1072 reinterpret_cast<glDeleteFramebuffersEXTProc>( |
| 1073 GetGLProcAddress("glDeleteFramebuffersEXT")); |
| 1074 } |
| 1075 if (!fn.glDeleteFramebuffersEXTFn) { |
| 1076 fn.glDeleteFramebuffersEXTFn = |
| 1077 reinterpret_cast<glDeleteFramebuffersEXTProc>( |
| 1078 GetGLProcAddress("glDeleteFramebuffers")); |
| 1079 } |
| 1080 |
| 1081 fn.glDeleteQueriesARBFn = 0; |
| 1082 debug_fn.glDeleteQueriesARBFn = 0; |
| 1083 if (ext.b_GL_ARB_occlusion_query) { |
| 1084 fn.glDeleteQueriesARBFn = reinterpret_cast<glDeleteQueriesARBProc>( |
| 1085 GetGLProcAddress("glDeleteQueriesARB")); |
| 1086 } |
| 1087 if (!fn.glDeleteQueriesARBFn) { |
| 1088 fn.glDeleteQueriesARBFn = reinterpret_cast<glDeleteQueriesARBProc>( |
| 1089 GetGLProcAddress("glDeleteQueriesEXT")); |
| 1090 } |
| 1091 |
| 1092 fn.glDeleteRenderbuffersEXTFn = 0; |
| 1093 debug_fn.glDeleteRenderbuffersEXTFn = 0; |
| 1094 if (ext.b_GL_EXT_framebuffer_object) { |
| 1095 fn.glDeleteRenderbuffersEXTFn = |
| 1096 reinterpret_cast<glDeleteRenderbuffersEXTProc>( |
| 1097 GetGLProcAddress("glDeleteRenderbuffersEXT")); |
| 1098 } |
| 1099 if (!fn.glDeleteRenderbuffersEXTFn) { |
| 1100 fn.glDeleteRenderbuffersEXTFn = |
| 1101 reinterpret_cast<glDeleteRenderbuffersEXTProc>( |
| 1102 GetGLProcAddress("glDeleteRenderbuffers")); |
| 1103 } |
| 1104 |
| 1105 fn.glDeleteVertexArraysOESFn = 0; |
| 1106 debug_fn.glDeleteVertexArraysOESFn = 0; |
| 1107 if ((ver->is_gl3 || ver->is_gl4 || ver->is_es3) || |
| 1108 ext.b_GL_ARB_vertex_array_object) { |
| 1109 fn.glDeleteVertexArraysOESFn = |
| 1110 reinterpret_cast<glDeleteVertexArraysOESProc>( |
| 1111 GetGLProcAddress("glDeleteVertexArrays")); |
| 1112 } |
| 1113 if (!fn.glDeleteVertexArraysOESFn && (ext.b_GL_OES_vertex_array_object)) { |
| 1114 fn.glDeleteVertexArraysOESFn = |
| 1115 reinterpret_cast<glDeleteVertexArraysOESProc>( |
| 1116 GetGLProcAddress("glDeleteVertexArraysOES")); |
| 1117 } |
| 1118 if (!fn.glDeleteVertexArraysOESFn) { |
| 1119 fn.glDeleteVertexArraysOESFn = |
| 1120 reinterpret_cast<glDeleteVertexArraysOESProc>( |
| 1121 GetGLProcAddress("glDeleteVertexArraysAPPLE")); |
| 1122 } |
| 1123 |
| 1124 fn.glDrawArraysInstancedANGLEFn = 0; |
| 1125 debug_fn.glDrawArraysInstancedANGLEFn = 0; |
| 1126 if (ext.b_GL_ARB_draw_instanced) { |
| 1127 fn.glDrawArraysInstancedANGLEFn = |
| 1128 reinterpret_cast<glDrawArraysInstancedANGLEProc>( |
| 1129 GetGLProcAddress("glDrawArraysInstancedARB")); |
| 1130 } |
| 1131 if (!fn.glDrawArraysInstancedANGLEFn && (ext.b_GL_ANGLE_instanced_arrays)) { |
| 1132 fn.glDrawArraysInstancedANGLEFn = |
| 1133 reinterpret_cast<glDrawArraysInstancedANGLEProc>( |
| 1134 GetGLProcAddress("glDrawArraysInstancedANGLE")); |
| 1135 } |
| 1136 if (!fn.glDrawArraysInstancedANGLEFn) { |
| 1137 fn.glDrawArraysInstancedANGLEFn = |
| 1138 reinterpret_cast<glDrawArraysInstancedANGLEProc>( |
| 1139 GetGLProcAddress("glDrawArraysInstanced")); |
| 1140 } |
| 1141 |
| 1142 fn.glDrawBuffersARBFn = 0; |
| 1143 debug_fn.glDrawBuffersARBFn = 0; |
| 1144 if (ext.b_GL_ARB_draw_buffers) { |
| 1145 fn.glDrawBuffersARBFn = reinterpret_cast<glDrawBuffersARBProc>( |
| 1146 GetGLProcAddress("glDrawBuffersARB")); |
| 1147 } |
| 1148 if (!fn.glDrawBuffersARBFn && (ext.b_GL_EXT_draw_buffers)) { |
| 1149 fn.glDrawBuffersARBFn = reinterpret_cast<glDrawBuffersARBProc>( |
| 1150 GetGLProcAddress("glDrawBuffersEXT")); |
| 1151 } |
| 1152 if (!fn.glDrawBuffersARBFn) { |
| 1153 fn.glDrawBuffersARBFn = reinterpret_cast<glDrawBuffersARBProc>( |
| 1154 GetGLProcAddress("glDrawBuffers")); |
| 1155 } |
| 1156 |
| 1157 fn.glDrawElementsInstancedANGLEFn = 0; |
| 1158 debug_fn.glDrawElementsInstancedANGLEFn = 0; |
| 1159 if (ext.b_GL_ARB_draw_instanced) { |
| 1160 fn.glDrawElementsInstancedANGLEFn = |
| 1161 reinterpret_cast<glDrawElementsInstancedANGLEProc>( |
| 1162 GetGLProcAddress("glDrawElementsInstancedARB")); |
| 1163 } |
| 1164 if (!fn.glDrawElementsInstancedANGLEFn && (ext.b_GL_ANGLE_instanced_arrays)) { |
| 1165 fn.glDrawElementsInstancedANGLEFn = |
| 1166 reinterpret_cast<glDrawElementsInstancedANGLEProc>( |
| 1167 GetGLProcAddress("glDrawElementsInstancedANGLE")); |
| 1168 } |
| 1169 if (!fn.glDrawElementsInstancedANGLEFn) { |
| 1170 fn.glDrawElementsInstancedANGLEFn = |
| 1171 reinterpret_cast<glDrawElementsInstancedANGLEProc>( |
| 1172 GetGLProcAddress("glDrawElementsInstanced")); |
| 1173 } |
| 1174 |
| 1175 fn.glEndQueryARBFn = 0; |
| 1176 debug_fn.glEndQueryARBFn = 0; |
| 1177 if (ext.b_GL_ARB_occlusion_query) { |
| 1178 fn.glEndQueryARBFn = |
| 1179 reinterpret_cast<glEndQueryARBProc>(GetGLProcAddress("glEndQueryARB")); |
| 1180 } |
| 1181 if (!fn.glEndQueryARBFn) { |
| 1182 fn.glEndQueryARBFn = |
| 1183 reinterpret_cast<glEndQueryARBProc>(GetGLProcAddress("glEndQueryEXT")); |
| 1184 } |
| 1185 |
| 1186 fn.glFramebufferRenderbufferEXTFn = 0; |
| 1187 debug_fn.glFramebufferRenderbufferEXTFn = 0; |
| 1188 if (ext.b_GL_EXT_framebuffer_object) { |
| 1189 fn.glFramebufferRenderbufferEXTFn = |
| 1190 reinterpret_cast<glFramebufferRenderbufferEXTProc>( |
| 1191 GetGLProcAddress("glFramebufferRenderbufferEXT")); |
| 1192 } |
| 1193 if (!fn.glFramebufferRenderbufferEXTFn) { |
| 1194 fn.glFramebufferRenderbufferEXTFn = |
| 1195 reinterpret_cast<glFramebufferRenderbufferEXTProc>( |
| 1196 GetGLProcAddress("glFramebufferRenderbuffer")); |
| 1197 } |
| 1198 |
| 1199 fn.glFramebufferTexture2DEXTFn = 0; |
| 1200 debug_fn.glFramebufferTexture2DEXTFn = 0; |
| 1201 if (ext.b_GL_EXT_framebuffer_object) { |
| 1202 fn.glFramebufferTexture2DEXTFn = |
| 1203 reinterpret_cast<glFramebufferTexture2DEXTProc>( |
| 1204 GetGLProcAddress("glFramebufferTexture2DEXT")); |
| 1205 } |
| 1206 if (!fn.glFramebufferTexture2DEXTFn) { |
| 1207 fn.glFramebufferTexture2DEXTFn = |
| 1208 reinterpret_cast<glFramebufferTexture2DEXTProc>( |
| 1209 GetGLProcAddress("glFramebufferTexture2D")); |
| 1210 } |
| 1211 |
| 1212 fn.glGenBuffersARBFn = 0; |
| 1213 debug_fn.glGenBuffersARBFn = 0; |
| 1214 if (ext.b_GL_ARB_vertex_buffer_object) { |
| 1215 fn.glGenBuffersARBFn = reinterpret_cast<glGenBuffersARBProc>( |
| 1216 GetGLProcAddress("glGenBuffersARB")); |
| 1217 } |
| 1218 if (!fn.glGenBuffersARBFn) { |
| 1219 fn.glGenBuffersARBFn = |
| 1220 reinterpret_cast<glGenBuffersARBProc>(GetGLProcAddress("glGenBuffers")); |
| 1221 } |
| 1222 |
| 1223 fn.glGenerateMipmapEXTFn = 0; |
| 1224 debug_fn.glGenerateMipmapEXTFn = 0; |
| 1225 if (ext.b_GL_EXT_framebuffer_object) { |
| 1226 fn.glGenerateMipmapEXTFn = reinterpret_cast<glGenerateMipmapEXTProc>( |
| 1227 GetGLProcAddress("glGenerateMipmapEXT")); |
| 1228 } |
| 1229 if (!fn.glGenerateMipmapEXTFn) { |
| 1230 fn.glGenerateMipmapEXTFn = reinterpret_cast<glGenerateMipmapEXTProc>( |
| 1231 GetGLProcAddress("glGenerateMipmap")); |
| 1232 } |
| 1233 |
| 1234 fn.glGenFramebuffersEXTFn = 0; |
| 1235 debug_fn.glGenFramebuffersEXTFn = 0; |
| 1236 if (ext.b_GL_EXT_framebuffer_object) { |
| 1237 fn.glGenFramebuffersEXTFn = reinterpret_cast<glGenFramebuffersEXTProc>( |
| 1238 GetGLProcAddress("glGenFramebuffersEXT")); |
| 1239 } |
| 1240 if (!fn.glGenFramebuffersEXTFn) { |
| 1241 fn.glGenFramebuffersEXTFn = reinterpret_cast<glGenFramebuffersEXTProc>( |
| 1242 GetGLProcAddress("glGenFramebuffers")); |
| 1243 } |
| 1244 |
| 1245 fn.glGenQueriesARBFn = 0; |
| 1246 debug_fn.glGenQueriesARBFn = 0; |
| 1247 if (ext.b_GL_ARB_occlusion_query) { |
| 1248 fn.glGenQueriesARBFn = reinterpret_cast<glGenQueriesARBProc>( |
| 1249 GetGLProcAddress("glGenQueriesARB")); |
| 1250 } |
| 1251 if (!fn.glGenQueriesARBFn) { |
| 1252 fn.glGenQueriesARBFn = reinterpret_cast<glGenQueriesARBProc>( |
| 1253 GetGLProcAddress("glGenQueriesEXT")); |
| 1254 } |
| 1255 |
| 1256 fn.glGenRenderbuffersEXTFn = 0; |
| 1257 debug_fn.glGenRenderbuffersEXTFn = 0; |
| 1258 if (ext.b_GL_EXT_framebuffer_object) { |
| 1259 fn.glGenRenderbuffersEXTFn = reinterpret_cast<glGenRenderbuffersEXTProc>( |
| 1260 GetGLProcAddress("glGenRenderbuffersEXT")); |
| 1261 } |
| 1262 if (!fn.glGenRenderbuffersEXTFn) { |
| 1263 fn.glGenRenderbuffersEXTFn = reinterpret_cast<glGenRenderbuffersEXTProc>( |
| 1264 GetGLProcAddress("glGenRenderbuffers")); |
| 1265 } |
| 1266 |
| 1267 fn.glGenVertexArraysOESFn = 0; |
| 1268 debug_fn.glGenVertexArraysOESFn = 0; |
| 1269 if ((ver->is_gl3 || ver->is_gl4 || ver->is_es3) || |
| 1270 ext.b_GL_ARB_vertex_array_object) { |
| 1271 fn.glGenVertexArraysOESFn = reinterpret_cast<glGenVertexArraysOESProc>( |
| 1272 GetGLProcAddress("glGenVertexArrays")); |
| 1273 } |
| 1274 if (!fn.glGenVertexArraysOESFn && (ext.b_GL_OES_vertex_array_object)) { |
| 1275 fn.glGenVertexArraysOESFn = reinterpret_cast<glGenVertexArraysOESProc>( |
| 1276 GetGLProcAddress("glGenVertexArraysOES")); |
| 1277 } |
| 1278 if (!fn.glGenVertexArraysOESFn) { |
| 1279 fn.glGenVertexArraysOESFn = reinterpret_cast<glGenVertexArraysOESProc>( |
| 1280 GetGLProcAddress("glGenVertexArraysAPPLE")); |
| 1281 } |
| 1282 |
| 1283 fn.glGetFramebufferAttachmentParameterivEXTFn = 0; |
| 1284 debug_fn.glGetFramebufferAttachmentParameterivEXTFn = 0; |
| 1285 if (ext.b_GL_EXT_framebuffer_object) { |
| 1286 fn.glGetFramebufferAttachmentParameterivEXTFn = |
| 1287 reinterpret_cast<glGetFramebufferAttachmentParameterivEXTProc>( |
| 1288 GetGLProcAddress("glGetFramebufferAttachmentParameterivEXT")); |
| 1289 } |
| 1290 if (!fn.glGetFramebufferAttachmentParameterivEXTFn) { |
| 1291 fn.glGetFramebufferAttachmentParameterivEXTFn = |
| 1292 reinterpret_cast<glGetFramebufferAttachmentParameterivEXTProc>( |
| 1293 GetGLProcAddress("glGetFramebufferAttachmentParameteriv")); |
| 1294 } |
| 1295 |
| 1296 fn.glGetGraphicsResetStatusARBFn = 0; |
| 1297 debug_fn.glGetGraphicsResetStatusARBFn = 0; |
| 1298 if (ext.b_GL_ARB_robustness) { |
| 1299 fn.glGetGraphicsResetStatusARBFn = |
| 1300 reinterpret_cast<glGetGraphicsResetStatusARBProc>( |
| 1301 GetGLProcAddress("glGetGraphicsResetStatusARB")); |
| 1302 } |
| 1303 if (!fn.glGetGraphicsResetStatusARBFn && (ext.b_GL_KHR_robustness)) { |
| 1304 fn.glGetGraphicsResetStatusARBFn = |
| 1305 reinterpret_cast<glGetGraphicsResetStatusARBProc>( |
| 1306 GetGLProcAddress("glGetGraphicsResetStatusKHR")); |
| 1307 } |
| 1308 if (!fn.glGetGraphicsResetStatusARBFn && (ext.b_GL_EXT_robustness)) { |
| 1309 fn.glGetGraphicsResetStatusARBFn = |
| 1310 reinterpret_cast<glGetGraphicsResetStatusARBProc>( |
| 1311 GetGLProcAddress("glGetGraphicsResetStatusEXT")); |
| 1312 } |
| 1313 if (!fn.glGetGraphicsResetStatusARBFn) { |
| 1314 fn.glGetGraphicsResetStatusARBFn = |
| 1315 reinterpret_cast<glGetGraphicsResetStatusARBProc>( |
| 1316 GetGLProcAddress("glGetGraphicsResetStatus")); |
| 1317 } |
| 1318 |
| 1319 fn.glGetProgramBinaryFn = 0; |
| 1320 debug_fn.glGetProgramBinaryFn = 0; |
| 1321 if (ext.b_GL_OES_get_program_binary) { |
| 1322 fn.glGetProgramBinaryFn = reinterpret_cast<glGetProgramBinaryProc>( |
| 1323 GetGLProcAddress("glGetProgramBinaryOES")); |
| 1324 } |
| 1325 if (!fn.glGetProgramBinaryFn) { |
| 1326 fn.glGetProgramBinaryFn = reinterpret_cast<glGetProgramBinaryProc>( |
| 1327 GetGLProcAddress("glGetProgramBinary")); |
| 1328 } |
| 1329 |
| 1330 fn.glGetQueryivARBFn = 0; |
| 1331 debug_fn.glGetQueryivARBFn = 0; |
| 1332 if (ext.b_GL_ARB_occlusion_query) { |
| 1333 fn.glGetQueryivARBFn = reinterpret_cast<glGetQueryivARBProc>( |
| 1334 GetGLProcAddress("glGetQueryivARB")); |
| 1335 } |
| 1336 if (!fn.glGetQueryivARBFn) { |
| 1337 fn.glGetQueryivARBFn = reinterpret_cast<glGetQueryivARBProc>( |
| 1338 GetGLProcAddress("glGetQueryivEXT")); |
| 1339 } |
| 1340 |
| 1341 fn.glGetQueryObjectivARBFn = 0; |
| 1342 debug_fn.glGetQueryObjectivARBFn = 0; |
| 1343 if (ext.b_GL_ARB_occlusion_query) { |
| 1344 fn.glGetQueryObjectivARBFn = reinterpret_cast<glGetQueryObjectivARBProc>( |
| 1345 GetGLProcAddress("glGetQueryObjectivARB")); |
| 1346 } |
| 1347 if (!fn.glGetQueryObjectivARBFn) { |
| 1348 fn.glGetQueryObjectivARBFn = reinterpret_cast<glGetQueryObjectivARBProc>( |
| 1349 GetGLProcAddress("glGetQueryObjectivEXT")); |
| 1350 } |
| 1351 |
| 1352 fn.glGetQueryObjectui64vFn = 0; |
| 1353 debug_fn.glGetQueryObjectui64vFn = 0; |
| 1354 if (ext.b_GL_ARB_timer_query) { |
| 1355 fn.glGetQueryObjectui64vFn = reinterpret_cast<glGetQueryObjectui64vProc>( |
| 1356 GetGLProcAddress("glGetQueryObjectui64v")); |
| 1357 } |
| 1358 if (!fn.glGetQueryObjectui64vFn) { |
| 1359 fn.glGetQueryObjectui64vFn = reinterpret_cast<glGetQueryObjectui64vProc>( |
| 1360 GetGLProcAddress("glGetQueryObjectui64vEXT")); |
| 1361 } |
| 1362 |
| 1363 fn.glGetQueryObjectuivARBFn = 0; |
| 1364 debug_fn.glGetQueryObjectuivARBFn = 0; |
| 1365 if (ext.b_GL_ARB_occlusion_query) { |
| 1366 fn.glGetQueryObjectuivARBFn = reinterpret_cast<glGetQueryObjectuivARBProc>( |
| 1367 GetGLProcAddress("glGetQueryObjectuivARB")); |
| 1368 } |
| 1369 if (!fn.glGetQueryObjectuivARBFn) { |
| 1370 fn.glGetQueryObjectuivARBFn = reinterpret_cast<glGetQueryObjectuivARBProc>( |
| 1371 GetGLProcAddress("glGetQueryObjectuivEXT")); |
| 1372 } |
| 1373 |
| 1374 fn.glGetRenderbufferParameterivEXTFn = 0; |
| 1375 debug_fn.glGetRenderbufferParameterivEXTFn = 0; |
| 1376 if (ext.b_GL_EXT_framebuffer_object) { |
| 1377 fn.glGetRenderbufferParameterivEXTFn = |
| 1378 reinterpret_cast<glGetRenderbufferParameterivEXTProc>( |
| 1379 GetGLProcAddress("glGetRenderbufferParameterivEXT")); |
| 1380 } |
| 1381 if (!fn.glGetRenderbufferParameterivEXTFn) { |
| 1382 fn.glGetRenderbufferParameterivEXTFn = |
| 1383 reinterpret_cast<glGetRenderbufferParameterivEXTProc>( |
| 1384 GetGLProcAddress("glGetRenderbufferParameteriv")); |
| 1385 } |
| 1386 |
| 1387 fn.glIsFramebufferEXTFn = 0; |
| 1388 debug_fn.glIsFramebufferEXTFn = 0; |
| 1389 if (ext.b_GL_EXT_framebuffer_object) { |
| 1390 fn.glIsFramebufferEXTFn = reinterpret_cast<glIsFramebufferEXTProc>( |
| 1391 GetGLProcAddress("glIsFramebufferEXT")); |
| 1392 } |
| 1393 if (!fn.glIsFramebufferEXTFn) { |
| 1394 fn.glIsFramebufferEXTFn = reinterpret_cast<glIsFramebufferEXTProc>( |
| 1395 GetGLProcAddress("glIsFramebuffer")); |
| 1396 } |
| 1397 |
| 1398 fn.glIsQueryARBFn = 0; |
| 1399 debug_fn.glIsQueryARBFn = 0; |
| 1400 if (ext.b_GL_ARB_occlusion_query) { |
| 1401 fn.glIsQueryARBFn = |
| 1402 reinterpret_cast<glIsQueryARBProc>(GetGLProcAddress("glIsQueryARB")); |
| 1403 } |
| 1404 if (!fn.glIsQueryARBFn) { |
| 1405 fn.glIsQueryARBFn = |
| 1406 reinterpret_cast<glIsQueryARBProc>(GetGLProcAddress("glIsQueryEXT")); |
| 1407 } |
| 1408 |
| 1409 fn.glIsRenderbufferEXTFn = 0; |
| 1410 debug_fn.glIsRenderbufferEXTFn = 0; |
| 1411 if (ext.b_GL_EXT_framebuffer_object) { |
| 1412 fn.glIsRenderbufferEXTFn = reinterpret_cast<glIsRenderbufferEXTProc>( |
| 1413 GetGLProcAddress("glIsRenderbufferEXT")); |
| 1414 } |
| 1415 if (!fn.glIsRenderbufferEXTFn) { |
| 1416 fn.glIsRenderbufferEXTFn = reinterpret_cast<glIsRenderbufferEXTProc>( |
| 1417 GetGLProcAddress("glIsRenderbuffer")); |
| 1418 } |
| 1419 |
| 1420 fn.glIsVertexArrayOESFn = 0; |
| 1421 debug_fn.glIsVertexArrayOESFn = 0; |
| 1422 if ((ver->is_gl3 || ver->is_gl4 || ver->is_es3) || |
| 1423 ext.b_GL_ARB_vertex_array_object) { |
| 1424 fn.glIsVertexArrayOESFn = reinterpret_cast<glIsVertexArrayOESProc>( |
| 1425 GetGLProcAddress("glIsVertexArray")); |
| 1426 } |
| 1427 if (!fn.glIsVertexArrayOESFn && (ext.b_GL_OES_vertex_array_object)) { |
| 1428 fn.glIsVertexArrayOESFn = reinterpret_cast<glIsVertexArrayOESProc>( |
| 1429 GetGLProcAddress("glIsVertexArrayOES")); |
| 1430 } |
| 1431 if (!fn.glIsVertexArrayOESFn) { |
| 1432 fn.glIsVertexArrayOESFn = reinterpret_cast<glIsVertexArrayOESProc>( |
| 1433 GetGLProcAddress("glIsVertexArrayAPPLE")); |
| 1434 } |
| 1435 |
| 1436 fn.glMapBufferFn = 0; |
| 1437 debug_fn.glMapBufferFn = 0; |
| 1438 if (ext.b_GL_OES_mapbuffer) { |
| 1439 fn.glMapBufferFn = |
| 1440 reinterpret_cast<glMapBufferProc>(GetGLProcAddress("glMapBufferOES")); |
| 1441 } |
| 1442 if (!fn.glMapBufferFn) { |
| 1443 fn.glMapBufferFn = |
| 1444 reinterpret_cast<glMapBufferProc>(GetGLProcAddress("glMapBuffer")); |
| 1445 } |
| 1446 |
| 1447 fn.glMapBufferRangeFn = 0; |
| 1448 debug_fn.glMapBufferRangeFn = 0; |
| 1449 if ((ver->is_gl3 || ver->is_gl4 || ver->is_es3) || |
| 1450 ext.b_GL_ARB_map_buffer_range) { |
| 1451 fn.glMapBufferRangeFn = reinterpret_cast<glMapBufferRangeProc>( |
| 1452 GetGLProcAddress("glMapBufferRange")); |
| 1453 } |
| 1454 if (!fn.glMapBufferRangeFn) { |
| 1455 fn.glMapBufferRangeFn = reinterpret_cast<glMapBufferRangeProc>( |
| 1456 GetGLProcAddress("glMapBufferRangeEXT")); |
| 1457 } |
| 1458 |
| 1459 fn.glProgramBinaryFn = 0; |
| 1460 debug_fn.glProgramBinaryFn = 0; |
| 1461 if (ext.b_GL_OES_get_program_binary) { |
| 1462 fn.glProgramBinaryFn = reinterpret_cast<glProgramBinaryProc>( |
| 1463 GetGLProcAddress("glProgramBinaryOES")); |
| 1464 } |
| 1465 if (!fn.glProgramBinaryFn) { |
| 1466 fn.glProgramBinaryFn = reinterpret_cast<glProgramBinaryProc>( |
| 1467 GetGLProcAddress("glProgramBinary")); |
| 1468 } |
| 1469 |
| 1470 fn.glQueryCounterFn = 0; |
| 1471 debug_fn.glQueryCounterFn = 0; |
| 1472 if (ext.b_GL_ARB_timer_query) { |
| 1473 fn.glQueryCounterFn = reinterpret_cast<glQueryCounterProc>( |
| 1474 GetGLProcAddress("glQueryCounter")); |
| 1475 } |
| 1476 if (!fn.glQueryCounterFn) { |
| 1477 fn.glQueryCounterFn = reinterpret_cast<glQueryCounterProc>( |
| 1478 GetGLProcAddress("glQueryCounterEXT")); |
| 1479 } |
| 1480 |
| 1481 fn.glRenderbufferStorageEXTFn = 0; |
| 1482 debug_fn.glRenderbufferStorageEXTFn = 0; |
| 1483 if (ext.b_GL_EXT_framebuffer_object) { |
| 1484 fn.glRenderbufferStorageEXTFn = |
| 1485 reinterpret_cast<glRenderbufferStorageEXTProc>( |
| 1486 GetGLProcAddress("glRenderbufferStorageEXT")); |
| 1487 } |
| 1488 if (!fn.glRenderbufferStorageEXTFn) { |
| 1489 fn.glRenderbufferStorageEXTFn = |
| 1490 reinterpret_cast<glRenderbufferStorageEXTProc>( |
| 1491 GetGLProcAddress("glRenderbufferStorage")); |
| 1492 } |
| 1493 |
| 1494 fn.glRenderbufferStorageMultisampleANGLEFn = 0; |
| 1495 debug_fn.glRenderbufferStorageMultisampleANGLEFn = 0; |
| 1496 if (ext.b_GL_ANGLE_framebuffer_multisample) { |
| 1497 fn.glRenderbufferStorageMultisampleANGLEFn = |
| 1498 reinterpret_cast<glRenderbufferStorageMultisampleANGLEProc>( |
| 1499 GetGLProcAddress("glRenderbufferStorageMultisampleANGLE")); |
| 1500 } |
| 1501 if (!fn.glRenderbufferStorageMultisampleANGLEFn) { |
| 1502 fn.glRenderbufferStorageMultisampleANGLEFn = |
| 1503 reinterpret_cast<glRenderbufferStorageMultisampleANGLEProc>( |
| 1504 GetGLProcAddress("glRenderbufferStorageMultisample")); |
| 1505 } |
| 1506 |
| 1507 fn.glRenderbufferStorageMultisampleEXTFn = 0; |
| 1508 debug_fn.glRenderbufferStorageMultisampleEXTFn = 0; |
| 1509 if ((ext.b_GL_EXT_framebuffer_multisample || |
| 1510 ext.b_GL_EXT_multisampled_render_to_texture)) { |
| 1511 fn.glRenderbufferStorageMultisampleEXTFn = |
| 1512 reinterpret_cast<glRenderbufferStorageMultisampleEXTProc>( |
| 1513 GetGLProcAddress("glRenderbufferStorageMultisampleEXT")); |
| 1514 } |
| 1515 if (!fn.glRenderbufferStorageMultisampleEXTFn) { |
| 1516 fn.glRenderbufferStorageMultisampleEXTFn = |
| 1517 reinterpret_cast<glRenderbufferStorageMultisampleEXTProc>( |
| 1518 GetGLProcAddress("glRenderbufferStorageMultisample")); |
| 1519 } |
| 1520 |
| 1521 fn.glTexStorage2DEXTFn = 0; |
| 1522 debug_fn.glTexStorage2DEXTFn = 0; |
| 1523 if (ver->is_es3 || ext.b_GL_ARB_texture_storage) { |
| 1524 fn.glTexStorage2DEXTFn = reinterpret_cast<glTexStorage2DEXTProc>( |
| 1525 GetGLProcAddress("glTexStorage2D")); |
| 1526 } |
| 1527 if (!fn.glTexStorage2DEXTFn) { |
| 1528 fn.glTexStorage2DEXTFn = reinterpret_cast<glTexStorage2DEXTProc>( |
| 1529 GetGLProcAddress("glTexStorage2DEXT")); |
| 1530 } |
| 1531 |
| 1532 fn.glUnmapBufferFn = 0; |
| 1533 debug_fn.glUnmapBufferFn = 0; |
| 1534 if (ext.b_GL_OES_mapbuffer) { |
| 1535 fn.glUnmapBufferFn = reinterpret_cast<glUnmapBufferProc>( |
| 1536 GetGLProcAddress("glUnmapBufferOES")); |
| 1537 } |
| 1538 if (!fn.glUnmapBufferFn) { |
| 1539 fn.glUnmapBufferFn = |
| 1540 reinterpret_cast<glUnmapBufferProc>(GetGLProcAddress("glUnmapBuffer")); |
| 1541 } |
| 1542 |
| 1543 fn.glVertexAttribDivisorANGLEFn = 0; |
| 1544 debug_fn.glVertexAttribDivisorANGLEFn = 0; |
| 1545 if (ext.b_GL_ARB_instanced_arrays) { |
| 1546 fn.glVertexAttribDivisorANGLEFn = |
| 1547 reinterpret_cast<glVertexAttribDivisorANGLEProc>( |
| 1548 GetGLProcAddress("glVertexAttribDivisorARB")); |
| 1549 } |
| 1550 if (!fn.glVertexAttribDivisorANGLEFn && (ext.b_GL_ANGLE_instanced_arrays)) { |
| 1551 fn.glVertexAttribDivisorANGLEFn = |
| 1552 reinterpret_cast<glVertexAttribDivisorANGLEProc>( |
| 1553 GetGLProcAddress("glVertexAttribDivisorANGLE")); |
| 1554 } |
| 1555 if (!fn.glVertexAttribDivisorANGLEFn) { |
| 1556 fn.glVertexAttribDivisorANGLEFn = |
| 1557 reinterpret_cast<glVertexAttribDivisorANGLEProc>( |
| 1558 GetGLProcAddress("glVertexAttribDivisor")); |
| 1559 } |
| 1560 |
| 1561 if (g_debugBindingsInitialized) |
| 1562 InitializeDebugBindings(); |
| 1563 } |
| 1564 |
| 1565 extern "C" { |
| 1566 |
| 1567 static void GL_BINDING_CALL Debug_glActiveTexture(GLenum texture) { |
| 1568 GL_SERVICE_LOG("glActiveTexture" |
| 1569 << "(" << GLEnums::GetStringEnum(texture) << ")"); |
| 1570 g_driver_gl.debug_fn.glActiveTextureFn(texture); |
| 1571 } |
| 1572 |
| 1573 static void GL_BINDING_CALL |
| 1574 Debug_glAttachShader(GLuint program, GLuint shader) { |
| 1575 GL_SERVICE_LOG("glAttachShader" |
| 1576 << "(" << program << ", " << shader << ")"); |
| 1577 g_driver_gl.debug_fn.glAttachShaderFn(program, shader); |
| 1578 } |
| 1579 |
| 1580 static void GL_BINDING_CALL Debug_glBeginQuery(GLenum target, GLuint id) { |
| 1581 GL_SERVICE_LOG("glBeginQuery" |
| 1582 << "(" << GLEnums::GetStringEnum(target) << ", " << id << ")"); |
| 1583 g_driver_gl.debug_fn.glBeginQueryFn(target, id); |
| 1584 } |
| 1585 |
| 1586 static void GL_BINDING_CALL Debug_glBeginQueryARB(GLenum target, GLuint id) { |
| 1587 GL_SERVICE_LOG("glBeginQueryARB" |
| 1588 << "(" << GLEnums::GetStringEnum(target) << ", " << id << ")"); |
| 1589 g_driver_gl.debug_fn.glBeginQueryARBFn(target, id); |
| 1590 } |
| 1591 |
| 1592 static void GL_BINDING_CALL |
| 1593 Debug_glBeginTransformFeedback(GLenum primitiveMode) { |
| 1594 GL_SERVICE_LOG("glBeginTransformFeedback" |
| 1595 << "(" << GLEnums::GetStringEnum(primitiveMode) << ")"); |
| 1596 g_driver_gl.debug_fn.glBeginTransformFeedbackFn(primitiveMode); |
| 1597 } |
| 1598 |
| 1599 static void GL_BINDING_CALL |
| 1600 Debug_glBindAttribLocation(GLuint program, GLuint index, const char* name) { |
| 1601 GL_SERVICE_LOG("glBindAttribLocation" |
| 1602 << "(" << program << ", " << index << ", " << name << ")"); |
| 1603 g_driver_gl.debug_fn.glBindAttribLocationFn(program, index, name); |
| 1604 } |
| 1605 |
| 1606 static void GL_BINDING_CALL Debug_glBindBuffer(GLenum target, GLuint buffer) { |
| 1607 GL_SERVICE_LOG("glBindBuffer" |
| 1608 << "(" << GLEnums::GetStringEnum(target) << ", " << buffer |
| 1609 << ")"); |
| 1610 g_driver_gl.debug_fn.glBindBufferFn(target, buffer); |
| 1611 } |
| 1612 |
| 1613 static void GL_BINDING_CALL |
| 1614 Debug_glBindBufferBase(GLenum target, GLuint index, GLuint buffer) { |
| 1615 GL_SERVICE_LOG("glBindBufferBase" |
| 1616 << "(" << GLEnums::GetStringEnum(target) << ", " << index |
| 1617 << ", " << buffer << ")"); |
| 1618 g_driver_gl.debug_fn.glBindBufferBaseFn(target, index, buffer); |
| 1619 } |
| 1620 |
| 1621 static void GL_BINDING_CALL Debug_glBindBufferRange(GLenum target, |
| 1622 GLuint index, |
| 1623 GLuint buffer, |
| 1624 GLintptr offset, |
| 1625 GLsizeiptr size) { |
| 1626 GL_SERVICE_LOG("glBindBufferRange" |
| 1627 << "(" << GLEnums::GetStringEnum(target) << ", " << index |
| 1628 << ", " << buffer << ", " << offset << ", " << size << ")"); |
| 1629 g_driver_gl.debug_fn.glBindBufferRangeFn(target, index, buffer, offset, size); |
| 1630 } |
| 1631 |
| 1632 static void GL_BINDING_CALL Debug_glBindFragDataLocation(GLuint program, |
| 1633 GLuint colorNumber, |
| 1634 const char* name) { |
| 1635 GL_SERVICE_LOG("glBindFragDataLocation" |
| 1636 << "(" << program << ", " << colorNumber << ", " << name |
| 1637 << ")"); |
| 1638 g_driver_gl.debug_fn.glBindFragDataLocationFn(program, colorNumber, name); |
| 1639 } |
| 1640 |
| 1641 static void GL_BINDING_CALL |
| 1642 Debug_glBindFragDataLocationIndexed(GLuint program, |
| 1643 GLuint colorNumber, |
| 1644 GLuint index, |
| 1645 const char* name) { |
| 1646 GL_SERVICE_LOG("glBindFragDataLocationIndexed" |
| 1647 << "(" << program << ", " << colorNumber << ", " << index |
| 1648 << ", " << name << ")"); |
| 1649 g_driver_gl.debug_fn.glBindFragDataLocationIndexedFn(program, colorNumber, |
| 1650 index, name); |
| 1651 } |
| 1652 |
| 1653 static void GL_BINDING_CALL |
| 1654 Debug_glBindFramebufferEXT(GLenum target, GLuint framebuffer) { |
| 1655 GL_SERVICE_LOG("glBindFramebufferEXT" |
| 1656 << "(" << GLEnums::GetStringEnum(target) << ", " << framebuffer |
| 1657 << ")"); |
| 1658 g_driver_gl.debug_fn.glBindFramebufferEXTFn(target, framebuffer); |
| 1659 } |
| 1660 |
| 1661 static void GL_BINDING_CALL |
| 1662 Debug_glBindRenderbufferEXT(GLenum target, GLuint renderbuffer) { |
| 1663 GL_SERVICE_LOG("glBindRenderbufferEXT" |
| 1664 << "(" << GLEnums::GetStringEnum(target) << ", " |
| 1665 << renderbuffer << ")"); |
| 1666 g_driver_gl.debug_fn.glBindRenderbufferEXTFn(target, renderbuffer); |
| 1667 } |
| 1668 |
| 1669 static void GL_BINDING_CALL Debug_glBindSampler(GLuint unit, GLuint sampler) { |
| 1670 GL_SERVICE_LOG("glBindSampler" |
| 1671 << "(" << unit << ", " << sampler << ")"); |
| 1672 g_driver_gl.debug_fn.glBindSamplerFn(unit, sampler); |
| 1673 } |
| 1674 |
| 1675 static void GL_BINDING_CALL Debug_glBindTexture(GLenum target, GLuint texture) { |
| 1676 GL_SERVICE_LOG("glBindTexture" |
| 1677 << "(" << GLEnums::GetStringEnum(target) << ", " << texture |
| 1678 << ")"); |
| 1679 g_driver_gl.debug_fn.glBindTextureFn(target, texture); |
| 1680 } |
| 1681 |
| 1682 static void GL_BINDING_CALL |
| 1683 Debug_glBindTransformFeedback(GLenum target, GLuint id) { |
| 1684 GL_SERVICE_LOG("glBindTransformFeedback" |
| 1685 << "(" << GLEnums::GetStringEnum(target) << ", " << id << ")"); |
| 1686 g_driver_gl.debug_fn.glBindTransformFeedbackFn(target, id); |
| 1687 } |
| 1688 |
| 1689 static void GL_BINDING_CALL Debug_glBindVertexArrayOES(GLuint array) { |
| 1690 GL_SERVICE_LOG("glBindVertexArrayOES" |
| 1691 << "(" << array << ")"); |
| 1692 g_driver_gl.debug_fn.glBindVertexArrayOESFn(array); |
| 1693 } |
| 1694 |
| 1695 static void GL_BINDING_CALL Debug_glBlendBarrierKHR(void) { |
| 1696 GL_SERVICE_LOG("glBlendBarrierKHR" |
| 1697 << "(" |
| 1698 << ")"); |
| 1699 g_driver_gl.debug_fn.glBlendBarrierKHRFn(); |
| 1700 } |
| 1701 |
| 1702 static void GL_BINDING_CALL Debug_glBlendColor(GLclampf red, |
| 1703 GLclampf green, |
| 1704 GLclampf blue, |
| 1705 GLclampf alpha) { |
| 1706 GL_SERVICE_LOG("glBlendColor" |
| 1707 << "(" << red << ", " << green << ", " << blue << ", " << alpha |
| 1708 << ")"); |
| 1709 g_driver_gl.debug_fn.glBlendColorFn(red, green, blue, alpha); |
| 1710 } |
| 1711 |
| 1712 static void GL_BINDING_CALL Debug_glBlendEquation(GLenum mode) { |
| 1713 GL_SERVICE_LOG("glBlendEquation" |
| 1714 << "(" << GLEnums::GetStringEnum(mode) << ")"); |
| 1715 g_driver_gl.debug_fn.glBlendEquationFn(mode); |
| 1716 } |
| 1717 |
| 1718 static void GL_BINDING_CALL |
| 1719 Debug_glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) { |
| 1720 GL_SERVICE_LOG("glBlendEquationSeparate" |
| 1721 << "(" << GLEnums::GetStringEnum(modeRGB) << ", " |
| 1722 << GLEnums::GetStringEnum(modeAlpha) << ")"); |
| 1723 g_driver_gl.debug_fn.glBlendEquationSeparateFn(modeRGB, modeAlpha); |
| 1724 } |
| 1725 |
| 1726 static void GL_BINDING_CALL Debug_glBlendFunc(GLenum sfactor, GLenum dfactor) { |
| 1727 GL_SERVICE_LOG("glBlendFunc" |
| 1728 << "(" << GLEnums::GetStringEnum(sfactor) << ", " |
| 1729 << GLEnums::GetStringEnum(dfactor) << ")"); |
| 1730 g_driver_gl.debug_fn.glBlendFuncFn(sfactor, dfactor); |
| 1731 } |
| 1732 |
| 1733 static void GL_BINDING_CALL Debug_glBlendFuncSeparate(GLenum srcRGB, |
| 1734 GLenum dstRGB, |
| 1735 GLenum srcAlpha, |
| 1736 GLenum dstAlpha) { |
| 1737 GL_SERVICE_LOG("glBlendFuncSeparate" |
| 1738 << "(" << GLEnums::GetStringEnum(srcRGB) << ", " |
| 1739 << GLEnums::GetStringEnum(dstRGB) << ", " |
| 1740 << GLEnums::GetStringEnum(srcAlpha) << ", " |
| 1741 << GLEnums::GetStringEnum(dstAlpha) << ")"); |
| 1742 g_driver_gl.debug_fn.glBlendFuncSeparateFn(srcRGB, dstRGB, srcAlpha, |
| 1743 dstAlpha); |
| 1744 } |
| 1745 |
| 1746 static void GL_BINDING_CALL Debug_glBlitFramebuffer(GLint srcX0, |
| 1747 GLint srcY0, |
| 1748 GLint srcX1, |
| 1749 GLint srcY1, |
| 1750 GLint dstX0, |
| 1751 GLint dstY0, |
| 1752 GLint dstX1, |
| 1753 GLint dstY1, |
| 1754 GLbitfield mask, |
| 1755 GLenum filter) { |
| 1756 GL_SERVICE_LOG("glBlitFramebuffer" |
| 1757 << "(" << srcX0 << ", " << srcY0 << ", " << srcX1 << ", " |
| 1758 << srcY1 << ", " << dstX0 << ", " << dstY0 << ", " << dstX1 |
| 1759 << ", " << dstY1 << ", " << mask << ", " |
| 1760 << GLEnums::GetStringEnum(filter) << ")"); |
| 1761 g_driver_gl.debug_fn.glBlitFramebufferFn(srcX0, srcY0, srcX1, srcY1, dstX0, |
| 1762 dstY0, dstX1, dstY1, mask, filter); |
| 1763 } |
| 1764 |
| 1765 static void GL_BINDING_CALL Debug_glBlitFramebufferANGLE(GLint srcX0, |
| 1766 GLint srcY0, |
| 1767 GLint srcX1, |
| 1768 GLint srcY1, |
| 1769 GLint dstX0, |
| 1770 GLint dstY0, |
| 1771 GLint dstX1, |
| 1772 GLint dstY1, |
| 1773 GLbitfield mask, |
| 1774 GLenum filter) { |
| 1775 GL_SERVICE_LOG("glBlitFramebufferANGLE" |
| 1776 << "(" << srcX0 << ", " << srcY0 << ", " << srcX1 << ", " |
| 1777 << srcY1 << ", " << dstX0 << ", " << dstY0 << ", " << dstX1 |
| 1778 << ", " << dstY1 << ", " << mask << ", " |
| 1779 << GLEnums::GetStringEnum(filter) << ")"); |
| 1780 g_driver_gl.debug_fn.glBlitFramebufferANGLEFn( |
| 1781 srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); |
| 1782 } |
| 1783 |
| 1784 static void GL_BINDING_CALL Debug_glBlitFramebufferEXT(GLint srcX0, |
| 1785 GLint srcY0, |
| 1786 GLint srcX1, |
| 1787 GLint srcY1, |
| 1788 GLint dstX0, |
| 1789 GLint dstY0, |
| 1790 GLint dstX1, |
| 1791 GLint dstY1, |
| 1792 GLbitfield mask, |
| 1793 GLenum filter) { |
| 1794 GL_SERVICE_LOG("glBlitFramebufferEXT" |
| 1795 << "(" << srcX0 << ", " << srcY0 << ", " << srcX1 << ", " |
| 1796 << srcY1 << ", " << dstX0 << ", " << dstY0 << ", " << dstX1 |
| 1797 << ", " << dstY1 << ", " << mask << ", " |
| 1798 << GLEnums::GetStringEnum(filter) << ")"); |
| 1799 g_driver_gl.debug_fn.glBlitFramebufferEXTFn( |
| 1800 srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); |
| 1801 } |
| 1802 |
| 1803 static void GL_BINDING_CALL Debug_glBufferData(GLenum target, |
| 1804 GLsizeiptr size, |
| 1805 const void* data, |
| 1806 GLenum usage) { |
| 1807 GL_SERVICE_LOG("glBufferData" |
| 1808 << "(" << GLEnums::GetStringEnum(target) << ", " << size |
| 1809 << ", " << static_cast<const void*>(data) << ", " |
| 1810 << GLEnums::GetStringEnum(usage) << ")"); |
| 1811 g_driver_gl.debug_fn.glBufferDataFn(target, size, data, usage); |
| 1812 } |
| 1813 |
| 1814 static void GL_BINDING_CALL Debug_glBufferSubData(GLenum target, |
| 1815 GLintptr offset, |
| 1816 GLsizeiptr size, |
| 1817 const void* data) { |
| 1818 GL_SERVICE_LOG("glBufferSubData" |
| 1819 << "(" << GLEnums::GetStringEnum(target) << ", " << offset |
| 1820 << ", " << size << ", " << static_cast<const void*>(data) |
| 1821 << ")"); |
| 1822 g_driver_gl.debug_fn.glBufferSubDataFn(target, offset, size, data); |
| 1823 } |
| 1824 |
| 1825 static GLenum GL_BINDING_CALL Debug_glCheckFramebufferStatusEXT(GLenum target) { |
| 1826 GL_SERVICE_LOG("glCheckFramebufferStatusEXT" |
| 1827 << "(" << GLEnums::GetStringEnum(target) << ")"); |
| 1828 GLenum result = g_driver_gl.debug_fn.glCheckFramebufferStatusEXTFn(target); |
| 1829 |
| 1830 GL_SERVICE_LOG("GL_RESULT: " << GLEnums::GetStringEnum(result)); |
| 1831 |
| 1832 return result; |
| 1833 } |
| 1834 |
| 1835 static void GL_BINDING_CALL Debug_glClear(GLbitfield mask) { |
| 1836 GL_SERVICE_LOG("glClear" |
| 1837 << "(" << mask << ")"); |
| 1838 g_driver_gl.debug_fn.glClearFn(mask); |
| 1839 } |
| 1840 |
| 1841 static void GL_BINDING_CALL Debug_glClearBufferfi(GLenum buffer, |
| 1842 GLint drawbuffer, |
| 1843 const GLfloat depth, |
| 1844 GLint stencil) { |
| 1845 GL_SERVICE_LOG("glClearBufferfi" |
| 1846 << "(" << GLEnums::GetStringEnum(buffer) << ", " << drawbuffer |
| 1847 << ", " << depth << ", " << stencil << ")"); |
| 1848 g_driver_gl.debug_fn.glClearBufferfiFn(buffer, drawbuffer, depth, stencil); |
| 1849 } |
| 1850 |
| 1851 static void GL_BINDING_CALL |
| 1852 Debug_glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value) { |
| 1853 GL_SERVICE_LOG("glClearBufferfv" |
| 1854 << "(" << GLEnums::GetStringEnum(buffer) << ", " << drawbuffer |
| 1855 << ", " << static_cast<const void*>(value) << ")"); |
| 1856 g_driver_gl.debug_fn.glClearBufferfvFn(buffer, drawbuffer, value); |
| 1857 } |
| 1858 |
| 1859 static void GL_BINDING_CALL |
| 1860 Debug_glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value) { |
| 1861 GL_SERVICE_LOG("glClearBufferiv" |
| 1862 << "(" << GLEnums::GetStringEnum(buffer) << ", " << drawbuffer |
| 1863 << ", " << static_cast<const void*>(value) << ")"); |
| 1864 g_driver_gl.debug_fn.glClearBufferivFn(buffer, drawbuffer, value); |
| 1865 } |
| 1866 |
| 1867 static void GL_BINDING_CALL |
| 1868 Debug_glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value) { |
| 1869 GL_SERVICE_LOG("glClearBufferuiv" |
| 1870 << "(" << GLEnums::GetStringEnum(buffer) << ", " << drawbuffer |
| 1871 << ", " << static_cast<const void*>(value) << ")"); |
| 1872 g_driver_gl.debug_fn.glClearBufferuivFn(buffer, drawbuffer, value); |
| 1873 } |
| 1874 |
| 1875 static void GL_BINDING_CALL Debug_glClearColor(GLclampf red, |
| 1876 GLclampf green, |
| 1877 GLclampf blue, |
| 1878 GLclampf alpha) { |
| 1879 GL_SERVICE_LOG("glClearColor" |
| 1880 << "(" << red << ", " << green << ", " << blue << ", " << alpha |
| 1881 << ")"); |
| 1882 g_driver_gl.debug_fn.glClearColorFn(red, green, blue, alpha); |
| 1883 } |
| 1884 |
| 1885 static void GL_BINDING_CALL Debug_glClearDepth(GLclampd depth) { |
| 1886 GL_SERVICE_LOG("glClearDepth" |
| 1887 << "(" << depth << ")"); |
| 1888 g_driver_gl.debug_fn.glClearDepthFn(depth); |
| 1889 } |
| 1890 |
| 1891 static void GL_BINDING_CALL Debug_glClearDepthf(GLclampf depth) { |
| 1892 GL_SERVICE_LOG("glClearDepthf" |
| 1893 << "(" << depth << ")"); |
| 1894 g_driver_gl.debug_fn.glClearDepthfFn(depth); |
| 1895 } |
| 1896 |
| 1897 static void GL_BINDING_CALL Debug_glClearStencil(GLint s) { |
| 1898 GL_SERVICE_LOG("glClearStencil" |
| 1899 << "(" << s << ")"); |
| 1900 g_driver_gl.debug_fn.glClearStencilFn(s); |
| 1901 } |
| 1902 |
| 1903 static GLenum GL_BINDING_CALL |
| 1904 Debug_glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) { |
| 1905 GL_SERVICE_LOG("glClientWaitSync" |
| 1906 << "(" << sync << ", " << flags << ", " << timeout << ")"); |
| 1907 GLenum result = g_driver_gl.debug_fn.glClientWaitSyncFn(sync, flags, timeout); |
| 1908 GL_SERVICE_LOG("GL_RESULT: " << result); |
| 1909 return result; |
| 1910 } |
| 1911 |
| 1912 static void GL_BINDING_CALL Debug_glColorMask(GLboolean red, |
| 1913 GLboolean green, |
| 1914 GLboolean blue, |
| 1915 GLboolean alpha) { |
| 1916 GL_SERVICE_LOG("glColorMask" |
| 1917 << "(" << GLEnums::GetStringBool(red) << ", " |
| 1918 << GLEnums::GetStringBool(green) << ", " |
| 1919 << GLEnums::GetStringBool(blue) << ", " |
| 1920 << GLEnums::GetStringBool(alpha) << ")"); |
| 1921 g_driver_gl.debug_fn.glColorMaskFn(red, green, blue, alpha); |
| 1922 } |
| 1923 |
| 1924 static void GL_BINDING_CALL Debug_glCompileShader(GLuint shader) { |
| 1925 GL_SERVICE_LOG("glCompileShader" |
| 1926 << "(" << shader << ")"); |
| 1927 g_driver_gl.debug_fn.glCompileShaderFn(shader); |
| 1928 } |
| 1929 |
| 1930 static void GL_BINDING_CALL Debug_glCompressedTexImage2D(GLenum target, |
| 1931 GLint level, |
| 1932 GLenum internalformat, |
| 1933 GLsizei width, |
| 1934 GLsizei height, |
| 1935 GLint border, |
| 1936 GLsizei imageSize, |
| 1937 const void* data) { |
| 1938 GL_SERVICE_LOG("glCompressedTexImage2D" |
| 1939 << "(" << GLEnums::GetStringEnum(target) << ", " << level |
| 1940 << ", " << GLEnums::GetStringEnum(internalformat) << ", " |
| 1941 << width << ", " << height << ", " << border << ", " |
| 1942 << imageSize << ", " << static_cast<const void*>(data) << ")"); |
| 1943 g_driver_gl.debug_fn.glCompressedTexImage2DFn( |
| 1944 target, level, internalformat, width, height, border, imageSize, data); |
| 1945 } |
| 1946 |
| 1947 static void GL_BINDING_CALL Debug_glCompressedTexImage3D(GLenum target, |
| 1948 GLint level, |
| 1949 GLenum internalformat, |
| 1950 GLsizei width, |
| 1951 GLsizei height, |
| 1952 GLsizei depth, |
| 1953 GLint border, |
| 1954 GLsizei imageSize, |
| 1955 const void* data) { |
| 1956 GL_SERVICE_LOG("glCompressedTexImage3D" |
| 1957 << "(" << GLEnums::GetStringEnum(target) << ", " << level |
| 1958 << ", " << GLEnums::GetStringEnum(internalformat) << ", " |
| 1959 << width << ", " << height << ", " << depth << ", " << border |
| 1960 << ", " << imageSize << ", " << static_cast<const void*>(data) |
| 1961 << ")"); |
| 1962 g_driver_gl.debug_fn.glCompressedTexImage3DFn(target, level, internalformat, |
| 1963 width, height, depth, border, |
| 1964 imageSize, data); |
| 1965 } |
| 1966 |
| 1967 static void GL_BINDING_CALL Debug_glCompressedTexSubImage2D(GLenum target, |
| 1968 GLint level, |
| 1969 GLint xoffset, |
| 1970 GLint yoffset, |
| 1971 GLsizei width, |
| 1972 GLsizei height, |
| 1973 GLenum format, |
| 1974 GLsizei imageSize, |
| 1975 const void* data) { |
| 1976 GL_SERVICE_LOG("glCompressedTexSubImage2D" |
| 1977 << "(" << GLEnums::GetStringEnum(target) << ", " << level |
| 1978 << ", " << xoffset << ", " << yoffset << ", " << width << ", " |
| 1979 << height << ", " << GLEnums::GetStringEnum(format) << ", " |
| 1980 << imageSize << ", " << static_cast<const void*>(data) << ")"); |
| 1981 g_driver_gl.debug_fn.glCompressedTexSubImage2DFn( |
| 1982 target, level, xoffset, yoffset, width, height, format, imageSize, data); |
| 1983 } |
| 1984 |
| 1985 static void GL_BINDING_CALL Debug_glCopyBufferSubData(GLenum readTarget, |
| 1986 GLenum writeTarget, |
| 1987 GLintptr readOffset, |
| 1988 GLintptr writeOffset, |
| 1989 GLsizeiptr size) { |
| 1990 GL_SERVICE_LOG("glCopyBufferSubData" |
| 1991 << "(" << GLEnums::GetStringEnum(readTarget) << ", " |
| 1992 << GLEnums::GetStringEnum(writeTarget) << ", " << readOffset |
| 1993 << ", " << writeOffset << ", " << size << ")"); |
| 1994 g_driver_gl.debug_fn.glCopyBufferSubDataFn(readTarget, writeTarget, |
| 1995 readOffset, writeOffset, size); |
| 1996 } |
| 1997 |
| 1998 static void GL_BINDING_CALL Debug_glCopyTexImage2D(GLenum target, |
| 1999 GLint level, |
| 2000 GLenum internalformat, |
| 2001 GLint x, |
| 2002 GLint y, |
| 2003 GLsizei width, |
| 2004 GLsizei height, |
| 2005 GLint border) { |
| 2006 GL_SERVICE_LOG("glCopyTexImage2D" |
| 2007 << "(" << GLEnums::GetStringEnum(target) << ", " << level |
| 2008 << ", " << GLEnums::GetStringEnum(internalformat) << ", " << x |
| 2009 << ", " << y << ", " << width << ", " << height << ", " |
| 2010 << border << ")"); |
| 2011 g_driver_gl.debug_fn.glCopyTexImage2DFn(target, level, internalformat, x, y, |
| 2012 width, height, border); |
| 2013 } |
| 2014 |
| 2015 static void GL_BINDING_CALL Debug_glCopyTexSubImage2D(GLenum target, |
| 2016 GLint level, |
| 2017 GLint xoffset, |
| 2018 GLint yoffset, |
| 2019 GLint x, |
| 2020 GLint y, |
| 2021 GLsizei width, |
| 2022 GLsizei height) { |
| 2023 GL_SERVICE_LOG("glCopyTexSubImage2D" |
| 2024 << "(" << GLEnums::GetStringEnum(target) << ", " << level |
| 2025 << ", " << xoffset << ", " << yoffset << ", " << x << ", " << y |
| 2026 << ", " << width << ", " << height << ")"); |
| 2027 g_driver_gl.debug_fn.glCopyTexSubImage2DFn(target, level, xoffset, yoffset, x, |
| 2028 y, width, height); |
| 2029 } |
| 2030 |
| 2031 static void GL_BINDING_CALL Debug_glCopyTexSubImage3D(GLenum target, |
| 2032 GLint level, |
| 2033 GLint xoffset, |
| 2034 GLint yoffset, |
| 2035 GLint zoffset, |
| 2036 GLint x, |
| 2037 GLint y, |
| 2038 GLsizei width, |
| 2039 GLsizei height) { |
| 2040 GL_SERVICE_LOG("glCopyTexSubImage3D" |
| 2041 << "(" << GLEnums::GetStringEnum(target) << ", " << level |
| 2042 << ", " << xoffset << ", " << yoffset << ", " << zoffset |
| 2043 << ", " << x << ", " << y << ", " << width << ", " << height |
| 2044 << ")"); |
| 2045 g_driver_gl.debug_fn.glCopyTexSubImage3DFn(target, level, xoffset, yoffset, |
| 2046 zoffset, x, y, width, height); |
| 2047 } |
| 2048 |
| 2049 static GLuint GL_BINDING_CALL Debug_glCreateProgram(void) { |
| 2050 GL_SERVICE_LOG("glCreateProgram" |
| 2051 << "(" |
| 2052 << ")"); |
| 2053 GLuint result = g_driver_gl.debug_fn.glCreateProgramFn(); |
| 2054 GL_SERVICE_LOG("GL_RESULT: " << result); |
| 2055 return result; |
| 2056 } |
| 2057 |
| 2058 static GLuint GL_BINDING_CALL Debug_glCreateShader(GLenum type) { |
| 2059 GL_SERVICE_LOG("glCreateShader" |
| 2060 << "(" << GLEnums::GetStringEnum(type) << ")"); |
| 2061 GLuint result = g_driver_gl.debug_fn.glCreateShaderFn(type); |
| 2062 GL_SERVICE_LOG("GL_RESULT: " << result); |
| 2063 return result; |
| 2064 } |
| 2065 |
| 2066 static void GL_BINDING_CALL Debug_glCullFace(GLenum mode) { |
| 2067 GL_SERVICE_LOG("glCullFace" |
| 2068 << "(" << GLEnums::GetStringEnum(mode) << ")"); |
| 2069 g_driver_gl.debug_fn.glCullFaceFn(mode); |
| 2070 } |
| 2071 |
| 2072 static void GL_BINDING_CALL |
| 2073 Debug_glDeleteBuffersARB(GLsizei n, const GLuint* buffers) { |
| 2074 GL_SERVICE_LOG("glDeleteBuffersARB" |
| 2075 << "(" << n << ", " << static_cast<const void*>(buffers) |
| 2076 << ")"); |
| 2077 g_driver_gl.debug_fn.glDeleteBuffersARBFn(n, buffers); |
| 2078 } |
| 2079 |
| 2080 static void GL_BINDING_CALL |
| 2081 Debug_glDeleteFencesAPPLE(GLsizei n, const GLuint* fences) { |
| 2082 GL_SERVICE_LOG("glDeleteFencesAPPLE" |
| 2083 << "(" << n << ", " << static_cast<const void*>(fences) |
| 2084 << ")"); |
| 2085 g_driver_gl.debug_fn.glDeleteFencesAPPLEFn(n, fences); |
| 2086 } |
| 2087 |
| 2088 static void GL_BINDING_CALL |
| 2089 Debug_glDeleteFencesNV(GLsizei n, const GLuint* fences) { |
| 2090 GL_SERVICE_LOG("glDeleteFencesNV" |
| 2091 << "(" << n << ", " << static_cast<const void*>(fences) |
| 2092 << ")"); |
| 2093 g_driver_gl.debug_fn.glDeleteFencesNVFn(n, fences); |
| 2094 } |
| 2095 |
| 2096 static void GL_BINDING_CALL |
| 2097 Debug_glDeleteFramebuffersEXT(GLsizei n, const GLuint* framebuffers) { |
| 2098 GL_SERVICE_LOG("glDeleteFramebuffersEXT" |
| 2099 << "(" << n << ", " << static_cast<const void*>(framebuffers) |
| 2100 << ")"); |
| 2101 g_driver_gl.debug_fn.glDeleteFramebuffersEXTFn(n, framebuffers); |
| 2102 } |
| 2103 |
| 2104 static void GL_BINDING_CALL Debug_glDeleteProgram(GLuint program) { |
| 2105 GL_SERVICE_LOG("glDeleteProgram" |
| 2106 << "(" << program << ")"); |
| 2107 g_driver_gl.debug_fn.glDeleteProgramFn(program); |
| 2108 } |
| 2109 |
| 2110 static void GL_BINDING_CALL |
| 2111 Debug_glDeleteQueries(GLsizei n, const GLuint* ids) { |
| 2112 GL_SERVICE_LOG("glDeleteQueries" |
| 2113 << "(" << n << ", " << static_cast<const void*>(ids) << ")"); |
| 2114 g_driver_gl.debug_fn.glDeleteQueriesFn(n, ids); |
| 2115 } |
| 2116 |
| 2117 static void GL_BINDING_CALL |
| 2118 Debug_glDeleteQueriesARB(GLsizei n, const GLuint* ids) { |
| 2119 GL_SERVICE_LOG("glDeleteQueriesARB" |
| 2120 << "(" << n << ", " << static_cast<const void*>(ids) << ")"); |
| 2121 g_driver_gl.debug_fn.glDeleteQueriesARBFn(n, ids); |
| 2122 } |
| 2123 |
| 2124 static void GL_BINDING_CALL |
| 2125 Debug_glDeleteRenderbuffersEXT(GLsizei n, const GLuint* renderbuffers) { |
| 2126 GL_SERVICE_LOG("glDeleteRenderbuffersEXT" |
| 2127 << "(" << n << ", " << static_cast<const void*>(renderbuffers) |
| 2128 << ")"); |
| 2129 g_driver_gl.debug_fn.glDeleteRenderbuffersEXTFn(n, renderbuffers); |
| 2130 } |
| 2131 |
| 2132 static void GL_BINDING_CALL |
| 2133 Debug_glDeleteSamplers(GLsizei n, const GLuint* samplers) { |
| 2134 GL_SERVICE_LOG("glDeleteSamplers" |
| 2135 << "(" << n << ", " << static_cast<const void*>(samplers) |
| 2136 << ")"); |
| 2137 g_driver_gl.debug_fn.glDeleteSamplersFn(n, samplers); |
| 2138 } |
| 2139 |
| 2140 static void GL_BINDING_CALL Debug_glDeleteShader(GLuint shader) { |
| 2141 GL_SERVICE_LOG("glDeleteShader" |
| 2142 << "(" << shader << ")"); |
| 2143 g_driver_gl.debug_fn.glDeleteShaderFn(shader); |
| 2144 } |
| 2145 |
| 2146 static void GL_BINDING_CALL Debug_glDeleteSync(GLsync sync) { |
| 2147 GL_SERVICE_LOG("glDeleteSync" |
| 2148 << "(" << sync << ")"); |
| 2149 g_driver_gl.debug_fn.glDeleteSyncFn(sync); |
| 2150 } |
| 2151 |
| 2152 static void GL_BINDING_CALL |
| 2153 Debug_glDeleteTextures(GLsizei n, const GLuint* textures) { |
| 2154 GL_SERVICE_LOG("glDeleteTextures" |
| 2155 << "(" << n << ", " << static_cast<const void*>(textures) |
| 2156 << ")"); |
| 2157 g_driver_gl.debug_fn.glDeleteTexturesFn(n, textures); |
| 2158 } |
| 2159 |
| 2160 static void GL_BINDING_CALL |
| 2161 Debug_glDeleteTransformFeedbacks(GLsizei n, const GLuint* ids) { |
| 2162 GL_SERVICE_LOG("glDeleteTransformFeedbacks" |
| 2163 << "(" << n << ", " << static_cast<const void*>(ids) << ")"); |
| 2164 g_driver_gl.debug_fn.glDeleteTransformFeedbacksFn(n, ids); |
| 2165 } |
| 2166 |
| 2167 static void GL_BINDING_CALL |
| 2168 Debug_glDeleteVertexArraysOES(GLsizei n, const GLuint* arrays) { |
| 2169 GL_SERVICE_LOG("glDeleteVertexArraysOES" |
| 2170 << "(" << n << ", " << static_cast<const void*>(arrays) |
| 2171 << ")"); |
| 2172 g_driver_gl.debug_fn.glDeleteVertexArraysOESFn(n, arrays); |
| 2173 } |
| 2174 |
| 2175 static void GL_BINDING_CALL Debug_glDepthFunc(GLenum func) { |
| 2176 GL_SERVICE_LOG("glDepthFunc" |
| 2177 << "(" << GLEnums::GetStringEnum(func) << ")"); |
| 2178 g_driver_gl.debug_fn.glDepthFuncFn(func); |
| 2179 } |
| 2180 |
| 2181 static void GL_BINDING_CALL Debug_glDepthMask(GLboolean flag) { |
| 2182 GL_SERVICE_LOG("glDepthMask" |
| 2183 << "(" << GLEnums::GetStringBool(flag) << ")"); |
| 2184 g_driver_gl.debug_fn.glDepthMaskFn(flag); |
| 2185 } |
| 2186 |
| 2187 static void GL_BINDING_CALL Debug_glDepthRange(GLclampd zNear, GLclampd zFar) { |
| 2188 GL_SERVICE_LOG("glDepthRange" |
| 2189 << "(" << zNear << ", " << zFar << ")"); |
| 2190 g_driver_gl.debug_fn.glDepthRangeFn(zNear, zFar); |
| 2191 } |
| 2192 |
| 2193 static void GL_BINDING_CALL Debug_glDepthRangef(GLclampf zNear, GLclampf zFar) { |
| 2194 GL_SERVICE_LOG("glDepthRangef" |
| 2195 << "(" << zNear << ", " << zFar << ")"); |
| 2196 g_driver_gl.debug_fn.glDepthRangefFn(zNear, zFar); |
| 2197 } |
| 2198 |
| 2199 static void GL_BINDING_CALL |
| 2200 Debug_glDetachShader(GLuint program, GLuint shader) { |
| 2201 GL_SERVICE_LOG("glDetachShader" |
| 2202 << "(" << program << ", " << shader << ")"); |
| 2203 g_driver_gl.debug_fn.glDetachShaderFn(program, shader); |
| 2204 } |
| 2205 |
| 2206 static void GL_BINDING_CALL Debug_glDisable(GLenum cap) { |
| 2207 GL_SERVICE_LOG("glDisable" |
| 2208 << "(" << GLEnums::GetStringEnum(cap) << ")"); |
| 2209 g_driver_gl.debug_fn.glDisableFn(cap); |
| 2210 } |
| 2211 |
| 2212 static void GL_BINDING_CALL Debug_glDisableVertexAttribArray(GLuint index) { |
| 2213 GL_SERVICE_LOG("glDisableVertexAttribArray" |
| 2214 << "(" << index << ")"); |
| 2215 g_driver_gl.debug_fn.glDisableVertexAttribArrayFn(index); |
| 2216 } |
| 2217 |
| 2218 static void GL_BINDING_CALL |
| 2219 Debug_glDiscardFramebufferEXT(GLenum target, |
| 2220 GLsizei numAttachments, |
| 2221 const GLenum* attachments) { |
| 2222 GL_SERVICE_LOG("glDiscardFramebufferEXT" |
| 2223 << "(" << GLEnums::GetStringEnum(target) << ", " |
| 2224 << numAttachments << ", " |
| 2225 << static_cast<const void*>(attachments) << ")"); |
| 2226 g_driver_gl.debug_fn.glDiscardFramebufferEXTFn(target, numAttachments, |
| 2227 attachments); |
| 2228 } |
| 2229 |
| 2230 static void GL_BINDING_CALL |
| 2231 Debug_glDrawArrays(GLenum mode, GLint first, GLsizei count) { |
| 2232 GL_SERVICE_LOG("glDrawArrays" |
| 2233 << "(" << GLEnums::GetStringEnum(mode) << ", " << first << ", " |
| 2234 << count << ")"); |
| 2235 g_driver_gl.debug_fn.glDrawArraysFn(mode, first, count); |
| 2236 } |
| 2237 |
| 2238 static void GL_BINDING_CALL |
| 2239 Debug_glDrawArraysInstancedANGLE(GLenum mode, |
| 2240 GLint first, |
| 2241 GLsizei count, |
| 2242 GLsizei primcount) { |
| 2243 GL_SERVICE_LOG("glDrawArraysInstancedANGLE" |
| 2244 << "(" << GLEnums::GetStringEnum(mode) << ", " << first << ", " |
| 2245 << count << ", " << primcount << ")"); |
| 2246 g_driver_gl.debug_fn.glDrawArraysInstancedANGLEFn(mode, first, count, |
| 2247 primcount); |
| 2248 } |
| 2249 |
| 2250 static void GL_BINDING_CALL Debug_glDrawBuffer(GLenum mode) { |
| 2251 GL_SERVICE_LOG("glDrawBuffer" |
| 2252 << "(" << GLEnums::GetStringEnum(mode) << ")"); |
| 2253 g_driver_gl.debug_fn.glDrawBufferFn(mode); |
| 2254 } |
| 2255 |
| 2256 static void GL_BINDING_CALL |
| 2257 Debug_glDrawBuffersARB(GLsizei n, const GLenum* bufs) { |
| 2258 GL_SERVICE_LOG("glDrawBuffersARB" |
| 2259 << "(" << n << ", " << static_cast<const void*>(bufs) << ")"); |
| 2260 g_driver_gl.debug_fn.glDrawBuffersARBFn(n, bufs); |
| 2261 } |
| 2262 |
| 2263 static void GL_BINDING_CALL Debug_glDrawElements(GLenum mode, |
| 2264 GLsizei count, |
| 2265 GLenum type, |
| 2266 const void* indices) { |
| 2267 GL_SERVICE_LOG("glDrawElements" |
| 2268 << "(" << GLEnums::GetStringEnum(mode) << ", " << count << ", " |
| 2269 << GLEnums::GetStringEnum(type) << ", " |
| 2270 << static_cast<const void*>(indices) << ")"); |
| 2271 g_driver_gl.debug_fn.glDrawElementsFn(mode, count, type, indices); |
| 2272 } |
| 2273 |
| 2274 static void GL_BINDING_CALL |
| 2275 Debug_glDrawElementsInstancedANGLE(GLenum mode, |
| 2276 GLsizei count, |
| 2277 GLenum type, |
| 2278 const void* indices, |
| 2279 GLsizei primcount) { |
| 2280 GL_SERVICE_LOG("glDrawElementsInstancedANGLE" |
| 2281 << "(" << GLEnums::GetStringEnum(mode) << ", " << count << ", " |
| 2282 << GLEnums::GetStringEnum(type) << ", " |
| 2283 << static_cast<const void*>(indices) << ", " << primcount |
| 2284 << ")"); |
| 2285 g_driver_gl.debug_fn.glDrawElementsInstancedANGLEFn(mode, count, type, |
| 2286 indices, primcount); |
| 2287 } |
| 2288 |
| 2289 static void GL_BINDING_CALL Debug_glDrawRangeElements(GLenum mode, |
| 2290 GLuint start, |
| 2291 GLuint end, |
| 2292 GLsizei count, |
| 2293 GLenum type, |
| 2294 const void* indices) { |
| 2295 GL_SERVICE_LOG("glDrawRangeElements" |
| 2296 << "(" << GLEnums::GetStringEnum(mode) << ", " << start << ", " |
| 2297 << end << ", " << count << ", " << GLEnums::GetStringEnum(type) |
| 2298 << ", " << static_cast<const void*>(indices) << ")"); |
| 2299 g_driver_gl.debug_fn.glDrawRangeElementsFn(mode, start, end, count, type, |
| 2300 indices); |
| 2301 } |
| 2302 |
| 2303 static void GL_BINDING_CALL |
| 2304 Debug_glEGLImageTargetRenderbufferStorageOES(GLenum target, |
| 2305 GLeglImageOES image) { |
| 2306 GL_SERVICE_LOG("glEGLImageTargetRenderbufferStorageOES" |
| 2307 << "(" << GLEnums::GetStringEnum(target) << ", " << image |
| 2308 << ")"); |
| 2309 g_driver_gl.debug_fn.glEGLImageTargetRenderbufferStorageOESFn(target, image); |
| 2310 } |
| 2311 |
| 2312 static void GL_BINDING_CALL |
| 2313 Debug_glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image) { |
| 2314 GL_SERVICE_LOG("glEGLImageTargetTexture2DOES" |
| 2315 << "(" << GLEnums::GetStringEnum(target) << ", " << image |
| 2316 << ")"); |
| 2317 g_driver_gl.debug_fn.glEGLImageTargetTexture2DOESFn(target, image); |
| 2318 } |
| 2319 |
| 2320 static void GL_BINDING_CALL Debug_glEnable(GLenum cap) { |
| 2321 GL_SERVICE_LOG("glEnable" |
| 2322 << "(" << GLEnums::GetStringEnum(cap) << ")"); |
| 2323 g_driver_gl.debug_fn.glEnableFn(cap); |
| 2324 } |
| 2325 |
| 2326 static void GL_BINDING_CALL Debug_glEnableVertexAttribArray(GLuint index) { |
| 2327 GL_SERVICE_LOG("glEnableVertexAttribArray" |
| 2328 << "(" << index << ")"); |
| 2329 g_driver_gl.debug_fn.glEnableVertexAttribArrayFn(index); |
| 2330 } |
| 2331 |
| 2332 static void GL_BINDING_CALL Debug_glEndQuery(GLenum target) { |
| 2333 GL_SERVICE_LOG("glEndQuery" |
| 2334 << "(" << GLEnums::GetStringEnum(target) << ")"); |
| 2335 g_driver_gl.debug_fn.glEndQueryFn(target); |
| 2336 } |
| 2337 |
| 2338 static void GL_BINDING_CALL Debug_glEndQueryARB(GLenum target) { |
| 2339 GL_SERVICE_LOG("glEndQueryARB" |
| 2340 << "(" << GLEnums::GetStringEnum(target) << ")"); |
| 2341 g_driver_gl.debug_fn.glEndQueryARBFn(target); |
| 2342 } |
| 2343 |
| 2344 static void GL_BINDING_CALL Debug_glEndTransformFeedback(void) { |
| 2345 GL_SERVICE_LOG("glEndTransformFeedback" |
| 2346 << "(" |
| 2347 << ")"); |
| 2348 g_driver_gl.debug_fn.glEndTransformFeedbackFn(); |
| 2349 } |
| 2350 |
| 2351 static GLsync GL_BINDING_CALL |
| 2352 Debug_glFenceSync(GLenum condition, GLbitfield flags) { |
| 2353 GL_SERVICE_LOG("glFenceSync" |
| 2354 << "(" << GLEnums::GetStringEnum(condition) << ", " << flags |
| 2355 << ")"); |
| 2356 GLsync result = g_driver_gl.debug_fn.glFenceSyncFn(condition, flags); |
| 2357 GL_SERVICE_LOG("GL_RESULT: " << result); |
| 2358 return result; |
| 2359 } |
| 2360 |
| 2361 static void GL_BINDING_CALL Debug_glFinish(void) { |
| 2362 GL_SERVICE_LOG("glFinish" |
| 2363 << "(" |
| 2364 << ")"); |
| 2365 g_driver_gl.debug_fn.glFinishFn(); |
| 2366 } |
| 2367 |
| 2368 static void GL_BINDING_CALL Debug_glFinishFenceAPPLE(GLuint fence) { |
| 2369 GL_SERVICE_LOG("glFinishFenceAPPLE" |
| 2370 << "(" << fence << ")"); |
| 2371 g_driver_gl.debug_fn.glFinishFenceAPPLEFn(fence); |
| 2372 } |
| 2373 |
| 2374 static void GL_BINDING_CALL Debug_glFinishFenceNV(GLuint fence) { |
| 2375 GL_SERVICE_LOG("glFinishFenceNV" |
| 2376 << "(" << fence << ")"); |
| 2377 g_driver_gl.debug_fn.glFinishFenceNVFn(fence); |
| 2378 } |
| 2379 |
| 2380 static void GL_BINDING_CALL Debug_glFlush(void) { |
| 2381 GL_SERVICE_LOG("glFlush" |
| 2382 << "(" |
| 2383 << ")"); |
| 2384 g_driver_gl.debug_fn.glFlushFn(); |
| 2385 } |
| 2386 |
| 2387 static void GL_BINDING_CALL Debug_glFlushMappedBufferRange(GLenum target, |
| 2388 GLintptr offset, |
| 2389 GLsizeiptr length) { |
| 2390 GL_SERVICE_LOG("glFlushMappedBufferRange" |
| 2391 << "(" << GLEnums::GetStringEnum(target) << ", " << offset |
| 2392 << ", " << length << ")"); |
| 2393 g_driver_gl.debug_fn.glFlushMappedBufferRangeFn(target, offset, length); |
| 2394 } |
| 2395 |
| 2396 static void GL_BINDING_CALL |
| 2397 Debug_glFramebufferRenderbufferEXT(GLenum target, |
| 2398 GLenum attachment, |
| 2399 GLenum renderbuffertarget, |
| 2400 GLuint renderbuffer) { |
| 2401 GL_SERVICE_LOG("glFramebufferRenderbufferEXT" |
| 2402 << "(" << GLEnums::GetStringEnum(target) << ", " |
| 2403 << GLEnums::GetStringEnum(attachment) << ", " |
| 2404 << GLEnums::GetStringEnum(renderbuffertarget) << ", " |
| 2405 << renderbuffer << ")"); |
| 2406 g_driver_gl.debug_fn.glFramebufferRenderbufferEXTFn( |
| 2407 target, attachment, renderbuffertarget, renderbuffer); |
| 2408 } |
| 2409 |
| 2410 static void GL_BINDING_CALL Debug_glFramebufferTexture2DEXT(GLenum target, |
| 2411 GLenum attachment, |
| 2412 GLenum textarget, |
| 2413 GLuint texture, |
| 2414 GLint level) { |
| 2415 GL_SERVICE_LOG("glFramebufferTexture2DEXT" |
| 2416 << "(" << GLEnums::GetStringEnum(target) << ", " |
| 2417 << GLEnums::GetStringEnum(attachment) << ", " |
| 2418 << GLEnums::GetStringEnum(textarget) << ", " << texture << ", " |
| 2419 << level << ")"); |
| 2420 g_driver_gl.debug_fn.glFramebufferTexture2DEXTFn(target, attachment, |
| 2421 textarget, texture, level); |
| 2422 } |
| 2423 |
| 2424 static void GL_BINDING_CALL |
| 2425 Debug_glFramebufferTexture2DMultisampleEXT(GLenum target, |
| 2426 GLenum attachment, |
| 2427 GLenum textarget, |
| 2428 GLuint texture, |
| 2429 GLint level, |
| 2430 GLsizei samples) { |
| 2431 GL_SERVICE_LOG("glFramebufferTexture2DMultisampleEXT" |
| 2432 << "(" << GLEnums::GetStringEnum(target) << ", " |
| 2433 << GLEnums::GetStringEnum(attachment) << ", " |
| 2434 << GLEnums::GetStringEnum(textarget) << ", " << texture << ", " |
| 2435 << level << ", " << samples << ")"); |
| 2436 g_driver_gl.debug_fn.glFramebufferTexture2DMultisampleEXTFn( |
| 2437 target, attachment, textarget, texture, level, samples); |
| 2438 } |
| 2439 |
| 2440 static void GL_BINDING_CALL |
| 2441 Debug_glFramebufferTexture2DMultisampleIMG(GLenum target, |
| 2442 GLenum attachment, |
| 2443 GLenum textarget, |
| 2444 GLuint texture, |
| 2445 GLint level, |
| 2446 GLsizei samples) { |
| 2447 GL_SERVICE_LOG("glFramebufferTexture2DMultisampleIMG" |
| 2448 << "(" << GLEnums::GetStringEnum(target) << ", " |
| 2449 << GLEnums::GetStringEnum(attachment) << ", " |
| 2450 << GLEnums::GetStringEnum(textarget) << ", " << texture << ", " |
| 2451 << level << ", " << samples << ")"); |
| 2452 g_driver_gl.debug_fn.glFramebufferTexture2DMultisampleIMGFn( |
| 2453 target, attachment, textarget, texture, level, samples); |
| 2454 } |
| 2455 |
| 2456 static void GL_BINDING_CALL Debug_glFramebufferTextureLayer(GLenum target, |
| 2457 GLenum attachment, |
| 2458 GLuint texture, |
| 2459 GLint level, |
| 2460 GLint layer) { |
| 2461 GL_SERVICE_LOG("glFramebufferTextureLayer" |
| 2462 << "(" << GLEnums::GetStringEnum(target) << ", " |
| 2463 << GLEnums::GetStringEnum(attachment) << ", " << texture |
| 2464 << ", " << level << ", " << layer << ")"); |
| 2465 g_driver_gl.debug_fn.glFramebufferTextureLayerFn(target, attachment, texture, |
| 2466 level, layer); |
| 2467 } |
| 2468 |
| 2469 static void GL_BINDING_CALL Debug_glFrontFace(GLenum mode) { |
| 2470 GL_SERVICE_LOG("glFrontFace" |
| 2471 << "(" << GLEnums::GetStringEnum(mode) << ")"); |
| 2472 g_driver_gl.debug_fn.glFrontFaceFn(mode); |
| 2473 } |
| 2474 |
| 2475 static void GL_BINDING_CALL Debug_glGenBuffersARB(GLsizei n, GLuint* buffers) { |
| 2476 GL_SERVICE_LOG("glGenBuffersARB" |
| 2477 << "(" << n << ", " << static_cast<const void*>(buffers) |
| 2478 << ")"); |
| 2479 g_driver_gl.debug_fn.glGenBuffersARBFn(n, buffers); |
| 2480 } |
| 2481 |
| 2482 static void GL_BINDING_CALL Debug_glGenerateMipmapEXT(GLenum target) { |
| 2483 GL_SERVICE_LOG("glGenerateMipmapEXT" |
| 2484 << "(" << GLEnums::GetStringEnum(target) << ")"); |
| 2485 g_driver_gl.debug_fn.glGenerateMipmapEXTFn(target); |
| 2486 } |
| 2487 |
| 2488 static void GL_BINDING_CALL Debug_glGenFencesAPPLE(GLsizei n, GLuint* fences) { |
| 2489 GL_SERVICE_LOG("glGenFencesAPPLE" |
| 2490 << "(" << n << ", " << static_cast<const void*>(fences) |
| 2491 << ")"); |
| 2492 g_driver_gl.debug_fn.glGenFencesAPPLEFn(n, fences); |
| 2493 } |
| 2494 |
| 2495 static void GL_BINDING_CALL Debug_glGenFencesNV(GLsizei n, GLuint* fences) { |
| 2496 GL_SERVICE_LOG("glGenFencesNV" |
| 2497 << "(" << n << ", " << static_cast<const void*>(fences) |
| 2498 << ")"); |
| 2499 g_driver_gl.debug_fn.glGenFencesNVFn(n, fences); |
| 2500 } |
| 2501 |
| 2502 static void GL_BINDING_CALL |
| 2503 Debug_glGenFramebuffersEXT(GLsizei n, GLuint* framebuffers) { |
| 2504 GL_SERVICE_LOG("glGenFramebuffersEXT" |
| 2505 << "(" << n << ", " << static_cast<const void*>(framebuffers) |
| 2506 << ")"); |
| 2507 g_driver_gl.debug_fn.glGenFramebuffersEXTFn(n, framebuffers); |
| 2508 } |
| 2509 |
| 2510 static void GL_BINDING_CALL Debug_glGenQueries(GLsizei n, GLuint* ids) { |
| 2511 GL_SERVICE_LOG("glGenQueries" |
| 2512 << "(" << n << ", " << static_cast<const void*>(ids) << ")"); |
| 2513 g_driver_gl.debug_fn.glGenQueriesFn(n, ids); |
| 2514 } |
| 2515 |
| 2516 static void GL_BINDING_CALL Debug_glGenQueriesARB(GLsizei n, GLuint* ids) { |
| 2517 GL_SERVICE_LOG("glGenQueriesARB" |
| 2518 << "(" << n << ", " << static_cast<const void*>(ids) << ")"); |
| 2519 g_driver_gl.debug_fn.glGenQueriesARBFn(n, ids); |
| 2520 } |
| 2521 |
| 2522 static void GL_BINDING_CALL |
| 2523 Debug_glGenRenderbuffersEXT(GLsizei n, GLuint* renderbuffers) { |
| 2524 GL_SERVICE_LOG("glGenRenderbuffersEXT" |
| 2525 << "(" << n << ", " << static_cast<const void*>(renderbuffers) |
| 2526 << ")"); |
| 2527 g_driver_gl.debug_fn.glGenRenderbuffersEXTFn(n, renderbuffers); |
| 2528 } |
| 2529 |
| 2530 static void GL_BINDING_CALL Debug_glGenSamplers(GLsizei n, GLuint* samplers) { |
| 2531 GL_SERVICE_LOG("glGenSamplers" |
| 2532 << "(" << n << ", " << static_cast<const void*>(samplers) |
| 2533 << ")"); |
| 2534 g_driver_gl.debug_fn.glGenSamplersFn(n, samplers); |
| 2535 } |
| 2536 |
| 2537 static void GL_BINDING_CALL Debug_glGenTextures(GLsizei n, GLuint* textures) { |
| 2538 GL_SERVICE_LOG("glGenTextures" |
| 2539 << "(" << n << ", " << static_cast<const void*>(textures) |
| 2540 << ")"); |
| 2541 g_driver_gl.debug_fn.glGenTexturesFn(n, textures); |
| 2542 } |
| 2543 |
| 2544 static void GL_BINDING_CALL |
| 2545 Debug_glGenTransformFeedbacks(GLsizei n, GLuint* ids) { |
| 2546 GL_SERVICE_LOG("glGenTransformFeedbacks" |
| 2547 << "(" << n << ", " << static_cast<const void*>(ids) << ")"); |
| 2548 g_driver_gl.debug_fn.glGenTransformFeedbacksFn(n, ids); |
| 2549 } |
| 2550 |
| 2551 static void GL_BINDING_CALL |
| 2552 Debug_glGenVertexArraysOES(GLsizei n, GLuint* arrays) { |
| 2553 GL_SERVICE_LOG("glGenVertexArraysOES" |
| 2554 << "(" << n << ", " << static_cast<const void*>(arrays) |
| 2555 << ")"); |
| 2556 g_driver_gl.debug_fn.glGenVertexArraysOESFn(n, arrays); |
| 2557 } |
| 2558 |
| 2559 static void GL_BINDING_CALL Debug_glGetActiveAttrib(GLuint program, |
| 2560 GLuint index, |
| 2561 GLsizei bufsize, |
| 2562 GLsizei* length, |
| 2563 GLint* size, |
| 2564 GLenum* type, |
| 2565 char* name) { |
| 2566 GL_SERVICE_LOG("glGetActiveAttrib" |
| 2567 << "(" << program << ", " << index << ", " << bufsize << ", " |
| 2568 << static_cast<const void*>(length) << ", " |
| 2569 << static_cast<const void*>(size) << ", " |
| 2570 << static_cast<const void*>(type) << ", " |
| 2571 << static_cast<const void*>(name) << ")"); |
| 2572 g_driver_gl.debug_fn.glGetActiveAttribFn(program, index, bufsize, length, |
| 2573 size, type, name); |
| 2574 } |
| 2575 |
| 2576 static void GL_BINDING_CALL Debug_glGetActiveUniform(GLuint program, |
| 2577 GLuint index, |
| 2578 GLsizei bufsize, |
| 2579 GLsizei* length, |
| 2580 GLint* size, |
| 2581 GLenum* type, |
| 2582 char* name) { |
| 2583 GL_SERVICE_LOG("glGetActiveUniform" |
| 2584 << "(" << program << ", " << index << ", " << bufsize << ", " |
| 2585 << static_cast<const void*>(length) << ", " |
| 2586 << static_cast<const void*>(size) << ", " |
| 2587 << static_cast<const void*>(type) << ", " |
| 2588 << static_cast<const void*>(name) << ")"); |
| 2589 g_driver_gl.debug_fn.glGetActiveUniformFn(program, index, bufsize, length, |
| 2590 size, type, name); |
| 2591 } |
| 2592 |
| 2593 static void GL_BINDING_CALL |
| 2594 Debug_glGetActiveUniformBlockiv(GLuint program, |
| 2595 GLuint uniformBlockIndex, |
| 2596 GLenum pname, |
| 2597 GLint* params) { |
| 2598 GL_SERVICE_LOG("glGetActiveUniformBlockiv" |
| 2599 << "(" << program << ", " << uniformBlockIndex << ", " |
| 2600 << GLEnums::GetStringEnum(pname) << ", " |
| 2601 << static_cast<const void*>(params) << ")"); |
| 2602 g_driver_gl.debug_fn.glGetActiveUniformBlockivFn(program, uniformBlockIndex, |
| 2603 pname, params); |
| 2604 } |
| 2605 |
| 2606 static void GL_BINDING_CALL |
| 2607 Debug_glGetActiveUniformBlockName(GLuint program, |
| 2608 GLuint uniformBlockIndex, |
| 2609 GLsizei bufSize, |
| 2610 GLsizei* length, |
| 2611 char* uniformBlockName) { |
| 2612 GL_SERVICE_LOG("glGetActiveUniformBlockName" |
| 2613 << "(" << program << ", " << uniformBlockIndex << ", " |
| 2614 << bufSize << ", " << static_cast<const void*>(length) << ", " |
| 2615 << static_cast<const void*>(uniformBlockName) << ")"); |
| 2616 g_driver_gl.debug_fn.glGetActiveUniformBlockNameFn( |
| 2617 program, uniformBlockIndex, bufSize, length, uniformBlockName); |
| 2618 } |
| 2619 |
| 2620 static void GL_BINDING_CALL |
| 2621 Debug_glGetActiveUniformsiv(GLuint program, |
| 2622 GLsizei uniformCount, |
| 2623 const GLuint* uniformIndices, |
| 2624 GLenum pname, |
| 2625 GLint* params) { |
| 2626 GL_SERVICE_LOG("glGetActiveUniformsiv" |
| 2627 << "(" << program << ", " << uniformCount << ", " |
| 2628 << static_cast<const void*>(uniformIndices) << ", " |
| 2629 << GLEnums::GetStringEnum(pname) << ", " |
| 2630 << static_cast<const void*>(params) << ")"); |
| 2631 g_driver_gl.debug_fn.glGetActiveUniformsivFn(program, uniformCount, |
| 2632 uniformIndices, pname, params); |
| 2633 } |
| 2634 |
| 2635 static void GL_BINDING_CALL Debug_glGetAttachedShaders(GLuint program, |
| 2636 GLsizei maxcount, |
| 2637 GLsizei* count, |
| 2638 GLuint* shaders) { |
| 2639 GL_SERVICE_LOG("glGetAttachedShaders" |
| 2640 << "(" << program << ", " << maxcount << ", " |
| 2641 << static_cast<const void*>(count) << ", " |
| 2642 << static_cast<const void*>(shaders) << ")"); |
| 2643 g_driver_gl.debug_fn.glGetAttachedShadersFn(program, maxcount, count, |
| 2644 shaders); |
| 2645 } |
| 2646 |
| 2647 static GLint GL_BINDING_CALL |
| 2648 Debug_glGetAttribLocation(GLuint program, const char* name) { |
| 2649 GL_SERVICE_LOG("glGetAttribLocation" |
| 2650 << "(" << program << ", " << name << ")"); |
| 2651 GLint result = g_driver_gl.debug_fn.glGetAttribLocationFn(program, name); |
| 2652 GL_SERVICE_LOG("GL_RESULT: " << result); |
| 2653 return result; |
| 2654 } |
| 2655 |
| 2656 static void GL_BINDING_CALL |
| 2657 Debug_glGetBooleanv(GLenum pname, GLboolean* params) { |
| 2658 GL_SERVICE_LOG("glGetBooleanv" |
| 2659 << "(" << GLEnums::GetStringEnum(pname) << ", " |
| 2660 << static_cast<const void*>(params) << ")"); |
| 2661 g_driver_gl.debug_fn.glGetBooleanvFn(pname, params); |
| 2662 } |
| 2663 |
| 2664 static void GL_BINDING_CALL |
| 2665 Debug_glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params) { |
| 2666 GL_SERVICE_LOG("glGetBufferParameteriv" |
| 2667 << "(" << GLEnums::GetStringEnum(target) << ", " |
| 2668 << GLEnums::GetStringEnum(pname) << ", " |
| 2669 << static_cast<const void*>(params) << ")"); |
| 2670 g_driver_gl.debug_fn.glGetBufferParameterivFn(target, pname, params); |
| 2671 } |
| 2672 |
| 2673 static GLenum GL_BINDING_CALL Debug_glGetError(void) { |
| 2674 GL_SERVICE_LOG("glGetError" |
| 2675 << "(" |
| 2676 << ")"); |
| 2677 GLenum result = g_driver_gl.debug_fn.glGetErrorFn(); |
| 2678 |
| 2679 GL_SERVICE_LOG("GL_RESULT: " << GLEnums::GetStringError(result)); |
| 2680 |
| 2681 return result; |
| 2682 } |
| 2683 |
| 2684 static void GL_BINDING_CALL |
| 2685 Debug_glGetFenceivNV(GLuint fence, GLenum pname, GLint* params) { |
| 2686 GL_SERVICE_LOG("glGetFenceivNV" |
| 2687 << "(" << fence << ", " << GLEnums::GetStringEnum(pname) |
| 2688 << ", " << static_cast<const void*>(params) << ")"); |
| 2689 g_driver_gl.debug_fn.glGetFenceivNVFn(fence, pname, params); |
| 2690 } |
| 2691 |
| 2692 static void GL_BINDING_CALL Debug_glGetFloatv(GLenum pname, GLfloat* params) { |
| 2693 GL_SERVICE_LOG("glGetFloatv" |
| 2694 << "(" << GLEnums::GetStringEnum(pname) << ", " |
| 2695 << static_cast<const void*>(params) << ")"); |
| 2696 g_driver_gl.debug_fn.glGetFloatvFn(pname, params); |
| 2697 } |
| 2698 |
| 2699 static GLint GL_BINDING_CALL |
| 2700 Debug_glGetFragDataLocation(GLuint program, const char* name) { |
| 2701 GL_SERVICE_LOG("glGetFragDataLocation" |
| 2702 << "(" << program << ", " << name << ")"); |
| 2703 GLint result = g_driver_gl.debug_fn.glGetFragDataLocationFn(program, name); |
| 2704 GL_SERVICE_LOG("GL_RESULT: " << result); |
| 2705 return result; |
| 2706 } |
| 2707 |
| 2708 static void GL_BINDING_CALL |
| 2709 Debug_glGetFramebufferAttachmentParameterivEXT(GLenum target, |
| 2710 GLenum attachment, |
| 2711 GLenum pname, |
| 2712 GLint* params) { |
| 2713 GL_SERVICE_LOG("glGetFramebufferAttachmentParameterivEXT" |
| 2714 << "(" << GLEnums::GetStringEnum(target) << ", " |
| 2715 << GLEnums::GetStringEnum(attachment) << ", " |
| 2716 << GLEnums::GetStringEnum(pname) << ", " |
| 2717 << static_cast<const void*>(params) << ")"); |
| 2718 g_driver_gl.debug_fn.glGetFramebufferAttachmentParameterivEXTFn( |
| 2719 target, attachment, pname, params); |
| 2720 } |
| 2721 |
| 2722 static GLenum GL_BINDING_CALL Debug_glGetGraphicsResetStatusARB(void) { |
| 2723 GL_SERVICE_LOG("glGetGraphicsResetStatusARB" |
| 2724 << "(" |
| 2725 << ")"); |
| 2726 GLenum result = g_driver_gl.debug_fn.glGetGraphicsResetStatusARBFn(); |
| 2727 GL_SERVICE_LOG("GL_RESULT: " << result); |
| 2728 return result; |
| 2729 } |
| 2730 |
| 2731 static void GL_BINDING_CALL |
| 2732 Debug_glGetInteger64i_v(GLenum target, GLuint index, GLint64* data) { |
| 2733 GL_SERVICE_LOG("glGetInteger64i_v" |
| 2734 << "(" << GLEnums::GetStringEnum(target) << ", " << index |
| 2735 << ", " << static_cast<const void*>(data) << ")"); |
| 2736 g_driver_gl.debug_fn.glGetInteger64i_vFn(target, index, data); |
| 2737 } |
| 2738 |
| 2739 static void GL_BINDING_CALL |
| 2740 Debug_glGetInteger64v(GLenum pname, GLint64* params) { |
| 2741 GL_SERVICE_LOG("glGetInteger64v" |
| 2742 << "(" << GLEnums::GetStringEnum(pname) << ", " |
| 2743 << static_cast<const void*>(params) << ")"); |
| 2744 g_driver_gl.debug_fn.glGetInteger64vFn(pname, params); |
| 2745 } |
| 2746 |
| 2747 static void GL_BINDING_CALL |
| 2748 Debug_glGetIntegeri_v(GLenum target, GLuint index, GLint* data) { |
| 2749 GL_SERVICE_LOG("glGetIntegeri_v" |
| 2750 << "(" << GLEnums::GetStringEnum(target) << ", " << index |
| 2751 << ", " << static_cast<const void*>(data) << ")"); |
| 2752 g_driver_gl.debug_fn.glGetIntegeri_vFn(target, index, data); |
| 2753 } |
| 2754 |
| 2755 static void GL_BINDING_CALL Debug_glGetIntegerv(GLenum pname, GLint* params) { |
| 2756 GL_SERVICE_LOG("glGetIntegerv" |
| 2757 << "(" << GLEnums::GetStringEnum(pname) << ", " |
| 2758 << static_cast<const void*>(params) << ")"); |
| 2759 g_driver_gl.debug_fn.glGetIntegervFn(pname, params); |
| 2760 } |
| 2761 |
| 2762 static void GL_BINDING_CALL Debug_glGetInternalformativ(GLenum target, |
| 2763 GLenum internalformat, |
| 2764 GLenum pname, |
| 2765 GLsizei bufSize, |
| 2766 GLint* params) { |
| 2767 GL_SERVICE_LOG("glGetInternalformativ" |
| 2768 << "(" << GLEnums::GetStringEnum(target) << ", " |
| 2769 << GLEnums::GetStringEnum(internalformat) << ", " |
| 2770 << GLEnums::GetStringEnum(pname) << ", " << bufSize << ", " |
| 2771 << static_cast<const void*>(params) << ")"); |
| 2772 g_driver_gl.debug_fn.glGetInternalformativFn(target, internalformat, pname, |
| 2773 bufSize, params); |
| 2774 } |
| 2775 |
| 2776 static void GL_BINDING_CALL Debug_glGetProgramBinary(GLuint program, |
| 2777 GLsizei bufSize, |
| 2778 GLsizei* length, |
| 2779 GLenum* binaryFormat, |
| 2780 GLvoid* binary) { |
| 2781 GL_SERVICE_LOG("glGetProgramBinary" |
| 2782 << "(" << program << ", " << bufSize << ", " |
| 2783 << static_cast<const void*>(length) << ", " |
| 2784 << static_cast<const void*>(binaryFormat) << ", " |
| 2785 << static_cast<const void*>(binary) << ")"); |
| 2786 g_driver_gl.debug_fn.glGetProgramBinaryFn(program, bufSize, length, |
| 2787 binaryFormat, binary); |
| 2788 } |
| 2789 |
| 2790 static void GL_BINDING_CALL Debug_glGetProgramInfoLog(GLuint program, |
| 2791 GLsizei bufsize, |
| 2792 GLsizei* length, |
| 2793 char* infolog) { |
| 2794 GL_SERVICE_LOG("glGetProgramInfoLog" |
| 2795 << "(" << program << ", " << bufsize << ", " |
| 2796 << static_cast<const void*>(length) << ", " |
| 2797 << static_cast<const void*>(infolog) << ")"); |
| 2798 g_driver_gl.debug_fn.glGetProgramInfoLogFn(program, bufsize, length, infolog); |
| 2799 } |
| 2800 |
| 2801 static void GL_BINDING_CALL |
| 2802 Debug_glGetProgramiv(GLuint program, GLenum pname, GLint* params) { |
| 2803 GL_SERVICE_LOG("glGetProgramiv" |
| 2804 << "(" << program << ", " << GLEnums::GetStringEnum(pname) |
| 2805 << ", " << static_cast<const void*>(params) << ")"); |
| 2806 g_driver_gl.debug_fn.glGetProgramivFn(program, pname, params); |
| 2807 } |
| 2808 |
| 2809 static void GL_BINDING_CALL |
| 2810 Debug_glGetQueryiv(GLenum target, GLenum pname, GLint* params) { |
| 2811 GL_SERVICE_LOG("glGetQueryiv" |
| 2812 << "(" << GLEnums::GetStringEnum(target) << ", " |
| 2813 << GLEnums::GetStringEnum(pname) << ", " |
| 2814 << static_cast<const void*>(params) << ")"); |
| 2815 g_driver_gl.debug_fn.glGetQueryivFn(target, pname, params); |
| 2816 } |
| 2817 |
| 2818 static void GL_BINDING_CALL |
| 2819 Debug_glGetQueryivARB(GLenum target, GLenum pname, GLint* params) { |
| 2820 GL_SERVICE_LOG("glGetQueryivARB" |
| 2821 << "(" << GLEnums::GetStringEnum(target) << ", " |
| 2822 << GLEnums::GetStringEnum(pname) << ", " |
| 2823 << static_cast<const void*>(params) << ")"); |
| 2824 g_driver_gl.debug_fn.glGetQueryivARBFn(target, pname, params); |
| 2825 } |
| 2826 |
| 2827 static void GL_BINDING_CALL |
| 2828 Debug_glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64* params) { |
| 2829 GL_SERVICE_LOG("glGetQueryObjecti64v" |
| 2830 << "(" << id << ", " << GLEnums::GetStringEnum(pname) << ", " |
| 2831 << static_cast<const void*>(params) << ")"); |
| 2832 g_driver_gl.debug_fn.glGetQueryObjecti64vFn(id, pname, params); |
| 2833 } |
| 2834 |
| 2835 static void GL_BINDING_CALL |
| 2836 Debug_glGetQueryObjectiv(GLuint id, GLenum pname, GLint* params) { |
| 2837 GL_SERVICE_LOG("glGetQueryObjectiv" |
| 2838 << "(" << id << ", " << GLEnums::GetStringEnum(pname) << ", " |
| 2839 << static_cast<const void*>(params) << ")"); |
| 2840 g_driver_gl.debug_fn.glGetQueryObjectivFn(id, pname, params); |
| 2841 } |
| 2842 |
| 2843 static void GL_BINDING_CALL |
| 2844 Debug_glGetQueryObjectivARB(GLuint id, GLenum pname, GLint* params) { |
| 2845 GL_SERVICE_LOG("glGetQueryObjectivARB" |
| 2846 << "(" << id << ", " << GLEnums::GetStringEnum(pname) << ", " |
| 2847 << static_cast<const void*>(params) << ")"); |
| 2848 g_driver_gl.debug_fn.glGetQueryObjectivARBFn(id, pname, params); |
| 2849 } |
| 2850 |
| 2851 static void GL_BINDING_CALL |
| 2852 Debug_glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64* params) { |
| 2853 GL_SERVICE_LOG("glGetQueryObjectui64v" |
| 2854 << "(" << id << ", " << GLEnums::GetStringEnum(pname) << ", " |
| 2855 << static_cast<const void*>(params) << ")"); |
| 2856 g_driver_gl.debug_fn.glGetQueryObjectui64vFn(id, pname, params); |
| 2857 } |
| 2858 |
| 2859 static void GL_BINDING_CALL |
| 2860 Debug_glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params) { |
| 2861 GL_SERVICE_LOG("glGetQueryObjectuiv" |
| 2862 << "(" << id << ", " << GLEnums::GetStringEnum(pname) << ", " |
| 2863 << static_cast<const void*>(params) << ")"); |
| 2864 g_driver_gl.debug_fn.glGetQueryObjectuivFn(id, pname, params); |
| 2865 } |
| 2866 |
| 2867 static void GL_BINDING_CALL |
| 2868 Debug_glGetQueryObjectuivARB(GLuint id, GLenum pname, GLuint* params) { |
| 2869 GL_SERVICE_LOG("glGetQueryObjectuivARB" |
| 2870 << "(" << id << ", " << GLEnums::GetStringEnum(pname) << ", " |
| 2871 << static_cast<const void*>(params) << ")"); |
| 2872 g_driver_gl.debug_fn.glGetQueryObjectuivARBFn(id, pname, params); |
| 2873 } |
| 2874 |
| 2875 static void GL_BINDING_CALL |
| 2876 Debug_glGetRenderbufferParameterivEXT(GLenum target, |
| 2877 GLenum pname, |
| 2878 GLint* params) { |
| 2879 GL_SERVICE_LOG("glGetRenderbufferParameterivEXT" |
| 2880 << "(" << GLEnums::GetStringEnum(target) << ", " |
| 2881 << GLEnums::GetStringEnum(pname) << ", " |
| 2882 << static_cast<const void*>(params) << ")"); |
| 2883 g_driver_gl.debug_fn.glGetRenderbufferParameterivEXTFn(target, pname, params); |
| 2884 } |
| 2885 |
| 2886 static void GL_BINDING_CALL |
| 2887 Debug_glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params) { |
| 2888 GL_SERVICE_LOG("glGetSamplerParameterfv" |
| 2889 << "(" << sampler << ", " << GLEnums::GetStringEnum(pname) |
| 2890 << ", " << static_cast<const void*>(params) << ")"); |
| 2891 g_driver_gl.debug_fn.glGetSamplerParameterfvFn(sampler, pname, params); |
| 2892 } |
| 2893 |
| 2894 static void GL_BINDING_CALL |
| 2895 Debug_glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params) { |
| 2896 GL_SERVICE_LOG("glGetSamplerParameteriv" |
| 2897 << "(" << sampler << ", " << GLEnums::GetStringEnum(pname) |
| 2898 << ", " << static_cast<const void*>(params) << ")"); |
| 2899 g_driver_gl.debug_fn.glGetSamplerParameterivFn(sampler, pname, params); |
| 2900 } |
| 2901 |
| 2902 static void GL_BINDING_CALL Debug_glGetShaderInfoLog(GLuint shader, |
| 2903 GLsizei bufsize, |
| 2904 GLsizei* length, |
| 2905 char* infolog) { |
| 2906 GL_SERVICE_LOG("glGetShaderInfoLog" |
| 2907 << "(" << shader << ", " << bufsize << ", " |
| 2908 << static_cast<const void*>(length) << ", " |
| 2909 << static_cast<const void*>(infolog) << ")"); |
| 2910 g_driver_gl.debug_fn.glGetShaderInfoLogFn(shader, bufsize, length, infolog); |
| 2911 } |
| 2912 |
| 2913 static void GL_BINDING_CALL |
| 2914 Debug_glGetShaderiv(GLuint shader, GLenum pname, GLint* params) { |
| 2915 GL_SERVICE_LOG("glGetShaderiv" |
| 2916 << "(" << shader << ", " << GLEnums::GetStringEnum(pname) |
| 2917 << ", " << static_cast<const void*>(params) << ")"); |
| 2918 g_driver_gl.debug_fn.glGetShaderivFn(shader, pname, params); |
| 2919 } |
| 2920 |
| 2921 static void GL_BINDING_CALL |
| 2922 Debug_glGetShaderPrecisionFormat(GLenum shadertype, |
| 2923 GLenum precisiontype, |
| 2924 GLint* range, |
| 2925 GLint* precision) { |
| 2926 GL_SERVICE_LOG("glGetShaderPrecisionFormat" |
| 2927 << "(" << GLEnums::GetStringEnum(shadertype) << ", " |
| 2928 << GLEnums::GetStringEnum(precisiontype) << ", " |
| 2929 << static_cast<const void*>(range) << ", " |
| 2930 << static_cast<const void*>(precision) << ")"); |
| 2931 g_driver_gl.debug_fn.glGetShaderPrecisionFormatFn(shadertype, precisiontype, |
| 2932 range, precision); |
| 2933 } |
| 2934 |
| 2935 static void GL_BINDING_CALL Debug_glGetShaderSource(GLuint shader, |
| 2936 GLsizei bufsize, |
| 2937 GLsizei* length, |
| 2938 char* source) { |
| 2939 GL_SERVICE_LOG("glGetShaderSource" |
| 2940 << "(" << shader << ", " << bufsize << ", " |
| 2941 << static_cast<const void*>(length) << ", " |
| 2942 << static_cast<const void*>(source) << ")"); |
| 2943 g_driver_gl.debug_fn.glGetShaderSourceFn(shader, bufsize, length, source); |
| 2944 } |
| 2945 |
| 2946 static const GLubyte* GL_BINDING_CALL Debug_glGetString(GLenum name) { |
| 2947 GL_SERVICE_LOG("glGetString" |
| 2948 << "(" << GLEnums::GetStringEnum(name) << ")"); |
| 2949 const GLubyte* result = g_driver_gl.debug_fn.glGetStringFn(name); |
| 2950 GL_SERVICE_LOG("GL_RESULT: " << result); |
| 2951 return result; |
| 2952 } |
| 2953 |
| 2954 static void GL_BINDING_CALL Debug_glGetSynciv(GLsync sync, |
| 2955 GLenum pname, |
| 2956 GLsizei bufSize, |
| 2957 GLsizei* length, |
| 2958 GLint* values) { |
| 2959 GL_SERVICE_LOG("glGetSynciv" |
| 2960 << "(" << sync << ", " << GLEnums::GetStringEnum(pname) << ", " |
| 2961 << bufSize << ", " << static_cast<const void*>(length) << ", " |
| 2962 << static_cast<const void*>(values) << ")"); |
| 2963 g_driver_gl.debug_fn.glGetSyncivFn(sync, pname, bufSize, length, values); |
| 2964 } |
| 2965 |
| 2966 static void GL_BINDING_CALL Debug_glGetTexLevelParameterfv(GLenum target, |
| 2967 GLint level, |
| 2968 GLenum pname, |
| 2969 GLfloat* params) { |
| 2970 GL_SERVICE_LOG("glGetTexLevelParameterfv" |
| 2971 << "(" << GLEnums::GetStringEnum(target) << ", " << level |
| 2972 << ", " << GLEnums::GetStringEnum(pname) << ", " |
| 2973 << static_cast<const void*>(params) << ")"); |
| 2974 g_driver_gl.debug_fn.glGetTexLevelParameterfvFn(target, level, pname, params); |
| 2975 } |
| 2976 |
| 2977 static void GL_BINDING_CALL Debug_glGetTexLevelParameteriv(GLenum target, |
| 2978 GLint level, |
| 2979 GLenum pname, |
| 2980 GLint* params) { |
| 2981 GL_SERVICE_LOG("glGetTexLevelParameteriv" |
| 2982 << "(" << GLEnums::GetStringEnum(target) << ", " << level |
| 2983 << ", " << GLEnums::GetStringEnum(pname) << ", " |
| 2984 << static_cast<const void*>(params) << ")"); |
| 2985 g_driver_gl.debug_fn.glGetTexLevelParameterivFn(target, level, pname, params); |
| 2986 } |
| 2987 |
| 2988 static void GL_BINDING_CALL |
| 2989 Debug_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) { |
| 2990 GL_SERVICE_LOG("glGetTexParameterfv" |
| 2991 << "(" << GLEnums::GetStringEnum(target) << ", " |
| 2992 << GLEnums::GetStringEnum(pname) << ", " |
| 2993 << static_cast<const void*>(params) << ")"); |
| 2994 g_driver_gl.debug_fn.glGetTexParameterfvFn(target, pname, params); |
| 2995 } |
| 2996 |
| 2997 static void GL_BINDING_CALL |
| 2998 Debug_glGetTexParameteriv(GLenum target, GLenum pname, GLint* params) { |
| 2999 GL_SERVICE_LOG("glGetTexParameteriv" |
| 3000 << "(" << GLEnums::GetStringEnum(target) << ", " |
| 3001 << GLEnums::GetStringEnum(pname) << ", " |
| 3002 << static_cast<const void*>(params) << ")"); |
| 3003 g_driver_gl.debug_fn.glGetTexParameterivFn(target, pname, params); |
| 3004 } |
| 3005 |
| 3006 static void GL_BINDING_CALL Debug_glGetTransformFeedbackVarying(GLuint program, |
| 3007 GLuint index, |
| 3008 GLsizei bufSize, |
| 3009 GLsizei* length, |
| 3010 GLenum* type, |
| 3011 char* name) { |
| 3012 GL_SERVICE_LOG("glGetTransformFeedbackVarying" |
| 3013 << "(" << program << ", " << index << ", " << bufSize << ", " |
| 3014 << static_cast<const void*>(length) << ", " |
| 3015 << static_cast<const void*>(type) << ", " |
| 3016 << static_cast<const void*>(name) << ")"); |
| 3017 g_driver_gl.debug_fn.glGetTransformFeedbackVaryingFn(program, index, bufSize, |
| 3018 length, type, name); |
| 3019 } |
| 3020 |
| 3021 static void GL_BINDING_CALL |
| 3022 Debug_glGetTranslatedShaderSourceANGLE(GLuint shader, |
| 3023 GLsizei bufsize, |
| 3024 GLsizei* length, |
| 3025 char* source) { |
| 3026 GL_SERVICE_LOG("glGetTranslatedShaderSourceANGLE" |
| 3027 << "(" << shader << ", " << bufsize << ", " |
| 3028 << static_cast<const void*>(length) << ", " |
| 3029 << static_cast<const void*>(source) << ")"); |
| 3030 g_driver_gl.debug_fn.glGetTranslatedShaderSourceANGLEFn(shader, bufsize, |
| 3031 length, source); |
| 3032 } |
| 3033 |
| 3034 static GLuint GL_BINDING_CALL |
| 3035 Debug_glGetUniformBlockIndex(GLuint program, const char* uniformBlockName) { |
| 3036 GL_SERVICE_LOG("glGetUniformBlockIndex" |
| 3037 << "(" << program << ", " << uniformBlockName << ")"); |
| 3038 GLuint result = |
| 3039 g_driver_gl.debug_fn.glGetUniformBlockIndexFn(program, uniformBlockName); |
| 3040 GL_SERVICE_LOG("GL_RESULT: " << result); |
| 3041 return result; |
| 3042 } |
| 3043 |
| 3044 static void GL_BINDING_CALL |
| 3045 Debug_glGetUniformfv(GLuint program, GLint location, GLfloat* params) { |
| 3046 GL_SERVICE_LOG("glGetUniformfv" |
| 3047 << "(" << program << ", " << location << ", " |
| 3048 << static_cast<const void*>(params) << ")"); |
| 3049 g_driver_gl.debug_fn.glGetUniformfvFn(program, location, params); |
| 3050 } |
| 3051 |
| 3052 static void GL_BINDING_CALL |
| 3053 Debug_glGetUniformIndices(GLuint program, |
| 3054 GLsizei uniformCount, |
| 3055 const char* const* uniformNames, |
| 3056 GLuint* uniformIndices) { |
| 3057 GL_SERVICE_LOG("glGetUniformIndices" |
| 3058 << "(" << program << ", " << uniformCount << ", " |
| 3059 << static_cast<const void*>(uniformNames) << ", " |
| 3060 << static_cast<const void*>(uniformIndices) << ")"); |
| 3061 g_driver_gl.debug_fn.glGetUniformIndicesFn(program, uniformCount, |
| 3062 uniformNames, uniformIndices); |
| 3063 } |
| 3064 |
| 3065 static void GL_BINDING_CALL |
| 3066 Debug_glGetUniformiv(GLuint program, GLint location, GLint* params) { |
| 3067 GL_SERVICE_LOG("glGetUniformiv" |
| 3068 << "(" << program << ", " << location << ", " |
| 3069 << static_cast<const void*>(params) << ")"); |
| 3070 g_driver_gl.debug_fn.glGetUniformivFn(program, location, params); |
| 3071 } |
| 3072 |
| 3073 static GLint GL_BINDING_CALL |
| 3074 Debug_glGetUniformLocation(GLuint program, const char* name) { |
| 3075 GL_SERVICE_LOG("glGetUniformLocation" |
| 3076 << "(" << program << ", " << name << ")"); |
| 3077 GLint result = g_driver_gl.debug_fn.glGetUniformLocationFn(program, name); |
| 3078 GL_SERVICE_LOG("GL_RESULT: " << result); |
| 3079 return result; |
| 3080 } |
| 3081 |
| 3082 static void GL_BINDING_CALL |
| 3083 Debug_glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) { |
| 3084 GL_SERVICE_LOG("glGetVertexAttribfv" |
| 3085 << "(" << index << ", " << GLEnums::GetStringEnum(pname) |
| 3086 << ", " << static_cast<const void*>(params) << ")"); |
| 3087 g_driver_gl.debug_fn.glGetVertexAttribfvFn(index, pname, params); |
| 3088 } |
| 3089 |
| 3090 static void GL_BINDING_CALL |
| 3091 Debug_glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params) { |
| 3092 GL_SERVICE_LOG("glGetVertexAttribiv" |
| 3093 << "(" << index << ", " << GLEnums::GetStringEnum(pname) |
| 3094 << ", " << static_cast<const void*>(params) << ")"); |
| 3095 g_driver_gl.debug_fn.glGetVertexAttribivFn(index, pname, params); |
| 3096 } |
| 3097 |
| 3098 static void GL_BINDING_CALL |
| 3099 Debug_glGetVertexAttribPointerv(GLuint index, GLenum pname, void** pointer) { |
| 3100 GL_SERVICE_LOG("glGetVertexAttribPointerv" |
| 3101 << "(" << index << ", " << GLEnums::GetStringEnum(pname) |
| 3102 << ", " << pointer << ")"); |
| 3103 g_driver_gl.debug_fn.glGetVertexAttribPointervFn(index, pname, pointer); |
| 3104 } |
| 3105 |
| 3106 static void GL_BINDING_CALL Debug_glHint(GLenum target, GLenum mode) { |
| 3107 GL_SERVICE_LOG("glHint" |
| 3108 << "(" << GLEnums::GetStringEnum(target) << ", " |
| 3109 << GLEnums::GetStringEnum(mode) << ")"); |
| 3110 g_driver_gl.debug_fn.glHintFn(target, mode); |
| 3111 } |
| 3112 |
| 3113 static void GL_BINDING_CALL |
| 3114 Debug_glInsertEventMarkerEXT(GLsizei length, const char* marker) { |
| 3115 GL_SERVICE_LOG("glInsertEventMarkerEXT" |
| 3116 << "(" << length << ", " << marker << ")"); |
| 3117 g_driver_gl.debug_fn.glInsertEventMarkerEXTFn(length, marker); |
| 3118 } |
| 3119 |
| 3120 static void GL_BINDING_CALL |
| 3121 Debug_glInvalidateFramebuffer(GLenum target, |
| 3122 GLsizei numAttachments, |
| 3123 const GLenum* attachments) { |
| 3124 GL_SERVICE_LOG("glInvalidateFramebuffer" |
| 3125 << "(" << GLEnums::GetStringEnum(target) << ", " |
| 3126 << numAttachments << ", " |
| 3127 << static_cast<const void*>(attachments) << ")"); |
| 3128 g_driver_gl.debug_fn.glInvalidateFramebufferFn(target, numAttachments, |
| 3129 attachments); |
| 3130 } |
| 3131 |
| 3132 static void GL_BINDING_CALL |
| 3133 Debug_glInvalidateSubFramebuffer(GLenum target, |
| 3134 GLsizei numAttachments, |
| 3135 const GLenum* attachments, |
| 3136 GLint x, |
| 3137 GLint y, |
| 3138 GLint width, |
| 3139 GLint height) { |
| 3140 GL_SERVICE_LOG("glInvalidateSubFramebuffer" |
| 3141 << "(" << GLEnums::GetStringEnum(target) << ", " |
| 3142 << numAttachments << ", " |
| 3143 << static_cast<const void*>(attachments) << ", " << x << ", " |
| 3144 << y << ", " << width << ", " << height << ")"); |
| 3145 g_driver_gl.debug_fn.glInvalidateSubFramebufferFn( |
| 3146 target, numAttachments, attachments, x, y, width, height); |
| 3147 } |
| 3148 |
| 3149 static GLboolean GL_BINDING_CALL Debug_glIsBuffer(GLuint buffer) { |
| 3150 GL_SERVICE_LOG("glIsBuffer" |
| 3151 << "(" << buffer << ")"); |
| 3152 GLboolean result = g_driver_gl.debug_fn.glIsBufferFn(buffer); |
| 3153 GL_SERVICE_LOG("GL_RESULT: " << result); |
| 3154 return result; |
| 3155 } |
| 3156 |
| 3157 static GLboolean GL_BINDING_CALL Debug_glIsEnabled(GLenum cap) { |
| 3158 GL_SERVICE_LOG("glIsEnabled" |
| 3159 << "(" << GLEnums::GetStringEnum(cap) << ")"); |
| 3160 GLboolean result = g_driver_gl.debug_fn.glIsEnabledFn(cap); |
| 3161 GL_SERVICE_LOG("GL_RESULT: " << result); |
| 3162 return result; |
| 3163 } |
| 3164 |
| 3165 static GLboolean GL_BINDING_CALL Debug_glIsFenceAPPLE(GLuint fence) { |
| 3166 GL_SERVICE_LOG("glIsFenceAPPLE" |
| 3167 << "(" << fence << ")"); |
| 3168 GLboolean result = g_driver_gl.debug_fn.glIsFenceAPPLEFn(fence); |
| 3169 GL_SERVICE_LOG("GL_RESULT: " << result); |
| 3170 return result; |
| 3171 } |
| 3172 |
| 3173 static GLboolean GL_BINDING_CALL Debug_glIsFenceNV(GLuint fence) { |
| 3174 GL_SERVICE_LOG("glIsFenceNV" |
| 3175 << "(" << fence << ")"); |
| 3176 GLboolean result = g_driver_gl.debug_fn.glIsFenceNVFn(fence); |
| 3177 GL_SERVICE_LOG("GL_RESULT: " << result); |
| 3178 return result; |
| 3179 } |
| 3180 |
| 3181 static GLboolean GL_BINDING_CALL Debug_glIsFramebufferEXT(GLuint framebuffer) { |
| 3182 GL_SERVICE_LOG("glIsFramebufferEXT" |
| 3183 << "(" << framebuffer << ")"); |
| 3184 GLboolean result = g_driver_gl.debug_fn.glIsFramebufferEXTFn(framebuffer); |
| 3185 GL_SERVICE_LOG("GL_RESULT: " << result); |
| 3186 return result; |
| 3187 } |
| 3188 |
| 3189 static GLboolean GL_BINDING_CALL Debug_glIsProgram(GLuint program) { |
| 3190 GL_SERVICE_LOG("glIsProgram" |
| 3191 << "(" << program << ")"); |
| 3192 GLboolean result = g_driver_gl.debug_fn.glIsProgramFn(program); |
| 3193 GL_SERVICE_LOG("GL_RESULT: " << result); |
| 3194 return result; |
| 3195 } |
| 3196 |
| 3197 static GLboolean GL_BINDING_CALL Debug_glIsQuery(GLuint query) { |
| 3198 GL_SERVICE_LOG("glIsQuery" |
| 3199 << "(" << query << ")"); |
| 3200 GLboolean result = g_driver_gl.debug_fn.glIsQueryFn(query); |
| 3201 GL_SERVICE_LOG("GL_RESULT: " << result); |
| 3202 return result; |
| 3203 } |
| 3204 |
| 3205 static GLboolean GL_BINDING_CALL Debug_glIsQueryARB(GLuint query) { |
| 3206 GL_SERVICE_LOG("glIsQueryARB" |
| 3207 << "(" << query << ")"); |
| 3208 GLboolean result = g_driver_gl.debug_fn.glIsQueryARBFn(query); |
| 3209 GL_SERVICE_LOG("GL_RESULT: " << result); |
| 3210 return result; |
| 3211 } |
| 3212 |
| 3213 static GLboolean GL_BINDING_CALL |
| 3214 Debug_glIsRenderbufferEXT(GLuint renderbuffer) { |
| 3215 GL_SERVICE_LOG("glIsRenderbufferEXT" |
| 3216 << "(" << renderbuffer << ")"); |
| 3217 GLboolean result = g_driver_gl.debug_fn.glIsRenderbufferEXTFn(renderbuffer); |
| 3218 GL_SERVICE_LOG("GL_RESULT: " << result); |
| 3219 return result; |
| 3220 } |
| 3221 |
| 3222 static GLboolean GL_BINDING_CALL Debug_glIsSampler(GLuint sampler) { |
| 3223 GL_SERVICE_LOG("glIsSampler" |
| 3224 << "(" << sampler << ")"); |
| 3225 GLboolean result = g_driver_gl.debug_fn.glIsSamplerFn(sampler); |
| 3226 GL_SERVICE_LOG("GL_RESULT: " << result); |
| 3227 return result; |
| 3228 } |
| 3229 |
| 3230 static GLboolean GL_BINDING_CALL Debug_glIsShader(GLuint shader) { |
| 3231 GL_SERVICE_LOG("glIsShader" |
| 3232 << "(" << shader << ")"); |
| 3233 GLboolean result = g_driver_gl.debug_fn.glIsShaderFn(shader); |
| 3234 GL_SERVICE_LOG("GL_RESULT: " << result); |
| 3235 return result; |
| 3236 } |
| 3237 |
| 3238 static GLboolean GL_BINDING_CALL Debug_glIsSync(GLsync sync) { |
| 3239 GL_SERVICE_LOG("glIsSync" |
| 3240 << "(" << sync << ")"); |
| 3241 GLboolean result = g_driver_gl.debug_fn.glIsSyncFn(sync); |
| 3242 GL_SERVICE_LOG("GL_RESULT: " << result); |
| 3243 return result; |
| 3244 } |
| 3245 |
| 3246 static GLboolean GL_BINDING_CALL Debug_glIsTexture(GLuint texture) { |
| 3247 GL_SERVICE_LOG("glIsTexture" |
| 3248 << "(" << texture << ")"); |
| 3249 GLboolean result = g_driver_gl.debug_fn.glIsTextureFn(texture); |
| 3250 GL_SERVICE_LOG("GL_RESULT: " << result); |
| 3251 return result; |
| 3252 } |
| 3253 |
| 3254 static GLboolean GL_BINDING_CALL Debug_glIsTransformFeedback(GLuint id) { |
| 3255 GL_SERVICE_LOG("glIsTransformFeedback" |
| 3256 << "(" << id << ")"); |
| 3257 GLboolean result = g_driver_gl.debug_fn.glIsTransformFeedbackFn(id); |
| 3258 GL_SERVICE_LOG("GL_RESULT: " << result); |
| 3259 return result; |
| 3260 } |
| 3261 |
| 3262 static GLboolean GL_BINDING_CALL Debug_glIsVertexArrayOES(GLuint array) { |
| 3263 GL_SERVICE_LOG("glIsVertexArrayOES" |
| 3264 << "(" << array << ")"); |
| 3265 GLboolean result = g_driver_gl.debug_fn.glIsVertexArrayOESFn(array); |
| 3266 GL_SERVICE_LOG("GL_RESULT: " << result); |
| 3267 return result; |
| 3268 } |
| 3269 |
| 3270 static void GL_BINDING_CALL Debug_glLineWidth(GLfloat width) { |
| 3271 GL_SERVICE_LOG("glLineWidth" |
| 3272 << "(" << width << ")"); |
| 3273 g_driver_gl.debug_fn.glLineWidthFn(width); |
| 3274 } |
| 3275 |
| 3276 static void GL_BINDING_CALL Debug_glLinkProgram(GLuint program) { |
| 3277 GL_SERVICE_LOG("glLinkProgram" |
| 3278 << "(" << program << ")"); |
| 3279 g_driver_gl.debug_fn.glLinkProgramFn(program); |
| 3280 } |
| 3281 |
| 3282 static void* GL_BINDING_CALL Debug_glMapBuffer(GLenum target, GLenum access) { |
| 3283 GL_SERVICE_LOG("glMapBuffer" |
| 3284 << "(" << GLEnums::GetStringEnum(target) << ", " |
| 3285 << GLEnums::GetStringEnum(access) << ")"); |
| 3286 void* result = g_driver_gl.debug_fn.glMapBufferFn(target, access); |
| 3287 GL_SERVICE_LOG("GL_RESULT: " << result); |
| 3288 return result; |
| 3289 } |
| 3290 |
| 3291 static void* GL_BINDING_CALL Debug_glMapBufferRange(GLenum target, |
| 3292 GLintptr offset, |
| 3293 GLsizeiptr length, |
| 3294 GLbitfield access) { |
| 3295 GL_SERVICE_LOG("glMapBufferRange" |
| 3296 << "(" << GLEnums::GetStringEnum(target) << ", " << offset |
| 3297 << ", " << length << ", " << access << ")"); |
| 3298 void* result = |
| 3299 g_driver_gl.debug_fn.glMapBufferRangeFn(target, offset, length, access); |
| 3300 GL_SERVICE_LOG("GL_RESULT: " << result); |
| 3301 return result; |
| 3302 } |
| 3303 |
| 3304 static void GL_BINDING_CALL |
| 3305 Debug_glMatrixLoadfEXT(GLenum matrixMode, const GLfloat* m) { |
| 3306 GL_SERVICE_LOG("glMatrixLoadfEXT" |
| 3307 << "(" << GLEnums::GetStringEnum(matrixMode) << ", " |
| 3308 << static_cast<const void*>(m) << ")"); |
| 3309 g_driver_gl.debug_fn.glMatrixLoadfEXTFn(matrixMode, m); |
| 3310 } |
| 3311 |
| 3312 static void GL_BINDING_CALL Debug_glMatrixLoadIdentityEXT(GLenum matrixMode) { |
| 3313 GL_SERVICE_LOG("glMatrixLoadIdentityEXT" |
| 3314 << "(" << GLEnums::GetStringEnum(matrixMode) << ")"); |
| 3315 g_driver_gl.debug_fn.glMatrixLoadIdentityEXTFn(matrixMode); |
| 3316 } |
| 3317 |
| 3318 static void GL_BINDING_CALL Debug_glPauseTransformFeedback(void) { |
| 3319 GL_SERVICE_LOG("glPauseTransformFeedback" |
| 3320 << "(" |
| 3321 << ")"); |
| 3322 g_driver_gl.debug_fn.glPauseTransformFeedbackFn(); |
| 3323 } |
| 3324 |
| 3325 static void GL_BINDING_CALL Debug_glPixelStorei(GLenum pname, GLint param) { |
| 3326 GL_SERVICE_LOG("glPixelStorei" |
| 3327 << "(" << GLEnums::GetStringEnum(pname) << ", " << param |
| 3328 << ")"); |
| 3329 g_driver_gl.debug_fn.glPixelStoreiFn(pname, param); |
| 3330 } |
| 3331 |
| 3332 static void GL_BINDING_CALL Debug_glPointParameteri(GLenum pname, GLint param) { |
| 3333 GL_SERVICE_LOG("glPointParameteri" |
| 3334 << "(" << GLEnums::GetStringEnum(pname) << ", " << param |
| 3335 << ")"); |
| 3336 g_driver_gl.debug_fn.glPointParameteriFn(pname, param); |
| 3337 } |
| 3338 |
| 3339 static void GL_BINDING_CALL |
| 3340 Debug_glPolygonOffset(GLfloat factor, GLfloat units) { |
| 3341 GL_SERVICE_LOG("glPolygonOffset" |
| 3342 << "(" << factor << ", " << units << ")"); |
| 3343 g_driver_gl.debug_fn.glPolygonOffsetFn(factor, units); |
| 3344 } |
| 3345 |
| 3346 static void GL_BINDING_CALL Debug_glPopGroupMarkerEXT(void) { |
| 3347 GL_SERVICE_LOG("glPopGroupMarkerEXT" |
| 3348 << "(" |
| 3349 << ")"); |
| 3350 g_driver_gl.debug_fn.glPopGroupMarkerEXTFn(); |
| 3351 } |
| 3352 |
| 3353 static void GL_BINDING_CALL Debug_glProgramBinary(GLuint program, |
| 3354 GLenum binaryFormat, |
| 3355 const GLvoid* binary, |
| 3356 GLsizei length) { |
| 3357 GL_SERVICE_LOG("glProgramBinary" |
| 3358 << "(" << program << ", " |
| 3359 << GLEnums::GetStringEnum(binaryFormat) << ", " |
| 3360 << static_cast<const void*>(binary) << ", " << length << ")"); |
| 3361 g_driver_gl.debug_fn.glProgramBinaryFn(program, binaryFormat, binary, length); |
| 3362 } |
| 3363 |
| 3364 static void GL_BINDING_CALL |
| 3365 Debug_glProgramParameteri(GLuint program, GLenum pname, GLint value) { |
| 3366 GL_SERVICE_LOG("glProgramParameteri" |
| 3367 << "(" << program << ", " << GLEnums::GetStringEnum(pname) |
| 3368 << ", " << value << ")"); |
| 3369 g_driver_gl.debug_fn.glProgramParameteriFn(program, pname, value); |
| 3370 } |
| 3371 |
| 3372 static void GL_BINDING_CALL |
| 3373 Debug_glPushGroupMarkerEXT(GLsizei length, const char* marker) { |
| 3374 GL_SERVICE_LOG("glPushGroupMarkerEXT" |
| 3375 << "(" << length << ", " << marker << ")"); |
| 3376 g_driver_gl.debug_fn.glPushGroupMarkerEXTFn(length, marker); |
| 3377 } |
| 3378 |
| 3379 static void GL_BINDING_CALL Debug_glQueryCounter(GLuint id, GLenum target) { |
| 3380 GL_SERVICE_LOG("glQueryCounter" |
| 3381 << "(" << id << ", " << GLEnums::GetStringEnum(target) << ")"); |
| 3382 g_driver_gl.debug_fn.glQueryCounterFn(id, target); |
| 3383 } |
| 3384 |
| 3385 static void GL_BINDING_CALL Debug_glReadBuffer(GLenum src) { |
| 3386 GL_SERVICE_LOG("glReadBuffer" |
| 3387 << "(" << GLEnums::GetStringEnum(src) << ")"); |
| 3388 g_driver_gl.debug_fn.glReadBufferFn(src); |
| 3389 } |
| 3390 |
| 3391 static void GL_BINDING_CALL Debug_glReadPixels(GLint x, |
| 3392 GLint y, |
| 3393 GLsizei width, |
| 3394 GLsizei height, |
| 3395 GLenum format, |
| 3396 GLenum type, |
| 3397 void* pixels) { |
| 3398 GL_SERVICE_LOG("glReadPixels" |
| 3399 << "(" << x << ", " << y << ", " << width << ", " << height |
| 3400 << ", " << GLEnums::GetStringEnum(format) << ", " |
| 3401 << GLEnums::GetStringEnum(type) << ", " |
| 3402 << static_cast<const void*>(pixels) << ")"); |
| 3403 g_driver_gl.debug_fn.glReadPixelsFn(x, y, width, height, format, type, |
| 3404 pixels); |
| 3405 } |
| 3406 |
| 3407 static void GL_BINDING_CALL Debug_glReleaseShaderCompiler(void) { |
| 3408 GL_SERVICE_LOG("glReleaseShaderCompiler" |
| 3409 << "(" |
| 3410 << ")"); |
| 3411 g_driver_gl.debug_fn.glReleaseShaderCompilerFn(); |
| 3412 } |
| 3413 |
| 3414 static void GL_BINDING_CALL |
| 3415 Debug_glRenderbufferStorageEXT(GLenum target, |
| 3416 GLenum internalformat, |
| 3417 GLsizei width, |
| 3418 GLsizei height) { |
| 3419 GL_SERVICE_LOG("glRenderbufferStorageEXT" |
| 3420 << "(" << GLEnums::GetStringEnum(target) << ", " |
| 3421 << GLEnums::GetStringEnum(internalformat) << ", " << width |
| 3422 << ", " << height << ")"); |
| 3423 g_driver_gl.debug_fn.glRenderbufferStorageEXTFn(target, internalformat, width, |
| 3424 height); |
| 3425 } |
| 3426 |
| 3427 static void GL_BINDING_CALL |
| 3428 Debug_glRenderbufferStorageMultisample(GLenum target, |
| 3429 GLsizei samples, |
| 3430 GLenum internalformat, |
| 3431 GLsizei width, |
| 3432 GLsizei height) { |
| 3433 GL_SERVICE_LOG("glRenderbufferStorageMultisample" |
| 3434 << "(" << GLEnums::GetStringEnum(target) << ", " << samples |
| 3435 << ", " << GLEnums::GetStringEnum(internalformat) << ", " |
| 3436 << width << ", " << height << ")"); |
| 3437 g_driver_gl.debug_fn.glRenderbufferStorageMultisampleFn( |
| 3438 target, samples, internalformat, width, height); |
| 3439 } |
| 3440 |
| 3441 static void GL_BINDING_CALL |
| 3442 Debug_glRenderbufferStorageMultisampleANGLE(GLenum target, |
| 3443 GLsizei samples, |
| 3444 GLenum internalformat, |
| 3445 GLsizei width, |
| 3446 GLsizei height) { |
| 3447 GL_SERVICE_LOG("glRenderbufferStorageMultisampleANGLE" |
| 3448 << "(" << GLEnums::GetStringEnum(target) << ", " << samples |
| 3449 << ", " << GLEnums::GetStringEnum(internalformat) << ", " |
| 3450 << width << ", " << height << ")"); |
| 3451 g_driver_gl.debug_fn.glRenderbufferStorageMultisampleANGLEFn( |
| 3452 target, samples, internalformat, width, height); |
| 3453 } |
| 3454 |
| 3455 static void GL_BINDING_CALL |
| 3456 Debug_glRenderbufferStorageMultisampleEXT(GLenum target, |
| 3457 GLsizei samples, |
| 3458 GLenum internalformat, |
| 3459 GLsizei width, |
| 3460 GLsizei height) { |
| 3461 GL_SERVICE_LOG("glRenderbufferStorageMultisampleEXT" |
| 3462 << "(" << GLEnums::GetStringEnum(target) << ", " << samples |
| 3463 << ", " << GLEnums::GetStringEnum(internalformat) << ", " |
| 3464 << width << ", " << height << ")"); |
| 3465 g_driver_gl.debug_fn.glRenderbufferStorageMultisampleEXTFn( |
| 3466 target, samples, internalformat, width, height); |
| 3467 } |
| 3468 |
| 3469 static void GL_BINDING_CALL |
| 3470 Debug_glRenderbufferStorageMultisampleIMG(GLenum target, |
| 3471 GLsizei samples, |
| 3472 GLenum internalformat, |
| 3473 GLsizei width, |
| 3474 GLsizei height) { |
| 3475 GL_SERVICE_LOG("glRenderbufferStorageMultisampleIMG" |
| 3476 << "(" << GLEnums::GetStringEnum(target) << ", " << samples |
| 3477 << ", " << GLEnums::GetStringEnum(internalformat) << ", " |
| 3478 << width << ", " << height << ")"); |
| 3479 g_driver_gl.debug_fn.glRenderbufferStorageMultisampleIMGFn( |
| 3480 target, samples, internalformat, width, height); |
| 3481 } |
| 3482 |
| 3483 static void GL_BINDING_CALL Debug_glResumeTransformFeedback(void) { |
| 3484 GL_SERVICE_LOG("glResumeTransformFeedback" |
| 3485 << "(" |
| 3486 << ")"); |
| 3487 g_driver_gl.debug_fn.glResumeTransformFeedbackFn(); |
| 3488 } |
| 3489 |
| 3490 static void GL_BINDING_CALL |
| 3491 Debug_glSampleCoverage(GLclampf value, GLboolean invert) { |
| 3492 GL_SERVICE_LOG("glSampleCoverage" |
| 3493 << "(" << value << ", " << GLEnums::GetStringBool(invert) |
| 3494 << ")"); |
| 3495 g_driver_gl.debug_fn.glSampleCoverageFn(value, invert); |
| 3496 } |
| 3497 |
| 3498 static void GL_BINDING_CALL |
| 3499 Debug_glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) { |
| 3500 GL_SERVICE_LOG("glSamplerParameterf" |
| 3501 << "(" << sampler << ", " << GLEnums::GetStringEnum(pname) |
| 3502 << ", " << param << ")"); |
| 3503 g_driver_gl.debug_fn.glSamplerParameterfFn(sampler, pname, param); |
| 3504 } |
| 3505 |
| 3506 static void GL_BINDING_CALL Debug_glSamplerParameterfv(GLuint sampler, |
| 3507 GLenum pname, |
| 3508 const GLfloat* params) { |
| 3509 GL_SERVICE_LOG("glSamplerParameterfv" |
| 3510 << "(" << sampler << ", " << GLEnums::GetStringEnum(pname) |
| 3511 << ", " << static_cast<const void*>(params) << ")"); |
| 3512 g_driver_gl.debug_fn.glSamplerParameterfvFn(sampler, pname, params); |
| 3513 } |
| 3514 |
| 3515 static void GL_BINDING_CALL |
| 3516 Debug_glSamplerParameteri(GLuint sampler, GLenum pname, GLint param) { |
| 3517 GL_SERVICE_LOG("glSamplerParameteri" |
| 3518 << "(" << sampler << ", " << GLEnums::GetStringEnum(pname) |
| 3519 << ", " << param << ")"); |
| 3520 g_driver_gl.debug_fn.glSamplerParameteriFn(sampler, pname, param); |
| 3521 } |
| 3522 |
| 3523 static void GL_BINDING_CALL |
| 3524 Debug_glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint* params) { |
| 3525 GL_SERVICE_LOG("glSamplerParameteriv" |
| 3526 << "(" << sampler << ", " << GLEnums::GetStringEnum(pname) |
| 3527 << ", " << static_cast<const void*>(params) << ")"); |
| 3528 g_driver_gl.debug_fn.glSamplerParameterivFn(sampler, pname, params); |
| 3529 } |
| 3530 |
| 3531 static void GL_BINDING_CALL |
| 3532 Debug_glScissor(GLint x, GLint y, GLsizei width, GLsizei height) { |
| 3533 GL_SERVICE_LOG("glScissor" |
| 3534 << "(" << x << ", " << y << ", " << width << ", " << height |
| 3535 << ")"); |
| 3536 g_driver_gl.debug_fn.glScissorFn(x, y, width, height); |
| 3537 } |
| 3538 |
| 3539 static void GL_BINDING_CALL Debug_glSetFenceAPPLE(GLuint fence) { |
| 3540 GL_SERVICE_LOG("glSetFenceAPPLE" |
| 3541 << "(" << fence << ")"); |
| 3542 g_driver_gl.debug_fn.glSetFenceAPPLEFn(fence); |
| 3543 } |
| 3544 |
| 3545 static void GL_BINDING_CALL Debug_glSetFenceNV(GLuint fence, GLenum condition) { |
| 3546 GL_SERVICE_LOG("glSetFenceNV" |
| 3547 << "(" << fence << ", " << GLEnums::GetStringEnum(condition) |
| 3548 << ")"); |
| 3549 g_driver_gl.debug_fn.glSetFenceNVFn(fence, condition); |
| 3550 } |
| 3551 |
| 3552 static void GL_BINDING_CALL Debug_glShaderBinary(GLsizei n, |
| 3553 const GLuint* shaders, |
| 3554 GLenum binaryformat, |
| 3555 const void* binary, |
| 3556 GLsizei length) { |
| 3557 GL_SERVICE_LOG("glShaderBinary" |
| 3558 << "(" << n << ", " << static_cast<const void*>(shaders) |
| 3559 << ", " << GLEnums::GetStringEnum(binaryformat) << ", " |
| 3560 << static_cast<const void*>(binary) << ", " << length << ")"); |
| 3561 g_driver_gl.debug_fn.glShaderBinaryFn(n, shaders, binaryformat, binary, |
| 3562 length); |
| 3563 } |
| 3564 |
| 3565 static void GL_BINDING_CALL Debug_glShaderSource(GLuint shader, |
| 3566 GLsizei count, |
| 3567 const char* const* str, |
| 3568 const GLint* length) { |
| 3569 GL_SERVICE_LOG("glShaderSource" |
| 3570 << "(" << shader << ", " << count << ", " |
| 3571 << static_cast<const void*>(str) << ", " |
| 3572 << static_cast<const void*>(length) << ")"); |
| 3573 g_driver_gl.debug_fn.glShaderSourceFn(shader, count, str, length); |
| 3574 |
| 3575 GL_SERVICE_LOG_CODE_BLOCK({ |
| 3576 for (GLsizei ii = 0; ii < count; ++ii) { |
| 3577 if (str[ii]) { |
| 3578 if (length && length[ii] >= 0) { |
| 3579 std::string source(str[ii], length[ii]); |
| 3580 GL_SERVICE_LOG(" " << ii << ": ---\n" << source << "\n---"); |
| 3581 } else { |
| 3582 GL_SERVICE_LOG(" " << ii << ": ---\n" << str[ii] << "\n---"); |
| 3583 } |
| 3584 } else { |
| 3585 GL_SERVICE_LOG(" " << ii << ": NULL"); |
| 3586 } |
| 3587 } |
| 3588 }); |
| 3589 } |
| 3590 |
| 3591 static void GL_BINDING_CALL |
| 3592 Debug_glStencilFunc(GLenum func, GLint ref, GLuint mask) { |
| 3593 GL_SERVICE_LOG("glStencilFunc" |
| 3594 << "(" << GLEnums::GetStringEnum(func) << ", " << ref << ", " |
| 3595 << mask << ")"); |
| 3596 g_driver_gl.debug_fn.glStencilFuncFn(func, ref, mask); |
| 3597 } |
| 3598 |
| 3599 static void GL_BINDING_CALL |
| 3600 Debug_glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) { |
| 3601 GL_SERVICE_LOG("glStencilFuncSeparate" |
| 3602 << "(" << GLEnums::GetStringEnum(face) << ", " |
| 3603 << GLEnums::GetStringEnum(func) << ", " << ref << ", " << mask |
| 3604 << ")"); |
| 3605 g_driver_gl.debug_fn.glStencilFuncSeparateFn(face, func, ref, mask); |
| 3606 } |
| 3607 |
| 3608 static void GL_BINDING_CALL Debug_glStencilMask(GLuint mask) { |
| 3609 GL_SERVICE_LOG("glStencilMask" |
| 3610 << "(" << mask << ")"); |
| 3611 g_driver_gl.debug_fn.glStencilMaskFn(mask); |
| 3612 } |
| 3613 |
| 3614 static void GL_BINDING_CALL |
| 3615 Debug_glStencilMaskSeparate(GLenum face, GLuint mask) { |
| 3616 GL_SERVICE_LOG("glStencilMaskSeparate" |
| 3617 << "(" << GLEnums::GetStringEnum(face) << ", " << mask << ")"); |
| 3618 g_driver_gl.debug_fn.glStencilMaskSeparateFn(face, mask); |
| 3619 } |
| 3620 |
| 3621 static void GL_BINDING_CALL |
| 3622 Debug_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) { |
| 3623 GL_SERVICE_LOG("glStencilOp" |
| 3624 << "(" << GLEnums::GetStringEnum(fail) << ", " |
| 3625 << GLEnums::GetStringEnum(zfail) << ", " |
| 3626 << GLEnums::GetStringEnum(zpass) << ")"); |
| 3627 g_driver_gl.debug_fn.glStencilOpFn(fail, zfail, zpass); |
| 3628 } |
| 3629 |
| 3630 static void GL_BINDING_CALL Debug_glStencilOpSeparate(GLenum face, |
| 3631 GLenum fail, |
| 3632 GLenum zfail, |
| 3633 GLenum zpass) { |
| 3634 GL_SERVICE_LOG("glStencilOpSeparate" |
| 3635 << "(" << GLEnums::GetStringEnum(face) << ", " |
| 3636 << GLEnums::GetStringEnum(fail) << ", " |
| 3637 << GLEnums::GetStringEnum(zfail) << ", " |
| 3638 << GLEnums::GetStringEnum(zpass) << ")"); |
| 3639 g_driver_gl.debug_fn.glStencilOpSeparateFn(face, fail, zfail, zpass); |
| 3640 } |
| 3641 |
| 3642 static GLboolean GL_BINDING_CALL Debug_glTestFenceAPPLE(GLuint fence) { |
| 3643 GL_SERVICE_LOG("glTestFenceAPPLE" |
| 3644 << "(" << fence << ")"); |
| 3645 GLboolean result = g_driver_gl.debug_fn.glTestFenceAPPLEFn(fence); |
| 3646 GL_SERVICE_LOG("GL_RESULT: " << result); |
| 3647 return result; |
| 3648 } |
| 3649 |
| 3650 static GLboolean GL_BINDING_CALL Debug_glTestFenceNV(GLuint fence) { |
| 3651 GL_SERVICE_LOG("glTestFenceNV" |
| 3652 << "(" << fence << ")"); |
| 3653 GLboolean result = g_driver_gl.debug_fn.glTestFenceNVFn(fence); |
| 3654 GL_SERVICE_LOG("GL_RESULT: " << result); |
| 3655 return result; |
| 3656 } |
| 3657 |
| 3658 static void GL_BINDING_CALL Debug_glTexImage2D(GLenum target, |
| 3659 GLint level, |
| 3660 GLint internalformat, |
| 3661 GLsizei width, |
| 3662 GLsizei height, |
| 3663 GLint border, |
| 3664 GLenum format, |
| 3665 GLenum type, |
| 3666 const void* pixels) { |
| 3667 GL_SERVICE_LOG("glTexImage2D" |
| 3668 << "(" << GLEnums::GetStringEnum(target) << ", " << level |
| 3669 << ", " << internalformat << ", " << width << ", " << height |
| 3670 << ", " << border << ", " << GLEnums::GetStringEnum(format) |
| 3671 << ", " << GLEnums::GetStringEnum(type) << ", " |
| 3672 << static_cast<const void*>(pixels) << ")"); |
| 3673 g_driver_gl.debug_fn.glTexImage2DFn(target, level, internalformat, width, |
| 3674 height, border, format, type, pixels); |
| 3675 } |
| 3676 |
| 3677 static void GL_BINDING_CALL Debug_glTexImage3D(GLenum target, |
| 3678 GLint level, |
| 3679 GLint internalformat, |
| 3680 GLsizei width, |
| 3681 GLsizei height, |
| 3682 GLsizei depth, |
| 3683 GLint border, |
| 3684 GLenum format, |
| 3685 GLenum type, |
| 3686 const void* pixels) { |
| 3687 GL_SERVICE_LOG("glTexImage3D" |
| 3688 << "(" << GLEnums::GetStringEnum(target) << ", " << level |
| 3689 << ", " << internalformat << ", " << width << ", " << height |
| 3690 << ", " << depth << ", " << border << ", " |
| 3691 << GLEnums::GetStringEnum(format) << ", " |
| 3692 << GLEnums::GetStringEnum(type) << ", " |
| 3693 << static_cast<const void*>(pixels) << ")"); |
| 3694 g_driver_gl.debug_fn.glTexImage3DFn(target, level, internalformat, width, |
| 3695 height, depth, border, format, type, |
| 3696 pixels); |
| 3697 } |
| 3698 |
| 3699 static void GL_BINDING_CALL |
| 3700 Debug_glTexParameterf(GLenum target, GLenum pname, GLfloat param) { |
| 3701 GL_SERVICE_LOG("glTexParameterf" |
| 3702 << "(" << GLEnums::GetStringEnum(target) << ", " |
| 3703 << GLEnums::GetStringEnum(pname) << ", " << param << ")"); |
| 3704 g_driver_gl.debug_fn.glTexParameterfFn(target, pname, param); |
| 3705 } |
| 3706 |
| 3707 static void GL_BINDING_CALL |
| 3708 Debug_glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params) { |
| 3709 GL_SERVICE_LOG("glTexParameterfv" |
| 3710 << "(" << GLEnums::GetStringEnum(target) << ", " |
| 3711 << GLEnums::GetStringEnum(pname) << ", " |
| 3712 << static_cast<const void*>(params) << ")"); |
| 3713 g_driver_gl.debug_fn.glTexParameterfvFn(target, pname, params); |
| 3714 } |
| 3715 |
| 3716 static void GL_BINDING_CALL |
| 3717 Debug_glTexParameteri(GLenum target, GLenum pname, GLint param) { |
| 3718 GL_SERVICE_LOG("glTexParameteri" |
| 3719 << "(" << GLEnums::GetStringEnum(target) << ", " |
| 3720 << GLEnums::GetStringEnum(pname) << ", " << param << ")"); |
| 3721 g_driver_gl.debug_fn.glTexParameteriFn(target, pname, param); |
| 3722 } |
| 3723 |
| 3724 static void GL_BINDING_CALL |
| 3725 Debug_glTexParameteriv(GLenum target, GLenum pname, const GLint* params) { |
| 3726 GL_SERVICE_LOG("glTexParameteriv" |
| 3727 << "(" << GLEnums::GetStringEnum(target) << ", " |
| 3728 << GLEnums::GetStringEnum(pname) << ", " |
| 3729 << static_cast<const void*>(params) << ")"); |
| 3730 g_driver_gl.debug_fn.glTexParameterivFn(target, pname, params); |
| 3731 } |
| 3732 |
| 3733 static void GL_BINDING_CALL Debug_glTexStorage2DEXT(GLenum target, |
| 3734 GLsizei levels, |
| 3735 GLenum internalformat, |
| 3736 GLsizei width, |
| 3737 GLsizei height) { |
| 3738 GL_SERVICE_LOG("glTexStorage2DEXT" |
| 3739 << "(" << GLEnums::GetStringEnum(target) << ", " << levels |
| 3740 << ", " << GLEnums::GetStringEnum(internalformat) << ", " |
| 3741 << width << ", " << height << ")"); |
| 3742 g_driver_gl.debug_fn.glTexStorage2DEXTFn(target, levels, internalformat, |
| 3743 width, height); |
| 3744 } |
| 3745 |
| 3746 static void GL_BINDING_CALL Debug_glTexStorage3D(GLenum target, |
| 3747 GLsizei levels, |
| 3748 GLenum internalformat, |
| 3749 GLsizei width, |
| 3750 GLsizei height, |
| 3751 GLsizei depth) { |
| 3752 GL_SERVICE_LOG("glTexStorage3D" |
| 3753 << "(" << GLEnums::GetStringEnum(target) << ", " << levels |
| 3754 << ", " << GLEnums::GetStringEnum(internalformat) << ", " |
| 3755 << width << ", " << height << ", " << depth << ")"); |
| 3756 g_driver_gl.debug_fn.glTexStorage3DFn(target, levels, internalformat, width, |
| 3757 height, depth); |
| 3758 } |
| 3759 |
| 3760 static void GL_BINDING_CALL Debug_glTexSubImage2D(GLenum target, |
| 3761 GLint level, |
| 3762 GLint xoffset, |
| 3763 GLint yoffset, |
| 3764 GLsizei width, |
| 3765 GLsizei height, |
| 3766 GLenum format, |
| 3767 GLenum type, |
| 3768 const void* pixels) { |
| 3769 GL_SERVICE_LOG("glTexSubImage2D" |
| 3770 << "(" << GLEnums::GetStringEnum(target) << ", " << level |
| 3771 << ", " << xoffset << ", " << yoffset << ", " << width << ", " |
| 3772 << height << ", " << GLEnums::GetStringEnum(format) << ", " |
| 3773 << GLEnums::GetStringEnum(type) << ", " |
| 3774 << static_cast<const void*>(pixels) << ")"); |
| 3775 g_driver_gl.debug_fn.glTexSubImage2DFn(target, level, xoffset, yoffset, width, |
| 3776 height, format, type, pixels); |
| 3777 } |
| 3778 |
| 3779 static void GL_BINDING_CALL |
| 3780 Debug_glTransformFeedbackVaryings(GLuint program, |
| 3781 GLsizei count, |
| 3782 const char* const* varyings, |
| 3783 GLenum bufferMode) { |
| 3784 GL_SERVICE_LOG("glTransformFeedbackVaryings" |
| 3785 << "(" << program << ", " << count << ", " |
| 3786 << static_cast<const void*>(varyings) << ", " |
| 3787 << GLEnums::GetStringEnum(bufferMode) << ")"); |
| 3788 g_driver_gl.debug_fn.glTransformFeedbackVaryingsFn(program, count, varyings, |
| 3789 bufferMode); |
| 3790 } |
| 3791 |
| 3792 static void GL_BINDING_CALL Debug_glUniform1f(GLint location, GLfloat x) { |
| 3793 GL_SERVICE_LOG("glUniform1f" |
| 3794 << "(" << location << ", " << x << ")"); |
| 3795 g_driver_gl.debug_fn.glUniform1fFn(location, x); |
| 3796 } |
| 3797 |
| 3798 static void GL_BINDING_CALL |
| 3799 Debug_glUniform1fv(GLint location, GLsizei count, const GLfloat* v) { |
| 3800 GL_SERVICE_LOG("glUniform1fv" |
| 3801 << "(" << location << ", " << count << ", " |
| 3802 << static_cast<const void*>(v) << ")"); |
| 3803 g_driver_gl.debug_fn.glUniform1fvFn(location, count, v); |
| 3804 } |
| 3805 |
| 3806 static void GL_BINDING_CALL Debug_glUniform1i(GLint location, GLint x) { |
| 3807 GL_SERVICE_LOG("glUniform1i" |
| 3808 << "(" << location << ", " << x << ")"); |
| 3809 g_driver_gl.debug_fn.glUniform1iFn(location, x); |
| 3810 } |
| 3811 |
| 3812 static void GL_BINDING_CALL |
| 3813 Debug_glUniform1iv(GLint location, GLsizei count, const GLint* v) { |
| 3814 GL_SERVICE_LOG("glUniform1iv" |
| 3815 << "(" << location << ", " << count << ", " |
| 3816 << static_cast<const void*>(v) << ")"); |
| 3817 g_driver_gl.debug_fn.glUniform1ivFn(location, count, v); |
| 3818 } |
| 3819 |
| 3820 static void GL_BINDING_CALL Debug_glUniform1ui(GLint location, GLuint v0) { |
| 3821 GL_SERVICE_LOG("glUniform1ui" |
| 3822 << "(" << location << ", " << v0 << ")"); |
| 3823 g_driver_gl.debug_fn.glUniform1uiFn(location, v0); |
| 3824 } |
| 3825 |
| 3826 static void GL_BINDING_CALL |
| 3827 Debug_glUniform1uiv(GLint location, GLsizei count, const GLuint* v) { |
| 3828 GL_SERVICE_LOG("glUniform1uiv" |
| 3829 << "(" << location << ", " << count << ", " |
| 3830 << static_cast<const void*>(v) << ")"); |
| 3831 g_driver_gl.debug_fn.glUniform1uivFn(location, count, v); |
| 3832 } |
| 3833 |
| 3834 static void GL_BINDING_CALL |
| 3835 Debug_glUniform2f(GLint location, GLfloat x, GLfloat y) { |
| 3836 GL_SERVICE_LOG("glUniform2f" |
| 3837 << "(" << location << ", " << x << ", " << y << ")"); |
| 3838 g_driver_gl.debug_fn.glUniform2fFn(location, x, y); |
| 3839 } |
| 3840 |
| 3841 static void GL_BINDING_CALL |
| 3842 Debug_glUniform2fv(GLint location, GLsizei count, const GLfloat* v) { |
| 3843 GL_SERVICE_LOG("glUniform2fv" |
| 3844 << "(" << location << ", " << count << ", " |
| 3845 << static_cast<const void*>(v) << ")"); |
| 3846 g_driver_gl.debug_fn.glUniform2fvFn(location, count, v); |
| 3847 } |
| 3848 |
| 3849 static void GL_BINDING_CALL |
| 3850 Debug_glUniform2i(GLint location, GLint x, GLint y) { |
| 3851 GL_SERVICE_LOG("glUniform2i" |
| 3852 << "(" << location << ", " << x << ", " << y << ")"); |
| 3853 g_driver_gl.debug_fn.glUniform2iFn(location, x, y); |
| 3854 } |
| 3855 |
| 3856 static void GL_BINDING_CALL |
| 3857 Debug_glUniform2iv(GLint location, GLsizei count, const GLint* v) { |
| 3858 GL_SERVICE_LOG("glUniform2iv" |
| 3859 << "(" << location << ", " << count << ", " |
| 3860 << static_cast<const void*>(v) << ")"); |
| 3861 g_driver_gl.debug_fn.glUniform2ivFn(location, count, v); |
| 3862 } |
| 3863 |
| 3864 static void GL_BINDING_CALL |
| 3865 Debug_glUniform2ui(GLint location, GLuint v0, GLuint v1) { |
| 3866 GL_SERVICE_LOG("glUniform2ui" |
| 3867 << "(" << location << ", " << v0 << ", " << v1 << ")"); |
| 3868 g_driver_gl.debug_fn.glUniform2uiFn(location, v0, v1); |
| 3869 } |
| 3870 |
| 3871 static void GL_BINDING_CALL |
| 3872 Debug_glUniform2uiv(GLint location, GLsizei count, const GLuint* v) { |
| 3873 GL_SERVICE_LOG("glUniform2uiv" |
| 3874 << "(" << location << ", " << count << ", " |
| 3875 << static_cast<const void*>(v) << ")"); |
| 3876 g_driver_gl.debug_fn.glUniform2uivFn(location, count, v); |
| 3877 } |
| 3878 |
| 3879 static void GL_BINDING_CALL |
| 3880 Debug_glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) { |
| 3881 GL_SERVICE_LOG("glUniform3f" |
| 3882 << "(" << location << ", " << x << ", " << y << ", " << z |
| 3883 << ")"); |
| 3884 g_driver_gl.debug_fn.glUniform3fFn(location, x, y, z); |
| 3885 } |
| 3886 |
| 3887 static void GL_BINDING_CALL |
| 3888 Debug_glUniform3fv(GLint location, GLsizei count, const GLfloat* v) { |
| 3889 GL_SERVICE_LOG("glUniform3fv" |
| 3890 << "(" << location << ", " << count << ", " |
| 3891 << static_cast<const void*>(v) << ")"); |
| 3892 g_driver_gl.debug_fn.glUniform3fvFn(location, count, v); |
| 3893 } |
| 3894 |
| 3895 static void GL_BINDING_CALL |
| 3896 Debug_glUniform3i(GLint location, GLint x, GLint y, GLint z) { |
| 3897 GL_SERVICE_LOG("glUniform3i" |
| 3898 << "(" << location << ", " << x << ", " << y << ", " << z |
| 3899 << ")"); |
| 3900 g_driver_gl.debug_fn.glUniform3iFn(location, x, y, z); |
| 3901 } |
| 3902 |
| 3903 static void GL_BINDING_CALL |
| 3904 Debug_glUniform3iv(GLint location, GLsizei count, const GLint* v) { |
| 3905 GL_SERVICE_LOG("glUniform3iv" |
| 3906 << "(" << location << ", " << count << ", " |
| 3907 << static_cast<const void*>(v) << ")"); |
| 3908 g_driver_gl.debug_fn.glUniform3ivFn(location, count, v); |
| 3909 } |
| 3910 |
| 3911 static void GL_BINDING_CALL |
| 3912 Debug_glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) { |
| 3913 GL_SERVICE_LOG("glUniform3ui" |
| 3914 << "(" << location << ", " << v0 << ", " << v1 << ", " << v2 |
| 3915 << ")"); |
| 3916 g_driver_gl.debug_fn.glUniform3uiFn(location, v0, v1, v2); |
| 3917 } |
| 3918 |
| 3919 static void GL_BINDING_CALL |
| 3920 Debug_glUniform3uiv(GLint location, GLsizei count, const GLuint* v) { |
| 3921 GL_SERVICE_LOG("glUniform3uiv" |
| 3922 << "(" << location << ", " << count << ", " |
| 3923 << static_cast<const void*>(v) << ")"); |
| 3924 g_driver_gl.debug_fn.glUniform3uivFn(location, count, v); |
| 3925 } |
| 3926 |
| 3927 static void GL_BINDING_CALL |
| 3928 Debug_glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { |
| 3929 GL_SERVICE_LOG("glUniform4f" |
| 3930 << "(" << location << ", " << x << ", " << y << ", " << z |
| 3931 << ", " << w << ")"); |
| 3932 g_driver_gl.debug_fn.glUniform4fFn(location, x, y, z, w); |
| 3933 } |
| 3934 |
| 3935 static void GL_BINDING_CALL |
| 3936 Debug_glUniform4fv(GLint location, GLsizei count, const GLfloat* v) { |
| 3937 GL_SERVICE_LOG("glUniform4fv" |
| 3938 << "(" << location << ", " << count << ", " |
| 3939 << static_cast<const void*>(v) << ")"); |
| 3940 g_driver_gl.debug_fn.glUniform4fvFn(location, count, v); |
| 3941 } |
| 3942 |
| 3943 static void GL_BINDING_CALL |
| 3944 Debug_glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) { |
| 3945 GL_SERVICE_LOG("glUniform4i" |
| 3946 << "(" << location << ", " << x << ", " << y << ", " << z |
| 3947 << ", " << w << ")"); |
| 3948 g_driver_gl.debug_fn.glUniform4iFn(location, x, y, z, w); |
| 3949 } |
| 3950 |
| 3951 static void GL_BINDING_CALL |
| 3952 Debug_glUniform4iv(GLint location, GLsizei count, const GLint* v) { |
| 3953 GL_SERVICE_LOG("glUniform4iv" |
| 3954 << "(" << location << ", " << count << ", " |
| 3955 << static_cast<const void*>(v) << ")"); |
| 3956 g_driver_gl.debug_fn.glUniform4ivFn(location, count, v); |
| 3957 } |
| 3958 |
| 3959 static void GL_BINDING_CALL |
| 3960 Debug_glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) { |
| 3961 GL_SERVICE_LOG("glUniform4ui" |
| 3962 << "(" << location << ", " << v0 << ", " << v1 << ", " << v2 |
| 3963 << ", " << v3 << ")"); |
| 3964 g_driver_gl.debug_fn.glUniform4uiFn(location, v0, v1, v2, v3); |
| 3965 } |
| 3966 |
| 3967 static void GL_BINDING_CALL |
| 3968 Debug_glUniform4uiv(GLint location, GLsizei count, const GLuint* v) { |
| 3969 GL_SERVICE_LOG("glUniform4uiv" |
| 3970 << "(" << location << ", " << count << ", " |
| 3971 << static_cast<const void*>(v) << ")"); |
| 3972 g_driver_gl.debug_fn.glUniform4uivFn(location, count, v); |
| 3973 } |
| 3974 |
| 3975 static void GL_BINDING_CALL |
| 3976 Debug_glUniformBlockBinding(GLuint program, |
| 3977 GLuint uniformBlockIndex, |
| 3978 GLuint uniformBlockBinding) { |
| 3979 GL_SERVICE_LOG("glUniformBlockBinding" |
| 3980 << "(" << program << ", " << uniformBlockIndex << ", " |
| 3981 << uniformBlockBinding << ")"); |
| 3982 g_driver_gl.debug_fn.glUniformBlockBindingFn(program, uniformBlockIndex, |
| 3983 uniformBlockBinding); |
| 3984 } |
| 3985 |
| 3986 static void GL_BINDING_CALL Debug_glUniformMatrix2fv(GLint location, |
| 3987 GLsizei count, |
| 3988 GLboolean transpose, |
| 3989 const GLfloat* value) { |
| 3990 GL_SERVICE_LOG("glUniformMatrix2fv" |
| 3991 << "(" << location << ", " << count << ", " |
| 3992 << GLEnums::GetStringBool(transpose) << ", " |
| 3993 << static_cast<const void*>(value) << ")"); |
| 3994 g_driver_gl.debug_fn.glUniformMatrix2fvFn(location, count, transpose, value); |
| 3995 } |
| 3996 |
| 3997 static void GL_BINDING_CALL Debug_glUniformMatrix2x3fv(GLint location, |
| 3998 GLsizei count, |
| 3999 GLboolean transpose, |
| 4000 const GLfloat* value) { |
| 4001 GL_SERVICE_LOG("glUniformMatrix2x3fv" |
| 4002 << "(" << location << ", " << count << ", " |
| 4003 << GLEnums::GetStringBool(transpose) << ", " |
| 4004 << static_cast<const void*>(value) << ")"); |
| 4005 g_driver_gl.debug_fn.glUniformMatrix2x3fvFn(location, count, transpose, |
| 4006 value); |
| 4007 } |
| 4008 |
| 4009 static void GL_BINDING_CALL Debug_glUniformMatrix2x4fv(GLint location, |
| 4010 GLsizei count, |
| 4011 GLboolean transpose, |
| 4012 const GLfloat* value) { |
| 4013 GL_SERVICE_LOG("glUniformMatrix2x4fv" |
| 4014 << "(" << location << ", " << count << ", " |
| 4015 << GLEnums::GetStringBool(transpose) << ", " |
| 4016 << static_cast<const void*>(value) << ")"); |
| 4017 g_driver_gl.debug_fn.glUniformMatrix2x4fvFn(location, count, transpose, |
| 4018 value); |
| 4019 } |
| 4020 |
| 4021 static void GL_BINDING_CALL Debug_glUniformMatrix3fv(GLint location, |
| 4022 GLsizei count, |
| 4023 GLboolean transpose, |
| 4024 const GLfloat* value) { |
| 4025 GL_SERVICE_LOG("glUniformMatrix3fv" |
| 4026 << "(" << location << ", " << count << ", " |
| 4027 << GLEnums::GetStringBool(transpose) << ", " |
| 4028 << static_cast<const void*>(value) << ")"); |
| 4029 g_driver_gl.debug_fn.glUniformMatrix3fvFn(location, count, transpose, value); |
| 4030 } |
| 4031 |
| 4032 static void GL_BINDING_CALL Debug_glUniformMatrix3x2fv(GLint location, |
| 4033 GLsizei count, |
| 4034 GLboolean transpose, |
| 4035 const GLfloat* value) { |
| 4036 GL_SERVICE_LOG("glUniformMatrix3x2fv" |
| 4037 << "(" << location << ", " << count << ", " |
| 4038 << GLEnums::GetStringBool(transpose) << ", " |
| 4039 << static_cast<const void*>(value) << ")"); |
| 4040 g_driver_gl.debug_fn.glUniformMatrix3x2fvFn(location, count, transpose, |
| 4041 value); |
| 4042 } |
| 4043 |
| 4044 static void GL_BINDING_CALL Debug_glUniformMatrix3x4fv(GLint location, |
| 4045 GLsizei count, |
| 4046 GLboolean transpose, |
| 4047 const GLfloat* value) { |
| 4048 GL_SERVICE_LOG("glUniformMatrix3x4fv" |
| 4049 << "(" << location << ", " << count << ", " |
| 4050 << GLEnums::GetStringBool(transpose) << ", " |
| 4051 << static_cast<const void*>(value) << ")"); |
| 4052 g_driver_gl.debug_fn.glUniformMatrix3x4fvFn(location, count, transpose, |
| 4053 value); |
| 4054 } |
| 4055 |
| 4056 static void GL_BINDING_CALL Debug_glUniformMatrix4fv(GLint location, |
| 4057 GLsizei count, |
| 4058 GLboolean transpose, |
| 4059 const GLfloat* value) { |
| 4060 GL_SERVICE_LOG("glUniformMatrix4fv" |
| 4061 << "(" << location << ", " << count << ", " |
| 4062 << GLEnums::GetStringBool(transpose) << ", " |
| 4063 << static_cast<const void*>(value) << ")"); |
| 4064 g_driver_gl.debug_fn.glUniformMatrix4fvFn(location, count, transpose, value); |
| 4065 } |
| 4066 |
| 4067 static void GL_BINDING_CALL Debug_glUniformMatrix4x2fv(GLint location, |
| 4068 GLsizei count, |
| 4069 GLboolean transpose, |
| 4070 const GLfloat* value) { |
| 4071 GL_SERVICE_LOG("glUniformMatrix4x2fv" |
| 4072 << "(" << location << ", " << count << ", " |
| 4073 << GLEnums::GetStringBool(transpose) << ", " |
| 4074 << static_cast<const void*>(value) << ")"); |
| 4075 g_driver_gl.debug_fn.glUniformMatrix4x2fvFn(location, count, transpose, |
| 4076 value); |
| 4077 } |
| 4078 |
| 4079 static void GL_BINDING_CALL Debug_glUniformMatrix4x3fv(GLint location, |
| 4080 GLsizei count, |
| 4081 GLboolean transpose, |
| 4082 const GLfloat* value) { |
| 4083 GL_SERVICE_LOG("glUniformMatrix4x3fv" |
| 4084 << "(" << location << ", " << count << ", " |
| 4085 << GLEnums::GetStringBool(transpose) << ", " |
| 4086 << static_cast<const void*>(value) << ")"); |
| 4087 g_driver_gl.debug_fn.glUniformMatrix4x3fvFn(location, count, transpose, |
| 4088 value); |
| 4089 } |
| 4090 |
| 4091 static GLboolean GL_BINDING_CALL Debug_glUnmapBuffer(GLenum target) { |
| 4092 GL_SERVICE_LOG("glUnmapBuffer" |
| 4093 << "(" << GLEnums::GetStringEnum(target) << ")"); |
| 4094 GLboolean result = g_driver_gl.debug_fn.glUnmapBufferFn(target); |
| 4095 GL_SERVICE_LOG("GL_RESULT: " << result); |
| 4096 return result; |
| 4097 } |
| 4098 |
| 4099 static void GL_BINDING_CALL Debug_glUseProgram(GLuint program) { |
| 4100 GL_SERVICE_LOG("glUseProgram" |
| 4101 << "(" << program << ")"); |
| 4102 g_driver_gl.debug_fn.glUseProgramFn(program); |
| 4103 } |
| 4104 |
| 4105 static void GL_BINDING_CALL Debug_glValidateProgram(GLuint program) { |
| 4106 GL_SERVICE_LOG("glValidateProgram" |
| 4107 << "(" << program << ")"); |
| 4108 g_driver_gl.debug_fn.glValidateProgramFn(program); |
| 4109 } |
| 4110 |
| 4111 static void GL_BINDING_CALL Debug_glVertexAttrib1f(GLuint indx, GLfloat x) { |
| 4112 GL_SERVICE_LOG("glVertexAttrib1f" |
| 4113 << "(" << indx << ", " << x << ")"); |
| 4114 g_driver_gl.debug_fn.glVertexAttrib1fFn(indx, x); |
| 4115 } |
| 4116 |
| 4117 static void GL_BINDING_CALL |
| 4118 Debug_glVertexAttrib1fv(GLuint indx, const GLfloat* values) { |
| 4119 GL_SERVICE_LOG("glVertexAttrib1fv" |
| 4120 << "(" << indx << ", " << static_cast<const void*>(values) |
| 4121 << ")"); |
| 4122 g_driver_gl.debug_fn.glVertexAttrib1fvFn(indx, values); |
| 4123 } |
| 4124 |
| 4125 static void GL_BINDING_CALL |
| 4126 Debug_glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) { |
| 4127 GL_SERVICE_LOG("glVertexAttrib2f" |
| 4128 << "(" << indx << ", " << x << ", " << y << ")"); |
| 4129 g_driver_gl.debug_fn.glVertexAttrib2fFn(indx, x, y); |
| 4130 } |
| 4131 |
| 4132 static void GL_BINDING_CALL |
| 4133 Debug_glVertexAttrib2fv(GLuint indx, const GLfloat* values) { |
| 4134 GL_SERVICE_LOG("glVertexAttrib2fv" |
| 4135 << "(" << indx << ", " << static_cast<const void*>(values) |
| 4136 << ")"); |
| 4137 g_driver_gl.debug_fn.glVertexAttrib2fvFn(indx, values); |
| 4138 } |
| 4139 |
| 4140 static void GL_BINDING_CALL |
| 4141 Debug_glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) { |
| 4142 GL_SERVICE_LOG("glVertexAttrib3f" |
| 4143 << "(" << indx << ", " << x << ", " << y << ", " << z << ")"); |
| 4144 g_driver_gl.debug_fn.glVertexAttrib3fFn(indx, x, y, z); |
| 4145 } |
| 4146 |
| 4147 static void GL_BINDING_CALL |
| 4148 Debug_glVertexAttrib3fv(GLuint indx, const GLfloat* values) { |
| 4149 GL_SERVICE_LOG("glVertexAttrib3fv" |
| 4150 << "(" << indx << ", " << static_cast<const void*>(values) |
| 4151 << ")"); |
| 4152 g_driver_gl.debug_fn.glVertexAttrib3fvFn(indx, values); |
| 4153 } |
| 4154 |
| 4155 static void GL_BINDING_CALL Debug_glVertexAttrib4f(GLuint indx, |
| 4156 GLfloat x, |
| 4157 GLfloat y, |
| 4158 GLfloat z, |
| 4159 GLfloat w) { |
| 4160 GL_SERVICE_LOG("glVertexAttrib4f" |
| 4161 << "(" << indx << ", " << x << ", " << y << ", " << z << ", " |
| 4162 << w << ")"); |
| 4163 g_driver_gl.debug_fn.glVertexAttrib4fFn(indx, x, y, z, w); |
| 4164 } |
| 4165 |
| 4166 static void GL_BINDING_CALL |
| 4167 Debug_glVertexAttrib4fv(GLuint indx, const GLfloat* values) { |
| 4168 GL_SERVICE_LOG("glVertexAttrib4fv" |
| 4169 << "(" << indx << ", " << static_cast<const void*>(values) |
| 4170 << ")"); |
| 4171 g_driver_gl.debug_fn.glVertexAttrib4fvFn(indx, values); |
| 4172 } |
| 4173 |
| 4174 static void GL_BINDING_CALL |
| 4175 Debug_glVertexAttribDivisorANGLE(GLuint index, GLuint divisor) { |
| 4176 GL_SERVICE_LOG("glVertexAttribDivisorANGLE" |
| 4177 << "(" << index << ", " << divisor << ")"); |
| 4178 g_driver_gl.debug_fn.glVertexAttribDivisorANGLEFn(index, divisor); |
| 4179 } |
| 4180 |
| 4181 static void GL_BINDING_CALL |
| 4182 Debug_glVertexAttribI4i(GLuint indx, GLint x, GLint y, GLint z, GLint w) { |
| 4183 GL_SERVICE_LOG("glVertexAttribI4i" |
| 4184 << "(" << indx << ", " << x << ", " << y << ", " << z << ", " |
| 4185 << w << ")"); |
| 4186 g_driver_gl.debug_fn.glVertexAttribI4iFn(indx, x, y, z, w); |
| 4187 } |
| 4188 |
| 4189 static void GL_BINDING_CALL |
| 4190 Debug_glVertexAttribI4iv(GLuint indx, const GLint* values) { |
| 4191 GL_SERVICE_LOG("glVertexAttribI4iv" |
| 4192 << "(" << indx << ", " << static_cast<const void*>(values) |
| 4193 << ")"); |
| 4194 g_driver_gl.debug_fn.glVertexAttribI4ivFn(indx, values); |
| 4195 } |
| 4196 |
| 4197 static void GL_BINDING_CALL |
| 4198 Debug_glVertexAttribI4ui(GLuint indx, GLuint x, GLuint y, GLuint z, GLuint w) { |
| 4199 GL_SERVICE_LOG("glVertexAttribI4ui" |
| 4200 << "(" << indx << ", " << x << ", " << y << ", " << z << ", " |
| 4201 << w << ")"); |
| 4202 g_driver_gl.debug_fn.glVertexAttribI4uiFn(indx, x, y, z, w); |
| 4203 } |
| 4204 |
| 4205 static void GL_BINDING_CALL |
| 4206 Debug_glVertexAttribI4uiv(GLuint indx, const GLuint* values) { |
| 4207 GL_SERVICE_LOG("glVertexAttribI4uiv" |
| 4208 << "(" << indx << ", " << static_cast<const void*>(values) |
| 4209 << ")"); |
| 4210 g_driver_gl.debug_fn.glVertexAttribI4uivFn(indx, values); |
| 4211 } |
| 4212 |
| 4213 static void GL_BINDING_CALL Debug_glVertexAttribIPointer(GLuint indx, |
| 4214 GLint size, |
| 4215 GLenum type, |
| 4216 GLsizei stride, |
| 4217 const void* ptr) { |
| 4218 GL_SERVICE_LOG("glVertexAttribIPointer" |
| 4219 << "(" << indx << ", " << size << ", " |
| 4220 << GLEnums::GetStringEnum(type) << ", " << stride << ", " |
| 4221 << static_cast<const void*>(ptr) << ")"); |
| 4222 g_driver_gl.debug_fn.glVertexAttribIPointerFn(indx, size, type, stride, ptr); |
| 4223 } |
| 4224 |
| 4225 static void GL_BINDING_CALL Debug_glVertexAttribPointer(GLuint indx, |
| 4226 GLint size, |
| 4227 GLenum type, |
| 4228 GLboolean normalized, |
| 4229 GLsizei stride, |
| 4230 const void* ptr) { |
| 4231 GL_SERVICE_LOG("glVertexAttribPointer" |
| 4232 << "(" << indx << ", " << size << ", " |
| 4233 << GLEnums::GetStringEnum(type) << ", " |
| 4234 << GLEnums::GetStringBool(normalized) << ", " << stride << ", " |
| 4235 << static_cast<const void*>(ptr) << ")"); |
| 4236 g_driver_gl.debug_fn.glVertexAttribPointerFn(indx, size, type, normalized, |
| 4237 stride, ptr); |
| 4238 } |
| 4239 |
| 4240 static void GL_BINDING_CALL |
| 4241 Debug_glViewport(GLint x, GLint y, GLsizei width, GLsizei height) { |
| 4242 GL_SERVICE_LOG("glViewport" |
| 4243 << "(" << x << ", " << y << ", " << width << ", " << height |
| 4244 << ")"); |
| 4245 g_driver_gl.debug_fn.glViewportFn(x, y, width, height); |
| 4246 } |
| 4247 |
| 4248 static GLenum GL_BINDING_CALL |
| 4249 Debug_glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) { |
| 4250 GL_SERVICE_LOG("glWaitSync" |
| 4251 << "(" << sync << ", " << flags << ", " << timeout << ")"); |
| 4252 GLenum result = g_driver_gl.debug_fn.glWaitSyncFn(sync, flags, timeout); |
| 4253 GL_SERVICE_LOG("GL_RESULT: " << result); |
| 4254 return result; |
| 4255 } |
| 4256 } // extern "C" |
| 4257 |
| 4258 void DriverGL::InitializeDebugBindings() { |
| 4259 if (!debug_fn.glActiveTextureFn) { |
| 4260 debug_fn.glActiveTextureFn = fn.glActiveTextureFn; |
| 4261 fn.glActiveTextureFn = Debug_glActiveTexture; |
| 4262 } |
| 4263 if (!debug_fn.glAttachShaderFn) { |
| 4264 debug_fn.glAttachShaderFn = fn.glAttachShaderFn; |
| 4265 fn.glAttachShaderFn = Debug_glAttachShader; |
| 4266 } |
| 4267 if (!debug_fn.glBeginQueryFn) { |
| 4268 debug_fn.glBeginQueryFn = fn.glBeginQueryFn; |
| 4269 fn.glBeginQueryFn = Debug_glBeginQuery; |
| 4270 } |
| 4271 if (!debug_fn.glBeginQueryARBFn) { |
| 4272 debug_fn.glBeginQueryARBFn = fn.glBeginQueryARBFn; |
| 4273 fn.glBeginQueryARBFn = Debug_glBeginQueryARB; |
| 4274 } |
| 4275 if (!debug_fn.glBeginTransformFeedbackFn) { |
| 4276 debug_fn.glBeginTransformFeedbackFn = fn.glBeginTransformFeedbackFn; |
| 4277 fn.glBeginTransformFeedbackFn = Debug_glBeginTransformFeedback; |
| 4278 } |
| 4279 if (!debug_fn.glBindAttribLocationFn) { |
| 4280 debug_fn.glBindAttribLocationFn = fn.glBindAttribLocationFn; |
| 4281 fn.glBindAttribLocationFn = Debug_glBindAttribLocation; |
| 4282 } |
| 4283 if (!debug_fn.glBindBufferFn) { |
| 4284 debug_fn.glBindBufferFn = fn.glBindBufferFn; |
| 4285 fn.glBindBufferFn = Debug_glBindBuffer; |
| 4286 } |
| 4287 if (!debug_fn.glBindBufferBaseFn) { |
| 4288 debug_fn.glBindBufferBaseFn = fn.glBindBufferBaseFn; |
| 4289 fn.glBindBufferBaseFn = Debug_glBindBufferBase; |
| 4290 } |
| 4291 if (!debug_fn.glBindBufferRangeFn) { |
| 4292 debug_fn.glBindBufferRangeFn = fn.glBindBufferRangeFn; |
| 4293 fn.glBindBufferRangeFn = Debug_glBindBufferRange; |
| 4294 } |
| 4295 if (!debug_fn.glBindFragDataLocationFn) { |
| 4296 debug_fn.glBindFragDataLocationFn = fn.glBindFragDataLocationFn; |
| 4297 fn.glBindFragDataLocationFn = Debug_glBindFragDataLocation; |
| 4298 } |
| 4299 if (!debug_fn.glBindFragDataLocationIndexedFn) { |
| 4300 debug_fn.glBindFragDataLocationIndexedFn = |
| 4301 fn.glBindFragDataLocationIndexedFn; |
| 4302 fn.glBindFragDataLocationIndexedFn = Debug_glBindFragDataLocationIndexed; |
| 4303 } |
| 4304 if (!debug_fn.glBindFramebufferEXTFn) { |
| 4305 debug_fn.glBindFramebufferEXTFn = fn.glBindFramebufferEXTFn; |
| 4306 fn.glBindFramebufferEXTFn = Debug_glBindFramebufferEXT; |
| 4307 } |
| 4308 if (!debug_fn.glBindRenderbufferEXTFn) { |
| 4309 debug_fn.glBindRenderbufferEXTFn = fn.glBindRenderbufferEXTFn; |
| 4310 fn.glBindRenderbufferEXTFn = Debug_glBindRenderbufferEXT; |
| 4311 } |
| 4312 if (!debug_fn.glBindSamplerFn) { |
| 4313 debug_fn.glBindSamplerFn = fn.glBindSamplerFn; |
| 4314 fn.glBindSamplerFn = Debug_glBindSampler; |
| 4315 } |
| 4316 if (!debug_fn.glBindTextureFn) { |
| 4317 debug_fn.glBindTextureFn = fn.glBindTextureFn; |
| 4318 fn.glBindTextureFn = Debug_glBindTexture; |
| 4319 } |
| 4320 if (!debug_fn.glBindTransformFeedbackFn) { |
| 4321 debug_fn.glBindTransformFeedbackFn = fn.glBindTransformFeedbackFn; |
| 4322 fn.glBindTransformFeedbackFn = Debug_glBindTransformFeedback; |
| 4323 } |
| 4324 if (!debug_fn.glBindVertexArrayOESFn) { |
| 4325 debug_fn.glBindVertexArrayOESFn = fn.glBindVertexArrayOESFn; |
| 4326 fn.glBindVertexArrayOESFn = Debug_glBindVertexArrayOES; |
| 4327 } |
| 4328 if (!debug_fn.glBlendBarrierKHRFn) { |
| 4329 debug_fn.glBlendBarrierKHRFn = fn.glBlendBarrierKHRFn; |
| 4330 fn.glBlendBarrierKHRFn = Debug_glBlendBarrierKHR; |
| 4331 } |
| 4332 if (!debug_fn.glBlendColorFn) { |
| 4333 debug_fn.glBlendColorFn = fn.glBlendColorFn; |
| 4334 fn.glBlendColorFn = Debug_glBlendColor; |
| 4335 } |
| 4336 if (!debug_fn.glBlendEquationFn) { |
| 4337 debug_fn.glBlendEquationFn = fn.glBlendEquationFn; |
| 4338 fn.glBlendEquationFn = Debug_glBlendEquation; |
| 4339 } |
| 4340 if (!debug_fn.glBlendEquationSeparateFn) { |
| 4341 debug_fn.glBlendEquationSeparateFn = fn.glBlendEquationSeparateFn; |
| 4342 fn.glBlendEquationSeparateFn = Debug_glBlendEquationSeparate; |
| 4343 } |
| 4344 if (!debug_fn.glBlendFuncFn) { |
| 4345 debug_fn.glBlendFuncFn = fn.glBlendFuncFn; |
| 4346 fn.glBlendFuncFn = Debug_glBlendFunc; |
| 4347 } |
| 4348 if (!debug_fn.glBlendFuncSeparateFn) { |
| 4349 debug_fn.glBlendFuncSeparateFn = fn.glBlendFuncSeparateFn; |
| 4350 fn.glBlendFuncSeparateFn = Debug_glBlendFuncSeparate; |
| 4351 } |
| 4352 if (!debug_fn.glBlitFramebufferFn) { |
| 4353 debug_fn.glBlitFramebufferFn = fn.glBlitFramebufferFn; |
| 4354 fn.glBlitFramebufferFn = Debug_glBlitFramebuffer; |
| 4355 } |
| 4356 if (!debug_fn.glBlitFramebufferANGLEFn) { |
| 4357 debug_fn.glBlitFramebufferANGLEFn = fn.glBlitFramebufferANGLEFn; |
| 4358 fn.glBlitFramebufferANGLEFn = Debug_glBlitFramebufferANGLE; |
| 4359 } |
| 4360 if (!debug_fn.glBlitFramebufferEXTFn) { |
| 4361 debug_fn.glBlitFramebufferEXTFn = fn.glBlitFramebufferEXTFn; |
| 4362 fn.glBlitFramebufferEXTFn = Debug_glBlitFramebufferEXT; |
| 4363 } |
| 4364 if (!debug_fn.glBufferDataFn) { |
| 4365 debug_fn.glBufferDataFn = fn.glBufferDataFn; |
| 4366 fn.glBufferDataFn = Debug_glBufferData; |
| 4367 } |
| 4368 if (!debug_fn.glBufferSubDataFn) { |
| 4369 debug_fn.glBufferSubDataFn = fn.glBufferSubDataFn; |
| 4370 fn.glBufferSubDataFn = Debug_glBufferSubData; |
| 4371 } |
| 4372 if (!debug_fn.glCheckFramebufferStatusEXTFn) { |
| 4373 debug_fn.glCheckFramebufferStatusEXTFn = fn.glCheckFramebufferStatusEXTFn; |
| 4374 fn.glCheckFramebufferStatusEXTFn = Debug_glCheckFramebufferStatusEXT; |
| 4375 } |
| 4376 if (!debug_fn.glClearFn) { |
| 4377 debug_fn.glClearFn = fn.glClearFn; |
| 4378 fn.glClearFn = Debug_glClear; |
| 4379 } |
| 4380 if (!debug_fn.glClearBufferfiFn) { |
| 4381 debug_fn.glClearBufferfiFn = fn.glClearBufferfiFn; |
| 4382 fn.glClearBufferfiFn = Debug_glClearBufferfi; |
| 4383 } |
| 4384 if (!debug_fn.glClearBufferfvFn) { |
| 4385 debug_fn.glClearBufferfvFn = fn.glClearBufferfvFn; |
| 4386 fn.glClearBufferfvFn = Debug_glClearBufferfv; |
| 4387 } |
| 4388 if (!debug_fn.glClearBufferivFn) { |
| 4389 debug_fn.glClearBufferivFn = fn.glClearBufferivFn; |
| 4390 fn.glClearBufferivFn = Debug_glClearBufferiv; |
| 4391 } |
| 4392 if (!debug_fn.glClearBufferuivFn) { |
| 4393 debug_fn.glClearBufferuivFn = fn.glClearBufferuivFn; |
| 4394 fn.glClearBufferuivFn = Debug_glClearBufferuiv; |
| 4395 } |
| 4396 if (!debug_fn.glClearColorFn) { |
| 4397 debug_fn.glClearColorFn = fn.glClearColorFn; |
| 4398 fn.glClearColorFn = Debug_glClearColor; |
| 4399 } |
| 4400 if (!debug_fn.glClearDepthFn) { |
| 4401 debug_fn.glClearDepthFn = fn.glClearDepthFn; |
| 4402 fn.glClearDepthFn = Debug_glClearDepth; |
| 4403 } |
| 4404 if (!debug_fn.glClearDepthfFn) { |
| 4405 debug_fn.glClearDepthfFn = fn.glClearDepthfFn; |
| 4406 fn.glClearDepthfFn = Debug_glClearDepthf; |
| 4407 } |
| 4408 if (!debug_fn.glClearStencilFn) { |
| 4409 debug_fn.glClearStencilFn = fn.glClearStencilFn; |
| 4410 fn.glClearStencilFn = Debug_glClearStencil; |
| 4411 } |
| 4412 if (!debug_fn.glClientWaitSyncFn) { |
| 4413 debug_fn.glClientWaitSyncFn = fn.glClientWaitSyncFn; |
| 4414 fn.glClientWaitSyncFn = Debug_glClientWaitSync; |
| 4415 } |
| 4416 if (!debug_fn.glColorMaskFn) { |
| 4417 debug_fn.glColorMaskFn = fn.glColorMaskFn; |
| 4418 fn.glColorMaskFn = Debug_glColorMask; |
| 4419 } |
| 4420 if (!debug_fn.glCompileShaderFn) { |
| 4421 debug_fn.glCompileShaderFn = fn.glCompileShaderFn; |
| 4422 fn.glCompileShaderFn = Debug_glCompileShader; |
| 4423 } |
| 4424 if (!debug_fn.glCompressedTexImage2DFn) { |
| 4425 debug_fn.glCompressedTexImage2DFn = fn.glCompressedTexImage2DFn; |
| 4426 fn.glCompressedTexImage2DFn = Debug_glCompressedTexImage2D; |
| 4427 } |
| 4428 if (!debug_fn.glCompressedTexImage3DFn) { |
| 4429 debug_fn.glCompressedTexImage3DFn = fn.glCompressedTexImage3DFn; |
| 4430 fn.glCompressedTexImage3DFn = Debug_glCompressedTexImage3D; |
| 4431 } |
| 4432 if (!debug_fn.glCompressedTexSubImage2DFn) { |
| 4433 debug_fn.glCompressedTexSubImage2DFn = fn.glCompressedTexSubImage2DFn; |
| 4434 fn.glCompressedTexSubImage2DFn = Debug_glCompressedTexSubImage2D; |
| 4435 } |
| 4436 if (!debug_fn.glCopyBufferSubDataFn) { |
| 4437 debug_fn.glCopyBufferSubDataFn = fn.glCopyBufferSubDataFn; |
| 4438 fn.glCopyBufferSubDataFn = Debug_glCopyBufferSubData; |
| 4439 } |
| 4440 if (!debug_fn.glCopyTexImage2DFn) { |
| 4441 debug_fn.glCopyTexImage2DFn = fn.glCopyTexImage2DFn; |
| 4442 fn.glCopyTexImage2DFn = Debug_glCopyTexImage2D; |
| 4443 } |
| 4444 if (!debug_fn.glCopyTexSubImage2DFn) { |
| 4445 debug_fn.glCopyTexSubImage2DFn = fn.glCopyTexSubImage2DFn; |
| 4446 fn.glCopyTexSubImage2DFn = Debug_glCopyTexSubImage2D; |
| 4447 } |
| 4448 if (!debug_fn.glCopyTexSubImage3DFn) { |
| 4449 debug_fn.glCopyTexSubImage3DFn = fn.glCopyTexSubImage3DFn; |
| 4450 fn.glCopyTexSubImage3DFn = Debug_glCopyTexSubImage3D; |
| 4451 } |
| 4452 if (!debug_fn.glCreateProgramFn) { |
| 4453 debug_fn.glCreateProgramFn = fn.glCreateProgramFn; |
| 4454 fn.glCreateProgramFn = Debug_glCreateProgram; |
| 4455 } |
| 4456 if (!debug_fn.glCreateShaderFn) { |
| 4457 debug_fn.glCreateShaderFn = fn.glCreateShaderFn; |
| 4458 fn.glCreateShaderFn = Debug_glCreateShader; |
| 4459 } |
| 4460 if (!debug_fn.glCullFaceFn) { |
| 4461 debug_fn.glCullFaceFn = fn.glCullFaceFn; |
| 4462 fn.glCullFaceFn = Debug_glCullFace; |
| 4463 } |
| 4464 if (!debug_fn.glDeleteBuffersARBFn) { |
| 4465 debug_fn.glDeleteBuffersARBFn = fn.glDeleteBuffersARBFn; |
| 4466 fn.glDeleteBuffersARBFn = Debug_glDeleteBuffersARB; |
| 4467 } |
| 4468 if (!debug_fn.glDeleteFencesAPPLEFn) { |
| 4469 debug_fn.glDeleteFencesAPPLEFn = fn.glDeleteFencesAPPLEFn; |
| 4470 fn.glDeleteFencesAPPLEFn = Debug_glDeleteFencesAPPLE; |
| 4471 } |
| 4472 if (!debug_fn.glDeleteFencesNVFn) { |
| 4473 debug_fn.glDeleteFencesNVFn = fn.glDeleteFencesNVFn; |
| 4474 fn.glDeleteFencesNVFn = Debug_glDeleteFencesNV; |
| 4475 } |
| 4476 if (!debug_fn.glDeleteFramebuffersEXTFn) { |
| 4477 debug_fn.glDeleteFramebuffersEXTFn = fn.glDeleteFramebuffersEXTFn; |
| 4478 fn.glDeleteFramebuffersEXTFn = Debug_glDeleteFramebuffersEXT; |
| 4479 } |
| 4480 if (!debug_fn.glDeleteProgramFn) { |
| 4481 debug_fn.glDeleteProgramFn = fn.glDeleteProgramFn; |
| 4482 fn.glDeleteProgramFn = Debug_glDeleteProgram; |
| 4483 } |
| 4484 if (!debug_fn.glDeleteQueriesFn) { |
| 4485 debug_fn.glDeleteQueriesFn = fn.glDeleteQueriesFn; |
| 4486 fn.glDeleteQueriesFn = Debug_glDeleteQueries; |
| 4487 } |
| 4488 if (!debug_fn.glDeleteQueriesARBFn) { |
| 4489 debug_fn.glDeleteQueriesARBFn = fn.glDeleteQueriesARBFn; |
| 4490 fn.glDeleteQueriesARBFn = Debug_glDeleteQueriesARB; |
| 4491 } |
| 4492 if (!debug_fn.glDeleteRenderbuffersEXTFn) { |
| 4493 debug_fn.glDeleteRenderbuffersEXTFn = fn.glDeleteRenderbuffersEXTFn; |
| 4494 fn.glDeleteRenderbuffersEXTFn = Debug_glDeleteRenderbuffersEXT; |
| 4495 } |
| 4496 if (!debug_fn.glDeleteSamplersFn) { |
| 4497 debug_fn.glDeleteSamplersFn = fn.glDeleteSamplersFn; |
| 4498 fn.glDeleteSamplersFn = Debug_glDeleteSamplers; |
| 4499 } |
| 4500 if (!debug_fn.glDeleteShaderFn) { |
| 4501 debug_fn.glDeleteShaderFn = fn.glDeleteShaderFn; |
| 4502 fn.glDeleteShaderFn = Debug_glDeleteShader; |
| 4503 } |
| 4504 if (!debug_fn.glDeleteSyncFn) { |
| 4505 debug_fn.glDeleteSyncFn = fn.glDeleteSyncFn; |
| 4506 fn.glDeleteSyncFn = Debug_glDeleteSync; |
| 4507 } |
| 4508 if (!debug_fn.glDeleteTexturesFn) { |
| 4509 debug_fn.glDeleteTexturesFn = fn.glDeleteTexturesFn; |
| 4510 fn.glDeleteTexturesFn = Debug_glDeleteTextures; |
| 4511 } |
| 4512 if (!debug_fn.glDeleteTransformFeedbacksFn) { |
| 4513 debug_fn.glDeleteTransformFeedbacksFn = fn.glDeleteTransformFeedbacksFn; |
| 4514 fn.glDeleteTransformFeedbacksFn = Debug_glDeleteTransformFeedbacks; |
| 4515 } |
| 4516 if (!debug_fn.glDeleteVertexArraysOESFn) { |
| 4517 debug_fn.glDeleteVertexArraysOESFn = fn.glDeleteVertexArraysOESFn; |
| 4518 fn.glDeleteVertexArraysOESFn = Debug_glDeleteVertexArraysOES; |
| 4519 } |
| 4520 if (!debug_fn.glDepthFuncFn) { |
| 4521 debug_fn.glDepthFuncFn = fn.glDepthFuncFn; |
| 4522 fn.glDepthFuncFn = Debug_glDepthFunc; |
| 4523 } |
| 4524 if (!debug_fn.glDepthMaskFn) { |
| 4525 debug_fn.glDepthMaskFn = fn.glDepthMaskFn; |
| 4526 fn.glDepthMaskFn = Debug_glDepthMask; |
| 4527 } |
| 4528 if (!debug_fn.glDepthRangeFn) { |
| 4529 debug_fn.glDepthRangeFn = fn.glDepthRangeFn; |
| 4530 fn.glDepthRangeFn = Debug_glDepthRange; |
| 4531 } |
| 4532 if (!debug_fn.glDepthRangefFn) { |
| 4533 debug_fn.glDepthRangefFn = fn.glDepthRangefFn; |
| 4534 fn.glDepthRangefFn = Debug_glDepthRangef; |
| 4535 } |
| 4536 if (!debug_fn.glDetachShaderFn) { |
| 4537 debug_fn.glDetachShaderFn = fn.glDetachShaderFn; |
| 4538 fn.glDetachShaderFn = Debug_glDetachShader; |
| 4539 } |
| 4540 if (!debug_fn.glDisableFn) { |
| 4541 debug_fn.glDisableFn = fn.glDisableFn; |
| 4542 fn.glDisableFn = Debug_glDisable; |
| 4543 } |
| 4544 if (!debug_fn.glDisableVertexAttribArrayFn) { |
| 4545 debug_fn.glDisableVertexAttribArrayFn = fn.glDisableVertexAttribArrayFn; |
| 4546 fn.glDisableVertexAttribArrayFn = Debug_glDisableVertexAttribArray; |
| 4547 } |
| 4548 if (!debug_fn.glDiscardFramebufferEXTFn) { |
| 4549 debug_fn.glDiscardFramebufferEXTFn = fn.glDiscardFramebufferEXTFn; |
| 4550 fn.glDiscardFramebufferEXTFn = Debug_glDiscardFramebufferEXT; |
| 4551 } |
| 4552 if (!debug_fn.glDrawArraysFn) { |
| 4553 debug_fn.glDrawArraysFn = fn.glDrawArraysFn; |
| 4554 fn.glDrawArraysFn = Debug_glDrawArrays; |
| 4555 } |
| 4556 if (!debug_fn.glDrawArraysInstancedANGLEFn) { |
| 4557 debug_fn.glDrawArraysInstancedANGLEFn = fn.glDrawArraysInstancedANGLEFn; |
| 4558 fn.glDrawArraysInstancedANGLEFn = Debug_glDrawArraysInstancedANGLE; |
| 4559 } |
| 4560 if (!debug_fn.glDrawBufferFn) { |
| 4561 debug_fn.glDrawBufferFn = fn.glDrawBufferFn; |
| 4562 fn.glDrawBufferFn = Debug_glDrawBuffer; |
| 4563 } |
| 4564 if (!debug_fn.glDrawBuffersARBFn) { |
| 4565 debug_fn.glDrawBuffersARBFn = fn.glDrawBuffersARBFn; |
| 4566 fn.glDrawBuffersARBFn = Debug_glDrawBuffersARB; |
| 4567 } |
| 4568 if (!debug_fn.glDrawElementsFn) { |
| 4569 debug_fn.glDrawElementsFn = fn.glDrawElementsFn; |
| 4570 fn.glDrawElementsFn = Debug_glDrawElements; |
| 4571 } |
| 4572 if (!debug_fn.glDrawElementsInstancedANGLEFn) { |
| 4573 debug_fn.glDrawElementsInstancedANGLEFn = fn.glDrawElementsInstancedANGLEFn; |
| 4574 fn.glDrawElementsInstancedANGLEFn = Debug_glDrawElementsInstancedANGLE; |
| 4575 } |
| 4576 if (!debug_fn.glDrawRangeElementsFn) { |
| 4577 debug_fn.glDrawRangeElementsFn = fn.glDrawRangeElementsFn; |
| 4578 fn.glDrawRangeElementsFn = Debug_glDrawRangeElements; |
| 4579 } |
| 4580 if (!debug_fn.glEGLImageTargetRenderbufferStorageOESFn) { |
| 4581 debug_fn.glEGLImageTargetRenderbufferStorageOESFn = |
| 4582 fn.glEGLImageTargetRenderbufferStorageOESFn; |
| 4583 fn.glEGLImageTargetRenderbufferStorageOESFn = |
| 4584 Debug_glEGLImageTargetRenderbufferStorageOES; |
| 4585 } |
| 4586 if (!debug_fn.glEGLImageTargetTexture2DOESFn) { |
| 4587 debug_fn.glEGLImageTargetTexture2DOESFn = fn.glEGLImageTargetTexture2DOESFn; |
| 4588 fn.glEGLImageTargetTexture2DOESFn = Debug_glEGLImageTargetTexture2DOES; |
| 4589 } |
| 4590 if (!debug_fn.glEnableFn) { |
| 4591 debug_fn.glEnableFn = fn.glEnableFn; |
| 4592 fn.glEnableFn = Debug_glEnable; |
| 4593 } |
| 4594 if (!debug_fn.glEnableVertexAttribArrayFn) { |
| 4595 debug_fn.glEnableVertexAttribArrayFn = fn.glEnableVertexAttribArrayFn; |
| 4596 fn.glEnableVertexAttribArrayFn = Debug_glEnableVertexAttribArray; |
| 4597 } |
| 4598 if (!debug_fn.glEndQueryFn) { |
| 4599 debug_fn.glEndQueryFn = fn.glEndQueryFn; |
| 4600 fn.glEndQueryFn = Debug_glEndQuery; |
| 4601 } |
| 4602 if (!debug_fn.glEndQueryARBFn) { |
| 4603 debug_fn.glEndQueryARBFn = fn.glEndQueryARBFn; |
| 4604 fn.glEndQueryARBFn = Debug_glEndQueryARB; |
| 4605 } |
| 4606 if (!debug_fn.glEndTransformFeedbackFn) { |
| 4607 debug_fn.glEndTransformFeedbackFn = fn.glEndTransformFeedbackFn; |
| 4608 fn.glEndTransformFeedbackFn = Debug_glEndTransformFeedback; |
| 4609 } |
| 4610 if (!debug_fn.glFenceSyncFn) { |
| 4611 debug_fn.glFenceSyncFn = fn.glFenceSyncFn; |
| 4612 fn.glFenceSyncFn = Debug_glFenceSync; |
| 4613 } |
| 4614 if (!debug_fn.glFinishFn) { |
| 4615 debug_fn.glFinishFn = fn.glFinishFn; |
| 4616 fn.glFinishFn = Debug_glFinish; |
| 4617 } |
| 4618 if (!debug_fn.glFinishFenceAPPLEFn) { |
| 4619 debug_fn.glFinishFenceAPPLEFn = fn.glFinishFenceAPPLEFn; |
| 4620 fn.glFinishFenceAPPLEFn = Debug_glFinishFenceAPPLE; |
| 4621 } |
| 4622 if (!debug_fn.glFinishFenceNVFn) { |
| 4623 debug_fn.glFinishFenceNVFn = fn.glFinishFenceNVFn; |
| 4624 fn.glFinishFenceNVFn = Debug_glFinishFenceNV; |
| 4625 } |
| 4626 if (!debug_fn.glFlushFn) { |
| 4627 debug_fn.glFlushFn = fn.glFlushFn; |
| 4628 fn.glFlushFn = Debug_glFlush; |
| 4629 } |
| 4630 if (!debug_fn.glFlushMappedBufferRangeFn) { |
| 4631 debug_fn.glFlushMappedBufferRangeFn = fn.glFlushMappedBufferRangeFn; |
| 4632 fn.glFlushMappedBufferRangeFn = Debug_glFlushMappedBufferRange; |
| 4633 } |
| 4634 if (!debug_fn.glFramebufferRenderbufferEXTFn) { |
| 4635 debug_fn.glFramebufferRenderbufferEXTFn = fn.glFramebufferRenderbufferEXTFn; |
| 4636 fn.glFramebufferRenderbufferEXTFn = Debug_glFramebufferRenderbufferEXT; |
| 4637 } |
| 4638 if (!debug_fn.glFramebufferTexture2DEXTFn) { |
| 4639 debug_fn.glFramebufferTexture2DEXTFn = fn.glFramebufferTexture2DEXTFn; |
| 4640 fn.glFramebufferTexture2DEXTFn = Debug_glFramebufferTexture2DEXT; |
| 4641 } |
| 4642 if (!debug_fn.glFramebufferTexture2DMultisampleEXTFn) { |
| 4643 debug_fn.glFramebufferTexture2DMultisampleEXTFn = |
| 4644 fn.glFramebufferTexture2DMultisampleEXTFn; |
| 4645 fn.glFramebufferTexture2DMultisampleEXTFn = |
| 4646 Debug_glFramebufferTexture2DMultisampleEXT; |
| 4647 } |
| 4648 if (!debug_fn.glFramebufferTexture2DMultisampleIMGFn) { |
| 4649 debug_fn.glFramebufferTexture2DMultisampleIMGFn = |
| 4650 fn.glFramebufferTexture2DMultisampleIMGFn; |
| 4651 fn.glFramebufferTexture2DMultisampleIMGFn = |
| 4652 Debug_glFramebufferTexture2DMultisampleIMG; |
| 4653 } |
| 4654 if (!debug_fn.glFramebufferTextureLayerFn) { |
| 4655 debug_fn.glFramebufferTextureLayerFn = fn.glFramebufferTextureLayerFn; |
| 4656 fn.glFramebufferTextureLayerFn = Debug_glFramebufferTextureLayer; |
| 4657 } |
| 4658 if (!debug_fn.glFrontFaceFn) { |
| 4659 debug_fn.glFrontFaceFn = fn.glFrontFaceFn; |
| 4660 fn.glFrontFaceFn = Debug_glFrontFace; |
| 4661 } |
| 4662 if (!debug_fn.glGenBuffersARBFn) { |
| 4663 debug_fn.glGenBuffersARBFn = fn.glGenBuffersARBFn; |
| 4664 fn.glGenBuffersARBFn = Debug_glGenBuffersARB; |
| 4665 } |
| 4666 if (!debug_fn.glGenerateMipmapEXTFn) { |
| 4667 debug_fn.glGenerateMipmapEXTFn = fn.glGenerateMipmapEXTFn; |
| 4668 fn.glGenerateMipmapEXTFn = Debug_glGenerateMipmapEXT; |
| 4669 } |
| 4670 if (!debug_fn.glGenFencesAPPLEFn) { |
| 4671 debug_fn.glGenFencesAPPLEFn = fn.glGenFencesAPPLEFn; |
| 4672 fn.glGenFencesAPPLEFn = Debug_glGenFencesAPPLE; |
| 4673 } |
| 4674 if (!debug_fn.glGenFencesNVFn) { |
| 4675 debug_fn.glGenFencesNVFn = fn.glGenFencesNVFn; |
| 4676 fn.glGenFencesNVFn = Debug_glGenFencesNV; |
| 4677 } |
| 4678 if (!debug_fn.glGenFramebuffersEXTFn) { |
| 4679 debug_fn.glGenFramebuffersEXTFn = fn.glGenFramebuffersEXTFn; |
| 4680 fn.glGenFramebuffersEXTFn = Debug_glGenFramebuffersEXT; |
| 4681 } |
| 4682 if (!debug_fn.glGenQueriesFn) { |
| 4683 debug_fn.glGenQueriesFn = fn.glGenQueriesFn; |
| 4684 fn.glGenQueriesFn = Debug_glGenQueries; |
| 4685 } |
| 4686 if (!debug_fn.glGenQueriesARBFn) { |
| 4687 debug_fn.glGenQueriesARBFn = fn.glGenQueriesARBFn; |
| 4688 fn.glGenQueriesARBFn = Debug_glGenQueriesARB; |
| 4689 } |
| 4690 if (!debug_fn.glGenRenderbuffersEXTFn) { |
| 4691 debug_fn.glGenRenderbuffersEXTFn = fn.glGenRenderbuffersEXTFn; |
| 4692 fn.glGenRenderbuffersEXTFn = Debug_glGenRenderbuffersEXT; |
| 4693 } |
| 4694 if (!debug_fn.glGenSamplersFn) { |
| 4695 debug_fn.glGenSamplersFn = fn.glGenSamplersFn; |
| 4696 fn.glGenSamplersFn = Debug_glGenSamplers; |
| 4697 } |
| 4698 if (!debug_fn.glGenTexturesFn) { |
| 4699 debug_fn.glGenTexturesFn = fn.glGenTexturesFn; |
| 4700 fn.glGenTexturesFn = Debug_glGenTextures; |
| 4701 } |
| 4702 if (!debug_fn.glGenTransformFeedbacksFn) { |
| 4703 debug_fn.glGenTransformFeedbacksFn = fn.glGenTransformFeedbacksFn; |
| 4704 fn.glGenTransformFeedbacksFn = Debug_glGenTransformFeedbacks; |
| 4705 } |
| 4706 if (!debug_fn.glGenVertexArraysOESFn) { |
| 4707 debug_fn.glGenVertexArraysOESFn = fn.glGenVertexArraysOESFn; |
| 4708 fn.glGenVertexArraysOESFn = Debug_glGenVertexArraysOES; |
| 4709 } |
| 4710 if (!debug_fn.glGetActiveAttribFn) { |
| 4711 debug_fn.glGetActiveAttribFn = fn.glGetActiveAttribFn; |
| 4712 fn.glGetActiveAttribFn = Debug_glGetActiveAttrib; |
| 4713 } |
| 4714 if (!debug_fn.glGetActiveUniformFn) { |
| 4715 debug_fn.glGetActiveUniformFn = fn.glGetActiveUniformFn; |
| 4716 fn.glGetActiveUniformFn = Debug_glGetActiveUniform; |
| 4717 } |
| 4718 if (!debug_fn.glGetActiveUniformBlockivFn) { |
| 4719 debug_fn.glGetActiveUniformBlockivFn = fn.glGetActiveUniformBlockivFn; |
| 4720 fn.glGetActiveUniformBlockivFn = Debug_glGetActiveUniformBlockiv; |
| 4721 } |
| 4722 if (!debug_fn.glGetActiveUniformBlockNameFn) { |
| 4723 debug_fn.glGetActiveUniformBlockNameFn = fn.glGetActiveUniformBlockNameFn; |
| 4724 fn.glGetActiveUniformBlockNameFn = Debug_glGetActiveUniformBlockName; |
| 4725 } |
| 4726 if (!debug_fn.glGetActiveUniformsivFn) { |
| 4727 debug_fn.glGetActiveUniformsivFn = fn.glGetActiveUniformsivFn; |
| 4728 fn.glGetActiveUniformsivFn = Debug_glGetActiveUniformsiv; |
| 4729 } |
| 4730 if (!debug_fn.glGetAttachedShadersFn) { |
| 4731 debug_fn.glGetAttachedShadersFn = fn.glGetAttachedShadersFn; |
| 4732 fn.glGetAttachedShadersFn = Debug_glGetAttachedShaders; |
| 4733 } |
| 4734 if (!debug_fn.glGetAttribLocationFn) { |
| 4735 debug_fn.glGetAttribLocationFn = fn.glGetAttribLocationFn; |
| 4736 fn.glGetAttribLocationFn = Debug_glGetAttribLocation; |
| 4737 } |
| 4738 if (!debug_fn.glGetBooleanvFn) { |
| 4739 debug_fn.glGetBooleanvFn = fn.glGetBooleanvFn; |
| 4740 fn.glGetBooleanvFn = Debug_glGetBooleanv; |
| 4741 } |
| 4742 if (!debug_fn.glGetBufferParameterivFn) { |
| 4743 debug_fn.glGetBufferParameterivFn = fn.glGetBufferParameterivFn; |
| 4744 fn.glGetBufferParameterivFn = Debug_glGetBufferParameteriv; |
| 4745 } |
| 4746 if (!debug_fn.glGetErrorFn) { |
| 4747 debug_fn.glGetErrorFn = fn.glGetErrorFn; |
| 4748 fn.glGetErrorFn = Debug_glGetError; |
| 4749 } |
| 4750 if (!debug_fn.glGetFenceivNVFn) { |
| 4751 debug_fn.glGetFenceivNVFn = fn.glGetFenceivNVFn; |
| 4752 fn.glGetFenceivNVFn = Debug_glGetFenceivNV; |
| 4753 } |
| 4754 if (!debug_fn.glGetFloatvFn) { |
| 4755 debug_fn.glGetFloatvFn = fn.glGetFloatvFn; |
| 4756 fn.glGetFloatvFn = Debug_glGetFloatv; |
| 4757 } |
| 4758 if (!debug_fn.glGetFragDataLocationFn) { |
| 4759 debug_fn.glGetFragDataLocationFn = fn.glGetFragDataLocationFn; |
| 4760 fn.glGetFragDataLocationFn = Debug_glGetFragDataLocation; |
| 4761 } |
| 4762 if (!debug_fn.glGetFramebufferAttachmentParameterivEXTFn) { |
| 4763 debug_fn.glGetFramebufferAttachmentParameterivEXTFn = |
| 4764 fn.glGetFramebufferAttachmentParameterivEXTFn; |
| 4765 fn.glGetFramebufferAttachmentParameterivEXTFn = |
| 4766 Debug_glGetFramebufferAttachmentParameterivEXT; |
| 4767 } |
| 4768 if (!debug_fn.glGetGraphicsResetStatusARBFn) { |
| 4769 debug_fn.glGetGraphicsResetStatusARBFn = fn.glGetGraphicsResetStatusARBFn; |
| 4770 fn.glGetGraphicsResetStatusARBFn = Debug_glGetGraphicsResetStatusARB; |
| 4771 } |
| 4772 if (!debug_fn.glGetInteger64i_vFn) { |
| 4773 debug_fn.glGetInteger64i_vFn = fn.glGetInteger64i_vFn; |
| 4774 fn.glGetInteger64i_vFn = Debug_glGetInteger64i_v; |
| 4775 } |
| 4776 if (!debug_fn.glGetInteger64vFn) { |
| 4777 debug_fn.glGetInteger64vFn = fn.glGetInteger64vFn; |
| 4778 fn.glGetInteger64vFn = Debug_glGetInteger64v; |
| 4779 } |
| 4780 if (!debug_fn.glGetIntegeri_vFn) { |
| 4781 debug_fn.glGetIntegeri_vFn = fn.glGetIntegeri_vFn; |
| 4782 fn.glGetIntegeri_vFn = Debug_glGetIntegeri_v; |
| 4783 } |
| 4784 if (!debug_fn.glGetIntegervFn) { |
| 4785 debug_fn.glGetIntegervFn = fn.glGetIntegervFn; |
| 4786 fn.glGetIntegervFn = Debug_glGetIntegerv; |
| 4787 } |
| 4788 if (!debug_fn.glGetInternalformativFn) { |
| 4789 debug_fn.glGetInternalformativFn = fn.glGetInternalformativFn; |
| 4790 fn.glGetInternalformativFn = Debug_glGetInternalformativ; |
| 4791 } |
| 4792 if (!debug_fn.glGetProgramBinaryFn) { |
| 4793 debug_fn.glGetProgramBinaryFn = fn.glGetProgramBinaryFn; |
| 4794 fn.glGetProgramBinaryFn = Debug_glGetProgramBinary; |
| 4795 } |
| 4796 if (!debug_fn.glGetProgramInfoLogFn) { |
| 4797 debug_fn.glGetProgramInfoLogFn = fn.glGetProgramInfoLogFn; |
| 4798 fn.glGetProgramInfoLogFn = Debug_glGetProgramInfoLog; |
| 4799 } |
| 4800 if (!debug_fn.glGetProgramivFn) { |
| 4801 debug_fn.glGetProgramivFn = fn.glGetProgramivFn; |
| 4802 fn.glGetProgramivFn = Debug_glGetProgramiv; |
| 4803 } |
| 4804 if (!debug_fn.glGetQueryivFn) { |
| 4805 debug_fn.glGetQueryivFn = fn.glGetQueryivFn; |
| 4806 fn.glGetQueryivFn = Debug_glGetQueryiv; |
| 4807 } |
| 4808 if (!debug_fn.glGetQueryivARBFn) { |
| 4809 debug_fn.glGetQueryivARBFn = fn.glGetQueryivARBFn; |
| 4810 fn.glGetQueryivARBFn = Debug_glGetQueryivARB; |
| 4811 } |
| 4812 if (!debug_fn.glGetQueryObjecti64vFn) { |
| 4813 debug_fn.glGetQueryObjecti64vFn = fn.glGetQueryObjecti64vFn; |
| 4814 fn.glGetQueryObjecti64vFn = Debug_glGetQueryObjecti64v; |
| 4815 } |
| 4816 if (!debug_fn.glGetQueryObjectivFn) { |
| 4817 debug_fn.glGetQueryObjectivFn = fn.glGetQueryObjectivFn; |
| 4818 fn.glGetQueryObjectivFn = Debug_glGetQueryObjectiv; |
| 4819 } |
| 4820 if (!debug_fn.glGetQueryObjectivARBFn) { |
| 4821 debug_fn.glGetQueryObjectivARBFn = fn.glGetQueryObjectivARBFn; |
| 4822 fn.glGetQueryObjectivARBFn = Debug_glGetQueryObjectivARB; |
| 4823 } |
| 4824 if (!debug_fn.glGetQueryObjectui64vFn) { |
| 4825 debug_fn.glGetQueryObjectui64vFn = fn.glGetQueryObjectui64vFn; |
| 4826 fn.glGetQueryObjectui64vFn = Debug_glGetQueryObjectui64v; |
| 4827 } |
| 4828 if (!debug_fn.glGetQueryObjectuivFn) { |
| 4829 debug_fn.glGetQueryObjectuivFn = fn.glGetQueryObjectuivFn; |
| 4830 fn.glGetQueryObjectuivFn = Debug_glGetQueryObjectuiv; |
| 4831 } |
| 4832 if (!debug_fn.glGetQueryObjectuivARBFn) { |
| 4833 debug_fn.glGetQueryObjectuivARBFn = fn.glGetQueryObjectuivARBFn; |
| 4834 fn.glGetQueryObjectuivARBFn = Debug_glGetQueryObjectuivARB; |
| 4835 } |
| 4836 if (!debug_fn.glGetRenderbufferParameterivEXTFn) { |
| 4837 debug_fn.glGetRenderbufferParameterivEXTFn = |
| 4838 fn.glGetRenderbufferParameterivEXTFn; |
| 4839 fn.glGetRenderbufferParameterivEXTFn = |
| 4840 Debug_glGetRenderbufferParameterivEXT; |
| 4841 } |
| 4842 if (!debug_fn.glGetSamplerParameterfvFn) { |
| 4843 debug_fn.glGetSamplerParameterfvFn = fn.glGetSamplerParameterfvFn; |
| 4844 fn.glGetSamplerParameterfvFn = Debug_glGetSamplerParameterfv; |
| 4845 } |
| 4846 if (!debug_fn.glGetSamplerParameterivFn) { |
| 4847 debug_fn.glGetSamplerParameterivFn = fn.glGetSamplerParameterivFn; |
| 4848 fn.glGetSamplerParameterivFn = Debug_glGetSamplerParameteriv; |
| 4849 } |
| 4850 if (!debug_fn.glGetShaderInfoLogFn) { |
| 4851 debug_fn.glGetShaderInfoLogFn = fn.glGetShaderInfoLogFn; |
| 4852 fn.glGetShaderInfoLogFn = Debug_glGetShaderInfoLog; |
| 4853 } |
| 4854 if (!debug_fn.glGetShaderivFn) { |
| 4855 debug_fn.glGetShaderivFn = fn.glGetShaderivFn; |
| 4856 fn.glGetShaderivFn = Debug_glGetShaderiv; |
| 4857 } |
| 4858 if (!debug_fn.glGetShaderPrecisionFormatFn) { |
| 4859 debug_fn.glGetShaderPrecisionFormatFn = fn.glGetShaderPrecisionFormatFn; |
| 4860 fn.glGetShaderPrecisionFormatFn = Debug_glGetShaderPrecisionFormat; |
| 4861 } |
| 4862 if (!debug_fn.glGetShaderSourceFn) { |
| 4863 debug_fn.glGetShaderSourceFn = fn.glGetShaderSourceFn; |
| 4864 fn.glGetShaderSourceFn = Debug_glGetShaderSource; |
| 4865 } |
| 4866 if (!debug_fn.glGetStringFn) { |
| 4867 debug_fn.glGetStringFn = fn.glGetStringFn; |
| 4868 fn.glGetStringFn = Debug_glGetString; |
| 4869 } |
| 4870 if (!debug_fn.glGetSyncivFn) { |
| 4871 debug_fn.glGetSyncivFn = fn.glGetSyncivFn; |
| 4872 fn.glGetSyncivFn = Debug_glGetSynciv; |
| 4873 } |
| 4874 if (!debug_fn.glGetTexLevelParameterfvFn) { |
| 4875 debug_fn.glGetTexLevelParameterfvFn = fn.glGetTexLevelParameterfvFn; |
| 4876 fn.glGetTexLevelParameterfvFn = Debug_glGetTexLevelParameterfv; |
| 4877 } |
| 4878 if (!debug_fn.glGetTexLevelParameterivFn) { |
| 4879 debug_fn.glGetTexLevelParameterivFn = fn.glGetTexLevelParameterivFn; |
| 4880 fn.glGetTexLevelParameterivFn = Debug_glGetTexLevelParameteriv; |
| 4881 } |
| 4882 if (!debug_fn.glGetTexParameterfvFn) { |
| 4883 debug_fn.glGetTexParameterfvFn = fn.glGetTexParameterfvFn; |
| 4884 fn.glGetTexParameterfvFn = Debug_glGetTexParameterfv; |
| 4885 } |
| 4886 if (!debug_fn.glGetTexParameterivFn) { |
| 4887 debug_fn.glGetTexParameterivFn = fn.glGetTexParameterivFn; |
| 4888 fn.glGetTexParameterivFn = Debug_glGetTexParameteriv; |
| 4889 } |
| 4890 if (!debug_fn.glGetTransformFeedbackVaryingFn) { |
| 4891 debug_fn.glGetTransformFeedbackVaryingFn = |
| 4892 fn.glGetTransformFeedbackVaryingFn; |
| 4893 fn.glGetTransformFeedbackVaryingFn = Debug_glGetTransformFeedbackVarying; |
| 4894 } |
| 4895 if (!debug_fn.glGetTranslatedShaderSourceANGLEFn) { |
| 4896 debug_fn.glGetTranslatedShaderSourceANGLEFn = |
| 4897 fn.glGetTranslatedShaderSourceANGLEFn; |
| 4898 fn.glGetTranslatedShaderSourceANGLEFn = |
| 4899 Debug_glGetTranslatedShaderSourceANGLE; |
| 4900 } |
| 4901 if (!debug_fn.glGetUniformBlockIndexFn) { |
| 4902 debug_fn.glGetUniformBlockIndexFn = fn.glGetUniformBlockIndexFn; |
| 4903 fn.glGetUniformBlockIndexFn = Debug_glGetUniformBlockIndex; |
| 4904 } |
| 4905 if (!debug_fn.glGetUniformfvFn) { |
| 4906 debug_fn.glGetUniformfvFn = fn.glGetUniformfvFn; |
| 4907 fn.glGetUniformfvFn = Debug_glGetUniformfv; |
| 4908 } |
| 4909 if (!debug_fn.glGetUniformIndicesFn) { |
| 4910 debug_fn.glGetUniformIndicesFn = fn.glGetUniformIndicesFn; |
| 4911 fn.glGetUniformIndicesFn = Debug_glGetUniformIndices; |
| 4912 } |
| 4913 if (!debug_fn.glGetUniformivFn) { |
| 4914 debug_fn.glGetUniformivFn = fn.glGetUniformivFn; |
| 4915 fn.glGetUniformivFn = Debug_glGetUniformiv; |
| 4916 } |
| 4917 if (!debug_fn.glGetUniformLocationFn) { |
| 4918 debug_fn.glGetUniformLocationFn = fn.glGetUniformLocationFn; |
| 4919 fn.glGetUniformLocationFn = Debug_glGetUniformLocation; |
| 4920 } |
| 4921 if (!debug_fn.glGetVertexAttribfvFn) { |
| 4922 debug_fn.glGetVertexAttribfvFn = fn.glGetVertexAttribfvFn; |
| 4923 fn.glGetVertexAttribfvFn = Debug_glGetVertexAttribfv; |
| 4924 } |
| 4925 if (!debug_fn.glGetVertexAttribivFn) { |
| 4926 debug_fn.glGetVertexAttribivFn = fn.glGetVertexAttribivFn; |
| 4927 fn.glGetVertexAttribivFn = Debug_glGetVertexAttribiv; |
| 4928 } |
| 4929 if (!debug_fn.glGetVertexAttribPointervFn) { |
| 4930 debug_fn.glGetVertexAttribPointervFn = fn.glGetVertexAttribPointervFn; |
| 4931 fn.glGetVertexAttribPointervFn = Debug_glGetVertexAttribPointerv; |
| 4932 } |
| 4933 if (!debug_fn.glHintFn) { |
| 4934 debug_fn.glHintFn = fn.glHintFn; |
| 4935 fn.glHintFn = Debug_glHint; |
| 4936 } |
| 4937 if (!debug_fn.glInsertEventMarkerEXTFn) { |
| 4938 debug_fn.glInsertEventMarkerEXTFn = fn.glInsertEventMarkerEXTFn; |
| 4939 fn.glInsertEventMarkerEXTFn = Debug_glInsertEventMarkerEXT; |
| 4940 } |
| 4941 if (!debug_fn.glInvalidateFramebufferFn) { |
| 4942 debug_fn.glInvalidateFramebufferFn = fn.glInvalidateFramebufferFn; |
| 4943 fn.glInvalidateFramebufferFn = Debug_glInvalidateFramebuffer; |
| 4944 } |
| 4945 if (!debug_fn.glInvalidateSubFramebufferFn) { |
| 4946 debug_fn.glInvalidateSubFramebufferFn = fn.glInvalidateSubFramebufferFn; |
| 4947 fn.glInvalidateSubFramebufferFn = Debug_glInvalidateSubFramebuffer; |
| 4948 } |
| 4949 if (!debug_fn.glIsBufferFn) { |
| 4950 debug_fn.glIsBufferFn = fn.glIsBufferFn; |
| 4951 fn.glIsBufferFn = Debug_glIsBuffer; |
| 4952 } |
| 4953 if (!debug_fn.glIsEnabledFn) { |
| 4954 debug_fn.glIsEnabledFn = fn.glIsEnabledFn; |
| 4955 fn.glIsEnabledFn = Debug_glIsEnabled; |
| 4956 } |
| 4957 if (!debug_fn.glIsFenceAPPLEFn) { |
| 4958 debug_fn.glIsFenceAPPLEFn = fn.glIsFenceAPPLEFn; |
| 4959 fn.glIsFenceAPPLEFn = Debug_glIsFenceAPPLE; |
| 4960 } |
| 4961 if (!debug_fn.glIsFenceNVFn) { |
| 4962 debug_fn.glIsFenceNVFn = fn.glIsFenceNVFn; |
| 4963 fn.glIsFenceNVFn = Debug_glIsFenceNV; |
| 4964 } |
| 4965 if (!debug_fn.glIsFramebufferEXTFn) { |
| 4966 debug_fn.glIsFramebufferEXTFn = fn.glIsFramebufferEXTFn; |
| 4967 fn.glIsFramebufferEXTFn = Debug_glIsFramebufferEXT; |
| 4968 } |
| 4969 if (!debug_fn.glIsProgramFn) { |
| 4970 debug_fn.glIsProgramFn = fn.glIsProgramFn; |
| 4971 fn.glIsProgramFn = Debug_glIsProgram; |
| 4972 } |
| 4973 if (!debug_fn.glIsQueryFn) { |
| 4974 debug_fn.glIsQueryFn = fn.glIsQueryFn; |
| 4975 fn.glIsQueryFn = Debug_glIsQuery; |
| 4976 } |
| 4977 if (!debug_fn.glIsQueryARBFn) { |
| 4978 debug_fn.glIsQueryARBFn = fn.glIsQueryARBFn; |
| 4979 fn.glIsQueryARBFn = Debug_glIsQueryARB; |
| 4980 } |
| 4981 if (!debug_fn.glIsRenderbufferEXTFn) { |
| 4982 debug_fn.glIsRenderbufferEXTFn = fn.glIsRenderbufferEXTFn; |
| 4983 fn.glIsRenderbufferEXTFn = Debug_glIsRenderbufferEXT; |
| 4984 } |
| 4985 if (!debug_fn.glIsSamplerFn) { |
| 4986 debug_fn.glIsSamplerFn = fn.glIsSamplerFn; |
| 4987 fn.glIsSamplerFn = Debug_glIsSampler; |
| 4988 } |
| 4989 if (!debug_fn.glIsShaderFn) { |
| 4990 debug_fn.glIsShaderFn = fn.glIsShaderFn; |
| 4991 fn.glIsShaderFn = Debug_glIsShader; |
| 4992 } |
| 4993 if (!debug_fn.glIsSyncFn) { |
| 4994 debug_fn.glIsSyncFn = fn.glIsSyncFn; |
| 4995 fn.glIsSyncFn = Debug_glIsSync; |
| 4996 } |
| 4997 if (!debug_fn.glIsTextureFn) { |
| 4998 debug_fn.glIsTextureFn = fn.glIsTextureFn; |
| 4999 fn.glIsTextureFn = Debug_glIsTexture; |
| 5000 } |
| 5001 if (!debug_fn.glIsTransformFeedbackFn) { |
| 5002 debug_fn.glIsTransformFeedbackFn = fn.glIsTransformFeedbackFn; |
| 5003 fn.glIsTransformFeedbackFn = Debug_glIsTransformFeedback; |
| 5004 } |
| 5005 if (!debug_fn.glIsVertexArrayOESFn) { |
| 5006 debug_fn.glIsVertexArrayOESFn = fn.glIsVertexArrayOESFn; |
| 5007 fn.glIsVertexArrayOESFn = Debug_glIsVertexArrayOES; |
| 5008 } |
| 5009 if (!debug_fn.glLineWidthFn) { |
| 5010 debug_fn.glLineWidthFn = fn.glLineWidthFn; |
| 5011 fn.glLineWidthFn = Debug_glLineWidth; |
| 5012 } |
| 5013 if (!debug_fn.glLinkProgramFn) { |
| 5014 debug_fn.glLinkProgramFn = fn.glLinkProgramFn; |
| 5015 fn.glLinkProgramFn = Debug_glLinkProgram; |
| 5016 } |
| 5017 if (!debug_fn.glMapBufferFn) { |
| 5018 debug_fn.glMapBufferFn = fn.glMapBufferFn; |
| 5019 fn.glMapBufferFn = Debug_glMapBuffer; |
| 5020 } |
| 5021 if (!debug_fn.glMapBufferRangeFn) { |
| 5022 debug_fn.glMapBufferRangeFn = fn.glMapBufferRangeFn; |
| 5023 fn.glMapBufferRangeFn = Debug_glMapBufferRange; |
| 5024 } |
| 5025 if (!debug_fn.glMatrixLoadfEXTFn) { |
| 5026 debug_fn.glMatrixLoadfEXTFn = fn.glMatrixLoadfEXTFn; |
| 5027 fn.glMatrixLoadfEXTFn = Debug_glMatrixLoadfEXT; |
| 5028 } |
| 5029 if (!debug_fn.glMatrixLoadIdentityEXTFn) { |
| 5030 debug_fn.glMatrixLoadIdentityEXTFn = fn.glMatrixLoadIdentityEXTFn; |
| 5031 fn.glMatrixLoadIdentityEXTFn = Debug_glMatrixLoadIdentityEXT; |
| 5032 } |
| 5033 if (!debug_fn.glPauseTransformFeedbackFn) { |
| 5034 debug_fn.glPauseTransformFeedbackFn = fn.glPauseTransformFeedbackFn; |
| 5035 fn.glPauseTransformFeedbackFn = Debug_glPauseTransformFeedback; |
| 5036 } |
| 5037 if (!debug_fn.glPixelStoreiFn) { |
| 5038 debug_fn.glPixelStoreiFn = fn.glPixelStoreiFn; |
| 5039 fn.glPixelStoreiFn = Debug_glPixelStorei; |
| 5040 } |
| 5041 if (!debug_fn.glPointParameteriFn) { |
| 5042 debug_fn.glPointParameteriFn = fn.glPointParameteriFn; |
| 5043 fn.glPointParameteriFn = Debug_glPointParameteri; |
| 5044 } |
| 5045 if (!debug_fn.glPolygonOffsetFn) { |
| 5046 debug_fn.glPolygonOffsetFn = fn.glPolygonOffsetFn; |
| 5047 fn.glPolygonOffsetFn = Debug_glPolygonOffset; |
| 5048 } |
| 5049 if (!debug_fn.glPopGroupMarkerEXTFn) { |
| 5050 debug_fn.glPopGroupMarkerEXTFn = fn.glPopGroupMarkerEXTFn; |
| 5051 fn.glPopGroupMarkerEXTFn = Debug_glPopGroupMarkerEXT; |
| 5052 } |
| 5053 if (!debug_fn.glProgramBinaryFn) { |
| 5054 debug_fn.glProgramBinaryFn = fn.glProgramBinaryFn; |
| 5055 fn.glProgramBinaryFn = Debug_glProgramBinary; |
| 5056 } |
| 5057 if (!debug_fn.glProgramParameteriFn) { |
| 5058 debug_fn.glProgramParameteriFn = fn.glProgramParameteriFn; |
| 5059 fn.glProgramParameteriFn = Debug_glProgramParameteri; |
| 5060 } |
| 5061 if (!debug_fn.glPushGroupMarkerEXTFn) { |
| 5062 debug_fn.glPushGroupMarkerEXTFn = fn.glPushGroupMarkerEXTFn; |
| 5063 fn.glPushGroupMarkerEXTFn = Debug_glPushGroupMarkerEXT; |
| 5064 } |
| 5065 if (!debug_fn.glQueryCounterFn) { |
| 5066 debug_fn.glQueryCounterFn = fn.glQueryCounterFn; |
| 5067 fn.glQueryCounterFn = Debug_glQueryCounter; |
| 5068 } |
| 5069 if (!debug_fn.glReadBufferFn) { |
| 5070 debug_fn.glReadBufferFn = fn.glReadBufferFn; |
| 5071 fn.glReadBufferFn = Debug_glReadBuffer; |
| 5072 } |
| 5073 if (!debug_fn.glReadPixelsFn) { |
| 5074 debug_fn.glReadPixelsFn = fn.glReadPixelsFn; |
| 5075 fn.glReadPixelsFn = Debug_glReadPixels; |
| 5076 } |
| 5077 if (!debug_fn.glReleaseShaderCompilerFn) { |
| 5078 debug_fn.glReleaseShaderCompilerFn = fn.glReleaseShaderCompilerFn; |
| 5079 fn.glReleaseShaderCompilerFn = Debug_glReleaseShaderCompiler; |
| 5080 } |
| 5081 if (!debug_fn.glRenderbufferStorageEXTFn) { |
| 5082 debug_fn.glRenderbufferStorageEXTFn = fn.glRenderbufferStorageEXTFn; |
| 5083 fn.glRenderbufferStorageEXTFn = Debug_glRenderbufferStorageEXT; |
| 5084 } |
| 5085 if (!debug_fn.glRenderbufferStorageMultisampleFn) { |
| 5086 debug_fn.glRenderbufferStorageMultisampleFn = |
| 5087 fn.glRenderbufferStorageMultisampleFn; |
| 5088 fn.glRenderbufferStorageMultisampleFn = |
| 5089 Debug_glRenderbufferStorageMultisample; |
| 5090 } |
| 5091 if (!debug_fn.glRenderbufferStorageMultisampleANGLEFn) { |
| 5092 debug_fn.glRenderbufferStorageMultisampleANGLEFn = |
| 5093 fn.glRenderbufferStorageMultisampleANGLEFn; |
| 5094 fn.glRenderbufferStorageMultisampleANGLEFn = |
| 5095 Debug_glRenderbufferStorageMultisampleANGLE; |
| 5096 } |
| 5097 if (!debug_fn.glRenderbufferStorageMultisampleEXTFn) { |
| 5098 debug_fn.glRenderbufferStorageMultisampleEXTFn = |
| 5099 fn.glRenderbufferStorageMultisampleEXTFn; |
| 5100 fn.glRenderbufferStorageMultisampleEXTFn = |
| 5101 Debug_glRenderbufferStorageMultisampleEXT; |
| 5102 } |
| 5103 if (!debug_fn.glRenderbufferStorageMultisampleIMGFn) { |
| 5104 debug_fn.glRenderbufferStorageMultisampleIMGFn = |
| 5105 fn.glRenderbufferStorageMultisampleIMGFn; |
| 5106 fn.glRenderbufferStorageMultisampleIMGFn = |
| 5107 Debug_glRenderbufferStorageMultisampleIMG; |
| 5108 } |
| 5109 if (!debug_fn.glResumeTransformFeedbackFn) { |
| 5110 debug_fn.glResumeTransformFeedbackFn = fn.glResumeTransformFeedbackFn; |
| 5111 fn.glResumeTransformFeedbackFn = Debug_glResumeTransformFeedback; |
| 5112 } |
| 5113 if (!debug_fn.glSampleCoverageFn) { |
| 5114 debug_fn.glSampleCoverageFn = fn.glSampleCoverageFn; |
| 5115 fn.glSampleCoverageFn = Debug_glSampleCoverage; |
| 5116 } |
| 5117 if (!debug_fn.glSamplerParameterfFn) { |
| 5118 debug_fn.glSamplerParameterfFn = fn.glSamplerParameterfFn; |
| 5119 fn.glSamplerParameterfFn = Debug_glSamplerParameterf; |
| 5120 } |
| 5121 if (!debug_fn.glSamplerParameterfvFn) { |
| 5122 debug_fn.glSamplerParameterfvFn = fn.glSamplerParameterfvFn; |
| 5123 fn.glSamplerParameterfvFn = Debug_glSamplerParameterfv; |
| 5124 } |
| 5125 if (!debug_fn.glSamplerParameteriFn) { |
| 5126 debug_fn.glSamplerParameteriFn = fn.glSamplerParameteriFn; |
| 5127 fn.glSamplerParameteriFn = Debug_glSamplerParameteri; |
| 5128 } |
| 5129 if (!debug_fn.glSamplerParameterivFn) { |
| 5130 debug_fn.glSamplerParameterivFn = fn.glSamplerParameterivFn; |
| 5131 fn.glSamplerParameterivFn = Debug_glSamplerParameteriv; |
| 5132 } |
| 5133 if (!debug_fn.glScissorFn) { |
| 5134 debug_fn.glScissorFn = fn.glScissorFn; |
| 5135 fn.glScissorFn = Debug_glScissor; |
| 5136 } |
| 5137 if (!debug_fn.glSetFenceAPPLEFn) { |
| 5138 debug_fn.glSetFenceAPPLEFn = fn.glSetFenceAPPLEFn; |
| 5139 fn.glSetFenceAPPLEFn = Debug_glSetFenceAPPLE; |
| 5140 } |
| 5141 if (!debug_fn.glSetFenceNVFn) { |
| 5142 debug_fn.glSetFenceNVFn = fn.glSetFenceNVFn; |
| 5143 fn.glSetFenceNVFn = Debug_glSetFenceNV; |
| 5144 } |
| 5145 if (!debug_fn.glShaderBinaryFn) { |
| 5146 debug_fn.glShaderBinaryFn = fn.glShaderBinaryFn; |
| 5147 fn.glShaderBinaryFn = Debug_glShaderBinary; |
| 5148 } |
| 5149 if (!debug_fn.glShaderSourceFn) { |
| 5150 debug_fn.glShaderSourceFn = fn.glShaderSourceFn; |
| 5151 fn.glShaderSourceFn = Debug_glShaderSource; |
| 5152 } |
| 5153 if (!debug_fn.glStencilFuncFn) { |
| 5154 debug_fn.glStencilFuncFn = fn.glStencilFuncFn; |
| 5155 fn.glStencilFuncFn = Debug_glStencilFunc; |
| 5156 } |
| 5157 if (!debug_fn.glStencilFuncSeparateFn) { |
| 5158 debug_fn.glStencilFuncSeparateFn = fn.glStencilFuncSeparateFn; |
| 5159 fn.glStencilFuncSeparateFn = Debug_glStencilFuncSeparate; |
| 5160 } |
| 5161 if (!debug_fn.glStencilMaskFn) { |
| 5162 debug_fn.glStencilMaskFn = fn.glStencilMaskFn; |
| 5163 fn.glStencilMaskFn = Debug_glStencilMask; |
| 5164 } |
| 5165 if (!debug_fn.glStencilMaskSeparateFn) { |
| 5166 debug_fn.glStencilMaskSeparateFn = fn.glStencilMaskSeparateFn; |
| 5167 fn.glStencilMaskSeparateFn = Debug_glStencilMaskSeparate; |
| 5168 } |
| 5169 if (!debug_fn.glStencilOpFn) { |
| 5170 debug_fn.glStencilOpFn = fn.glStencilOpFn; |
| 5171 fn.glStencilOpFn = Debug_glStencilOp; |
| 5172 } |
| 5173 if (!debug_fn.glStencilOpSeparateFn) { |
| 5174 debug_fn.glStencilOpSeparateFn = fn.glStencilOpSeparateFn; |
| 5175 fn.glStencilOpSeparateFn = Debug_glStencilOpSeparate; |
| 5176 } |
| 5177 if (!debug_fn.glTestFenceAPPLEFn) { |
| 5178 debug_fn.glTestFenceAPPLEFn = fn.glTestFenceAPPLEFn; |
| 5179 fn.glTestFenceAPPLEFn = Debug_glTestFenceAPPLE; |
| 5180 } |
| 5181 if (!debug_fn.glTestFenceNVFn) { |
| 5182 debug_fn.glTestFenceNVFn = fn.glTestFenceNVFn; |
| 5183 fn.glTestFenceNVFn = Debug_glTestFenceNV; |
| 5184 } |
| 5185 if (!debug_fn.glTexImage2DFn) { |
| 5186 debug_fn.glTexImage2DFn = fn.glTexImage2DFn; |
| 5187 fn.glTexImage2DFn = Debug_glTexImage2D; |
| 5188 } |
| 5189 if (!debug_fn.glTexImage3DFn) { |
| 5190 debug_fn.glTexImage3DFn = fn.glTexImage3DFn; |
| 5191 fn.glTexImage3DFn = Debug_glTexImage3D; |
| 5192 } |
| 5193 if (!debug_fn.glTexParameterfFn) { |
| 5194 debug_fn.glTexParameterfFn = fn.glTexParameterfFn; |
| 5195 fn.glTexParameterfFn = Debug_glTexParameterf; |
| 5196 } |
| 5197 if (!debug_fn.glTexParameterfvFn) { |
| 5198 debug_fn.glTexParameterfvFn = fn.glTexParameterfvFn; |
| 5199 fn.glTexParameterfvFn = Debug_glTexParameterfv; |
| 5200 } |
| 5201 if (!debug_fn.glTexParameteriFn) { |
| 5202 debug_fn.glTexParameteriFn = fn.glTexParameteriFn; |
| 5203 fn.glTexParameteriFn = Debug_glTexParameteri; |
| 5204 } |
| 5205 if (!debug_fn.glTexParameterivFn) { |
| 5206 debug_fn.glTexParameterivFn = fn.glTexParameterivFn; |
| 5207 fn.glTexParameterivFn = Debug_glTexParameteriv; |
| 5208 } |
| 5209 if (!debug_fn.glTexStorage2DEXTFn) { |
| 5210 debug_fn.glTexStorage2DEXTFn = fn.glTexStorage2DEXTFn; |
| 5211 fn.glTexStorage2DEXTFn = Debug_glTexStorage2DEXT; |
| 5212 } |
| 5213 if (!debug_fn.glTexStorage3DFn) { |
| 5214 debug_fn.glTexStorage3DFn = fn.glTexStorage3DFn; |
| 5215 fn.glTexStorage3DFn = Debug_glTexStorage3D; |
| 5216 } |
| 5217 if (!debug_fn.glTexSubImage2DFn) { |
| 5218 debug_fn.glTexSubImage2DFn = fn.glTexSubImage2DFn; |
| 5219 fn.glTexSubImage2DFn = Debug_glTexSubImage2D; |
| 5220 } |
| 5221 if (!debug_fn.glTransformFeedbackVaryingsFn) { |
| 5222 debug_fn.glTransformFeedbackVaryingsFn = fn.glTransformFeedbackVaryingsFn; |
| 5223 fn.glTransformFeedbackVaryingsFn = Debug_glTransformFeedbackVaryings; |
| 5224 } |
| 5225 if (!debug_fn.glUniform1fFn) { |
| 5226 debug_fn.glUniform1fFn = fn.glUniform1fFn; |
| 5227 fn.glUniform1fFn = Debug_glUniform1f; |
| 5228 } |
| 5229 if (!debug_fn.glUniform1fvFn) { |
| 5230 debug_fn.glUniform1fvFn = fn.glUniform1fvFn; |
| 5231 fn.glUniform1fvFn = Debug_glUniform1fv; |
| 5232 } |
| 5233 if (!debug_fn.glUniform1iFn) { |
| 5234 debug_fn.glUniform1iFn = fn.glUniform1iFn; |
| 5235 fn.glUniform1iFn = Debug_glUniform1i; |
| 5236 } |
| 5237 if (!debug_fn.glUniform1ivFn) { |
| 5238 debug_fn.glUniform1ivFn = fn.glUniform1ivFn; |
| 5239 fn.glUniform1ivFn = Debug_glUniform1iv; |
| 5240 } |
| 5241 if (!debug_fn.glUniform1uiFn) { |
| 5242 debug_fn.glUniform1uiFn = fn.glUniform1uiFn; |
| 5243 fn.glUniform1uiFn = Debug_glUniform1ui; |
| 5244 } |
| 5245 if (!debug_fn.glUniform1uivFn) { |
| 5246 debug_fn.glUniform1uivFn = fn.glUniform1uivFn; |
| 5247 fn.glUniform1uivFn = Debug_glUniform1uiv; |
| 5248 } |
| 5249 if (!debug_fn.glUniform2fFn) { |
| 5250 debug_fn.glUniform2fFn = fn.glUniform2fFn; |
| 5251 fn.glUniform2fFn = Debug_glUniform2f; |
| 5252 } |
| 5253 if (!debug_fn.glUniform2fvFn) { |
| 5254 debug_fn.glUniform2fvFn = fn.glUniform2fvFn; |
| 5255 fn.glUniform2fvFn = Debug_glUniform2fv; |
| 5256 } |
| 5257 if (!debug_fn.glUniform2iFn) { |
| 5258 debug_fn.glUniform2iFn = fn.glUniform2iFn; |
| 5259 fn.glUniform2iFn = Debug_glUniform2i; |
| 5260 } |
| 5261 if (!debug_fn.glUniform2ivFn) { |
| 5262 debug_fn.glUniform2ivFn = fn.glUniform2ivFn; |
| 5263 fn.glUniform2ivFn = Debug_glUniform2iv; |
| 5264 } |
| 5265 if (!debug_fn.glUniform2uiFn) { |
| 5266 debug_fn.glUniform2uiFn = fn.glUniform2uiFn; |
| 5267 fn.glUniform2uiFn = Debug_glUniform2ui; |
| 5268 } |
| 5269 if (!debug_fn.glUniform2uivFn) { |
| 5270 debug_fn.glUniform2uivFn = fn.glUniform2uivFn; |
| 5271 fn.glUniform2uivFn = Debug_glUniform2uiv; |
| 5272 } |
| 5273 if (!debug_fn.glUniform3fFn) { |
| 5274 debug_fn.glUniform3fFn = fn.glUniform3fFn; |
| 5275 fn.glUniform3fFn = Debug_glUniform3f; |
| 5276 } |
| 5277 if (!debug_fn.glUniform3fvFn) { |
| 5278 debug_fn.glUniform3fvFn = fn.glUniform3fvFn; |
| 5279 fn.glUniform3fvFn = Debug_glUniform3fv; |
| 5280 } |
| 5281 if (!debug_fn.glUniform3iFn) { |
| 5282 debug_fn.glUniform3iFn = fn.glUniform3iFn; |
| 5283 fn.glUniform3iFn = Debug_glUniform3i; |
| 5284 } |
| 5285 if (!debug_fn.glUniform3ivFn) { |
| 5286 debug_fn.glUniform3ivFn = fn.glUniform3ivFn; |
| 5287 fn.glUniform3ivFn = Debug_glUniform3iv; |
| 5288 } |
| 5289 if (!debug_fn.glUniform3uiFn) { |
| 5290 debug_fn.glUniform3uiFn = fn.glUniform3uiFn; |
| 5291 fn.glUniform3uiFn = Debug_glUniform3ui; |
| 5292 } |
| 5293 if (!debug_fn.glUniform3uivFn) { |
| 5294 debug_fn.glUniform3uivFn = fn.glUniform3uivFn; |
| 5295 fn.glUniform3uivFn = Debug_glUniform3uiv; |
| 5296 } |
| 5297 if (!debug_fn.glUniform4fFn) { |
| 5298 debug_fn.glUniform4fFn = fn.glUniform4fFn; |
| 5299 fn.glUniform4fFn = Debug_glUniform4f; |
| 5300 } |
| 5301 if (!debug_fn.glUniform4fvFn) { |
| 5302 debug_fn.glUniform4fvFn = fn.glUniform4fvFn; |
| 5303 fn.glUniform4fvFn = Debug_glUniform4fv; |
| 5304 } |
| 5305 if (!debug_fn.glUniform4iFn) { |
| 5306 debug_fn.glUniform4iFn = fn.glUniform4iFn; |
| 5307 fn.glUniform4iFn = Debug_glUniform4i; |
| 5308 } |
| 5309 if (!debug_fn.glUniform4ivFn) { |
| 5310 debug_fn.glUniform4ivFn = fn.glUniform4ivFn; |
| 5311 fn.glUniform4ivFn = Debug_glUniform4iv; |
| 5312 } |
| 5313 if (!debug_fn.glUniform4uiFn) { |
| 5314 debug_fn.glUniform4uiFn = fn.glUniform4uiFn; |
| 5315 fn.glUniform4uiFn = Debug_glUniform4ui; |
| 5316 } |
| 5317 if (!debug_fn.glUniform4uivFn) { |
| 5318 debug_fn.glUniform4uivFn = fn.glUniform4uivFn; |
| 5319 fn.glUniform4uivFn = Debug_glUniform4uiv; |
| 5320 } |
| 5321 if (!debug_fn.glUniformBlockBindingFn) { |
| 5322 debug_fn.glUniformBlockBindingFn = fn.glUniformBlockBindingFn; |
| 5323 fn.glUniformBlockBindingFn = Debug_glUniformBlockBinding; |
| 5324 } |
| 5325 if (!debug_fn.glUniformMatrix2fvFn) { |
| 5326 debug_fn.glUniformMatrix2fvFn = fn.glUniformMatrix2fvFn; |
| 5327 fn.glUniformMatrix2fvFn = Debug_glUniformMatrix2fv; |
| 5328 } |
| 5329 if (!debug_fn.glUniformMatrix2x3fvFn) { |
| 5330 debug_fn.glUniformMatrix2x3fvFn = fn.glUniformMatrix2x3fvFn; |
| 5331 fn.glUniformMatrix2x3fvFn = Debug_glUniformMatrix2x3fv; |
| 5332 } |
| 5333 if (!debug_fn.glUniformMatrix2x4fvFn) { |
| 5334 debug_fn.glUniformMatrix2x4fvFn = fn.glUniformMatrix2x4fvFn; |
| 5335 fn.glUniformMatrix2x4fvFn = Debug_glUniformMatrix2x4fv; |
| 5336 } |
| 5337 if (!debug_fn.glUniformMatrix3fvFn) { |
| 5338 debug_fn.glUniformMatrix3fvFn = fn.glUniformMatrix3fvFn; |
| 5339 fn.glUniformMatrix3fvFn = Debug_glUniformMatrix3fv; |
| 5340 } |
| 5341 if (!debug_fn.glUniformMatrix3x2fvFn) { |
| 5342 debug_fn.glUniformMatrix3x2fvFn = fn.glUniformMatrix3x2fvFn; |
| 5343 fn.glUniformMatrix3x2fvFn = Debug_glUniformMatrix3x2fv; |
| 5344 } |
| 5345 if (!debug_fn.glUniformMatrix3x4fvFn) { |
| 5346 debug_fn.glUniformMatrix3x4fvFn = fn.glUniformMatrix3x4fvFn; |
| 5347 fn.glUniformMatrix3x4fvFn = Debug_glUniformMatrix3x4fv; |
| 5348 } |
| 5349 if (!debug_fn.glUniformMatrix4fvFn) { |
| 5350 debug_fn.glUniformMatrix4fvFn = fn.glUniformMatrix4fvFn; |
| 5351 fn.glUniformMatrix4fvFn = Debug_glUniformMatrix4fv; |
| 5352 } |
| 5353 if (!debug_fn.glUniformMatrix4x2fvFn) { |
| 5354 debug_fn.glUniformMatrix4x2fvFn = fn.glUniformMatrix4x2fvFn; |
| 5355 fn.glUniformMatrix4x2fvFn = Debug_glUniformMatrix4x2fv; |
| 5356 } |
| 5357 if (!debug_fn.glUniformMatrix4x3fvFn) { |
| 5358 debug_fn.glUniformMatrix4x3fvFn = fn.glUniformMatrix4x3fvFn; |
| 5359 fn.glUniformMatrix4x3fvFn = Debug_glUniformMatrix4x3fv; |
| 5360 } |
| 5361 if (!debug_fn.glUnmapBufferFn) { |
| 5362 debug_fn.glUnmapBufferFn = fn.glUnmapBufferFn; |
| 5363 fn.glUnmapBufferFn = Debug_glUnmapBuffer; |
| 5364 } |
| 5365 if (!debug_fn.glUseProgramFn) { |
| 5366 debug_fn.glUseProgramFn = fn.glUseProgramFn; |
| 5367 fn.glUseProgramFn = Debug_glUseProgram; |
| 5368 } |
| 5369 if (!debug_fn.glValidateProgramFn) { |
| 5370 debug_fn.glValidateProgramFn = fn.glValidateProgramFn; |
| 5371 fn.glValidateProgramFn = Debug_glValidateProgram; |
| 5372 } |
| 5373 if (!debug_fn.glVertexAttrib1fFn) { |
| 5374 debug_fn.glVertexAttrib1fFn = fn.glVertexAttrib1fFn; |
| 5375 fn.glVertexAttrib1fFn = Debug_glVertexAttrib1f; |
| 5376 } |
| 5377 if (!debug_fn.glVertexAttrib1fvFn) { |
| 5378 debug_fn.glVertexAttrib1fvFn = fn.glVertexAttrib1fvFn; |
| 5379 fn.glVertexAttrib1fvFn = Debug_glVertexAttrib1fv; |
| 5380 } |
| 5381 if (!debug_fn.glVertexAttrib2fFn) { |
| 5382 debug_fn.glVertexAttrib2fFn = fn.glVertexAttrib2fFn; |
| 5383 fn.glVertexAttrib2fFn = Debug_glVertexAttrib2f; |
| 5384 } |
| 5385 if (!debug_fn.glVertexAttrib2fvFn) { |
| 5386 debug_fn.glVertexAttrib2fvFn = fn.glVertexAttrib2fvFn; |
| 5387 fn.glVertexAttrib2fvFn = Debug_glVertexAttrib2fv; |
| 5388 } |
| 5389 if (!debug_fn.glVertexAttrib3fFn) { |
| 5390 debug_fn.glVertexAttrib3fFn = fn.glVertexAttrib3fFn; |
| 5391 fn.glVertexAttrib3fFn = Debug_glVertexAttrib3f; |
| 5392 } |
| 5393 if (!debug_fn.glVertexAttrib3fvFn) { |
| 5394 debug_fn.glVertexAttrib3fvFn = fn.glVertexAttrib3fvFn; |
| 5395 fn.glVertexAttrib3fvFn = Debug_glVertexAttrib3fv; |
| 5396 } |
| 5397 if (!debug_fn.glVertexAttrib4fFn) { |
| 5398 debug_fn.glVertexAttrib4fFn = fn.glVertexAttrib4fFn; |
| 5399 fn.glVertexAttrib4fFn = Debug_glVertexAttrib4f; |
| 5400 } |
| 5401 if (!debug_fn.glVertexAttrib4fvFn) { |
| 5402 debug_fn.glVertexAttrib4fvFn = fn.glVertexAttrib4fvFn; |
| 5403 fn.glVertexAttrib4fvFn = Debug_glVertexAttrib4fv; |
| 5404 } |
| 5405 if (!debug_fn.glVertexAttribDivisorANGLEFn) { |
| 5406 debug_fn.glVertexAttribDivisorANGLEFn = fn.glVertexAttribDivisorANGLEFn; |
| 5407 fn.glVertexAttribDivisorANGLEFn = Debug_glVertexAttribDivisorANGLE; |
| 5408 } |
| 5409 if (!debug_fn.glVertexAttribI4iFn) { |
| 5410 debug_fn.glVertexAttribI4iFn = fn.glVertexAttribI4iFn; |
| 5411 fn.glVertexAttribI4iFn = Debug_glVertexAttribI4i; |
| 5412 } |
| 5413 if (!debug_fn.glVertexAttribI4ivFn) { |
| 5414 debug_fn.glVertexAttribI4ivFn = fn.glVertexAttribI4ivFn; |
| 5415 fn.glVertexAttribI4ivFn = Debug_glVertexAttribI4iv; |
| 5416 } |
| 5417 if (!debug_fn.glVertexAttribI4uiFn) { |
| 5418 debug_fn.glVertexAttribI4uiFn = fn.glVertexAttribI4uiFn; |
| 5419 fn.glVertexAttribI4uiFn = Debug_glVertexAttribI4ui; |
| 5420 } |
| 5421 if (!debug_fn.glVertexAttribI4uivFn) { |
| 5422 debug_fn.glVertexAttribI4uivFn = fn.glVertexAttribI4uivFn; |
| 5423 fn.glVertexAttribI4uivFn = Debug_glVertexAttribI4uiv; |
| 5424 } |
| 5425 if (!debug_fn.glVertexAttribIPointerFn) { |
| 5426 debug_fn.glVertexAttribIPointerFn = fn.glVertexAttribIPointerFn; |
| 5427 fn.glVertexAttribIPointerFn = Debug_glVertexAttribIPointer; |
| 5428 } |
| 5429 if (!debug_fn.glVertexAttribPointerFn) { |
| 5430 debug_fn.glVertexAttribPointerFn = fn.glVertexAttribPointerFn; |
| 5431 fn.glVertexAttribPointerFn = Debug_glVertexAttribPointer; |
| 5432 } |
| 5433 if (!debug_fn.glViewportFn) { |
| 5434 debug_fn.glViewportFn = fn.glViewportFn; |
| 5435 fn.glViewportFn = Debug_glViewport; |
| 5436 } |
| 5437 if (!debug_fn.glWaitSyncFn) { |
| 5438 debug_fn.glWaitSyncFn = fn.glWaitSyncFn; |
| 5439 fn.glWaitSyncFn = Debug_glWaitSync; |
| 5440 } |
| 5441 g_debugBindingsInitialized = true; |
| 5442 } |
| 5443 |
| 5444 void DriverGL::ClearBindings() { |
| 5445 memset(this, 0, sizeof(*this)); |
| 5446 } |
| 5447 |
| 5448 void GLApiBase::glActiveTextureFn(GLenum texture) { |
| 5449 driver_->fn.glActiveTextureFn(texture); |
| 5450 } |
| 5451 |
| 5452 void GLApiBase::glAttachShaderFn(GLuint program, GLuint shader) { |
| 5453 driver_->fn.glAttachShaderFn(program, shader); |
| 5454 } |
| 5455 |
| 5456 void GLApiBase::glBeginQueryFn(GLenum target, GLuint id) { |
| 5457 driver_->fn.glBeginQueryFn(target, id); |
| 5458 } |
| 5459 |
| 5460 void GLApiBase::glBeginQueryARBFn(GLenum target, GLuint id) { |
| 5461 driver_->fn.glBeginQueryARBFn(target, id); |
| 5462 } |
| 5463 |
| 5464 void GLApiBase::glBeginTransformFeedbackFn(GLenum primitiveMode) { |
| 5465 driver_->fn.glBeginTransformFeedbackFn(primitiveMode); |
| 5466 } |
| 5467 |
| 5468 void GLApiBase::glBindAttribLocationFn(GLuint program, |
| 5469 GLuint index, |
| 5470 const char* name) { |
| 5471 driver_->fn.glBindAttribLocationFn(program, index, name); |
| 5472 } |
| 5473 |
| 5474 void GLApiBase::glBindBufferFn(GLenum target, GLuint buffer) { |
| 5475 driver_->fn.glBindBufferFn(target, buffer); |
| 5476 } |
| 5477 |
| 5478 void GLApiBase::glBindBufferBaseFn(GLenum target, GLuint index, GLuint buffer) { |
| 5479 driver_->fn.glBindBufferBaseFn(target, index, buffer); |
| 5480 } |
| 5481 |
| 5482 void GLApiBase::glBindBufferRangeFn(GLenum target, |
| 5483 GLuint index, |
| 5484 GLuint buffer, |
| 5485 GLintptr offset, |
| 5486 GLsizeiptr size) { |
| 5487 driver_->fn.glBindBufferRangeFn(target, index, buffer, offset, size); |
| 5488 } |
| 5489 |
| 5490 void GLApiBase::glBindFragDataLocationFn(GLuint program, |
| 5491 GLuint colorNumber, |
| 5492 const char* name) { |
| 5493 driver_->fn.glBindFragDataLocationFn(program, colorNumber, name); |
| 5494 } |
| 5495 |
| 5496 void GLApiBase::glBindFragDataLocationIndexedFn(GLuint program, |
| 5497 GLuint colorNumber, |
| 5498 GLuint index, |
| 5499 const char* name) { |
| 5500 driver_->fn.glBindFragDataLocationIndexedFn(program, colorNumber, index, |
| 5501 name); |
| 5502 } |
| 5503 |
| 5504 void GLApiBase::glBindFramebufferEXTFn(GLenum target, GLuint framebuffer) { |
| 5505 driver_->fn.glBindFramebufferEXTFn(target, framebuffer); |
| 5506 } |
| 5507 |
| 5508 void GLApiBase::glBindRenderbufferEXTFn(GLenum target, GLuint renderbuffer) { |
| 5509 driver_->fn.glBindRenderbufferEXTFn(target, renderbuffer); |
| 5510 } |
| 5511 |
| 5512 void GLApiBase::glBindSamplerFn(GLuint unit, GLuint sampler) { |
| 5513 driver_->fn.glBindSamplerFn(unit, sampler); |
| 5514 } |
| 5515 |
| 5516 void GLApiBase::glBindTextureFn(GLenum target, GLuint texture) { |
| 5517 driver_->fn.glBindTextureFn(target, texture); |
| 5518 } |
| 5519 |
| 5520 void GLApiBase::glBindTransformFeedbackFn(GLenum target, GLuint id) { |
| 5521 driver_->fn.glBindTransformFeedbackFn(target, id); |
| 5522 } |
| 5523 |
| 5524 void GLApiBase::glBindVertexArrayOESFn(GLuint array) { |
| 5525 driver_->fn.glBindVertexArrayOESFn(array); |
| 5526 } |
| 5527 |
| 5528 void GLApiBase::glBlendBarrierKHRFn(void) { |
| 5529 driver_->fn.glBlendBarrierKHRFn(); |
| 5530 } |
| 5531 |
| 5532 void GLApiBase::glBlendColorFn(GLclampf red, |
| 5533 GLclampf green, |
| 5534 GLclampf blue, |
| 5535 GLclampf alpha) { |
| 5536 driver_->fn.glBlendColorFn(red, green, blue, alpha); |
| 5537 } |
| 5538 |
| 5539 void GLApiBase::glBlendEquationFn(GLenum mode) { |
| 5540 driver_->fn.glBlendEquationFn(mode); |
| 5541 } |
| 5542 |
| 5543 void GLApiBase::glBlendEquationSeparateFn(GLenum modeRGB, GLenum modeAlpha) { |
| 5544 driver_->fn.glBlendEquationSeparateFn(modeRGB, modeAlpha); |
| 5545 } |
| 5546 |
| 5547 void GLApiBase::glBlendFuncFn(GLenum sfactor, GLenum dfactor) { |
| 5548 driver_->fn.glBlendFuncFn(sfactor, dfactor); |
| 5549 } |
| 5550 |
| 5551 void GLApiBase::glBlendFuncSeparateFn(GLenum srcRGB, |
| 5552 GLenum dstRGB, |
| 5553 GLenum srcAlpha, |
| 5554 GLenum dstAlpha) { |
| 5555 driver_->fn.glBlendFuncSeparateFn(srcRGB, dstRGB, srcAlpha, dstAlpha); |
| 5556 } |
| 5557 |
| 5558 void GLApiBase::glBlitFramebufferFn(GLint srcX0, |
| 5559 GLint srcY0, |
| 5560 GLint srcX1, |
| 5561 GLint srcY1, |
| 5562 GLint dstX0, |
| 5563 GLint dstY0, |
| 5564 GLint dstX1, |
| 5565 GLint dstY1, |
| 5566 GLbitfield mask, |
| 5567 GLenum filter) { |
| 5568 driver_->fn.glBlitFramebufferFn(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, |
| 5569 dstX1, dstY1, mask, filter); |
| 5570 } |
| 5571 |
| 5572 void GLApiBase::glBlitFramebufferANGLEFn(GLint srcX0, |
| 5573 GLint srcY0, |
| 5574 GLint srcX1, |
| 5575 GLint srcY1, |
| 5576 GLint dstX0, |
| 5577 GLint dstY0, |
| 5578 GLint dstX1, |
| 5579 GLint dstY1, |
| 5580 GLbitfield mask, |
| 5581 GLenum filter) { |
| 5582 driver_->fn.glBlitFramebufferANGLEFn(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, |
| 5583 dstX1, dstY1, mask, filter); |
| 5584 } |
| 5585 |
| 5586 void GLApiBase::glBlitFramebufferEXTFn(GLint srcX0, |
| 5587 GLint srcY0, |
| 5588 GLint srcX1, |
| 5589 GLint srcY1, |
| 5590 GLint dstX0, |
| 5591 GLint dstY0, |
| 5592 GLint dstX1, |
| 5593 GLint dstY1, |
| 5594 GLbitfield mask, |
| 5595 GLenum filter) { |
| 5596 driver_->fn.glBlitFramebufferEXTFn(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, |
| 5597 dstX1, dstY1, mask, filter); |
| 5598 } |
| 5599 |
| 5600 void GLApiBase::glBufferDataFn(GLenum target, |
| 5601 GLsizeiptr size, |
| 5602 const void* data, |
| 5603 GLenum usage) { |
| 5604 driver_->fn.glBufferDataFn(target, size, data, usage); |
| 5605 } |
| 5606 |
| 5607 void GLApiBase::glBufferSubDataFn(GLenum target, |
| 5608 GLintptr offset, |
| 5609 GLsizeiptr size, |
| 5610 const void* data) { |
| 5611 driver_->fn.glBufferSubDataFn(target, offset, size, data); |
| 5612 } |
| 5613 |
| 5614 GLenum GLApiBase::glCheckFramebufferStatusEXTFn(GLenum target) { |
| 5615 return driver_->fn.glCheckFramebufferStatusEXTFn(target); |
| 5616 } |
| 5617 |
| 5618 void GLApiBase::glClearFn(GLbitfield mask) { |
| 5619 driver_->fn.glClearFn(mask); |
| 5620 } |
| 5621 |
| 5622 void GLApiBase::glClearBufferfiFn(GLenum buffer, |
| 5623 GLint drawbuffer, |
| 5624 const GLfloat depth, |
| 5625 GLint stencil) { |
| 5626 driver_->fn.glClearBufferfiFn(buffer, drawbuffer, depth, stencil); |
| 5627 } |
| 5628 |
| 5629 void GLApiBase::glClearBufferfvFn(GLenum buffer, |
| 5630 GLint drawbuffer, |
| 5631 const GLfloat* value) { |
| 5632 driver_->fn.glClearBufferfvFn(buffer, drawbuffer, value); |
| 5633 } |
| 5634 |
| 5635 void GLApiBase::glClearBufferivFn(GLenum buffer, |
| 5636 GLint drawbuffer, |
| 5637 const GLint* value) { |
| 5638 driver_->fn.glClearBufferivFn(buffer, drawbuffer, value); |
| 5639 } |
| 5640 |
| 5641 void GLApiBase::glClearBufferuivFn(GLenum buffer, |
| 5642 GLint drawbuffer, |
| 5643 const GLuint* value) { |
| 5644 driver_->fn.glClearBufferuivFn(buffer, drawbuffer, value); |
| 5645 } |
| 5646 |
| 5647 void GLApiBase::glClearColorFn(GLclampf red, |
| 5648 GLclampf green, |
| 5649 GLclampf blue, |
| 5650 GLclampf alpha) { |
| 5651 driver_->fn.glClearColorFn(red, green, blue, alpha); |
| 5652 } |
| 5653 |
| 5654 void GLApiBase::glClearDepthFn(GLclampd depth) { |
| 5655 driver_->fn.glClearDepthFn(depth); |
| 5656 } |
| 5657 |
| 5658 void GLApiBase::glClearDepthfFn(GLclampf depth) { |
| 5659 driver_->fn.glClearDepthfFn(depth); |
| 5660 } |
| 5661 |
| 5662 void GLApiBase::glClearStencilFn(GLint s) { |
| 5663 driver_->fn.glClearStencilFn(s); |
| 5664 } |
| 5665 |
| 5666 GLenum GLApiBase::glClientWaitSyncFn(GLsync sync, |
| 5667 GLbitfield flags, |
| 5668 GLuint64 timeout) { |
| 5669 return driver_->fn.glClientWaitSyncFn(sync, flags, timeout); |
| 5670 } |
| 5671 |
| 5672 void GLApiBase::glColorMaskFn(GLboolean red, |
| 5673 GLboolean green, |
| 5674 GLboolean blue, |
| 5675 GLboolean alpha) { |
| 5676 driver_->fn.glColorMaskFn(red, green, blue, alpha); |
| 5677 } |
| 5678 |
| 5679 void GLApiBase::glCompileShaderFn(GLuint shader) { |
| 5680 driver_->fn.glCompileShaderFn(shader); |
| 5681 } |
| 5682 |
| 5683 void GLApiBase::glCompressedTexImage2DFn(GLenum target, |
| 5684 GLint level, |
| 5685 GLenum internalformat, |
| 5686 GLsizei width, |
| 5687 GLsizei height, |
| 5688 GLint border, |
| 5689 GLsizei imageSize, |
| 5690 const void* data) { |
| 5691 driver_->fn.glCompressedTexImage2DFn(target, level, internalformat, width, |
| 5692 height, border, imageSize, data); |
| 5693 } |
| 5694 |
| 5695 void GLApiBase::glCompressedTexImage3DFn(GLenum target, |
| 5696 GLint level, |
| 5697 GLenum internalformat, |
| 5698 GLsizei width, |
| 5699 GLsizei height, |
| 5700 GLsizei depth, |
| 5701 GLint border, |
| 5702 GLsizei imageSize, |
| 5703 const void* data) { |
| 5704 driver_->fn.glCompressedTexImage3DFn(target, level, internalformat, width, |
| 5705 height, depth, border, imageSize, data); |
| 5706 } |
| 5707 |
| 5708 void GLApiBase::glCompressedTexSubImage2DFn(GLenum target, |
| 5709 GLint level, |
| 5710 GLint xoffset, |
| 5711 GLint yoffset, |
| 5712 GLsizei width, |
| 5713 GLsizei height, |
| 5714 GLenum format, |
| 5715 GLsizei imageSize, |
| 5716 const void* data) { |
| 5717 driver_->fn.glCompressedTexSubImage2DFn( |
| 5718 target, level, xoffset, yoffset, width, height, format, imageSize, data); |
| 5719 } |
| 5720 |
| 5721 void GLApiBase::glCopyBufferSubDataFn(GLenum readTarget, |
| 5722 GLenum writeTarget, |
| 5723 GLintptr readOffset, |
| 5724 GLintptr writeOffset, |
| 5725 GLsizeiptr size) { |
| 5726 driver_->fn.glCopyBufferSubDataFn(readTarget, writeTarget, readOffset, |
| 5727 writeOffset, size); |
| 5728 } |
| 5729 |
| 5730 void GLApiBase::glCopyTexImage2DFn(GLenum target, |
| 5731 GLint level, |
| 5732 GLenum internalformat, |
| 5733 GLint x, |
| 5734 GLint y, |
| 5735 GLsizei width, |
| 5736 GLsizei height, |
| 5737 GLint border) { |
| 5738 driver_->fn.glCopyTexImage2DFn(target, level, internalformat, x, y, width, |
| 5739 height, border); |
| 5740 } |
| 5741 |
| 5742 void GLApiBase::glCopyTexSubImage2DFn(GLenum target, |
| 5743 GLint level, |
| 5744 GLint xoffset, |
| 5745 GLint yoffset, |
| 5746 GLint x, |
| 5747 GLint y, |
| 5748 GLsizei width, |
| 5749 GLsizei height) { |
| 5750 driver_->fn.glCopyTexSubImage2DFn(target, level, xoffset, yoffset, x, y, |
| 5751 width, height); |
| 5752 } |
| 5753 |
| 5754 void GLApiBase::glCopyTexSubImage3DFn(GLenum target, |
| 5755 GLint level, |
| 5756 GLint xoffset, |
| 5757 GLint yoffset, |
| 5758 GLint zoffset, |
| 5759 GLint x, |
| 5760 GLint y, |
| 5761 GLsizei width, |
| 5762 GLsizei height) { |
| 5763 driver_->fn.glCopyTexSubImage3DFn(target, level, xoffset, yoffset, zoffset, x, |
| 5764 y, width, height); |
| 5765 } |
| 5766 |
| 5767 GLuint GLApiBase::glCreateProgramFn(void) { |
| 5768 return driver_->fn.glCreateProgramFn(); |
| 5769 } |
| 5770 |
| 5771 GLuint GLApiBase::glCreateShaderFn(GLenum type) { |
| 5772 return driver_->fn.glCreateShaderFn(type); |
| 5773 } |
| 5774 |
| 5775 void GLApiBase::glCullFaceFn(GLenum mode) { |
| 5776 driver_->fn.glCullFaceFn(mode); |
| 5777 } |
| 5778 |
| 5779 void GLApiBase::glDeleteBuffersARBFn(GLsizei n, const GLuint* buffers) { |
| 5780 driver_->fn.glDeleteBuffersARBFn(n, buffers); |
| 5781 } |
| 5782 |
| 5783 void GLApiBase::glDeleteFencesAPPLEFn(GLsizei n, const GLuint* fences) { |
| 5784 driver_->fn.glDeleteFencesAPPLEFn(n, fences); |
| 5785 } |
| 5786 |
| 5787 void GLApiBase::glDeleteFencesNVFn(GLsizei n, const GLuint* fences) { |
| 5788 driver_->fn.glDeleteFencesNVFn(n, fences); |
| 5789 } |
| 5790 |
| 5791 void GLApiBase::glDeleteFramebuffersEXTFn(GLsizei n, |
| 5792 const GLuint* framebuffers) { |
| 5793 driver_->fn.glDeleteFramebuffersEXTFn(n, framebuffers); |
| 5794 } |
| 5795 |
| 5796 void GLApiBase::glDeleteProgramFn(GLuint program) { |
| 5797 driver_->fn.glDeleteProgramFn(program); |
| 5798 } |
| 5799 |
| 5800 void GLApiBase::glDeleteQueriesFn(GLsizei n, const GLuint* ids) { |
| 5801 driver_->fn.glDeleteQueriesFn(n, ids); |
| 5802 } |
| 5803 |
| 5804 void GLApiBase::glDeleteQueriesARBFn(GLsizei n, const GLuint* ids) { |
| 5805 driver_->fn.glDeleteQueriesARBFn(n, ids); |
| 5806 } |
| 5807 |
| 5808 void GLApiBase::glDeleteRenderbuffersEXTFn(GLsizei n, |
| 5809 const GLuint* renderbuffers) { |
| 5810 driver_->fn.glDeleteRenderbuffersEXTFn(n, renderbuffers); |
| 5811 } |
| 5812 |
| 5813 void GLApiBase::glDeleteSamplersFn(GLsizei n, const GLuint* samplers) { |
| 5814 driver_->fn.glDeleteSamplersFn(n, samplers); |
| 5815 } |
| 5816 |
| 5817 void GLApiBase::glDeleteShaderFn(GLuint shader) { |
| 5818 driver_->fn.glDeleteShaderFn(shader); |
| 5819 } |
| 5820 |
| 5821 void GLApiBase::glDeleteSyncFn(GLsync sync) { |
| 5822 driver_->fn.glDeleteSyncFn(sync); |
| 5823 } |
| 5824 |
| 5825 void GLApiBase::glDeleteTexturesFn(GLsizei n, const GLuint* textures) { |
| 5826 driver_->fn.glDeleteTexturesFn(n, textures); |
| 5827 } |
| 5828 |
| 5829 void GLApiBase::glDeleteTransformFeedbacksFn(GLsizei n, const GLuint* ids) { |
| 5830 driver_->fn.glDeleteTransformFeedbacksFn(n, ids); |
| 5831 } |
| 5832 |
| 5833 void GLApiBase::glDeleteVertexArraysOESFn(GLsizei n, const GLuint* arrays) { |
| 5834 driver_->fn.glDeleteVertexArraysOESFn(n, arrays); |
| 5835 } |
| 5836 |
| 5837 void GLApiBase::glDepthFuncFn(GLenum func) { |
| 5838 driver_->fn.glDepthFuncFn(func); |
| 5839 } |
| 5840 |
| 5841 void GLApiBase::glDepthMaskFn(GLboolean flag) { |
| 5842 driver_->fn.glDepthMaskFn(flag); |
| 5843 } |
| 5844 |
| 5845 void GLApiBase::glDepthRangeFn(GLclampd zNear, GLclampd zFar) { |
| 5846 driver_->fn.glDepthRangeFn(zNear, zFar); |
| 5847 } |
| 5848 |
| 5849 void GLApiBase::glDepthRangefFn(GLclampf zNear, GLclampf zFar) { |
| 5850 driver_->fn.glDepthRangefFn(zNear, zFar); |
| 5851 } |
| 5852 |
| 5853 void GLApiBase::glDetachShaderFn(GLuint program, GLuint shader) { |
| 5854 driver_->fn.glDetachShaderFn(program, shader); |
| 5855 } |
| 5856 |
| 5857 void GLApiBase::glDisableFn(GLenum cap) { |
| 5858 driver_->fn.glDisableFn(cap); |
| 5859 } |
| 5860 |
| 5861 void GLApiBase::glDisableVertexAttribArrayFn(GLuint index) { |
| 5862 driver_->fn.glDisableVertexAttribArrayFn(index); |
| 5863 } |
| 5864 |
| 5865 void GLApiBase::glDiscardFramebufferEXTFn(GLenum target, |
| 5866 GLsizei numAttachments, |
| 5867 const GLenum* attachments) { |
| 5868 driver_->fn.glDiscardFramebufferEXTFn(target, numAttachments, attachments); |
| 5869 } |
| 5870 |
| 5871 void GLApiBase::glDrawArraysFn(GLenum mode, GLint first, GLsizei count) { |
| 5872 driver_->fn.glDrawArraysFn(mode, first, count); |
| 5873 } |
| 5874 |
| 5875 void GLApiBase::glDrawArraysInstancedANGLEFn(GLenum mode, |
| 5876 GLint first, |
| 5877 GLsizei count, |
| 5878 GLsizei primcount) { |
| 5879 driver_->fn.glDrawArraysInstancedANGLEFn(mode, first, count, primcount); |
| 5880 } |
| 5881 |
| 5882 void GLApiBase::glDrawBufferFn(GLenum mode) { |
| 5883 driver_->fn.glDrawBufferFn(mode); |
| 5884 } |
| 5885 |
| 5886 void GLApiBase::glDrawBuffersARBFn(GLsizei n, const GLenum* bufs) { |
| 5887 driver_->fn.glDrawBuffersARBFn(n, bufs); |
| 5888 } |
| 5889 |
| 5890 void GLApiBase::glDrawElementsFn(GLenum mode, |
| 5891 GLsizei count, |
| 5892 GLenum type, |
| 5893 const void* indices) { |
| 5894 driver_->fn.glDrawElementsFn(mode, count, type, indices); |
| 5895 } |
| 5896 |
| 5897 void GLApiBase::glDrawElementsInstancedANGLEFn(GLenum mode, |
| 5898 GLsizei count, |
| 5899 GLenum type, |
| 5900 const void* indices, |
| 5901 GLsizei primcount) { |
| 5902 driver_->fn.glDrawElementsInstancedANGLEFn(mode, count, type, indices, |
| 5903 primcount); |
| 5904 } |
| 5905 |
| 5906 void GLApiBase::glDrawRangeElementsFn(GLenum mode, |
| 5907 GLuint start, |
| 5908 GLuint end, |
| 5909 GLsizei count, |
| 5910 GLenum type, |
| 5911 const void* indices) { |
| 5912 driver_->fn.glDrawRangeElementsFn(mode, start, end, count, type, indices); |
| 5913 } |
| 5914 |
| 5915 void GLApiBase::glEGLImageTargetRenderbufferStorageOESFn(GLenum target, |
| 5916 GLeglImageOES image) { |
| 5917 driver_->fn.glEGLImageTargetRenderbufferStorageOESFn(target, image); |
| 5918 } |
| 5919 |
| 5920 void GLApiBase::glEGLImageTargetTexture2DOESFn(GLenum target, |
| 5921 GLeglImageOES image) { |
| 5922 driver_->fn.glEGLImageTargetTexture2DOESFn(target, image); |
| 5923 } |
| 5924 |
| 5925 void GLApiBase::glEnableFn(GLenum cap) { |
| 5926 driver_->fn.glEnableFn(cap); |
| 5927 } |
| 5928 |
| 5929 void GLApiBase::glEnableVertexAttribArrayFn(GLuint index) { |
| 5930 driver_->fn.glEnableVertexAttribArrayFn(index); |
| 5931 } |
| 5932 |
| 5933 void GLApiBase::glEndQueryFn(GLenum target) { |
| 5934 driver_->fn.glEndQueryFn(target); |
| 5935 } |
| 5936 |
| 5937 void GLApiBase::glEndQueryARBFn(GLenum target) { |
| 5938 driver_->fn.glEndQueryARBFn(target); |
| 5939 } |
| 5940 |
| 5941 void GLApiBase::glEndTransformFeedbackFn(void) { |
| 5942 driver_->fn.glEndTransformFeedbackFn(); |
| 5943 } |
| 5944 |
| 5945 GLsync GLApiBase::glFenceSyncFn(GLenum condition, GLbitfield flags) { |
| 5946 return driver_->fn.glFenceSyncFn(condition, flags); |
| 5947 } |
| 5948 |
| 5949 void GLApiBase::glFinishFn(void) { |
| 5950 driver_->fn.glFinishFn(); |
| 5951 } |
| 5952 |
| 5953 void GLApiBase::glFinishFenceAPPLEFn(GLuint fence) { |
| 5954 driver_->fn.glFinishFenceAPPLEFn(fence); |
| 5955 } |
| 5956 |
| 5957 void GLApiBase::glFinishFenceNVFn(GLuint fence) { |
| 5958 driver_->fn.glFinishFenceNVFn(fence); |
| 5959 } |
| 5960 |
| 5961 void GLApiBase::glFlushFn(void) { |
| 5962 driver_->fn.glFlushFn(); |
| 5963 } |
| 5964 |
| 5965 void GLApiBase::glFlushMappedBufferRangeFn(GLenum target, |
| 5966 GLintptr offset, |
| 5967 GLsizeiptr length) { |
| 5968 driver_->fn.glFlushMappedBufferRangeFn(target, offset, length); |
| 5969 } |
| 5970 |
| 5971 void GLApiBase::glFramebufferRenderbufferEXTFn(GLenum target, |
| 5972 GLenum attachment, |
| 5973 GLenum renderbuffertarget, |
| 5974 GLuint renderbuffer) { |
| 5975 driver_->fn.glFramebufferRenderbufferEXTFn(target, attachment, |
| 5976 renderbuffertarget, renderbuffer); |
| 5977 } |
| 5978 |
| 5979 void GLApiBase::glFramebufferTexture2DEXTFn(GLenum target, |
| 5980 GLenum attachment, |
| 5981 GLenum textarget, |
| 5982 GLuint texture, |
| 5983 GLint level) { |
| 5984 driver_->fn.glFramebufferTexture2DEXTFn(target, attachment, textarget, |
| 5985 texture, level); |
| 5986 } |
| 5987 |
| 5988 void GLApiBase::glFramebufferTexture2DMultisampleEXTFn(GLenum target, |
| 5989 GLenum attachment, |
| 5990 GLenum textarget, |
| 5991 GLuint texture, |
| 5992 GLint level, |
| 5993 GLsizei samples) { |
| 5994 driver_->fn.glFramebufferTexture2DMultisampleEXTFn( |
| 5995 target, attachment, textarget, texture, level, samples); |
| 5996 } |
| 5997 |
| 5998 void GLApiBase::glFramebufferTexture2DMultisampleIMGFn(GLenum target, |
| 5999 GLenum attachment, |
| 6000 GLenum textarget, |
| 6001 GLuint texture, |
| 6002 GLint level, |
| 6003 GLsizei samples) { |
| 6004 driver_->fn.glFramebufferTexture2DMultisampleIMGFn( |
| 6005 target, attachment, textarget, texture, level, samples); |
| 6006 } |
| 6007 |
| 6008 void GLApiBase::glFramebufferTextureLayerFn(GLenum target, |
| 6009 GLenum attachment, |
| 6010 GLuint texture, |
| 6011 GLint level, |
| 6012 GLint layer) { |
| 6013 driver_->fn.glFramebufferTextureLayerFn(target, attachment, texture, level, |
| 6014 layer); |
| 6015 } |
| 6016 |
| 6017 void GLApiBase::glFrontFaceFn(GLenum mode) { |
| 6018 driver_->fn.glFrontFaceFn(mode); |
| 6019 } |
| 6020 |
| 6021 void GLApiBase::glGenBuffersARBFn(GLsizei n, GLuint* buffers) { |
| 6022 driver_->fn.glGenBuffersARBFn(n, buffers); |
| 6023 } |
| 6024 |
| 6025 void GLApiBase::glGenerateMipmapEXTFn(GLenum target) { |
| 6026 driver_->fn.glGenerateMipmapEXTFn(target); |
| 6027 } |
| 6028 |
| 6029 void GLApiBase::glGenFencesAPPLEFn(GLsizei n, GLuint* fences) { |
| 6030 driver_->fn.glGenFencesAPPLEFn(n, fences); |
| 6031 } |
| 6032 |
| 6033 void GLApiBase::glGenFencesNVFn(GLsizei n, GLuint* fences) { |
| 6034 driver_->fn.glGenFencesNVFn(n, fences); |
| 6035 } |
| 6036 |
| 6037 void GLApiBase::glGenFramebuffersEXTFn(GLsizei n, GLuint* framebuffers) { |
| 6038 driver_->fn.glGenFramebuffersEXTFn(n, framebuffers); |
| 6039 } |
| 6040 |
| 6041 void GLApiBase::glGenQueriesFn(GLsizei n, GLuint* ids) { |
| 6042 driver_->fn.glGenQueriesFn(n, ids); |
| 6043 } |
| 6044 |
| 6045 void GLApiBase::glGenQueriesARBFn(GLsizei n, GLuint* ids) { |
| 6046 driver_->fn.glGenQueriesARBFn(n, ids); |
| 6047 } |
| 6048 |
| 6049 void GLApiBase::glGenRenderbuffersEXTFn(GLsizei n, GLuint* renderbuffers) { |
| 6050 driver_->fn.glGenRenderbuffersEXTFn(n, renderbuffers); |
| 6051 } |
| 6052 |
| 6053 void GLApiBase::glGenSamplersFn(GLsizei n, GLuint* samplers) { |
| 6054 driver_->fn.glGenSamplersFn(n, samplers); |
| 6055 } |
| 6056 |
| 6057 void GLApiBase::glGenTexturesFn(GLsizei n, GLuint* textures) { |
| 6058 driver_->fn.glGenTexturesFn(n, textures); |
| 6059 } |
| 6060 |
| 6061 void GLApiBase::glGenTransformFeedbacksFn(GLsizei n, GLuint* ids) { |
| 6062 driver_->fn.glGenTransformFeedbacksFn(n, ids); |
| 6063 } |
| 6064 |
| 6065 void GLApiBase::glGenVertexArraysOESFn(GLsizei n, GLuint* arrays) { |
| 6066 driver_->fn.glGenVertexArraysOESFn(n, arrays); |
| 6067 } |
| 6068 |
| 6069 void GLApiBase::glGetActiveAttribFn(GLuint program, |
| 6070 GLuint index, |
| 6071 GLsizei bufsize, |
| 6072 GLsizei* length, |
| 6073 GLint* size, |
| 6074 GLenum* type, |
| 6075 char* name) { |
| 6076 driver_->fn.glGetActiveAttribFn(program, index, bufsize, length, size, type, |
| 6077 name); |
| 6078 } |
| 6079 |
| 6080 void GLApiBase::glGetActiveUniformFn(GLuint program, |
| 6081 GLuint index, |
| 6082 GLsizei bufsize, |
| 6083 GLsizei* length, |
| 6084 GLint* size, |
| 6085 GLenum* type, |
| 6086 char* name) { |
| 6087 driver_->fn.glGetActiveUniformFn(program, index, bufsize, length, size, type, |
| 6088 name); |
| 6089 } |
| 6090 |
| 6091 void GLApiBase::glGetActiveUniformBlockivFn(GLuint program, |
| 6092 GLuint uniformBlockIndex, |
| 6093 GLenum pname, |
| 6094 GLint* params) { |
| 6095 driver_->fn.glGetActiveUniformBlockivFn(program, uniformBlockIndex, pname, |
| 6096 params); |
| 6097 } |
| 6098 |
| 6099 void GLApiBase::glGetActiveUniformBlockNameFn(GLuint program, |
| 6100 GLuint uniformBlockIndex, |
| 6101 GLsizei bufSize, |
| 6102 GLsizei* length, |
| 6103 char* uniformBlockName) { |
| 6104 driver_->fn.glGetActiveUniformBlockNameFn(program, uniformBlockIndex, bufSize, |
| 6105 length, uniformBlockName); |
| 6106 } |
| 6107 |
| 6108 void GLApiBase::glGetActiveUniformsivFn(GLuint program, |
| 6109 GLsizei uniformCount, |
| 6110 const GLuint* uniformIndices, |
| 6111 GLenum pname, |
| 6112 GLint* params) { |
| 6113 driver_->fn.glGetActiveUniformsivFn(program, uniformCount, uniformIndices, |
| 6114 pname, params); |
| 6115 } |
| 6116 |
| 6117 void GLApiBase::glGetAttachedShadersFn(GLuint program, |
| 6118 GLsizei maxcount, |
| 6119 GLsizei* count, |
| 6120 GLuint* shaders) { |
| 6121 driver_->fn.glGetAttachedShadersFn(program, maxcount, count, shaders); |
| 6122 } |
| 6123 |
| 6124 GLint GLApiBase::glGetAttribLocationFn(GLuint program, const char* name) { |
| 6125 return driver_->fn.glGetAttribLocationFn(program, name); |
| 6126 } |
| 6127 |
| 6128 void GLApiBase::glGetBooleanvFn(GLenum pname, GLboolean* params) { |
| 6129 driver_->fn.glGetBooleanvFn(pname, params); |
| 6130 } |
| 6131 |
| 6132 void GLApiBase::glGetBufferParameterivFn(GLenum target, |
| 6133 GLenum pname, |
| 6134 GLint* params) { |
| 6135 driver_->fn.glGetBufferParameterivFn(target, pname, params); |
| 6136 } |
| 6137 |
| 6138 GLenum GLApiBase::glGetErrorFn(void) { |
| 6139 return driver_->fn.glGetErrorFn(); |
| 6140 } |
| 6141 |
| 6142 void GLApiBase::glGetFenceivNVFn(GLuint fence, GLenum pname, GLint* params) { |
| 6143 driver_->fn.glGetFenceivNVFn(fence, pname, params); |
| 6144 } |
| 6145 |
| 6146 void GLApiBase::glGetFloatvFn(GLenum pname, GLfloat* params) { |
| 6147 driver_->fn.glGetFloatvFn(pname, params); |
| 6148 } |
| 6149 |
| 6150 GLint GLApiBase::glGetFragDataLocationFn(GLuint program, const char* name) { |
| 6151 return driver_->fn.glGetFragDataLocationFn(program, name); |
| 6152 } |
| 6153 |
| 6154 void GLApiBase::glGetFramebufferAttachmentParameterivEXTFn(GLenum target, |
| 6155 GLenum attachment, |
| 6156 GLenum pname, |
| 6157 GLint* params) { |
| 6158 driver_->fn.glGetFramebufferAttachmentParameterivEXTFn(target, attachment, |
| 6159 pname, params); |
| 6160 } |
| 6161 |
| 6162 GLenum GLApiBase::glGetGraphicsResetStatusARBFn(void) { |
| 6163 return driver_->fn.glGetGraphicsResetStatusARBFn(); |
| 6164 } |
| 6165 |
| 6166 void GLApiBase::glGetInteger64i_vFn(GLenum target, |
| 6167 GLuint index, |
| 6168 GLint64* data) { |
| 6169 driver_->fn.glGetInteger64i_vFn(target, index, data); |
| 6170 } |
| 6171 |
| 6172 void GLApiBase::glGetInteger64vFn(GLenum pname, GLint64* params) { |
| 6173 driver_->fn.glGetInteger64vFn(pname, params); |
| 6174 } |
| 6175 |
| 6176 void GLApiBase::glGetIntegeri_vFn(GLenum target, GLuint index, GLint* data) { |
| 6177 driver_->fn.glGetIntegeri_vFn(target, index, data); |
| 6178 } |
| 6179 |
| 6180 void GLApiBase::glGetIntegervFn(GLenum pname, GLint* params) { |
| 6181 driver_->fn.glGetIntegervFn(pname, params); |
| 6182 } |
| 6183 |
| 6184 void GLApiBase::glGetInternalformativFn(GLenum target, |
| 6185 GLenum internalformat, |
| 6186 GLenum pname, |
| 6187 GLsizei bufSize, |
| 6188 GLint* params) { |
| 6189 driver_->fn.glGetInternalformativFn(target, internalformat, pname, bufSize, |
| 6190 params); |
| 6191 } |
| 6192 |
| 6193 void GLApiBase::glGetProgramBinaryFn(GLuint program, |
| 6194 GLsizei bufSize, |
| 6195 GLsizei* length, |
| 6196 GLenum* binaryFormat, |
| 6197 GLvoid* binary) { |
| 6198 driver_->fn.glGetProgramBinaryFn(program, bufSize, length, binaryFormat, |
| 6199 binary); |
| 6200 } |
| 6201 |
| 6202 void GLApiBase::glGetProgramInfoLogFn(GLuint program, |
| 6203 GLsizei bufsize, |
| 6204 GLsizei* length, |
| 6205 char* infolog) { |
| 6206 driver_->fn.glGetProgramInfoLogFn(program, bufsize, length, infolog); |
| 6207 } |
| 6208 |
| 6209 void GLApiBase::glGetProgramivFn(GLuint program, GLenum pname, GLint* params) { |
| 6210 driver_->fn.glGetProgramivFn(program, pname, params); |
| 6211 } |
| 6212 |
| 6213 void GLApiBase::glGetQueryivFn(GLenum target, GLenum pname, GLint* params) { |
| 6214 driver_->fn.glGetQueryivFn(target, pname, params); |
| 6215 } |
| 6216 |
| 6217 void GLApiBase::glGetQueryivARBFn(GLenum target, GLenum pname, GLint* params) { |
| 6218 driver_->fn.glGetQueryivARBFn(target, pname, params); |
| 6219 } |
| 6220 |
| 6221 void GLApiBase::glGetQueryObjecti64vFn(GLuint id, |
| 6222 GLenum pname, |
| 6223 GLint64* params) { |
| 6224 driver_->fn.glGetQueryObjecti64vFn(id, pname, params); |
| 6225 } |
| 6226 |
| 6227 void GLApiBase::glGetQueryObjectivFn(GLuint id, GLenum pname, GLint* params) { |
| 6228 driver_->fn.glGetQueryObjectivFn(id, pname, params); |
| 6229 } |
| 6230 |
| 6231 void GLApiBase::glGetQueryObjectivARBFn(GLuint id, |
| 6232 GLenum pname, |
| 6233 GLint* params) { |
| 6234 driver_->fn.glGetQueryObjectivARBFn(id, pname, params); |
| 6235 } |
| 6236 |
| 6237 void GLApiBase::glGetQueryObjectui64vFn(GLuint id, |
| 6238 GLenum pname, |
| 6239 GLuint64* params) { |
| 6240 driver_->fn.glGetQueryObjectui64vFn(id, pname, params); |
| 6241 } |
| 6242 |
| 6243 void GLApiBase::glGetQueryObjectuivFn(GLuint id, GLenum pname, GLuint* params) { |
| 6244 driver_->fn.glGetQueryObjectuivFn(id, pname, params); |
| 6245 } |
| 6246 |
| 6247 void GLApiBase::glGetQueryObjectuivARBFn(GLuint id, |
| 6248 GLenum pname, |
| 6249 GLuint* params) { |
| 6250 driver_->fn.glGetQueryObjectuivARBFn(id, pname, params); |
| 6251 } |
| 6252 |
| 6253 void GLApiBase::glGetRenderbufferParameterivEXTFn(GLenum target, |
| 6254 GLenum pname, |
| 6255 GLint* params) { |
| 6256 driver_->fn.glGetRenderbufferParameterivEXTFn(target, pname, params); |
| 6257 } |
| 6258 |
| 6259 void GLApiBase::glGetSamplerParameterfvFn(GLuint sampler, |
| 6260 GLenum pname, |
| 6261 GLfloat* params) { |
| 6262 driver_->fn.glGetSamplerParameterfvFn(sampler, pname, params); |
| 6263 } |
| 6264 |
| 6265 void GLApiBase::glGetSamplerParameterivFn(GLuint sampler, |
| 6266 GLenum pname, |
| 6267 GLint* params) { |
| 6268 driver_->fn.glGetSamplerParameterivFn(sampler, pname, params); |
| 6269 } |
| 6270 |
| 6271 void GLApiBase::glGetShaderInfoLogFn(GLuint shader, |
| 6272 GLsizei bufsize, |
| 6273 GLsizei* length, |
| 6274 char* infolog) { |
| 6275 driver_->fn.glGetShaderInfoLogFn(shader, bufsize, length, infolog); |
| 6276 } |
| 6277 |
| 6278 void GLApiBase::glGetShaderivFn(GLuint shader, GLenum pname, GLint* params) { |
| 6279 driver_->fn.glGetShaderivFn(shader, pname, params); |
| 6280 } |
| 6281 |
| 6282 void GLApiBase::glGetShaderPrecisionFormatFn(GLenum shadertype, |
| 6283 GLenum precisiontype, |
| 6284 GLint* range, |
| 6285 GLint* precision) { |
| 6286 driver_->fn.glGetShaderPrecisionFormatFn(shadertype, precisiontype, range, |
| 6287 precision); |
| 6288 } |
| 6289 |
| 6290 void GLApiBase::glGetShaderSourceFn(GLuint shader, |
| 6291 GLsizei bufsize, |
| 6292 GLsizei* length, |
| 6293 char* source) { |
| 6294 driver_->fn.glGetShaderSourceFn(shader, bufsize, length, source); |
| 6295 } |
| 6296 |
| 6297 const GLubyte* GLApiBase::glGetStringFn(GLenum name) { |
| 6298 return driver_->fn.glGetStringFn(name); |
| 6299 } |
| 6300 |
| 6301 void GLApiBase::glGetSyncivFn(GLsync sync, |
| 6302 GLenum pname, |
| 6303 GLsizei bufSize, |
| 6304 GLsizei* length, |
| 6305 GLint* values) { |
| 6306 driver_->fn.glGetSyncivFn(sync, pname, bufSize, length, values); |
| 6307 } |
| 6308 |
| 6309 void GLApiBase::glGetTexLevelParameterfvFn(GLenum target, |
| 6310 GLint level, |
| 6311 GLenum pname, |
| 6312 GLfloat* params) { |
| 6313 driver_->fn.glGetTexLevelParameterfvFn(target, level, pname, params); |
| 6314 } |
| 6315 |
| 6316 void GLApiBase::glGetTexLevelParameterivFn(GLenum target, |
| 6317 GLint level, |
| 6318 GLenum pname, |
| 6319 GLint* params) { |
| 6320 driver_->fn.glGetTexLevelParameterivFn(target, level, pname, params); |
| 6321 } |
| 6322 |
| 6323 void GLApiBase::glGetTexParameterfvFn(GLenum target, |
| 6324 GLenum pname, |
| 6325 GLfloat* params) { |
| 6326 driver_->fn.glGetTexParameterfvFn(target, pname, params); |
| 6327 } |
| 6328 |
| 6329 void GLApiBase::glGetTexParameterivFn(GLenum target, |
| 6330 GLenum pname, |
| 6331 GLint* params) { |
| 6332 driver_->fn.glGetTexParameterivFn(target, pname, params); |
| 6333 } |
| 6334 |
| 6335 void GLApiBase::glGetTransformFeedbackVaryingFn(GLuint program, |
| 6336 GLuint index, |
| 6337 GLsizei bufSize, |
| 6338 GLsizei* length, |
| 6339 GLenum* type, |
| 6340 char* name) { |
| 6341 driver_->fn.glGetTransformFeedbackVaryingFn(program, index, bufSize, length, |
| 6342 type, name); |
| 6343 } |
| 6344 |
| 6345 void GLApiBase::glGetTranslatedShaderSourceANGLEFn(GLuint shader, |
| 6346 GLsizei bufsize, |
| 6347 GLsizei* length, |
| 6348 char* source) { |
| 6349 driver_->fn.glGetTranslatedShaderSourceANGLEFn(shader, bufsize, length, |
| 6350 source); |
| 6351 } |
| 6352 |
| 6353 GLuint GLApiBase::glGetUniformBlockIndexFn(GLuint program, |
| 6354 const char* uniformBlockName) { |
| 6355 return driver_->fn.glGetUniformBlockIndexFn(program, uniformBlockName); |
| 6356 } |
| 6357 |
| 6358 void GLApiBase::glGetUniformfvFn(GLuint program, |
| 6359 GLint location, |
| 6360 GLfloat* params) { |
| 6361 driver_->fn.glGetUniformfvFn(program, location, params); |
| 6362 } |
| 6363 |
| 6364 void GLApiBase::glGetUniformIndicesFn(GLuint program, |
| 6365 GLsizei uniformCount, |
| 6366 const char* const* uniformNames, |
| 6367 GLuint* uniformIndices) { |
| 6368 driver_->fn.glGetUniformIndicesFn(program, uniformCount, uniformNames, |
| 6369 uniformIndices); |
| 6370 } |
| 6371 |
| 6372 void GLApiBase::glGetUniformivFn(GLuint program, |
| 6373 GLint location, |
| 6374 GLint* params) { |
| 6375 driver_->fn.glGetUniformivFn(program, location, params); |
| 6376 } |
| 6377 |
| 6378 GLint GLApiBase::glGetUniformLocationFn(GLuint program, const char* name) { |
| 6379 return driver_->fn.glGetUniformLocationFn(program, name); |
| 6380 } |
| 6381 |
| 6382 void GLApiBase::glGetVertexAttribfvFn(GLuint index, |
| 6383 GLenum pname, |
| 6384 GLfloat* params) { |
| 6385 driver_->fn.glGetVertexAttribfvFn(index, pname, params); |
| 6386 } |
| 6387 |
| 6388 void GLApiBase::glGetVertexAttribivFn(GLuint index, |
| 6389 GLenum pname, |
| 6390 GLint* params) { |
| 6391 driver_->fn.glGetVertexAttribivFn(index, pname, params); |
| 6392 } |
| 6393 |
| 6394 void GLApiBase::glGetVertexAttribPointervFn(GLuint index, |
| 6395 GLenum pname, |
| 6396 void** pointer) { |
| 6397 driver_->fn.glGetVertexAttribPointervFn(index, pname, pointer); |
| 6398 } |
| 6399 |
| 6400 void GLApiBase::glHintFn(GLenum target, GLenum mode) { |
| 6401 driver_->fn.glHintFn(target, mode); |
| 6402 } |
| 6403 |
| 6404 void GLApiBase::glInsertEventMarkerEXTFn(GLsizei length, const char* marker) { |
| 6405 driver_->fn.glInsertEventMarkerEXTFn(length, marker); |
| 6406 } |
| 6407 |
| 6408 void GLApiBase::glInvalidateFramebufferFn(GLenum target, |
| 6409 GLsizei numAttachments, |
| 6410 const GLenum* attachments) { |
| 6411 driver_->fn.glInvalidateFramebufferFn(target, numAttachments, attachments); |
| 6412 } |
| 6413 |
| 6414 void GLApiBase::glInvalidateSubFramebufferFn(GLenum target, |
| 6415 GLsizei numAttachments, |
| 6416 const GLenum* attachments, |
| 6417 GLint x, |
| 6418 GLint y, |
| 6419 GLint width, |
| 6420 GLint height) { |
| 6421 driver_->fn.glInvalidateSubFramebufferFn(target, numAttachments, attachments, |
| 6422 x, y, width, height); |
| 6423 } |
| 6424 |
| 6425 GLboolean GLApiBase::glIsBufferFn(GLuint buffer) { |
| 6426 return driver_->fn.glIsBufferFn(buffer); |
| 6427 } |
| 6428 |
| 6429 GLboolean GLApiBase::glIsEnabledFn(GLenum cap) { |
| 6430 return driver_->fn.glIsEnabledFn(cap); |
| 6431 } |
| 6432 |
| 6433 GLboolean GLApiBase::glIsFenceAPPLEFn(GLuint fence) { |
| 6434 return driver_->fn.glIsFenceAPPLEFn(fence); |
| 6435 } |
| 6436 |
| 6437 GLboolean GLApiBase::glIsFenceNVFn(GLuint fence) { |
| 6438 return driver_->fn.glIsFenceNVFn(fence); |
| 6439 } |
| 6440 |
| 6441 GLboolean GLApiBase::glIsFramebufferEXTFn(GLuint framebuffer) { |
| 6442 return driver_->fn.glIsFramebufferEXTFn(framebuffer); |
| 6443 } |
| 6444 |
| 6445 GLboolean GLApiBase::glIsProgramFn(GLuint program) { |
| 6446 return driver_->fn.glIsProgramFn(program); |
| 6447 } |
| 6448 |
| 6449 GLboolean GLApiBase::glIsQueryFn(GLuint query) { |
| 6450 return driver_->fn.glIsQueryFn(query); |
| 6451 } |
| 6452 |
| 6453 GLboolean GLApiBase::glIsQueryARBFn(GLuint query) { |
| 6454 return driver_->fn.glIsQueryARBFn(query); |
| 6455 } |
| 6456 |
| 6457 GLboolean GLApiBase::glIsRenderbufferEXTFn(GLuint renderbuffer) { |
| 6458 return driver_->fn.glIsRenderbufferEXTFn(renderbuffer); |
| 6459 } |
| 6460 |
| 6461 GLboolean GLApiBase::glIsSamplerFn(GLuint sampler) { |
| 6462 return driver_->fn.glIsSamplerFn(sampler); |
| 6463 } |
| 6464 |
| 6465 GLboolean GLApiBase::glIsShaderFn(GLuint shader) { |
| 6466 return driver_->fn.glIsShaderFn(shader); |
| 6467 } |
| 6468 |
| 6469 GLboolean GLApiBase::glIsSyncFn(GLsync sync) { |
| 6470 return driver_->fn.glIsSyncFn(sync); |
| 6471 } |
| 6472 |
| 6473 GLboolean GLApiBase::glIsTextureFn(GLuint texture) { |
| 6474 return driver_->fn.glIsTextureFn(texture); |
| 6475 } |
| 6476 |
| 6477 GLboolean GLApiBase::glIsTransformFeedbackFn(GLuint id) { |
| 6478 return driver_->fn.glIsTransformFeedbackFn(id); |
| 6479 } |
| 6480 |
| 6481 GLboolean GLApiBase::glIsVertexArrayOESFn(GLuint array) { |
| 6482 return driver_->fn.glIsVertexArrayOESFn(array); |
| 6483 } |
| 6484 |
| 6485 void GLApiBase::glLineWidthFn(GLfloat width) { |
| 6486 driver_->fn.glLineWidthFn(width); |
| 6487 } |
| 6488 |
| 6489 void GLApiBase::glLinkProgramFn(GLuint program) { |
| 6490 driver_->fn.glLinkProgramFn(program); |
| 6491 } |
| 6492 |
| 6493 void* GLApiBase::glMapBufferFn(GLenum target, GLenum access) { |
| 6494 return driver_->fn.glMapBufferFn(target, access); |
| 6495 } |
| 6496 |
| 6497 void* GLApiBase::glMapBufferRangeFn(GLenum target, |
| 6498 GLintptr offset, |
| 6499 GLsizeiptr length, |
| 6500 GLbitfield access) { |
| 6501 return driver_->fn.glMapBufferRangeFn(target, offset, length, access); |
| 6502 } |
| 6503 |
| 6504 void GLApiBase::glMatrixLoadfEXTFn(GLenum matrixMode, const GLfloat* m) { |
| 6505 driver_->fn.glMatrixLoadfEXTFn(matrixMode, m); |
| 6506 } |
| 6507 |
| 6508 void GLApiBase::glMatrixLoadIdentityEXTFn(GLenum matrixMode) { |
| 6509 driver_->fn.glMatrixLoadIdentityEXTFn(matrixMode); |
| 6510 } |
| 6511 |
| 6512 void GLApiBase::glPauseTransformFeedbackFn(void) { |
| 6513 driver_->fn.glPauseTransformFeedbackFn(); |
| 6514 } |
| 6515 |
| 6516 void GLApiBase::glPixelStoreiFn(GLenum pname, GLint param) { |
| 6517 driver_->fn.glPixelStoreiFn(pname, param); |
| 6518 } |
| 6519 |
| 6520 void GLApiBase::glPointParameteriFn(GLenum pname, GLint param) { |
| 6521 driver_->fn.glPointParameteriFn(pname, param); |
| 6522 } |
| 6523 |
| 6524 void GLApiBase::glPolygonOffsetFn(GLfloat factor, GLfloat units) { |
| 6525 driver_->fn.glPolygonOffsetFn(factor, units); |
| 6526 } |
| 6527 |
| 6528 void GLApiBase::glPopGroupMarkerEXTFn(void) { |
| 6529 driver_->fn.glPopGroupMarkerEXTFn(); |
| 6530 } |
| 6531 |
| 6532 void GLApiBase::glProgramBinaryFn(GLuint program, |
| 6533 GLenum binaryFormat, |
| 6534 const GLvoid* binary, |
| 6535 GLsizei length) { |
| 6536 driver_->fn.glProgramBinaryFn(program, binaryFormat, binary, length); |
| 6537 } |
| 6538 |
| 6539 void GLApiBase::glProgramParameteriFn(GLuint program, |
| 6540 GLenum pname, |
| 6541 GLint value) { |
| 6542 driver_->fn.glProgramParameteriFn(program, pname, value); |
| 6543 } |
| 6544 |
| 6545 void GLApiBase::glPushGroupMarkerEXTFn(GLsizei length, const char* marker) { |
| 6546 driver_->fn.glPushGroupMarkerEXTFn(length, marker); |
| 6547 } |
| 6548 |
| 6549 void GLApiBase::glQueryCounterFn(GLuint id, GLenum target) { |
| 6550 driver_->fn.glQueryCounterFn(id, target); |
| 6551 } |
| 6552 |
| 6553 void GLApiBase::glReadBufferFn(GLenum src) { |
| 6554 driver_->fn.glReadBufferFn(src); |
| 6555 } |
| 6556 |
| 6557 void GLApiBase::glReadPixelsFn(GLint x, |
| 6558 GLint y, |
| 6559 GLsizei width, |
| 6560 GLsizei height, |
| 6561 GLenum format, |
| 6562 GLenum type, |
| 6563 void* pixels) { |
| 6564 driver_->fn.glReadPixelsFn(x, y, width, height, format, type, pixels); |
| 6565 } |
| 6566 |
| 6567 void GLApiBase::glReleaseShaderCompilerFn(void) { |
| 6568 driver_->fn.glReleaseShaderCompilerFn(); |
| 6569 } |
| 6570 |
| 6571 void GLApiBase::glRenderbufferStorageEXTFn(GLenum target, |
| 6572 GLenum internalformat, |
| 6573 GLsizei width, |
| 6574 GLsizei height) { |
| 6575 driver_->fn.glRenderbufferStorageEXTFn(target, internalformat, width, height); |
| 6576 } |
| 6577 |
| 6578 void GLApiBase::glRenderbufferStorageMultisampleFn(GLenum target, |
| 6579 GLsizei samples, |
| 6580 GLenum internalformat, |
| 6581 GLsizei width, |
| 6582 GLsizei height) { |
| 6583 driver_->fn.glRenderbufferStorageMultisampleFn(target, samples, |
| 6584 internalformat, width, height); |
| 6585 } |
| 6586 |
| 6587 void GLApiBase::glRenderbufferStorageMultisampleANGLEFn(GLenum target, |
| 6588 GLsizei samples, |
| 6589 GLenum internalformat, |
| 6590 GLsizei width, |
| 6591 GLsizei height) { |
| 6592 driver_->fn.glRenderbufferStorageMultisampleANGLEFn( |
| 6593 target, samples, internalformat, width, height); |
| 6594 } |
| 6595 |
| 6596 void GLApiBase::glRenderbufferStorageMultisampleEXTFn(GLenum target, |
| 6597 GLsizei samples, |
| 6598 GLenum internalformat, |
| 6599 GLsizei width, |
| 6600 GLsizei height) { |
| 6601 driver_->fn.glRenderbufferStorageMultisampleEXTFn( |
| 6602 target, samples, internalformat, width, height); |
| 6603 } |
| 6604 |
| 6605 void GLApiBase::glRenderbufferStorageMultisampleIMGFn(GLenum target, |
| 6606 GLsizei samples, |
| 6607 GLenum internalformat, |
| 6608 GLsizei width, |
| 6609 GLsizei height) { |
| 6610 driver_->fn.glRenderbufferStorageMultisampleIMGFn( |
| 6611 target, samples, internalformat, width, height); |
| 6612 } |
| 6613 |
| 6614 void GLApiBase::glResumeTransformFeedbackFn(void) { |
| 6615 driver_->fn.glResumeTransformFeedbackFn(); |
| 6616 } |
| 6617 |
| 6618 void GLApiBase::glSampleCoverageFn(GLclampf value, GLboolean invert) { |
| 6619 driver_->fn.glSampleCoverageFn(value, invert); |
| 6620 } |
| 6621 |
| 6622 void GLApiBase::glSamplerParameterfFn(GLuint sampler, |
| 6623 GLenum pname, |
| 6624 GLfloat param) { |
| 6625 driver_->fn.glSamplerParameterfFn(sampler, pname, param); |
| 6626 } |
| 6627 |
| 6628 void GLApiBase::glSamplerParameterfvFn(GLuint sampler, |
| 6629 GLenum pname, |
| 6630 const GLfloat* params) { |
| 6631 driver_->fn.glSamplerParameterfvFn(sampler, pname, params); |
| 6632 } |
| 6633 |
| 6634 void GLApiBase::glSamplerParameteriFn(GLuint sampler, |
| 6635 GLenum pname, |
| 6636 GLint param) { |
| 6637 driver_->fn.glSamplerParameteriFn(sampler, pname, param); |
| 6638 } |
| 6639 |
| 6640 void GLApiBase::glSamplerParameterivFn(GLuint sampler, |
| 6641 GLenum pname, |
| 6642 const GLint* params) { |
| 6643 driver_->fn.glSamplerParameterivFn(sampler, pname, params); |
| 6644 } |
| 6645 |
| 6646 void GLApiBase::glScissorFn(GLint x, GLint y, GLsizei width, GLsizei height) { |
| 6647 driver_->fn.glScissorFn(x, y, width, height); |
| 6648 } |
| 6649 |
| 6650 void GLApiBase::glSetFenceAPPLEFn(GLuint fence) { |
| 6651 driver_->fn.glSetFenceAPPLEFn(fence); |
| 6652 } |
| 6653 |
| 6654 void GLApiBase::glSetFenceNVFn(GLuint fence, GLenum condition) { |
| 6655 driver_->fn.glSetFenceNVFn(fence, condition); |
| 6656 } |
| 6657 |
| 6658 void GLApiBase::glShaderBinaryFn(GLsizei n, |
| 6659 const GLuint* shaders, |
| 6660 GLenum binaryformat, |
| 6661 const void* binary, |
| 6662 GLsizei length) { |
| 6663 driver_->fn.glShaderBinaryFn(n, shaders, binaryformat, binary, length); |
| 6664 } |
| 6665 |
| 6666 void GLApiBase::glShaderSourceFn(GLuint shader, |
| 6667 GLsizei count, |
| 6668 const char* const* str, |
| 6669 const GLint* length) { |
| 6670 driver_->fn.glShaderSourceFn(shader, count, str, length); |
| 6671 } |
| 6672 |
| 6673 void GLApiBase::glStencilFuncFn(GLenum func, GLint ref, GLuint mask) { |
| 6674 driver_->fn.glStencilFuncFn(func, ref, mask); |
| 6675 } |
| 6676 |
| 6677 void GLApiBase::glStencilFuncSeparateFn(GLenum face, |
| 6678 GLenum func, |
| 6679 GLint ref, |
| 6680 GLuint mask) { |
| 6681 driver_->fn.glStencilFuncSeparateFn(face, func, ref, mask); |
| 6682 } |
| 6683 |
| 6684 void GLApiBase::glStencilMaskFn(GLuint mask) { |
| 6685 driver_->fn.glStencilMaskFn(mask); |
| 6686 } |
| 6687 |
| 6688 void GLApiBase::glStencilMaskSeparateFn(GLenum face, GLuint mask) { |
| 6689 driver_->fn.glStencilMaskSeparateFn(face, mask); |
| 6690 } |
| 6691 |
| 6692 void GLApiBase::glStencilOpFn(GLenum fail, GLenum zfail, GLenum zpass) { |
| 6693 driver_->fn.glStencilOpFn(fail, zfail, zpass); |
| 6694 } |
| 6695 |
| 6696 void GLApiBase::glStencilOpSeparateFn(GLenum face, |
| 6697 GLenum fail, |
| 6698 GLenum zfail, |
| 6699 GLenum zpass) { |
| 6700 driver_->fn.glStencilOpSeparateFn(face, fail, zfail, zpass); |
| 6701 } |
| 6702 |
| 6703 GLboolean GLApiBase::glTestFenceAPPLEFn(GLuint fence) { |
| 6704 return driver_->fn.glTestFenceAPPLEFn(fence); |
| 6705 } |
| 6706 |
| 6707 GLboolean GLApiBase::glTestFenceNVFn(GLuint fence) { |
| 6708 return driver_->fn.glTestFenceNVFn(fence); |
| 6709 } |
| 6710 |
| 6711 void GLApiBase::glTexImage2DFn(GLenum target, |
| 6712 GLint level, |
| 6713 GLint internalformat, |
| 6714 GLsizei width, |
| 6715 GLsizei height, |
| 6716 GLint border, |
| 6717 GLenum format, |
| 6718 GLenum type, |
| 6719 const void* pixels) { |
| 6720 driver_->fn.glTexImage2DFn(target, level, internalformat, width, height, |
| 6721 border, format, type, pixels); |
| 6722 } |
| 6723 |
| 6724 void GLApiBase::glTexImage3DFn(GLenum target, |
| 6725 GLint level, |
| 6726 GLint internalformat, |
| 6727 GLsizei width, |
| 6728 GLsizei height, |
| 6729 GLsizei depth, |
| 6730 GLint border, |
| 6731 GLenum format, |
| 6732 GLenum type, |
| 6733 const void* pixels) { |
| 6734 driver_->fn.glTexImage3DFn(target, level, internalformat, width, height, |
| 6735 depth, border, format, type, pixels); |
| 6736 } |
| 6737 |
| 6738 void GLApiBase::glTexParameterfFn(GLenum target, GLenum pname, GLfloat param) { |
| 6739 driver_->fn.glTexParameterfFn(target, pname, param); |
| 6740 } |
| 6741 |
| 6742 void GLApiBase::glTexParameterfvFn(GLenum target, |
| 6743 GLenum pname, |
| 6744 const GLfloat* params) { |
| 6745 driver_->fn.glTexParameterfvFn(target, pname, params); |
| 6746 } |
| 6747 |
| 6748 void GLApiBase::glTexParameteriFn(GLenum target, GLenum pname, GLint param) { |
| 6749 driver_->fn.glTexParameteriFn(target, pname, param); |
| 6750 } |
| 6751 |
| 6752 void GLApiBase::glTexParameterivFn(GLenum target, |
| 6753 GLenum pname, |
| 6754 const GLint* params) { |
| 6755 driver_->fn.glTexParameterivFn(target, pname, params); |
| 6756 } |
| 6757 |
| 6758 void GLApiBase::glTexStorage2DEXTFn(GLenum target, |
| 6759 GLsizei levels, |
| 6760 GLenum internalformat, |
| 6761 GLsizei width, |
| 6762 GLsizei height) { |
| 6763 driver_->fn.glTexStorage2DEXTFn(target, levels, internalformat, width, |
| 6764 height); |
| 6765 } |
| 6766 |
| 6767 void GLApiBase::glTexStorage3DFn(GLenum target, |
| 6768 GLsizei levels, |
| 6769 GLenum internalformat, |
| 6770 GLsizei width, |
| 6771 GLsizei height, |
| 6772 GLsizei depth) { |
| 6773 driver_->fn.glTexStorage3DFn(target, levels, internalformat, width, height, |
| 6774 depth); |
| 6775 } |
| 6776 |
| 6777 void GLApiBase::glTexSubImage2DFn(GLenum target, |
| 6778 GLint level, |
| 6779 GLint xoffset, |
| 6780 GLint yoffset, |
| 6781 GLsizei width, |
| 6782 GLsizei height, |
| 6783 GLenum format, |
| 6784 GLenum type, |
| 6785 const void* pixels) { |
| 6786 driver_->fn.glTexSubImage2DFn(target, level, xoffset, yoffset, width, height, |
| 6787 format, type, pixels); |
| 6788 } |
| 6789 |
| 6790 void GLApiBase::glTransformFeedbackVaryingsFn(GLuint program, |
| 6791 GLsizei count, |
| 6792 const char* const* varyings, |
| 6793 GLenum bufferMode) { |
| 6794 driver_->fn.glTransformFeedbackVaryingsFn(program, count, varyings, |
| 6795 bufferMode); |
| 6796 } |
| 6797 |
| 6798 void GLApiBase::glUniform1fFn(GLint location, GLfloat x) { |
| 6799 driver_->fn.glUniform1fFn(location, x); |
| 6800 } |
| 6801 |
| 6802 void GLApiBase::glUniform1fvFn(GLint location, |
| 6803 GLsizei count, |
| 6804 const GLfloat* v) { |
| 6805 driver_->fn.glUniform1fvFn(location, count, v); |
| 6806 } |
| 6807 |
| 6808 void GLApiBase::glUniform1iFn(GLint location, GLint x) { |
| 6809 driver_->fn.glUniform1iFn(location, x); |
| 6810 } |
| 6811 |
| 6812 void GLApiBase::glUniform1ivFn(GLint location, GLsizei count, const GLint* v) { |
| 6813 driver_->fn.glUniform1ivFn(location, count, v); |
| 6814 } |
| 6815 |
| 6816 void GLApiBase::glUniform1uiFn(GLint location, GLuint v0) { |
| 6817 driver_->fn.glUniform1uiFn(location, v0); |
| 6818 } |
| 6819 |
| 6820 void GLApiBase::glUniform1uivFn(GLint location, |
| 6821 GLsizei count, |
| 6822 const GLuint* v) { |
| 6823 driver_->fn.glUniform1uivFn(location, count, v); |
| 6824 } |
| 6825 |
| 6826 void GLApiBase::glUniform2fFn(GLint location, GLfloat x, GLfloat y) { |
| 6827 driver_->fn.glUniform2fFn(location, x, y); |
| 6828 } |
| 6829 |
| 6830 void GLApiBase::glUniform2fvFn(GLint location, |
| 6831 GLsizei count, |
| 6832 const GLfloat* v) { |
| 6833 driver_->fn.glUniform2fvFn(location, count, v); |
| 6834 } |
| 6835 |
| 6836 void GLApiBase::glUniform2iFn(GLint location, GLint x, GLint y) { |
| 6837 driver_->fn.glUniform2iFn(location, x, y); |
| 6838 } |
| 6839 |
| 6840 void GLApiBase::glUniform2ivFn(GLint location, GLsizei count, const GLint* v) { |
| 6841 driver_->fn.glUniform2ivFn(location, count, v); |
| 6842 } |
| 6843 |
| 6844 void GLApiBase::glUniform2uiFn(GLint location, GLuint v0, GLuint v1) { |
| 6845 driver_->fn.glUniform2uiFn(location, v0, v1); |
| 6846 } |
| 6847 |
| 6848 void GLApiBase::glUniform2uivFn(GLint location, |
| 6849 GLsizei count, |
| 6850 const GLuint* v) { |
| 6851 driver_->fn.glUniform2uivFn(location, count, v); |
| 6852 } |
| 6853 |
| 6854 void GLApiBase::glUniform3fFn(GLint location, GLfloat x, GLfloat y, GLfloat z) { |
| 6855 driver_->fn.glUniform3fFn(location, x, y, z); |
| 6856 } |
| 6857 |
| 6858 void GLApiBase::glUniform3fvFn(GLint location, |
| 6859 GLsizei count, |
| 6860 const GLfloat* v) { |
| 6861 driver_->fn.glUniform3fvFn(location, count, v); |
| 6862 } |
| 6863 |
| 6864 void GLApiBase::glUniform3iFn(GLint location, GLint x, GLint y, GLint z) { |
| 6865 driver_->fn.glUniform3iFn(location, x, y, z); |
| 6866 } |
| 6867 |
| 6868 void GLApiBase::glUniform3ivFn(GLint location, GLsizei count, const GLint* v) { |
| 6869 driver_->fn.glUniform3ivFn(location, count, v); |
| 6870 } |
| 6871 |
| 6872 void GLApiBase::glUniform3uiFn(GLint location, |
| 6873 GLuint v0, |
| 6874 GLuint v1, |
| 6875 GLuint v2) { |
| 6876 driver_->fn.glUniform3uiFn(location, v0, v1, v2); |
| 6877 } |
| 6878 |
| 6879 void GLApiBase::glUniform3uivFn(GLint location, |
| 6880 GLsizei count, |
| 6881 const GLuint* v) { |
| 6882 driver_->fn.glUniform3uivFn(location, count, v); |
| 6883 } |
| 6884 |
| 6885 void GLApiBase::glUniform4fFn(GLint location, |
| 6886 GLfloat x, |
| 6887 GLfloat y, |
| 6888 GLfloat z, |
| 6889 GLfloat w) { |
| 6890 driver_->fn.glUniform4fFn(location, x, y, z, w); |
| 6891 } |
| 6892 |
| 6893 void GLApiBase::glUniform4fvFn(GLint location, |
| 6894 GLsizei count, |
| 6895 const GLfloat* v) { |
| 6896 driver_->fn.glUniform4fvFn(location, count, v); |
| 6897 } |
| 6898 |
| 6899 void GLApiBase::glUniform4iFn(GLint location, |
| 6900 GLint x, |
| 6901 GLint y, |
| 6902 GLint z, |
| 6903 GLint w) { |
| 6904 driver_->fn.glUniform4iFn(location, x, y, z, w); |
| 6905 } |
| 6906 |
| 6907 void GLApiBase::glUniform4ivFn(GLint location, GLsizei count, const GLint* v) { |
| 6908 driver_->fn.glUniform4ivFn(location, count, v); |
| 6909 } |
| 6910 |
| 6911 void GLApiBase::glUniform4uiFn(GLint location, |
| 6912 GLuint v0, |
| 6913 GLuint v1, |
| 6914 GLuint v2, |
| 6915 GLuint v3) { |
| 6916 driver_->fn.glUniform4uiFn(location, v0, v1, v2, v3); |
| 6917 } |
| 6918 |
| 6919 void GLApiBase::glUniform4uivFn(GLint location, |
| 6920 GLsizei count, |
| 6921 const GLuint* v) { |
| 6922 driver_->fn.glUniform4uivFn(location, count, v); |
| 6923 } |
| 6924 |
| 6925 void GLApiBase::glUniformBlockBindingFn(GLuint program, |
| 6926 GLuint uniformBlockIndex, |
| 6927 GLuint uniformBlockBinding) { |
| 6928 driver_->fn.glUniformBlockBindingFn(program, uniformBlockIndex, |
| 6929 uniformBlockBinding); |
| 6930 } |
| 6931 |
| 6932 void GLApiBase::glUniformMatrix2fvFn(GLint location, |
| 6933 GLsizei count, |
| 6934 GLboolean transpose, |
| 6935 const GLfloat* value) { |
| 6936 driver_->fn.glUniformMatrix2fvFn(location, count, transpose, value); |
| 6937 } |
| 6938 |
| 6939 void GLApiBase::glUniformMatrix2x3fvFn(GLint location, |
| 6940 GLsizei count, |
| 6941 GLboolean transpose, |
| 6942 const GLfloat* value) { |
| 6943 driver_->fn.glUniformMatrix2x3fvFn(location, count, transpose, value); |
| 6944 } |
| 6945 |
| 6946 void GLApiBase::glUniformMatrix2x4fvFn(GLint location, |
| 6947 GLsizei count, |
| 6948 GLboolean transpose, |
| 6949 const GLfloat* value) { |
| 6950 driver_->fn.glUniformMatrix2x4fvFn(location, count, transpose, value); |
| 6951 } |
| 6952 |
| 6953 void GLApiBase::glUniformMatrix3fvFn(GLint location, |
| 6954 GLsizei count, |
| 6955 GLboolean transpose, |
| 6956 const GLfloat* value) { |
| 6957 driver_->fn.glUniformMatrix3fvFn(location, count, transpose, value); |
| 6958 } |
| 6959 |
| 6960 void GLApiBase::glUniformMatrix3x2fvFn(GLint location, |
| 6961 GLsizei count, |
| 6962 GLboolean transpose, |
| 6963 const GLfloat* value) { |
| 6964 driver_->fn.glUniformMatrix3x2fvFn(location, count, transpose, value); |
| 6965 } |
| 6966 |
| 6967 void GLApiBase::glUniformMatrix3x4fvFn(GLint location, |
| 6968 GLsizei count, |
| 6969 GLboolean transpose, |
| 6970 const GLfloat* value) { |
| 6971 driver_->fn.glUniformMatrix3x4fvFn(location, count, transpose, value); |
| 6972 } |
| 6973 |
| 6974 void GLApiBase::glUniformMatrix4fvFn(GLint location, |
| 6975 GLsizei count, |
| 6976 GLboolean transpose, |
| 6977 const GLfloat* value) { |
| 6978 driver_->fn.glUniformMatrix4fvFn(location, count, transpose, value); |
| 6979 } |
| 6980 |
| 6981 void GLApiBase::glUniformMatrix4x2fvFn(GLint location, |
| 6982 GLsizei count, |
| 6983 GLboolean transpose, |
| 6984 const GLfloat* value) { |
| 6985 driver_->fn.glUniformMatrix4x2fvFn(location, count, transpose, value); |
| 6986 } |
| 6987 |
| 6988 void GLApiBase::glUniformMatrix4x3fvFn(GLint location, |
| 6989 GLsizei count, |
| 6990 GLboolean transpose, |
| 6991 const GLfloat* value) { |
| 6992 driver_->fn.glUniformMatrix4x3fvFn(location, count, transpose, value); |
| 6993 } |
| 6994 |
| 6995 GLboolean GLApiBase::glUnmapBufferFn(GLenum target) { |
| 6996 return driver_->fn.glUnmapBufferFn(target); |
| 6997 } |
| 6998 |
| 6999 void GLApiBase::glUseProgramFn(GLuint program) { |
| 7000 driver_->fn.glUseProgramFn(program); |
| 7001 } |
| 7002 |
| 7003 void GLApiBase::glValidateProgramFn(GLuint program) { |
| 7004 driver_->fn.glValidateProgramFn(program); |
| 7005 } |
| 7006 |
| 7007 void GLApiBase::glVertexAttrib1fFn(GLuint indx, GLfloat x) { |
| 7008 driver_->fn.glVertexAttrib1fFn(indx, x); |
| 7009 } |
| 7010 |
| 7011 void GLApiBase::glVertexAttrib1fvFn(GLuint indx, const GLfloat* values) { |
| 7012 driver_->fn.glVertexAttrib1fvFn(indx, values); |
| 7013 } |
| 7014 |
| 7015 void GLApiBase::glVertexAttrib2fFn(GLuint indx, GLfloat x, GLfloat y) { |
| 7016 driver_->fn.glVertexAttrib2fFn(indx, x, y); |
| 7017 } |
| 7018 |
| 7019 void GLApiBase::glVertexAttrib2fvFn(GLuint indx, const GLfloat* values) { |
| 7020 driver_->fn.glVertexAttrib2fvFn(indx, values); |
| 7021 } |
| 7022 |
| 7023 void GLApiBase::glVertexAttrib3fFn(GLuint indx, |
| 7024 GLfloat x, |
| 7025 GLfloat y, |
| 7026 GLfloat z) { |
| 7027 driver_->fn.glVertexAttrib3fFn(indx, x, y, z); |
| 7028 } |
| 7029 |
| 7030 void GLApiBase::glVertexAttrib3fvFn(GLuint indx, const GLfloat* values) { |
| 7031 driver_->fn.glVertexAttrib3fvFn(indx, values); |
| 7032 } |
| 7033 |
| 7034 void GLApiBase::glVertexAttrib4fFn(GLuint indx, |
| 7035 GLfloat x, |
| 7036 GLfloat y, |
| 7037 GLfloat z, |
| 7038 GLfloat w) { |
| 7039 driver_->fn.glVertexAttrib4fFn(indx, x, y, z, w); |
| 7040 } |
| 7041 |
| 7042 void GLApiBase::glVertexAttrib4fvFn(GLuint indx, const GLfloat* values) { |
| 7043 driver_->fn.glVertexAttrib4fvFn(indx, values); |
| 7044 } |
| 7045 |
| 7046 void GLApiBase::glVertexAttribDivisorANGLEFn(GLuint index, GLuint divisor) { |
| 7047 driver_->fn.glVertexAttribDivisorANGLEFn(index, divisor); |
| 7048 } |
| 7049 |
| 7050 void GLApiBase::glVertexAttribI4iFn(GLuint indx, |
| 7051 GLint x, |
| 7052 GLint y, |
| 7053 GLint z, |
| 7054 GLint w) { |
| 7055 driver_->fn.glVertexAttribI4iFn(indx, x, y, z, w); |
| 7056 } |
| 7057 |
| 7058 void GLApiBase::glVertexAttribI4ivFn(GLuint indx, const GLint* values) { |
| 7059 driver_->fn.glVertexAttribI4ivFn(indx, values); |
| 7060 } |
| 7061 |
| 7062 void GLApiBase::glVertexAttribI4uiFn(GLuint indx, |
| 7063 GLuint x, |
| 7064 GLuint y, |
| 7065 GLuint z, |
| 7066 GLuint w) { |
| 7067 driver_->fn.glVertexAttribI4uiFn(indx, x, y, z, w); |
| 7068 } |
| 7069 |
| 7070 void GLApiBase::glVertexAttribI4uivFn(GLuint indx, const GLuint* values) { |
| 7071 driver_->fn.glVertexAttribI4uivFn(indx, values); |
| 7072 } |
| 7073 |
| 7074 void GLApiBase::glVertexAttribIPointerFn(GLuint indx, |
| 7075 GLint size, |
| 7076 GLenum type, |
| 7077 GLsizei stride, |
| 7078 const void* ptr) { |
| 7079 driver_->fn.glVertexAttribIPointerFn(indx, size, type, stride, ptr); |
| 7080 } |
| 7081 |
| 7082 void GLApiBase::glVertexAttribPointerFn(GLuint indx, |
| 7083 GLint size, |
| 7084 GLenum type, |
| 7085 GLboolean normalized, |
| 7086 GLsizei stride, |
| 7087 const void* ptr) { |
| 7088 driver_->fn.glVertexAttribPointerFn(indx, size, type, normalized, stride, |
| 7089 ptr); |
| 7090 } |
| 7091 |
| 7092 void GLApiBase::glViewportFn(GLint x, GLint y, GLsizei width, GLsizei height) { |
| 7093 driver_->fn.glViewportFn(x, y, width, height); |
| 7094 } |
| 7095 |
| 7096 GLenum GLApiBase::glWaitSyncFn(GLsync sync, |
| 7097 GLbitfield flags, |
| 7098 GLuint64 timeout) { |
| 7099 return driver_->fn.glWaitSyncFn(sync, flags, timeout); |
| 7100 } |
| 7101 |
| 7102 void TraceGLApi::glActiveTextureFn(GLenum texture) { |
| 7103 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glActiveTexture") |
| 7104 gl_api_->glActiveTextureFn(texture); |
| 7105 } |
| 7106 |
| 7107 void TraceGLApi::glAttachShaderFn(GLuint program, GLuint shader) { |
| 7108 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glAttachShader") |
| 7109 gl_api_->glAttachShaderFn(program, shader); |
| 7110 } |
| 7111 |
| 7112 void TraceGLApi::glBeginQueryFn(GLenum target, GLuint id) { |
| 7113 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBeginQuery") |
| 7114 gl_api_->glBeginQueryFn(target, id); |
| 7115 } |
| 7116 |
| 7117 void TraceGLApi::glBeginQueryARBFn(GLenum target, GLuint id) { |
| 7118 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBeginQueryARB") |
| 7119 gl_api_->glBeginQueryARBFn(target, id); |
| 7120 } |
| 7121 |
| 7122 void TraceGLApi::glBeginTransformFeedbackFn(GLenum primitiveMode) { |
| 7123 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBeginTransformFeedback") |
| 7124 gl_api_->glBeginTransformFeedbackFn(primitiveMode); |
| 7125 } |
| 7126 |
| 7127 void TraceGLApi::glBindAttribLocationFn(GLuint program, |
| 7128 GLuint index, |
| 7129 const char* name) { |
| 7130 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBindAttribLocation") |
| 7131 gl_api_->glBindAttribLocationFn(program, index, name); |
| 7132 } |
| 7133 |
| 7134 void TraceGLApi::glBindBufferFn(GLenum target, GLuint buffer) { |
| 7135 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBindBuffer") |
| 7136 gl_api_->glBindBufferFn(target, buffer); |
| 7137 } |
| 7138 |
| 7139 void TraceGLApi::glBindBufferBaseFn(GLenum target, |
| 7140 GLuint index, |
| 7141 GLuint buffer) { |
| 7142 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBindBufferBase") |
| 7143 gl_api_->glBindBufferBaseFn(target, index, buffer); |
| 7144 } |
| 7145 |
| 7146 void TraceGLApi::glBindBufferRangeFn(GLenum target, |
| 7147 GLuint index, |
| 7148 GLuint buffer, |
| 7149 GLintptr offset, |
| 7150 GLsizeiptr size) { |
| 7151 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBindBufferRange") |
| 7152 gl_api_->glBindBufferRangeFn(target, index, buffer, offset, size); |
| 7153 } |
| 7154 |
| 7155 void TraceGLApi::glBindFragDataLocationFn(GLuint program, |
| 7156 GLuint colorNumber, |
| 7157 const char* name) { |
| 7158 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBindFragDataLocation") |
| 7159 gl_api_->glBindFragDataLocationFn(program, colorNumber, name); |
| 7160 } |
| 7161 |
| 7162 void TraceGLApi::glBindFragDataLocationIndexedFn(GLuint program, |
| 7163 GLuint colorNumber, |
| 7164 GLuint index, |
| 7165 const char* name) { |
| 7166 TRACE_EVENT_BINARY_EFFICIENT0("gpu", |
| 7167 "TraceGLAPI::glBindFragDataLocationIndexed") |
| 7168 gl_api_->glBindFragDataLocationIndexedFn(program, colorNumber, index, name); |
| 7169 } |
| 7170 |
| 7171 void TraceGLApi::glBindFramebufferEXTFn(GLenum target, GLuint framebuffer) { |
| 7172 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBindFramebufferEXT") |
| 7173 gl_api_->glBindFramebufferEXTFn(target, framebuffer); |
| 7174 } |
| 7175 |
| 7176 void TraceGLApi::glBindRenderbufferEXTFn(GLenum target, GLuint renderbuffer) { |
| 7177 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBindRenderbufferEXT") |
| 7178 gl_api_->glBindRenderbufferEXTFn(target, renderbuffer); |
| 7179 } |
| 7180 |
| 7181 void TraceGLApi::glBindSamplerFn(GLuint unit, GLuint sampler) { |
| 7182 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBindSampler") |
| 7183 gl_api_->glBindSamplerFn(unit, sampler); |
| 7184 } |
| 7185 |
| 7186 void TraceGLApi::glBindTextureFn(GLenum target, GLuint texture) { |
| 7187 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBindTexture") |
| 7188 gl_api_->glBindTextureFn(target, texture); |
| 7189 } |
| 7190 |
| 7191 void TraceGLApi::glBindTransformFeedbackFn(GLenum target, GLuint id) { |
| 7192 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBindTransformFeedback") |
| 7193 gl_api_->glBindTransformFeedbackFn(target, id); |
| 7194 } |
| 7195 |
| 7196 void TraceGLApi::glBindVertexArrayOESFn(GLuint array) { |
| 7197 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBindVertexArrayOES") |
| 7198 gl_api_->glBindVertexArrayOESFn(array); |
| 7199 } |
| 7200 |
| 7201 void TraceGLApi::glBlendBarrierKHRFn(void) { |
| 7202 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBlendBarrierKHR") |
| 7203 gl_api_->glBlendBarrierKHRFn(); |
| 7204 } |
| 7205 |
| 7206 void TraceGLApi::glBlendColorFn(GLclampf red, |
| 7207 GLclampf green, |
| 7208 GLclampf blue, |
| 7209 GLclampf alpha) { |
| 7210 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBlendColor") |
| 7211 gl_api_->glBlendColorFn(red, green, blue, alpha); |
| 7212 } |
| 7213 |
| 7214 void TraceGLApi::glBlendEquationFn(GLenum mode) { |
| 7215 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBlendEquation") |
| 7216 gl_api_->glBlendEquationFn(mode); |
| 7217 } |
| 7218 |
| 7219 void TraceGLApi::glBlendEquationSeparateFn(GLenum modeRGB, GLenum modeAlpha) { |
| 7220 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBlendEquationSeparate") |
| 7221 gl_api_->glBlendEquationSeparateFn(modeRGB, modeAlpha); |
| 7222 } |
| 7223 |
| 7224 void TraceGLApi::glBlendFuncFn(GLenum sfactor, GLenum dfactor) { |
| 7225 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBlendFunc") |
| 7226 gl_api_->glBlendFuncFn(sfactor, dfactor); |
| 7227 } |
| 7228 |
| 7229 void TraceGLApi::glBlendFuncSeparateFn(GLenum srcRGB, |
| 7230 GLenum dstRGB, |
| 7231 GLenum srcAlpha, |
| 7232 GLenum dstAlpha) { |
| 7233 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBlendFuncSeparate") |
| 7234 gl_api_->glBlendFuncSeparateFn(srcRGB, dstRGB, srcAlpha, dstAlpha); |
| 7235 } |
| 7236 |
| 7237 void TraceGLApi::glBlitFramebufferFn(GLint srcX0, |
| 7238 GLint srcY0, |
| 7239 GLint srcX1, |
| 7240 GLint srcY1, |
| 7241 GLint dstX0, |
| 7242 GLint dstY0, |
| 7243 GLint dstX1, |
| 7244 GLint dstY1, |
| 7245 GLbitfield mask, |
| 7246 GLenum filter) { |
| 7247 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBlitFramebuffer") |
| 7248 gl_api_->glBlitFramebufferFn(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, |
| 7249 dstY1, mask, filter); |
| 7250 } |
| 7251 |
| 7252 void TraceGLApi::glBlitFramebufferANGLEFn(GLint srcX0, |
| 7253 GLint srcY0, |
| 7254 GLint srcX1, |
| 7255 GLint srcY1, |
| 7256 GLint dstX0, |
| 7257 GLint dstY0, |
| 7258 GLint dstX1, |
| 7259 GLint dstY1, |
| 7260 GLbitfield mask, |
| 7261 GLenum filter) { |
| 7262 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBlitFramebufferANGLE") |
| 7263 gl_api_->glBlitFramebufferANGLEFn(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, |
| 7264 dstX1, dstY1, mask, filter); |
| 7265 } |
| 7266 |
| 7267 void TraceGLApi::glBlitFramebufferEXTFn(GLint srcX0, |
| 7268 GLint srcY0, |
| 7269 GLint srcX1, |
| 7270 GLint srcY1, |
| 7271 GLint dstX0, |
| 7272 GLint dstY0, |
| 7273 GLint dstX1, |
| 7274 GLint dstY1, |
| 7275 GLbitfield mask, |
| 7276 GLenum filter) { |
| 7277 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBlitFramebufferEXT") |
| 7278 gl_api_->glBlitFramebufferEXTFn(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, |
| 7279 dstX1, dstY1, mask, filter); |
| 7280 } |
| 7281 |
| 7282 void TraceGLApi::glBufferDataFn(GLenum target, |
| 7283 GLsizeiptr size, |
| 7284 const void* data, |
| 7285 GLenum usage) { |
| 7286 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBufferData") |
| 7287 gl_api_->glBufferDataFn(target, size, data, usage); |
| 7288 } |
| 7289 |
| 7290 void TraceGLApi::glBufferSubDataFn(GLenum target, |
| 7291 GLintptr offset, |
| 7292 GLsizeiptr size, |
| 7293 const void* data) { |
| 7294 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBufferSubData") |
| 7295 gl_api_->glBufferSubDataFn(target, offset, size, data); |
| 7296 } |
| 7297 |
| 7298 GLenum TraceGLApi::glCheckFramebufferStatusEXTFn(GLenum target) { |
| 7299 TRACE_EVENT_BINARY_EFFICIENT0("gpu", |
| 7300 "TraceGLAPI::glCheckFramebufferStatusEXT") |
| 7301 return gl_api_->glCheckFramebufferStatusEXTFn(target); |
| 7302 } |
| 7303 |
| 7304 void TraceGLApi::glClearFn(GLbitfield mask) { |
| 7305 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glClear") |
| 7306 gl_api_->glClearFn(mask); |
| 7307 } |
| 7308 |
| 7309 void TraceGLApi::glClearBufferfiFn(GLenum buffer, |
| 7310 GLint drawbuffer, |
| 7311 const GLfloat depth, |
| 7312 GLint stencil) { |
| 7313 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glClearBufferfi") |
| 7314 gl_api_->glClearBufferfiFn(buffer, drawbuffer, depth, stencil); |
| 7315 } |
| 7316 |
| 7317 void TraceGLApi::glClearBufferfvFn(GLenum buffer, |
| 7318 GLint drawbuffer, |
| 7319 const GLfloat* value) { |
| 7320 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glClearBufferfv") |
| 7321 gl_api_->glClearBufferfvFn(buffer, drawbuffer, value); |
| 7322 } |
| 7323 |
| 7324 void TraceGLApi::glClearBufferivFn(GLenum buffer, |
| 7325 GLint drawbuffer, |
| 7326 const GLint* value) { |
| 7327 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glClearBufferiv") |
| 7328 gl_api_->glClearBufferivFn(buffer, drawbuffer, value); |
| 7329 } |
| 7330 |
| 7331 void TraceGLApi::glClearBufferuivFn(GLenum buffer, |
| 7332 GLint drawbuffer, |
| 7333 const GLuint* value) { |
| 7334 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glClearBufferuiv") |
| 7335 gl_api_->glClearBufferuivFn(buffer, drawbuffer, value); |
| 7336 } |
| 7337 |
| 7338 void TraceGLApi::glClearColorFn(GLclampf red, |
| 7339 GLclampf green, |
| 7340 GLclampf blue, |
| 7341 GLclampf alpha) { |
| 7342 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glClearColor") |
| 7343 gl_api_->glClearColorFn(red, green, blue, alpha); |
| 7344 } |
| 7345 |
| 7346 void TraceGLApi::glClearDepthFn(GLclampd depth) { |
| 7347 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glClearDepth") |
| 7348 gl_api_->glClearDepthFn(depth); |
| 7349 } |
| 7350 |
| 7351 void TraceGLApi::glClearDepthfFn(GLclampf depth) { |
| 7352 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glClearDepthf") |
| 7353 gl_api_->glClearDepthfFn(depth); |
| 7354 } |
| 7355 |
| 7356 void TraceGLApi::glClearStencilFn(GLint s) { |
| 7357 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glClearStencil") |
| 7358 gl_api_->glClearStencilFn(s); |
| 7359 } |
| 7360 |
| 7361 GLenum TraceGLApi::glClientWaitSyncFn(GLsync sync, |
| 7362 GLbitfield flags, |
| 7363 GLuint64 timeout) { |
| 7364 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glClientWaitSync") |
| 7365 return gl_api_->glClientWaitSyncFn(sync, flags, timeout); |
| 7366 } |
| 7367 |
| 7368 void TraceGLApi::glColorMaskFn(GLboolean red, |
| 7369 GLboolean green, |
| 7370 GLboolean blue, |
| 7371 GLboolean alpha) { |
| 7372 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glColorMask") |
| 7373 gl_api_->glColorMaskFn(red, green, blue, alpha); |
| 7374 } |
| 7375 |
| 7376 void TraceGLApi::glCompileShaderFn(GLuint shader) { |
| 7377 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glCompileShader") |
| 7378 gl_api_->glCompileShaderFn(shader); |
| 7379 } |
| 7380 |
| 7381 void TraceGLApi::glCompressedTexImage2DFn(GLenum target, |
| 7382 GLint level, |
| 7383 GLenum internalformat, |
| 7384 GLsizei width, |
| 7385 GLsizei height, |
| 7386 GLint border, |
| 7387 GLsizei imageSize, |
| 7388 const void* data) { |
| 7389 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glCompressedTexImage2D") |
| 7390 gl_api_->glCompressedTexImage2DFn(target, level, internalformat, width, |
| 7391 height, border, imageSize, data); |
| 7392 } |
| 7393 |
| 7394 void TraceGLApi::glCompressedTexImage3DFn(GLenum target, |
| 7395 GLint level, |
| 7396 GLenum internalformat, |
| 7397 GLsizei width, |
| 7398 GLsizei height, |
| 7399 GLsizei depth, |
| 7400 GLint border, |
| 7401 GLsizei imageSize, |
| 7402 const void* data) { |
| 7403 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glCompressedTexImage3D") |
| 7404 gl_api_->glCompressedTexImage3DFn(target, level, internalformat, width, |
| 7405 height, depth, border, imageSize, data); |
| 7406 } |
| 7407 |
| 7408 void TraceGLApi::glCompressedTexSubImage2DFn(GLenum target, |
| 7409 GLint level, |
| 7410 GLint xoffset, |
| 7411 GLint yoffset, |
| 7412 GLsizei width, |
| 7413 GLsizei height, |
| 7414 GLenum format, |
| 7415 GLsizei imageSize, |
| 7416 const void* data) { |
| 7417 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glCompressedTexSubImage2D") |
| 7418 gl_api_->glCompressedTexSubImage2DFn(target, level, xoffset, yoffset, width, |
| 7419 height, format, imageSize, data); |
| 7420 } |
| 7421 |
| 7422 void TraceGLApi::glCopyBufferSubDataFn(GLenum readTarget, |
| 7423 GLenum writeTarget, |
| 7424 GLintptr readOffset, |
| 7425 GLintptr writeOffset, |
| 7426 GLsizeiptr size) { |
| 7427 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glCopyBufferSubData") |
| 7428 gl_api_->glCopyBufferSubDataFn(readTarget, writeTarget, readOffset, |
| 7429 writeOffset, size); |
| 7430 } |
| 7431 |
| 7432 void TraceGLApi::glCopyTexImage2DFn(GLenum target, |
| 7433 GLint level, |
| 7434 GLenum internalformat, |
| 7435 GLint x, |
| 7436 GLint y, |
| 7437 GLsizei width, |
| 7438 GLsizei height, |
| 7439 GLint border) { |
| 7440 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glCopyTexImage2D") |
| 7441 gl_api_->glCopyTexImage2DFn(target, level, internalformat, x, y, width, |
| 7442 height, border); |
| 7443 } |
| 7444 |
| 7445 void TraceGLApi::glCopyTexSubImage2DFn(GLenum target, |
| 7446 GLint level, |
| 7447 GLint xoffset, |
| 7448 GLint yoffset, |
| 7449 GLint x, |
| 7450 GLint y, |
| 7451 GLsizei width, |
| 7452 GLsizei height) { |
| 7453 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glCopyTexSubImage2D") |
| 7454 gl_api_->glCopyTexSubImage2DFn(target, level, xoffset, yoffset, x, y, width, |
| 7455 height); |
| 7456 } |
| 7457 |
| 7458 void TraceGLApi::glCopyTexSubImage3DFn(GLenum target, |
| 7459 GLint level, |
| 7460 GLint xoffset, |
| 7461 GLint yoffset, |
| 7462 GLint zoffset, |
| 7463 GLint x, |
| 7464 GLint y, |
| 7465 GLsizei width, |
| 7466 GLsizei height) { |
| 7467 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glCopyTexSubImage3D") |
| 7468 gl_api_->glCopyTexSubImage3DFn(target, level, xoffset, yoffset, zoffset, x, y, |
| 7469 width, height); |
| 7470 } |
| 7471 |
| 7472 GLuint TraceGLApi::glCreateProgramFn(void) { |
| 7473 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glCreateProgram") |
| 7474 return gl_api_->glCreateProgramFn(); |
| 7475 } |
| 7476 |
| 7477 GLuint TraceGLApi::glCreateShaderFn(GLenum type) { |
| 7478 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glCreateShader") |
| 7479 return gl_api_->glCreateShaderFn(type); |
| 7480 } |
| 7481 |
| 7482 void TraceGLApi::glCullFaceFn(GLenum mode) { |
| 7483 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glCullFace") |
| 7484 gl_api_->glCullFaceFn(mode); |
| 7485 } |
| 7486 |
| 7487 void TraceGLApi::glDeleteBuffersARBFn(GLsizei n, const GLuint* buffers) { |
| 7488 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDeleteBuffersARB") |
| 7489 gl_api_->glDeleteBuffersARBFn(n, buffers); |
| 7490 } |
| 7491 |
| 7492 void TraceGLApi::glDeleteFencesAPPLEFn(GLsizei n, const GLuint* fences) { |
| 7493 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDeleteFencesAPPLE") |
| 7494 gl_api_->glDeleteFencesAPPLEFn(n, fences); |
| 7495 } |
| 7496 |
| 7497 void TraceGLApi::glDeleteFencesNVFn(GLsizei n, const GLuint* fences) { |
| 7498 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDeleteFencesNV") |
| 7499 gl_api_->glDeleteFencesNVFn(n, fences); |
| 7500 } |
| 7501 |
| 7502 void TraceGLApi::glDeleteFramebuffersEXTFn(GLsizei n, |
| 7503 const GLuint* framebuffers) { |
| 7504 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDeleteFramebuffersEXT") |
| 7505 gl_api_->glDeleteFramebuffersEXTFn(n, framebuffers); |
| 7506 } |
| 7507 |
| 7508 void TraceGLApi::glDeleteProgramFn(GLuint program) { |
| 7509 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDeleteProgram") |
| 7510 gl_api_->glDeleteProgramFn(program); |
| 7511 } |
| 7512 |
| 7513 void TraceGLApi::glDeleteQueriesFn(GLsizei n, const GLuint* ids) { |
| 7514 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDeleteQueries") |
| 7515 gl_api_->glDeleteQueriesFn(n, ids); |
| 7516 } |
| 7517 |
| 7518 void TraceGLApi::glDeleteQueriesARBFn(GLsizei n, const GLuint* ids) { |
| 7519 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDeleteQueriesARB") |
| 7520 gl_api_->glDeleteQueriesARBFn(n, ids); |
| 7521 } |
| 7522 |
| 7523 void TraceGLApi::glDeleteRenderbuffersEXTFn(GLsizei n, |
| 7524 const GLuint* renderbuffers) { |
| 7525 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDeleteRenderbuffersEXT") |
| 7526 gl_api_->glDeleteRenderbuffersEXTFn(n, renderbuffers); |
| 7527 } |
| 7528 |
| 7529 void TraceGLApi::glDeleteSamplersFn(GLsizei n, const GLuint* samplers) { |
| 7530 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDeleteSamplers") |
| 7531 gl_api_->glDeleteSamplersFn(n, samplers); |
| 7532 } |
| 7533 |
| 7534 void TraceGLApi::glDeleteShaderFn(GLuint shader) { |
| 7535 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDeleteShader") |
| 7536 gl_api_->glDeleteShaderFn(shader); |
| 7537 } |
| 7538 |
| 7539 void TraceGLApi::glDeleteSyncFn(GLsync sync) { |
| 7540 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDeleteSync") |
| 7541 gl_api_->glDeleteSyncFn(sync); |
| 7542 } |
| 7543 |
| 7544 void TraceGLApi::glDeleteTexturesFn(GLsizei n, const GLuint* textures) { |
| 7545 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDeleteTextures") |
| 7546 gl_api_->glDeleteTexturesFn(n, textures); |
| 7547 } |
| 7548 |
| 7549 void TraceGLApi::glDeleteTransformFeedbacksFn(GLsizei n, const GLuint* ids) { |
| 7550 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDeleteTransformFeedbacks") |
| 7551 gl_api_->glDeleteTransformFeedbacksFn(n, ids); |
| 7552 } |
| 7553 |
| 7554 void TraceGLApi::glDeleteVertexArraysOESFn(GLsizei n, const GLuint* arrays) { |
| 7555 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDeleteVertexArraysOES") |
| 7556 gl_api_->glDeleteVertexArraysOESFn(n, arrays); |
| 7557 } |
| 7558 |
| 7559 void TraceGLApi::glDepthFuncFn(GLenum func) { |
| 7560 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDepthFunc") |
| 7561 gl_api_->glDepthFuncFn(func); |
| 7562 } |
| 7563 |
| 7564 void TraceGLApi::glDepthMaskFn(GLboolean flag) { |
| 7565 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDepthMask") |
| 7566 gl_api_->glDepthMaskFn(flag); |
| 7567 } |
| 7568 |
| 7569 void TraceGLApi::glDepthRangeFn(GLclampd zNear, GLclampd zFar) { |
| 7570 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDepthRange") |
| 7571 gl_api_->glDepthRangeFn(zNear, zFar); |
| 7572 } |
| 7573 |
| 7574 void TraceGLApi::glDepthRangefFn(GLclampf zNear, GLclampf zFar) { |
| 7575 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDepthRangef") |
| 7576 gl_api_->glDepthRangefFn(zNear, zFar); |
| 7577 } |
| 7578 |
| 7579 void TraceGLApi::glDetachShaderFn(GLuint program, GLuint shader) { |
| 7580 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDetachShader") |
| 7581 gl_api_->glDetachShaderFn(program, shader); |
| 7582 } |
| 7583 |
| 7584 void TraceGLApi::glDisableFn(GLenum cap) { |
| 7585 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDisable") |
| 7586 gl_api_->glDisableFn(cap); |
| 7587 } |
| 7588 |
| 7589 void TraceGLApi::glDisableVertexAttribArrayFn(GLuint index) { |
| 7590 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDisableVertexAttribArray") |
| 7591 gl_api_->glDisableVertexAttribArrayFn(index); |
| 7592 } |
| 7593 |
| 7594 void TraceGLApi::glDiscardFramebufferEXTFn(GLenum target, |
| 7595 GLsizei numAttachments, |
| 7596 const GLenum* attachments) { |
| 7597 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDiscardFramebufferEXT") |
| 7598 gl_api_->glDiscardFramebufferEXTFn(target, numAttachments, attachments); |
| 7599 } |
| 7600 |
| 7601 void TraceGLApi::glDrawArraysFn(GLenum mode, GLint first, GLsizei count) { |
| 7602 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDrawArrays") |
| 7603 gl_api_->glDrawArraysFn(mode, first, count); |
| 7604 } |
| 7605 |
| 7606 void TraceGLApi::glDrawArraysInstancedANGLEFn(GLenum mode, |
| 7607 GLint first, |
| 7608 GLsizei count, |
| 7609 GLsizei primcount) { |
| 7610 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDrawArraysInstancedANGLE") |
| 7611 gl_api_->glDrawArraysInstancedANGLEFn(mode, first, count, primcount); |
| 7612 } |
| 7613 |
| 7614 void TraceGLApi::glDrawBufferFn(GLenum mode) { |
| 7615 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDrawBuffer") |
| 7616 gl_api_->glDrawBufferFn(mode); |
| 7617 } |
| 7618 |
| 7619 void TraceGLApi::glDrawBuffersARBFn(GLsizei n, const GLenum* bufs) { |
| 7620 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDrawBuffersARB") |
| 7621 gl_api_->glDrawBuffersARBFn(n, bufs); |
| 7622 } |
| 7623 |
| 7624 void TraceGLApi::glDrawElementsFn(GLenum mode, |
| 7625 GLsizei count, |
| 7626 GLenum type, |
| 7627 const void* indices) { |
| 7628 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDrawElements") |
| 7629 gl_api_->glDrawElementsFn(mode, count, type, indices); |
| 7630 } |
| 7631 |
| 7632 void TraceGLApi::glDrawElementsInstancedANGLEFn(GLenum mode, |
| 7633 GLsizei count, |
| 7634 GLenum type, |
| 7635 const void* indices, |
| 7636 GLsizei primcount) { |
| 7637 TRACE_EVENT_BINARY_EFFICIENT0("gpu", |
| 7638 "TraceGLAPI::glDrawElementsInstancedANGLE") |
| 7639 gl_api_->glDrawElementsInstancedANGLEFn(mode, count, type, indices, |
| 7640 primcount); |
| 7641 } |
| 7642 |
| 7643 void TraceGLApi::glDrawRangeElementsFn(GLenum mode, |
| 7644 GLuint start, |
| 7645 GLuint end, |
| 7646 GLsizei count, |
| 7647 GLenum type, |
| 7648 const void* indices) { |
| 7649 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDrawRangeElements") |
| 7650 gl_api_->glDrawRangeElementsFn(mode, start, end, count, type, indices); |
| 7651 } |
| 7652 |
| 7653 void TraceGLApi::glEGLImageTargetRenderbufferStorageOESFn(GLenum target, |
| 7654 GLeglImageOES image) { |
| 7655 TRACE_EVENT_BINARY_EFFICIENT0( |
| 7656 "gpu", "TraceGLAPI::glEGLImageTargetRenderbufferStorageOES") |
| 7657 gl_api_->glEGLImageTargetRenderbufferStorageOESFn(target, image); |
| 7658 } |
| 7659 |
| 7660 void TraceGLApi::glEGLImageTargetTexture2DOESFn(GLenum target, |
| 7661 GLeglImageOES image) { |
| 7662 TRACE_EVENT_BINARY_EFFICIENT0("gpu", |
| 7663 "TraceGLAPI::glEGLImageTargetTexture2DOES") |
| 7664 gl_api_->glEGLImageTargetTexture2DOESFn(target, image); |
| 7665 } |
| 7666 |
| 7667 void TraceGLApi::glEnableFn(GLenum cap) { |
| 7668 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glEnable") |
| 7669 gl_api_->glEnableFn(cap); |
| 7670 } |
| 7671 |
| 7672 void TraceGLApi::glEnableVertexAttribArrayFn(GLuint index) { |
| 7673 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glEnableVertexAttribArray") |
| 7674 gl_api_->glEnableVertexAttribArrayFn(index); |
| 7675 } |
| 7676 |
| 7677 void TraceGLApi::glEndQueryFn(GLenum target) { |
| 7678 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glEndQuery") |
| 7679 gl_api_->glEndQueryFn(target); |
| 7680 } |
| 7681 |
| 7682 void TraceGLApi::glEndQueryARBFn(GLenum target) { |
| 7683 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glEndQueryARB") |
| 7684 gl_api_->glEndQueryARBFn(target); |
| 7685 } |
| 7686 |
| 7687 void TraceGLApi::glEndTransformFeedbackFn(void) { |
| 7688 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glEndTransformFeedback") |
| 7689 gl_api_->glEndTransformFeedbackFn(); |
| 7690 } |
| 7691 |
| 7692 GLsync TraceGLApi::glFenceSyncFn(GLenum condition, GLbitfield flags) { |
| 7693 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glFenceSync") |
| 7694 return gl_api_->glFenceSyncFn(condition, flags); |
| 7695 } |
| 7696 |
| 7697 void TraceGLApi::glFinishFn(void) { |
| 7698 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glFinish") |
| 7699 gl_api_->glFinishFn(); |
| 7700 } |
| 7701 |
| 7702 void TraceGLApi::glFinishFenceAPPLEFn(GLuint fence) { |
| 7703 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glFinishFenceAPPLE") |
| 7704 gl_api_->glFinishFenceAPPLEFn(fence); |
| 7705 } |
| 7706 |
| 7707 void TraceGLApi::glFinishFenceNVFn(GLuint fence) { |
| 7708 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glFinishFenceNV") |
| 7709 gl_api_->glFinishFenceNVFn(fence); |
| 7710 } |
| 7711 |
| 7712 void TraceGLApi::glFlushFn(void) { |
| 7713 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glFlush") |
| 7714 gl_api_->glFlushFn(); |
| 7715 } |
| 7716 |
| 7717 void TraceGLApi::glFlushMappedBufferRangeFn(GLenum target, |
| 7718 GLintptr offset, |
| 7719 GLsizeiptr length) { |
| 7720 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glFlushMappedBufferRange") |
| 7721 gl_api_->glFlushMappedBufferRangeFn(target, offset, length); |
| 7722 } |
| 7723 |
| 7724 void TraceGLApi::glFramebufferRenderbufferEXTFn(GLenum target, |
| 7725 GLenum attachment, |
| 7726 GLenum renderbuffertarget, |
| 7727 GLuint renderbuffer) { |
| 7728 TRACE_EVENT_BINARY_EFFICIENT0("gpu", |
| 7729 "TraceGLAPI::glFramebufferRenderbufferEXT") |
| 7730 gl_api_->glFramebufferRenderbufferEXTFn(target, attachment, |
| 7731 renderbuffertarget, renderbuffer); |
| 7732 } |
| 7733 |
| 7734 void TraceGLApi::glFramebufferTexture2DEXTFn(GLenum target, |
| 7735 GLenum attachment, |
| 7736 GLenum textarget, |
| 7737 GLuint texture, |
| 7738 GLint level) { |
| 7739 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glFramebufferTexture2DEXT") |
| 7740 gl_api_->glFramebufferTexture2DEXTFn(target, attachment, textarget, texture, |
| 7741 level); |
| 7742 } |
| 7743 |
| 7744 void TraceGLApi::glFramebufferTexture2DMultisampleEXTFn(GLenum target, |
| 7745 GLenum attachment, |
| 7746 GLenum textarget, |
| 7747 GLuint texture, |
| 7748 GLint level, |
| 7749 GLsizei samples) { |
| 7750 TRACE_EVENT_BINARY_EFFICIENT0( |
| 7751 "gpu", "TraceGLAPI::glFramebufferTexture2DMultisampleEXT") |
| 7752 gl_api_->glFramebufferTexture2DMultisampleEXTFn(target, attachment, textarget, |
| 7753 texture, level, samples); |
| 7754 } |
| 7755 |
| 7756 void TraceGLApi::glFramebufferTexture2DMultisampleIMGFn(GLenum target, |
| 7757 GLenum attachment, |
| 7758 GLenum textarget, |
| 7759 GLuint texture, |
| 7760 GLint level, |
| 7761 GLsizei samples) { |
| 7762 TRACE_EVENT_BINARY_EFFICIENT0( |
| 7763 "gpu", "TraceGLAPI::glFramebufferTexture2DMultisampleIMG") |
| 7764 gl_api_->glFramebufferTexture2DMultisampleIMGFn(target, attachment, textarget, |
| 7765 texture, level, samples); |
| 7766 } |
| 7767 |
| 7768 void TraceGLApi::glFramebufferTextureLayerFn(GLenum target, |
| 7769 GLenum attachment, |
| 7770 GLuint texture, |
| 7771 GLint level, |
| 7772 GLint layer) { |
| 7773 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glFramebufferTextureLayer") |
| 7774 gl_api_->glFramebufferTextureLayerFn(target, attachment, texture, level, |
| 7775 layer); |
| 7776 } |
| 7777 |
| 7778 void TraceGLApi::glFrontFaceFn(GLenum mode) { |
| 7779 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glFrontFace") |
| 7780 gl_api_->glFrontFaceFn(mode); |
| 7781 } |
| 7782 |
| 7783 void TraceGLApi::glGenBuffersARBFn(GLsizei n, GLuint* buffers) { |
| 7784 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGenBuffersARB") |
| 7785 gl_api_->glGenBuffersARBFn(n, buffers); |
| 7786 } |
| 7787 |
| 7788 void TraceGLApi::glGenerateMipmapEXTFn(GLenum target) { |
| 7789 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGenerateMipmapEXT") |
| 7790 gl_api_->glGenerateMipmapEXTFn(target); |
| 7791 } |
| 7792 |
| 7793 void TraceGLApi::glGenFencesAPPLEFn(GLsizei n, GLuint* fences) { |
| 7794 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGenFencesAPPLE") |
| 7795 gl_api_->glGenFencesAPPLEFn(n, fences); |
| 7796 } |
| 7797 |
| 7798 void TraceGLApi::glGenFencesNVFn(GLsizei n, GLuint* fences) { |
| 7799 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGenFencesNV") |
| 7800 gl_api_->glGenFencesNVFn(n, fences); |
| 7801 } |
| 7802 |
| 7803 void TraceGLApi::glGenFramebuffersEXTFn(GLsizei n, GLuint* framebuffers) { |
| 7804 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGenFramebuffersEXT") |
| 7805 gl_api_->glGenFramebuffersEXTFn(n, framebuffers); |
| 7806 } |
| 7807 |
| 7808 void TraceGLApi::glGenQueriesFn(GLsizei n, GLuint* ids) { |
| 7809 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGenQueries") |
| 7810 gl_api_->glGenQueriesFn(n, ids); |
| 7811 } |
| 7812 |
| 7813 void TraceGLApi::glGenQueriesARBFn(GLsizei n, GLuint* ids) { |
| 7814 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGenQueriesARB") |
| 7815 gl_api_->glGenQueriesARBFn(n, ids); |
| 7816 } |
| 7817 |
| 7818 void TraceGLApi::glGenRenderbuffersEXTFn(GLsizei n, GLuint* renderbuffers) { |
| 7819 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGenRenderbuffersEXT") |
| 7820 gl_api_->glGenRenderbuffersEXTFn(n, renderbuffers); |
| 7821 } |
| 7822 |
| 7823 void TraceGLApi::glGenSamplersFn(GLsizei n, GLuint* samplers) { |
| 7824 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGenSamplers") |
| 7825 gl_api_->glGenSamplersFn(n, samplers); |
| 7826 } |
| 7827 |
| 7828 void TraceGLApi::glGenTexturesFn(GLsizei n, GLuint* textures) { |
| 7829 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGenTextures") |
| 7830 gl_api_->glGenTexturesFn(n, textures); |
| 7831 } |
| 7832 |
| 7833 void TraceGLApi::glGenTransformFeedbacksFn(GLsizei n, GLuint* ids) { |
| 7834 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGenTransformFeedbacks") |
| 7835 gl_api_->glGenTransformFeedbacksFn(n, ids); |
| 7836 } |
| 7837 |
| 7838 void TraceGLApi::glGenVertexArraysOESFn(GLsizei n, GLuint* arrays) { |
| 7839 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGenVertexArraysOES") |
| 7840 gl_api_->glGenVertexArraysOESFn(n, arrays); |
| 7841 } |
| 7842 |
| 7843 void TraceGLApi::glGetActiveAttribFn(GLuint program, |
| 7844 GLuint index, |
| 7845 GLsizei bufsize, |
| 7846 GLsizei* length, |
| 7847 GLint* size, |
| 7848 GLenum* type, |
| 7849 char* name) { |
| 7850 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetActiveAttrib") |
| 7851 gl_api_->glGetActiveAttribFn(program, index, bufsize, length, size, type, |
| 7852 name); |
| 7853 } |
| 7854 |
| 7855 void TraceGLApi::glGetActiveUniformFn(GLuint program, |
| 7856 GLuint index, |
| 7857 GLsizei bufsize, |
| 7858 GLsizei* length, |
| 7859 GLint* size, |
| 7860 GLenum* type, |
| 7861 char* name) { |
| 7862 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetActiveUniform") |
| 7863 gl_api_->glGetActiveUniformFn(program, index, bufsize, length, size, type, |
| 7864 name); |
| 7865 } |
| 7866 |
| 7867 void TraceGLApi::glGetActiveUniformBlockivFn(GLuint program, |
| 7868 GLuint uniformBlockIndex, |
| 7869 GLenum pname, |
| 7870 GLint* params) { |
| 7871 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetActiveUniformBlockiv") |
| 7872 gl_api_->glGetActiveUniformBlockivFn(program, uniformBlockIndex, pname, |
| 7873 params); |
| 7874 } |
| 7875 |
| 7876 void TraceGLApi::glGetActiveUniformBlockNameFn(GLuint program, |
| 7877 GLuint uniformBlockIndex, |
| 7878 GLsizei bufSize, |
| 7879 GLsizei* length, |
| 7880 char* uniformBlockName) { |
| 7881 TRACE_EVENT_BINARY_EFFICIENT0("gpu", |
| 7882 "TraceGLAPI::glGetActiveUniformBlockName") |
| 7883 gl_api_->glGetActiveUniformBlockNameFn(program, uniformBlockIndex, bufSize, |
| 7884 length, uniformBlockName); |
| 7885 } |
| 7886 |
| 7887 void TraceGLApi::glGetActiveUniformsivFn(GLuint program, |
| 7888 GLsizei uniformCount, |
| 7889 const GLuint* uniformIndices, |
| 7890 GLenum pname, |
| 7891 GLint* params) { |
| 7892 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetActiveUniformsiv") |
| 7893 gl_api_->glGetActiveUniformsivFn(program, uniformCount, uniformIndices, pname, |
| 7894 params); |
| 7895 } |
| 7896 |
| 7897 void TraceGLApi::glGetAttachedShadersFn(GLuint program, |
| 7898 GLsizei maxcount, |
| 7899 GLsizei* count, |
| 7900 GLuint* shaders) { |
| 7901 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetAttachedShaders") |
| 7902 gl_api_->glGetAttachedShadersFn(program, maxcount, count, shaders); |
| 7903 } |
| 7904 |
| 7905 GLint TraceGLApi::glGetAttribLocationFn(GLuint program, const char* name) { |
| 7906 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetAttribLocation") |
| 7907 return gl_api_->glGetAttribLocationFn(program, name); |
| 7908 } |
| 7909 |
| 7910 void TraceGLApi::glGetBooleanvFn(GLenum pname, GLboolean* params) { |
| 7911 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetBooleanv") |
| 7912 gl_api_->glGetBooleanvFn(pname, params); |
| 7913 } |
| 7914 |
| 7915 void TraceGLApi::glGetBufferParameterivFn(GLenum target, |
| 7916 GLenum pname, |
| 7917 GLint* params) { |
| 7918 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetBufferParameteriv") |
| 7919 gl_api_->glGetBufferParameterivFn(target, pname, params); |
| 7920 } |
| 7921 |
| 7922 GLenum TraceGLApi::glGetErrorFn(void) { |
| 7923 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetError") |
| 7924 return gl_api_->glGetErrorFn(); |
| 7925 } |
| 7926 |
| 7927 void TraceGLApi::glGetFenceivNVFn(GLuint fence, GLenum pname, GLint* params) { |
| 7928 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetFenceivNV") |
| 7929 gl_api_->glGetFenceivNVFn(fence, pname, params); |
| 7930 } |
| 7931 |
| 7932 void TraceGLApi::glGetFloatvFn(GLenum pname, GLfloat* params) { |
| 7933 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetFloatv") |
| 7934 gl_api_->glGetFloatvFn(pname, params); |
| 7935 } |
| 7936 |
| 7937 GLint TraceGLApi::glGetFragDataLocationFn(GLuint program, const char* name) { |
| 7938 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetFragDataLocation") |
| 7939 return gl_api_->glGetFragDataLocationFn(program, name); |
| 7940 } |
| 7941 |
| 7942 void TraceGLApi::glGetFramebufferAttachmentParameterivEXTFn(GLenum target, |
| 7943 GLenum attachment, |
| 7944 GLenum pname, |
| 7945 GLint* params) { |
| 7946 TRACE_EVENT_BINARY_EFFICIENT0( |
| 7947 "gpu", "TraceGLAPI::glGetFramebufferAttachmentParameterivEXT") |
| 7948 gl_api_->glGetFramebufferAttachmentParameterivEXTFn(target, attachment, pname, |
| 7949 params); |
| 7950 } |
| 7951 |
| 7952 GLenum TraceGLApi::glGetGraphicsResetStatusARBFn(void) { |
| 7953 TRACE_EVENT_BINARY_EFFICIENT0("gpu", |
| 7954 "TraceGLAPI::glGetGraphicsResetStatusARB") |
| 7955 return gl_api_->glGetGraphicsResetStatusARBFn(); |
| 7956 } |
| 7957 |
| 7958 void TraceGLApi::glGetInteger64i_vFn(GLenum target, |
| 7959 GLuint index, |
| 7960 GLint64* data) { |
| 7961 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetInteger64i_v") |
| 7962 gl_api_->glGetInteger64i_vFn(target, index, data); |
| 7963 } |
| 7964 |
| 7965 void TraceGLApi::glGetInteger64vFn(GLenum pname, GLint64* params) { |
| 7966 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetInteger64v") |
| 7967 gl_api_->glGetInteger64vFn(pname, params); |
| 7968 } |
| 7969 |
| 7970 void TraceGLApi::glGetIntegeri_vFn(GLenum target, GLuint index, GLint* data) { |
| 7971 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetIntegeri_v") |
| 7972 gl_api_->glGetIntegeri_vFn(target, index, data); |
| 7973 } |
| 7974 |
| 7975 void TraceGLApi::glGetIntegervFn(GLenum pname, GLint* params) { |
| 7976 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetIntegerv") |
| 7977 gl_api_->glGetIntegervFn(pname, params); |
| 7978 } |
| 7979 |
| 7980 void TraceGLApi::glGetInternalformativFn(GLenum target, |
| 7981 GLenum internalformat, |
| 7982 GLenum pname, |
| 7983 GLsizei bufSize, |
| 7984 GLint* params) { |
| 7985 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetInternalformativ") |
| 7986 gl_api_->glGetInternalformativFn(target, internalformat, pname, bufSize, |
| 7987 params); |
| 7988 } |
| 7989 |
| 7990 void TraceGLApi::glGetProgramBinaryFn(GLuint program, |
| 7991 GLsizei bufSize, |
| 7992 GLsizei* length, |
| 7993 GLenum* binaryFormat, |
| 7994 GLvoid* binary) { |
| 7995 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetProgramBinary") |
| 7996 gl_api_->glGetProgramBinaryFn(program, bufSize, length, binaryFormat, binary); |
| 7997 } |
| 7998 |
| 7999 void TraceGLApi::glGetProgramInfoLogFn(GLuint program, |
| 8000 GLsizei bufsize, |
| 8001 GLsizei* length, |
| 8002 char* infolog) { |
| 8003 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetProgramInfoLog") |
| 8004 gl_api_->glGetProgramInfoLogFn(program, bufsize, length, infolog); |
| 8005 } |
| 8006 |
| 8007 void TraceGLApi::glGetProgramivFn(GLuint program, GLenum pname, GLint* params) { |
| 8008 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetProgramiv") |
| 8009 gl_api_->glGetProgramivFn(program, pname, params); |
| 8010 } |
| 8011 |
| 8012 void TraceGLApi::glGetQueryivFn(GLenum target, GLenum pname, GLint* params) { |
| 8013 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetQueryiv") |
| 8014 gl_api_->glGetQueryivFn(target, pname, params); |
| 8015 } |
| 8016 |
| 8017 void TraceGLApi::glGetQueryivARBFn(GLenum target, GLenum pname, GLint* params) { |
| 8018 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetQueryivARB") |
| 8019 gl_api_->glGetQueryivARBFn(target, pname, params); |
| 8020 } |
| 8021 |
| 8022 void TraceGLApi::glGetQueryObjecti64vFn(GLuint id, |
| 8023 GLenum pname, |
| 8024 GLint64* params) { |
| 8025 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetQueryObjecti64v") |
| 8026 gl_api_->glGetQueryObjecti64vFn(id, pname, params); |
| 8027 } |
| 8028 |
| 8029 void TraceGLApi::glGetQueryObjectivFn(GLuint id, GLenum pname, GLint* params) { |
| 8030 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetQueryObjectiv") |
| 8031 gl_api_->glGetQueryObjectivFn(id, pname, params); |
| 8032 } |
| 8033 |
| 8034 void TraceGLApi::glGetQueryObjectivARBFn(GLuint id, |
| 8035 GLenum pname, |
| 8036 GLint* params) { |
| 8037 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetQueryObjectivARB") |
| 8038 gl_api_->glGetQueryObjectivARBFn(id, pname, params); |
| 8039 } |
| 8040 |
| 8041 void TraceGLApi::glGetQueryObjectui64vFn(GLuint id, |
| 8042 GLenum pname, |
| 8043 GLuint64* params) { |
| 8044 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetQueryObjectui64v") |
| 8045 gl_api_->glGetQueryObjectui64vFn(id, pname, params); |
| 8046 } |
| 8047 |
| 8048 void TraceGLApi::glGetQueryObjectuivFn(GLuint id, |
| 8049 GLenum pname, |
| 8050 GLuint* params) { |
| 8051 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetQueryObjectuiv") |
| 8052 gl_api_->glGetQueryObjectuivFn(id, pname, params); |
| 8053 } |
| 8054 |
| 8055 void TraceGLApi::glGetQueryObjectuivARBFn(GLuint id, |
| 8056 GLenum pname, |
| 8057 GLuint* params) { |
| 8058 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetQueryObjectuivARB") |
| 8059 gl_api_->glGetQueryObjectuivARBFn(id, pname, params); |
| 8060 } |
| 8061 |
| 8062 void TraceGLApi::glGetRenderbufferParameterivEXTFn(GLenum target, |
| 8063 GLenum pname, |
| 8064 GLint* params) { |
| 8065 TRACE_EVENT_BINARY_EFFICIENT0("gpu", |
| 8066 "TraceGLAPI::glGetRenderbufferParameterivEXT") |
| 8067 gl_api_->glGetRenderbufferParameterivEXTFn(target, pname, params); |
| 8068 } |
| 8069 |
| 8070 void TraceGLApi::glGetSamplerParameterfvFn(GLuint sampler, |
| 8071 GLenum pname, |
| 8072 GLfloat* params) { |
| 8073 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetSamplerParameterfv") |
| 8074 gl_api_->glGetSamplerParameterfvFn(sampler, pname, params); |
| 8075 } |
| 8076 |
| 8077 void TraceGLApi::glGetSamplerParameterivFn(GLuint sampler, |
| 8078 GLenum pname, |
| 8079 GLint* params) { |
| 8080 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetSamplerParameteriv") |
| 8081 gl_api_->glGetSamplerParameterivFn(sampler, pname, params); |
| 8082 } |
| 8083 |
| 8084 void TraceGLApi::glGetShaderInfoLogFn(GLuint shader, |
| 8085 GLsizei bufsize, |
| 8086 GLsizei* length, |
| 8087 char* infolog) { |
| 8088 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetShaderInfoLog") |
| 8089 gl_api_->glGetShaderInfoLogFn(shader, bufsize, length, infolog); |
| 8090 } |
| 8091 |
| 8092 void TraceGLApi::glGetShaderivFn(GLuint shader, GLenum pname, GLint* params) { |
| 8093 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetShaderiv") |
| 8094 gl_api_->glGetShaderivFn(shader, pname, params); |
| 8095 } |
| 8096 |
| 8097 void TraceGLApi::glGetShaderPrecisionFormatFn(GLenum shadertype, |
| 8098 GLenum precisiontype, |
| 8099 GLint* range, |
| 8100 GLint* precision) { |
| 8101 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetShaderPrecisionFormat") |
| 8102 gl_api_->glGetShaderPrecisionFormatFn(shadertype, precisiontype, range, |
| 8103 precision); |
| 8104 } |
| 8105 |
| 8106 void TraceGLApi::glGetShaderSourceFn(GLuint shader, |
| 8107 GLsizei bufsize, |
| 8108 GLsizei* length, |
| 8109 char* source) { |
| 8110 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetShaderSource") |
| 8111 gl_api_->glGetShaderSourceFn(shader, bufsize, length, source); |
| 8112 } |
| 8113 |
| 8114 const GLubyte* TraceGLApi::glGetStringFn(GLenum name) { |
| 8115 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetString") |
| 8116 return gl_api_->glGetStringFn(name); |
| 8117 } |
| 8118 |
| 8119 void TraceGLApi::glGetSyncivFn(GLsync sync, |
| 8120 GLenum pname, |
| 8121 GLsizei bufSize, |
| 8122 GLsizei* length, |
| 8123 GLint* values) { |
| 8124 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetSynciv") |
| 8125 gl_api_->glGetSyncivFn(sync, pname, bufSize, length, values); |
| 8126 } |
| 8127 |
| 8128 void TraceGLApi::glGetTexLevelParameterfvFn(GLenum target, |
| 8129 GLint level, |
| 8130 GLenum pname, |
| 8131 GLfloat* params) { |
| 8132 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetTexLevelParameterfv") |
| 8133 gl_api_->glGetTexLevelParameterfvFn(target, level, pname, params); |
| 8134 } |
| 8135 |
| 8136 void TraceGLApi::glGetTexLevelParameterivFn(GLenum target, |
| 8137 GLint level, |
| 8138 GLenum pname, |
| 8139 GLint* params) { |
| 8140 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetTexLevelParameteriv") |
| 8141 gl_api_->glGetTexLevelParameterivFn(target, level, pname, params); |
| 8142 } |
| 8143 |
| 8144 void TraceGLApi::glGetTexParameterfvFn(GLenum target, |
| 8145 GLenum pname, |
| 8146 GLfloat* params) { |
| 8147 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetTexParameterfv") |
| 8148 gl_api_->glGetTexParameterfvFn(target, pname, params); |
| 8149 } |
| 8150 |
| 8151 void TraceGLApi::glGetTexParameterivFn(GLenum target, |
| 8152 GLenum pname, |
| 8153 GLint* params) { |
| 8154 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetTexParameteriv") |
| 8155 gl_api_->glGetTexParameterivFn(target, pname, params); |
| 8156 } |
| 8157 |
| 8158 void TraceGLApi::glGetTransformFeedbackVaryingFn(GLuint program, |
| 8159 GLuint index, |
| 8160 GLsizei bufSize, |
| 8161 GLsizei* length, |
| 8162 GLenum* type, |
| 8163 char* name) { |
| 8164 TRACE_EVENT_BINARY_EFFICIENT0("gpu", |
| 8165 "TraceGLAPI::glGetTransformFeedbackVarying") |
| 8166 gl_api_->glGetTransformFeedbackVaryingFn(program, index, bufSize, length, |
| 8167 type, name); |
| 8168 } |
| 8169 |
| 8170 void TraceGLApi::glGetTranslatedShaderSourceANGLEFn(GLuint shader, |
| 8171 GLsizei bufsize, |
| 8172 GLsizei* length, |
| 8173 char* source) { |
| 8174 TRACE_EVENT_BINARY_EFFICIENT0("gpu", |
| 8175 "TraceGLAPI::glGetTranslatedShaderSourceANGLE") |
| 8176 gl_api_->glGetTranslatedShaderSourceANGLEFn(shader, bufsize, length, source); |
| 8177 } |
| 8178 |
| 8179 GLuint TraceGLApi::glGetUniformBlockIndexFn(GLuint program, |
| 8180 const char* uniformBlockName) { |
| 8181 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetUniformBlockIndex") |
| 8182 return gl_api_->glGetUniformBlockIndexFn(program, uniformBlockName); |
| 8183 } |
| 8184 |
| 8185 void TraceGLApi::glGetUniformfvFn(GLuint program, |
| 8186 GLint location, |
| 8187 GLfloat* params) { |
| 8188 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetUniformfv") |
| 8189 gl_api_->glGetUniformfvFn(program, location, params); |
| 8190 } |
| 8191 |
| 8192 void TraceGLApi::glGetUniformIndicesFn(GLuint program, |
| 8193 GLsizei uniformCount, |
| 8194 const char* const* uniformNames, |
| 8195 GLuint* uniformIndices) { |
| 8196 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetUniformIndices") |
| 8197 gl_api_->glGetUniformIndicesFn(program, uniformCount, uniformNames, |
| 8198 uniformIndices); |
| 8199 } |
| 8200 |
| 8201 void TraceGLApi::glGetUniformivFn(GLuint program, |
| 8202 GLint location, |
| 8203 GLint* params) { |
| 8204 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetUniformiv") |
| 8205 gl_api_->glGetUniformivFn(program, location, params); |
| 8206 } |
| 8207 |
| 8208 GLint TraceGLApi::glGetUniformLocationFn(GLuint program, const char* name) { |
| 8209 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetUniformLocation") |
| 8210 return gl_api_->glGetUniformLocationFn(program, name); |
| 8211 } |
| 8212 |
| 8213 void TraceGLApi::glGetVertexAttribfvFn(GLuint index, |
| 8214 GLenum pname, |
| 8215 GLfloat* params) { |
| 8216 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetVertexAttribfv") |
| 8217 gl_api_->glGetVertexAttribfvFn(index, pname, params); |
| 8218 } |
| 8219 |
| 8220 void TraceGLApi::glGetVertexAttribivFn(GLuint index, |
| 8221 GLenum pname, |
| 8222 GLint* params) { |
| 8223 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetVertexAttribiv") |
| 8224 gl_api_->glGetVertexAttribivFn(index, pname, params); |
| 8225 } |
| 8226 |
| 8227 void TraceGLApi::glGetVertexAttribPointervFn(GLuint index, |
| 8228 GLenum pname, |
| 8229 void** pointer) { |
| 8230 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetVertexAttribPointerv") |
| 8231 gl_api_->glGetVertexAttribPointervFn(index, pname, pointer); |
| 8232 } |
| 8233 |
| 8234 void TraceGLApi::glHintFn(GLenum target, GLenum mode) { |
| 8235 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glHint") |
| 8236 gl_api_->glHintFn(target, mode); |
| 8237 } |
| 8238 |
| 8239 void TraceGLApi::glInsertEventMarkerEXTFn(GLsizei length, const char* marker) { |
| 8240 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glInsertEventMarkerEXT") |
| 8241 gl_api_->glInsertEventMarkerEXTFn(length, marker); |
| 8242 } |
| 8243 |
| 8244 void TraceGLApi::glInvalidateFramebufferFn(GLenum target, |
| 8245 GLsizei numAttachments, |
| 8246 const GLenum* attachments) { |
| 8247 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glInvalidateFramebuffer") |
| 8248 gl_api_->glInvalidateFramebufferFn(target, numAttachments, attachments); |
| 8249 } |
| 8250 |
| 8251 void TraceGLApi::glInvalidateSubFramebufferFn(GLenum target, |
| 8252 GLsizei numAttachments, |
| 8253 const GLenum* attachments, |
| 8254 GLint x, |
| 8255 GLint y, |
| 8256 GLint width, |
| 8257 GLint height) { |
| 8258 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glInvalidateSubFramebuffer") |
| 8259 gl_api_->glInvalidateSubFramebufferFn(target, numAttachments, attachments, x, |
| 8260 y, width, height); |
| 8261 } |
| 8262 |
| 8263 GLboolean TraceGLApi::glIsBufferFn(GLuint buffer) { |
| 8264 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glIsBuffer") |
| 8265 return gl_api_->glIsBufferFn(buffer); |
| 8266 } |
| 8267 |
| 8268 GLboolean TraceGLApi::glIsEnabledFn(GLenum cap) { |
| 8269 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glIsEnabled") |
| 8270 return gl_api_->glIsEnabledFn(cap); |
| 8271 } |
| 8272 |
| 8273 GLboolean TraceGLApi::glIsFenceAPPLEFn(GLuint fence) { |
| 8274 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glIsFenceAPPLE") |
| 8275 return gl_api_->glIsFenceAPPLEFn(fence); |
| 8276 } |
| 8277 |
| 8278 GLboolean TraceGLApi::glIsFenceNVFn(GLuint fence) { |
| 8279 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glIsFenceNV") |
| 8280 return gl_api_->glIsFenceNVFn(fence); |
| 8281 } |
| 8282 |
| 8283 GLboolean TraceGLApi::glIsFramebufferEXTFn(GLuint framebuffer) { |
| 8284 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glIsFramebufferEXT") |
| 8285 return gl_api_->glIsFramebufferEXTFn(framebuffer); |
| 8286 } |
| 8287 |
| 8288 GLboolean TraceGLApi::glIsProgramFn(GLuint program) { |
| 8289 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glIsProgram") |
| 8290 return gl_api_->glIsProgramFn(program); |
| 8291 } |
| 8292 |
| 8293 GLboolean TraceGLApi::glIsQueryFn(GLuint query) { |
| 8294 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glIsQuery") |
| 8295 return gl_api_->glIsQueryFn(query); |
| 8296 } |
| 8297 |
| 8298 GLboolean TraceGLApi::glIsQueryARBFn(GLuint query) { |
| 8299 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glIsQueryARB") |
| 8300 return gl_api_->glIsQueryARBFn(query); |
| 8301 } |
| 8302 |
| 8303 GLboolean TraceGLApi::glIsRenderbufferEXTFn(GLuint renderbuffer) { |
| 8304 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glIsRenderbufferEXT") |
| 8305 return gl_api_->glIsRenderbufferEXTFn(renderbuffer); |
| 8306 } |
| 8307 |
| 8308 GLboolean TraceGLApi::glIsSamplerFn(GLuint sampler) { |
| 8309 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glIsSampler") |
| 8310 return gl_api_->glIsSamplerFn(sampler); |
| 8311 } |
| 8312 |
| 8313 GLboolean TraceGLApi::glIsShaderFn(GLuint shader) { |
| 8314 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glIsShader") |
| 8315 return gl_api_->glIsShaderFn(shader); |
| 8316 } |
| 8317 |
| 8318 GLboolean TraceGLApi::glIsSyncFn(GLsync sync) { |
| 8319 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glIsSync") |
| 8320 return gl_api_->glIsSyncFn(sync); |
| 8321 } |
| 8322 |
| 8323 GLboolean TraceGLApi::glIsTextureFn(GLuint texture) { |
| 8324 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glIsTexture") |
| 8325 return gl_api_->glIsTextureFn(texture); |
| 8326 } |
| 8327 |
| 8328 GLboolean TraceGLApi::glIsTransformFeedbackFn(GLuint id) { |
| 8329 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glIsTransformFeedback") |
| 8330 return gl_api_->glIsTransformFeedbackFn(id); |
| 8331 } |
| 8332 |
| 8333 GLboolean TraceGLApi::glIsVertexArrayOESFn(GLuint array) { |
| 8334 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glIsVertexArrayOES") |
| 8335 return gl_api_->glIsVertexArrayOESFn(array); |
| 8336 } |
| 8337 |
| 8338 void TraceGLApi::glLineWidthFn(GLfloat width) { |
| 8339 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glLineWidth") |
| 8340 gl_api_->glLineWidthFn(width); |
| 8341 } |
| 8342 |
| 8343 void TraceGLApi::glLinkProgramFn(GLuint program) { |
| 8344 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glLinkProgram") |
| 8345 gl_api_->glLinkProgramFn(program); |
| 8346 } |
| 8347 |
| 8348 void* TraceGLApi::glMapBufferFn(GLenum target, GLenum access) { |
| 8349 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glMapBuffer") |
| 8350 return gl_api_->glMapBufferFn(target, access); |
| 8351 } |
| 8352 |
| 8353 void* TraceGLApi::glMapBufferRangeFn(GLenum target, |
| 8354 GLintptr offset, |
| 8355 GLsizeiptr length, |
| 8356 GLbitfield access) { |
| 8357 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glMapBufferRange") |
| 8358 return gl_api_->glMapBufferRangeFn(target, offset, length, access); |
| 8359 } |
| 8360 |
| 8361 void TraceGLApi::glMatrixLoadfEXTFn(GLenum matrixMode, const GLfloat* m) { |
| 8362 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glMatrixLoadfEXT") |
| 8363 gl_api_->glMatrixLoadfEXTFn(matrixMode, m); |
| 8364 } |
| 8365 |
| 8366 void TraceGLApi::glMatrixLoadIdentityEXTFn(GLenum matrixMode) { |
| 8367 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glMatrixLoadIdentityEXT") |
| 8368 gl_api_->glMatrixLoadIdentityEXTFn(matrixMode); |
| 8369 } |
| 8370 |
| 8371 void TraceGLApi::glPauseTransformFeedbackFn(void) { |
| 8372 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glPauseTransformFeedback") |
| 8373 gl_api_->glPauseTransformFeedbackFn(); |
| 8374 } |
| 8375 |
| 8376 void TraceGLApi::glPixelStoreiFn(GLenum pname, GLint param) { |
| 8377 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glPixelStorei") |
| 8378 gl_api_->glPixelStoreiFn(pname, param); |
| 8379 } |
| 8380 |
| 8381 void TraceGLApi::glPointParameteriFn(GLenum pname, GLint param) { |
| 8382 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glPointParameteri") |
| 8383 gl_api_->glPointParameteriFn(pname, param); |
| 8384 } |
| 8385 |
| 8386 void TraceGLApi::glPolygonOffsetFn(GLfloat factor, GLfloat units) { |
| 8387 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glPolygonOffset") |
| 8388 gl_api_->glPolygonOffsetFn(factor, units); |
| 8389 } |
| 8390 |
| 8391 void TraceGLApi::glPopGroupMarkerEXTFn(void) { |
| 8392 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glPopGroupMarkerEXT") |
| 8393 gl_api_->glPopGroupMarkerEXTFn(); |
| 8394 } |
| 8395 |
| 8396 void TraceGLApi::glProgramBinaryFn(GLuint program, |
| 8397 GLenum binaryFormat, |
| 8398 const GLvoid* binary, |
| 8399 GLsizei length) { |
| 8400 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glProgramBinary") |
| 8401 gl_api_->glProgramBinaryFn(program, binaryFormat, binary, length); |
| 8402 } |
| 8403 |
| 8404 void TraceGLApi::glProgramParameteriFn(GLuint program, |
| 8405 GLenum pname, |
| 8406 GLint value) { |
| 8407 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glProgramParameteri") |
| 8408 gl_api_->glProgramParameteriFn(program, pname, value); |
| 8409 } |
| 8410 |
| 8411 void TraceGLApi::glPushGroupMarkerEXTFn(GLsizei length, const char* marker) { |
| 8412 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glPushGroupMarkerEXT") |
| 8413 gl_api_->glPushGroupMarkerEXTFn(length, marker); |
| 8414 } |
| 8415 |
| 8416 void TraceGLApi::glQueryCounterFn(GLuint id, GLenum target) { |
| 8417 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glQueryCounter") |
| 8418 gl_api_->glQueryCounterFn(id, target); |
| 8419 } |
| 8420 |
| 8421 void TraceGLApi::glReadBufferFn(GLenum src) { |
| 8422 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glReadBuffer") |
| 8423 gl_api_->glReadBufferFn(src); |
| 8424 } |
| 8425 |
| 8426 void TraceGLApi::glReadPixelsFn(GLint x, |
| 8427 GLint y, |
| 8428 GLsizei width, |
| 8429 GLsizei height, |
| 8430 GLenum format, |
| 8431 GLenum type, |
| 8432 void* pixels) { |
| 8433 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glReadPixels") |
| 8434 gl_api_->glReadPixelsFn(x, y, width, height, format, type, pixels); |
| 8435 } |
| 8436 |
| 8437 void TraceGLApi::glReleaseShaderCompilerFn(void) { |
| 8438 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glReleaseShaderCompiler") |
| 8439 gl_api_->glReleaseShaderCompilerFn(); |
| 8440 } |
| 8441 |
| 8442 void TraceGLApi::glRenderbufferStorageEXTFn(GLenum target, |
| 8443 GLenum internalformat, |
| 8444 GLsizei width, |
| 8445 GLsizei height) { |
| 8446 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glRenderbufferStorageEXT") |
| 8447 gl_api_->glRenderbufferStorageEXTFn(target, internalformat, width, height); |
| 8448 } |
| 8449 |
| 8450 void TraceGLApi::glRenderbufferStorageMultisampleFn(GLenum target, |
| 8451 GLsizei samples, |
| 8452 GLenum internalformat, |
| 8453 GLsizei width, |
| 8454 GLsizei height) { |
| 8455 TRACE_EVENT_BINARY_EFFICIENT0("gpu", |
| 8456 "TraceGLAPI::glRenderbufferStorageMultisample") |
| 8457 gl_api_->glRenderbufferStorageMultisampleFn(target, samples, internalformat, |
| 8458 width, height); |
| 8459 } |
| 8460 |
| 8461 void TraceGLApi::glRenderbufferStorageMultisampleANGLEFn(GLenum target, |
| 8462 GLsizei samples, |
| 8463 GLenum internalformat, |
| 8464 GLsizei width, |
| 8465 GLsizei height) { |
| 8466 TRACE_EVENT_BINARY_EFFICIENT0( |
| 8467 "gpu", "TraceGLAPI::glRenderbufferStorageMultisampleANGLE") |
| 8468 gl_api_->glRenderbufferStorageMultisampleANGLEFn( |
| 8469 target, samples, internalformat, width, height); |
| 8470 } |
| 8471 |
| 8472 void TraceGLApi::glRenderbufferStorageMultisampleEXTFn(GLenum target, |
| 8473 GLsizei samples, |
| 8474 GLenum internalformat, |
| 8475 GLsizei width, |
| 8476 GLsizei height) { |
| 8477 TRACE_EVENT_BINARY_EFFICIENT0( |
| 8478 "gpu", "TraceGLAPI::glRenderbufferStorageMultisampleEXT") |
| 8479 gl_api_->glRenderbufferStorageMultisampleEXTFn(target, samples, |
| 8480 internalformat, width, height); |
| 8481 } |
| 8482 |
| 8483 void TraceGLApi::glRenderbufferStorageMultisampleIMGFn(GLenum target, |
| 8484 GLsizei samples, |
| 8485 GLenum internalformat, |
| 8486 GLsizei width, |
| 8487 GLsizei height) { |
| 8488 TRACE_EVENT_BINARY_EFFICIENT0( |
| 8489 "gpu", "TraceGLAPI::glRenderbufferStorageMultisampleIMG") |
| 8490 gl_api_->glRenderbufferStorageMultisampleIMGFn(target, samples, |
| 8491 internalformat, width, height); |
| 8492 } |
| 8493 |
| 8494 void TraceGLApi::glResumeTransformFeedbackFn(void) { |
| 8495 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glResumeTransformFeedback") |
| 8496 gl_api_->glResumeTransformFeedbackFn(); |
| 8497 } |
| 8498 |
| 8499 void TraceGLApi::glSampleCoverageFn(GLclampf value, GLboolean invert) { |
| 8500 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glSampleCoverage") |
| 8501 gl_api_->glSampleCoverageFn(value, invert); |
| 8502 } |
| 8503 |
| 8504 void TraceGLApi::glSamplerParameterfFn(GLuint sampler, |
| 8505 GLenum pname, |
| 8506 GLfloat param) { |
| 8507 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glSamplerParameterf") |
| 8508 gl_api_->glSamplerParameterfFn(sampler, pname, param); |
| 8509 } |
| 8510 |
| 8511 void TraceGLApi::glSamplerParameterfvFn(GLuint sampler, |
| 8512 GLenum pname, |
| 8513 const GLfloat* params) { |
| 8514 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glSamplerParameterfv") |
| 8515 gl_api_->glSamplerParameterfvFn(sampler, pname, params); |
| 8516 } |
| 8517 |
| 8518 void TraceGLApi::glSamplerParameteriFn(GLuint sampler, |
| 8519 GLenum pname, |
| 8520 GLint param) { |
| 8521 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glSamplerParameteri") |
| 8522 gl_api_->glSamplerParameteriFn(sampler, pname, param); |
| 8523 } |
| 8524 |
| 8525 void TraceGLApi::glSamplerParameterivFn(GLuint sampler, |
| 8526 GLenum pname, |
| 8527 const GLint* params) { |
| 8528 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glSamplerParameteriv") |
| 8529 gl_api_->glSamplerParameterivFn(sampler, pname, params); |
| 8530 } |
| 8531 |
| 8532 void TraceGLApi::glScissorFn(GLint x, GLint y, GLsizei width, GLsizei height) { |
| 8533 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glScissor") |
| 8534 gl_api_->glScissorFn(x, y, width, height); |
| 8535 } |
| 8536 |
| 8537 void TraceGLApi::glSetFenceAPPLEFn(GLuint fence) { |
| 8538 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glSetFenceAPPLE") |
| 8539 gl_api_->glSetFenceAPPLEFn(fence); |
| 8540 } |
| 8541 |
| 8542 void TraceGLApi::glSetFenceNVFn(GLuint fence, GLenum condition) { |
| 8543 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glSetFenceNV") |
| 8544 gl_api_->glSetFenceNVFn(fence, condition); |
| 8545 } |
| 8546 |
| 8547 void TraceGLApi::glShaderBinaryFn(GLsizei n, |
| 8548 const GLuint* shaders, |
| 8549 GLenum binaryformat, |
| 8550 const void* binary, |
| 8551 GLsizei length) { |
| 8552 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glShaderBinary") |
| 8553 gl_api_->glShaderBinaryFn(n, shaders, binaryformat, binary, length); |
| 8554 } |
| 8555 |
| 8556 void TraceGLApi::glShaderSourceFn(GLuint shader, |
| 8557 GLsizei count, |
| 8558 const char* const* str, |
| 8559 const GLint* length) { |
| 8560 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glShaderSource") |
| 8561 gl_api_->glShaderSourceFn(shader, count, str, length); |
| 8562 } |
| 8563 |
| 8564 void TraceGLApi::glStencilFuncFn(GLenum func, GLint ref, GLuint mask) { |
| 8565 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glStencilFunc") |
| 8566 gl_api_->glStencilFuncFn(func, ref, mask); |
| 8567 } |
| 8568 |
| 8569 void TraceGLApi::glStencilFuncSeparateFn(GLenum face, |
| 8570 GLenum func, |
| 8571 GLint ref, |
| 8572 GLuint mask) { |
| 8573 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glStencilFuncSeparate") |
| 8574 gl_api_->glStencilFuncSeparateFn(face, func, ref, mask); |
| 8575 } |
| 8576 |
| 8577 void TraceGLApi::glStencilMaskFn(GLuint mask) { |
| 8578 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glStencilMask") |
| 8579 gl_api_->glStencilMaskFn(mask); |
| 8580 } |
| 8581 |
| 8582 void TraceGLApi::glStencilMaskSeparateFn(GLenum face, GLuint mask) { |
| 8583 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glStencilMaskSeparate") |
| 8584 gl_api_->glStencilMaskSeparateFn(face, mask); |
| 8585 } |
| 8586 |
| 8587 void TraceGLApi::glStencilOpFn(GLenum fail, GLenum zfail, GLenum zpass) { |
| 8588 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glStencilOp") |
| 8589 gl_api_->glStencilOpFn(fail, zfail, zpass); |
| 8590 } |
| 8591 |
| 8592 void TraceGLApi::glStencilOpSeparateFn(GLenum face, |
| 8593 GLenum fail, |
| 8594 GLenum zfail, |
| 8595 GLenum zpass) { |
| 8596 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glStencilOpSeparate") |
| 8597 gl_api_->glStencilOpSeparateFn(face, fail, zfail, zpass); |
| 8598 } |
| 8599 |
| 8600 GLboolean TraceGLApi::glTestFenceAPPLEFn(GLuint fence) { |
| 8601 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glTestFenceAPPLE") |
| 8602 return gl_api_->glTestFenceAPPLEFn(fence); |
| 8603 } |
| 8604 |
| 8605 GLboolean TraceGLApi::glTestFenceNVFn(GLuint fence) { |
| 8606 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glTestFenceNV") |
| 8607 return gl_api_->glTestFenceNVFn(fence); |
| 8608 } |
| 8609 |
| 8610 void TraceGLApi::glTexImage2DFn(GLenum target, |
| 8611 GLint level, |
| 8612 GLint internalformat, |
| 8613 GLsizei width, |
| 8614 GLsizei height, |
| 8615 GLint border, |
| 8616 GLenum format, |
| 8617 GLenum type, |
| 8618 const void* pixels) { |
| 8619 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glTexImage2D") |
| 8620 gl_api_->glTexImage2DFn(target, level, internalformat, width, height, border, |
| 8621 format, type, pixels); |
| 8622 } |
| 8623 |
| 8624 void TraceGLApi::glTexImage3DFn(GLenum target, |
| 8625 GLint level, |
| 8626 GLint internalformat, |
| 8627 GLsizei width, |
| 8628 GLsizei height, |
| 8629 GLsizei depth, |
| 8630 GLint border, |
| 8631 GLenum format, |
| 8632 GLenum type, |
| 8633 const void* pixels) { |
| 8634 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glTexImage3D") |
| 8635 gl_api_->glTexImage3DFn(target, level, internalformat, width, height, depth, |
| 8636 border, format, type, pixels); |
| 8637 } |
| 8638 |
| 8639 void TraceGLApi::glTexParameterfFn(GLenum target, GLenum pname, GLfloat param) { |
| 8640 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glTexParameterf") |
| 8641 gl_api_->glTexParameterfFn(target, pname, param); |
| 8642 } |
| 8643 |
| 8644 void TraceGLApi::glTexParameterfvFn(GLenum target, |
| 8645 GLenum pname, |
| 8646 const GLfloat* params) { |
| 8647 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glTexParameterfv") |
| 8648 gl_api_->glTexParameterfvFn(target, pname, params); |
| 8649 } |
| 8650 |
| 8651 void TraceGLApi::glTexParameteriFn(GLenum target, GLenum pname, GLint param) { |
| 8652 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glTexParameteri") |
| 8653 gl_api_->glTexParameteriFn(target, pname, param); |
| 8654 } |
| 8655 |
| 8656 void TraceGLApi::glTexParameterivFn(GLenum target, |
| 8657 GLenum pname, |
| 8658 const GLint* params) { |
| 8659 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glTexParameteriv") |
| 8660 gl_api_->glTexParameterivFn(target, pname, params); |
| 8661 } |
| 8662 |
| 8663 void TraceGLApi::glTexStorage2DEXTFn(GLenum target, |
| 8664 GLsizei levels, |
| 8665 GLenum internalformat, |
| 8666 GLsizei width, |
| 8667 GLsizei height) { |
| 8668 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glTexStorage2DEXT") |
| 8669 gl_api_->glTexStorage2DEXTFn(target, levels, internalformat, width, height); |
| 8670 } |
| 8671 |
| 8672 void TraceGLApi::glTexStorage3DFn(GLenum target, |
| 8673 GLsizei levels, |
| 8674 GLenum internalformat, |
| 8675 GLsizei width, |
| 8676 GLsizei height, |
| 8677 GLsizei depth) { |
| 8678 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glTexStorage3D") |
| 8679 gl_api_->glTexStorage3DFn(target, levels, internalformat, width, height, |
| 8680 depth); |
| 8681 } |
| 8682 |
| 8683 void TraceGLApi::glTexSubImage2DFn(GLenum target, |
| 8684 GLint level, |
| 8685 GLint xoffset, |
| 8686 GLint yoffset, |
| 8687 GLsizei width, |
| 8688 GLsizei height, |
| 8689 GLenum format, |
| 8690 GLenum type, |
| 8691 const void* pixels) { |
| 8692 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glTexSubImage2D") |
| 8693 gl_api_->glTexSubImage2DFn(target, level, xoffset, yoffset, width, height, |
| 8694 format, type, pixels); |
| 8695 } |
| 8696 |
| 8697 void TraceGLApi::glTransformFeedbackVaryingsFn(GLuint program, |
| 8698 GLsizei count, |
| 8699 const char* const* varyings, |
| 8700 GLenum bufferMode) { |
| 8701 TRACE_EVENT_BINARY_EFFICIENT0("gpu", |
| 8702 "TraceGLAPI::glTransformFeedbackVaryings") |
| 8703 gl_api_->glTransformFeedbackVaryingsFn(program, count, varyings, bufferMode); |
| 8704 } |
| 8705 |
| 8706 void TraceGLApi::glUniform1fFn(GLint location, GLfloat x) { |
| 8707 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform1f") |
| 8708 gl_api_->glUniform1fFn(location, x); |
| 8709 } |
| 8710 |
| 8711 void TraceGLApi::glUniform1fvFn(GLint location, |
| 8712 GLsizei count, |
| 8713 const GLfloat* v) { |
| 8714 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform1fv") |
| 8715 gl_api_->glUniform1fvFn(location, count, v); |
| 8716 } |
| 8717 |
| 8718 void TraceGLApi::glUniform1iFn(GLint location, GLint x) { |
| 8719 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform1i") |
| 8720 gl_api_->glUniform1iFn(location, x); |
| 8721 } |
| 8722 |
| 8723 void TraceGLApi::glUniform1ivFn(GLint location, GLsizei count, const GLint* v) { |
| 8724 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform1iv") |
| 8725 gl_api_->glUniform1ivFn(location, count, v); |
| 8726 } |
| 8727 |
| 8728 void TraceGLApi::glUniform1uiFn(GLint location, GLuint v0) { |
| 8729 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform1ui") |
| 8730 gl_api_->glUniform1uiFn(location, v0); |
| 8731 } |
| 8732 |
| 8733 void TraceGLApi::glUniform1uivFn(GLint location, |
| 8734 GLsizei count, |
| 8735 const GLuint* v) { |
| 8736 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform1uiv") |
| 8737 gl_api_->glUniform1uivFn(location, count, v); |
| 8738 } |
| 8739 |
| 8740 void TraceGLApi::glUniform2fFn(GLint location, GLfloat x, GLfloat y) { |
| 8741 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform2f") |
| 8742 gl_api_->glUniform2fFn(location, x, y); |
| 8743 } |
| 8744 |
| 8745 void TraceGLApi::glUniform2fvFn(GLint location, |
| 8746 GLsizei count, |
| 8747 const GLfloat* v) { |
| 8748 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform2fv") |
| 8749 gl_api_->glUniform2fvFn(location, count, v); |
| 8750 } |
| 8751 |
| 8752 void TraceGLApi::glUniform2iFn(GLint location, GLint x, GLint y) { |
| 8753 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform2i") |
| 8754 gl_api_->glUniform2iFn(location, x, y); |
| 8755 } |
| 8756 |
| 8757 void TraceGLApi::glUniform2ivFn(GLint location, GLsizei count, const GLint* v) { |
| 8758 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform2iv") |
| 8759 gl_api_->glUniform2ivFn(location, count, v); |
| 8760 } |
| 8761 |
| 8762 void TraceGLApi::glUniform2uiFn(GLint location, GLuint v0, GLuint v1) { |
| 8763 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform2ui") |
| 8764 gl_api_->glUniform2uiFn(location, v0, v1); |
| 8765 } |
| 8766 |
| 8767 void TraceGLApi::glUniform2uivFn(GLint location, |
| 8768 GLsizei count, |
| 8769 const GLuint* v) { |
| 8770 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform2uiv") |
| 8771 gl_api_->glUniform2uivFn(location, count, v); |
| 8772 } |
| 8773 |
| 8774 void TraceGLApi::glUniform3fFn(GLint location, |
| 8775 GLfloat x, |
| 8776 GLfloat y, |
| 8777 GLfloat z) { |
| 8778 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform3f") |
| 8779 gl_api_->glUniform3fFn(location, x, y, z); |
| 8780 } |
| 8781 |
| 8782 void TraceGLApi::glUniform3fvFn(GLint location, |
| 8783 GLsizei count, |
| 8784 const GLfloat* v) { |
| 8785 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform3fv") |
| 8786 gl_api_->glUniform3fvFn(location, count, v); |
| 8787 } |
| 8788 |
| 8789 void TraceGLApi::glUniform3iFn(GLint location, GLint x, GLint y, GLint z) { |
| 8790 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform3i") |
| 8791 gl_api_->glUniform3iFn(location, x, y, z); |
| 8792 } |
| 8793 |
| 8794 void TraceGLApi::glUniform3ivFn(GLint location, GLsizei count, const GLint* v) { |
| 8795 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform3iv") |
| 8796 gl_api_->glUniform3ivFn(location, count, v); |
| 8797 } |
| 8798 |
| 8799 void TraceGLApi::glUniform3uiFn(GLint location, |
| 8800 GLuint v0, |
| 8801 GLuint v1, |
| 8802 GLuint v2) { |
| 8803 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform3ui") |
| 8804 gl_api_->glUniform3uiFn(location, v0, v1, v2); |
| 8805 } |
| 8806 |
| 8807 void TraceGLApi::glUniform3uivFn(GLint location, |
| 8808 GLsizei count, |
| 8809 const GLuint* v) { |
| 8810 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform3uiv") |
| 8811 gl_api_->glUniform3uivFn(location, count, v); |
| 8812 } |
| 8813 |
| 8814 void TraceGLApi::glUniform4fFn(GLint location, |
| 8815 GLfloat x, |
| 8816 GLfloat y, |
| 8817 GLfloat z, |
| 8818 GLfloat w) { |
| 8819 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform4f") |
| 8820 gl_api_->glUniform4fFn(location, x, y, z, w); |
| 8821 } |
| 8822 |
| 8823 void TraceGLApi::glUniform4fvFn(GLint location, |
| 8824 GLsizei count, |
| 8825 const GLfloat* v) { |
| 8826 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform4fv") |
| 8827 gl_api_->glUniform4fvFn(location, count, v); |
| 8828 } |
| 8829 |
| 8830 void TraceGLApi::glUniform4iFn(GLint location, |
| 8831 GLint x, |
| 8832 GLint y, |
| 8833 GLint z, |
| 8834 GLint w) { |
| 8835 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform4i") |
| 8836 gl_api_->glUniform4iFn(location, x, y, z, w); |
| 8837 } |
| 8838 |
| 8839 void TraceGLApi::glUniform4ivFn(GLint location, GLsizei count, const GLint* v) { |
| 8840 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform4iv") |
| 8841 gl_api_->glUniform4ivFn(location, count, v); |
| 8842 } |
| 8843 |
| 8844 void TraceGLApi::glUniform4uiFn(GLint location, |
| 8845 GLuint v0, |
| 8846 GLuint v1, |
| 8847 GLuint v2, |
| 8848 GLuint v3) { |
| 8849 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform4ui") |
| 8850 gl_api_->glUniform4uiFn(location, v0, v1, v2, v3); |
| 8851 } |
| 8852 |
| 8853 void TraceGLApi::glUniform4uivFn(GLint location, |
| 8854 GLsizei count, |
| 8855 const GLuint* v) { |
| 8856 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform4uiv") |
| 8857 gl_api_->glUniform4uivFn(location, count, v); |
| 8858 } |
| 8859 |
| 8860 void TraceGLApi::glUniformBlockBindingFn(GLuint program, |
| 8861 GLuint uniformBlockIndex, |
| 8862 GLuint uniformBlockBinding) { |
| 8863 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniformBlockBinding") |
| 8864 gl_api_->glUniformBlockBindingFn(program, uniformBlockIndex, |
| 8865 uniformBlockBinding); |
| 8866 } |
| 8867 |
| 8868 void TraceGLApi::glUniformMatrix2fvFn(GLint location, |
| 8869 GLsizei count, |
| 8870 GLboolean transpose, |
| 8871 const GLfloat* value) { |
| 8872 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniformMatrix2fv") |
| 8873 gl_api_->glUniformMatrix2fvFn(location, count, transpose, value); |
| 8874 } |
| 8875 |
| 8876 void TraceGLApi::glUniformMatrix2x3fvFn(GLint location, |
| 8877 GLsizei count, |
| 8878 GLboolean transpose, |
| 8879 const GLfloat* value) { |
| 8880 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniformMatrix2x3fv") |
| 8881 gl_api_->glUniformMatrix2x3fvFn(location, count, transpose, value); |
| 8882 } |
| 8883 |
| 8884 void TraceGLApi::glUniformMatrix2x4fvFn(GLint location, |
| 8885 GLsizei count, |
| 8886 GLboolean transpose, |
| 8887 const GLfloat* value) { |
| 8888 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniformMatrix2x4fv") |
| 8889 gl_api_->glUniformMatrix2x4fvFn(location, count, transpose, value); |
| 8890 } |
| 8891 |
| 8892 void TraceGLApi::glUniformMatrix3fvFn(GLint location, |
| 8893 GLsizei count, |
| 8894 GLboolean transpose, |
| 8895 const GLfloat* value) { |
| 8896 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniformMatrix3fv") |
| 8897 gl_api_->glUniformMatrix3fvFn(location, count, transpose, value); |
| 8898 } |
| 8899 |
| 8900 void TraceGLApi::glUniformMatrix3x2fvFn(GLint location, |
| 8901 GLsizei count, |
| 8902 GLboolean transpose, |
| 8903 const GLfloat* value) { |
| 8904 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniformMatrix3x2fv") |
| 8905 gl_api_->glUniformMatrix3x2fvFn(location, count, transpose, value); |
| 8906 } |
| 8907 |
| 8908 void TraceGLApi::glUniformMatrix3x4fvFn(GLint location, |
| 8909 GLsizei count, |
| 8910 GLboolean transpose, |
| 8911 const GLfloat* value) { |
| 8912 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniformMatrix3x4fv") |
| 8913 gl_api_->glUniformMatrix3x4fvFn(location, count, transpose, value); |
| 8914 } |
| 8915 |
| 8916 void TraceGLApi::glUniformMatrix4fvFn(GLint location, |
| 8917 GLsizei count, |
| 8918 GLboolean transpose, |
| 8919 const GLfloat* value) { |
| 8920 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniformMatrix4fv") |
| 8921 gl_api_->glUniformMatrix4fvFn(location, count, transpose, value); |
| 8922 } |
| 8923 |
| 8924 void TraceGLApi::glUniformMatrix4x2fvFn(GLint location, |
| 8925 GLsizei count, |
| 8926 GLboolean transpose, |
| 8927 const GLfloat* value) { |
| 8928 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniformMatrix4x2fv") |
| 8929 gl_api_->glUniformMatrix4x2fvFn(location, count, transpose, value); |
| 8930 } |
| 8931 |
| 8932 void TraceGLApi::glUniformMatrix4x3fvFn(GLint location, |
| 8933 GLsizei count, |
| 8934 GLboolean transpose, |
| 8935 const GLfloat* value) { |
| 8936 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniformMatrix4x3fv") |
| 8937 gl_api_->glUniformMatrix4x3fvFn(location, count, transpose, value); |
| 8938 } |
| 8939 |
| 8940 GLboolean TraceGLApi::glUnmapBufferFn(GLenum target) { |
| 8941 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUnmapBuffer") |
| 8942 return gl_api_->glUnmapBufferFn(target); |
| 8943 } |
| 8944 |
| 8945 void TraceGLApi::glUseProgramFn(GLuint program) { |
| 8946 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUseProgram") |
| 8947 gl_api_->glUseProgramFn(program); |
| 8948 } |
| 8949 |
| 8950 void TraceGLApi::glValidateProgramFn(GLuint program) { |
| 8951 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glValidateProgram") |
| 8952 gl_api_->glValidateProgramFn(program); |
| 8953 } |
| 8954 |
| 8955 void TraceGLApi::glVertexAttrib1fFn(GLuint indx, GLfloat x) { |
| 8956 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glVertexAttrib1f") |
| 8957 gl_api_->glVertexAttrib1fFn(indx, x); |
| 8958 } |
| 8959 |
| 8960 void TraceGLApi::glVertexAttrib1fvFn(GLuint indx, const GLfloat* values) { |
| 8961 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glVertexAttrib1fv") |
| 8962 gl_api_->glVertexAttrib1fvFn(indx, values); |
| 8963 } |
| 8964 |
| 8965 void TraceGLApi::glVertexAttrib2fFn(GLuint indx, GLfloat x, GLfloat y) { |
| 8966 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glVertexAttrib2f") |
| 8967 gl_api_->glVertexAttrib2fFn(indx, x, y); |
| 8968 } |
| 8969 |
| 8970 void TraceGLApi::glVertexAttrib2fvFn(GLuint indx, const GLfloat* values) { |
| 8971 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glVertexAttrib2fv") |
| 8972 gl_api_->glVertexAttrib2fvFn(indx, values); |
| 8973 } |
| 8974 |
| 8975 void TraceGLApi::glVertexAttrib3fFn(GLuint indx, |
| 8976 GLfloat x, |
| 8977 GLfloat y, |
| 8978 GLfloat z) { |
| 8979 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glVertexAttrib3f") |
| 8980 gl_api_->glVertexAttrib3fFn(indx, x, y, z); |
| 8981 } |
| 8982 |
| 8983 void TraceGLApi::glVertexAttrib3fvFn(GLuint indx, const GLfloat* values) { |
| 8984 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glVertexAttrib3fv") |
| 8985 gl_api_->glVertexAttrib3fvFn(indx, values); |
| 8986 } |
| 8987 |
| 8988 void TraceGLApi::glVertexAttrib4fFn(GLuint indx, |
| 8989 GLfloat x, |
| 8990 GLfloat y, |
| 8991 GLfloat z, |
| 8992 GLfloat w) { |
| 8993 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glVertexAttrib4f") |
| 8994 gl_api_->glVertexAttrib4fFn(indx, x, y, z, w); |
| 8995 } |
| 8996 |
| 8997 void TraceGLApi::glVertexAttrib4fvFn(GLuint indx, const GLfloat* values) { |
| 8998 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glVertexAttrib4fv") |
| 8999 gl_api_->glVertexAttrib4fvFn(indx, values); |
| 9000 } |
| 9001 |
| 9002 void TraceGLApi::glVertexAttribDivisorANGLEFn(GLuint index, GLuint divisor) { |
| 9003 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glVertexAttribDivisorANGLE") |
| 9004 gl_api_->glVertexAttribDivisorANGLEFn(index, divisor); |
| 9005 } |
| 9006 |
| 9007 void TraceGLApi::glVertexAttribI4iFn(GLuint indx, |
| 9008 GLint x, |
| 9009 GLint y, |
| 9010 GLint z, |
| 9011 GLint w) { |
| 9012 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glVertexAttribI4i") |
| 9013 gl_api_->glVertexAttribI4iFn(indx, x, y, z, w); |
| 9014 } |
| 9015 |
| 9016 void TraceGLApi::glVertexAttribI4ivFn(GLuint indx, const GLint* values) { |
| 9017 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glVertexAttribI4iv") |
| 9018 gl_api_->glVertexAttribI4ivFn(indx, values); |
| 9019 } |
| 9020 |
| 9021 void TraceGLApi::glVertexAttribI4uiFn(GLuint indx, |
| 9022 GLuint x, |
| 9023 GLuint y, |
| 9024 GLuint z, |
| 9025 GLuint w) { |
| 9026 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glVertexAttribI4ui") |
| 9027 gl_api_->glVertexAttribI4uiFn(indx, x, y, z, w); |
| 9028 } |
| 9029 |
| 9030 void TraceGLApi::glVertexAttribI4uivFn(GLuint indx, const GLuint* values) { |
| 9031 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glVertexAttribI4uiv") |
| 9032 gl_api_->glVertexAttribI4uivFn(indx, values); |
| 9033 } |
| 9034 |
| 9035 void TraceGLApi::glVertexAttribIPointerFn(GLuint indx, |
| 9036 GLint size, |
| 9037 GLenum type, |
| 9038 GLsizei stride, |
| 9039 const void* ptr) { |
| 9040 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glVertexAttribIPointer") |
| 9041 gl_api_->glVertexAttribIPointerFn(indx, size, type, stride, ptr); |
| 9042 } |
| 9043 |
| 9044 void TraceGLApi::glVertexAttribPointerFn(GLuint indx, |
| 9045 GLint size, |
| 9046 GLenum type, |
| 9047 GLboolean normalized, |
| 9048 GLsizei stride, |
| 9049 const void* ptr) { |
| 9050 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glVertexAttribPointer") |
| 9051 gl_api_->glVertexAttribPointerFn(indx, size, type, normalized, stride, ptr); |
| 9052 } |
| 9053 |
| 9054 void TraceGLApi::glViewportFn(GLint x, GLint y, GLsizei width, GLsizei height) { |
| 9055 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glViewport") |
| 9056 gl_api_->glViewportFn(x, y, width, height); |
| 9057 } |
| 9058 |
| 9059 GLenum TraceGLApi::glWaitSyncFn(GLsync sync, |
| 9060 GLbitfield flags, |
| 9061 GLuint64 timeout) { |
| 9062 TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glWaitSync") |
| 9063 return gl_api_->glWaitSyncFn(sync, flags, timeout); |
| 9064 } |
| 9065 |
| 9066 void NoContextGLApi::glActiveTextureFn(GLenum texture) { |
| 9067 NOTREACHED() << "Trying to call glActiveTexture() without current GL context"; |
| 9068 LOG(ERROR) << "Trying to call glActiveTexture() without current GL context"; |
| 9069 } |
| 9070 |
| 9071 void NoContextGLApi::glAttachShaderFn(GLuint program, GLuint shader) { |
| 9072 NOTREACHED() << "Trying to call glAttachShader() without current GL context"; |
| 9073 LOG(ERROR) << "Trying to call glAttachShader() without current GL context"; |
| 9074 } |
| 9075 |
| 9076 void NoContextGLApi::glBeginQueryFn(GLenum target, GLuint id) { |
| 9077 NOTREACHED() << "Trying to call glBeginQuery() without current GL context"; |
| 9078 LOG(ERROR) << "Trying to call glBeginQuery() without current GL context"; |
| 9079 } |
| 9080 |
| 9081 void NoContextGLApi::glBeginQueryARBFn(GLenum target, GLuint id) { |
| 9082 NOTREACHED() << "Trying to call glBeginQueryARB() without current GL context"; |
| 9083 LOG(ERROR) << "Trying to call glBeginQueryARB() without current GL context"; |
| 9084 } |
| 9085 |
| 9086 void NoContextGLApi::glBeginTransformFeedbackFn(GLenum primitiveMode) { |
| 9087 NOTREACHED() |
| 9088 << "Trying to call glBeginTransformFeedback() without current GL context"; |
| 9089 LOG(ERROR) |
| 9090 << "Trying to call glBeginTransformFeedback() without current GL context"; |
| 9091 } |
| 9092 |
| 9093 void NoContextGLApi::glBindAttribLocationFn(GLuint program, |
| 9094 GLuint index, |
| 9095 const char* name) { |
| 9096 NOTREACHED() |
| 9097 << "Trying to call glBindAttribLocation() without current GL context"; |
| 9098 LOG(ERROR) |
| 9099 << "Trying to call glBindAttribLocation() without current GL context"; |
| 9100 } |
| 9101 |
| 9102 void NoContextGLApi::glBindBufferFn(GLenum target, GLuint buffer) { |
| 9103 NOTREACHED() << "Trying to call glBindBuffer() without current GL context"; |
| 9104 LOG(ERROR) << "Trying to call glBindBuffer() without current GL context"; |
| 9105 } |
| 9106 |
| 9107 void NoContextGLApi::glBindBufferBaseFn(GLenum target, |
| 9108 GLuint index, |
| 9109 GLuint buffer) { |
| 9110 NOTREACHED() |
| 9111 << "Trying to call glBindBufferBase() without current GL context"; |
| 9112 LOG(ERROR) << "Trying to call glBindBufferBase() without current GL context"; |
| 9113 } |
| 9114 |
| 9115 void NoContextGLApi::glBindBufferRangeFn(GLenum target, |
| 9116 GLuint index, |
| 9117 GLuint buffer, |
| 9118 GLintptr offset, |
| 9119 GLsizeiptr size) { |
| 9120 NOTREACHED() |
| 9121 << "Trying to call glBindBufferRange() without current GL context"; |
| 9122 LOG(ERROR) << "Trying to call glBindBufferRange() without current GL context"; |
| 9123 } |
| 9124 |
| 9125 void NoContextGLApi::glBindFragDataLocationFn(GLuint program, |
| 9126 GLuint colorNumber, |
| 9127 const char* name) { |
| 9128 NOTREACHED() |
| 9129 << "Trying to call glBindFragDataLocation() without current GL context"; |
| 9130 LOG(ERROR) |
| 9131 << "Trying to call glBindFragDataLocation() without current GL context"; |
| 9132 } |
| 9133 |
| 9134 void NoContextGLApi::glBindFragDataLocationIndexedFn(GLuint program, |
| 9135 GLuint colorNumber, |
| 9136 GLuint index, |
| 9137 const char* name) { |
| 9138 NOTREACHED() << "Trying to call glBindFragDataLocationIndexed() without " |
| 9139 "current GL context"; |
| 9140 LOG(ERROR) << "Trying to call glBindFragDataLocationIndexed() without " |
| 9141 "current GL context"; |
| 9142 } |
| 9143 |
| 9144 void NoContextGLApi::glBindFramebufferEXTFn(GLenum target, GLuint framebuffer) { |
| 9145 NOTREACHED() |
| 9146 << "Trying to call glBindFramebufferEXT() without current GL context"; |
| 9147 LOG(ERROR) |
| 9148 << "Trying to call glBindFramebufferEXT() without current GL context"; |
| 9149 } |
| 9150 |
| 9151 void NoContextGLApi::glBindRenderbufferEXTFn(GLenum target, |
| 9152 GLuint renderbuffer) { |
| 9153 NOTREACHED() |
| 9154 << "Trying to call glBindRenderbufferEXT() without current GL context"; |
| 9155 LOG(ERROR) |
| 9156 << "Trying to call glBindRenderbufferEXT() without current GL context"; |
| 9157 } |
| 9158 |
| 9159 void NoContextGLApi::glBindSamplerFn(GLuint unit, GLuint sampler) { |
| 9160 NOTREACHED() << "Trying to call glBindSampler() without current GL context"; |
| 9161 LOG(ERROR) << "Trying to call glBindSampler() without current GL context"; |
| 9162 } |
| 9163 |
| 9164 void NoContextGLApi::glBindTextureFn(GLenum target, GLuint texture) { |
| 9165 NOTREACHED() << "Trying to call glBindTexture() without current GL context"; |
| 9166 LOG(ERROR) << "Trying to call glBindTexture() without current GL context"; |
| 9167 } |
| 9168 |
| 9169 void NoContextGLApi::glBindTransformFeedbackFn(GLenum target, GLuint id) { |
| 9170 NOTREACHED() |
| 9171 << "Trying to call glBindTransformFeedback() without current GL context"; |
| 9172 LOG(ERROR) |
| 9173 << "Trying to call glBindTransformFeedback() without current GL context"; |
| 9174 } |
| 9175 |
| 9176 void NoContextGLApi::glBindVertexArrayOESFn(GLuint array) { |
| 9177 NOTREACHED() |
| 9178 << "Trying to call glBindVertexArrayOES() without current GL context"; |
| 9179 LOG(ERROR) |
| 9180 << "Trying to call glBindVertexArrayOES() without current GL context"; |
| 9181 } |
| 9182 |
| 9183 void NoContextGLApi::glBlendBarrierKHRFn(void) { |
| 9184 NOTREACHED() |
| 9185 << "Trying to call glBlendBarrierKHR() without current GL context"; |
| 9186 LOG(ERROR) << "Trying to call glBlendBarrierKHR() without current GL context"; |
| 9187 } |
| 9188 |
| 9189 void NoContextGLApi::glBlendColorFn(GLclampf red, |
| 9190 GLclampf green, |
| 9191 GLclampf blue, |
| 9192 GLclampf alpha) { |
| 9193 NOTREACHED() << "Trying to call glBlendColor() without current GL context"; |
| 9194 LOG(ERROR) << "Trying to call glBlendColor() without current GL context"; |
| 9195 } |
| 9196 |
| 9197 void NoContextGLApi::glBlendEquationFn(GLenum mode) { |
| 9198 NOTREACHED() << "Trying to call glBlendEquation() without current GL context"; |
| 9199 LOG(ERROR) << "Trying to call glBlendEquation() without current GL context"; |
| 9200 } |
| 9201 |
| 9202 void NoContextGLApi::glBlendEquationSeparateFn(GLenum modeRGB, |
| 9203 GLenum modeAlpha) { |
| 9204 NOTREACHED() |
| 9205 << "Trying to call glBlendEquationSeparate() without current GL context"; |
| 9206 LOG(ERROR) |
| 9207 << "Trying to call glBlendEquationSeparate() without current GL context"; |
| 9208 } |
| 9209 |
| 9210 void NoContextGLApi::glBlendFuncFn(GLenum sfactor, GLenum dfactor) { |
| 9211 NOTREACHED() << "Trying to call glBlendFunc() without current GL context"; |
| 9212 LOG(ERROR) << "Trying to call glBlendFunc() without current GL context"; |
| 9213 } |
| 9214 |
| 9215 void NoContextGLApi::glBlendFuncSeparateFn(GLenum srcRGB, |
| 9216 GLenum dstRGB, |
| 9217 GLenum srcAlpha, |
| 9218 GLenum dstAlpha) { |
| 9219 NOTREACHED() |
| 9220 << "Trying to call glBlendFuncSeparate() without current GL context"; |
| 9221 LOG(ERROR) |
| 9222 << "Trying to call glBlendFuncSeparate() without current GL context"; |
| 9223 } |
| 9224 |
| 9225 void NoContextGLApi::glBlitFramebufferFn(GLint srcX0, |
| 9226 GLint srcY0, |
| 9227 GLint srcX1, |
| 9228 GLint srcY1, |
| 9229 GLint dstX0, |
| 9230 GLint dstY0, |
| 9231 GLint dstX1, |
| 9232 GLint dstY1, |
| 9233 GLbitfield mask, |
| 9234 GLenum filter) { |
| 9235 NOTREACHED() |
| 9236 << "Trying to call glBlitFramebuffer() without current GL context"; |
| 9237 LOG(ERROR) << "Trying to call glBlitFramebuffer() without current GL context"; |
| 9238 } |
| 9239 |
| 9240 void NoContextGLApi::glBlitFramebufferANGLEFn(GLint srcX0, |
| 9241 GLint srcY0, |
| 9242 GLint srcX1, |
| 9243 GLint srcY1, |
| 9244 GLint dstX0, |
| 9245 GLint dstY0, |
| 9246 GLint dstX1, |
| 9247 GLint dstY1, |
| 9248 GLbitfield mask, |
| 9249 GLenum filter) { |
| 9250 NOTREACHED() |
| 9251 << "Trying to call glBlitFramebufferANGLE() without current GL context"; |
| 9252 LOG(ERROR) |
| 9253 << "Trying to call glBlitFramebufferANGLE() without current GL context"; |
| 9254 } |
| 9255 |
| 9256 void NoContextGLApi::glBlitFramebufferEXTFn(GLint srcX0, |
| 9257 GLint srcY0, |
| 9258 GLint srcX1, |
| 9259 GLint srcY1, |
| 9260 GLint dstX0, |
| 9261 GLint dstY0, |
| 9262 GLint dstX1, |
| 9263 GLint dstY1, |
| 9264 GLbitfield mask, |
| 9265 GLenum filter) { |
| 9266 NOTREACHED() |
| 9267 << "Trying to call glBlitFramebufferEXT() without current GL context"; |
| 9268 LOG(ERROR) |
| 9269 << "Trying to call glBlitFramebufferEXT() without current GL context"; |
| 9270 } |
| 9271 |
| 9272 void NoContextGLApi::glBufferDataFn(GLenum target, |
| 9273 GLsizeiptr size, |
| 9274 const void* data, |
| 9275 GLenum usage) { |
| 9276 NOTREACHED() << "Trying to call glBufferData() without current GL context"; |
| 9277 LOG(ERROR) << "Trying to call glBufferData() without current GL context"; |
| 9278 } |
| 9279 |
| 9280 void NoContextGLApi::glBufferSubDataFn(GLenum target, |
| 9281 GLintptr offset, |
| 9282 GLsizeiptr size, |
| 9283 const void* data) { |
| 9284 NOTREACHED() << "Trying to call glBufferSubData() without current GL context"; |
| 9285 LOG(ERROR) << "Trying to call glBufferSubData() without current GL context"; |
| 9286 } |
| 9287 |
| 9288 GLenum NoContextGLApi::glCheckFramebufferStatusEXTFn(GLenum target) { |
| 9289 NOTREACHED() << "Trying to call glCheckFramebufferStatusEXT() without " |
| 9290 "current GL context"; |
| 9291 LOG(ERROR) << "Trying to call glCheckFramebufferStatusEXT() without current " |
| 9292 "GL context"; |
| 9293 return static_cast<GLenum>(0); |
| 9294 } |
| 9295 |
| 9296 void NoContextGLApi::glClearFn(GLbitfield mask) { |
| 9297 NOTREACHED() << "Trying to call glClear() without current GL context"; |
| 9298 LOG(ERROR) << "Trying to call glClear() without current GL context"; |
| 9299 } |
| 9300 |
| 9301 void NoContextGLApi::glClearBufferfiFn(GLenum buffer, |
| 9302 GLint drawbuffer, |
| 9303 const GLfloat depth, |
| 9304 GLint stencil) { |
| 9305 NOTREACHED() << "Trying to call glClearBufferfi() without current GL context"; |
| 9306 LOG(ERROR) << "Trying to call glClearBufferfi() without current GL context"; |
| 9307 } |
| 9308 |
| 9309 void NoContextGLApi::glClearBufferfvFn(GLenum buffer, |
| 9310 GLint drawbuffer, |
| 9311 const GLfloat* value) { |
| 9312 NOTREACHED() << "Trying to call glClearBufferfv() without current GL context"; |
| 9313 LOG(ERROR) << "Trying to call glClearBufferfv() without current GL context"; |
| 9314 } |
| 9315 |
| 9316 void NoContextGLApi::glClearBufferivFn(GLenum buffer, |
| 9317 GLint drawbuffer, |
| 9318 const GLint* value) { |
| 9319 NOTREACHED() << "Trying to call glClearBufferiv() without current GL context"; |
| 9320 LOG(ERROR) << "Trying to call glClearBufferiv() without current GL context"; |
| 9321 } |
| 9322 |
| 9323 void NoContextGLApi::glClearBufferuivFn(GLenum buffer, |
| 9324 GLint drawbuffer, |
| 9325 const GLuint* value) { |
| 9326 NOTREACHED() |
| 9327 << "Trying to call glClearBufferuiv() without current GL context"; |
| 9328 LOG(ERROR) << "Trying to call glClearBufferuiv() without current GL context"; |
| 9329 } |
| 9330 |
| 9331 void NoContextGLApi::glClearColorFn(GLclampf red, |
| 9332 GLclampf green, |
| 9333 GLclampf blue, |
| 9334 GLclampf alpha) { |
| 9335 NOTREACHED() << "Trying to call glClearColor() without current GL context"; |
| 9336 LOG(ERROR) << "Trying to call glClearColor() without current GL context"; |
| 9337 } |
| 9338 |
| 9339 void NoContextGLApi::glClearDepthFn(GLclampd depth) { |
| 9340 NOTREACHED() << "Trying to call glClearDepth() without current GL context"; |
| 9341 LOG(ERROR) << "Trying to call glClearDepth() without current GL context"; |
| 9342 } |
| 9343 |
| 9344 void NoContextGLApi::glClearDepthfFn(GLclampf depth) { |
| 9345 NOTREACHED() << "Trying to call glClearDepthf() without current GL context"; |
| 9346 LOG(ERROR) << "Trying to call glClearDepthf() without current GL context"; |
| 9347 } |
| 9348 |
| 9349 void NoContextGLApi::glClearStencilFn(GLint s) { |
| 9350 NOTREACHED() << "Trying to call glClearStencil() without current GL context"; |
| 9351 LOG(ERROR) << "Trying to call glClearStencil() without current GL context"; |
| 9352 } |
| 9353 |
| 9354 GLenum NoContextGLApi::glClientWaitSyncFn(GLsync sync, |
| 9355 GLbitfield flags, |
| 9356 GLuint64 timeout) { |
| 9357 NOTREACHED() |
| 9358 << "Trying to call glClientWaitSync() without current GL context"; |
| 9359 LOG(ERROR) << "Trying to call glClientWaitSync() without current GL context"; |
| 9360 return static_cast<GLenum>(0); |
| 9361 } |
| 9362 |
| 9363 void NoContextGLApi::glColorMaskFn(GLboolean red, |
| 9364 GLboolean green, |
| 9365 GLboolean blue, |
| 9366 GLboolean alpha) { |
| 9367 NOTREACHED() << "Trying to call glColorMask() without current GL context"; |
| 9368 LOG(ERROR) << "Trying to call glColorMask() without current GL context"; |
| 9369 } |
| 9370 |
| 9371 void NoContextGLApi::glCompileShaderFn(GLuint shader) { |
| 9372 NOTREACHED() << "Trying to call glCompileShader() without current GL context"; |
| 9373 LOG(ERROR) << "Trying to call glCompileShader() without current GL context"; |
| 9374 } |
| 9375 |
| 9376 void NoContextGLApi::glCompressedTexImage2DFn(GLenum target, |
| 9377 GLint level, |
| 9378 GLenum internalformat, |
| 9379 GLsizei width, |
| 9380 GLsizei height, |
| 9381 GLint border, |
| 9382 GLsizei imageSize, |
| 9383 const void* data) { |
| 9384 NOTREACHED() |
| 9385 << "Trying to call glCompressedTexImage2D() without current GL context"; |
| 9386 LOG(ERROR) |
| 9387 << "Trying to call glCompressedTexImage2D() without current GL context"; |
| 9388 } |
| 9389 |
| 9390 void NoContextGLApi::glCompressedTexImage3DFn(GLenum target, |
| 9391 GLint level, |
| 9392 GLenum internalformat, |
| 9393 GLsizei width, |
| 9394 GLsizei height, |
| 9395 GLsizei depth, |
| 9396 GLint border, |
| 9397 GLsizei imageSize, |
| 9398 const void* data) { |
| 9399 NOTREACHED() |
| 9400 << "Trying to call glCompressedTexImage3D() without current GL context"; |
| 9401 LOG(ERROR) |
| 9402 << "Trying to call glCompressedTexImage3D() without current GL context"; |
| 9403 } |
| 9404 |
| 9405 void NoContextGLApi::glCompressedTexSubImage2DFn(GLenum target, |
| 9406 GLint level, |
| 9407 GLint xoffset, |
| 9408 GLint yoffset, |
| 9409 GLsizei width, |
| 9410 GLsizei height, |
| 9411 GLenum format, |
| 9412 GLsizei imageSize, |
| 9413 const void* data) { |
| 9414 NOTREACHED() << "Trying to call glCompressedTexSubImage2D() without current " |
| 9415 "GL context"; |
| 9416 LOG(ERROR) << "Trying to call glCompressedTexSubImage2D() without current GL " |
| 9417 "context"; |
| 9418 } |
| 9419 |
| 9420 void NoContextGLApi::glCopyBufferSubDataFn(GLenum readTarget, |
| 9421 GLenum writeTarget, |
| 9422 GLintptr readOffset, |
| 9423 GLintptr writeOffset, |
| 9424 GLsizeiptr size) { |
| 9425 NOTREACHED() |
| 9426 << "Trying to call glCopyBufferSubData() without current GL context"; |
| 9427 LOG(ERROR) |
| 9428 << "Trying to call glCopyBufferSubData() without current GL context"; |
| 9429 } |
| 9430 |
| 9431 void NoContextGLApi::glCopyTexImage2DFn(GLenum target, |
| 9432 GLint level, |
| 9433 GLenum internalformat, |
| 9434 GLint x, |
| 9435 GLint y, |
| 9436 GLsizei width, |
| 9437 GLsizei height, |
| 9438 GLint border) { |
| 9439 NOTREACHED() |
| 9440 << "Trying to call glCopyTexImage2D() without current GL context"; |
| 9441 LOG(ERROR) << "Trying to call glCopyTexImage2D() without current GL context"; |
| 9442 } |
| 9443 |
| 9444 void NoContextGLApi::glCopyTexSubImage2DFn(GLenum target, |
| 9445 GLint level, |
| 9446 GLint xoffset, |
| 9447 GLint yoffset, |
| 9448 GLint x, |
| 9449 GLint y, |
| 9450 GLsizei width, |
| 9451 GLsizei height) { |
| 9452 NOTREACHED() |
| 9453 << "Trying to call glCopyTexSubImage2D() without current GL context"; |
| 9454 LOG(ERROR) |
| 9455 << "Trying to call glCopyTexSubImage2D() without current GL context"; |
| 9456 } |
| 9457 |
| 9458 void NoContextGLApi::glCopyTexSubImage3DFn(GLenum target, |
| 9459 GLint level, |
| 9460 GLint xoffset, |
| 9461 GLint yoffset, |
| 9462 GLint zoffset, |
| 9463 GLint x, |
| 9464 GLint y, |
| 9465 GLsizei width, |
| 9466 GLsizei height) { |
| 9467 NOTREACHED() |
| 9468 << "Trying to call glCopyTexSubImage3D() without current GL context"; |
| 9469 LOG(ERROR) |
| 9470 << "Trying to call glCopyTexSubImage3D() without current GL context"; |
| 9471 } |
| 9472 |
| 9473 GLuint NoContextGLApi::glCreateProgramFn(void) { |
| 9474 NOTREACHED() << "Trying to call glCreateProgram() without current GL context"; |
| 9475 LOG(ERROR) << "Trying to call glCreateProgram() without current GL context"; |
| 9476 return 0U; |
| 9477 } |
| 9478 |
| 9479 GLuint NoContextGLApi::glCreateShaderFn(GLenum type) { |
| 9480 NOTREACHED() << "Trying to call glCreateShader() without current GL context"; |
| 9481 LOG(ERROR) << "Trying to call glCreateShader() without current GL context"; |
| 9482 return 0U; |
| 9483 } |
| 9484 |
| 9485 void NoContextGLApi::glCullFaceFn(GLenum mode) { |
| 9486 NOTREACHED() << "Trying to call glCullFace() without current GL context"; |
| 9487 LOG(ERROR) << "Trying to call glCullFace() without current GL context"; |
| 9488 } |
| 9489 |
| 9490 void NoContextGLApi::glDeleteBuffersARBFn(GLsizei n, const GLuint* buffers) { |
| 9491 NOTREACHED() |
| 9492 << "Trying to call glDeleteBuffersARB() without current GL context"; |
| 9493 LOG(ERROR) |
| 9494 << "Trying to call glDeleteBuffersARB() without current GL context"; |
| 9495 } |
| 9496 |
| 9497 void NoContextGLApi::glDeleteFencesAPPLEFn(GLsizei n, const GLuint* fences) { |
| 9498 NOTREACHED() |
| 9499 << "Trying to call glDeleteFencesAPPLE() without current GL context"; |
| 9500 LOG(ERROR) |
| 9501 << "Trying to call glDeleteFencesAPPLE() without current GL context"; |
| 9502 } |
| 9503 |
| 9504 void NoContextGLApi::glDeleteFencesNVFn(GLsizei n, const GLuint* fences) { |
| 9505 NOTREACHED() |
| 9506 << "Trying to call glDeleteFencesNV() without current GL context"; |
| 9507 LOG(ERROR) << "Trying to call glDeleteFencesNV() without current GL context"; |
| 9508 } |
| 9509 |
| 9510 void NoContextGLApi::glDeleteFramebuffersEXTFn(GLsizei n, |
| 9511 const GLuint* framebuffers) { |
| 9512 NOTREACHED() |
| 9513 << "Trying to call glDeleteFramebuffersEXT() without current GL context"; |
| 9514 LOG(ERROR) |
| 9515 << "Trying to call glDeleteFramebuffersEXT() without current GL context"; |
| 9516 } |
| 9517 |
| 9518 void NoContextGLApi::glDeleteProgramFn(GLuint program) { |
| 9519 NOTREACHED() << "Trying to call glDeleteProgram() without current GL context"; |
| 9520 LOG(ERROR) << "Trying to call glDeleteProgram() without current GL context"; |
| 9521 } |
| 9522 |
| 9523 void NoContextGLApi::glDeleteQueriesFn(GLsizei n, const GLuint* ids) { |
| 9524 NOTREACHED() << "Trying to call glDeleteQueries() without current GL context"; |
| 9525 LOG(ERROR) << "Trying to call glDeleteQueries() without current GL context"; |
| 9526 } |
| 9527 |
| 9528 void NoContextGLApi::glDeleteQueriesARBFn(GLsizei n, const GLuint* ids) { |
| 9529 NOTREACHED() |
| 9530 << "Trying to call glDeleteQueriesARB() without current GL context"; |
| 9531 LOG(ERROR) |
| 9532 << "Trying to call glDeleteQueriesARB() without current GL context"; |
| 9533 } |
| 9534 |
| 9535 void NoContextGLApi::glDeleteRenderbuffersEXTFn(GLsizei n, |
| 9536 const GLuint* renderbuffers) { |
| 9537 NOTREACHED() |
| 9538 << "Trying to call glDeleteRenderbuffersEXT() without current GL context"; |
| 9539 LOG(ERROR) |
| 9540 << "Trying to call glDeleteRenderbuffersEXT() without current GL context"; |
| 9541 } |
| 9542 |
| 9543 void NoContextGLApi::glDeleteSamplersFn(GLsizei n, const GLuint* samplers) { |
| 9544 NOTREACHED() |
| 9545 << "Trying to call glDeleteSamplers() without current GL context"; |
| 9546 LOG(ERROR) << "Trying to call glDeleteSamplers() without current GL context"; |
| 9547 } |
| 9548 |
| 9549 void NoContextGLApi::glDeleteShaderFn(GLuint shader) { |
| 9550 NOTREACHED() << "Trying to call glDeleteShader() without current GL context"; |
| 9551 LOG(ERROR) << "Trying to call glDeleteShader() without current GL context"; |
| 9552 } |
| 9553 |
| 9554 void NoContextGLApi::glDeleteSyncFn(GLsync sync) { |
| 9555 NOTREACHED() << "Trying to call glDeleteSync() without current GL context"; |
| 9556 LOG(ERROR) << "Trying to call glDeleteSync() without current GL context"; |
| 9557 } |
| 9558 |
| 9559 void NoContextGLApi::glDeleteTexturesFn(GLsizei n, const GLuint* textures) { |
| 9560 NOTREACHED() |
| 9561 << "Trying to call glDeleteTextures() without current GL context"; |
| 9562 LOG(ERROR) << "Trying to call glDeleteTextures() without current GL context"; |
| 9563 } |
| 9564 |
| 9565 void NoContextGLApi::glDeleteTransformFeedbacksFn(GLsizei n, |
| 9566 const GLuint* ids) { |
| 9567 NOTREACHED() << "Trying to call glDeleteTransformFeedbacks() without current " |
| 9568 "GL context"; |
| 9569 LOG(ERROR) << "Trying to call glDeleteTransformFeedbacks() without current " |
| 9570 "GL context"; |
| 9571 } |
| 9572 |
| 9573 void NoContextGLApi::glDeleteVertexArraysOESFn(GLsizei n, |
| 9574 const GLuint* arrays) { |
| 9575 NOTREACHED() |
| 9576 << "Trying to call glDeleteVertexArraysOES() without current GL context"; |
| 9577 LOG(ERROR) |
| 9578 << "Trying to call glDeleteVertexArraysOES() without current GL context"; |
| 9579 } |
| 9580 |
| 9581 void NoContextGLApi::glDepthFuncFn(GLenum func) { |
| 9582 NOTREACHED() << "Trying to call glDepthFunc() without current GL context"; |
| 9583 LOG(ERROR) << "Trying to call glDepthFunc() without current GL context"; |
| 9584 } |
| 9585 |
| 9586 void NoContextGLApi::glDepthMaskFn(GLboolean flag) { |
| 9587 NOTREACHED() << "Trying to call glDepthMask() without current GL context"; |
| 9588 LOG(ERROR) << "Trying to call glDepthMask() without current GL context"; |
| 9589 } |
| 9590 |
| 9591 void NoContextGLApi::glDepthRangeFn(GLclampd zNear, GLclampd zFar) { |
| 9592 NOTREACHED() << "Trying to call glDepthRange() without current GL context"; |
| 9593 LOG(ERROR) << "Trying to call glDepthRange() without current GL context"; |
| 9594 } |
| 9595 |
| 9596 void NoContextGLApi::glDepthRangefFn(GLclampf zNear, GLclampf zFar) { |
| 9597 NOTREACHED() << "Trying to call glDepthRangef() without current GL context"; |
| 9598 LOG(ERROR) << "Trying to call glDepthRangef() without current GL context"; |
| 9599 } |
| 9600 |
| 9601 void NoContextGLApi::glDetachShaderFn(GLuint program, GLuint shader) { |
| 9602 NOTREACHED() << "Trying to call glDetachShader() without current GL context"; |
| 9603 LOG(ERROR) << "Trying to call glDetachShader() without current GL context"; |
| 9604 } |
| 9605 |
| 9606 void NoContextGLApi::glDisableFn(GLenum cap) { |
| 9607 NOTREACHED() << "Trying to call glDisable() without current GL context"; |
| 9608 LOG(ERROR) << "Trying to call glDisable() without current GL context"; |
| 9609 } |
| 9610 |
| 9611 void NoContextGLApi::glDisableVertexAttribArrayFn(GLuint index) { |
| 9612 NOTREACHED() << "Trying to call glDisableVertexAttribArray() without current " |
| 9613 "GL context"; |
| 9614 LOG(ERROR) << "Trying to call glDisableVertexAttribArray() without current " |
| 9615 "GL context"; |
| 9616 } |
| 9617 |
| 9618 void NoContextGLApi::glDiscardFramebufferEXTFn(GLenum target, |
| 9619 GLsizei numAttachments, |
| 9620 const GLenum* attachments) { |
| 9621 NOTREACHED() |
| 9622 << "Trying to call glDiscardFramebufferEXT() without current GL context"; |
| 9623 LOG(ERROR) |
| 9624 << "Trying to call glDiscardFramebufferEXT() without current GL context"; |
| 9625 } |
| 9626 |
| 9627 void NoContextGLApi::glDrawArraysFn(GLenum mode, GLint first, GLsizei count) { |
| 9628 NOTREACHED() << "Trying to call glDrawArrays() without current GL context"; |
| 9629 LOG(ERROR) << "Trying to call glDrawArrays() without current GL context"; |
| 9630 } |
| 9631 |
| 9632 void NoContextGLApi::glDrawArraysInstancedANGLEFn(GLenum mode, |
| 9633 GLint first, |
| 9634 GLsizei count, |
| 9635 GLsizei primcount) { |
| 9636 NOTREACHED() << "Trying to call glDrawArraysInstancedANGLE() without current " |
| 9637 "GL context"; |
| 9638 LOG(ERROR) << "Trying to call glDrawArraysInstancedANGLE() without current " |
| 9639 "GL context"; |
| 9640 } |
| 9641 |
| 9642 void NoContextGLApi::glDrawBufferFn(GLenum mode) { |
| 9643 NOTREACHED() << "Trying to call glDrawBuffer() without current GL context"; |
| 9644 LOG(ERROR) << "Trying to call glDrawBuffer() without current GL context"; |
| 9645 } |
| 9646 |
| 9647 void NoContextGLApi::glDrawBuffersARBFn(GLsizei n, const GLenum* bufs) { |
| 9648 NOTREACHED() |
| 9649 << "Trying to call glDrawBuffersARB() without current GL context"; |
| 9650 LOG(ERROR) << "Trying to call glDrawBuffersARB() without current GL context"; |
| 9651 } |
| 9652 |
| 9653 void NoContextGLApi::glDrawElementsFn(GLenum mode, |
| 9654 GLsizei count, |
| 9655 GLenum type, |
| 9656 const void* indices) { |
| 9657 NOTREACHED() << "Trying to call glDrawElements() without current GL context"; |
| 9658 LOG(ERROR) << "Trying to call glDrawElements() without current GL context"; |
| 9659 } |
| 9660 |
| 9661 void NoContextGLApi::glDrawElementsInstancedANGLEFn(GLenum mode, |
| 9662 GLsizei count, |
| 9663 GLenum type, |
| 9664 const void* indices, |
| 9665 GLsizei primcount) { |
| 9666 NOTREACHED() << "Trying to call glDrawElementsInstancedANGLE() without " |
| 9667 "current GL context"; |
| 9668 LOG(ERROR) << "Trying to call glDrawElementsInstancedANGLE() without current " |
| 9669 "GL context"; |
| 9670 } |
| 9671 |
| 9672 void NoContextGLApi::glDrawRangeElementsFn(GLenum mode, |
| 9673 GLuint start, |
| 9674 GLuint end, |
| 9675 GLsizei count, |
| 9676 GLenum type, |
| 9677 const void* indices) { |
| 9678 NOTREACHED() |
| 9679 << "Trying to call glDrawRangeElements() without current GL context"; |
| 9680 LOG(ERROR) |
| 9681 << "Trying to call glDrawRangeElements() without current GL context"; |
| 9682 } |
| 9683 |
| 9684 void NoContextGLApi::glEGLImageTargetRenderbufferStorageOESFn( |
| 9685 GLenum target, |
| 9686 GLeglImageOES image) { |
| 9687 NOTREACHED() << "Trying to call glEGLImageTargetRenderbufferStorageOES() " |
| 9688 "without current GL context"; |
| 9689 LOG(ERROR) << "Trying to call glEGLImageTargetRenderbufferStorageOES() " |
| 9690 "without current GL context"; |
| 9691 } |
| 9692 |
| 9693 void NoContextGLApi::glEGLImageTargetTexture2DOESFn(GLenum target, |
| 9694 GLeglImageOES image) { |
| 9695 NOTREACHED() << "Trying to call glEGLImageTargetTexture2DOES() without " |
| 9696 "current GL context"; |
| 9697 LOG(ERROR) << "Trying to call glEGLImageTargetTexture2DOES() without current " |
| 9698 "GL context"; |
| 9699 } |
| 9700 |
| 9701 void NoContextGLApi::glEnableFn(GLenum cap) { |
| 9702 NOTREACHED() << "Trying to call glEnable() without current GL context"; |
| 9703 LOG(ERROR) << "Trying to call glEnable() without current GL context"; |
| 9704 } |
| 9705 |
| 9706 void NoContextGLApi::glEnableVertexAttribArrayFn(GLuint index) { |
| 9707 NOTREACHED() << "Trying to call glEnableVertexAttribArray() without current " |
| 9708 "GL context"; |
| 9709 LOG(ERROR) << "Trying to call glEnableVertexAttribArray() without current GL " |
| 9710 "context"; |
| 9711 } |
| 9712 |
| 9713 void NoContextGLApi::glEndQueryFn(GLenum target) { |
| 9714 NOTREACHED() << "Trying to call glEndQuery() without current GL context"; |
| 9715 LOG(ERROR) << "Trying to call glEndQuery() without current GL context"; |
| 9716 } |
| 9717 |
| 9718 void NoContextGLApi::glEndQueryARBFn(GLenum target) { |
| 9719 NOTREACHED() << "Trying to call glEndQueryARB() without current GL context"; |
| 9720 LOG(ERROR) << "Trying to call glEndQueryARB() without current GL context"; |
| 9721 } |
| 9722 |
| 9723 void NoContextGLApi::glEndTransformFeedbackFn(void) { |
| 9724 NOTREACHED() |
| 9725 << "Trying to call glEndTransformFeedback() without current GL context"; |
| 9726 LOG(ERROR) |
| 9727 << "Trying to call glEndTransformFeedback() without current GL context"; |
| 9728 } |
| 9729 |
| 9730 GLsync NoContextGLApi::glFenceSyncFn(GLenum condition, GLbitfield flags) { |
| 9731 NOTREACHED() << "Trying to call glFenceSync() without current GL context"; |
| 9732 LOG(ERROR) << "Trying to call glFenceSync() without current GL context"; |
| 9733 return NULL; |
| 9734 } |
| 9735 |
| 9736 void NoContextGLApi::glFinishFn(void) { |
| 9737 NOTREACHED() << "Trying to call glFinish() without current GL context"; |
| 9738 LOG(ERROR) << "Trying to call glFinish() without current GL context"; |
| 9739 } |
| 9740 |
| 9741 void NoContextGLApi::glFinishFenceAPPLEFn(GLuint fence) { |
| 9742 NOTREACHED() |
| 9743 << "Trying to call glFinishFenceAPPLE() without current GL context"; |
| 9744 LOG(ERROR) |
| 9745 << "Trying to call glFinishFenceAPPLE() without current GL context"; |
| 9746 } |
| 9747 |
| 9748 void NoContextGLApi::glFinishFenceNVFn(GLuint fence) { |
| 9749 NOTREACHED() << "Trying to call glFinishFenceNV() without current GL context"; |
| 9750 LOG(ERROR) << "Trying to call glFinishFenceNV() without current GL context"; |
| 9751 } |
| 9752 |
| 9753 void NoContextGLApi::glFlushFn(void) { |
| 9754 NOTREACHED() << "Trying to call glFlush() without current GL context"; |
| 9755 LOG(ERROR) << "Trying to call glFlush() without current GL context"; |
| 9756 } |
| 9757 |
| 9758 void NoContextGLApi::glFlushMappedBufferRangeFn(GLenum target, |
| 9759 GLintptr offset, |
| 9760 GLsizeiptr length) { |
| 9761 NOTREACHED() |
| 9762 << "Trying to call glFlushMappedBufferRange() without current GL context"; |
| 9763 LOG(ERROR) |
| 9764 << "Trying to call glFlushMappedBufferRange() without current GL context"; |
| 9765 } |
| 9766 |
| 9767 void NoContextGLApi::glFramebufferRenderbufferEXTFn(GLenum target, |
| 9768 GLenum attachment, |
| 9769 GLenum renderbuffertarget, |
| 9770 GLuint renderbuffer) { |
| 9771 NOTREACHED() << "Trying to call glFramebufferRenderbufferEXT() without " |
| 9772 "current GL context"; |
| 9773 LOG(ERROR) << "Trying to call glFramebufferRenderbufferEXT() without current " |
| 9774 "GL context"; |
| 9775 } |
| 9776 |
| 9777 void NoContextGLApi::glFramebufferTexture2DEXTFn(GLenum target, |
| 9778 GLenum attachment, |
| 9779 GLenum textarget, |
| 9780 GLuint texture, |
| 9781 GLint level) { |
| 9782 NOTREACHED() << "Trying to call glFramebufferTexture2DEXT() without current " |
| 9783 "GL context"; |
| 9784 LOG(ERROR) << "Trying to call glFramebufferTexture2DEXT() without current GL " |
| 9785 "context"; |
| 9786 } |
| 9787 |
| 9788 void NoContextGLApi::glFramebufferTexture2DMultisampleEXTFn(GLenum target, |
| 9789 GLenum attachment, |
| 9790 GLenum textarget, |
| 9791 GLuint texture, |
| 9792 GLint level, |
| 9793 GLsizei samples) { |
| 9794 NOTREACHED() << "Trying to call glFramebufferTexture2DMultisampleEXT() " |
| 9795 "without current GL context"; |
| 9796 LOG(ERROR) << "Trying to call glFramebufferTexture2DMultisampleEXT() without " |
| 9797 "current GL context"; |
| 9798 } |
| 9799 |
| 9800 void NoContextGLApi::glFramebufferTexture2DMultisampleIMGFn(GLenum target, |
| 9801 GLenum attachment, |
| 9802 GLenum textarget, |
| 9803 GLuint texture, |
| 9804 GLint level, |
| 9805 GLsizei samples) { |
| 9806 NOTREACHED() << "Trying to call glFramebufferTexture2DMultisampleIMG() " |
| 9807 "without current GL context"; |
| 9808 LOG(ERROR) << "Trying to call glFramebufferTexture2DMultisampleIMG() without " |
| 9809 "current GL context"; |
| 9810 } |
| 9811 |
| 9812 void NoContextGLApi::glFramebufferTextureLayerFn(GLenum target, |
| 9813 GLenum attachment, |
| 9814 GLuint texture, |
| 9815 GLint level, |
| 9816 GLint layer) { |
| 9817 NOTREACHED() << "Trying to call glFramebufferTextureLayer() without current " |
| 9818 "GL context"; |
| 9819 LOG(ERROR) << "Trying to call glFramebufferTextureLayer() without current GL " |
| 9820 "context"; |
| 9821 } |
| 9822 |
| 9823 void NoContextGLApi::glFrontFaceFn(GLenum mode) { |
| 9824 NOTREACHED() << "Trying to call glFrontFace() without current GL context"; |
| 9825 LOG(ERROR) << "Trying to call glFrontFace() without current GL context"; |
| 9826 } |
| 9827 |
| 9828 void NoContextGLApi::glGenBuffersARBFn(GLsizei n, GLuint* buffers) { |
| 9829 NOTREACHED() << "Trying to call glGenBuffersARB() without current GL context"; |
| 9830 LOG(ERROR) << "Trying to call glGenBuffersARB() without current GL context"; |
| 9831 } |
| 9832 |
| 9833 void NoContextGLApi::glGenerateMipmapEXTFn(GLenum target) { |
| 9834 NOTREACHED() |
| 9835 << "Trying to call glGenerateMipmapEXT() without current GL context"; |
| 9836 LOG(ERROR) |
| 9837 << "Trying to call glGenerateMipmapEXT() without current GL context"; |
| 9838 } |
| 9839 |
| 9840 void NoContextGLApi::glGenFencesAPPLEFn(GLsizei n, GLuint* fences) { |
| 9841 NOTREACHED() |
| 9842 << "Trying to call glGenFencesAPPLE() without current GL context"; |
| 9843 LOG(ERROR) << "Trying to call glGenFencesAPPLE() without current GL context"; |
| 9844 } |
| 9845 |
| 9846 void NoContextGLApi::glGenFencesNVFn(GLsizei n, GLuint* fences) { |
| 9847 NOTREACHED() << "Trying to call glGenFencesNV() without current GL context"; |
| 9848 LOG(ERROR) << "Trying to call glGenFencesNV() without current GL context"; |
| 9849 } |
| 9850 |
| 9851 void NoContextGLApi::glGenFramebuffersEXTFn(GLsizei n, GLuint* framebuffers) { |
| 9852 NOTREACHED() |
| 9853 << "Trying to call glGenFramebuffersEXT() without current GL context"; |
| 9854 LOG(ERROR) |
| 9855 << "Trying to call glGenFramebuffersEXT() without current GL context"; |
| 9856 } |
| 9857 |
| 9858 void NoContextGLApi::glGenQueriesFn(GLsizei n, GLuint* ids) { |
| 9859 NOTREACHED() << "Trying to call glGenQueries() without current GL context"; |
| 9860 LOG(ERROR) << "Trying to call glGenQueries() without current GL context"; |
| 9861 } |
| 9862 |
| 9863 void NoContextGLApi::glGenQueriesARBFn(GLsizei n, GLuint* ids) { |
| 9864 NOTREACHED() << "Trying to call glGenQueriesARB() without current GL context"; |
| 9865 LOG(ERROR) << "Trying to call glGenQueriesARB() without current GL context"; |
| 9866 } |
| 9867 |
| 9868 void NoContextGLApi::glGenRenderbuffersEXTFn(GLsizei n, GLuint* renderbuffers) { |
| 9869 NOTREACHED() |
| 9870 << "Trying to call glGenRenderbuffersEXT() without current GL context"; |
| 9871 LOG(ERROR) |
| 9872 << "Trying to call glGenRenderbuffersEXT() without current GL context"; |
| 9873 } |
| 9874 |
| 9875 void NoContextGLApi::glGenSamplersFn(GLsizei n, GLuint* samplers) { |
| 9876 NOTREACHED() << "Trying to call glGenSamplers() without current GL context"; |
| 9877 LOG(ERROR) << "Trying to call glGenSamplers() without current GL context"; |
| 9878 } |
| 9879 |
| 9880 void NoContextGLApi::glGenTexturesFn(GLsizei n, GLuint* textures) { |
| 9881 NOTREACHED() << "Trying to call glGenTextures() without current GL context"; |
| 9882 LOG(ERROR) << "Trying to call glGenTextures() without current GL context"; |
| 9883 } |
| 9884 |
| 9885 void NoContextGLApi::glGenTransformFeedbacksFn(GLsizei n, GLuint* ids) { |
| 9886 NOTREACHED() |
| 9887 << "Trying to call glGenTransformFeedbacks() without current GL context"; |
| 9888 LOG(ERROR) |
| 9889 << "Trying to call glGenTransformFeedbacks() without current GL context"; |
| 9890 } |
| 9891 |
| 9892 void NoContextGLApi::glGenVertexArraysOESFn(GLsizei n, GLuint* arrays) { |
| 9893 NOTREACHED() |
| 9894 << "Trying to call glGenVertexArraysOES() without current GL context"; |
| 9895 LOG(ERROR) |
| 9896 << "Trying to call glGenVertexArraysOES() without current GL context"; |
| 9897 } |
| 9898 |
| 9899 void NoContextGLApi::glGetActiveAttribFn(GLuint program, |
| 9900 GLuint index, |
| 9901 GLsizei bufsize, |
| 9902 GLsizei* length, |
| 9903 GLint* size, |
| 9904 GLenum* type, |
| 9905 char* name) { |
| 9906 NOTREACHED() |
| 9907 << "Trying to call glGetActiveAttrib() without current GL context"; |
| 9908 LOG(ERROR) << "Trying to call glGetActiveAttrib() without current GL context"; |
| 9909 } |
| 9910 |
| 9911 void NoContextGLApi::glGetActiveUniformFn(GLuint program, |
| 9912 GLuint index, |
| 9913 GLsizei bufsize, |
| 9914 GLsizei* length, |
| 9915 GLint* size, |
| 9916 GLenum* type, |
| 9917 char* name) { |
| 9918 NOTREACHED() |
| 9919 << "Trying to call glGetActiveUniform() without current GL context"; |
| 9920 LOG(ERROR) |
| 9921 << "Trying to call glGetActiveUniform() without current GL context"; |
| 9922 } |
| 9923 |
| 9924 void NoContextGLApi::glGetActiveUniformBlockivFn(GLuint program, |
| 9925 GLuint uniformBlockIndex, |
| 9926 GLenum pname, |
| 9927 GLint* params) { |
| 9928 NOTREACHED() << "Trying to call glGetActiveUniformBlockiv() without current " |
| 9929 "GL context"; |
| 9930 LOG(ERROR) << "Trying to call glGetActiveUniformBlockiv() without current GL " |
| 9931 "context"; |
| 9932 } |
| 9933 |
| 9934 void NoContextGLApi::glGetActiveUniformBlockNameFn(GLuint program, |
| 9935 GLuint uniformBlockIndex, |
| 9936 GLsizei bufSize, |
| 9937 GLsizei* length, |
| 9938 char* uniformBlockName) { |
| 9939 NOTREACHED() << "Trying to call glGetActiveUniformBlockName() without " |
| 9940 "current GL context"; |
| 9941 LOG(ERROR) << "Trying to call glGetActiveUniformBlockName() without current " |
| 9942 "GL context"; |
| 9943 } |
| 9944 |
| 9945 void NoContextGLApi::glGetActiveUniformsivFn(GLuint program, |
| 9946 GLsizei uniformCount, |
| 9947 const GLuint* uniformIndices, |
| 9948 GLenum pname, |
| 9949 GLint* params) { |
| 9950 NOTREACHED() |
| 9951 << "Trying to call glGetActiveUniformsiv() without current GL context"; |
| 9952 LOG(ERROR) |
| 9953 << "Trying to call glGetActiveUniformsiv() without current GL context"; |
| 9954 } |
| 9955 |
| 9956 void NoContextGLApi::glGetAttachedShadersFn(GLuint program, |
| 9957 GLsizei maxcount, |
| 9958 GLsizei* count, |
| 9959 GLuint* shaders) { |
| 9960 NOTREACHED() |
| 9961 << "Trying to call glGetAttachedShaders() without current GL context"; |
| 9962 LOG(ERROR) |
| 9963 << "Trying to call glGetAttachedShaders() without current GL context"; |
| 9964 } |
| 9965 |
| 9966 GLint NoContextGLApi::glGetAttribLocationFn(GLuint program, const char* name) { |
| 9967 NOTREACHED() |
| 9968 << "Trying to call glGetAttribLocation() without current GL context"; |
| 9969 LOG(ERROR) |
| 9970 << "Trying to call glGetAttribLocation() without current GL context"; |
| 9971 return 0; |
| 9972 } |
| 9973 |
| 9974 void NoContextGLApi::glGetBooleanvFn(GLenum pname, GLboolean* params) { |
| 9975 NOTREACHED() << "Trying to call glGetBooleanv() without current GL context"; |
| 9976 LOG(ERROR) << "Trying to call glGetBooleanv() without current GL context"; |
| 9977 } |
| 9978 |
| 9979 void NoContextGLApi::glGetBufferParameterivFn(GLenum target, |
| 9980 GLenum pname, |
| 9981 GLint* params) { |
| 9982 NOTREACHED() |
| 9983 << "Trying to call glGetBufferParameteriv() without current GL context"; |
| 9984 LOG(ERROR) |
| 9985 << "Trying to call glGetBufferParameteriv() without current GL context"; |
| 9986 } |
| 9987 |
| 9988 GLenum NoContextGLApi::glGetErrorFn(void) { |
| 9989 NOTREACHED() << "Trying to call glGetError() without current GL context"; |
| 9990 LOG(ERROR) << "Trying to call glGetError() without current GL context"; |
| 9991 return static_cast<GLenum>(0); |
| 9992 } |
| 9993 |
| 9994 void NoContextGLApi::glGetFenceivNVFn(GLuint fence, |
| 9995 GLenum pname, |
| 9996 GLint* params) { |
| 9997 NOTREACHED() << "Trying to call glGetFenceivNV() without current GL context"; |
| 9998 LOG(ERROR) << "Trying to call glGetFenceivNV() without current GL context"; |
| 9999 } |
| 10000 |
| 10001 void NoContextGLApi::glGetFloatvFn(GLenum pname, GLfloat* params) { |
| 10002 NOTREACHED() << "Trying to call glGetFloatv() without current GL context"; |
| 10003 LOG(ERROR) << "Trying to call glGetFloatv() without current GL context"; |
| 10004 } |
| 10005 |
| 10006 GLint NoContextGLApi::glGetFragDataLocationFn(GLuint program, |
| 10007 const char* name) { |
| 10008 NOTREACHED() |
| 10009 << "Trying to call glGetFragDataLocation() without current GL context"; |
| 10010 LOG(ERROR) |
| 10011 << "Trying to call glGetFragDataLocation() without current GL context"; |
| 10012 return 0; |
| 10013 } |
| 10014 |
| 10015 void NoContextGLApi::glGetFramebufferAttachmentParameterivEXTFn( |
| 10016 GLenum target, |
| 10017 GLenum attachment, |
| 10018 GLenum pname, |
| 10019 GLint* params) { |
| 10020 NOTREACHED() << "Trying to call glGetFramebufferAttachmentParameterivEXT() " |
| 10021 "without current GL context"; |
| 10022 LOG(ERROR) << "Trying to call glGetFramebufferAttachmentParameterivEXT() " |
| 10023 "without current GL context"; |
| 10024 } |
| 10025 |
| 10026 GLenum NoContextGLApi::glGetGraphicsResetStatusARBFn(void) { |
| 10027 NOTREACHED() << "Trying to call glGetGraphicsResetStatusARB() without " |
| 10028 "current GL context"; |
| 10029 LOG(ERROR) << "Trying to call glGetGraphicsResetStatusARB() without current " |
| 10030 "GL context"; |
| 10031 return static_cast<GLenum>(0); |
| 10032 } |
| 10033 |
| 10034 void NoContextGLApi::glGetInteger64i_vFn(GLenum target, |
| 10035 GLuint index, |
| 10036 GLint64* data) { |
| 10037 NOTREACHED() |
| 10038 << "Trying to call glGetInteger64i_v() without current GL context"; |
| 10039 LOG(ERROR) << "Trying to call glGetInteger64i_v() without current GL context"; |
| 10040 } |
| 10041 |
| 10042 void NoContextGLApi::glGetInteger64vFn(GLenum pname, GLint64* params) { |
| 10043 NOTREACHED() << "Trying to call glGetInteger64v() without current GL context"; |
| 10044 LOG(ERROR) << "Trying to call glGetInteger64v() without current GL context"; |
| 10045 } |
| 10046 |
| 10047 void NoContextGLApi::glGetIntegeri_vFn(GLenum target, |
| 10048 GLuint index, |
| 10049 GLint* data) { |
| 10050 NOTREACHED() << "Trying to call glGetIntegeri_v() without current GL context"; |
| 10051 LOG(ERROR) << "Trying to call glGetIntegeri_v() without current GL context"; |
| 10052 } |
| 10053 |
| 10054 void NoContextGLApi::glGetIntegervFn(GLenum pname, GLint* params) { |
| 10055 NOTREACHED() << "Trying to call glGetIntegerv() without current GL context"; |
| 10056 LOG(ERROR) << "Trying to call glGetIntegerv() without current GL context"; |
| 10057 } |
| 10058 |
| 10059 void NoContextGLApi::glGetInternalformativFn(GLenum target, |
| 10060 GLenum internalformat, |
| 10061 GLenum pname, |
| 10062 GLsizei bufSize, |
| 10063 GLint* params) { |
| 10064 NOTREACHED() |
| 10065 << "Trying to call glGetInternalformativ() without current GL context"; |
| 10066 LOG(ERROR) |
| 10067 << "Trying to call glGetInternalformativ() without current GL context"; |
| 10068 } |
| 10069 |
| 10070 void NoContextGLApi::glGetProgramBinaryFn(GLuint program, |
| 10071 GLsizei bufSize, |
| 10072 GLsizei* length, |
| 10073 GLenum* binaryFormat, |
| 10074 GLvoid* binary) { |
| 10075 NOTREACHED() |
| 10076 << "Trying to call glGetProgramBinary() without current GL context"; |
| 10077 LOG(ERROR) |
| 10078 << "Trying to call glGetProgramBinary() without current GL context"; |
| 10079 } |
| 10080 |
| 10081 void NoContextGLApi::glGetProgramInfoLogFn(GLuint program, |
| 10082 GLsizei bufsize, |
| 10083 GLsizei* length, |
| 10084 char* infolog) { |
| 10085 NOTREACHED() |
| 10086 << "Trying to call glGetProgramInfoLog() without current GL context"; |
| 10087 LOG(ERROR) |
| 10088 << "Trying to call glGetProgramInfoLog() without current GL context"; |
| 10089 } |
| 10090 |
| 10091 void NoContextGLApi::glGetProgramivFn(GLuint program, |
| 10092 GLenum pname, |
| 10093 GLint* params) { |
| 10094 NOTREACHED() << "Trying to call glGetProgramiv() without current GL context"; |
| 10095 LOG(ERROR) << "Trying to call glGetProgramiv() without current GL context"; |
| 10096 } |
| 10097 |
| 10098 void NoContextGLApi::glGetQueryivFn(GLenum target, |
| 10099 GLenum pname, |
| 10100 GLint* params) { |
| 10101 NOTREACHED() << "Trying to call glGetQueryiv() without current GL context"; |
| 10102 LOG(ERROR) << "Trying to call glGetQueryiv() without current GL context"; |
| 10103 } |
| 10104 |
| 10105 void NoContextGLApi::glGetQueryivARBFn(GLenum target, |
| 10106 GLenum pname, |
| 10107 GLint* params) { |
| 10108 NOTREACHED() << "Trying to call glGetQueryivARB() without current GL context"; |
| 10109 LOG(ERROR) << "Trying to call glGetQueryivARB() without current GL context"; |
| 10110 } |
| 10111 |
| 10112 void NoContextGLApi::glGetQueryObjecti64vFn(GLuint id, |
| 10113 GLenum pname, |
| 10114 GLint64* params) { |
| 10115 NOTREACHED() |
| 10116 << "Trying to call glGetQueryObjecti64v() without current GL context"; |
| 10117 LOG(ERROR) |
| 10118 << "Trying to call glGetQueryObjecti64v() without current GL context"; |
| 10119 } |
| 10120 |
| 10121 void NoContextGLApi::glGetQueryObjectivFn(GLuint id, |
| 10122 GLenum pname, |
| 10123 GLint* params) { |
| 10124 NOTREACHED() |
| 10125 << "Trying to call glGetQueryObjectiv() without current GL context"; |
| 10126 LOG(ERROR) |
| 10127 << "Trying to call glGetQueryObjectiv() without current GL context"; |
| 10128 } |
| 10129 |
| 10130 void NoContextGLApi::glGetQueryObjectivARBFn(GLuint id, |
| 10131 GLenum pname, |
| 10132 GLint* params) { |
| 10133 NOTREACHED() |
| 10134 << "Trying to call glGetQueryObjectivARB() without current GL context"; |
| 10135 LOG(ERROR) |
| 10136 << "Trying to call glGetQueryObjectivARB() without current GL context"; |
| 10137 } |
| 10138 |
| 10139 void NoContextGLApi::glGetQueryObjectui64vFn(GLuint id, |
| 10140 GLenum pname, |
| 10141 GLuint64* params) { |
| 10142 NOTREACHED() |
| 10143 << "Trying to call glGetQueryObjectui64v() without current GL context"; |
| 10144 LOG(ERROR) |
| 10145 << "Trying to call glGetQueryObjectui64v() without current GL context"; |
| 10146 } |
| 10147 |
| 10148 void NoContextGLApi::glGetQueryObjectuivFn(GLuint id, |
| 10149 GLenum pname, |
| 10150 GLuint* params) { |
| 10151 NOTREACHED() |
| 10152 << "Trying to call glGetQueryObjectuiv() without current GL context"; |
| 10153 LOG(ERROR) |
| 10154 << "Trying to call glGetQueryObjectuiv() without current GL context"; |
| 10155 } |
| 10156 |
| 10157 void NoContextGLApi::glGetQueryObjectuivARBFn(GLuint id, |
| 10158 GLenum pname, |
| 10159 GLuint* params) { |
| 10160 NOTREACHED() |
| 10161 << "Trying to call glGetQueryObjectuivARB() without current GL context"; |
| 10162 LOG(ERROR) |
| 10163 << "Trying to call glGetQueryObjectuivARB() without current GL context"; |
| 10164 } |
| 10165 |
| 10166 void NoContextGLApi::glGetRenderbufferParameterivEXTFn(GLenum target, |
| 10167 GLenum pname, |
| 10168 GLint* params) { |
| 10169 NOTREACHED() << "Trying to call glGetRenderbufferParameterivEXT() without " |
| 10170 "current GL context"; |
| 10171 LOG(ERROR) << "Trying to call glGetRenderbufferParameterivEXT() without " |
| 10172 "current GL context"; |
| 10173 } |
| 10174 |
| 10175 void NoContextGLApi::glGetSamplerParameterfvFn(GLuint sampler, |
| 10176 GLenum pname, |
| 10177 GLfloat* params) { |
| 10178 NOTREACHED() |
| 10179 << "Trying to call glGetSamplerParameterfv() without current GL context"; |
| 10180 LOG(ERROR) |
| 10181 << "Trying to call glGetSamplerParameterfv() without current GL context"; |
| 10182 } |
| 10183 |
| 10184 void NoContextGLApi::glGetSamplerParameterivFn(GLuint sampler, |
| 10185 GLenum pname, |
| 10186 GLint* params) { |
| 10187 NOTREACHED() |
| 10188 << "Trying to call glGetSamplerParameteriv() without current GL context"; |
| 10189 LOG(ERROR) |
| 10190 << "Trying to call glGetSamplerParameteriv() without current GL context"; |
| 10191 } |
| 10192 |
| 10193 void NoContextGLApi::glGetShaderInfoLogFn(GLuint shader, |
| 10194 GLsizei bufsize, |
| 10195 GLsizei* length, |
| 10196 char* infolog) { |
| 10197 NOTREACHED() |
| 10198 << "Trying to call glGetShaderInfoLog() without current GL context"; |
| 10199 LOG(ERROR) |
| 10200 << "Trying to call glGetShaderInfoLog() without current GL context"; |
| 10201 } |
| 10202 |
| 10203 void NoContextGLApi::glGetShaderivFn(GLuint shader, |
| 10204 GLenum pname, |
| 10205 GLint* params) { |
| 10206 NOTREACHED() << "Trying to call glGetShaderiv() without current GL context"; |
| 10207 LOG(ERROR) << "Trying to call glGetShaderiv() without current GL context"; |
| 10208 } |
| 10209 |
| 10210 void NoContextGLApi::glGetShaderPrecisionFormatFn(GLenum shadertype, |
| 10211 GLenum precisiontype, |
| 10212 GLint* range, |
| 10213 GLint* precision) { |
| 10214 NOTREACHED() << "Trying to call glGetShaderPrecisionFormat() without current " |
| 10215 "GL context"; |
| 10216 LOG(ERROR) << "Trying to call glGetShaderPrecisionFormat() without current " |
| 10217 "GL context"; |
| 10218 } |
| 10219 |
| 10220 void NoContextGLApi::glGetShaderSourceFn(GLuint shader, |
| 10221 GLsizei bufsize, |
| 10222 GLsizei* length, |
| 10223 char* source) { |
| 10224 NOTREACHED() |
| 10225 << "Trying to call glGetShaderSource() without current GL context"; |
| 10226 LOG(ERROR) << "Trying to call glGetShaderSource() without current GL context"; |
| 10227 } |
| 10228 |
| 10229 const GLubyte* NoContextGLApi::glGetStringFn(GLenum name) { |
| 10230 NOTREACHED() << "Trying to call glGetString() without current GL context"; |
| 10231 LOG(ERROR) << "Trying to call glGetString() without current GL context"; |
| 10232 return NULL; |
| 10233 } |
| 10234 |
| 10235 void NoContextGLApi::glGetSyncivFn(GLsync sync, |
| 10236 GLenum pname, |
| 10237 GLsizei bufSize, |
| 10238 GLsizei* length, |
| 10239 GLint* values) { |
| 10240 NOTREACHED() << "Trying to call glGetSynciv() without current GL context"; |
| 10241 LOG(ERROR) << "Trying to call glGetSynciv() without current GL context"; |
| 10242 } |
| 10243 |
| 10244 void NoContextGLApi::glGetTexLevelParameterfvFn(GLenum target, |
| 10245 GLint level, |
| 10246 GLenum pname, |
| 10247 GLfloat* params) { |
| 10248 NOTREACHED() |
| 10249 << "Trying to call glGetTexLevelParameterfv() without current GL context"; |
| 10250 LOG(ERROR) |
| 10251 << "Trying to call glGetTexLevelParameterfv() without current GL context"; |
| 10252 } |
| 10253 |
| 10254 void NoContextGLApi::glGetTexLevelParameterivFn(GLenum target, |
| 10255 GLint level, |
| 10256 GLenum pname, |
| 10257 GLint* params) { |
| 10258 NOTREACHED() |
| 10259 << "Trying to call glGetTexLevelParameteriv() without current GL context"; |
| 10260 LOG(ERROR) |
| 10261 << "Trying to call glGetTexLevelParameteriv() without current GL context"; |
| 10262 } |
| 10263 |
| 10264 void NoContextGLApi::glGetTexParameterfvFn(GLenum target, |
| 10265 GLenum pname, |
| 10266 GLfloat* params) { |
| 10267 NOTREACHED() |
| 10268 << "Trying to call glGetTexParameterfv() without current GL context"; |
| 10269 LOG(ERROR) |
| 10270 << "Trying to call glGetTexParameterfv() without current GL context"; |
| 10271 } |
| 10272 |
| 10273 void NoContextGLApi::glGetTexParameterivFn(GLenum target, |
| 10274 GLenum pname, |
| 10275 GLint* params) { |
| 10276 NOTREACHED() |
| 10277 << "Trying to call glGetTexParameteriv() without current GL context"; |
| 10278 LOG(ERROR) |
| 10279 << "Trying to call glGetTexParameteriv() without current GL context"; |
| 10280 } |
| 10281 |
| 10282 void NoContextGLApi::glGetTransformFeedbackVaryingFn(GLuint program, |
| 10283 GLuint index, |
| 10284 GLsizei bufSize, |
| 10285 GLsizei* length, |
| 10286 GLenum* type, |
| 10287 char* name) { |
| 10288 NOTREACHED() << "Trying to call glGetTransformFeedbackVarying() without " |
| 10289 "current GL context"; |
| 10290 LOG(ERROR) << "Trying to call glGetTransformFeedbackVarying() without " |
| 10291 "current GL context"; |
| 10292 } |
| 10293 |
| 10294 void NoContextGLApi::glGetTranslatedShaderSourceANGLEFn(GLuint shader, |
| 10295 GLsizei bufsize, |
| 10296 GLsizei* length, |
| 10297 char* source) { |
| 10298 NOTREACHED() << "Trying to call glGetTranslatedShaderSourceANGLE() without " |
| 10299 "current GL context"; |
| 10300 LOG(ERROR) << "Trying to call glGetTranslatedShaderSourceANGLE() without " |
| 10301 "current GL context"; |
| 10302 } |
| 10303 |
| 10304 GLuint NoContextGLApi::glGetUniformBlockIndexFn(GLuint program, |
| 10305 const char* uniformBlockName) { |
| 10306 NOTREACHED() |
| 10307 << "Trying to call glGetUniformBlockIndex() without current GL context"; |
| 10308 LOG(ERROR) |
| 10309 << "Trying to call glGetUniformBlockIndex() without current GL context"; |
| 10310 return 0U; |
| 10311 } |
| 10312 |
| 10313 void NoContextGLApi::glGetUniformfvFn(GLuint program, |
| 10314 GLint location, |
| 10315 GLfloat* params) { |
| 10316 NOTREACHED() << "Trying to call glGetUniformfv() without current GL context"; |
| 10317 LOG(ERROR) << "Trying to call glGetUniformfv() without current GL context"; |
| 10318 } |
| 10319 |
| 10320 void NoContextGLApi::glGetUniformIndicesFn(GLuint program, |
| 10321 GLsizei uniformCount, |
| 10322 const char* const* uniformNames, |
| 10323 GLuint* uniformIndices) { |
| 10324 NOTREACHED() |
| 10325 << "Trying to call glGetUniformIndices() without current GL context"; |
| 10326 LOG(ERROR) |
| 10327 << "Trying to call glGetUniformIndices() without current GL context"; |
| 10328 } |
| 10329 |
| 10330 void NoContextGLApi::glGetUniformivFn(GLuint program, |
| 10331 GLint location, |
| 10332 GLint* params) { |
| 10333 NOTREACHED() << "Trying to call glGetUniformiv() without current GL context"; |
| 10334 LOG(ERROR) << "Trying to call glGetUniformiv() without current GL context"; |
| 10335 } |
| 10336 |
| 10337 GLint NoContextGLApi::glGetUniformLocationFn(GLuint program, const char* name) { |
| 10338 NOTREACHED() |
| 10339 << "Trying to call glGetUniformLocation() without current GL context"; |
| 10340 LOG(ERROR) |
| 10341 << "Trying to call glGetUniformLocation() without current GL context"; |
| 10342 return 0; |
| 10343 } |
| 10344 |
| 10345 void NoContextGLApi::glGetVertexAttribfvFn(GLuint index, |
| 10346 GLenum pname, |
| 10347 GLfloat* params) { |
| 10348 NOTREACHED() |
| 10349 << "Trying to call glGetVertexAttribfv() without current GL context"; |
| 10350 LOG(ERROR) |
| 10351 << "Trying to call glGetVertexAttribfv() without current GL context"; |
| 10352 } |
| 10353 |
| 10354 void NoContextGLApi::glGetVertexAttribivFn(GLuint index, |
| 10355 GLenum pname, |
| 10356 GLint* params) { |
| 10357 NOTREACHED() |
| 10358 << "Trying to call glGetVertexAttribiv() without current GL context"; |
| 10359 LOG(ERROR) |
| 10360 << "Trying to call glGetVertexAttribiv() without current GL context"; |
| 10361 } |
| 10362 |
| 10363 void NoContextGLApi::glGetVertexAttribPointervFn(GLuint index, |
| 10364 GLenum pname, |
| 10365 void** pointer) { |
| 10366 NOTREACHED() << "Trying to call glGetVertexAttribPointerv() without current " |
| 10367 "GL context"; |
| 10368 LOG(ERROR) << "Trying to call glGetVertexAttribPointerv() without current GL " |
| 10369 "context"; |
| 10370 } |
| 10371 |
| 10372 void NoContextGLApi::glHintFn(GLenum target, GLenum mode) { |
| 10373 NOTREACHED() << "Trying to call glHint() without current GL context"; |
| 10374 LOG(ERROR) << "Trying to call glHint() without current GL context"; |
| 10375 } |
| 10376 |
| 10377 void NoContextGLApi::glInsertEventMarkerEXTFn(GLsizei length, |
| 10378 const char* marker) { |
| 10379 NOTREACHED() |
| 10380 << "Trying to call glInsertEventMarkerEXT() without current GL context"; |
| 10381 LOG(ERROR) |
| 10382 << "Trying to call glInsertEventMarkerEXT() without current GL context"; |
| 10383 } |
| 10384 |
| 10385 void NoContextGLApi::glInvalidateFramebufferFn(GLenum target, |
| 10386 GLsizei numAttachments, |
| 10387 const GLenum* attachments) { |
| 10388 NOTREACHED() |
| 10389 << "Trying to call glInvalidateFramebuffer() without current GL context"; |
| 10390 LOG(ERROR) |
| 10391 << "Trying to call glInvalidateFramebuffer() without current GL context"; |
| 10392 } |
| 10393 |
| 10394 void NoContextGLApi::glInvalidateSubFramebufferFn(GLenum target, |
| 10395 GLsizei numAttachments, |
| 10396 const GLenum* attachments, |
| 10397 GLint x, |
| 10398 GLint y, |
| 10399 GLint width, |
| 10400 GLint height) { |
| 10401 NOTREACHED() << "Trying to call glInvalidateSubFramebuffer() without current " |
| 10402 "GL context"; |
| 10403 LOG(ERROR) << "Trying to call glInvalidateSubFramebuffer() without current " |
| 10404 "GL context"; |
| 10405 } |
| 10406 |
| 10407 GLboolean NoContextGLApi::glIsBufferFn(GLuint buffer) { |
| 10408 NOTREACHED() << "Trying to call glIsBuffer() without current GL context"; |
| 10409 LOG(ERROR) << "Trying to call glIsBuffer() without current GL context"; |
| 10410 return GL_FALSE; |
| 10411 } |
| 10412 |
| 10413 GLboolean NoContextGLApi::glIsEnabledFn(GLenum cap) { |
| 10414 NOTREACHED() << "Trying to call glIsEnabled() without current GL context"; |
| 10415 LOG(ERROR) << "Trying to call glIsEnabled() without current GL context"; |
| 10416 return GL_FALSE; |
| 10417 } |
| 10418 |
| 10419 GLboolean NoContextGLApi::glIsFenceAPPLEFn(GLuint fence) { |
| 10420 NOTREACHED() << "Trying to call glIsFenceAPPLE() without current GL context"; |
| 10421 LOG(ERROR) << "Trying to call glIsFenceAPPLE() without current GL context"; |
| 10422 return GL_FALSE; |
| 10423 } |
| 10424 |
| 10425 GLboolean NoContextGLApi::glIsFenceNVFn(GLuint fence) { |
| 10426 NOTREACHED() << "Trying to call glIsFenceNV() without current GL context"; |
| 10427 LOG(ERROR) << "Trying to call glIsFenceNV() without current GL context"; |
| 10428 return GL_FALSE; |
| 10429 } |
| 10430 |
| 10431 GLboolean NoContextGLApi::glIsFramebufferEXTFn(GLuint framebuffer) { |
| 10432 NOTREACHED() |
| 10433 << "Trying to call glIsFramebufferEXT() without current GL context"; |
| 10434 LOG(ERROR) |
| 10435 << "Trying to call glIsFramebufferEXT() without current GL context"; |
| 10436 return GL_FALSE; |
| 10437 } |
| 10438 |
| 10439 GLboolean NoContextGLApi::glIsProgramFn(GLuint program) { |
| 10440 NOTREACHED() << "Trying to call glIsProgram() without current GL context"; |
| 10441 LOG(ERROR) << "Trying to call glIsProgram() without current GL context"; |
| 10442 return GL_FALSE; |
| 10443 } |
| 10444 |
| 10445 GLboolean NoContextGLApi::glIsQueryFn(GLuint query) { |
| 10446 NOTREACHED() << "Trying to call glIsQuery() without current GL context"; |
| 10447 LOG(ERROR) << "Trying to call glIsQuery() without current GL context"; |
| 10448 return GL_FALSE; |
| 10449 } |
| 10450 |
| 10451 GLboolean NoContextGLApi::glIsQueryARBFn(GLuint query) { |
| 10452 NOTREACHED() << "Trying to call glIsQueryARB() without current GL context"; |
| 10453 LOG(ERROR) << "Trying to call glIsQueryARB() without current GL context"; |
| 10454 return GL_FALSE; |
| 10455 } |
| 10456 |
| 10457 GLboolean NoContextGLApi::glIsRenderbufferEXTFn(GLuint renderbuffer) { |
| 10458 NOTREACHED() |
| 10459 << "Trying to call glIsRenderbufferEXT() without current GL context"; |
| 10460 LOG(ERROR) |
| 10461 << "Trying to call glIsRenderbufferEXT() without current GL context"; |
| 10462 return GL_FALSE; |
| 10463 } |
| 10464 |
| 10465 GLboolean NoContextGLApi::glIsSamplerFn(GLuint sampler) { |
| 10466 NOTREACHED() << "Trying to call glIsSampler() without current GL context"; |
| 10467 LOG(ERROR) << "Trying to call glIsSampler() without current GL context"; |
| 10468 return GL_FALSE; |
| 10469 } |
| 10470 |
| 10471 GLboolean NoContextGLApi::glIsShaderFn(GLuint shader) { |
| 10472 NOTREACHED() << "Trying to call glIsShader() without current GL context"; |
| 10473 LOG(ERROR) << "Trying to call glIsShader() without current GL context"; |
| 10474 return GL_FALSE; |
| 10475 } |
| 10476 |
| 10477 GLboolean NoContextGLApi::glIsSyncFn(GLsync sync) { |
| 10478 NOTREACHED() << "Trying to call glIsSync() without current GL context"; |
| 10479 LOG(ERROR) << "Trying to call glIsSync() without current GL context"; |
| 10480 return GL_FALSE; |
| 10481 } |
| 10482 |
| 10483 GLboolean NoContextGLApi::glIsTextureFn(GLuint texture) { |
| 10484 NOTREACHED() << "Trying to call glIsTexture() without current GL context"; |
| 10485 LOG(ERROR) << "Trying to call glIsTexture() without current GL context"; |
| 10486 return GL_FALSE; |
| 10487 } |
| 10488 |
| 10489 GLboolean NoContextGLApi::glIsTransformFeedbackFn(GLuint id) { |
| 10490 NOTREACHED() |
| 10491 << "Trying to call glIsTransformFeedback() without current GL context"; |
| 10492 LOG(ERROR) |
| 10493 << "Trying to call glIsTransformFeedback() without current GL context"; |
| 10494 return GL_FALSE; |
| 10495 } |
| 10496 |
| 10497 GLboolean NoContextGLApi::glIsVertexArrayOESFn(GLuint array) { |
| 10498 NOTREACHED() |
| 10499 << "Trying to call glIsVertexArrayOES() without current GL context"; |
| 10500 LOG(ERROR) |
| 10501 << "Trying to call glIsVertexArrayOES() without current GL context"; |
| 10502 return GL_FALSE; |
| 10503 } |
| 10504 |
| 10505 void NoContextGLApi::glLineWidthFn(GLfloat width) { |
| 10506 NOTREACHED() << "Trying to call glLineWidth() without current GL context"; |
| 10507 LOG(ERROR) << "Trying to call glLineWidth() without current GL context"; |
| 10508 } |
| 10509 |
| 10510 void NoContextGLApi::glLinkProgramFn(GLuint program) { |
| 10511 NOTREACHED() << "Trying to call glLinkProgram() without current GL context"; |
| 10512 LOG(ERROR) << "Trying to call glLinkProgram() without current GL context"; |
| 10513 } |
| 10514 |
| 10515 void* NoContextGLApi::glMapBufferFn(GLenum target, GLenum access) { |
| 10516 NOTREACHED() << "Trying to call glMapBuffer() without current GL context"; |
| 10517 LOG(ERROR) << "Trying to call glMapBuffer() without current GL context"; |
| 10518 return NULL; |
| 10519 } |
| 10520 |
| 10521 void* NoContextGLApi::glMapBufferRangeFn(GLenum target, |
| 10522 GLintptr offset, |
| 10523 GLsizeiptr length, |
| 10524 GLbitfield access) { |
| 10525 NOTREACHED() |
| 10526 << "Trying to call glMapBufferRange() without current GL context"; |
| 10527 LOG(ERROR) << "Trying to call glMapBufferRange() without current GL context"; |
| 10528 return NULL; |
| 10529 } |
| 10530 |
| 10531 void NoContextGLApi::glMatrixLoadfEXTFn(GLenum matrixMode, const GLfloat* m) { |
| 10532 NOTREACHED() |
| 10533 << "Trying to call glMatrixLoadfEXT() without current GL context"; |
| 10534 LOG(ERROR) << "Trying to call glMatrixLoadfEXT() without current GL context"; |
| 10535 } |
| 10536 |
| 10537 void NoContextGLApi::glMatrixLoadIdentityEXTFn(GLenum matrixMode) { |
| 10538 NOTREACHED() |
| 10539 << "Trying to call glMatrixLoadIdentityEXT() without current GL context"; |
| 10540 LOG(ERROR) |
| 10541 << "Trying to call glMatrixLoadIdentityEXT() without current GL context"; |
| 10542 } |
| 10543 |
| 10544 void NoContextGLApi::glPauseTransformFeedbackFn(void) { |
| 10545 NOTREACHED() |
| 10546 << "Trying to call glPauseTransformFeedback() without current GL context"; |
| 10547 LOG(ERROR) |
| 10548 << "Trying to call glPauseTransformFeedback() without current GL context"; |
| 10549 } |
| 10550 |
| 10551 void NoContextGLApi::glPixelStoreiFn(GLenum pname, GLint param) { |
| 10552 NOTREACHED() << "Trying to call glPixelStorei() without current GL context"; |
| 10553 LOG(ERROR) << "Trying to call glPixelStorei() without current GL context"; |
| 10554 } |
| 10555 |
| 10556 void NoContextGLApi::glPointParameteriFn(GLenum pname, GLint param) { |
| 10557 NOTREACHED() |
| 10558 << "Trying to call glPointParameteri() without current GL context"; |
| 10559 LOG(ERROR) << "Trying to call glPointParameteri() without current GL context"; |
| 10560 } |
| 10561 |
| 10562 void NoContextGLApi::glPolygonOffsetFn(GLfloat factor, GLfloat units) { |
| 10563 NOTREACHED() << "Trying to call glPolygonOffset() without current GL context"; |
| 10564 LOG(ERROR) << "Trying to call glPolygonOffset() without current GL context"; |
| 10565 } |
| 10566 |
| 10567 void NoContextGLApi::glPopGroupMarkerEXTFn(void) { |
| 10568 NOTREACHED() |
| 10569 << "Trying to call glPopGroupMarkerEXT() without current GL context"; |
| 10570 LOG(ERROR) |
| 10571 << "Trying to call glPopGroupMarkerEXT() without current GL context"; |
| 10572 } |
| 10573 |
| 10574 void NoContextGLApi::glProgramBinaryFn(GLuint program, |
| 10575 GLenum binaryFormat, |
| 10576 const GLvoid* binary, |
| 10577 GLsizei length) { |
| 10578 NOTREACHED() << "Trying to call glProgramBinary() without current GL context"; |
| 10579 LOG(ERROR) << "Trying to call glProgramBinary() without current GL context"; |
| 10580 } |
| 10581 |
| 10582 void NoContextGLApi::glProgramParameteriFn(GLuint program, |
| 10583 GLenum pname, |
| 10584 GLint value) { |
| 10585 NOTREACHED() |
| 10586 << "Trying to call glProgramParameteri() without current GL context"; |
| 10587 LOG(ERROR) |
| 10588 << "Trying to call glProgramParameteri() without current GL context"; |
| 10589 } |
| 10590 |
| 10591 void NoContextGLApi::glPushGroupMarkerEXTFn(GLsizei length, |
| 10592 const char* marker) { |
| 10593 NOTREACHED() |
| 10594 << "Trying to call glPushGroupMarkerEXT() without current GL context"; |
| 10595 LOG(ERROR) |
| 10596 << "Trying to call glPushGroupMarkerEXT() without current GL context"; |
| 10597 } |
| 10598 |
| 10599 void NoContextGLApi::glQueryCounterFn(GLuint id, GLenum target) { |
| 10600 NOTREACHED() << "Trying to call glQueryCounter() without current GL context"; |
| 10601 LOG(ERROR) << "Trying to call glQueryCounter() without current GL context"; |
| 10602 } |
| 10603 |
| 10604 void NoContextGLApi::glReadBufferFn(GLenum src) { |
| 10605 NOTREACHED() << "Trying to call glReadBuffer() without current GL context"; |
| 10606 LOG(ERROR) << "Trying to call glReadBuffer() without current GL context"; |
| 10607 } |
| 10608 |
| 10609 void NoContextGLApi::glReadPixelsFn(GLint x, |
| 10610 GLint y, |
| 10611 GLsizei width, |
| 10612 GLsizei height, |
| 10613 GLenum format, |
| 10614 GLenum type, |
| 10615 void* pixels) { |
| 10616 NOTREACHED() << "Trying to call glReadPixels() without current GL context"; |
| 10617 LOG(ERROR) << "Trying to call glReadPixels() without current GL context"; |
| 10618 } |
| 10619 |
| 10620 void NoContextGLApi::glReleaseShaderCompilerFn(void) { |
| 10621 NOTREACHED() |
| 10622 << "Trying to call glReleaseShaderCompiler() without current GL context"; |
| 10623 LOG(ERROR) |
| 10624 << "Trying to call glReleaseShaderCompiler() without current GL context"; |
| 10625 } |
| 10626 |
| 10627 void NoContextGLApi::glRenderbufferStorageEXTFn(GLenum target, |
| 10628 GLenum internalformat, |
| 10629 GLsizei width, |
| 10630 GLsizei height) { |
| 10631 NOTREACHED() |
| 10632 << "Trying to call glRenderbufferStorageEXT() without current GL context"; |
| 10633 LOG(ERROR) |
| 10634 << "Trying to call glRenderbufferStorageEXT() without current GL context"; |
| 10635 } |
| 10636 |
| 10637 void NoContextGLApi::glRenderbufferStorageMultisampleFn(GLenum target, |
| 10638 GLsizei samples, |
| 10639 GLenum internalformat, |
| 10640 GLsizei width, |
| 10641 GLsizei height) { |
| 10642 NOTREACHED() << "Trying to call glRenderbufferStorageMultisample() without " |
| 10643 "current GL context"; |
| 10644 LOG(ERROR) << "Trying to call glRenderbufferStorageMultisample() without " |
| 10645 "current GL context"; |
| 10646 } |
| 10647 |
| 10648 void NoContextGLApi::glRenderbufferStorageMultisampleANGLEFn( |
| 10649 GLenum target, |
| 10650 GLsizei samples, |
| 10651 GLenum internalformat, |
| 10652 GLsizei width, |
| 10653 GLsizei height) { |
| 10654 NOTREACHED() << "Trying to call glRenderbufferStorageMultisampleANGLE() " |
| 10655 "without current GL context"; |
| 10656 LOG(ERROR) << "Trying to call glRenderbufferStorageMultisampleANGLE() " |
| 10657 "without current GL context"; |
| 10658 } |
| 10659 |
| 10660 void NoContextGLApi::glRenderbufferStorageMultisampleEXTFn( |
| 10661 GLenum target, |
| 10662 GLsizei samples, |
| 10663 GLenum internalformat, |
| 10664 GLsizei width, |
| 10665 GLsizei height) { |
| 10666 NOTREACHED() << "Trying to call glRenderbufferStorageMultisampleEXT() " |
| 10667 "without current GL context"; |
| 10668 LOG(ERROR) << "Trying to call glRenderbufferStorageMultisampleEXT() without " |
| 10669 "current GL context"; |
| 10670 } |
| 10671 |
| 10672 void NoContextGLApi::glRenderbufferStorageMultisampleIMGFn( |
| 10673 GLenum target, |
| 10674 GLsizei samples, |
| 10675 GLenum internalformat, |
| 10676 GLsizei width, |
| 10677 GLsizei height) { |
| 10678 NOTREACHED() << "Trying to call glRenderbufferStorageMultisampleIMG() " |
| 10679 "without current GL context"; |
| 10680 LOG(ERROR) << "Trying to call glRenderbufferStorageMultisampleIMG() without " |
| 10681 "current GL context"; |
| 10682 } |
| 10683 |
| 10684 void NoContextGLApi::glResumeTransformFeedbackFn(void) { |
| 10685 NOTREACHED() << "Trying to call glResumeTransformFeedback() without current " |
| 10686 "GL context"; |
| 10687 LOG(ERROR) << "Trying to call glResumeTransformFeedback() without current GL " |
| 10688 "context"; |
| 10689 } |
| 10690 |
| 10691 void NoContextGLApi::glSampleCoverageFn(GLclampf value, GLboolean invert) { |
| 10692 NOTREACHED() |
| 10693 << "Trying to call glSampleCoverage() without current GL context"; |
| 10694 LOG(ERROR) << "Trying to call glSampleCoverage() without current GL context"; |
| 10695 } |
| 10696 |
| 10697 void NoContextGLApi::glSamplerParameterfFn(GLuint sampler, |
| 10698 GLenum pname, |
| 10699 GLfloat param) { |
| 10700 NOTREACHED() |
| 10701 << "Trying to call glSamplerParameterf() without current GL context"; |
| 10702 LOG(ERROR) |
| 10703 << "Trying to call glSamplerParameterf() without current GL context"; |
| 10704 } |
| 10705 |
| 10706 void NoContextGLApi::glSamplerParameterfvFn(GLuint sampler, |
| 10707 GLenum pname, |
| 10708 const GLfloat* params) { |
| 10709 NOTREACHED() |
| 10710 << "Trying to call glSamplerParameterfv() without current GL context"; |
| 10711 LOG(ERROR) |
| 10712 << "Trying to call glSamplerParameterfv() without current GL context"; |
| 10713 } |
| 10714 |
| 10715 void NoContextGLApi::glSamplerParameteriFn(GLuint sampler, |
| 10716 GLenum pname, |
| 10717 GLint param) { |
| 10718 NOTREACHED() |
| 10719 << "Trying to call glSamplerParameteri() without current GL context"; |
| 10720 LOG(ERROR) |
| 10721 << "Trying to call glSamplerParameteri() without current GL context"; |
| 10722 } |
| 10723 |
| 10724 void NoContextGLApi::glSamplerParameterivFn(GLuint sampler, |
| 10725 GLenum pname, |
| 10726 const GLint* params) { |
| 10727 NOTREACHED() |
| 10728 << "Trying to call glSamplerParameteriv() without current GL context"; |
| 10729 LOG(ERROR) |
| 10730 << "Trying to call glSamplerParameteriv() without current GL context"; |
| 10731 } |
| 10732 |
| 10733 void NoContextGLApi::glScissorFn(GLint x, |
| 10734 GLint y, |
| 10735 GLsizei width, |
| 10736 GLsizei height) { |
| 10737 NOTREACHED() << "Trying to call glScissor() without current GL context"; |
| 10738 LOG(ERROR) << "Trying to call glScissor() without current GL context"; |
| 10739 } |
| 10740 |
| 10741 void NoContextGLApi::glSetFenceAPPLEFn(GLuint fence) { |
| 10742 NOTREACHED() << "Trying to call glSetFenceAPPLE() without current GL context"; |
| 10743 LOG(ERROR) << "Trying to call glSetFenceAPPLE() without current GL context"; |
| 10744 } |
| 10745 |
| 10746 void NoContextGLApi::glSetFenceNVFn(GLuint fence, GLenum condition) { |
| 10747 NOTREACHED() << "Trying to call glSetFenceNV() without current GL context"; |
| 10748 LOG(ERROR) << "Trying to call glSetFenceNV() without current GL context"; |
| 10749 } |
| 10750 |
| 10751 void NoContextGLApi::glShaderBinaryFn(GLsizei n, |
| 10752 const GLuint* shaders, |
| 10753 GLenum binaryformat, |
| 10754 const void* binary, |
| 10755 GLsizei length) { |
| 10756 NOTREACHED() << "Trying to call glShaderBinary() without current GL context"; |
| 10757 LOG(ERROR) << "Trying to call glShaderBinary() without current GL context"; |
| 10758 } |
| 10759 |
| 10760 void NoContextGLApi::glShaderSourceFn(GLuint shader, |
| 10761 GLsizei count, |
| 10762 const char* const* str, |
| 10763 const GLint* length) { |
| 10764 NOTREACHED() << "Trying to call glShaderSource() without current GL context"; |
| 10765 LOG(ERROR) << "Trying to call glShaderSource() without current GL context"; |
| 10766 } |
| 10767 |
| 10768 void NoContextGLApi::glStencilFuncFn(GLenum func, GLint ref, GLuint mask) { |
| 10769 NOTREACHED() << "Trying to call glStencilFunc() without current GL context"; |
| 10770 LOG(ERROR) << "Trying to call glStencilFunc() without current GL context"; |
| 10771 } |
| 10772 |
| 10773 void NoContextGLApi::glStencilFuncSeparateFn(GLenum face, |
| 10774 GLenum func, |
| 10775 GLint ref, |
| 10776 GLuint mask) { |
| 10777 NOTREACHED() |
| 10778 << "Trying to call glStencilFuncSeparate() without current GL context"; |
| 10779 LOG(ERROR) |
| 10780 << "Trying to call glStencilFuncSeparate() without current GL context"; |
| 10781 } |
| 10782 |
| 10783 void NoContextGLApi::glStencilMaskFn(GLuint mask) { |
| 10784 NOTREACHED() << "Trying to call glStencilMask() without current GL context"; |
| 10785 LOG(ERROR) << "Trying to call glStencilMask() without current GL context"; |
| 10786 } |
| 10787 |
| 10788 void NoContextGLApi::glStencilMaskSeparateFn(GLenum face, GLuint mask) { |
| 10789 NOTREACHED() |
| 10790 << "Trying to call glStencilMaskSeparate() without current GL context"; |
| 10791 LOG(ERROR) |
| 10792 << "Trying to call glStencilMaskSeparate() without current GL context"; |
| 10793 } |
| 10794 |
| 10795 void NoContextGLApi::glStencilOpFn(GLenum fail, GLenum zfail, GLenum zpass) { |
| 10796 NOTREACHED() << "Trying to call glStencilOp() without current GL context"; |
| 10797 LOG(ERROR) << "Trying to call glStencilOp() without current GL context"; |
| 10798 } |
| 10799 |
| 10800 void NoContextGLApi::glStencilOpSeparateFn(GLenum face, |
| 10801 GLenum fail, |
| 10802 GLenum zfail, |
| 10803 GLenum zpass) { |
| 10804 NOTREACHED() |
| 10805 << "Trying to call glStencilOpSeparate() without current GL context"; |
| 10806 LOG(ERROR) |
| 10807 << "Trying to call glStencilOpSeparate() without current GL context"; |
| 10808 } |
| 10809 |
| 10810 GLboolean NoContextGLApi::glTestFenceAPPLEFn(GLuint fence) { |
| 10811 NOTREACHED() |
| 10812 << "Trying to call glTestFenceAPPLE() without current GL context"; |
| 10813 LOG(ERROR) << "Trying to call glTestFenceAPPLE() without current GL context"; |
| 10814 return GL_FALSE; |
| 10815 } |
| 10816 |
| 10817 GLboolean NoContextGLApi::glTestFenceNVFn(GLuint fence) { |
| 10818 NOTREACHED() << "Trying to call glTestFenceNV() without current GL context"; |
| 10819 LOG(ERROR) << "Trying to call glTestFenceNV() without current GL context"; |
| 10820 return GL_FALSE; |
| 10821 } |
| 10822 |
| 10823 void NoContextGLApi::glTexImage2DFn(GLenum target, |
| 10824 GLint level, |
| 10825 GLint internalformat, |
| 10826 GLsizei width, |
| 10827 GLsizei height, |
| 10828 GLint border, |
| 10829 GLenum format, |
| 10830 GLenum type, |
| 10831 const void* pixels) { |
| 10832 NOTREACHED() << "Trying to call glTexImage2D() without current GL context"; |
| 10833 LOG(ERROR) << "Trying to call glTexImage2D() without current GL context"; |
| 10834 } |
| 10835 |
| 10836 void NoContextGLApi::glTexImage3DFn(GLenum target, |
| 10837 GLint level, |
| 10838 GLint internalformat, |
| 10839 GLsizei width, |
| 10840 GLsizei height, |
| 10841 GLsizei depth, |
| 10842 GLint border, |
| 10843 GLenum format, |
| 10844 GLenum type, |
| 10845 const void* pixels) { |
| 10846 NOTREACHED() << "Trying to call glTexImage3D() without current GL context"; |
| 10847 LOG(ERROR) << "Trying to call glTexImage3D() without current GL context"; |
| 10848 } |
| 10849 |
| 10850 void NoContextGLApi::glTexParameterfFn(GLenum target, |
| 10851 GLenum pname, |
| 10852 GLfloat param) { |
| 10853 NOTREACHED() << "Trying to call glTexParameterf() without current GL context"; |
| 10854 LOG(ERROR) << "Trying to call glTexParameterf() without current GL context"; |
| 10855 } |
| 10856 |
| 10857 void NoContextGLApi::glTexParameterfvFn(GLenum target, |
| 10858 GLenum pname, |
| 10859 const GLfloat* params) { |
| 10860 NOTREACHED() |
| 10861 << "Trying to call glTexParameterfv() without current GL context"; |
| 10862 LOG(ERROR) << "Trying to call glTexParameterfv() without current GL context"; |
| 10863 } |
| 10864 |
| 10865 void NoContextGLApi::glTexParameteriFn(GLenum target, |
| 10866 GLenum pname, |
| 10867 GLint param) { |
| 10868 NOTREACHED() << "Trying to call glTexParameteri() without current GL context"; |
| 10869 LOG(ERROR) << "Trying to call glTexParameteri() without current GL context"; |
| 10870 } |
| 10871 |
| 10872 void NoContextGLApi::glTexParameterivFn(GLenum target, |
| 10873 GLenum pname, |
| 10874 const GLint* params) { |
| 10875 NOTREACHED() |
| 10876 << "Trying to call glTexParameteriv() without current GL context"; |
| 10877 LOG(ERROR) << "Trying to call glTexParameteriv() without current GL context"; |
| 10878 } |
| 10879 |
| 10880 void NoContextGLApi::glTexStorage2DEXTFn(GLenum target, |
| 10881 GLsizei levels, |
| 10882 GLenum internalformat, |
| 10883 GLsizei width, |
| 10884 GLsizei height) { |
| 10885 NOTREACHED() |
| 10886 << "Trying to call glTexStorage2DEXT() without current GL context"; |
| 10887 LOG(ERROR) << "Trying to call glTexStorage2DEXT() without current GL context"; |
| 10888 } |
| 10889 |
| 10890 void NoContextGLApi::glTexStorage3DFn(GLenum target, |
| 10891 GLsizei levels, |
| 10892 GLenum internalformat, |
| 10893 GLsizei width, |
| 10894 GLsizei height, |
| 10895 GLsizei depth) { |
| 10896 NOTREACHED() << "Trying to call glTexStorage3D() without current GL context"; |
| 10897 LOG(ERROR) << "Trying to call glTexStorage3D() without current GL context"; |
| 10898 } |
| 10899 |
| 10900 void NoContextGLApi::glTexSubImage2DFn(GLenum target, |
| 10901 GLint level, |
| 10902 GLint xoffset, |
| 10903 GLint yoffset, |
| 10904 GLsizei width, |
| 10905 GLsizei height, |
| 10906 GLenum format, |
| 10907 GLenum type, |
| 10908 const void* pixels) { |
| 10909 NOTREACHED() << "Trying to call glTexSubImage2D() without current GL context"; |
| 10910 LOG(ERROR) << "Trying to call glTexSubImage2D() without current GL context"; |
| 10911 } |
| 10912 |
| 10913 void NoContextGLApi::glTransformFeedbackVaryingsFn(GLuint program, |
| 10914 GLsizei count, |
| 10915 const char* const* varyings, |
| 10916 GLenum bufferMode) { |
| 10917 NOTREACHED() << "Trying to call glTransformFeedbackVaryings() without " |
| 10918 "current GL context"; |
| 10919 LOG(ERROR) << "Trying to call glTransformFeedbackVaryings() without current " |
| 10920 "GL context"; |
| 10921 } |
| 10922 |
| 10923 void NoContextGLApi::glUniform1fFn(GLint location, GLfloat x) { |
| 10924 NOTREACHED() << "Trying to call glUniform1f() without current GL context"; |
| 10925 LOG(ERROR) << "Trying to call glUniform1f() without current GL context"; |
| 10926 } |
| 10927 |
| 10928 void NoContextGLApi::glUniform1fvFn(GLint location, |
| 10929 GLsizei count, |
| 10930 const GLfloat* v) { |
| 10931 NOTREACHED() << "Trying to call glUniform1fv() without current GL context"; |
| 10932 LOG(ERROR) << "Trying to call glUniform1fv() without current GL context"; |
| 10933 } |
| 10934 |
| 10935 void NoContextGLApi::glUniform1iFn(GLint location, GLint x) { |
| 10936 NOTREACHED() << "Trying to call glUniform1i() without current GL context"; |
| 10937 LOG(ERROR) << "Trying to call glUniform1i() without current GL context"; |
| 10938 } |
| 10939 |
| 10940 void NoContextGLApi::glUniform1ivFn(GLint location, |
| 10941 GLsizei count, |
| 10942 const GLint* v) { |
| 10943 NOTREACHED() << "Trying to call glUniform1iv() without current GL context"; |
| 10944 LOG(ERROR) << "Trying to call glUniform1iv() without current GL context"; |
| 10945 } |
| 10946 |
| 10947 void NoContextGLApi::glUniform1uiFn(GLint location, GLuint v0) { |
| 10948 NOTREACHED() << "Trying to call glUniform1ui() without current GL context"; |
| 10949 LOG(ERROR) << "Trying to call glUniform1ui() without current GL context"; |
| 10950 } |
| 10951 |
| 10952 void NoContextGLApi::glUniform1uivFn(GLint location, |
| 10953 GLsizei count, |
| 10954 const GLuint* v) { |
| 10955 NOTREACHED() << "Trying to call glUniform1uiv() without current GL context"; |
| 10956 LOG(ERROR) << "Trying to call glUniform1uiv() without current GL context"; |
| 10957 } |
| 10958 |
| 10959 void NoContextGLApi::glUniform2fFn(GLint location, GLfloat x, GLfloat y) { |
| 10960 NOTREACHED() << "Trying to call glUniform2f() without current GL context"; |
| 10961 LOG(ERROR) << "Trying to call glUniform2f() without current GL context"; |
| 10962 } |
| 10963 |
| 10964 void NoContextGLApi::glUniform2fvFn(GLint location, |
| 10965 GLsizei count, |
| 10966 const GLfloat* v) { |
| 10967 NOTREACHED() << "Trying to call glUniform2fv() without current GL context"; |
| 10968 LOG(ERROR) << "Trying to call glUniform2fv() without current GL context"; |
| 10969 } |
| 10970 |
| 10971 void NoContextGLApi::glUniform2iFn(GLint location, GLint x, GLint y) { |
| 10972 NOTREACHED() << "Trying to call glUniform2i() without current GL context"; |
| 10973 LOG(ERROR) << "Trying to call glUniform2i() without current GL context"; |
| 10974 } |
| 10975 |
| 10976 void NoContextGLApi::glUniform2ivFn(GLint location, |
| 10977 GLsizei count, |
| 10978 const GLint* v) { |
| 10979 NOTREACHED() << "Trying to call glUniform2iv() without current GL context"; |
| 10980 LOG(ERROR) << "Trying to call glUniform2iv() without current GL context"; |
| 10981 } |
| 10982 |
| 10983 void NoContextGLApi::glUniform2uiFn(GLint location, GLuint v0, GLuint v1) { |
| 10984 NOTREACHED() << "Trying to call glUniform2ui() without current GL context"; |
| 10985 LOG(ERROR) << "Trying to call glUniform2ui() without current GL context"; |
| 10986 } |
| 10987 |
| 10988 void NoContextGLApi::glUniform2uivFn(GLint location, |
| 10989 GLsizei count, |
| 10990 const GLuint* v) { |
| 10991 NOTREACHED() << "Trying to call glUniform2uiv() without current GL context"; |
| 10992 LOG(ERROR) << "Trying to call glUniform2uiv() without current GL context"; |
| 10993 } |
| 10994 |
| 10995 void NoContextGLApi::glUniform3fFn(GLint location, |
| 10996 GLfloat x, |
| 10997 GLfloat y, |
| 10998 GLfloat z) { |
| 10999 NOTREACHED() << "Trying to call glUniform3f() without current GL context"; |
| 11000 LOG(ERROR) << "Trying to call glUniform3f() without current GL context"; |
| 11001 } |
| 11002 |
| 11003 void NoContextGLApi::glUniform3fvFn(GLint location, |
| 11004 GLsizei count, |
| 11005 const GLfloat* v) { |
| 11006 NOTREACHED() << "Trying to call glUniform3fv() without current GL context"; |
| 11007 LOG(ERROR) << "Trying to call glUniform3fv() without current GL context"; |
| 11008 } |
| 11009 |
| 11010 void NoContextGLApi::glUniform3iFn(GLint location, GLint x, GLint y, GLint z) { |
| 11011 NOTREACHED() << "Trying to call glUniform3i() without current GL context"; |
| 11012 LOG(ERROR) << "Trying to call glUniform3i() without current GL context"; |
| 11013 } |
| 11014 |
| 11015 void NoContextGLApi::glUniform3ivFn(GLint location, |
| 11016 GLsizei count, |
| 11017 const GLint* v) { |
| 11018 NOTREACHED() << "Trying to call glUniform3iv() without current GL context"; |
| 11019 LOG(ERROR) << "Trying to call glUniform3iv() without current GL context"; |
| 11020 } |
| 11021 |
| 11022 void NoContextGLApi::glUniform3uiFn(GLint location, |
| 11023 GLuint v0, |
| 11024 GLuint v1, |
| 11025 GLuint v2) { |
| 11026 NOTREACHED() << "Trying to call glUniform3ui() without current GL context"; |
| 11027 LOG(ERROR) << "Trying to call glUniform3ui() without current GL context"; |
| 11028 } |
| 11029 |
| 11030 void NoContextGLApi::glUniform3uivFn(GLint location, |
| 11031 GLsizei count, |
| 11032 const GLuint* v) { |
| 11033 NOTREACHED() << "Trying to call glUniform3uiv() without current GL context"; |
| 11034 LOG(ERROR) << "Trying to call glUniform3uiv() without current GL context"; |
| 11035 } |
| 11036 |
| 11037 void NoContextGLApi::glUniform4fFn(GLint location, |
| 11038 GLfloat x, |
| 11039 GLfloat y, |
| 11040 GLfloat z, |
| 11041 GLfloat w) { |
| 11042 NOTREACHED() << "Trying to call glUniform4f() without current GL context"; |
| 11043 LOG(ERROR) << "Trying to call glUniform4f() without current GL context"; |
| 11044 } |
| 11045 |
| 11046 void NoContextGLApi::glUniform4fvFn(GLint location, |
| 11047 GLsizei count, |
| 11048 const GLfloat* v) { |
| 11049 NOTREACHED() << "Trying to call glUniform4fv() without current GL context"; |
| 11050 LOG(ERROR) << "Trying to call glUniform4fv() without current GL context"; |
| 11051 } |
| 11052 |
| 11053 void NoContextGLApi::glUniform4iFn(GLint location, |
| 11054 GLint x, |
| 11055 GLint y, |
| 11056 GLint z, |
| 11057 GLint w) { |
| 11058 NOTREACHED() << "Trying to call glUniform4i() without current GL context"; |
| 11059 LOG(ERROR) << "Trying to call glUniform4i() without current GL context"; |
| 11060 } |
| 11061 |
| 11062 void NoContextGLApi::glUniform4ivFn(GLint location, |
| 11063 GLsizei count, |
| 11064 const GLint* v) { |
| 11065 NOTREACHED() << "Trying to call glUniform4iv() without current GL context"; |
| 11066 LOG(ERROR) << "Trying to call glUniform4iv() without current GL context"; |
| 11067 } |
| 11068 |
| 11069 void NoContextGLApi::glUniform4uiFn(GLint location, |
| 11070 GLuint v0, |
| 11071 GLuint v1, |
| 11072 GLuint v2, |
| 11073 GLuint v3) { |
| 11074 NOTREACHED() << "Trying to call glUniform4ui() without current GL context"; |
| 11075 LOG(ERROR) << "Trying to call glUniform4ui() without current GL context"; |
| 11076 } |
| 11077 |
| 11078 void NoContextGLApi::glUniform4uivFn(GLint location, |
| 11079 GLsizei count, |
| 11080 const GLuint* v) { |
| 11081 NOTREACHED() << "Trying to call glUniform4uiv() without current GL context"; |
| 11082 LOG(ERROR) << "Trying to call glUniform4uiv() without current GL context"; |
| 11083 } |
| 11084 |
| 11085 void NoContextGLApi::glUniformBlockBindingFn(GLuint program, |
| 11086 GLuint uniformBlockIndex, |
| 11087 GLuint uniformBlockBinding) { |
| 11088 NOTREACHED() |
| 11089 << "Trying to call glUniformBlockBinding() without current GL context"; |
| 11090 LOG(ERROR) |
| 11091 << "Trying to call glUniformBlockBinding() without current GL context"; |
| 11092 } |
| 11093 |
| 11094 void NoContextGLApi::glUniformMatrix2fvFn(GLint location, |
| 11095 GLsizei count, |
| 11096 GLboolean transpose, |
| 11097 const GLfloat* value) { |
| 11098 NOTREACHED() |
| 11099 << "Trying to call glUniformMatrix2fv() without current GL context"; |
| 11100 LOG(ERROR) |
| 11101 << "Trying to call glUniformMatrix2fv() without current GL context"; |
| 11102 } |
| 11103 |
| 11104 void NoContextGLApi::glUniformMatrix2x3fvFn(GLint location, |
| 11105 GLsizei count, |
| 11106 GLboolean transpose, |
| 11107 const GLfloat* value) { |
| 11108 NOTREACHED() |
| 11109 << "Trying to call glUniformMatrix2x3fv() without current GL context"; |
| 11110 LOG(ERROR) |
| 11111 << "Trying to call glUniformMatrix2x3fv() without current GL context"; |
| 11112 } |
| 11113 |
| 11114 void NoContextGLApi::glUniformMatrix2x4fvFn(GLint location, |
| 11115 GLsizei count, |
| 11116 GLboolean transpose, |
| 11117 const GLfloat* value) { |
| 11118 NOTREACHED() |
| 11119 << "Trying to call glUniformMatrix2x4fv() without current GL context"; |
| 11120 LOG(ERROR) |
| 11121 << "Trying to call glUniformMatrix2x4fv() without current GL context"; |
| 11122 } |
| 11123 |
| 11124 void NoContextGLApi::glUniformMatrix3fvFn(GLint location, |
| 11125 GLsizei count, |
| 11126 GLboolean transpose, |
| 11127 const GLfloat* value) { |
| 11128 NOTREACHED() |
| 11129 << "Trying to call glUniformMatrix3fv() without current GL context"; |
| 11130 LOG(ERROR) |
| 11131 << "Trying to call glUniformMatrix3fv() without current GL context"; |
| 11132 } |
| 11133 |
| 11134 void NoContextGLApi::glUniformMatrix3x2fvFn(GLint location, |
| 11135 GLsizei count, |
| 11136 GLboolean transpose, |
| 11137 const GLfloat* value) { |
| 11138 NOTREACHED() |
| 11139 << "Trying to call glUniformMatrix3x2fv() without current GL context"; |
| 11140 LOG(ERROR) |
| 11141 << "Trying to call glUniformMatrix3x2fv() without current GL context"; |
| 11142 } |
| 11143 |
| 11144 void NoContextGLApi::glUniformMatrix3x4fvFn(GLint location, |
| 11145 GLsizei count, |
| 11146 GLboolean transpose, |
| 11147 const GLfloat* value) { |
| 11148 NOTREACHED() |
| 11149 << "Trying to call glUniformMatrix3x4fv() without current GL context"; |
| 11150 LOG(ERROR) |
| 11151 << "Trying to call glUniformMatrix3x4fv() without current GL context"; |
| 11152 } |
| 11153 |
| 11154 void NoContextGLApi::glUniformMatrix4fvFn(GLint location, |
| 11155 GLsizei count, |
| 11156 GLboolean transpose, |
| 11157 const GLfloat* value) { |
| 11158 NOTREACHED() |
| 11159 << "Trying to call glUniformMatrix4fv() without current GL context"; |
| 11160 LOG(ERROR) |
| 11161 << "Trying to call glUniformMatrix4fv() without current GL context"; |
| 11162 } |
| 11163 |
| 11164 void NoContextGLApi::glUniformMatrix4x2fvFn(GLint location, |
| 11165 GLsizei count, |
| 11166 GLboolean transpose, |
| 11167 const GLfloat* value) { |
| 11168 NOTREACHED() |
| 11169 << "Trying to call glUniformMatrix4x2fv() without current GL context"; |
| 11170 LOG(ERROR) |
| 11171 << "Trying to call glUniformMatrix4x2fv() without current GL context"; |
| 11172 } |
| 11173 |
| 11174 void NoContextGLApi::glUniformMatrix4x3fvFn(GLint location, |
| 11175 GLsizei count, |
| 11176 GLboolean transpose, |
| 11177 const GLfloat* value) { |
| 11178 NOTREACHED() |
| 11179 << "Trying to call glUniformMatrix4x3fv() without current GL context"; |
| 11180 LOG(ERROR) |
| 11181 << "Trying to call glUniformMatrix4x3fv() without current GL context"; |
| 11182 } |
| 11183 |
| 11184 GLboolean NoContextGLApi::glUnmapBufferFn(GLenum target) { |
| 11185 NOTREACHED() << "Trying to call glUnmapBuffer() without current GL context"; |
| 11186 LOG(ERROR) << "Trying to call glUnmapBuffer() without current GL context"; |
| 11187 return GL_FALSE; |
| 11188 } |
| 11189 |
| 11190 void NoContextGLApi::glUseProgramFn(GLuint program) { |
| 11191 NOTREACHED() << "Trying to call glUseProgram() without current GL context"; |
| 11192 LOG(ERROR) << "Trying to call glUseProgram() without current GL context"; |
| 11193 } |
| 11194 |
| 11195 void NoContextGLApi::glValidateProgramFn(GLuint program) { |
| 11196 NOTREACHED() |
| 11197 << "Trying to call glValidateProgram() without current GL context"; |
| 11198 LOG(ERROR) << "Trying to call glValidateProgram() without current GL context"; |
| 11199 } |
| 11200 |
| 11201 void NoContextGLApi::glVertexAttrib1fFn(GLuint indx, GLfloat x) { |
| 11202 NOTREACHED() |
| 11203 << "Trying to call glVertexAttrib1f() without current GL context"; |
| 11204 LOG(ERROR) << "Trying to call glVertexAttrib1f() without current GL context"; |
| 11205 } |
| 11206 |
| 11207 void NoContextGLApi::glVertexAttrib1fvFn(GLuint indx, const GLfloat* values) { |
| 11208 NOTREACHED() |
| 11209 << "Trying to call glVertexAttrib1fv() without current GL context"; |
| 11210 LOG(ERROR) << "Trying to call glVertexAttrib1fv() without current GL context"; |
| 11211 } |
| 11212 |
| 11213 void NoContextGLApi::glVertexAttrib2fFn(GLuint indx, GLfloat x, GLfloat y) { |
| 11214 NOTREACHED() |
| 11215 << "Trying to call glVertexAttrib2f() without current GL context"; |
| 11216 LOG(ERROR) << "Trying to call glVertexAttrib2f() without current GL context"; |
| 11217 } |
| 11218 |
| 11219 void NoContextGLApi::glVertexAttrib2fvFn(GLuint indx, const GLfloat* values) { |
| 11220 NOTREACHED() |
| 11221 << "Trying to call glVertexAttrib2fv() without current GL context"; |
| 11222 LOG(ERROR) << "Trying to call glVertexAttrib2fv() without current GL context"; |
| 11223 } |
| 11224 |
| 11225 void NoContextGLApi::glVertexAttrib3fFn(GLuint indx, |
| 11226 GLfloat x, |
| 11227 GLfloat y, |
| 11228 GLfloat z) { |
| 11229 NOTREACHED() |
| 11230 << "Trying to call glVertexAttrib3f() without current GL context"; |
| 11231 LOG(ERROR) << "Trying to call glVertexAttrib3f() without current GL context"; |
| 11232 } |
| 11233 |
| 11234 void NoContextGLApi::glVertexAttrib3fvFn(GLuint indx, const GLfloat* values) { |
| 11235 NOTREACHED() |
| 11236 << "Trying to call glVertexAttrib3fv() without current GL context"; |
| 11237 LOG(ERROR) << "Trying to call glVertexAttrib3fv() without current GL context"; |
| 11238 } |
| 11239 |
| 11240 void NoContextGLApi::glVertexAttrib4fFn(GLuint indx, |
| 11241 GLfloat x, |
| 11242 GLfloat y, |
| 11243 GLfloat z, |
| 11244 GLfloat w) { |
| 11245 NOTREACHED() |
| 11246 << "Trying to call glVertexAttrib4f() without current GL context"; |
| 11247 LOG(ERROR) << "Trying to call glVertexAttrib4f() without current GL context"; |
| 11248 } |
| 11249 |
| 11250 void NoContextGLApi::glVertexAttrib4fvFn(GLuint indx, const GLfloat* values) { |
| 11251 NOTREACHED() |
| 11252 << "Trying to call glVertexAttrib4fv() without current GL context"; |
| 11253 LOG(ERROR) << "Trying to call glVertexAttrib4fv() without current GL context"; |
| 11254 } |
| 11255 |
| 11256 void NoContextGLApi::glVertexAttribDivisorANGLEFn(GLuint index, |
| 11257 GLuint divisor) { |
| 11258 NOTREACHED() << "Trying to call glVertexAttribDivisorANGLE() without current " |
| 11259 "GL context"; |
| 11260 LOG(ERROR) << "Trying to call glVertexAttribDivisorANGLE() without current " |
| 11261 "GL context"; |
| 11262 } |
| 11263 |
| 11264 void NoContextGLApi::glVertexAttribI4iFn(GLuint indx, |
| 11265 GLint x, |
| 11266 GLint y, |
| 11267 GLint z, |
| 11268 GLint w) { |
| 11269 NOTREACHED() |
| 11270 << "Trying to call glVertexAttribI4i() without current GL context"; |
| 11271 LOG(ERROR) << "Trying to call glVertexAttribI4i() without current GL context"; |
| 11272 } |
| 11273 |
| 11274 void NoContextGLApi::glVertexAttribI4ivFn(GLuint indx, const GLint* values) { |
| 11275 NOTREACHED() |
| 11276 << "Trying to call glVertexAttribI4iv() without current GL context"; |
| 11277 LOG(ERROR) |
| 11278 << "Trying to call glVertexAttribI4iv() without current GL context"; |
| 11279 } |
| 11280 |
| 11281 void NoContextGLApi::glVertexAttribI4uiFn(GLuint indx, |
| 11282 GLuint x, |
| 11283 GLuint y, |
| 11284 GLuint z, |
| 11285 GLuint w) { |
| 11286 NOTREACHED() |
| 11287 << "Trying to call glVertexAttribI4ui() without current GL context"; |
| 11288 LOG(ERROR) |
| 11289 << "Trying to call glVertexAttribI4ui() without current GL context"; |
| 11290 } |
| 11291 |
| 11292 void NoContextGLApi::glVertexAttribI4uivFn(GLuint indx, const GLuint* values) { |
| 11293 NOTREACHED() |
| 11294 << "Trying to call glVertexAttribI4uiv() without current GL context"; |
| 11295 LOG(ERROR) |
| 11296 << "Trying to call glVertexAttribI4uiv() without current GL context"; |
| 11297 } |
| 11298 |
| 11299 void NoContextGLApi::glVertexAttribIPointerFn(GLuint indx, |
| 11300 GLint size, |
| 11301 GLenum type, |
| 11302 GLsizei stride, |
| 11303 const void* ptr) { |
| 11304 NOTREACHED() |
| 11305 << "Trying to call glVertexAttribIPointer() without current GL context"; |
| 11306 LOG(ERROR) |
| 11307 << "Trying to call glVertexAttribIPointer() without current GL context"; |
| 11308 } |
| 11309 |
| 11310 void NoContextGLApi::glVertexAttribPointerFn(GLuint indx, |
| 11311 GLint size, |
| 11312 GLenum type, |
| 11313 GLboolean normalized, |
| 11314 GLsizei stride, |
| 11315 const void* ptr) { |
| 11316 NOTREACHED() |
| 11317 << "Trying to call glVertexAttribPointer() without current GL context"; |
| 11318 LOG(ERROR) |
| 11319 << "Trying to call glVertexAttribPointer() without current GL context"; |
| 11320 } |
| 11321 |
| 11322 void NoContextGLApi::glViewportFn(GLint x, |
| 11323 GLint y, |
| 11324 GLsizei width, |
| 11325 GLsizei height) { |
| 11326 NOTREACHED() << "Trying to call glViewport() without current GL context"; |
| 11327 LOG(ERROR) << "Trying to call glViewport() without current GL context"; |
| 11328 } |
| 11329 |
| 11330 GLenum NoContextGLApi::glWaitSyncFn(GLsync sync, |
| 11331 GLbitfield flags, |
| 11332 GLuint64 timeout) { |
| 11333 NOTREACHED() << "Trying to call glWaitSync() without current GL context"; |
| 11334 LOG(ERROR) << "Trying to call glWaitSync() without current GL context"; |
| 11335 return static_cast<GLenum>(0); |
| 11336 } |
| 11337 |
| 11338 } // namespace gfx |
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