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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is read by build_gles2_cmd_buffer.py to generate commands. | 5 // This file is read by build_gles2_cmd_buffer.py to generate commands. |
6 | 6 |
7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); | 7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); |
8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha
der shader); | 8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha
der shader); |
9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G
Luint index, const char* name); | 9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G
Luint index, const char* name); |
10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi
dBindBuffer buffer); | 10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi
dBindBuffer buffer); |
11 GL_APICALL void GL_APIENTRY glBindBufferBase (GLenumIndexedBufferTarget
target, GLuint index, GLidBindBuffer buffer); | 11 GL_APICALL void GL_APIENTRY glBindBufferBase (GLenumIndexedBufferTarget
target, GLuint index, GLidBindBuffer buffer); |
12 GL_APICALL void GL_APIENTRY glBindBufferRange (GLenumIndexedBufferTarget
target, GLuint index, GLidBindBuffer buffer, GLintptrNotNegative offset, GLsize
iptr size); | 12 GL_APICALL void GL_APIENTRY glBindBufferRange (GLenumIndexedBufferTarget
target, GLuint index, GLidBindBuffer buffer, GLintptrNotNegative offset, GLsize
iptr size); |
13 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenumFrameBufferTarget t
arget, GLidBindFramebuffer framebuffer); | 13 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenumFrameBufferTarget t
arget, GLidBindFramebuffer framebuffer); |
14 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenumRenderBufferTarget
target, GLidBindRenderbuffer renderbuffer); | 14 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenumRenderBufferTarget
target, GLidBindRenderbuffer renderbuffer); |
15 GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLidBindSampler
sampler); | 15 GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLidBindSampler
sampler); |
16 GL_APICALL void GL_APIENTRY glBindTexture (GLenumTextureBindTarget targe
t, GLidBindTexture texture); | 16 GL_APICALL void GL_APIENTRY glBindTexture (GLenumTextureBindTarget targe
t, GLidBindTexture texture); |
17 GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenumTransformFeed
backBindTarget target, GLidBindTransformFeedback transformfeedback); | 17 GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenumTransformFeed
backBindTarget target, GLidBindTransformFeedback transformfeedback); |
18 GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green,
GLclampf blue, GLclampf alpha); | 18 GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green,
GLclampf blue, GLclampf alpha); |
19 GL_APICALL void GL_APIENTRY glBlendEquation ( GLenumEquation mode ); | 19 GL_APICALL void GL_APIENTRY glBlendEquation ( GLenumEquation mode ); |
20 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenumEquation mode
RGB, GLenumEquation modeAlpha); | 20 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenumEquation mode
RGB, GLenumEquation modeAlpha); |
21 GL_APICALL void GL_APIENTRY glBlendFunc (GLenumSrcBlendFactor sfactor, G
LenumDstBlendFactor dfactor); | 21 GL_APICALL void GL_APIENTRY glBlendFunc (GLenumSrcBlendFactor sfactor, G
LenumDstBlendFactor dfactor); |
22 GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenumSrcBlendFactor sr
cRGB, GLenumDstBlendFactor dstRGB, GLenumSrcBlendFactor srcAlpha, GLenumDstBlend
Factor dstAlpha); | 22 GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenumSrcBlendFactor sr
cRGB, GLenumDstBlendFactor dstRGB, GLenumSrcBlendFactor srcAlpha, GLenumDstBlend
Factor dstAlpha); |
23 GL_APICALL void GL_APIENTRY glBufferData (GLenumBufferTarget target, GLs
izeiptr size, const void* data, GLenumBufferUsage usage); | 23 GL_APICALL void GL_APIENTRY glBufferData (GLenumBufferTarget target, GLs
izeiptr size, const void* data, GLenumBufferUsage usage); |
24 GL_APICALL void GL_APIENTRY glBufferSubData (GLenumBufferTarget target,
GLintptrNotNegative offset, GLsizeiptr size, const void* data); | 24 GL_APICALL void GL_APIENTRY glBufferSubData (GLenumBufferTarget target,
GLintptrNotNegative offset, GLsizeiptr size, const void* data); |
25 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenumFrameBufferT
arget target); | 25 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenumFrameBufferT
arget target); |
26 GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); | 26 GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); |
| 27 GL_APICALL void GL_APIENTRY glClearBufferfi (GLenumBufferfv buffer, GLin
t drawbuffers, GLfloat depth, GLint stencil); |
| 28 GL_APICALL void GL_APIENTRY glClearBufferfv (GLenumBufferfv buffer, GLin
t drawbuffers, const GLfloat* value); |
| 29 GL_APICALL void GL_APIENTRY glClearBufferiv (GLenumBufferiv buffer, GLin
t drawbuffers, const GLint* value); |
| 30 GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenumBufferuiv buffer, GL
int drawbuffers, const GLuint* value); |
27 GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green,
GLclampf blue, GLclampf alpha); | 31 GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green,
GLclampf blue, GLclampf alpha); |
28 GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth); | 32 GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth); |
29 GL_APICALL void GL_APIENTRY glClearStencil (GLint s); | 33 GL_APICALL void GL_APIENTRY glClearStencil (GLint s); |
30 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green,
GLboolean blue, GLboolean alpha); | 34 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green,
GLboolean blue, GLboolean alpha); |
31 GL_APICALL void GL_APIENTRY glCompileShader (GLidShader shader); | 35 GL_APICALL void GL_APIENTRY glCompileShader (GLidShader shader); |
32 GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenumTextureTarget
target, GLint level, GLenumCompressedTextureFormat internalformat, GLsizei width
, GLsizei height, GLintTextureBorder border, GLsizei imageSize, const void* data
); | 36 GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenumTextureTarget
target, GLint level, GLenumCompressedTextureFormat internalformat, GLsizei width
, GLsizei height, GLintTextureBorder border, GLsizei imageSize, const void* data
); |
33 GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenumTextureTarg
et target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei hei
ght, GLenumCompressedTextureFormat format, GLsizei imageSize, const void* data); | 37 GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenumTextureTarg
et target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei hei
ght, GLenumCompressedTextureFormat format, GLsizei imageSize, const void* data); |
34 GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenumBufferTarget read
target, GLenumBufferTarget writetarget, GLintptrNotNegative readoffset, GLintptr
NotNegative writeoffset, GLsizeiptr size); | 38 GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenumBufferTarget read
target, GLenumBufferTarget writetarget, GLintptrNotNegative readoffset, GLintptr
NotNegative writeoffset, GLsizeiptr size); |
35 GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenumTextureTarget target
, GLint level, GLenumTextureInternalFormat internalformat, GLint x, GLint y, GLs
izei width, GLsizei height, GLintTextureBorder border); | 39 GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenumTextureTarget target
, GLint level, GLenumTextureInternalFormat internalformat, GLint x, GLint y, GLs
izei width, GLsizei height, GLintTextureBorder border); |
36 GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenumTextureTarget tar
get, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width,
GLsizei height); | 40 GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenumTextureTarget tar
get, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width,
GLsizei height); |
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272 GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void); | 276 GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void); |
273 GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_
z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLin
t bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y,
GLfloat uv_width, GLfloat uv_height); | 277 GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_
z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLin
t bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y,
GLfloat uv_width, GLfloat uv_height); |
274 GL_APICALL void GL_APIENTRY glSwapInterval (GLint interval); | 278 GL_APICALL void GL_APIENTRY glSwapInterval (GLint interval); |
275 | 279 |
276 // Extension CHROMIUM_path_rendering. | 280 // Extension CHROMIUM_path_rendering. |
277 GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUM (GLenumMatrixMode matr
ixMode, const GLfloat* m); | 281 GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUM (GLenumMatrixMode matr
ixMode, const GLfloat* m); |
278 GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUM (GLenumMatrixMo
de matrixMode); | 282 GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUM (GLenumMatrixMo
de matrixMode); |
279 | 283 |
280 // Extension KHR_blend_equation_advanced | 284 // Extension KHR_blend_equation_advanced |
281 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); | 285 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); |
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