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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is auto-generated from | 5 // This file is auto-generated from |
6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
7 // It's formatted by clang-format using chromium coding style: | 7 // It's formatted by clang-format using chromium coding style: |
8 // clang-format -i -style=chromium filename | 8 // clang-format -i -style=chromium filename |
9 // DO NOT EDIT! | 9 // DO NOT EDIT! |
10 | 10 |
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72 void GLES2InterfaceStub::BufferSubData(GLenum /* target */, | 72 void GLES2InterfaceStub::BufferSubData(GLenum /* target */, |
73 GLintptr /* offset */, | 73 GLintptr /* offset */, |
74 GLsizeiptr /* size */, | 74 GLsizeiptr /* size */, |
75 const void* /* data */) { | 75 const void* /* data */) { |
76 } | 76 } |
77 GLenum GLES2InterfaceStub::CheckFramebufferStatus(GLenum /* target */) { | 77 GLenum GLES2InterfaceStub::CheckFramebufferStatus(GLenum /* target */) { |
78 return 0; | 78 return 0; |
79 } | 79 } |
80 void GLES2InterfaceStub::Clear(GLbitfield /* mask */) { | 80 void GLES2InterfaceStub::Clear(GLbitfield /* mask */) { |
81 } | 81 } |
| 82 void GLES2InterfaceStub::ClearBufferfi(GLenum /* buffer */, |
| 83 GLint /* drawbuffers */, |
| 84 GLfloat /* depth */, |
| 85 GLint /* stencil */) { |
| 86 } |
| 87 void GLES2InterfaceStub::ClearBufferfv(GLenum /* buffer */, |
| 88 GLint /* drawbuffers */, |
| 89 const GLfloat* /* value */) { |
| 90 } |
| 91 void GLES2InterfaceStub::ClearBufferiv(GLenum /* buffer */, |
| 92 GLint /* drawbuffers */, |
| 93 const GLint* /* value */) { |
| 94 } |
| 95 void GLES2InterfaceStub::ClearBufferuiv(GLenum /* buffer */, |
| 96 GLint /* drawbuffers */, |
| 97 const GLuint* /* value */) { |
| 98 } |
82 void GLES2InterfaceStub::ClearColor(GLclampf /* red */, | 99 void GLES2InterfaceStub::ClearColor(GLclampf /* red */, |
83 GLclampf /* green */, | 100 GLclampf /* green */, |
84 GLclampf /* blue */, | 101 GLclampf /* blue */, |
85 GLclampf /* alpha */) { | 102 GLclampf /* alpha */) { |
86 } | 103 } |
87 void GLES2InterfaceStub::ClearDepthf(GLclampf /* depth */) { | 104 void GLES2InterfaceStub::ClearDepthf(GLclampf /* depth */) { |
88 } | 105 } |
89 void GLES2InterfaceStub::ClearStencil(GLint /* s */) { | 106 void GLES2InterfaceStub::ClearStencil(GLint /* s */) { |
90 } | 107 } |
91 void GLES2InterfaceStub::ColorMask(GLboolean /* red */, | 108 void GLES2InterfaceStub::ColorMask(GLboolean /* red */, |
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1083 void GLES2InterfaceStub::SwapInterval(GLint /* interval */) { | 1100 void GLES2InterfaceStub::SwapInterval(GLint /* interval */) { |
1084 } | 1101 } |
1085 void GLES2InterfaceStub::MatrixLoadfCHROMIUM(GLenum /* matrixMode */, | 1102 void GLES2InterfaceStub::MatrixLoadfCHROMIUM(GLenum /* matrixMode */, |
1086 const GLfloat* /* m */) { | 1103 const GLfloat* /* m */) { |
1087 } | 1104 } |
1088 void GLES2InterfaceStub::MatrixLoadIdentityCHROMIUM(GLenum /* matrixMode */) { | 1105 void GLES2InterfaceStub::MatrixLoadIdentityCHROMIUM(GLenum /* matrixMode */) { |
1089 } | 1106 } |
1090 void GLES2InterfaceStub::BlendBarrierKHR() { | 1107 void GLES2InterfaceStub::BlendBarrierKHR() { |
1091 } | 1108 } |
1092 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_STUB_IMPL_AUTOGEN_H_ | 1109 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_STUB_IMPL_AUTOGEN_H_ |
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