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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is auto-generated from | 5 // This file is auto-generated from |
6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
7 // It's formatted by clang-format using chromium coding style: | 7 // It's formatted by clang-format using chromium coding style: |
8 // clang-format -i -style=chromium filename | 8 // clang-format -i -style=chromium filename |
9 // DO NOT EDIT! | 9 // DO NOT EDIT! |
10 | 10 |
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81 GLsizeiptr size, | 81 GLsizeiptr size, |
82 const void* data) { | 82 const void* data) { |
83 gles2::GetGLContext()->BufferSubData(target, offset, size, data); | 83 gles2::GetGLContext()->BufferSubData(target, offset, size, data); |
84 } | 84 } |
85 GLenum GLES2CheckFramebufferStatus(GLenum target) { | 85 GLenum GLES2CheckFramebufferStatus(GLenum target) { |
86 return gles2::GetGLContext()->CheckFramebufferStatus(target); | 86 return gles2::GetGLContext()->CheckFramebufferStatus(target); |
87 } | 87 } |
88 void GLES2Clear(GLbitfield mask) { | 88 void GLES2Clear(GLbitfield mask) { |
89 gles2::GetGLContext()->Clear(mask); | 89 gles2::GetGLContext()->Clear(mask); |
90 } | 90 } |
| 91 void GLES2ClearBufferfi(GLenum buffer, |
| 92 GLint drawbuffers, |
| 93 GLfloat depth, |
| 94 GLint stencil) { |
| 95 gles2::GetGLContext()->ClearBufferfi(buffer, drawbuffers, depth, stencil); |
| 96 } |
| 97 void GLES2ClearBufferfv(GLenum buffer, |
| 98 GLint drawbuffers, |
| 99 const GLfloat* value) { |
| 100 gles2::GetGLContext()->ClearBufferfv(buffer, drawbuffers, value); |
| 101 } |
| 102 void GLES2ClearBufferiv(GLenum buffer, GLint drawbuffers, const GLint* value) { |
| 103 gles2::GetGLContext()->ClearBufferiv(buffer, drawbuffers, value); |
| 104 } |
| 105 void GLES2ClearBufferuiv(GLenum buffer, |
| 106 GLint drawbuffers, |
| 107 const GLuint* value) { |
| 108 gles2::GetGLContext()->ClearBufferuiv(buffer, drawbuffers, value); |
| 109 } |
91 void GLES2ClearColor(GLclampf red, | 110 void GLES2ClearColor(GLclampf red, |
92 GLclampf green, | 111 GLclampf green, |
93 GLclampf blue, | 112 GLclampf blue, |
94 GLclampf alpha) { | 113 GLclampf alpha) { |
95 gles2::GetGLContext()->ClearColor(red, green, blue, alpha); | 114 gles2::GetGLContext()->ClearColor(red, green, blue, alpha); |
96 } | 115 } |
97 void GLES2ClearDepthf(GLclampf depth) { | 116 void GLES2ClearDepthf(GLclampf depth) { |
98 gles2::GetGLContext()->ClearDepthf(depth); | 117 gles2::GetGLContext()->ClearDepthf(depth); |
99 } | 118 } |
100 void GLES2ClearStencil(GLint s) { | 119 void GLES2ClearStencil(GLint s) { |
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1270 }, | 1289 }, |
1271 { | 1290 { |
1272 "glCheckFramebufferStatus", | 1291 "glCheckFramebufferStatus", |
1273 reinterpret_cast<GLES2FunctionPointer>(glCheckFramebufferStatus), | 1292 reinterpret_cast<GLES2FunctionPointer>(glCheckFramebufferStatus), |
1274 }, | 1293 }, |
1275 { | 1294 { |
1276 "glClear", | 1295 "glClear", |
1277 reinterpret_cast<GLES2FunctionPointer>(glClear), | 1296 reinterpret_cast<GLES2FunctionPointer>(glClear), |
1278 }, | 1297 }, |
1279 { | 1298 { |
| 1299 "glClearBufferfi", |
| 1300 reinterpret_cast<GLES2FunctionPointer>(glClearBufferfi), |
| 1301 }, |
| 1302 { |
| 1303 "glClearBufferfv", |
| 1304 reinterpret_cast<GLES2FunctionPointer>(glClearBufferfv), |
| 1305 }, |
| 1306 { |
| 1307 "glClearBufferiv", |
| 1308 reinterpret_cast<GLES2FunctionPointer>(glClearBufferiv), |
| 1309 }, |
| 1310 { |
| 1311 "glClearBufferuiv", |
| 1312 reinterpret_cast<GLES2FunctionPointer>(glClearBufferuiv), |
| 1313 }, |
| 1314 { |
1280 "glClearColor", | 1315 "glClearColor", |
1281 reinterpret_cast<GLES2FunctionPointer>(glClearColor), | 1316 reinterpret_cast<GLES2FunctionPointer>(glClearColor), |
1282 }, | 1317 }, |
1283 { | 1318 { |
1284 "glClearDepthf", | 1319 "glClearDepthf", |
1285 reinterpret_cast<GLES2FunctionPointer>(glClearDepthf), | 1320 reinterpret_cast<GLES2FunctionPointer>(glClearDepthf), |
1286 }, | 1321 }, |
1287 { | 1322 { |
1288 "glClearStencil", | 1323 "glClearStencil", |
1289 reinterpret_cast<GLES2FunctionPointer>(glClearStencil), | 1324 reinterpret_cast<GLES2FunctionPointer>(glClearStencil), |
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2275 reinterpret_cast<GLES2FunctionPointer>(glBlendBarrierKHR), | 2310 reinterpret_cast<GLES2FunctionPointer>(glBlendBarrierKHR), |
2276 }, | 2311 }, |
2277 { | 2312 { |
2278 NULL, | 2313 NULL, |
2279 NULL, | 2314 NULL, |
2280 }, | 2315 }, |
2281 }; | 2316 }; |
2282 | 2317 |
2283 } // namespace gles2 | 2318 } // namespace gles2 |
2284 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_C_LIB_AUTOGEN_H_ | 2319 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_C_LIB_AUTOGEN_H_ |
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