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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 | 9 |
10 #ifndef SkPDFShader_DEFINED | 10 #ifndef SkPDFShader_DEFINED |
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47 | 47 |
48 class State; | 48 class State; |
49 bool equals(const SkPDFShader::State&) const; | 49 bool equals(const SkPDFShader::State&) const; |
50 | 50 |
51 protected: | 51 protected: |
52 SkAutoTDelete<const State> fShaderState; | 52 SkAutoTDelete<const State> fShaderState; |
53 | 53 |
54 // This is an internal method. | 54 // This is an internal method. |
55 // CanonicalShadersMutex() should already be acquired. | 55 // CanonicalShadersMutex() should already be acquired. |
56 // This also takes ownership of shaderState. | 56 // This also takes ownership of shaderState. |
57 static SkPDFObject* GetPDFShaderByState(State* shaderState); | 57 static SkPDFObject* GetPDFShaderByState(SkAutoTDelete<SkPDFShader::State>*); |
58 static SkPDFObject* AddToCanonIfValid(SkPDFShader*); | |
59 static void RemoveFromCanonIfValid(SkPDFShader*); | |
60 | 58 |
61 SkPDFShader(State*); | 59 SkPDFShader(State*); |
62 virtual ~SkPDFShader(); | 60 virtual ~SkPDFShader(); |
63 | 61 |
64 virtual bool isValid() = 0; | |
65 virtual SkPDFObject* toPDFObject() = 0; | 62 virtual SkPDFObject* toPDFObject() = 0; |
66 }; | 63 }; |
67 | 64 |
68 #endif | 65 #endif |
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