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1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 module mojo; | |
6 | |
7 import "geometry/public/interfaces/geometry.mojom"; | |
8 | |
9 enum AnimationTweenType { | |
10 LINEAR, | |
11 EASE_IN, | |
12 EASE_OUT, | |
13 EASE_IN_OUT, | |
14 }; | |
15 | |
16 enum AnimationProperty { | |
17 // Used for pausing. | |
18 NONE, | |
19 OPACITY, | |
20 TRANSFORM, | |
21 }; | |
22 | |
23 struct AnimationValue { | |
24 float float_value; | |
25 Transform transform; | |
26 }; | |
27 | |
28 // Identifies how a particular property should be animated between a start and | |
29 // target value. | |
30 struct AnimationElement { | |
31 AnimationProperty property; | |
32 | |
33 // Duration is in microseconds. | |
34 int64 duration; | |
35 | |
36 AnimationTweenType tween_type; | |
37 | |
38 // If not specified the start value is taken from either the current value | |
39 // (for the first element) or the target_value of the previous element. | |
40 AnimationValue? start_value; | |
41 | |
42 // target_value may be null when property is NONE. | |
43 AnimationValue? target_value; | |
44 }; | |
45 | |
46 // An AnimationSequence consists of a number of AnimationElements to animate. | |
47 // Each element is animated serially. | |
48 struct AnimationSequence { | |
49 // Number of times to run the sequence. Value of 0 means run until | |
50 // explicitly stopped. | |
51 uint32 cycle_count; | |
52 | |
53 array<AnimationElement> elements; | |
54 }; | |
55 | |
56 // AnimationGroup identifies a view and a set of AnimationSequences to apply | |
57 // to the view. Each sequence is run in parallel. | |
58 struct AnimationGroup { | |
59 uint32 view_id; | |
60 array<AnimationSequence> sequences; | |
61 }; | |
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