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Side by Side Diff: mojo/services/surfaces/public/interfaces/quads.mojom

Issue 861683003: Move services code brought in from Mojo to live under //third_party. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Rebase Created 5 years, 10 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 module mojo;
6
7 import "geometry/public/interfaces/geometry.mojom";
8 import "surfaces/public/interfaces/surface_id.mojom";
9
10 struct Color {
11 uint32 rgba;
12 };
13
14 // TODO(jamesr): Populate subtype fields.
15 struct CheckerboardQuadState {};
16
17 struct DebugBorderQuadState {};
18
19 struct IoSurfaceContentQuadState {};
20
21 struct RenderPassId {
22 int32 layer_id;
23 int32 index;
24 };
25
26 struct RenderPassQuadState {
27 RenderPassId render_pass_id;
28
29 // If nonzero, resource id of mask to use when drawing this pass.
30 uint32 mask_resource_id;
31 PointF mask_uv_scale;
32 Size mask_texture_size;
33
34 // Post-processing filters, applied to the pixels in the render pass' texture.
35 // TODO(jamesr): Support
36 // FilterOperations filters;
37
38 // The scale from layer space of the root layer of the render pass to
39 // the render pass physical pixels. This scale is applied to the filter
40 // parameters for pixel-moving filters. This scale should include
41 // content-to-target-space scale, and device pixel ratio.
42 PointF filters_scale;
43
44 // Post-processing filters, applied to the pixels showing through the
45 // background of the render pass, from behind it.
46 // TODO(jamesr): Support
47 // FilterOperations background_filters;
48 };
49
50 struct SolidColorQuadState {
51 Color color;
52 bool force_anti_aliasing_off;
53 };
54
55 struct SurfaceQuadState {
56 SurfaceId surface;
57 };
58
59 struct TextureQuadState {
60 uint32 resource_id;
61 bool premultiplied_alpha;
62 PointF uv_top_left;
63 PointF uv_bottom_right;
64 Color background_color;
65 array<float, 4> vertex_opacity;
66 bool flipped;
67 bool nearest_neighbor;
68 };
69
70 struct TileQuadState {
71 RectF tex_coord_rect;
72 Size texture_size;
73 bool swizzle_contents;
74 uint32 resource_id;
75 bool nearest_neighbor;
76 };
77
78 struct StreamVideoQuadState {};
79
80 enum YUVColorSpace {
81 REC_601, // SDTV standard with restricted "studio swing" color range.
82 REC_601_JPEG, // Full color range [0, 255] variant of the above.
83 };
84
85 struct YUVVideoQuadState {
86 RectF tex_coord_rect;
87 uint32 y_plane_resource_id;
88 uint32 u_plane_resource_id;
89 uint32 v_plane_resource_id;
90 uint32 a_plane_resource_id;
91 YUVColorSpace color_space;
92 };
93
94 enum Material {
95 CHECKERBOARD = 1,
96 DEBUG_BORDER,
97 IO_SURFACE_CONTENT,
98 PICTURE_CONTENT,
99 RENDER_PASS,
100 SOLID_COLOR,
101 STREAM_VIDEO_CONTENT,
102 SURFACE_CONTENT,
103 TEXTURE_CONTENT,
104 TILED_CONTENT,
105 YUV_VIDEO_CONTENT,
106 };
107
108 struct Quad {
109 Material material;
110
111 // This rect, after applying the quad_transform(), gives the geometry that
112 // this quad should draw to. This rect lives in content space.
113 Rect rect;
114
115 // This specifies the region of the quad that is opaque. This rect lives in
116 // content space.
117 Rect opaque_rect;
118
119 // Allows changing the rect that gets drawn to make it smaller. This value
120 // should be clipped to |rect|. This rect lives in content space.
121 Rect visible_rect;
122
123 // Allows changing the rect that gets drawn to make it smaller. This value
124 // should be clipped to |rect|. This rect lives in content space.
125 bool needs_blending;
126
127 // Index into the containing pass' shared quad state array which has state
128 // (transforms etc) shared by multiple quads.
129 uint32 shared_quad_state_index;
130
131 // Only one of the following will be set, depending on the material.
132 CheckerboardQuadState? checkerboard_quad_state;
133 DebugBorderQuadState? debug_border_quad_state;
134 IoSurfaceContentQuadState? io_surface_quad_state;
135 RenderPassQuadState? render_pass_quad_state;
136 SolidColorQuadState? solid_color_quad_state;
137 SurfaceQuadState? surface_quad_state;
138 TextureQuadState? texture_quad_state;
139 TileQuadState? tile_quad_state;
140 StreamVideoQuadState? stream_video_quad_state;
141 YUVVideoQuadState? yuv_video_quad_state;
142 };
143
144 enum SkXfermode {
145 kClear_Mode = 0, //!< [0, 0]
146 kSrc_Mode, //!< [Sa, Sc]
147 kDst_Mode, //!< [Da, Dc]
148 kSrcOver_Mode, //!< [Sa + Da - Sa*Da, Rc = Sc + (1 - Sa)*Dc]
149 kDstOver_Mode, //!< [Sa + Da - Sa*Da, Rc = Dc + (1 - Da)*Sc]
150 kSrcIn_Mode, //!< [Sa * Da, Sc * Da]
151 kDstIn_Mode, //!< [Sa * Da, Sa * Dc]
152 kSrcOut_Mode, //!< [Sa * (1 - Da), Sc * (1 - Da)]
153 kDstOut_Mode, //!< [Da * (1 - Sa), Dc * (1 - Sa)]
154 kSrcATop_Mode, //!< [Da, Sc * Da + (1 - Sa) * Dc]
155 kDstATop_Mode, //!< [Sa, Sa * Dc + Sc * (1 - Da)]
156 kXor_Mode, //!< [Sa + Da - 2 * Sa * Da, Sc * (1 - Da) + (1 - Sa) * Dc]
157 kPlus_Mode, //!< [Sa + Da, Sc + Dc]
158 kModulate_Mode, // multiplies all components (= alpha and color)
159
160 // Following blend modes are defined in the CSS Compositing standard:
161 // https://dvcs.w3.org/hg/FXTF/rawfile/tip/compositing/index.html#blending
162 kScreen_Mode,
163 kLastCoeffMode = kScreen_Mode,
164
165 kOverlay_Mode,
166 kDarken_Mode,
167 kLighten_Mode,
168 kColorDodge_Mode,
169 kColorBurn_Mode,
170 kHardLight_Mode,
171 kSoftLight_Mode,
172 kDifference_Mode,
173 kExclusion_Mode,
174 kMultiply_Mode,
175 kLastSeparableMode = kMultiply_Mode,
176
177 kHue_Mode,
178 kSaturation_Mode,
179 kColor_Mode,
180 kLuminosity_Mode,
181 kLastMode = kLuminosity_Mode
182 };
183
184 struct SharedQuadState {
185 // Transforms from quad's original content space to its target content space.
186 Transform content_to_target_transform;
187
188 // This size lives in the content space for the quad's originating layer.
189 Size content_bounds;
190
191 // This rect lives in the content space for the quad's originating layer.
192 Rect visible_content_rect;
193
194 // This rect lives in the target content space.
195 Rect clip_rect;
196
197 bool is_clipped;
198 float opacity;
199 SkXfermode blend_mode;
200 int32 sorting_context_id;
201 };
202
203 struct Pass {
204 int32 id;
205 Rect output_rect;
206 Rect damage_rect;
207 Transform transform_to_root_target;
208 bool has_transparent_background;
209 array<Quad> quads;
210 array<SharedQuadState> shared_quad_states;
211 };
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