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1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 module mojo; | |
6 | |
7 struct GpuShaderPrecision { | |
8 int32 min_range; | |
9 int32 max_range; | |
10 int32 precision; | |
11 }; | |
12 | |
13 struct GpuPerStagePrecisions { | |
14 GpuShaderPrecision low_int; | |
15 GpuShaderPrecision medium_int; | |
16 GpuShaderPrecision high_int; | |
17 GpuShaderPrecision low_float; | |
18 GpuShaderPrecision medium_float; | |
19 GpuShaderPrecision high_float; | |
20 }; | |
21 | |
22 struct GpuCapabilities { | |
23 GpuPerStagePrecisions vertex_shader_precisions; | |
24 GpuPerStagePrecisions fragment_shader_precisions; | |
25 int32 max_combined_texture_image_units; | |
26 int32 max_cube_map_texture_size; | |
27 int32 max_fragment_uniform_vectors; | |
28 int32 max_renderbuffer_size; | |
29 int32 max_texture_image_units; | |
30 int32 max_texture_size; | |
31 int32 max_varying_vectors; | |
32 int32 max_vertex_attribs; | |
33 int32 max_vertex_texture_image_units; | |
34 int32 max_vertex_uniform_vectors; | |
35 int32 num_compressed_texture_formats; | |
36 int32 num_shader_binary_formats; | |
37 int32 bind_generates_resource_chromium; | |
38 | |
39 bool post_sub_buffer; | |
40 bool egl_image_external; | |
41 bool texture_format_bgra8888; | |
42 bool texture_format_etc1; | |
43 bool texture_format_etc1_npot; | |
44 bool texture_rectangle; | |
45 bool iosurface; | |
46 bool texture_usage; | |
47 bool texture_storage; | |
48 bool discard_framebuffer; | |
49 bool sync_query; | |
50 bool image; | |
51 bool future_sync_points; | |
52 bool blend_equation_advanced; | |
53 bool blend_equation_advanced_coherent; | |
54 }; | |
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