| Index: sky/specs/gestures.md
|
| diff --git a/sky/specs/gestures.md b/sky/specs/gestures.md
|
| index e9ae719b416704844742f68564cd194d82fbdd25..673a132938bd62d7cde7dc4889b98e5def1d96ae 100644
|
| --- a/sky/specs/gestures.md
|
| +++ b/sky/specs/gestures.md
|
| @@ -9,41 +9,70 @@ abstract class Gesture {
|
| constructor ();
|
|
|
| // Gestures cycle through states:
|
| - // - idle: nothing is going on
|
| + // - idle: nothing is going on (active, accepted, and discarding
|
| + // are false).
|
| // - buffering: the GestureChooser is passing in some events, but
|
| // hasn't yet committed to using this Gesture, and this Gesture
|
| - // hasn't yet decided that this set of events isn't interesting.
|
| + // hasn't yet decided that this set of events isn't interesting
|
| + // (active is true, accepted is false, discarding is false).
|
| // - forwarding: this Gesture is still interesting and the
|
| // GestureChooser has decided to use this Gesture so events are
|
| - // being sent along
|
| + // being sent along (active is true, accepted is true, discarding
|
| + // is false).
|
| // - discarding: this Gesture got cancelled or didn't match the
|
| - // pattern
|
| + // pattern (active is true, accepted is false, discarding is
|
| + // true).
|
|
|
| - Boolean processEvent(Event event);
|
| + // TODO(ianh): Need to handle gestures that want to send events
|
| + // beyond the end of the gesture, e.g. inertia in scrolling. In that
|
| + // mode, gestures are sending events but are simultaneously no
|
| + // longer "active"...
|
| +
|
| + Boolean processEvent(EventTarget target, Event event);
|
| // as the events are received, they get examined to see if they fit
|
| // the pattern for the gesture; if they do, then returns true, else,
|
| // returns false
|
| // - returning true after false has been returned is a contract
|
| // violation unless active became false in between
|
| + // - manipulating the event is a contract violation
|
| + //
|
| // TODO(ianh): replace processEvent()'s return value with an enum:
|
| // - acceptable (true and active is true)
|
| // - discarding (false but active is still true)
|
| // - finished (false and active is now false)
|
| - // - in such a world, the contract would be that you can't return
|
| - // 'acceptable' after returning 'discarding' without first
|
| - // returning 'finished'
|
| + // in such a world, the contract would be that you can't return
|
| + // 'acceptable' after returning 'discarding' without first returning
|
| + // 'finished'
|
|
|
| void accept(GestureCallback callback);
|
| - // send the buffered gesture events to callback, and use that
|
| - // callback for all future Gesture events until the gesture is
|
| - // complete
|
| - // - call this immediately after getting a positive result from
|
| - // processEvent()
|
| + // set accepted to true, send the buffered gesture events to
|
| + // callback, and use that callback for all future Gesture events
|
| + // until the gesture is complete
|
| + // - call this immediately after getting a positive result from
|
| + // processEvent()
|
| +
|
| + // internal API:
|
| + // void sendEvent(Event event)
|
| + // - assert: active is true, discarding is false
|
| + // - if accepted is true, then send the event straight to the
|
| + // callback
|
| + // - otherwise, add it to the buffer
|
| + //
|
| + // void discard()
|
| + // - throw away the buffer, set discarding to true and accepted to
|
| + // false
|
|
|
| readonly attribute Boolean active; // not idle (buffering, forwarding, or discarding)
|
| readonly attribute Boolean accepted; // true if active and accept() has been called (forwarding or discarding)
|
| readonly attribute Boolean discarding; // true if active and processEvent() has returned false (discarding)
|
| // 'active' is currently part of the contract between Gesture and GestureChooser (the other two are not)
|
| +
|
| + // active can be true even if processEvent() returned false; this is
|
| + // the discarding state. It means that the Gesture isn't sending any
|
| + // more events, but that the pointers haven't yet reached a state in
|
| + // which a new touch could begin. For example, a Tap gesture where
|
| + // the finger has gone out of the bounding box can't be retriggered
|
| + // until the finger is lifted.
|
|
|
| }
|
|
|
| @@ -70,12 +99,16 @@ class GestureChooser : EventTarget {
|
| readonly attribute Boolean active; // at least one of the gestures is active (initially false)
|
| readonly attribute Boolean accepted; // we accepted a gesture since the last time active was false (initially false)
|
| // any time one of the pointer events is received:
|
| + // - if it's pointer-down and it's already captured, ignore the
|
| + // event; otherwise:
|
| // - let /candidates/ be a list of gestures, initially empty
|
| // - if none of the registered gestures are active, then add all of
|
| // them to /candidates/ otherwise, add all the active ones to
|
| // /candidates/
|
| // - call processEvent() with the event on all the Gestures in
|
| // /candidates/
|
| + // - if it's pointer-down and at least one Gesture returned true,
|
| + // then capture the event
|
| // - if accepted is false, and exactly one of the processEvent()
|
| // methods returned true, then set accepted to true and call that
|
| // Gesture's accept() method, passing it a method that fires the
|
| @@ -84,4 +117,50 @@ class GestureChooser : EventTarget {
|
| // Gestures are no longer active, then set active and accepted to
|
| // false; otherwise, set active to true
|
| }
|
| +
|
| +class TapGesture : Gesture {
|
| + Boolean processEvent(EventTarget target, Event event);
|
| + // if discarding is true:
|
| + // - if the event is a primary pointer-up, set active, accepted, and
|
| + // discarding to false, and return false
|
| + // - otherwise, just return false
|
| + // if EventTarget isn't an Element:
|
| + // - set active to true, discard(), and return false
|
| + // if the event is pointer-down:
|
| + // - if it's primary:
|
| + // - assert: active is false
|
| + // - sendEvent() a tap-down event
|
| + // - set active to true and return true
|
| + // - otherwise, if we're active:
|
| + // - return true
|
| + // - otherwise:
|
| + // - return false
|
| + // if the event is pointer-move:
|
| + // - if it's primary:
|
| + // - if it hit tests within target's bounding box:
|
| + // - sendEvent() a tap-move event
|
| + // - return true
|
| + // - otherwise:
|
| + // - sendEvent() a tap-cancel event
|
| + // - discard() and return false
|
| + // - otherwise, if we're active:
|
| + // - return true
|
| + // - otherwise:
|
| + // - return false
|
| + // if the event is pointer-up:
|
| + // - if it's primary:
|
| + // - sendEvent() a tap event
|
| + // - set accepted and active to false, discard(), and return false
|
| + // - otherwise, if we're active:
|
| + // - return true
|
| + // - otherwise:
|
| + // - return false
|
| +}
|
| +
|
| +class ScrollGesture : Gesture {
|
| + Boolean processEvent(EventTarget target, Event event);
|
| + // this fires the following events:
|
| + // TODO(ianh): fill this in
|
| +}
|
| +
|
| ```
|
|
|