| Index: sky/engine/core/rendering/ImageQualityController.cpp
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| diff --git a/sky/engine/core/rendering/ImageQualityController.cpp b/sky/engine/core/rendering/ImageQualityController.cpp
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| deleted file mode 100644
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| index 981c5f7a7ed0ac0b8b3fee47ab6a9df8e526690d..0000000000000000000000000000000000000000
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| --- a/sky/engine/core/rendering/ImageQualityController.cpp
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| +++ /dev/null
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| @@ -1,224 +0,0 @@
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| -/*
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| - * Copyright (C) 2013 Google Inc. All rights reserved.
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| - *
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| - * Redistribution and use in source and binary forms, with or without
|
| - * modification, are permitted provided that the following conditions are
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| - * met:
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| - *
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| - * * Redistributions of source code must retain the above copyright
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| - * notice, this list of conditions and the following disclaimer.
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| - * * Redistributions in binary form must reproduce the above
|
| - * copyright notice, this list of conditions and the following disclaimer
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| - * in the documentation and/or other materials provided with the
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| - * distribution.
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| - * * Neither the name of Google Inc. nor the names of its
|
| - * contributors may be used to endorse or promote products derived from
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| - * this software without specific prior written permission.
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| - *
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| - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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| - * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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| - * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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| - * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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| - * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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| - * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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| - * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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| - * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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| - * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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| - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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| - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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| - */
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| -
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| -#include "sky/engine/config.h"
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| -#include "sky/engine/core/rendering/ImageQualityController.h"
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| -
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| -#include "sky/engine/core/frame/FrameView.h"
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| -#include "sky/engine/core/frame/LocalFrame.h"
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| -#include "sky/engine/platform/graphics/GraphicsContext.h"
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| -
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| -namespace blink {
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| -
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| -static const double cLowQualityTimeThreshold = 0.500; // 500 ms
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| -
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| -static ImageQualityController* gImageQualityController = 0;
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| -
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| -ImageQualityController* ImageQualityController::imageQualityController()
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| -{
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| - if (!gImageQualityController)
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| - gImageQualityController = new ImageQualityController;
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| -
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| - return gImageQualityController;
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| -}
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| -
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| -void ImageQualityController::remove(RenderObject* renderer)
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| -{
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| - if (gImageQualityController) {
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| - gImageQualityController->objectDestroyed(renderer);
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| - if (gImageQualityController->isEmpty()) {
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| - delete gImageQualityController;
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| - gImageQualityController = 0;
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| - }
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| - }
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| -}
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| -
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| -bool ImageQualityController::has(RenderObject* renderer)
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| -{
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| - return gImageQualityController && gImageQualityController->m_objectLayerSizeMap.contains(renderer);
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| -}
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| -
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| -InterpolationQuality ImageQualityController::chooseInterpolationQuality(GraphicsContext* context, RenderObject* object, Image* image, const void* layer, const LayoutSize& layoutSize)
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| -{
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| - if (object->style()->imageRendering() == ImageRenderingPixelated
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| - && image
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| - && (layoutSize.width() > image->width() || layoutSize.height() > image->height() || layoutSize == image->size())) {
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| - return InterpolationNone;
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| - }
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| -
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| - if (InterpolationDefault == InterpolationLow)
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| - return InterpolationLow;
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| -
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| - if (shouldPaintAtLowQuality(context, object, image, layer, layoutSize))
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| - return InterpolationLow;
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| -
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| - // For images that are potentially animated we paint them at medium quality.
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| - if (image && image->maybeAnimated())
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| - return InterpolationMedium;
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| -
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| - return InterpolationDefault;
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| -}
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| -
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| -ImageQualityController::~ImageQualityController()
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| -{
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| - // This will catch users of ImageQualityController that forget to call cleanUp.
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| - ASSERT(!gImageQualityController || gImageQualityController->isEmpty());
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| -}
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| -
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| -// FIXME(sky): m_liveResizeOptimizationIsActive is never set to true.
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| -ImageQualityController::ImageQualityController()
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| - : m_timer(this, &ImageQualityController::highQualityRepaintTimerFired)
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| - , m_animatedResizeIsActive(false)
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| - , m_liveResizeOptimizationIsActive(false)
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| -{
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| -}
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| -
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| -void ImageQualityController::removeLayer(RenderObject* object, LayerSizeMap* innerMap, const void* layer)
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| -{
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| - if (innerMap) {
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| - innerMap->remove(layer);
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| - if (innerMap->isEmpty())
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| - objectDestroyed(object);
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| - }
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| -}
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| -
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| -void ImageQualityController::set(RenderObject* object, LayerSizeMap* innerMap, const void* layer, const LayoutSize& size)
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| -{
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| - if (innerMap)
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| - innerMap->set(layer, size);
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| - else {
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| - LayerSizeMap newInnerMap;
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| - newInnerMap.set(layer, size);
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| - m_objectLayerSizeMap.set(object, newInnerMap);
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| - }
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| -}
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| -
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| -void ImageQualityController::objectDestroyed(RenderObject* object)
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| -{
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| - m_objectLayerSizeMap.remove(object);
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| - if (m_objectLayerSizeMap.isEmpty()) {
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| - m_animatedResizeIsActive = false;
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| - m_timer.stop();
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| - }
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| -}
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| -
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| -void ImageQualityController::highQualityRepaintTimerFired(Timer<ImageQualityController>*)
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| -{
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| - if (!m_animatedResizeIsActive && !m_liveResizeOptimizationIsActive)
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| - return;
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| - m_animatedResizeIsActive = false;
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| -
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| - for (ObjectLayerSizeMap::iterator it = m_objectLayerSizeMap.begin(); it != m_objectLayerSizeMap.end(); ++it) {
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| - it->key->scheduleVisualUpdate();
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| - }
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| -
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| - m_liveResizeOptimizationIsActive = false;
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| -}
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| -
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| -void ImageQualityController::restartTimer()
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| -{
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| - m_timer.startOneShot(cLowQualityTimeThreshold, FROM_HERE);
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| -}
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| -
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| -bool ImageQualityController::shouldPaintAtLowQuality(GraphicsContext* context, RenderObject* object, Image* image, const void *layer, const LayoutSize& layoutSize)
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| -{
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| - // If the image is not a bitmap image, then none of this is relevant and we just paint at high
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| - // quality.
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| - if (!image || !image->isBitmapImage())
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| - return false;
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| -
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| - if (object->style()->imageRendering() == ImageRenderingOptimizeContrast)
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| - return true;
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| -
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| - // Look ourselves up in the hashtables.
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| - ObjectLayerSizeMap::iterator i = m_objectLayerSizeMap.find(object);
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| - LayerSizeMap* innerMap = i != m_objectLayerSizeMap.end() ? &i->value : 0;
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| - LayoutSize oldSize;
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| - bool isFirstResize = true;
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| - if (innerMap) {
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| - LayerSizeMap::iterator j = innerMap->find(layer);
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| - if (j != innerMap->end()) {
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| - isFirstResize = false;
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| - oldSize = j->value;
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| - }
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| - }
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| -
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| - const AffineTransform& currentTransform = context->getCTM();
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| - bool contextIsScaled = !currentTransform.isIdentityOrTranslationOrFlipped();
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| -
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| - LayoutSize scaledImageSize = currentTransform.mapSize(image->size());
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| - LayoutSize scaledLayoutSize = currentTransform.mapSize(roundedIntSize(layoutSize));
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| -
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| - // If the containing FrameView is being resized, paint at low quality until resizing is finished.
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| - if (m_liveResizeOptimizationIsActive) {
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| - // Live resize has ended, paint in HQ and remove this object from the list.
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| - removeLayer(object, innerMap, layer);
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| - return false;
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| - }
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| -
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| - // See crbug.com/382491. This test is insufficient to ensure that there is no scale
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| - // applied in the compositor, but it is probably adequate here. In the worst case we
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| - // draw at high quality when we need not.
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| - if (!contextIsScaled && scaledLayoutSize == scaledImageSize) {
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| - // There is no scale in effect. If we had a scale in effect before, we can just remove this object from the list.
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| - removeLayer(object, innerMap, layer);
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| - return false;
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| - }
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| -
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| - // If an animated resize is active, paint in low quality and kick the timer ahead.
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| - if (m_animatedResizeIsActive) {
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| - set(object, innerMap, layer, scaledLayoutSize);
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| - restartTimer();
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| - return true;
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| - }
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| - // If this is the first time resizing this image, or its size is the
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| - // same as the last resize, draw at high res, but record the paint
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| - // size and set the timer.
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| - if (isFirstResize || oldSize == scaledLayoutSize) {
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| - restartTimer();
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| - set(object, innerMap, layer, scaledLayoutSize);
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| - return false;
|
| - }
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| - // If the timer is no longer active, draw at high quality and don't
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| - // set the timer.
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| - if (!m_timer.isActive()) {
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| - removeLayer(object, innerMap, layer);
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| - return false;
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| - }
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| - // This object has been resized to two different sizes while the timer
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| - // is active, so draw at low quality, set the flag for animated resizes and
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| - // the object to the list for high quality redraw.
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| - set(object, innerMap, layer, scaledLayoutSize);
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| - m_animatedResizeIsActive = true;
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| - restartTimer();
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| - return true;
|
| -}
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| -
|
| -} // namespace blink
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|
|