| Index: sky/engine/core/animation/css/CSSAnimations.cpp
|
| diff --git a/sky/engine/core/animation/css/CSSAnimations.cpp b/sky/engine/core/animation/css/CSSAnimations.cpp
|
| index 972f1140d8f23cb214ee289ec25e7dbff474fb99..d450ef4014214f188519174d6f9e61b94b3d94bf 100644
|
| --- a/sky/engine/core/animation/css/CSSAnimations.cpp
|
| +++ b/sky/engine/core/animation/css/CSSAnimations.cpp
|
| @@ -455,8 +455,6 @@ void CSSAnimations::calculateTransitionUpdate(CSSAnimationUpdate* update, const
|
| continue;
|
| }
|
|
|
| - // FIXME: We should transition if an !important property changes even when an animation is running,
|
| - // but this is a bit hard to do with the current applyMatchedProperties system.
|
| if (!update->activeInterpolationsForAnimations().contains(id)
|
| && (!activeAnimations || !activeAnimations->cssAnimations().m_previousActiveInterpolationsForAnimations.contains(id))) {
|
| calculateTransitionUpdateForProperty(id, eventId, *transitionData, i, oldStyle, style, activeTransitions, update, element);
|
|
|