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Side by Side Diff: Source/bindings/core/v8/V8Binding.h

Issue 860353002: IDL: Add toRestricted{Float,Double}() helpers to V8Binding.h (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: add FIXME comment Created 5 years, 11 months ago
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1 /* 1 /*
2 * Copyright (C) 2009 Google Inc. All rights reserved. 2 * Copyright (C) 2009 Google Inc. All rights reserved.
3 * Copyright (C) 2012 Ericsson AB. All rights reserved. 3 * Copyright (C) 2012 Ericsson AB. All rights reserved.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are 6 * modification, are permitted provided that the following conditions are
7 * met: 7 * met:
8 * 8 *
9 * * Redistributions of source code must retain the above copyright 9 * * Redistributions of source code must retain the above copyright
10 * notice, this list of conditions and the following disclaimer. 10 * notice, this list of conditions and the following disclaimer.
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461 { 461 {
462 return toUInt64(value, NormalConversion, exceptionState); 462 return toUInt64(value, NormalConversion, exceptionState);
463 } 463 }
464 464
465 // Convert a value to a 64-bit unsigned integer assuming the conversion cannot f ail. 465 // Convert a value to a 64-bit unsigned integer assuming the conversion cannot f ail.
466 uint64_t toUInt64(v8::Handle<v8::Value>); 466 uint64_t toUInt64(v8::Handle<v8::Value>);
467 467
468 // Convert a value to a single precision float, which might fail. 468 // Convert a value to a single precision float, which might fail.
469 float toFloat(v8::Handle<v8::Value>, ExceptionState&); 469 float toFloat(v8::Handle<v8::Value>, ExceptionState&);
470 470
471 // Convert a value to a single precision float, throwing on non-finite values.
472 float toRestrictedFloat(v8::Handle<v8::Value>, ExceptionState&);
473
471 // Convert a value to a single precision float assuming the conversion cannot fa il. 474 // Convert a value to a single precision float assuming the conversion cannot fa il.
472 inline float toFloat(v8::Local<v8::Value> value) 475 inline float toFloat(v8::Local<v8::Value> value)
473 { 476 {
474 return static_cast<float>(value->NumberValue()); 477 return static_cast<float>(value->NumberValue());
475 } 478 }
476 479
477 // Convert a value to a double precision float, which might fail. 480 // Convert a value to a double precision float, which might fail.
478 double toDouble(v8::Handle<v8::Value>, ExceptionState&); 481 double toDouble(v8::Handle<v8::Value>, ExceptionState&);
479 482
483 // Convert a value to a double precision float, throwing on non-finite values.
484 double toRestrictedDouble(v8::Handle<v8::Value>, ExceptionState&);
485
480 // Converts a value to a String, throwing if any code unit is outside 0-255. 486 // Converts a value to a String, throwing if any code unit is outside 0-255.
481 String toByteString(v8::Handle<v8::Value>, ExceptionState&); 487 String toByteString(v8::Handle<v8::Value>, ExceptionState&);
482 488
483 // Converts a value to a String, replacing unmatched UTF-16 surrogates with repl acement characters. 489 // Converts a value to a String, replacing unmatched UTF-16 surrogates with repl acement characters.
484 String toUSVString(v8::Handle<v8::Value>, ExceptionState&); 490 String toUSVString(v8::Handle<v8::Value>, ExceptionState&);
485 491
486 inline v8::Handle<v8::Boolean> v8Boolean(bool value, v8::Isolate* isolate) 492 inline v8::Handle<v8::Boolean> v8Boolean(bool value, v8::Isolate* isolate)
487 { 493 {
488 return value ? v8::True(isolate) : v8::False(isolate); 494 return value ? v8::True(isolate) : v8::False(isolate);
489 } 495 }
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954 960
955 private: 961 private:
956 v8::TryCatch& m_block; 962 v8::TryCatch& m_block;
957 }; 963 };
958 964
959 typedef void (*InstallTemplateFunction)(v8::Local<v8::FunctionTemplate>, v8::Iso late*); 965 typedef void (*InstallTemplateFunction)(v8::Local<v8::FunctionTemplate>, v8::Iso late*);
960 966
961 } // namespace blink 967 } // namespace blink
962 968
963 #endif // V8Binding_h 969 #endif // V8Binding_h
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