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| 1 /* | 1 /* |
| 2 * Copyright (C) 2009 Google Inc. All rights reserved. | 2 * Copyright (C) 2009 Google Inc. All rights reserved. |
| 3 * Copyright (C) 2012 Ericsson AB. All rights reserved. | 3 * Copyright (C) 2012 Ericsson AB. All rights reserved. |
| 4 * | 4 * |
| 5 * Redistribution and use in source and binary forms, with or without | 5 * Redistribution and use in source and binary forms, with or without |
| 6 * modification, are permitted provided that the following conditions are | 6 * modification, are permitted provided that the following conditions are |
| 7 * met: | 7 * met: |
| 8 * | 8 * |
| 9 * * Redistributions of source code must retain the above copyright | 9 * * Redistributions of source code must retain the above copyright |
| 10 * notice, this list of conditions and the following disclaimer. | 10 * notice, this list of conditions and the following disclaimer. |
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| 461 { | 461 { |
| 462 return toUInt64(value, NormalConversion, exceptionState); | 462 return toUInt64(value, NormalConversion, exceptionState); |
| 463 } | 463 } |
| 464 | 464 |
| 465 // Convert a value to a 64-bit unsigned integer assuming the conversion cannot f
ail. | 465 // Convert a value to a 64-bit unsigned integer assuming the conversion cannot f
ail. |
| 466 uint64_t toUInt64(v8::Handle<v8::Value>); | 466 uint64_t toUInt64(v8::Handle<v8::Value>); |
| 467 | 467 |
| 468 // Convert a value to a single precision float, which might fail. | 468 // Convert a value to a single precision float, which might fail. |
| 469 float toFloat(v8::Handle<v8::Value>, ExceptionState&); | 469 float toFloat(v8::Handle<v8::Value>, ExceptionState&); |
| 470 | 470 |
| 471 // Convert a value to a single precision float, throwing on non-finite values. |
| 472 float toRestrictedFloat(v8::Handle<v8::Value>, ExceptionState&); |
| 473 |
| 471 // Convert a value to a single precision float assuming the conversion cannot fa
il. | 474 // Convert a value to a single precision float assuming the conversion cannot fa
il. |
| 472 inline float toFloat(v8::Local<v8::Value> value) | 475 inline float toFloat(v8::Local<v8::Value> value) |
| 473 { | 476 { |
| 474 return static_cast<float>(value->NumberValue()); | 477 return static_cast<float>(value->NumberValue()); |
| 475 } | 478 } |
| 476 | 479 |
| 477 // Convert a value to a double precision float, which might fail. | 480 // Convert a value to a double precision float, which might fail. |
| 478 double toDouble(v8::Handle<v8::Value>, ExceptionState&); | 481 double toDouble(v8::Handle<v8::Value>, ExceptionState&); |
| 479 | 482 |
| 483 // Convert a value to a double precision float, throwing on non-finite values. |
| 484 double toRestrictedDouble(v8::Handle<v8::Value>, ExceptionState&); |
| 485 |
| 480 // Converts a value to a String, throwing if any code unit is outside 0-255. | 486 // Converts a value to a String, throwing if any code unit is outside 0-255. |
| 481 String toByteString(v8::Handle<v8::Value>, ExceptionState&); | 487 String toByteString(v8::Handle<v8::Value>, ExceptionState&); |
| 482 | 488 |
| 483 // Converts a value to a String, replacing unmatched UTF-16 surrogates with repl
acement characters. | 489 // Converts a value to a String, replacing unmatched UTF-16 surrogates with repl
acement characters. |
| 484 String toUSVString(v8::Handle<v8::Value>, ExceptionState&); | 490 String toUSVString(v8::Handle<v8::Value>, ExceptionState&); |
| 485 | 491 |
| 486 inline v8::Handle<v8::Boolean> v8Boolean(bool value, v8::Isolate* isolate) | 492 inline v8::Handle<v8::Boolean> v8Boolean(bool value, v8::Isolate* isolate) |
| 487 { | 493 { |
| 488 return value ? v8::True(isolate) : v8::False(isolate); | 494 return value ? v8::True(isolate) : v8::False(isolate); |
| 489 } | 495 } |
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| 954 | 960 |
| 955 private: | 961 private: |
| 956 v8::TryCatch& m_block; | 962 v8::TryCatch& m_block; |
| 957 }; | 963 }; |
| 958 | 964 |
| 959 typedef void (*InstallTemplateFunction)(v8::Local<v8::FunctionTemplate>, v8::Iso
late*); | 965 typedef void (*InstallTemplateFunction)(v8::Local<v8::FunctionTemplate>, v8::Iso
late*); |
| 960 | 966 |
| 961 } // namespace blink | 967 } // namespace blink |
| 962 | 968 |
| 963 #endif // V8Binding_h | 969 #endif // V8Binding_h |
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