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| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrGLGpu_DEFINED | 8 #ifndef GrGLGpu_DEFINED |
| 9 #define GrGLGpu_DEFINED | 9 #define GrGLGpu_DEFINED |
| 10 | 10 |
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| 116 void onResetContext(uint32_t resetBits) SK_OVERRIDE; | 116 void onResetContext(uint32_t resetBits) SK_OVERRIDE; |
| 117 | 117 |
| 118 GrTexture* onCreateTexture(const GrSurfaceDesc& desc, bool budgeted, const v
oid* srcData, | 118 GrTexture* onCreateTexture(const GrSurfaceDesc& desc, bool budgeted, const v
oid* srcData, |
| 119 size_t rowBytes) SK_OVERRIDE; | 119 size_t rowBytes) SK_OVERRIDE; |
| 120 GrTexture* onCreateCompressedTexture(const GrSurfaceDesc& desc, bool budgete
d, | 120 GrTexture* onCreateCompressedTexture(const GrSurfaceDesc& desc, bool budgete
d, |
| 121 const void* srcData) SK_OVERRIDE; | 121 const void* srcData) SK_OVERRIDE; |
| 122 GrVertexBuffer* onCreateVertexBuffer(size_t size, bool dynamic) SK_OVERRIDE; | 122 GrVertexBuffer* onCreateVertexBuffer(size_t size, bool dynamic) SK_OVERRIDE; |
| 123 GrIndexBuffer* onCreateIndexBuffer(size_t size, bool dynamic) SK_OVERRIDE; | 123 GrIndexBuffer* onCreateIndexBuffer(size_t size, bool dynamic) SK_OVERRIDE; |
| 124 GrTexture* onWrapBackendTexture(const GrBackendTextureDesc&) SK_OVERRIDE; | 124 GrTexture* onWrapBackendTexture(const GrBackendTextureDesc&) SK_OVERRIDE; |
| 125 GrRenderTarget* onWrapBackendRenderTarget(const GrBackendRenderTargetDesc&)
SK_OVERRIDE; | 125 GrRenderTarget* onWrapBackendRenderTarget(const GrBackendRenderTargetDesc&)
SK_OVERRIDE; |
| 126 bool createStencilBufferForRenderTarget(GrRenderTarget* rt, | 126 bool createStencilBufferForRenderTarget(GrRenderTarget* rt, bool budgeted, |
| 127 int width, int height) SK_OVERRIDE; | 127 int width, int height) SK_OVERRIDE; |
| 128 bool attachStencilBufferToRenderTarget(GrStencilBuffer* sb, GrRenderTarget*
rt) SK_OVERRIDE; | 128 bool attachStencilBufferToRenderTarget(GrStencilBuffer* sb, GrRenderTarget*
rt) SK_OVERRIDE; |
| 129 | 129 |
| 130 void onClear(GrRenderTarget*, const SkIRect* rect, GrColor color, | 130 void onClear(GrRenderTarget*, const SkIRect* rect, GrColor color, |
| 131 bool canIgnoreRect) SK_OVERRIDE; | 131 bool canIgnoreRect) SK_OVERRIDE; |
| 132 | 132 |
| 133 void onClearStencilClip(GrRenderTarget*, const SkIRect& rect, bool insideCli
p) SK_OVERRIDE; | 133 void onClearStencilClip(GrRenderTarget*, const SkIRect& rect, bool insideCli
p) SK_OVERRIDE; |
| 134 | 134 |
| 135 bool onReadPixels(GrRenderTarget* target, | 135 bool onReadPixels(GrRenderTarget* target, |
| 136 int left, int top, | 136 int left, int top, |
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| 454 | 454 |
| 455 // we record what stencil format worked last time to hopefully exit early | 455 // we record what stencil format worked last time to hopefully exit early |
| 456 // from our loop that tries stencil formats and calls check fb status. | 456 // from our loop that tries stencil formats and calls check fb status. |
| 457 int fLastSuccessfulStencilFmtIdx; | 457 int fLastSuccessfulStencilFmtIdx; |
| 458 | 458 |
| 459 typedef GrGpu INHERITED; | 459 typedef GrGpu INHERITED; |
| 460 friend class GrGLPathRendering; // For accessing setTextureUnit. | 460 friend class GrGLPathRendering; // For accessing setTextureUnit. |
| 461 }; | 461 }; |
| 462 | 462 |
| 463 #endif | 463 #endif |
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