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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2010 Google Inc. | 3 * Copyright 2010 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 | 9 |
10 #include "GrGpu.h" | 10 #include "GrGpu.h" |
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58 this->handleDirtyContext(); | 58 this->handleDirtyContext(); |
59 tex = this->onCreateCompressedTexture(desc, budgeted, srcData); | 59 tex = this->onCreateCompressedTexture(desc, budgeted, srcData); |
60 } else { | 60 } else { |
61 this->handleDirtyContext(); | 61 this->handleDirtyContext(); |
62 tex = this->onCreateTexture(desc, budgeted, srcData, rowBytes); | 62 tex = this->onCreateTexture(desc, budgeted, srcData, rowBytes); |
63 if (tex && | 63 if (tex && |
64 (kRenderTarget_GrSurfaceFlag & desc.fFlags) && | 64 (kRenderTarget_GrSurfaceFlag & desc.fFlags) && |
65 !(kNoStencil_GrSurfaceFlag & desc.fFlags)) { | 65 !(kNoStencil_GrSurfaceFlag & desc.fFlags)) { |
66 SkASSERT(tex->asRenderTarget()); | 66 SkASSERT(tex->asRenderTarget()); |
67 // TODO: defer this and attach dynamically | 67 // TODO: defer this and attach dynamically |
68 if (!this->attachStencilBufferToRenderTarget(tex->asRenderTarget()))
{ | 68 if (!this->attachStencilBufferToRenderTarget(tex->asRenderTarget(),
budgeted)) { |
69 tex->unref(); | 69 tex->unref(); |
70 return NULL; | 70 return NULL; |
71 } | 71 } |
72 } | 72 } |
73 } | 73 } |
74 return tex; | 74 return tex; |
75 } | 75 } |
76 | 76 |
77 bool GrGpu::attachStencilBufferToRenderTarget(GrRenderTarget* rt) { | 77 bool GrGpu::attachStencilBufferToRenderTarget(GrRenderTarget* rt, bool budgeted)
{ |
78 SkASSERT(NULL == rt->getStencilBuffer()); | 78 SkASSERT(NULL == rt->getStencilBuffer()); |
79 GrScratchKey sbKey; | 79 GrScratchKey sbKey; |
80 GrStencilBuffer::ComputeKey(rt->width(), rt->height(), rt->numSamples(), &sb
Key); | 80 GrStencilBuffer::ComputeKey(rt->width(), rt->height(), rt->numSamples(), &sb
Key); |
81 SkAutoTUnref<GrStencilBuffer> sb(static_cast<GrStencilBuffer*>( | 81 SkAutoTUnref<GrStencilBuffer> sb(static_cast<GrStencilBuffer*>( |
82 this->getContext()->getResourceCache2()->findAndRefScratchResource(sbKey
))); | 82 this->getContext()->getResourceCache2()->findAndRefScratchResource(sbKey
))); |
83 if (sb) { | 83 if (sb) { |
84 rt->setStencilBuffer(sb); | 84 rt->setStencilBuffer(sb); |
85 bool attached = this->attachStencilBufferToRenderTarget(sb, rt); | 85 bool attached = this->attachStencilBufferToRenderTarget(sb, rt); |
86 if (!attached) { | 86 if (!attached) { |
87 rt->setStencilBuffer(NULL); | 87 rt->setStencilBuffer(NULL); |
88 } | 88 } |
89 return attached; | 89 return attached; |
90 } | 90 } |
91 if (this->createStencilBufferForRenderTarget(rt, rt->width(), rt->height()))
{ | 91 if (this->createStencilBufferForRenderTarget(rt, budgeted, rt->width(), rt->
height())) { |
92 // Right now we're clearing the stencil buffer here after it is | 92 // Right now we're clearing the stencil buffer here after it is |
93 // attached to an RT for the first time. When we start matching | 93 // attached to an RT for the first time. When we start matching |
94 // stencil buffers with smaller color targets this will no longer | 94 // stencil buffers with smaller color targets this will no longer |
95 // be correct because it won't be guaranteed to clear the entire | 95 // be correct because it won't be guaranteed to clear the entire |
96 // sb. | 96 // sb. |
97 // We used to clear down in the GL subclass using a special purpose | 97 // We used to clear down in the GL subclass using a special purpose |
98 // FBO. But iOS doesn't allow a stencil-only FBO. It reports unsupported | 98 // FBO. But iOS doesn't allow a stencil-only FBO. It reports unsupported |
99 // FBO status. | 99 // FBO status. |
100 this->clearStencil(rt); | 100 this->clearStencil(rt); |
101 return true; | 101 return true; |
102 } else { | 102 } else { |
103 return false; | 103 return false; |
104 } | 104 } |
105 } | 105 } |
106 | 106 |
107 GrTexture* GrGpu::wrapBackendTexture(const GrBackendTextureDesc& desc) { | 107 GrTexture* GrGpu::wrapBackendTexture(const GrBackendTextureDesc& desc) { |
108 this->handleDirtyContext(); | 108 this->handleDirtyContext(); |
109 GrTexture* tex = this->onWrapBackendTexture(desc); | 109 GrTexture* tex = this->onWrapBackendTexture(desc); |
110 if (NULL == tex) { | 110 if (NULL == tex) { |
111 return NULL; | 111 return NULL; |
112 } | 112 } |
113 // TODO: defer this and attach dynamically | 113 // TODO: defer this and attach dynamically |
114 GrRenderTarget* tgt = tex->asRenderTarget(); | 114 GrRenderTarget* tgt = tex->asRenderTarget(); |
115 if (tgt && | 115 if (tgt && |
116 !this->attachStencilBufferToRenderTarget(tgt)) { | 116 !this->attachStencilBufferToRenderTarget(tgt, true /*budgeted*/)) { |
117 tex->unref(); | 117 tex->unref(); |
118 return NULL; | 118 return NULL; |
119 } else { | 119 } else { |
120 return tex; | 120 return tex; |
121 } | 121 } |
122 } | 122 } |
123 | 123 |
124 GrRenderTarget* GrGpu::wrapBackendRenderTarget(const GrBackendRenderTargetDesc&
desc) { | 124 GrRenderTarget* GrGpu::wrapBackendRenderTarget(const GrBackendRenderTargetDesc&
desc) { |
125 this->handleDirtyContext(); | 125 this->handleDirtyContext(); |
126 return this->onWrapBackendRenderTarget(desc); | 126 return this->onWrapBackendRenderTarget(desc); |
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299 GrDrawTarget::PathIndexType indexType, | 299 GrDrawTarget::PathIndexType indexType, |
300 const float transformValues[], | 300 const float transformValues[], |
301 GrDrawTarget::PathTransformType transformType, | 301 GrDrawTarget::PathTransformType transformType, |
302 int count, | 302 int count, |
303 const GrStencilSettings& stencilSettings) { | 303 const GrStencilSettings& stencilSettings) { |
304 this->handleDirtyContext(); | 304 this->handleDirtyContext(); |
305 pathRange->willDrawPaths(indices, indexType, count); | 305 pathRange->willDrawPaths(indices, indexType, count); |
306 this->onDrawPaths(ds, pathRange, indices, indexType, transformValues, | 306 this->onDrawPaths(ds, pathRange, indices, indexType, transformValues, |
307 transformType, count, stencilSettings); | 307 transformType, count, stencilSettings); |
308 } | 308 } |
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