| OLD | NEW |
| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2010 Google Inc. | 3 * Copyright 2010 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 | 9 |
| 10 #include "GrGpu.h" | 10 #include "GrGpu.h" |
| (...skipping 47 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 58 this->handleDirtyContext(); | 58 this->handleDirtyContext(); |
| 59 tex = this->onCreateCompressedTexture(desc, budgeted, srcData); | 59 tex = this->onCreateCompressedTexture(desc, budgeted, srcData); |
| 60 } else { | 60 } else { |
| 61 this->handleDirtyContext(); | 61 this->handleDirtyContext(); |
| 62 tex = this->onCreateTexture(desc, budgeted, srcData, rowBytes); | 62 tex = this->onCreateTexture(desc, budgeted, srcData, rowBytes); |
| 63 if (tex && | 63 if (tex && |
| 64 (kRenderTarget_GrSurfaceFlag & desc.fFlags) && | 64 (kRenderTarget_GrSurfaceFlag & desc.fFlags) && |
| 65 !(kNoStencil_GrSurfaceFlag & desc.fFlags)) { | 65 !(kNoStencil_GrSurfaceFlag & desc.fFlags)) { |
| 66 SkASSERT(tex->asRenderTarget()); | 66 SkASSERT(tex->asRenderTarget()); |
| 67 // TODO: defer this and attach dynamically | 67 // TODO: defer this and attach dynamically |
| 68 if (!this->attachStencilBufferToRenderTarget(tex->asRenderTarget()))
{ | 68 if (!this->attachStencilBufferToRenderTarget(tex->asRenderTarget(),
budgeted)) { |
| 69 tex->unref(); | 69 tex->unref(); |
| 70 return NULL; | 70 return NULL; |
| 71 } | 71 } |
| 72 } | 72 } |
| 73 } | 73 } |
| 74 return tex; | 74 return tex; |
| 75 } | 75 } |
| 76 | 76 |
| 77 bool GrGpu::attachStencilBufferToRenderTarget(GrRenderTarget* rt) { | 77 bool GrGpu::attachStencilBufferToRenderTarget(GrRenderTarget* rt, bool budgeted)
{ |
| 78 SkASSERT(NULL == rt->getStencilBuffer()); | 78 SkASSERT(NULL == rt->getStencilBuffer()); |
| 79 GrScratchKey sbKey; | 79 GrScratchKey sbKey; |
| 80 GrStencilBuffer::ComputeKey(rt->width(), rt->height(), rt->numSamples(), &sb
Key); | 80 GrStencilBuffer::ComputeKey(rt->width(), rt->height(), rt->numSamples(), &sb
Key); |
| 81 SkAutoTUnref<GrStencilBuffer> sb(static_cast<GrStencilBuffer*>( | 81 SkAutoTUnref<GrStencilBuffer> sb(static_cast<GrStencilBuffer*>( |
| 82 this->getContext()->getResourceCache2()->findAndRefScratchResource(sbKey
))); | 82 this->getContext()->getResourceCache2()->findAndRefScratchResource(sbKey
))); |
| 83 if (sb) { | 83 if (sb) { |
| 84 rt->setStencilBuffer(sb); | 84 rt->setStencilBuffer(sb); |
| 85 bool attached = this->attachStencilBufferToRenderTarget(sb, rt); | 85 bool attached = this->attachStencilBufferToRenderTarget(sb, rt); |
| 86 if (!attached) { | 86 if (!attached) { |
| 87 rt->setStencilBuffer(NULL); | 87 rt->setStencilBuffer(NULL); |
| 88 } | 88 } |
| 89 return attached; | 89 return attached; |
| 90 } | 90 } |
| 91 if (this->createStencilBufferForRenderTarget(rt, rt->width(), rt->height()))
{ | 91 if (this->createStencilBufferForRenderTarget(rt, budgeted, rt->width(), rt->
height())) { |
| 92 // Right now we're clearing the stencil buffer here after it is | 92 // Right now we're clearing the stencil buffer here after it is |
| 93 // attached to an RT for the first time. When we start matching | 93 // attached to an RT for the first time. When we start matching |
| 94 // stencil buffers with smaller color targets this will no longer | 94 // stencil buffers with smaller color targets this will no longer |
| 95 // be correct because it won't be guaranteed to clear the entire | 95 // be correct because it won't be guaranteed to clear the entire |
| 96 // sb. | 96 // sb. |
| 97 // We used to clear down in the GL subclass using a special purpose | 97 // We used to clear down in the GL subclass using a special purpose |
| 98 // FBO. But iOS doesn't allow a stencil-only FBO. It reports unsupported | 98 // FBO. But iOS doesn't allow a stencil-only FBO. It reports unsupported |
| 99 // FBO status. | 99 // FBO status. |
| 100 this->clearStencil(rt); | 100 this->clearStencil(rt); |
| 101 return true; | 101 return true; |
| 102 } else { | 102 } else { |
| 103 return false; | 103 return false; |
| 104 } | 104 } |
| 105 } | 105 } |
| 106 | 106 |
| 107 GrTexture* GrGpu::wrapBackendTexture(const GrBackendTextureDesc& desc) { | 107 GrTexture* GrGpu::wrapBackendTexture(const GrBackendTextureDesc& desc) { |
| 108 this->handleDirtyContext(); | 108 this->handleDirtyContext(); |
| 109 GrTexture* tex = this->onWrapBackendTexture(desc); | 109 GrTexture* tex = this->onWrapBackendTexture(desc); |
| 110 if (NULL == tex) { | 110 if (NULL == tex) { |
| 111 return NULL; | 111 return NULL; |
| 112 } | 112 } |
| 113 // TODO: defer this and attach dynamically | 113 // TODO: defer this and attach dynamically |
| 114 GrRenderTarget* tgt = tex->asRenderTarget(); | 114 GrRenderTarget* tgt = tex->asRenderTarget(); |
| 115 if (tgt && | 115 if (tgt && |
| 116 !this->attachStencilBufferToRenderTarget(tgt)) { | 116 !this->attachStencilBufferToRenderTarget(tgt, true /*budgeted*/)) { |
| 117 tex->unref(); | 117 tex->unref(); |
| 118 return NULL; | 118 return NULL; |
| 119 } else { | 119 } else { |
| 120 return tex; | 120 return tex; |
| 121 } | 121 } |
| 122 } | 122 } |
| 123 | 123 |
| 124 GrRenderTarget* GrGpu::wrapBackendRenderTarget(const GrBackendRenderTargetDesc&
desc) { | 124 GrRenderTarget* GrGpu::wrapBackendRenderTarget(const GrBackendRenderTargetDesc&
desc) { |
| 125 this->handleDirtyContext(); | 125 this->handleDirtyContext(); |
| 126 return this->onWrapBackendRenderTarget(desc); | 126 return this->onWrapBackendRenderTarget(desc); |
| (...skipping 172 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 299 GrDrawTarget::PathIndexType indexType, | 299 GrDrawTarget::PathIndexType indexType, |
| 300 const float transformValues[], | 300 const float transformValues[], |
| 301 GrDrawTarget::PathTransformType transformType, | 301 GrDrawTarget::PathTransformType transformType, |
| 302 int count, | 302 int count, |
| 303 const GrStencilSettings& stencilSettings) { | 303 const GrStencilSettings& stencilSettings) { |
| 304 this->handleDirtyContext(); | 304 this->handleDirtyContext(); |
| 305 pathRange->willDrawPaths(indices, indexType, count); | 305 pathRange->willDrawPaths(indices, indexType, count); |
| 306 this->onDrawPaths(ds, pathRange, indices, indexType, transformValues, | 306 this->onDrawPaths(ds, pathRange, indices, indexType, transformValues, |
| 307 transformType, count, stencilSettings); | 307 transformType, count, stencilSettings); |
| 308 } | 308 } |
| OLD | NEW |