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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "base/file_descriptor_posix.h" | 5 #include "base/file_descriptor_posix.h" |
6 #include "content/common/gpu/media/va_surface.h" | 6 #include "content/common/gpu/media/va_surface.h" |
7 #include "content/common/gpu/media/vaapi_drm_picture.h" | 7 #include "content/common/gpu/media/vaapi_drm_picture.h" |
8 #include "content/common/gpu/media/vaapi_wrapper.h" | 8 #include "content/common/gpu/media/vaapi_wrapper.h" |
9 #include "gpu/command_buffer/service/texture_manager.h" | |
9 #include "third_party/libva/va/drm/va_drm.h" | 10 #include "third_party/libva/va/drm/va_drm.h" |
10 #include "third_party/libva/va/va.h" | 11 #include "third_party/libva/va/va.h" |
11 #include "third_party/libva/va/va_drmcommon.h" | 12 #include "third_party/libva/va/va_drmcommon.h" |
12 #include "ui/gfx/gpu_memory_buffer.h" | 13 #include "ui/gfx/gpu_memory_buffer.h" |
13 #include "ui/gl/gl_bindings.h" | 14 #include "ui/gl/gl_bindings.h" |
14 #include "ui/gl/gl_image_linux_dma_buffer.h" | 15 #include "ui/gl/gl_image_linux_dma_buffer.h" |
15 #include "ui/gl/scoped_binders.h" | 16 #include "ui/gl/scoped_binders.h" |
17 #include "ui/ozone/gpu/gpu_memory_buffer_factory_ozone_native_buffer.h" | |
16 #include "ui/ozone/public/native_pixmap.h" | 18 #include "ui/ozone/public/native_pixmap.h" |
17 #include "ui/ozone/public/ozone_platform.h" | 19 #include "ui/ozone/public/ozone_platform.h" |
18 #include "ui/ozone/public/surface_factory_ozone.h" | 20 #include "ui/ozone/public/surface_factory_ozone.h" |
19 | 21 |
20 namespace content { | 22 namespace content { |
21 | 23 |
22 VaapiDrmPicture::VaapiDrmPicture( | 24 VaapiDrmPicture::VaapiDrmPicture( |
23 VaapiWrapper* vaapi_wrapper, | 25 VaapiWrapper* vaapi_wrapper, |
24 const base::Callback<bool(void)>& make_context_current, | 26 const base::Callback<bool(void)>& make_context_current, |
25 int32 picture_buffer_id, | 27 int32 picture_buffer_id, |
26 uint32 texture_id, | 28 uint32 texture_id, |
27 const gfx::Size& size) | 29 const gfx::Size& size) |
28 : VaapiPicture(picture_buffer_id, texture_id, size), | 30 : VaapiPicture(picture_buffer_id, texture_id, size, true), |
29 vaapi_wrapper_(vaapi_wrapper), | 31 vaapi_wrapper_(vaapi_wrapper), |
30 make_context_current_(make_context_current) { | 32 make_context_current_(make_context_current) { |
31 } | 33 } |
32 | 34 |
33 VaapiDrmPicture::~VaapiDrmPicture() { | 35 VaapiDrmPicture::~VaapiDrmPicture() { |
34 if (gl_image_ && make_context_current_.Run()) { | 36 if (gl_image_ && make_context_current_.Run()) { |
35 gl_image_->ReleaseTexImage(GL_TEXTURE_EXTERNAL_OES); | 37 gl_image_->ReleaseTexImage(GL_TEXTURE_EXTERNAL_OES); |
36 gl_image_->Destroy(true); | 38 gl_image_->Destroy(true); |
37 | 39 |
38 DCHECK_EQ(glGetError(), static_cast<GLenum>(GL_NO_ERROR)); | 40 DCHECK_EQ(glGetError(), static_cast<GLenum>(GL_NO_ERROR)); |
39 } | 41 } |
40 } | 42 } |
41 | 43 |
42 bool VaapiDrmPicture::Initialize() { | 44 bool VaapiDrmPicture::Initialize(gpu::gles2::TextureManager* texture_manager, |
45 gpu::gles2::TextureRef* texture_ref) { | |
43 // We want to create a VASurface and an EGLImage out of the same | 46 // We want to create a VASurface and an EGLImage out of the same |
44 // memory buffer, so we can output decoded pictures to it using | 47 // memory buffer, so we can output decoded pictures to it using |
45 // VAAPI and also use it to paint with GL. | 48 // VAAPI and also use it to paint with GL. |
46 ui::OzonePlatform* platform = ui::OzonePlatform::GetInstance(); | 49 ui::OzonePlatform* platform = ui::OzonePlatform::GetInstance(); |
47 ui::SurfaceFactoryOzone* factory = platform->GetSurfaceFactoryOzone(); | 50 ui::SurfaceFactoryOzone* factory = platform->GetSurfaceFactoryOzone(); |
48 | 51 |
49 // Create a buffer from Ozone. | 52 // Create a buffer from Ozone. |
50 pixmap_ = factory->CreateNativePixmap(gfx::kNullAcceleratedWidget, size(), | 53 pixmap_ = factory->CreateNativePixmap(gfx::kNullAcceleratedWidget, size(), |
51 ui::SurfaceFactoryOzone::RGBA_8888, | 54 ui::SurfaceFactoryOzone::RGBA_8888, |
52 ui::SurfaceFactoryOzone::SCANOUT); | 55 ui::SurfaceFactoryOzone::SCANOUT); |
(...skipping 41 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
94 va_surface_ = vaapi_wrapper_->CreateUnownedSurface(VA_RT_FORMAT_RGB32, size(), | 97 va_surface_ = vaapi_wrapper_->CreateUnownedSurface(VA_RT_FORMAT_RGB32, size(), |
95 va_attribs); | 98 va_attribs); |
96 if (!va_surface_) { | 99 if (!va_surface_) { |
97 LOG(ERROR) << "Failed to create VASurface for an Ozone NativePixmap"; | 100 LOG(ERROR) << "Failed to create VASurface for an Ozone NativePixmap"; |
98 return false; | 101 return false; |
99 } | 102 } |
100 | 103 |
101 if (!make_context_current_.Run()) | 104 if (!make_context_current_.Run()) |
102 return false; | 105 return false; |
103 | 106 |
104 // Create an EGLImage out of the same buffer. | 107 gfx::ScopedTextureBinder texture_binder(GL_TEXTURE_EXTERNAL_OES, |
105 gl_image_ = new gfx::GLImageLinuxDMABuffer(size(), GL_RGBA); | 108 texture_id()); |
106 if (!gl_image_->Initialize(base::FileDescriptor(dmabuf_fd, false), | 109 gl_image_ = ui::GpuMemoryBufferFactoryOzoneNativeBuffer::CreateImageForPixmap( |
107 gfx::GpuMemoryBuffer::BGRA_8888, dmabuf_pitch)) { | 110 pixmap_, size(), gfx::GpuMemoryBuffer::RGBA_8888, GL_RGBA); |
108 LOG(ERROR) << "Failed to create a GLImageLinuxDMABuffer for a NativePixmap"; | 111 if (!gl_image_) { |
112 LOG(ERROR) << "Failed to create GLImage"; | |
109 return false; | 113 return false; |
110 } | 114 } |
111 | |
112 // Bind the EGLImage to the given GL texture. | |
113 gfx::ScopedTextureBinder texture_binder(GL_TEXTURE_EXTERNAL_OES, | |
114 texture_id()); | |
115 if (!gl_image_->BindTexImage(GL_TEXTURE_EXTERNAL_OES)) { | 115 if (!gl_image_->BindTexImage(GL_TEXTURE_EXTERNAL_OES)) { |
116 LOG(ERROR) << "Failed to bind texture to GLImage"; | 116 LOG(ERROR) << "Failed to bind texture to GLImage"; |
117 return false; | 117 return false; |
118 } | 118 } |
119 texture_manager->SetLevelImage(texture_ref, GL_TEXTURE_EXTERNAL_OES, 0, | |
Pawel Osciak
2015/01/21 13:07:08
I think we can get texture_ref from texture_manage
achaulk
2015/01/21 17:10:03
Unfortunately, it's the wrong texture_id, we need
| |
120 gl_image_.get()); | |
119 | 121 |
120 return true; | 122 return true; |
121 } | 123 } |
122 | 124 |
123 bool VaapiDrmPicture::DownloadFromSurface( | 125 bool VaapiDrmPicture::DownloadFromSurface( |
124 const scoped_refptr<VASurface>& va_surface) { | 126 const scoped_refptr<VASurface>& va_surface) { |
125 return vaapi_wrapper_->BlitSurface(va_surface->id(), va_surface->size(), | 127 return vaapi_wrapper_->BlitSurface(va_surface->id(), va_surface->size(), |
126 va_surface_->id(), va_surface_->size()); | 128 va_surface_->id(), va_surface_->size()); |
127 } | 129 } |
128 | 130 |
129 } // namespace | 131 } // namespace |
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