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Side by Side Diff: content/common/gpu/media/vaapi_drm_picture.cc

Issue 858653002: vaapi plumbing to allow hardware video overlays (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: make buildable before cc plumbing is in Created 5 years, 11 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "base/file_descriptor_posix.h" 5 #include "base/file_descriptor_posix.h"
6 #include "content/common/gpu/media/va_surface.h" 6 #include "content/common/gpu/media/va_surface.h"
7 #include "content/common/gpu/media/vaapi_drm_picture.h" 7 #include "content/common/gpu/media/vaapi_drm_picture.h"
8 #include "content/common/gpu/media/vaapi_wrapper.h" 8 #include "content/common/gpu/media/vaapi_wrapper.h"
9 #include "gpu/command_buffer/service/texture_manager.h"
9 #include "third_party/libva/va/drm/va_drm.h" 10 #include "third_party/libva/va/drm/va_drm.h"
10 #include "third_party/libva/va/va.h" 11 #include "third_party/libva/va/va.h"
11 #include "third_party/libva/va/va_drmcommon.h" 12 #include "third_party/libva/va/va_drmcommon.h"
12 #include "ui/gfx/gpu_memory_buffer.h" 13 #include "ui/gfx/gpu_memory_buffer.h"
13 #include "ui/gl/gl_bindings.h" 14 #include "ui/gl/gl_bindings.h"
14 #include "ui/gl/gl_image_linux_dma_buffer.h" 15 #include "ui/gl/gl_image_linux_dma_buffer.h"
15 #include "ui/gl/scoped_binders.h" 16 #include "ui/gl/scoped_binders.h"
17 #include "ui/ozone/gpu/gpu_memory_buffer_factory_ozone_native_buffer.h"
16 #include "ui/ozone/public/native_pixmap.h" 18 #include "ui/ozone/public/native_pixmap.h"
17 #include "ui/ozone/public/ozone_platform.h" 19 #include "ui/ozone/public/ozone_platform.h"
18 #include "ui/ozone/public/surface_factory_ozone.h" 20 #include "ui/ozone/public/surface_factory_ozone.h"
19 21
20 namespace content { 22 namespace content {
21 23
22 VaapiDrmPicture::VaapiDrmPicture( 24 VaapiDrmPicture::VaapiDrmPicture(
23 VaapiWrapper* vaapi_wrapper, 25 VaapiWrapper* vaapi_wrapper,
24 const base::Callback<bool(void)>& make_context_current, 26 const base::Callback<bool(void)>& make_context_current,
25 int32 picture_buffer_id, 27 int32 picture_buffer_id,
26 uint32 texture_id, 28 uint32 texture_id,
27 const gfx::Size& size) 29 const gfx::Size& size)
28 : VaapiPicture(picture_buffer_id, texture_id, size), 30 : VaapiPicture(picture_buffer_id, texture_id, size, true),
29 vaapi_wrapper_(vaapi_wrapper), 31 vaapi_wrapper_(vaapi_wrapper),
30 make_context_current_(make_context_current) { 32 make_context_current_(make_context_current) {
31 } 33 }
32 34
33 VaapiDrmPicture::~VaapiDrmPicture() { 35 VaapiDrmPicture::~VaapiDrmPicture() {
34 if (gl_image_ && make_context_current_.Run()) { 36 if (gl_image_ && make_context_current_.Run()) {
35 gl_image_->ReleaseTexImage(GL_TEXTURE_EXTERNAL_OES); 37 gl_image_->ReleaseTexImage(GL_TEXTURE_EXTERNAL_OES);
36 gl_image_->Destroy(true); 38 gl_image_->Destroy(true);
37 39
38 DCHECK_EQ(glGetError(), static_cast<GLenum>(GL_NO_ERROR)); 40 DCHECK_EQ(glGetError(), static_cast<GLenum>(GL_NO_ERROR));
39 } 41 }
40 } 42 }
41 43
42 bool VaapiDrmPicture::Initialize() { 44 bool VaapiDrmPicture::Initialize(gpu::gles2::TextureManager* texture_manager,
45 gpu::gles2::TextureRef* texture_ref) {
43 // We want to create a VASurface and an EGLImage out of the same 46 // We want to create a VASurface and an EGLImage out of the same
44 // memory buffer, so we can output decoded pictures to it using 47 // memory buffer, so we can output decoded pictures to it using
45 // VAAPI and also use it to paint with GL. 48 // VAAPI and also use it to paint with GL.
46 ui::OzonePlatform* platform = ui::OzonePlatform::GetInstance(); 49 ui::OzonePlatform* platform = ui::OzonePlatform::GetInstance();
47 ui::SurfaceFactoryOzone* factory = platform->GetSurfaceFactoryOzone(); 50 ui::SurfaceFactoryOzone* factory = platform->GetSurfaceFactoryOzone();
48 51
49 // Create a buffer from Ozone. 52 // Create a buffer from Ozone.
50 pixmap_ = factory->CreateNativePixmap(gfx::kNullAcceleratedWidget, size(), 53 pixmap_ = factory->CreateNativePixmap(gfx::kNullAcceleratedWidget, size(),
51 ui::SurfaceFactoryOzone::RGBA_8888, 54 ui::SurfaceFactoryOzone::RGBA_8888,
52 ui::SurfaceFactoryOzone::SCANOUT); 55 ui::SurfaceFactoryOzone::SCANOUT);
(...skipping 41 matching lines...) Expand 10 before | Expand all | Expand 10 after
94 va_surface_ = vaapi_wrapper_->CreateUnownedSurface(VA_RT_FORMAT_RGB32, size(), 97 va_surface_ = vaapi_wrapper_->CreateUnownedSurface(VA_RT_FORMAT_RGB32, size(),
95 va_attribs); 98 va_attribs);
96 if (!va_surface_) { 99 if (!va_surface_) {
97 LOG(ERROR) << "Failed to create VASurface for an Ozone NativePixmap"; 100 LOG(ERROR) << "Failed to create VASurface for an Ozone NativePixmap";
98 return false; 101 return false;
99 } 102 }
100 103
101 if (!make_context_current_.Run()) 104 if (!make_context_current_.Run())
102 return false; 105 return false;
103 106
104 // Create an EGLImage out of the same buffer. 107 gfx::ScopedTextureBinder texture_binder(GL_TEXTURE_EXTERNAL_OES,
105 gl_image_ = new gfx::GLImageLinuxDMABuffer(size(), GL_RGBA); 108 texture_id());
106 if (!gl_image_->Initialize(base::FileDescriptor(dmabuf_fd, false), 109 gl_image_ = ui::GpuMemoryBufferFactoryOzoneNativeBuffer::CreateImageForPixmap(
107 gfx::GpuMemoryBuffer::BGRA_8888, dmabuf_pitch)) { 110 pixmap_, size(), gfx::GpuMemoryBuffer::RGBA_8888, GL_RGBA);
108 LOG(ERROR) << "Failed to create a GLImageLinuxDMABuffer for a NativePixmap"; 111 if (!gl_image_) {
112 LOG(ERROR) << "Failed to create GLImage";
109 return false; 113 return false;
110 } 114 }
111
112 // Bind the EGLImage to the given GL texture.
113 gfx::ScopedTextureBinder texture_binder(GL_TEXTURE_EXTERNAL_OES,
114 texture_id());
115 if (!gl_image_->BindTexImage(GL_TEXTURE_EXTERNAL_OES)) { 115 if (!gl_image_->BindTexImage(GL_TEXTURE_EXTERNAL_OES)) {
116 LOG(ERROR) << "Failed to bind texture to GLImage"; 116 LOG(ERROR) << "Failed to bind texture to GLImage";
117 return false; 117 return false;
118 } 118 }
119 texture_manager->SetLevelImage(texture_ref, GL_TEXTURE_EXTERNAL_OES, 0,
Pawel Osciak 2015/01/21 13:07:08 I think we can get texture_ref from texture_manage
achaulk 2015/01/21 17:10:03 Unfortunately, it's the wrong texture_id, we need
120 gl_image_.get());
119 121
120 return true; 122 return true;
121 } 123 }
122 124
123 bool VaapiDrmPicture::DownloadFromSurface( 125 bool VaapiDrmPicture::DownloadFromSurface(
124 const scoped_refptr<VASurface>& va_surface) { 126 const scoped_refptr<VASurface>& va_surface) {
125 return vaapi_wrapper_->BlitSurface(va_surface->id(), va_surface->size(), 127 return vaapi_wrapper_->BlitSurface(va_surface->id(), va_surface->size(),
126 va_surface_->id(), va_surface_->size()); 128 va_surface_->id(), va_surface_->size());
127 } 129 }
128 130
129 } // namespace 131 } // namespace
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