Chromium Code Reviews| Index: tests/GLProgramsTest.cpp |
| diff --git a/tests/GLProgramsTest.cpp b/tests/GLProgramsTest.cpp |
| index 638e229cafae3a691c70ca0b67968428d67b6aa2..2501c05c5418dbd3b8516134b97841e344328b2c 100644 |
| --- a/tests/GLProgramsTest.cpp |
| +++ b/tests/GLProgramsTest.cpp |
| @@ -14,7 +14,7 @@ |
| #include "GrContextFactory.h" |
| #include "GrInvariantOutput.h" |
| -#include "GrOptDrawState.h" |
| +#include "GrPipeline.h" |
| #include "GrTest.h" |
| #include "GrXferProcessor.h" |
| #include "SkChecksum.h" |
| @@ -121,12 +121,12 @@ static GrRenderTarget* random_render_target(GrContext* context, |
| return SkRef(texture->asRenderTarget()); |
| } |
| -static void set_random_xpf(GrContext* context, const GrDrawTargetCaps& caps, GrDrawState* ds, |
| +static void set_random_xpf(GrContext* context, const GrDrawTargetCaps& caps, GrPipelineBuilder* pipelineBuilder, |
|
joshualitt
2015/01/22 15:55:08
\n
egdaniel
2015/01/22 16:28:56
Done.
|
| SkRandom* random, GrTexture* dummyTextures[]) { |
| SkAutoTUnref<const GrXPFactory> xpf( |
| GrProcessorTestFactory<GrXPFactory>::CreateStage(random, context, caps, dummyTextures)); |
| SkASSERT(xpf); |
| - ds->setXPFactory(xpf.get()); |
| + pipelineBuilder->setXPFactory(xpf.get()); |
| } |
| static const GrGeometryProcessor* get_random_gp(GrContext* context, |
| @@ -140,7 +140,7 @@ static const GrGeometryProcessor* get_random_gp(GrContext* context, |
| } |
| static void set_random_color_coverage_stages(GrGLGpu* gpu, |
| - GrDrawState* ds, |
| + GrPipelineBuilder* pipelineBuilder, |
| int maxStages, |
| bool usePathRendering, |
| SkRandom* random, |
| @@ -171,24 +171,24 @@ static void set_random_color_coverage_stages(GrGLGpu* gpu, |
| // finally add the stage to the correct pipeline in the drawstate |
| if (s < numColorProcs) { |
| - ds->addColorProcessor(fp); |
| + pipelineBuilder->addColorProcessor(fp); |
| } else { |
| - ds->addCoverageProcessor(fp); |
| + pipelineBuilder->addCoverageProcessor(fp); |
| } |
| ++s; |
| } |
| } |
| -static void set_random_state(GrDrawState* ds, SkRandom* random) { |
| +static void set_random_state(GrPipelineBuilder* pipelineBuilder, SkRandom* random) { |
| int state = 0; |
| - for (int i = 1; i <= GrDrawState::kLast_StateBit; i <<= 1) { |
| + for (int i = 1; i <= GrPipelineBuilder::kLast_StateBit; i <<= 1) { |
| state |= random->nextBool() * i; |
| } |
| - ds->enableState(state); |
| + pipelineBuilder->enableState(state); |
| } |
| // right now, the only thing we seem to care about in drawState's stencil is 'doesWrite()' |
| -static void set_random_stencil(GrDrawState* ds, SkRandom* random) { |
| +static void set_random_stencil(GrPipelineBuilder* pipelineBuilder, SkRandom* random) { |
| GR_STATIC_CONST_SAME_STENCIL(kDoesWriteStencil, |
| kReplace_StencilOp, |
| kReplace_StencilOp, |
| @@ -205,9 +205,9 @@ static void set_random_stencil(GrDrawState* ds, SkRandom* random) { |
| 0xffff); |
| if (random->nextBool()) { |
| - ds->setStencil(kDoesWriteStencil); |
| + pipelineBuilder->setStencil(kDoesWriteStencil); |
| } else { |
| - ds->setStencil(kDoesNotWriteStencil); |
| + pipelineBuilder->setStencil(kDoesNotWriteStencil); |
| } |
| } |
| @@ -266,8 +266,8 @@ bool GrDrawTarget::programUnitTest(int maxStages) { |
| return false; |
| } |
| - GrDrawState ds; |
| - ds.setRenderTarget(rt.get()); |
| + GrPipelineBuilder pipelineBuilder; |
| + pipelineBuilder.setRenderTarget(rt.get()); |
| // if path rendering we have to setup a couple of things like the draw type |
| bool usePathRendering = gpu->glCaps().pathRenderingSupport() && random.nextBool(); |
| @@ -282,17 +282,17 @@ bool GrDrawTarget::programUnitTest(int maxStages) { |
| pathProc.reset(GrPathProcessor::Create(GrColor_WHITE)); |
| } |
| set_random_color_coverage_stages(gpu, |
| - &ds, |
| + &pipelineBuilder, |
| maxStages - hasGeometryProcessor, |
| usePathRendering, |
| &random, |
| dummyTextures); |
| // creates a random xfer processor factory on the draw state |
| - set_random_xpf(fContext, gpu->glCaps(), &ds, &random, dummyTextures); |
| + set_random_xpf(fContext, gpu->glCaps(), &pipelineBuilder, &random, dummyTextures); |
| - set_random_state(&ds, &random); |
| - set_random_stencil(&ds, &random); |
| + set_random_state(&pipelineBuilder, &random); |
| + set_random_stencil(&pipelineBuilder, &random); |
| GrDeviceCoordTexture dstCopy; |
| @@ -302,24 +302,24 @@ bool GrDrawTarget::programUnitTest(int maxStages) { |
| } else { |
| primProc = pathProc.get(); |
| } |
| - if (!this->setupDstReadIfNecessary(&ds, &dstCopy, NULL)) { |
| + if (!this->setupDstReadIfNecessary(&pipelineBuilder, &dstCopy, NULL)) { |
| SkDebugf("Couldn't setup dst read texture"); |
| return false; |
| } |
| // create optimized draw state, setup readDst texture if required, and build a descriptor |
| // and program. ODS creation can fail, so we have to check |
| - GrOptDrawState ods(ds, primProc, *gpu->caps(), scissor, &dstCopy); |
| - if (ods.mustSkip()) { |
| + GrPipeline pipeline(pipelineBuilder, primProc, *gpu->caps(), scissor, &dstCopy); |
| + if (pipeline.mustSkip()) { |
| continue; |
| } |
| GrBatchTracker bt; |
| - primProc->initBatchTracker(&bt, ods.getInitBatchTracker()); |
| + primProc->initBatchTracker(&bt, pipeline.getInitBatchTracker()); |
| GrProgramDesc desc; |
| - gpu->buildProgramDesc(&desc, *primProc, ods, ods.descInfo(), bt); |
| + gpu->buildProgramDesc(&desc, *primProc, pipeline, pipeline.descInfo(), bt); |
| - GrGpu::DrawArgs args(primProc, &ods, &desc, &bt); |
| + GrGpu::DrawArgs args(primProc, &pipeline, &desc, &bt); |
| SkAutoTUnref<GrGLProgram> program(GrGLProgramBuilder::CreateProgram(args, gpu)); |
| if (NULL == program.get()) { |