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Side by Side Diff: src/gpu/gl/builders/GrGLProgramBuilder.h

Issue 858343002: Rename GrOptDrawState to GrPipeline and GrDrawState to GrPipelineBuilder (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: more nits Created 5 years, 11 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLProgramBuilder_DEFINED 8 #ifndef GrGLProgramBuilder_DEFINED
9 #define GrGLProgramBuilder_DEFINED 9 #define GrGLProgramBuilder_DEFINED
10 10
11 #include "GrGLFragmentShaderBuilder.h" 11 #include "GrGLFragmentShaderBuilder.h"
12 #include "GrGLGeometryShaderBuilder.h" 12 #include "GrGLGeometryShaderBuilder.h"
13 #include "GrGLVertexShaderBuilder.h" 13 #include "GrGLVertexShaderBuilder.h"
14 #include "../GrGLProgramDataManager.h" 14 #include "../GrGLProgramDataManager.h"
15 #include "../GrGLUniformHandle.h" 15 #include "../GrGLUniformHandle.h"
16 #include "../GrGLGeometryProcessor.h" 16 #include "../GrGLGeometryProcessor.h"
17 #include "../GrGLXferProcessor.h" 17 #include "../GrGLXferProcessor.h"
18 #include "../../GrOptDrawState.h"
19 #include "../../GrPendingFragmentStage.h" 18 #include "../../GrPendingFragmentStage.h"
19 #include "../../GrPipeline.h"
20 20
21 /* 21 /*
22 * This is the base class for a series of interfaces. This base class *MUST* re main abstract with 22 * This is the base class for a series of interfaces. This base class *MUST* re main abstract with
23 * NO data members because it is used in multiple interface inheritance. 23 * NO data members because it is used in multiple interface inheritance.
24 * Heirarchy: 24 * Heirarchy:
25 * GrGLUniformBuilder 25 * GrGLUniformBuilder
26 * / \ 26 * / \
27 * GrGLFPBuilder GrGLGPBuilder 27 * GrGLFPBuilder GrGLGPBuilder
28 * \ / 28 * \ /
29 * GrGLProgramBuilder(internal use only) 29 * GrGLProgramBuilder(internal use only)
(...skipping 246 matching lines...) Expand 10 before | Expand all | Expand 10 after
276 276
277 protected: 277 protected:
278 typedef GrGLProgramDataManager::UniformInfo UniformInfo; 278 typedef GrGLProgramDataManager::UniformInfo UniformInfo;
279 typedef GrGLProgramDataManager::UniformInfoArray UniformInfoArray; 279 typedef GrGLProgramDataManager::UniformInfoArray UniformInfoArray;
280 280
281 static GrGLProgramBuilder* CreateProgramBuilder(const DrawArgs&, GrGLGpu*); 281 static GrGLProgramBuilder* CreateProgramBuilder(const DrawArgs&, GrGLGpu*);
282 282
283 GrGLProgramBuilder(GrGLGpu*, const DrawArgs&); 283 GrGLProgramBuilder(GrGLGpu*, const DrawArgs&);
284 284
285 const GrPrimitiveProcessor& primitiveProcessor() const { return *fArgs.fPrim itiveProcessor; } 285 const GrPrimitiveProcessor& primitiveProcessor() const { return *fArgs.fPrim itiveProcessor; }
286 const GrOptDrawState& optState() const { return *fArgs.fOptState; } 286 const GrPipeline& pipeline() const { return *fArgs.fPipeline; }
287 const GrProgramDesc& desc() const { return *fArgs.fDesc; } 287 const GrProgramDesc& desc() const { return *fArgs.fDesc; }
288 const GrBatchTracker& batchTracker() const { return *fArgs.fBatchTracker; } 288 const GrBatchTracker& batchTracker() const { return *fArgs.fBatchTracker; }
289 const GrProgramDesc::KeyHeader& header() const { return fArgs.fDesc->header( ); } 289 const GrProgramDesc::KeyHeader& header() const { return fArgs.fDesc->header( ); }
290 290
291 // Generates a name for a variable. The generated string will be name prefix ed by the prefix 291 // Generates a name for a variable. The generated string will be name prefix ed by the prefix
292 // char (unless the prefix is '\0'). It also mangles the name to be stage-sp ecific if we're 292 // char (unless the prefix is '\0'). It also mangles the name to be stage-sp ecific if we're
293 // generating stage code. 293 // generating stage code.
294 void nameVariable(SkString* out, char prefix, const char* name); 294 void nameVariable(SkString* out, char prefix, const char* name);
295 // Generates a possibly mangled name for a stage variable and writes it to t he fragment shader. 295 // Generates a possibly mangled name for a stage variable and writes it to t he fragment shader.
296 // If GrGLSLExpr4 has a valid name then it will use that instead 296 // If GrGLSLExpr4 has a valid name then it will use that instead
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391 UniformInfoArray fUniforms; 391 UniformInfoArray fUniforms;
392 GrGLPrimitiveProcessor::TransformsIn fCoordTransforms; 392 GrGLPrimitiveProcessor::TransformsIn fCoordTransforms;
393 GrGLPrimitiveProcessor::TransformsOut fOutCoords; 393 GrGLPrimitiveProcessor::TransformsOut fOutCoords;
394 394
395 friend class GrGLShaderBuilder; 395 friend class GrGLShaderBuilder;
396 friend class GrGLVertexBuilder; 396 friend class GrGLVertexBuilder;
397 friend class GrGLFragmentShaderBuilder; 397 friend class GrGLFragmentShaderBuilder;
398 friend class GrGLGeometryBuilder; 398 friend class GrGLGeometryBuilder;
399 }; 399 };
400 #endif 400 #endif
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