OLD | NEW |
1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLProgramBuilder.h" | 8 #include "GrGLProgramBuilder.h" |
9 #include "gl/GrGLProgram.h" | 9 #include "gl/GrGLProgram.h" |
10 #include "gl/GrGLSLPrettyPrint.h" | 10 #include "gl/GrGLSLPrettyPrint.h" |
(...skipping 175 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
186 } | 186 } |
187 | 187 |
188 const GrGLContextInfo& GrGLProgramBuilder::ctxInfo() const { | 188 const GrGLContextInfo& GrGLProgramBuilder::ctxInfo() const { |
189 return fGpu->ctxInfo(); | 189 return fGpu->ctxInfo(); |
190 } | 190 } |
191 | 191 |
192 void GrGLProgramBuilder::emitAndInstallProcs(GrGLSLExpr4* inputColor, GrGLSLExpr
4* inputCoverage) { | 192 void GrGLProgramBuilder::emitAndInstallProcs(GrGLSLExpr4* inputColor, GrGLSLExpr
4* inputCoverage) { |
193 // First we loop over all of the installed processors and collect coord tran
sforms. These will | 193 // First we loop over all of the installed processors and collect coord tran
sforms. These will |
194 // be sent to the GrGLPrimitiveProcessor in its emitCode function | 194 // be sent to the GrGLPrimitiveProcessor in its emitCode function |
195 SkSTArray<8, GrGLProcessor::TransformedCoordsArray> outCoords; | 195 SkSTArray<8, GrGLProcessor::TransformedCoordsArray> outCoords; |
196 for (int i = 0; i < this->optState().numFragmentStages(); i++) { | 196 for (int i = 0; i < this->pipeline().numFragmentStages(); i++) { |
197 const GrFragmentProcessor* processor = this->optState().getFragmentStage
(i).processor(); | 197 const GrFragmentProcessor* processor = this->pipeline().getFragmentStage
(i).processor(); |
198 SkSTArray<2, const GrCoordTransform*, true>& procCoords = fCoordTransfor
ms.push_back(); | 198 SkSTArray<2, const GrCoordTransform*, true>& procCoords = fCoordTransfor
ms.push_back(); |
199 for (int t = 0; t < processor->numTransforms(); t++) { | 199 for (int t = 0; t < processor->numTransforms(); t++) { |
200 procCoords.push_back(&processor->coordTransform(t)); | 200 procCoords.push_back(&processor->coordTransform(t)); |
201 } | 201 } |
202 } | 202 } |
203 | 203 |
204 const GrPrimitiveProcessor& primProc = this->primitiveProcessor(); | 204 const GrPrimitiveProcessor& primProc = this->primitiveProcessor(); |
205 this->emitAndInstallProc(primProc, inputColor, inputCoverage); | 205 this->emitAndInstallProc(primProc, inputColor, inputCoverage); |
206 | 206 |
207 fFragmentProcessors.reset(SkNEW(GrGLInstalledFragProcs)); | 207 fFragmentProcessors.reset(SkNEW(GrGLInstalledFragProcs)); |
208 int numProcs = this->optState().numFragmentStages(); | 208 int numProcs = this->pipeline().numFragmentStages(); |
209 this->emitAndInstallFragProcs(0, this->optState().numColorStages(), inputCol
or); | 209 this->emitAndInstallFragProcs(0, this->pipeline().numColorStages(), inputCol
or); |
210 this->emitAndInstallFragProcs(this->optState().numColorStages(), numProcs,
inputCoverage); | 210 this->emitAndInstallFragProcs(this->pipeline().numColorStages(), numProcs,
inputCoverage); |
211 this->emitAndInstallXferProc(*this->optState().getXferProcessor(), *inputCol
or, *inputCoverage); | 211 this->emitAndInstallXferProc(*this->pipeline().getXferProcessor(), *inputCol
or, *inputCoverage); |
212 } | 212 } |
213 | 213 |
214 void GrGLProgramBuilder::emitAndInstallFragProcs(int procOffset, | 214 void GrGLProgramBuilder::emitAndInstallFragProcs(int procOffset, |
215 int numProcs, | 215 int numProcs, |
216 GrGLSLExpr4* inOut) { | 216 GrGLSLExpr4* inOut) { |
217 for (int e = procOffset; e < numProcs; ++e) { | 217 for (int e = procOffset; e < numProcs; ++e) { |
218 GrGLSLExpr4 output; | 218 GrGLSLExpr4 output; |
219 const GrPendingFragmentStage& stage = this->optState().getFragmentStage(
e); | 219 const GrPendingFragmentStage& stage = this->pipeline().getFragmentStage(
e); |
220 this->emitAndInstallProc(stage, e, *inOut, &output); | 220 this->emitAndInstallProc(stage, e, *inOut, &output); |
221 *inOut = output; | 221 *inOut = output; |
222 } | 222 } |
223 } | 223 } |
224 | 224 |
225 void GrGLProgramBuilder::nameExpression(GrGLSLExpr4* output, const char* baseNam
e) { | 225 void GrGLProgramBuilder::nameExpression(GrGLSLExpr4* output, const char* baseNam
e) { |
226 // create var to hold stage result. If we already have a valid output name,
just use that | 226 // create var to hold stage result. If we already have a valid output name,
just use that |
227 // otherwise create a new mangled one. This name is only valid if we are re
ordering stages | 227 // otherwise create a new mangled one. This name is only valid if we are re
ordering stages |
228 // and have to tell stage exactly where to put its output. | 228 // and have to tell stage exactly where to put its output. |
229 SkString outName; | 229 SkString outName; |
(...skipping 265 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
495 } | 495 } |
496 | 496 |
497 ////////////////////////////////////////////////////////////////////////////////
/////////////////// | 497 ////////////////////////////////////////////////////////////////////////////////
/////////////////// |
498 | 498 |
499 GrGLInstalledFragProcs::~GrGLInstalledFragProcs() { | 499 GrGLInstalledFragProcs::~GrGLInstalledFragProcs() { |
500 int numProcs = fProcs.count(); | 500 int numProcs = fProcs.count(); |
501 for (int e = 0; e < numProcs; ++e) { | 501 for (int e = 0; e < numProcs; ++e) { |
502 SkDELETE(fProcs[e]); | 502 SkDELETE(fProcs[e]); |
503 } | 503 } |
504 } | 504 } |
OLD | NEW |