Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(2)

Side by Side Diff: src/gpu/gl/GrGLProgramDesc.cpp

Issue 858343002: Rename GrOptDrawState to GrPipeline and GrDrawState to GrPipelineBuilder (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: more nits Created 5 years, 11 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
« no previous file with comments | « src/gpu/gl/GrGLProgramDesc.h ('k') | src/gpu/gl/builders/GrGLProgramBuilder.h » ('j') | no next file with comments »
Toggle Intra-line Diffs ('i') | Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
OLDNEW
1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 #include "GrGLProgramDesc.h" 7 #include "GrGLProgramDesc.h"
8 8
9 #include "GrGLProcessor.h" 9 #include "GrGLProcessor.h"
10 #include "GrProcessor.h" 10 #include "GrProcessor.h"
11 #include "GrGLGpu.h" 11 #include "GrGLGpu.h"
12 #include "GrOptDrawState.h" 12 #include "GrPipeline.h"
13 #include "SkChecksum.h" 13 #include "SkChecksum.h"
14 #include "gl/builders/GrGLFragmentShaderBuilder.h" 14 #include "gl/builders/GrGLFragmentShaderBuilder.h"
15 15
16 /** 16 /**
17 * Do we need to either map r,g,b->a or a->r. configComponentMask indicates whic h channels are 17 * Do we need to either map r,g,b->a or a->r. configComponentMask indicates whic h channels are
18 * present in the texture's config. swizzleComponentMask indicates the channels present in the 18 * present in the texture's config. swizzleComponentMask indicates the channels present in the
19 * shader swizzle. 19 * shader swizzle.
20 */ 20 */
21 static bool swizzle_requires_alpha_remapping(const GrGLCaps& caps, 21 static bool swizzle_requires_alpha_remapping(const GrGLCaps& caps,
22 uint32_t configComponentMask, 22 uint32_t configComponentMask,
(...skipping 58 matching lines...) Expand 10 before | Expand all | Expand 10 after
81 } 81 }
82 82
83 uint32_t* key = b->add32n(2); 83 uint32_t* key = b->add32n(2);
84 key[0] = (textureKey << 16 | transformKey); 84 key[0] = (textureKey << 16 | transformKey);
85 key[1] = (classID << 16 | SkToU16(processorKeySize)); 85 key[1] = (classID << 16 | SkToU16(processorKeySize));
86 return true; 86 return true;
87 } 87 }
88 88
89 bool GrGLProgramDescBuilder::Build(GrProgramDesc* desc, 89 bool GrGLProgramDescBuilder::Build(GrProgramDesc* desc,
90 const GrPrimitiveProcessor& primProc, 90 const GrPrimitiveProcessor& primProc,
91 const GrOptDrawState& optState, 91 const GrPipeline& pipeline,
92 const GrProgramDesc::DescInfo& descInfo, 92 const GrProgramDesc::DescInfo& descInfo,
93 const GrGLGpu* gpu, 93 const GrGLGpu* gpu,
94 const GrBatchTracker& batchTracker) { 94 const GrBatchTracker& batchTracker) {
95 // The descriptor is used as a cache key. Thus when a field of the 95 // The descriptor is used as a cache key. Thus when a field of the
96 // descriptor will not affect program generation (because of the attribute 96 // descriptor will not affect program generation (because of the attribute
97 // bindings in use or other descriptor field settings) it should be set 97 // bindings in use or other descriptor field settings) it should be set
98 // to a canonical value to avoid duplicate programs with different keys. 98 // to a canonical value to avoid duplicate programs with different keys.
99 99
100 GR_STATIC_ASSERT(0 == kProcessorKeysOffset % sizeof(uint32_t)); 100 GR_STATIC_ASSERT(0 == kProcessorKeysOffset % sizeof(uint32_t));
101 // Make room for everything up to the effect keys. 101 // Make room for everything up to the effect keys.
102 desc->fKey.reset(); 102 desc->fKey.reset();
103 desc->fKey.push_back_n(kProcessorKeysOffset); 103 desc->fKey.push_back_n(kProcessorKeysOffset);
104 104
105 GrProcessorKeyBuilder b(&desc->fKey); 105 GrProcessorKeyBuilder b(&desc->fKey);
106 106
107 primProc.getGLProcessorKey(batchTracker, gpu->glCaps(), &b); 107 primProc.getGLProcessorKey(batchTracker, gpu->glCaps(), &b);
108 if (!get_meta_key(primProc, gpu->glCaps(), 0, &b)) { 108 if (!get_meta_key(primProc, gpu->glCaps(), 0, &b)) {
109 desc->fKey.reset(); 109 desc->fKey.reset();
110 return false; 110 return false;
111 } 111 }
112 112
113 for (int s = 0; s < optState.numFragmentStages(); ++s) { 113 for (int s = 0; s < pipeline.numFragmentStages(); ++s) {
114 const GrPendingFragmentStage& fps = optState.getFragmentStage(s); 114 const GrPendingFragmentStage& fps = pipeline.getFragmentStage(s);
115 const GrFragmentProcessor& fp = *fps.processor(); 115 const GrFragmentProcessor& fp = *fps.processor();
116 fp.getGLProcessorKey(gpu->glCaps(), &b); 116 fp.getGLProcessorKey(gpu->glCaps(), &b);
117 if (!get_meta_key(fp, gpu->glCaps(), primProc.getTransformKey(fp.coordTr ansforms()), &b)) { 117 if (!get_meta_key(fp, gpu->glCaps(), primProc.getTransformKey(fp.coordTr ansforms()), &b)) {
118 desc->fKey.reset(); 118 desc->fKey.reset();
119 return false; 119 return false;
120 } 120 }
121 } 121 }
122 122
123 const GrXferProcessor& xp = *optState.getXferProcessor(); 123 const GrXferProcessor& xp = *pipeline.getXferProcessor();
124 xp.getGLProcessorKey(gpu->glCaps(), &b); 124 xp.getGLProcessorKey(gpu->glCaps(), &b);
125 if (!get_meta_key(xp, gpu->glCaps(), 0, &b)) { 125 if (!get_meta_key(xp, gpu->glCaps(), 0, &b)) {
126 desc->fKey.reset(); 126 desc->fKey.reset();
127 return false; 127 return false;
128 } 128 }
129 129
130 // --------DO NOT MOVE HEADER ABOVE THIS LINE------------------------------- ------------------- 130 // --------DO NOT MOVE HEADER ABOVE THIS LINE------------------------------- -------------------
131 // Because header is a pointer into the dynamic array, we can't push any new data into the key 131 // Because header is a pointer into the dynamic array, we can't push any new data into the key
132 // below here. 132 // below here.
133 KeyHeader* header = desc->atOffset<KeyHeader, kHeaderOffset>(); 133 KeyHeader* header = desc->atOffset<KeyHeader, kHeaderOffset>();
134 134
135 // make sure any padding in the header is zeroed. 135 // make sure any padding in the header is zeroed.
136 memset(header, 0, kHeaderSize); 136 memset(header, 0, kHeaderSize);
137 137
138 if (descInfo.fReadsDst) { 138 if (descInfo.fReadsDst) {
139 const GrDeviceCoordTexture* dstCopy = optState.getDstCopy(); 139 const GrDeviceCoordTexture* dstCopy = pipeline.getDstCopy();
140 SkASSERT(dstCopy || gpu->caps()->dstReadInShaderSupport()); 140 SkASSERT(dstCopy || gpu->caps()->dstReadInShaderSupport());
141 const GrTexture* dstCopyTexture = NULL; 141 const GrTexture* dstCopyTexture = NULL;
142 if (dstCopy) { 142 if (dstCopy) {
143 dstCopyTexture = dstCopy->texture(); 143 dstCopyTexture = dstCopy->texture();
144 } 144 }
145 header->fDstReadKey = GrGLFragmentShaderBuilder::KeyForDstRead(dstCopyTe xture, 145 header->fDstReadKey = GrGLFragmentShaderBuilder::KeyForDstRead(dstCopyTe xture,
146 gpu->glCa ps()); 146 gpu->glCa ps());
147 SkASSERT(0 != header->fDstReadKey); 147 SkASSERT(0 != header->fDstReadKey);
148 } else { 148 } else {
149 header->fDstReadKey = 0; 149 header->fDstReadKey = 0;
150 } 150 }
151 151
152 if (descInfo.fReadsFragPosition) { 152 if (descInfo.fReadsFragPosition) {
153 header->fFragPosKey = 153 header->fFragPosKey =
154 GrGLFragmentShaderBuilder::KeyForFragmentPosition(optState.getRe nderTarget(), 154 GrGLFragmentShaderBuilder::KeyForFragmentPosition(pipeline.getRe nderTarget(),
155 gpu->glCaps()) ; 155 gpu->glCaps()) ;
156 } else { 156 } else {
157 header->fFragPosKey = 0; 157 header->fFragPosKey = 0;
158 } 158 }
159 159
160 header->fColorEffectCnt = optState.numColorStages(); 160 header->fColorEffectCnt = pipeline.numColorStages();
161 header->fCoverageEffectCnt = optState.numCoverageStages(); 161 header->fCoverageEffectCnt = pipeline.numCoverageStages();
162 desc->finalize(); 162 desc->finalize();
163 return true; 163 return true;
164 } 164 }
OLDNEW
« no previous file with comments | « src/gpu/gl/GrGLProgramDesc.h ('k') | src/gpu/gl/builders/GrGLProgramBuilder.h » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698