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| 1 /* | |
| 2 * Copyright 2014 Google Inc. | |
| 3 * | |
| 4 * Use of this source code is governed by a BSD-style license that can be | |
| 5 * found in the LICENSE file. | |
| 6 */ | |
| 7 | |
| 8 #ifndef GrOptDrawState_DEFINED | |
| 9 #define GrOptDrawState_DEFINED | |
| 10 | |
| 11 #include "GrColor.h" | |
| 12 #include "GrGpu.h" | |
| 13 #include "GrPendingFragmentStage.h" | |
| 14 #include "GrProgramDesc.h" | |
| 15 #include "GrStencil.h" | |
| 16 #include "GrTypesPriv.h" | |
| 17 #include "SkMatrix.h" | |
| 18 #include "SkRefCnt.h" | |
| 19 | |
| 20 class GrDeviceCoordTexture; | |
| 21 class GrDrawState; | |
| 22 class GrPathProcessor; | |
| 23 | |
| 24 /** | |
| 25 * Class that holds an optimized version of a GrDrawState. It is meant to be an
immutable class, | |
| 26 * and contains all data needed to set the state for a gpu draw. | |
| 27 */ | |
| 28 class GrOptDrawState { | |
| 29 public: | |
| 30 SK_DECLARE_INST_COUNT(GrOptDrawState) | |
| 31 | |
| 32 GrOptDrawState(const GrDrawState& drawState, const GrPrimitiveProcessor*, | |
| 33 const GrDrawTargetCaps&, const GrScissorState&, | |
| 34 const GrDeviceCoordTexture* dstCopy); | |
| 35 | |
| 36 /* | |
| 37 * Returns true if it is possible to combine the two GrOptDrawStates and it
will update 'this' | |
| 38 * to subsume 'that''s draw. | |
| 39 */ | |
| 40 bool isEqual(const GrOptDrawState& that) const; | |
| 41 | |
| 42 /// @} | |
| 43 | |
| 44 /////////////////////////////////////////////////////////////////////////// | |
| 45 /// @name Effect Stages | |
| 46 /// Each stage hosts a GrProcessor. The effect produces an output color or c
overage in the | |
| 47 /// fragment shader. Its inputs are the output from the previous stage as we
ll as some variables | |
| 48 /// available to it in the fragment and vertex shader (e.g. the vertex posit
ion, the dst color, | |
| 49 /// the fragment position, local coordinates). | |
| 50 /// | |
| 51 /// The stages are divided into two sets, color-computing and coverage-compu
ting. The final | |
| 52 /// color stage produces the final pixel color. The coverage-computing stage
s function exactly | |
| 53 /// as the color-computing but the output of the final coverage stage is tre
ated as a fractional | |
| 54 /// pixel coverage rather than as input to the src/dst color blend step. | |
| 55 /// | |
| 56 /// The input color to the first color-stage is either the constant color or
interpolated | |
| 57 /// per-vertex colors. The input to the first coverage stage is either a con
stant coverage | |
| 58 /// (usually full-coverage) or interpolated per-vertex coverage. | |
| 59 //// | |
| 60 | |
| 61 int numColorStages() const { return fNumColorStages; } | |
| 62 int numCoverageStages() const { return fFragmentStages.count() - fNumColorSt
ages; } | |
| 63 int numFragmentStages() const { return fFragmentStages.count(); } | |
| 64 | |
| 65 const GrXferProcessor* getXferProcessor() const { return fXferProcessor.get(
); } | |
| 66 | |
| 67 const GrPendingFragmentStage& getColorStage(int idx) const { | |
| 68 SkASSERT(idx < this->numColorStages()); | |
| 69 return fFragmentStages[idx]; | |
| 70 } | |
| 71 const GrPendingFragmentStage& getCoverageStage(int idx) const { | |
| 72 SkASSERT(idx < this->numCoverageStages()); | |
| 73 return fFragmentStages[fNumColorStages + idx]; | |
| 74 } | |
| 75 const GrPendingFragmentStage& getFragmentStage(int idx) const { | |
| 76 return fFragmentStages[idx]; | |
| 77 } | |
| 78 | |
| 79 /// @} | |
| 80 | |
| 81 /////////////////////////////////////////////////////////////////////////// | |
| 82 /// @name Render Target | |
| 83 //// | |
| 84 | |
| 85 /** | |
| 86 * Retrieves the currently set render-target. | |
| 87 * | |
| 88 * @return The currently set render target. | |
| 89 */ | |
| 90 GrRenderTarget* getRenderTarget() const { return fRenderTarget.get(); } | |
| 91 | |
| 92 /// @} | |
| 93 | |
| 94 /////////////////////////////////////////////////////////////////////////// | |
| 95 /// @name Stencil | |
| 96 //// | |
| 97 | |
| 98 const GrStencilSettings& getStencil() const { return fStencilSettings; } | |
| 99 | |
| 100 /// @} | |
| 101 | |
| 102 /////////////////////////////////////////////////////////////////////////// | |
| 103 /// @name ScissorState | |
| 104 //// | |
| 105 | |
| 106 const GrScissorState& getScissorState() const { return fScissorState; } | |
| 107 | |
| 108 /// @} | |
| 109 | |
| 110 /////////////////////////////////////////////////////////////////////////// | |
| 111 /// @name Boolean Queries | |
| 112 //// | |
| 113 | |
| 114 bool isDitherState() const { return SkToBool(fFlags & kDither_Flag); } | |
| 115 bool isHWAntialiasState() const { return SkToBool(fFlags & kHWAA_Flag); } | |
| 116 bool mustSkip() const { return NULL == this->getRenderTarget(); } | |
| 117 | |
| 118 /// @} | |
| 119 | |
| 120 /** | |
| 121 * Gets whether the target is drawing clockwise, counterclockwise, | |
| 122 * or both faces. | |
| 123 * @return the current draw face(s). | |
| 124 */ | |
| 125 GrDrawState::DrawFace getDrawFace() const { return fDrawFace; } | |
| 126 | |
| 127 /// @} | |
| 128 | |
| 129 /////////////////////////////////////////////////////////////////////////// | |
| 130 | |
| 131 const GrDeviceCoordTexture* getDstCopy() const { return fDstCopy.texture() ?
&fDstCopy : NULL; } | |
| 132 | |
| 133 const GrProgramDesc::DescInfo& descInfo() const { return fDescInfo; } | |
| 134 | |
| 135 const GrGeometryProcessor::InitBT& getInitBatchTracker() const { return fIni
tBT; } | |
| 136 | |
| 137 private: | |
| 138 /** | |
| 139 * Alter the program desc and inputs (attribs and processors) based on the b
lend optimization. | |
| 140 */ | |
| 141 void adjustProgramFromOptimizations(const GrDrawState& ds, | |
| 142 GrXferProcessor::OptFlags, | |
| 143 const GrProcOptInfo& colorPOI, | |
| 144 const GrProcOptInfo& coveragePOI, | |
| 145 int* firstColorStageIdx, | |
| 146 int* firstCoverageStageIdx); | |
| 147 | |
| 148 /** | |
| 149 * Calculates the primary and secondary output types of the shader. For cert
ain output types | |
| 150 * the function may adjust the blend coefficients. After this function is ca
lled the src and dst | |
| 151 * blend coeffs will represent those used by backend API. | |
| 152 */ | |
| 153 void setOutputStateInfo(const GrDrawState& ds, GrXferProcessor::OptFlags, | |
| 154 const GrDrawTargetCaps&); | |
| 155 | |
| 156 enum Flags { | |
| 157 kDither_Flag = 0x1, | |
| 158 kHWAA_Flag = 0x2, | |
| 159 }; | |
| 160 | |
| 161 typedef GrPendingIOResource<GrRenderTarget, kWrite_GrIOType> RenderTarget; | |
| 162 typedef SkSTArray<8, GrPendingFragmentStage> FragmentStageArray; | |
| 163 typedef GrPendingProgramElement<const GrXferProcessor> ProgramXferProcessor; | |
| 164 RenderTarget fRenderTarget; | |
| 165 GrScissorState fScissorState; | |
| 166 GrStencilSettings fStencilSettings; | |
| 167 GrDrawState::DrawFace fDrawFace; | |
| 168 GrDeviceCoordTexture fDstCopy; | |
| 169 uint32_t fFlags; | |
| 170 ProgramXferProcessor fXferProcessor; | |
| 171 FragmentStageArray fFragmentStages; | |
| 172 GrProgramDesc::DescInfo fDescInfo; | |
| 173 GrGeometryProcessor::InitBT fInitBT; | |
| 174 | |
| 175 // This function is equivalent to the offset into fFragmentStages where cove
rage stages begin. | |
| 176 int fNumColorStages; | |
| 177 | |
| 178 GrProgramDesc fDesc; | |
| 179 | |
| 180 typedef SkRefCnt INHERITED; | |
| 181 }; | |
| 182 | |
| 183 #endif | |
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