| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrDefaultGeoProcFactory.h" | 8 #include "GrDefaultGeoProcFactory.h" |
| 9 | 9 |
| 10 #include "GrDrawState.h" | |
| 11 #include "GrInvariantOutput.h" | 10 #include "GrInvariantOutput.h" |
| 12 #include "gl/GrGLGeometryProcessor.h" | 11 #include "gl/GrGLGeometryProcessor.h" |
| 13 #include "gl/builders/GrGLProgramBuilder.h" | 12 #include "gl/builders/GrGLProgramBuilder.h" |
| 14 | 13 |
| 15 /* | 14 /* |
| 16 * The default Geometry Processor simply takes position and multiplies it by the
uniform view | 15 * The default Geometry Processor simply takes position and multiplies it by the
uniform view |
| 17 * matrix. It also leaves coverage untouched. Behind the scenes, we may add per
vertex color or | 16 * matrix. It also leaves coverage untouched. Behind the scenes, we may add per
vertex color or |
| 18 * local coords. | 17 * local coords. |
| 19 */ | 18 */ |
| 20 typedef GrDefaultGeoProcFactory Flag; | 19 typedef GrDefaultGeoProcFactory Flag; |
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| 283 const SkMatrix& local
Matrix, | 282 const SkMatrix& local
Matrix, |
| 284 bool opaqueVertexColo
rs, | 283 bool opaqueVertexColo
rs, |
| 285 uint8_t coverage) { | 284 uint8_t coverage) { |
| 286 return DefaultGeoProc::Create(gpTypeFlags, | 285 return DefaultGeoProc::Create(gpTypeFlags, |
| 287 color, | 286 color, |
| 288 viewMatrix, | 287 viewMatrix, |
| 289 localMatrix, | 288 localMatrix, |
| 290 opaqueVertexColors, | 289 opaqueVertexColors, |
| 291 coverage); | 290 coverage); |
| 292 } | 291 } |
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