| Index: ppapi/shared_impl/audio_input_impl.h
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| diff --git a/ppapi/shared_impl/audio_input_impl.h b/ppapi/shared_impl/audio_input_impl.h
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..e7604c33d36eedf478c3710bf6be9e7b01636895
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| --- /dev/null
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| +++ b/ppapi/shared_impl/audio_input_impl.h
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| @@ -0,0 +1,88 @@
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| +// Copyright (c) 2011 The Chromium Authors. All rights reserved.
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| +// Use of this source code is governed by a BSD-style license that can be
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| +// found in the LICENSE file.
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| +
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| +#ifndef PPAPI_SHARED_IMPL_AUDIO_INPUT_IMPL_H_
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| +#define PPAPI_SHARED_IMPL_AUDIO_INPUT_IMPL_H_
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| +
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| +#include "base/memory/scoped_ptr.h"
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| +#include "base/shared_memory.h"
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| +#include "base/sync_socket.h"
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| +#include "base/threading/simple_thread.h"
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| +#include "ppapi/c/dev/ppb_audio_input_dev.h"
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| +#include "ppapi/shared_impl/resource.h"
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| +#include "ppapi/thunk/ppb_audio_input_api.h"
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| +
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| +namespace ppapi {
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| +
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| +// Implements the logic to map shared memory and run the audio thread signaled
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| +// from the sync socket. Both the proxy and the renderer implementation use
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| +// this code.
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| +class PPAPI_SHARED_EXPORT AudioInputImpl
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| +    : public thunk::PPB_AudioInput_API,
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| +      public base::DelegateSimpleThread::Delegate {
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| + public:
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| +  AudioInputImpl();
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| +  virtual ~AudioInputImpl();
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| +
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| +  bool capturing() const { return capturing_; }
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| +
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| +  // Sets the callback information that the background thread will use. This
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| +  // is optional. Without a callback, the thread will not be run. This
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| +  // non-callback mode is used in the renderer with the proxy, since the proxy
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| +  // handles the callback entirely within the plugin process.
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| +  void SetCallback(PPB_AudioInput_Callback callback, void* user_data);
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| +
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| +  // Configures the current state to be playing or not. The caller is
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| +  // responsible for ensuring the new state is the opposite of the current one.
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| +  //
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| +  // This is the implementation for PPB_AudioInput.Start/StopCapture, except
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| +  // that it does not actually notify the audio system to stop capture, it just
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| +  // configures our object to stop generating callbacks. The actual stop
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| +  // playback request will be done in the derived classes and will be different
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| +  // from the proxy and the renderer.
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| +  void SetStartCaptureState();
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| +  void SetStopCaptureState();
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| +
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| +  // Sets the shared memory and socket handles. This will automatically start
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| +  // playback if we're currently set to play.
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| +  void SetStreamInfo(base::SharedMemoryHandle shared_memory_handle,
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| +                     size_t shared_memory_size,
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| +                     base::SyncSocket::Handle socket_handle);
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| +
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| + private:
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| +  // Starts execution of the audio input thread.
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| +  void StartThread();
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| +
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| +  // DelegateSimpleThread::Delegate implementation.
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| +  // Run on the audio input thread.
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| +  virtual void Run();
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| +
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| +  // True if capturing the stream.
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| +  bool capturing_;
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| +
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| +  // Socket used to notify us when audio is ready to accept new samples. This
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| +  // pointer is created in StreamCreated().
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| +  scoped_ptr<base::SyncSocket> socket_;
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| +
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| +  // Sample buffer in shared memory. This pointer is created in
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| +  // StreamCreated(). The memory is only mapped when the audio thread is
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| +  // created.
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| +  scoped_ptr<base::SharedMemory> shared_memory_;
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| +
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| +  // The size of the sample buffer in bytes.
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| +  size_t shared_memory_size_;
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| +
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| +  // When the callback is set, this thread is spawned for calling it.
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| +  scoped_ptr<base::DelegateSimpleThread> audio_input_thread_;
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| +
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| +  // Callback to call when audio is ready to produce new samples.
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| +  PPB_AudioInput_Callback callback_;
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| +
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| +  // User data pointer passed verbatim to the callback function.
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| +  void* user_data_;
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| +};
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| +
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| +}  // namespace ppapi
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| +
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| +#endif  // PPAPI_SHARED_IMPL_AUDIO_INPUT_IMPL_H_
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| 
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