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Issue 856503002: Massive renaming of PropertyType values and other implied stuff. (Closed) Base URL: https://chromium.googlesource.com/v8/v8.git@master
Patch Set: Spurious file addition fixed Created 5 years, 11 months ago
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1 // Copyright 2012 the V8 project authors. All rights reserved. 1 // Copyright 2012 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef V8_OBJECTS_H_ 5 #ifndef V8_OBJECTS_H_
6 #define V8_OBJECTS_H_ 6 #define V8_OBJECTS_H_
7 7
8 #include <iosfwd> 8 #include <iosfwd>
9 9
10 #include "src/allocation.h" 10 #include "src/allocation.h"
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234 234
235 235
236 enum IcCheckType { ELEMENT, PROPERTY }; 236 enum IcCheckType { ELEMENT, PROPERTY };
237 237
238 238
239 // Setter that skips the write barrier if mode is SKIP_WRITE_BARRIER. 239 // Setter that skips the write barrier if mode is SKIP_WRITE_BARRIER.
240 enum WriteBarrierMode { SKIP_WRITE_BARRIER, UPDATE_WRITE_BARRIER }; 240 enum WriteBarrierMode { SKIP_WRITE_BARRIER, UPDATE_WRITE_BARRIER };
241 241
242 242
243 // Indicates whether a value can be loaded as a constant. 243 // Indicates whether a value can be loaded as a constant.
244 enum StoreMode { ALLOW_IN_DESCRIPTOR, FORCE_IN_OBJECT }; 244 enum StoreMode { ALLOW_IN_DESCRIPTOR, FORCE_FIELD };
245 245
246 246
247 // PropertyNormalizationMode is used to specify whether to keep 247 // PropertyNormalizationMode is used to specify whether to keep
248 // inobject properties when normalizing properties of a JSObject. 248 // inobject properties when normalizing properties of a JSObject.
249 enum PropertyNormalizationMode { 249 enum PropertyNormalizationMode {
250 CLEAR_INOBJECT_PROPERTIES, 250 CLEAR_INOBJECT_PROPERTIES,
251 KEEP_INOBJECT_PROPERTIES 251 KEEP_INOBJECT_PROPERTIES
252 }; 252 };
253 253
254 254
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10954 } else { 10954 } else {
10955 value &= ~(1 << bit_position); 10955 value &= ~(1 << bit_position);
10956 } 10956 }
10957 return value; 10957 return value;
10958 } 10958 }
10959 }; 10959 };
10960 10960
10961 } } // namespace v8::internal 10961 } } // namespace v8::internal
10962 10962
10963 #endif // V8_OBJECTS_H_ 10963 #endif // V8_OBJECTS_H_
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