Chromium Code Reviews| Index: src/compiler/loop-analysis.cc |
| diff --git a/src/compiler/loop-analysis.cc b/src/compiler/loop-analysis.cc |
| index e839130b43a191f5c3389e379e548438250c3552..3be045890e5c8dd61721fa5be15eeb36de1d2912 100644 |
| --- a/src/compiler/loop-analysis.cc |
| +++ b/src/compiler/loop-analysis.cc |
| @@ -14,50 +14,18 @@ namespace v8 { |
| namespace internal { |
| namespace compiler { |
| -typedef uint32_t LoopMarks; |
| - |
| +#define OFFSET(x) ((x)&0x1f) |
|
Michael Starzinger
2015/01/19 12:51:20
nit: Whitespace before and after operator for read
titzer
2015/01/19 12:54:49
Done.
|
| +#define BIT(x) (1u << OFFSET(x)) |
| +#define INDEX(x) ((x) >> 5) |
| // TODO(titzer): don't assume entry edges have a particular index. |
| -// TODO(titzer): use a BitMatrix to generalize this algorithm. |
| -static const size_t kMaxLoops = 31; |
| static const int kAssumedLoopEntryIndex = 0; // assume loops are entered here. |
| -static const LoopMarks kVisited = 1; // loop #0 is reserved. |
| // Temporary information for each node during marking. |
| struct NodeInfo { |
| Node* node; |
| NodeInfo* next; // link in chaining loop members |
| - LoopMarks forward; // accumulated marks in the forward direction |
| - LoopMarks backward; // accumulated marks in the backward direction |
| - LoopMarks loop_mark; // loop mark for header nodes; encodes loop_num |
| - |
| - bool MarkBackward(LoopMarks bw) { |
| - LoopMarks prev = backward; |
| - LoopMarks next = backward | bw; |
| - backward = next; |
| - return prev != next; |
| - } |
| - |
| - bool MarkForward(LoopMarks fw) { |
| - LoopMarks prev = forward; |
| - LoopMarks next = forward | fw; |
| - forward = next; |
| - return prev != next; |
| - } |
| - |
| - bool IsInLoop(size_t loop_num) { |
| - DCHECK(loop_num > 0 && loop_num <= 31); |
| - return forward & backward & (1 << loop_num); |
| - } |
| - |
| - bool IsLoopHeader() { return loop_mark != 0; } |
| - bool IsInAnyLoop() { return (forward & backward) > kVisited; } |
| - |
| - bool IsInHeaderForLoop(size_t loop_num) { |
| - DCHECK(loop_num > 0); |
| - return loop_mark == (kVisited | (1 << loop_num)); |
| - } |
| }; |
| @@ -70,9 +38,6 @@ struct LoopInfo { |
| }; |
| -static const NodeInfo kEmptyNodeInfo = {nullptr, nullptr, 0, 0, 0}; |
| - |
| - |
| // Encapsulation of the loop finding algorithm. |
| // ----------------------------------------------------------------------------- |
| // Conceptually, the contents of a loop are those nodes that are "between" the |
| @@ -90,13 +55,18 @@ static const NodeInfo kEmptyNodeInfo = {nullptr, nullptr, 0, 0, 0}; |
| class LoopFinderImpl { |
| public: |
| LoopFinderImpl(Graph* graph, LoopTree* loop_tree, Zone* zone) |
| - : end_(graph->end()), |
| + : zone_(zone), |
| + end_(graph->end()), |
| queue_(zone), |
| queued_(graph, 2), |
| - info_(graph->NodeCount(), kEmptyNodeInfo, zone), |
| + info_(graph->NodeCount(), {nullptr, nullptr}, zone), |
| loops_(zone), |
| + loop_num_(graph->NodeCount(), -1, zone), |
| loop_tree_(loop_tree), |
| - loops_found_(0) {} |
| + loops_found_(0), |
| + width_(0), |
| + backward_(nullptr), |
| + forward_(nullptr) {} |
| void Run() { |
| PropagateBackward(); |
| @@ -108,12 +78,15 @@ class LoopFinderImpl { |
| // Print out the results. |
| for (NodeInfo& ni : info_) { |
| if (ni.node == nullptr) continue; |
| - for (size_t i = 1; i <= loops_.size(); i++) { |
| - if (ni.IsInLoop(i)) { |
| + for (int i = 1; i <= loops_found_; i++) { |
| + int index = ni.node->id() * width_ + INDEX(i); |
| + bool marked_forward = forward_[index] & BIT(i); |
| + bool marked_backward = backward_[index] & BIT(i); |
| + if (marked_forward && marked_backward) { |
| PrintF("X"); |
| - } else if (ni.forward & (1 << i)) { |
| + } else if (marked_forward) { |
| PrintF("/"); |
| - } else if (ni.backward & (1 << i)) { |
| + } else if (marked_backward) { |
| PrintF("\\"); |
| } else { |
| PrintF(" "); |
| @@ -134,113 +107,189 @@ class LoopFinderImpl { |
| } |
| private: |
| + Zone* zone_; |
| Node* end_; |
| NodeDeque queue_; |
| NodeMarker<bool> queued_; |
| ZoneVector<NodeInfo> info_; |
| ZoneVector<LoopInfo> loops_; |
| + ZoneVector<int> loop_num_; |
| LoopTree* loop_tree_; |
| - size_t loops_found_; |
| + int loops_found_; |
| + int width_; |
| + uint32_t* backward_; |
| + uint32_t* forward_; |
| + |
| + int num_nodes() { |
| + return static_cast<int>(loop_tree_->node_to_loop_num_.size()); |
| + } |
| + |
| + // Tb = Tb | (Fb - loop_filter) |
| + bool PropagateBackwardMarks(Node* from, Node* to, int loop_filter) { |
| + if (from == to) return false; |
| + uint32_t* fp = &backward_[from->id() * width_]; |
| + uint32_t* tp = &backward_[to->id() * width_]; |
| + bool change = false; |
| + for (int i = 0; i < width_; i++) { |
| + uint32_t mask = i == INDEX(loop_filter) ? ~BIT(loop_filter) : 0xFFFFFFFF; |
| + uint32_t prev = tp[i]; |
| + uint32_t next = prev | (fp[i] & mask); |
| + tp[i] = next; |
| + if (!change && (prev != next)) change = true; |
| + } |
| + return change; |
| + } |
| + |
| + // Tb = Tb | B |
| + bool SetBackwardMark(Node* to, int loop_num) { |
| + uint32_t* tp = &backward_[to->id() * width_ + INDEX(loop_num)]; |
| + uint32_t prev = tp[0]; |
| + uint32_t next = prev | BIT(loop_num); |
| + tp[0] = next; |
| + return next != prev; |
| + } |
| + |
| + // Tf = Tf | B |
| + bool SetForwardMark(Node* to, int loop_num) { |
| + uint32_t* tp = &forward_[to->id() * width_ + INDEX(loop_num)]; |
| + uint32_t prev = tp[0]; |
| + uint32_t next = prev | BIT(loop_num); |
| + tp[0] = next; |
| + return next != prev; |
| + } |
| + |
| + // Tf = Tf | (Ff & Tb) |
| + bool PropagateForwardMarks(Node* from, Node* to) { |
| + if (from == to) return false; |
| + bool change = false; |
| + int findex = from->id() * width_; |
| + int tindex = to->id() * width_; |
| + for (int i = 0; i < width_; i++) { |
| + uint32_t marks = backward_[tindex + i] & forward_[findex + i]; |
| + uint32_t prev = forward_[tindex + i]; |
| + uint32_t next = prev | marks; |
| + forward_[tindex + i] = next; |
| + if (!change && (prev != next)) change = true; |
| + } |
| + return change; |
| + } |
| + |
| + bool IsInLoop(Node* node, int loop_num) { |
| + int offset = node->id() * width_ + INDEX(loop_num); |
| + return backward_[offset] & forward_[offset] & BIT(loop_num); |
| + } |
| // Propagate marks backward from loop headers. |
| void PropagateBackward() { |
| - PropagateBackward(end_, kVisited); |
| + ResizeBackwardMarks(); |
| + SetBackwardMark(end_, 0); |
| + Queue(end_); |
| while (!queue_.empty()) { |
| Node* node = queue_.front(); |
| + info(node); |
| queue_.pop_front(); |
| queued_.Set(node, false); |
| + int loop_num = -1; |
| // Setup loop headers first. |
| - NodeInfo& ni = info(node); |
| if (node->opcode() == IrOpcode::kLoop) { |
| // found the loop node first. |
| - CreateLoopInfo(node, ni); |
| + loop_num = CreateLoopInfo(node); |
| } else if (node->opcode() == IrOpcode::kPhi || |
| node->opcode() == IrOpcode::kEffectPhi) { |
| // found a phi first. |
| Node* merge = node->InputAt(node->InputCount() - 1); |
| if (merge->opcode() == IrOpcode::kLoop) { |
| - NodeInfo& mi = info(merge); |
| - CreateLoopInfo(merge, mi); |
| - ni.MarkBackward(mi.loop_mark); |
| + loop_num = CreateLoopInfo(merge); |
| } |
| } |
| - // Propagate reachability marks backwards from this node. |
| - if (ni.IsLoopHeader()) { |
| - // Handle edges from loop header nodes specially. |
| - for (int i = 0; i < node->InputCount(); i++) { |
| - if (i == kAssumedLoopEntryIndex) { |
| - // Don't propagate the loop mark backwards on the entry edge. |
| - PropagateBackward(node->InputAt(0), |
| - kVisited | (ni.backward & ~ni.loop_mark)); |
| - } else { |
| - // Only propagate the loop mark on backedges. |
| - PropagateBackward(node->InputAt(i), ni.loop_mark); |
| - } |
| - } |
| - } else { |
| - // Propagate all loop marks backwards for a normal node. |
| - for (Node* const input : node->inputs()) { |
| - PropagateBackward(input, ni.backward); |
| + // Propagate marks backwards from this node. |
| + for (int i = 0; i < node->InputCount(); i++) { |
| + Node* input = node->InputAt(i); |
| + if (loop_num > 0 && i != kAssumedLoopEntryIndex) { |
| + // Only propagate the loop mark on backedges. |
| + if (SetBackwardMark(input, loop_num)) Queue(input); |
| + } else { |
| + // Entry or normal edge. Propagate all marks except loop_num. |
| + if (PropagateBackwardMarks(node, input, loop_num)) Queue(input); |
| } |
| } |
| } |
| } |
| - // Make a new loop header for the given node. |
| - void CreateLoopInfo(Node* node, NodeInfo& ni) { |
| - if (ni.IsLoopHeader()) return; // loop already set up. |
| + // Make a new loop if necessary for the given node. |
| + int CreateLoopInfo(Node* node) { |
| + int loop_num = LoopNum(node); |
| + if (loop_num > 0) return loop_num; |
| + |
| + loop_num = ++loops_found_; |
| + if (INDEX(loop_num) >= width_) ResizeBackwardMarks(); |
| - loops_found_++; |
| - size_t loop_num = loops_.size() + 1; |
| - CHECK(loops_found_ <= kMaxLoops); // TODO(titzer): don't crash. |
| // Create a new loop. |
| loops_.push_back({node, nullptr, nullptr, nullptr}); |
| loop_tree_->NewLoop(); |
| - LoopMarks loop_mark = kVisited | (1 << loop_num); |
| - ni.loop_mark = loop_mark; |
| + SetBackwardMark(node, loop_num); |
| + loop_tree_->node_to_loop_num_[node->id()] = loop_num; |
| // Setup loop mark for phis attached to loop header. |
| for (Node* use : node->uses()) { |
| if (use->opcode() == IrOpcode::kPhi || |
| use->opcode() == IrOpcode::kEffectPhi) { |
| - info(use).loop_mark = loop_mark; |
| + SetBackwardMark(use, loop_num); |
| + loop_tree_->node_to_loop_num_[use->id()] = loop_num; |
| } |
| } |
| + |
| + return loop_num; |
| + } |
| + |
| + void ResizeBackwardMarks() { |
| + int new_width = width_ + 1; |
| + int max = num_nodes(); |
| + uint32_t* new_backward = zone_->NewArray<uint32_t>(new_width * max); |
| + memset(new_backward, 0, new_width * max * sizeof(uint32_t)); |
| + if (width_ > 0) { // copy old matrix data. |
| + for (int i = 0; i < max; i++) { |
| + uint32_t* np = &new_backward[i * new_width]; |
| + uint32_t* op = &backward_[i * width_]; |
| + for (int j = 0; j < width_; j++) np[j] = op[j]; |
| + } |
| + } |
| + width_ = new_width; |
| + backward_ = new_backward; |
| + } |
| + |
| + void ResizeForwardMarks() { |
| + int max = num_nodes(); |
| + forward_ = zone_->NewArray<uint32_t>(width_ * max); |
| + memset(forward_, 0, width_ * max * sizeof(uint32_t)); |
| } |
| // Propagate marks forward from loops. |
| void PropagateForward() { |
| + ResizeForwardMarks(); |
| for (LoopInfo& li : loops_) { |
| - queued_.Set(li.header, true); |
| - queue_.push_back(li.header); |
| - NodeInfo& ni = info(li.header); |
| - ni.forward = ni.loop_mark; |
| + SetForwardMark(li.header, LoopNum(li.header)); |
| + Queue(li.header); |
| } |
| // Propagate forward on paths that were backward reachable from backedges. |
| while (!queue_.empty()) { |
| Node* node = queue_.front(); |
| queue_.pop_front(); |
| queued_.Set(node, false); |
| - NodeInfo& ni = info(node); |
| for (Edge edge : node->use_edges()) { |
| Node* use = edge.from(); |
| - NodeInfo& ui = info(use); |
| - if (IsBackedge(use, ui, edge)) continue; // skip backedges. |
| - LoopMarks both = ni.forward & ui.backward; |
| - if (ui.MarkForward(both) && !queued_.Get(use)) { |
| - queued_.Set(use, true); |
| - queue_.push_back(use); |
| + if (!IsBackedge(use, edge)) { |
| + if (PropagateForwardMarks(node, use)) Queue(use); |
| } |
| } |
| } |
| } |
| - bool IsBackedge(Node* use, NodeInfo& ui, Edge& edge) { |
| - // TODO(titzer): checking for backedges here is ugly. |
| - if (!ui.IsLoopHeader()) return false; |
| + bool IsBackedge(Node* use, Edge& edge) { |
| + if (LoopNum(use) <= 0) return false; |
| if (edge.index() == kAssumedLoopEntryIndex) return false; |
| if (use->opcode() == IrOpcode::kPhi || |
| use->opcode() == IrOpcode::kEffectPhi) { |
| @@ -249,14 +298,16 @@ class LoopFinderImpl { |
| return true; |
| } |
| + int LoopNum(Node* node) { return loop_tree_->node_to_loop_num_[node->id()]; } |
| + |
| NodeInfo& info(Node* node) { |
| NodeInfo& i = info_[node->id()]; |
| if (i.node == nullptr) i.node = node; |
| return i; |
| } |
| - void PropagateBackward(Node* node, LoopMarks marks) { |
| - if (info(node).MarkBackward(marks) && !queued_.Get(node)) { |
| + void Queue(Node* node) { |
| + if (!queued_.Get(node)) { |
| queue_.push_back(node); |
| queued_.Set(node, true); |
| } |
| @@ -272,21 +323,29 @@ class LoopFinderImpl { |
| size_t count = 0; |
| // Place the node into the innermost nested loop of which it is a member. |
| for (NodeInfo& ni : info_) { |
| - if (ni.node == nullptr || !ni.IsInAnyLoop()) continue; |
| + if (ni.node == nullptr) continue; |
| LoopInfo* innermost = nullptr; |
| - size_t index = 0; |
| - for (size_t i = 1; i <= loops_.size(); i++) { |
| - if (ni.IsInLoop(i)) { |
| - LoopInfo* loop = &loops_[i - 1]; |
| - if (innermost == nullptr || |
| - loop->loop->depth_ > innermost->loop->depth_) { |
| - innermost = loop; |
| - index = i; |
| + int innermost_index = 0; |
| + int pos = ni.node->id() * width_; |
| + // Search the marks word by word. |
| + for (int i = 0; i < width_; i++) { |
| + uint32_t marks = backward_[pos + i] & forward_[pos + i]; |
| + for (int j = 0; j < 32; j++) { |
| + if (marks & (1u << j)) { |
| + int loop_num = i * 32 + j; |
| + if (loop_num == 0) continue; |
| + LoopInfo* loop = &loops_[loop_num - 1]; |
| + if (innermost == nullptr || |
| + loop->loop->depth_ > innermost->loop->depth_) { |
| + innermost = loop; |
| + innermost_index = loop_num; |
| + } |
| } |
| } |
| } |
| - if (ni.IsInHeaderForLoop(index)) { |
| + if (innermost == nullptr) continue; |
| + if (LoopNum(ni.node) == innermost_index) { |
| ni.next = innermost->header_list; |
| innermost->header_list = ∋ |
| } else { |
| @@ -314,9 +373,8 @@ class LoopFinderImpl { |
| loop_tree_->SetParent(nullptr, li->loop); |
| size_t count = 0; |
| for (NodeInfo& ni : info_) { |
| - if (ni.node == nullptr || !ni.IsInAnyLoop()) continue; |
| - DCHECK(ni.IsInLoop(1)); |
| - if (ni.IsInHeaderForLoop(1)) { |
| + if (ni.node == nullptr || !IsInLoop(ni.node, 1)) continue; |
| + if (LoopNum(ni.node) == 1) { |
| ni.next = li->header_list; |
| li->header_list = ∋ |
| } else { |
| @@ -341,18 +399,14 @@ class LoopFinderImpl { |
| loop->header_start_ = static_cast<int>(loop_tree_->loop_nodes_.size()); |
| for (NodeInfo* ni = li.header_list; ni != nullptr; ni = ni->next) { |
| loop_tree_->loop_nodes_.push_back(ni->node); |
| - // TODO(titzer): lift loop count restriction. |
| - loop_tree_->node_to_loop_num_[ni->node->id()] = |
| - static_cast<uint8_t>(loop_num); |
| + loop_tree_->node_to_loop_num_[ni->node->id()] = loop_num; |
| } |
| // Serialize the body. |
| loop->body_start_ = static_cast<int>(loop_tree_->loop_nodes_.size()); |
| for (NodeInfo* ni = li.body_list; ni != nullptr; ni = ni->next) { |
| loop_tree_->loop_nodes_.push_back(ni->node); |
| - // TODO(titzer): lift loop count restriction. |
| - loop_tree_->node_to_loop_num_[ni->node->id()] = |
| - static_cast<uint8_t>(loop_num); |
| + loop_tree_->node_to_loop_num_[ni->node->id()] = loop_num; |
| } |
| // Serialize nested loops. |
| @@ -370,7 +424,7 @@ class LoopFinderImpl { |
| LoopTree::Loop* parent = nullptr; |
| for (size_t i = 1; i <= loops_.size(); i++) { |
| if (i == loop_num) continue; |
| - if (ni.IsInLoop(i)) { |
| + if (IsInLoop(ni.node, i)) { |
| // recursively create potential parent loops first. |
| LoopTree::Loop* upper = ConnectLoopTree(i); |
| if (parent == nullptr || upper->depth_ > parent->depth_) { |