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Unified Diff: gm/concavepaths.cpp

Issue 855513004: Tessellating GPU path renderer. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Remove useless #includes Created 5 years, 10 months ago
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Index: gm/concavepaths.cpp
diff --git a/gm/concavepaths.cpp b/gm/concavepaths.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..bc1b533bd3127c39f3b0b026ee055e1c52be17f3
--- /dev/null
+++ b/gm/concavepaths.cpp
@@ -0,0 +1,391 @@
+/*
+ * Copyright 2015 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "gm.h"
+#include "SkCanvas.h"
+
+#define WIDTH 400
+#define HEIGHT 600
+
+namespace {
+// Concave test
+void test_concave(SkCanvas* canvas, const SkPaint& paint) {
+ SkPath path;
+ canvas->translate(0, 0);
+ path.moveTo(SkIntToScalar(20), SkIntToScalar(20));
+ path.lineTo(SkIntToScalar(80), SkIntToScalar(20));
+ path.lineTo(SkIntToScalar(30), SkIntToScalar(30));
+ path.lineTo(SkIntToScalar(20), SkIntToScalar(80));
+ canvas->drawPath(path, paint);
+}
+
+// Reverse concave test
+void test_reverse_concave(SkCanvas* canvas, const SkPaint& paint) {
+ SkPath path;
+ canvas->save();
+ canvas->translate(100, 0);
+ path.moveTo(SkIntToScalar(20), SkIntToScalar(20));
+ path.lineTo(SkIntToScalar(20), SkIntToScalar(80));
+ path.lineTo(SkIntToScalar(30), SkIntToScalar(30));
+ path.lineTo(SkIntToScalar(80), SkIntToScalar(20));
+ canvas->drawPath(path, paint);
+ canvas->restore();
+}
+
+// Bowtie (intersection)
+void test_bowtie(SkCanvas* canvas, const SkPaint& paint) {
+ SkPath path;
+ canvas->save();
+ canvas->translate(200, 0);
+ path.moveTo(SkIntToScalar(20), SkIntToScalar(20));
+ path.lineTo(SkIntToScalar(80), SkIntToScalar(80));
+ path.lineTo(SkIntToScalar(80), SkIntToScalar(20));
+ path.lineTo(SkIntToScalar(20), SkIntToScalar(80));
+ canvas->drawPath(path, paint);
+ canvas->restore();
+}
+
+// "fake" bowtie (concave, but no intersection)
+void test_fake_bowtie(SkCanvas* canvas, const SkPaint& paint) {
+ SkPath path;
+ canvas->save();
+ canvas->translate(300, 0);
+ path.moveTo(SkIntToScalar(20), SkIntToScalar(20));
+ path.lineTo(SkIntToScalar(50), SkIntToScalar(40));
+ path.lineTo(SkIntToScalar(80), SkIntToScalar(20));
+ path.lineTo(SkIntToScalar(80), SkIntToScalar(80));
+ path.lineTo(SkIntToScalar(50), SkIntToScalar(60));
+ path.lineTo(SkIntToScalar(20), SkIntToScalar(80));
+ canvas->drawPath(path, paint);
+ canvas->restore();
+}
+
+// Fish test (intersection/concave)
+void test_fish(SkCanvas* canvas, const SkPaint& paint) {
+ SkPath path;
+ canvas->save();
+ canvas->translate(0, 100);
+ path.moveTo(SkIntToScalar(20), SkIntToScalar(20));
+ path.lineTo(SkIntToScalar(80), SkIntToScalar(80));
+ path.lineTo(SkIntToScalar(70), SkIntToScalar(50));
+ path.lineTo(SkIntToScalar(80), SkIntToScalar(20));
+ path.lineTo(SkIntToScalar(20), SkIntToScalar(80));
+ path.lineTo(SkIntToScalar(0), SkIntToScalar(50));
+ canvas->drawPath(path, paint);
+ canvas->restore();
+}
+
+// Collinear edges
+void test_collinear_edges(SkCanvas* canvas, const SkPaint& paint) {
+ SkPath path;
+ canvas->save();
+ canvas->translate(100, 100);
+ path.moveTo(SkIntToScalar(20), SkIntToScalar(20));
+ path.lineTo(SkIntToScalar(50), SkIntToScalar(20));
+ path.lineTo(SkIntToScalar(80), SkIntToScalar(20));
+ path.lineTo(SkIntToScalar(50), SkIntToScalar(80));
+ canvas->drawPath(path, paint);
+ canvas->restore();
+}
+
+// Square polygon with a square hole.
+void test_hole(SkCanvas* canvas, const SkPaint& paint) {
+ SkPath path;
+ canvas->save();
+ canvas->translate(200, 100);
+ path.moveTo(SkIntToScalar(20), SkIntToScalar(20));
+ path.lineTo(SkIntToScalar(80), SkIntToScalar(20));
+ path.lineTo(SkIntToScalar(80), SkIntToScalar(80));
+ path.lineTo(SkIntToScalar(20), SkIntToScalar(80));
+ path.moveTo(SkIntToScalar(30), SkIntToScalar(30));
+ path.lineTo(SkIntToScalar(30), SkIntToScalar(70));
+ path.lineTo(SkIntToScalar(70), SkIntToScalar(70));
+ path.lineTo(SkIntToScalar(70), SkIntToScalar(30));
+ canvas->drawPath(path, paint);
+ canvas->restore();
+}
+
+// Star test (self-intersecting)
+void test_star(SkCanvas* canvas, const SkPaint& paint) {
+ SkPath path;
+ canvas->save();
+ canvas->translate(300, 100);
+ path.moveTo(30, 20);
+ path.lineTo(50, 80);
+ path.lineTo(70, 20);
+ path.lineTo(20, 57);
+ path.lineTo(80, 57);
+ path.close();
+ canvas->drawPath(path, paint);
+ canvas->restore();
+}
+
+// Stairstep with repeated vert (intersection)
+void test_stairstep(SkCanvas* canvas, const SkPaint& paint) {
+ SkPath path;
+ canvas->save();
+ canvas->translate(0, 200);
+ path.moveTo(SkIntToScalar(50), SkIntToScalar(50));
+ path.lineTo(SkIntToScalar(50), SkIntToScalar(20));
+ path.lineTo(SkIntToScalar(80), SkIntToScalar(20));
+ path.lineTo(SkIntToScalar(50), SkIntToScalar(50));
+ path.lineTo(SkIntToScalar(20), SkIntToScalar(50));
+ path.lineTo(SkIntToScalar(20), SkIntToScalar(80));
+ canvas->drawPath(path, paint);
+ canvas->restore();
+}
+
+void test_stairstep2(SkCanvas* canvas, const SkPaint& paint) {
+ SkPath path;
+ canvas->save();
+ canvas->translate(100, 200);
+ path.moveTo(20, 60);
+ path.lineTo(35, 80);
+ path.lineTo(50, 60);
+ path.lineTo(65, 80);
+ path.lineTo(80, 60);
+ canvas->drawPath(path, paint);
+ canvas->restore();
+}
+
+// Overlapping segments
+void test_overlapping(SkCanvas* canvas, const SkPaint& paint) {
+ SkPath path;
+ canvas->save();
+ canvas->translate(200, 200);
+ path.moveTo(SkIntToScalar(20), SkIntToScalar(80));
+ path.lineTo(SkIntToScalar(80), SkIntToScalar(80));
+ path.lineTo(SkIntToScalar(80), SkIntToScalar(20));
+ path.lineTo(SkIntToScalar(80), SkIntToScalar(30));
+ canvas->drawPath(path, paint);
+ canvas->restore();
+}
+
+// Monotone test 1 (point in the middle)
+void test_monotone_1(SkCanvas* canvas, const SkPaint& paint) {
+ SkPath path;
+ canvas->save();
+ canvas->translate(0, 300);
+ path.moveTo(SkIntToScalar(20), SkIntToScalar(20));
+ path.quadTo(SkIntToScalar(20), SkIntToScalar(50),
+ SkIntToScalar(80), SkIntToScalar(50));
+ path.quadTo(SkIntToScalar(20), SkIntToScalar(50),
+ SkIntToScalar(20), SkIntToScalar(80));
+ canvas->drawPath(path, paint);
+ canvas->restore();
+}
+
+// Monotone test 2 (point at the top)
+void test_monotone_2(SkCanvas* canvas, const SkPaint& paint) {
+ SkPath path;
+ canvas->save();
+ canvas->translate(100, 300);
+ path.moveTo(SkIntToScalar(20), SkIntToScalar(20));
+ path.lineTo(SkIntToScalar(80), SkIntToScalar(30));
+ path.quadTo(SkIntToScalar(20), SkIntToScalar(20),
+ SkIntToScalar(20), SkIntToScalar(80));
+ canvas->drawPath(path, paint);
+ canvas->restore();
+}
+
+// Monotone test 3 (point at the bottom)
+void test_monotone_3(SkCanvas* canvas, const SkPaint& paint) {
+ SkPath path;
+ canvas->save();
+ canvas->translate(200, 300);
+ path.moveTo(SkIntToScalar(20), SkIntToScalar(80));
+ path.lineTo(SkIntToScalar(80), SkIntToScalar(70));
+ path.quadTo(SkIntToScalar(20), SkIntToScalar(80),
+ SkIntToScalar(20), SkIntToScalar(20));
+ canvas->drawPath(path, paint);
+ canvas->restore();
+}
+
+// Monotone test 4 (merging of two monotones)
+void test_monotone_4(SkCanvas* canvas, const SkPaint& paint) {
+ SkPath path;
+ canvas->save();
+ canvas->translate(300, 300);
+ path.moveTo(80, 25);
+ path.lineTo(50, 39);
+ path.lineTo(20, 25);
+ path.lineTo(40, 45);
+ path.lineTo(70, 50);
+ path.lineTo(80, 80);
+ canvas->drawPath(path, paint);
+ canvas->restore();
+}
+
+// Monotone test 5 (aborted merging of two monotones)
+void test_monotone_5(SkCanvas* canvas, const SkPaint& paint) {
+ SkPath path;
+ canvas->save();
+ canvas->translate(0, 400);
+ path.moveTo(50, 20);
+ path.lineTo(80, 80);
+ path.lineTo(50, 50);
+ path.lineTo(20, 80);
+ canvas->drawPath(path, paint);
+ canvas->restore();
+}
+// Degenerate intersection test
+void test_degenerate(SkCanvas* canvas, const SkPaint& paint) {
+ SkPath path;
+ canvas->save();
+ canvas->translate(100, 400);
+ path.moveTo(50, 20);
+ path.lineTo(70, 30);
+ path.lineTo(20, 50);
+ path.moveTo(50, 20);
+ path.lineTo(80, 80);
+ path.lineTo(50, 80);
+ canvas->drawPath(path, paint);
+ canvas->restore();
+}
+// Two triangles with a coincident edge.
+void test_coincident_edge(SkCanvas* canvas, const SkPaint& paint) {
+ SkPath path;
+ canvas->save();
+ canvas->translate(200, 400);
+
+ path.moveTo(80, 20);
+ path.lineTo(80, 80);
+ path.lineTo(20, 80);
+
+ path.moveTo(20, 20);
+ path.lineTo(80, 80);
+ path.lineTo(20, 80);
+
+ canvas->drawPath(path, paint);
+ canvas->restore();
+}
+// Bowtie with a coincident triangle (one triangle vertex coincident with the
+// bowtie's intersection).
+void test_bowtie_coincident_triangle(SkCanvas* canvas, const SkPaint& paint) {
+ SkPath path;
+ canvas->save();
+ canvas->translate(300, 400);
+ path.moveTo(SkIntToScalar(20), SkIntToScalar(20));
+ path.lineTo(SkIntToScalar(80), SkIntToScalar(80));
+ path.lineTo(SkIntToScalar(80), SkIntToScalar(20));
+ path.lineTo(SkIntToScalar(20), SkIntToScalar(80));
+ path.moveTo(SkIntToScalar(50), SkIntToScalar(50));
+ path.lineTo(SkIntToScalar(80), SkIntToScalar(20));
+ path.lineTo(SkIntToScalar(80), SkIntToScalar(80));
+ canvas->drawPath(path, paint);
+ canvas->restore();
+}
+
+// Coincident edges (big ones first, coincident vert on top).
+void test_coincident_edges_1(SkCanvas* canvas, const SkPaint& paint) {
+ SkPath path;
+ canvas->save();
+ canvas->translate(0, 500);
+ path.moveTo(SkIntToScalar(20), SkIntToScalar(20));
+ path.lineTo(SkIntToScalar(80), SkIntToScalar(80));
+ path.lineTo(SkIntToScalar(20), SkIntToScalar(80));
+ path.moveTo(SkIntToScalar(20), SkIntToScalar(20));
+ path.lineTo(SkIntToScalar(50), SkIntToScalar(50));
+ path.lineTo(SkIntToScalar(20), SkIntToScalar(50));
+ canvas->drawPath(path, paint);
+ canvas->restore();
+}
+// Coincident edges (small ones first, coincident vert on top).
+void test_coincident_edges_2(SkCanvas* canvas, const SkPaint& paint) {
+ SkPath path;
+ canvas->save();
+ canvas->translate(100, 500);
+ path.moveTo(SkIntToScalar(20), SkIntToScalar(20));
+ path.lineTo(SkIntToScalar(50), SkIntToScalar(50));
+ path.lineTo(SkIntToScalar(20), SkIntToScalar(50));
+ path.moveTo(SkIntToScalar(20), SkIntToScalar(20));
+ path.lineTo(SkIntToScalar(80), SkIntToScalar(80));
+ path.lineTo(SkIntToScalar(20), SkIntToScalar(80));
+ canvas->drawPath(path, paint);
+ canvas->restore();
+}
+// Coincident edges (small ones first, coincident vert on bottom).
+void test_coincident_edges_3(SkCanvas* canvas, const SkPaint& paint) {
+ SkPath path;
+ canvas->save();
+ canvas->translate(200, 500);
+ path.moveTo(SkIntToScalar(20), SkIntToScalar(80));
+ path.lineTo(SkIntToScalar(20), SkIntToScalar(50));
+ path.lineTo(SkIntToScalar(50), SkIntToScalar(50));
+ path.moveTo(SkIntToScalar(20), SkIntToScalar(80));
+ path.lineTo(SkIntToScalar(20), SkIntToScalar(20));
+ path.lineTo(SkIntToScalar(80), SkIntToScalar(20));
+ canvas->drawPath(path, paint);
+ canvas->restore();
+}
+// Coincident edges (big ones first, coincident vert on bottom).
+void test_coincident_edges_4(SkCanvas* canvas, const SkPaint& paint) {
+ SkPath path;
+ canvas->save();
+ canvas->translate(300, 500);
+ path.moveTo(SkIntToScalar(20), SkIntToScalar(80));
+ path.lineTo(SkIntToScalar(20), SkIntToScalar(20));
+ path.lineTo(SkIntToScalar(80), SkIntToScalar(20));
+ path.moveTo(SkIntToScalar(20), SkIntToScalar(80));
+ path.lineTo(SkIntToScalar(20), SkIntToScalar(50));
+ path.lineTo(SkIntToScalar(50), SkIntToScalar(50));
+ canvas->drawPath(path, paint);
+ canvas->restore();
+}
+
+};
+
+class ConcavePathsGM : public skiagm::GM {
+public:
+ ConcavePathsGM() {}
+
+protected:
+ SkString onShortName() SK_OVERRIDE {
+ return SkString("concavepaths");
+ }
+
+ SkISize onISize() SK_OVERRIDE {
+ return SkISize::Make(WIDTH, HEIGHT);
+ }
+
+ void onDraw(SkCanvas* canvas) SK_OVERRIDE {
+ SkPaint paint;
+
+ paint.setAntiAlias(true);
+ paint.setStyle(SkPaint::kFill_Style);
+
+ test_concave(canvas, paint);
+ test_reverse_concave(canvas, paint);
+ test_bowtie(canvas, paint);
+ test_fake_bowtie(canvas, paint);
+ test_fish(canvas, paint);
+ test_collinear_edges(canvas, paint);
+ test_hole(canvas, paint);
+ test_star(canvas, paint);
+ test_stairstep(canvas, paint);
+ test_stairstep2(canvas, paint);
+ test_overlapping(canvas, paint);
+ test_monotone_1(canvas, paint);
+ test_monotone_2(canvas, paint);
+ test_monotone_3(canvas, paint);
+ test_monotone_4(canvas, paint);
+ test_monotone_5(canvas, paint);
+ test_degenerate(canvas, paint);
+ test_coincident_edge(canvas, paint);
+ test_bowtie_coincident_triangle(canvas, paint);
+ test_coincident_edges_1(canvas, paint);
+ test_coincident_edges_2(canvas, paint);
+ test_coincident_edges_3(canvas, paint);
+ test_coincident_edges_4(canvas, paint);
+ }
+
+private:
+ typedef skiagm::GM INHERITED;
+};
+
+static skiagm::GM* F0(void*) { return new ConcavePathsGM; }
+static skiagm::GMRegistry R0(F0);
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