Index: gm/concavepaths.cpp |
diff --git a/gm/concavepaths.cpp b/gm/concavepaths.cpp |
new file mode 100644 |
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+++ b/gm/concavepaths.cpp |
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+/* |
+ * Copyright 2015 Google Inc. |
+ * |
+ * Use of this source code is governed by a BSD-style license that can be |
+ * found in the LICENSE file. |
+ */ |
+ |
+#include "gm.h" |
+#include "SkCanvas.h" |
+ |
+#define WIDTH 400 |
+#define HEIGHT 600 |
+ |
+namespace { |
+// Concave test |
+void test_concave(SkCanvas* canvas, const SkPaint& paint) { |
+ SkPath path; |
+ canvas->translate(0, 0); |
+ path.moveTo(SkIntToScalar(20), SkIntToScalar(20)); |
+ path.lineTo(SkIntToScalar(80), SkIntToScalar(20)); |
+ path.lineTo(SkIntToScalar(30), SkIntToScalar(30)); |
+ path.lineTo(SkIntToScalar(20), SkIntToScalar(80)); |
+ canvas->drawPath(path, paint); |
+} |
+ |
+// Reverse concave test |
+void test_reverse_concave(SkCanvas* canvas, const SkPaint& paint) { |
+ SkPath path; |
+ canvas->save(); |
+ canvas->translate(100, 0); |
+ path.moveTo(SkIntToScalar(20), SkIntToScalar(20)); |
+ path.lineTo(SkIntToScalar(20), SkIntToScalar(80)); |
+ path.lineTo(SkIntToScalar(30), SkIntToScalar(30)); |
+ path.lineTo(SkIntToScalar(80), SkIntToScalar(20)); |
+ canvas->drawPath(path, paint); |
+ canvas->restore(); |
+} |
+ |
+// Bowtie (intersection) |
+void test_bowtie(SkCanvas* canvas, const SkPaint& paint) { |
+ SkPath path; |
+ canvas->save(); |
+ canvas->translate(200, 0); |
+ path.moveTo(SkIntToScalar(20), SkIntToScalar(20)); |
+ path.lineTo(SkIntToScalar(80), SkIntToScalar(80)); |
+ path.lineTo(SkIntToScalar(80), SkIntToScalar(20)); |
+ path.lineTo(SkIntToScalar(20), SkIntToScalar(80)); |
+ canvas->drawPath(path, paint); |
+ canvas->restore(); |
+} |
+ |
+// "fake" bowtie (concave, but no intersection) |
+void test_fake_bowtie(SkCanvas* canvas, const SkPaint& paint) { |
+ SkPath path; |
+ canvas->save(); |
+ canvas->translate(300, 0); |
+ path.moveTo(SkIntToScalar(20), SkIntToScalar(20)); |
+ path.lineTo(SkIntToScalar(50), SkIntToScalar(40)); |
+ path.lineTo(SkIntToScalar(80), SkIntToScalar(20)); |
+ path.lineTo(SkIntToScalar(80), SkIntToScalar(80)); |
+ path.lineTo(SkIntToScalar(50), SkIntToScalar(60)); |
+ path.lineTo(SkIntToScalar(20), SkIntToScalar(80)); |
+ canvas->drawPath(path, paint); |
+ canvas->restore(); |
+} |
+ |
+// Fish test (intersection/concave) |
+void test_fish(SkCanvas* canvas, const SkPaint& paint) { |
+ SkPath path; |
+ canvas->save(); |
+ canvas->translate(0, 100); |
+ path.moveTo(SkIntToScalar(20), SkIntToScalar(20)); |
+ path.lineTo(SkIntToScalar(80), SkIntToScalar(80)); |
+ path.lineTo(SkIntToScalar(70), SkIntToScalar(50)); |
+ path.lineTo(SkIntToScalar(80), SkIntToScalar(20)); |
+ path.lineTo(SkIntToScalar(20), SkIntToScalar(80)); |
+ path.lineTo(SkIntToScalar(0), SkIntToScalar(50)); |
+ canvas->drawPath(path, paint); |
+ canvas->restore(); |
+} |
+ |
+// Collinear edges |
+void test_collinear_edges(SkCanvas* canvas, const SkPaint& paint) { |
+ SkPath path; |
+ canvas->save(); |
+ canvas->translate(100, 100); |
+ path.moveTo(SkIntToScalar(20), SkIntToScalar(20)); |
+ path.lineTo(SkIntToScalar(50), SkIntToScalar(20)); |
+ path.lineTo(SkIntToScalar(80), SkIntToScalar(20)); |
+ path.lineTo(SkIntToScalar(50), SkIntToScalar(80)); |
+ canvas->drawPath(path, paint); |
+ canvas->restore(); |
+} |
+ |
+// Square polygon with a square hole. |
+void test_hole(SkCanvas* canvas, const SkPaint& paint) { |
+ SkPath path; |
+ canvas->save(); |
+ canvas->translate(200, 100); |
+ path.moveTo(SkIntToScalar(20), SkIntToScalar(20)); |
+ path.lineTo(SkIntToScalar(80), SkIntToScalar(20)); |
+ path.lineTo(SkIntToScalar(80), SkIntToScalar(80)); |
+ path.lineTo(SkIntToScalar(20), SkIntToScalar(80)); |
+ path.moveTo(SkIntToScalar(30), SkIntToScalar(30)); |
+ path.lineTo(SkIntToScalar(30), SkIntToScalar(70)); |
+ path.lineTo(SkIntToScalar(70), SkIntToScalar(70)); |
+ path.lineTo(SkIntToScalar(70), SkIntToScalar(30)); |
+ canvas->drawPath(path, paint); |
+ canvas->restore(); |
+} |
+ |
+// Star test (self-intersecting) |
+void test_star(SkCanvas* canvas, const SkPaint& paint) { |
+ SkPath path; |
+ canvas->save(); |
+ canvas->translate(300, 100); |
+ path.moveTo(30, 20); |
+ path.lineTo(50, 80); |
+ path.lineTo(70, 20); |
+ path.lineTo(20, 57); |
+ path.lineTo(80, 57); |
+ path.close(); |
+ canvas->drawPath(path, paint); |
+ canvas->restore(); |
+} |
+ |
+// Stairstep with repeated vert (intersection) |
+void test_stairstep(SkCanvas* canvas, const SkPaint& paint) { |
+ SkPath path; |
+ canvas->save(); |
+ canvas->translate(0, 200); |
+ path.moveTo(SkIntToScalar(50), SkIntToScalar(50)); |
+ path.lineTo(SkIntToScalar(50), SkIntToScalar(20)); |
+ path.lineTo(SkIntToScalar(80), SkIntToScalar(20)); |
+ path.lineTo(SkIntToScalar(50), SkIntToScalar(50)); |
+ path.lineTo(SkIntToScalar(20), SkIntToScalar(50)); |
+ path.lineTo(SkIntToScalar(20), SkIntToScalar(80)); |
+ canvas->drawPath(path, paint); |
+ canvas->restore(); |
+} |
+ |
+void test_stairstep2(SkCanvas* canvas, const SkPaint& paint) { |
+ SkPath path; |
+ canvas->save(); |
+ canvas->translate(100, 200); |
+ path.moveTo(20, 60); |
+ path.lineTo(35, 80); |
+ path.lineTo(50, 60); |
+ path.lineTo(65, 80); |
+ path.lineTo(80, 60); |
+ canvas->drawPath(path, paint); |
+ canvas->restore(); |
+} |
+ |
+// Overlapping segments |
+void test_overlapping(SkCanvas* canvas, const SkPaint& paint) { |
+ SkPath path; |
+ canvas->save(); |
+ canvas->translate(200, 200); |
+ path.moveTo(SkIntToScalar(20), SkIntToScalar(80)); |
+ path.lineTo(SkIntToScalar(80), SkIntToScalar(80)); |
+ path.lineTo(SkIntToScalar(80), SkIntToScalar(20)); |
+ path.lineTo(SkIntToScalar(80), SkIntToScalar(30)); |
+ canvas->drawPath(path, paint); |
+ canvas->restore(); |
+} |
+ |
+// Monotone test 1 (point in the middle) |
+void test_monotone_1(SkCanvas* canvas, const SkPaint& paint) { |
+ SkPath path; |
+ canvas->save(); |
+ canvas->translate(0, 300); |
+ path.moveTo(SkIntToScalar(20), SkIntToScalar(20)); |
+ path.quadTo(SkIntToScalar(20), SkIntToScalar(50), |
+ SkIntToScalar(80), SkIntToScalar(50)); |
+ path.quadTo(SkIntToScalar(20), SkIntToScalar(50), |
+ SkIntToScalar(20), SkIntToScalar(80)); |
+ canvas->drawPath(path, paint); |
+ canvas->restore(); |
+} |
+ |
+// Monotone test 2 (point at the top) |
+void test_monotone_2(SkCanvas* canvas, const SkPaint& paint) { |
+ SkPath path; |
+ canvas->save(); |
+ canvas->translate(100, 300); |
+ path.moveTo(SkIntToScalar(20), SkIntToScalar(20)); |
+ path.lineTo(SkIntToScalar(80), SkIntToScalar(30)); |
+ path.quadTo(SkIntToScalar(20), SkIntToScalar(20), |
+ SkIntToScalar(20), SkIntToScalar(80)); |
+ canvas->drawPath(path, paint); |
+ canvas->restore(); |
+} |
+ |
+// Monotone test 3 (point at the bottom) |
+void test_monotone_3(SkCanvas* canvas, const SkPaint& paint) { |
+ SkPath path; |
+ canvas->save(); |
+ canvas->translate(200, 300); |
+ path.moveTo(SkIntToScalar(20), SkIntToScalar(80)); |
+ path.lineTo(SkIntToScalar(80), SkIntToScalar(70)); |
+ path.quadTo(SkIntToScalar(20), SkIntToScalar(80), |
+ SkIntToScalar(20), SkIntToScalar(20)); |
+ canvas->drawPath(path, paint); |
+ canvas->restore(); |
+} |
+ |
+// Monotone test 4 (merging of two monotones) |
+void test_monotone_4(SkCanvas* canvas, const SkPaint& paint) { |
+ SkPath path; |
+ canvas->save(); |
+ canvas->translate(300, 300); |
+ path.moveTo(80, 25); |
+ path.lineTo(50, 39); |
+ path.lineTo(20, 25); |
+ path.lineTo(40, 45); |
+ path.lineTo(70, 50); |
+ path.lineTo(80, 80); |
+ canvas->drawPath(path, paint); |
+ canvas->restore(); |
+} |
+ |
+// Monotone test 5 (aborted merging of two monotones) |
+void test_monotone_5(SkCanvas* canvas, const SkPaint& paint) { |
+ SkPath path; |
+ canvas->save(); |
+ canvas->translate(0, 400); |
+ path.moveTo(50, 20); |
+ path.lineTo(80, 80); |
+ path.lineTo(50, 50); |
+ path.lineTo(20, 80); |
+ canvas->drawPath(path, paint); |
+ canvas->restore(); |
+} |
+// Degenerate intersection test |
+void test_degenerate(SkCanvas* canvas, const SkPaint& paint) { |
+ SkPath path; |
+ canvas->save(); |
+ canvas->translate(100, 400); |
+ path.moveTo(50, 20); |
+ path.lineTo(70, 30); |
+ path.lineTo(20, 50); |
+ path.moveTo(50, 20); |
+ path.lineTo(80, 80); |
+ path.lineTo(50, 80); |
+ canvas->drawPath(path, paint); |
+ canvas->restore(); |
+} |
+// Two triangles with a coincident edge. |
+void test_coincident_edge(SkCanvas* canvas, const SkPaint& paint) { |
+ SkPath path; |
+ canvas->save(); |
+ canvas->translate(200, 400); |
+ |
+ path.moveTo(80, 20); |
+ path.lineTo(80, 80); |
+ path.lineTo(20, 80); |
+ |
+ path.moveTo(20, 20); |
+ path.lineTo(80, 80); |
+ path.lineTo(20, 80); |
+ |
+ canvas->drawPath(path, paint); |
+ canvas->restore(); |
+} |
+// Bowtie with a coincident triangle (one triangle vertex coincident with the |
+// bowtie's intersection). |
+void test_bowtie_coincident_triangle(SkCanvas* canvas, const SkPaint& paint) { |
+ SkPath path; |
+ canvas->save(); |
+ canvas->translate(300, 400); |
+ path.moveTo(SkIntToScalar(20), SkIntToScalar(20)); |
+ path.lineTo(SkIntToScalar(80), SkIntToScalar(80)); |
+ path.lineTo(SkIntToScalar(80), SkIntToScalar(20)); |
+ path.lineTo(SkIntToScalar(20), SkIntToScalar(80)); |
+ path.moveTo(SkIntToScalar(50), SkIntToScalar(50)); |
+ path.lineTo(SkIntToScalar(80), SkIntToScalar(20)); |
+ path.lineTo(SkIntToScalar(80), SkIntToScalar(80)); |
+ canvas->drawPath(path, paint); |
+ canvas->restore(); |
+} |
+ |
+// Coincident edges (big ones first, coincident vert on top). |
+void test_coincident_edges_1(SkCanvas* canvas, const SkPaint& paint) { |
+ SkPath path; |
+ canvas->save(); |
+ canvas->translate(0, 500); |
+ path.moveTo(SkIntToScalar(20), SkIntToScalar(20)); |
+ path.lineTo(SkIntToScalar(80), SkIntToScalar(80)); |
+ path.lineTo(SkIntToScalar(20), SkIntToScalar(80)); |
+ path.moveTo(SkIntToScalar(20), SkIntToScalar(20)); |
+ path.lineTo(SkIntToScalar(50), SkIntToScalar(50)); |
+ path.lineTo(SkIntToScalar(20), SkIntToScalar(50)); |
+ canvas->drawPath(path, paint); |
+ canvas->restore(); |
+} |
+// Coincident edges (small ones first, coincident vert on top). |
+void test_coincident_edges_2(SkCanvas* canvas, const SkPaint& paint) { |
+ SkPath path; |
+ canvas->save(); |
+ canvas->translate(100, 500); |
+ path.moveTo(SkIntToScalar(20), SkIntToScalar(20)); |
+ path.lineTo(SkIntToScalar(50), SkIntToScalar(50)); |
+ path.lineTo(SkIntToScalar(20), SkIntToScalar(50)); |
+ path.moveTo(SkIntToScalar(20), SkIntToScalar(20)); |
+ path.lineTo(SkIntToScalar(80), SkIntToScalar(80)); |
+ path.lineTo(SkIntToScalar(20), SkIntToScalar(80)); |
+ canvas->drawPath(path, paint); |
+ canvas->restore(); |
+} |
+// Coincident edges (small ones first, coincident vert on bottom). |
+void test_coincident_edges_3(SkCanvas* canvas, const SkPaint& paint) { |
+ SkPath path; |
+ canvas->save(); |
+ canvas->translate(200, 500); |
+ path.moveTo(SkIntToScalar(20), SkIntToScalar(80)); |
+ path.lineTo(SkIntToScalar(20), SkIntToScalar(50)); |
+ path.lineTo(SkIntToScalar(50), SkIntToScalar(50)); |
+ path.moveTo(SkIntToScalar(20), SkIntToScalar(80)); |
+ path.lineTo(SkIntToScalar(20), SkIntToScalar(20)); |
+ path.lineTo(SkIntToScalar(80), SkIntToScalar(20)); |
+ canvas->drawPath(path, paint); |
+ canvas->restore(); |
+} |
+// Coincident edges (big ones first, coincident vert on bottom). |
+void test_coincident_edges_4(SkCanvas* canvas, const SkPaint& paint) { |
+ SkPath path; |
+ canvas->save(); |
+ canvas->translate(300, 500); |
+ path.moveTo(SkIntToScalar(20), SkIntToScalar(80)); |
+ path.lineTo(SkIntToScalar(20), SkIntToScalar(20)); |
+ path.lineTo(SkIntToScalar(80), SkIntToScalar(20)); |
+ path.moveTo(SkIntToScalar(20), SkIntToScalar(80)); |
+ path.lineTo(SkIntToScalar(20), SkIntToScalar(50)); |
+ path.lineTo(SkIntToScalar(50), SkIntToScalar(50)); |
+ canvas->drawPath(path, paint); |
+ canvas->restore(); |
+} |
+ |
+}; |
+ |
+class ConcavePathsGM : public skiagm::GM { |
+public: |
+ ConcavePathsGM() {} |
+ |
+protected: |
+ SkString onShortName() SK_OVERRIDE { |
+ return SkString("concavepaths"); |
+ } |
+ |
+ SkISize onISize() SK_OVERRIDE { |
+ return SkISize::Make(WIDTH, HEIGHT); |
+ } |
+ |
+ void onDraw(SkCanvas* canvas) SK_OVERRIDE { |
+ SkPaint paint; |
+ |
+ paint.setAntiAlias(true); |
+ paint.setStyle(SkPaint::kFill_Style); |
+ |
+ test_concave(canvas, paint); |
+ test_reverse_concave(canvas, paint); |
+ test_bowtie(canvas, paint); |
+ test_fake_bowtie(canvas, paint); |
+ test_fish(canvas, paint); |
+ test_collinear_edges(canvas, paint); |
+ test_hole(canvas, paint); |
+ test_star(canvas, paint); |
+ test_stairstep(canvas, paint); |
+ test_stairstep2(canvas, paint); |
+ test_overlapping(canvas, paint); |
+ test_monotone_1(canvas, paint); |
+ test_monotone_2(canvas, paint); |
+ test_monotone_3(canvas, paint); |
+ test_monotone_4(canvas, paint); |
+ test_monotone_5(canvas, paint); |
+ test_degenerate(canvas, paint); |
+ test_coincident_edge(canvas, paint); |
+ test_bowtie_coincident_triangle(canvas, paint); |
+ test_coincident_edges_1(canvas, paint); |
+ test_coincident_edges_2(canvas, paint); |
+ test_coincident_edges_3(canvas, paint); |
+ test_coincident_edges_4(canvas, paint); |
+ } |
+ |
+private: |
+ typedef skiagm::GM INHERITED; |
+}; |
+ |
+static skiagm::GM* F0(void*) { return new ConcavePathsGM; } |
+static skiagm::GMRegistry R0(F0); |