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Side by Side Diff: tests/ConcavePathTests.cpp

Issue 855513004: Tessellating GPU path renderer. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Update to ToT Created 5 years, 10 months ago
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1 /*
2 * Copyright 2015 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "SkBitmap.h"
9 #include "SkBitmapDevice.h"
10 #include "SkCanvas.h"
11 #include "SkSurface.h"
12 #include "Test.h"
13
14 #if SK_SUPPORT_GPU
15 #include "GrContextFactory.h"
16 #include "SkGpuDevice.h"
17 #endif
18
19 /*
20 * These tests pass by not crashing, hanging or asserting in Debug.
21 */
22
23 // Tests active edges made inactive by splitting.
24 // Also tests active edge list forced into an invalid ordering by
25 // splitting (mopped up in cleanup_active_edges()).
26 static void draw_path_0(SkCanvas* canvas, const SkPaint& paint) {
27 SkPath path;
28 path.moveTo(229.127044677734375f, 67.34100341796875f);
29 path.lineTo(187.8097381591796875f, -6.7729740142822265625f);
30 path.lineTo(171.411407470703125f, 50.94266510009765625f);
31 path.lineTo(245.5253753662109375f, 9.6253643035888671875f);
32 path.moveTo(208.4683990478515625f, 30.284009933471679688f);
33 path.lineTo(171.411407470703125f, 50.94266510009765625f);
34 path.lineTo(187.8097381591796875f, -6.7729740142822265625f);
35 canvas->drawPath(path, paint);
36 }
37
38 // Intersections which fall exactly on the current vertex, and require
39 // a restart of the intersection checking.
40 static void draw_path_1(SkCanvas* canvas, const SkPaint& paint) {
41 SkPath path;
42 path.moveTo(314.483551025390625f, 486.246002197265625f);
43 path.lineTo(385.41949462890625f, 532.8087158203125f);
44 path.lineTo(373.232879638671875f, 474.05938720703125f);
45 path.lineTo(326.670166015625f, 544.995361328125f);
46 path.moveTo(349.951507568359375f, 509.52734375f);
47 path.lineTo(373.232879638671875f, 474.05938720703125f);
48 path.lineTo(385.41949462890625f, 532.8087158203125f);
49 canvas->drawPath(path, paint);
50 }
51
52 // Tests active edges which are removed by splitting.
53 static void draw_path_2(SkCanvas* canvas, const SkPaint& paint) {
54 SkPath path;
55 path.moveTo(343.107391357421875f, 613.62176513671875f);
56 path.lineTo(426.632415771484375f, 628.5740966796875f);
57 path.lineTo(392.3460693359375f, 579.33544921875f);
58 path.lineTo(377.39373779296875f, 662.86041259765625f);
59 path.moveTo(384.869873046875f, 621.097900390625f);
60 path.lineTo(392.3460693359375f, 579.33544921875f);
61 path.lineTo(426.632415771484375f, 628.5740966796875f);
62 canvas->drawPath(path, paint);
63 }
64
65 // Collinear edges merged in set_top().
66 // Also, an intersection between left and right enclosing edges which
67 // falls above the current vertex.
68 static void draw_path_3(SkCanvas* canvas, const SkPaint& paint) {
69 SkPath path;
70 path.moveTo(545.95751953125f, 791.69854736328125f);
71 path.lineTo(612.05816650390625f, 738.494140625f);
72 path.lineTo(552.4056396484375f, 732.0460205078125f);
73 path.lineTo(605.61004638671875f, 798.14666748046875f);
74 path.moveTo(579.00787353515625f, 765.0963134765625f);
75 path.lineTo(552.4056396484375f, 732.0460205078125f);
76 path.lineTo(612.05816650390625f, 738.494140625f);
77 canvas->drawPath(path, paint);
78 }
79
80 // Tests active edges which are made inactive by set_top().
81 static void draw_path_4(SkCanvas* canvas, const SkPaint& paint) {
82 SkPath path;
83 path.moveTo(819.2725830078125f, 751.77447509765625f);
84 path.lineTo(820.70904541015625f, 666.933837890625f);
85 path.lineTo(777.57049560546875f, 708.63592529296875f);
86 path.lineTo(862.4111328125f, 710.0723876953125f);
87 path.moveTo(819.99078369140625f, 709.3541259765625f);
88 path.lineTo(777.57049560546875f, 708.63592529296875f);
89 path.lineTo(820.70904541015625f, 666.933837890625f);
90 canvas->drawPath(path, paint);
91 }
92
93 static void draw_path_5(SkCanvas* canvas, const SkPaint& paint) {
94 SkPath path;
95 path.moveTo(823.33209228515625f, 749.052734375f);
96 path.lineTo(823.494873046875f, 664.20013427734375f);
97 path.lineTo(780.9871826171875f, 706.5450439453125f);
98 path.lineTo(865.8397216796875f, 706.70782470703125f);
99 path.moveTo(823.4134521484375f, 706.6263427734375f);
100 path.lineTo(780.9871826171875f, 706.5450439453125f);
101 path.lineTo(823.494873046875f, 664.20013427734375f);
102 canvas->drawPath(path, paint);
103 }
104
105 static void draw_path_6(SkCanvas* canvas, const SkPaint& paint) {
106 SkPath path;
107 path.moveTo(954.862548828125f, 562.8349609375f);
108 path.lineTo(899.32818603515625f, 498.679443359375f);
109 path.lineTo(895.017578125f, 558.52435302734375f);
110 path.lineTo(959.17315673828125f, 502.990081787109375f);
111 path.moveTo(927.0953369140625f, 530.7572021484375f);
112 path.lineTo(895.017578125f, 558.52435302734375f);
113 path.lineTo(899.32818603515625f, 498.679443359375f);
114 canvas->drawPath(path, paint);
115 }
116
117 static void draw_path_7(SkCanvas* canvas, const SkPaint& paint) {
118 SkPath path;
119 path.moveTo(958.5330810546875f, 547.35516357421875f);
120 path.lineTo(899.93109130859375f, 485.989013671875f);
121 path.lineTo(898.54901123046875f, 545.97308349609375f);
122 path.lineTo(959.9151611328125f, 487.37109375f);
123 path.moveTo(929.2320556640625f, 516.67205810546875f);
124 path.lineTo(898.54901123046875f, 545.97308349609375f);
125 path.lineTo(899.93109130859375f, 485.989013671875f);
126 canvas->drawPath(path, paint);
127 }
128
129 static void draw_path_8(SkCanvas* canvas, const SkPaint& paint) {
130 SkPath path;
131 path.moveTo(389.8609619140625f, 369.326873779296875f);
132 path.lineTo(470.6290283203125f, 395.33697509765625f);
133 path.lineTo(443.250030517578125f, 341.9478759765625f);
134 path.lineTo(417.239959716796875f, 422.7159423828125f);
135 path.moveTo(430.244964599609375f, 382.3319091796875f);
136 path.lineTo(443.250030517578125f, 341.9478759765625f);
137 path.lineTo(470.6290283203125f, 395.33697509765625f);
138 canvas->drawPath(path, paint);
139 }
140
141 static void draw_path_9(SkCanvas* canvas, const SkPaint& paint) {
142 SkPath path;
143 path.moveTo(20, 20);
144 path.lineTo(50, 80);
145 path.lineTo(20, 80);
146 path.moveTo(80, 50);
147 path.lineTo(50, 50);
148 path.lineTo(20, 50);
149 canvas->drawPath(path, paint);
150 }
151
152 static void draw_path_10(SkCanvas* canvas, const SkPaint& paint) {
153 SkPath path;
154 path.moveTo(257.19439697265625f, 320.876617431640625f);
155 path.lineTo(190.113037109375f, 320.58978271484375f);
156 path.lineTo(203.64404296875f, 293.8145751953125f);
157 path.moveTo(203.357177734375f, 360.896026611328125f);
158 path.lineTo(216.88824462890625f, 334.120819091796875f);
159 path.lineTo(230.41925048828125f, 307.345611572265625f);
160 canvas->drawPath(path, paint);
161 }
162
163 // A degenerate segments case, where both upper and lower segments of
164 // a split edge must remain active.
165 static void draw_path_11(SkCanvas* canvas, const SkPaint& paint) {
166 SkPath path;
167 path.moveTo(231.9331207275390625f, 306.2012939453125f);
168 path.lineTo(191.4859161376953125f, 306.04547119140625f);
169 path.lineTo(231.0659332275390625f, 300.2642822265625f);
170 path.moveTo(189.946807861328125f, 302.072265625f);
171 path.lineTo(179.79705810546875f, 294.859771728515625f);
172 path.lineTo(191.0016021728515625f, 296.165679931640625f);
173 path.moveTo(150.8942108154296875f, 304.900146484375f);
174 path.lineTo(179.708892822265625f, 297.849029541015625f);
175 path.lineTo(190.4742279052734375f, 299.11895751953125f);
176 canvas->drawPath(path, paint);
177 }
178
179 // Handle the case where edge.dist(edge.fTop) != 0.0.
180 static void draw_path_12(SkCanvas* canvas, const SkPaint& paint) {
181 SkPath path;
182 path.moveTo( 0.0f, 400.0f);
183 path.lineTo( 138.0f, 202.0f);
184 path.lineTo( 0.0f, 202.0f);
185 path.moveTo( 12.62693023681640625f, 250.57464599609375f);
186 path.lineTo( 8.13896942138671875f, 254.556884765625f);
187 path.lineTo(-18.15641021728515625f, 220.40203857421875f);
188 path.lineTo(-15.986493110656738281f, 219.6513519287109375f);
189 path.moveTo( 36.931194305419921875f, 282.485504150390625f);
190 path.lineTo( 15.617521286010742188f, 261.2901611328125f);
191 path.lineTo( 10.3829498291015625f, 252.565765380859375f);
192 path.lineTo(-16.165292739868164062f, 222.646026611328125f);
193 canvas->drawPath(path, paint);
194 }
195
196 // A degenerate segments case which exercises inactive edges being
197 // made active by splitting.
198 static void draw_path_13(SkCanvas* canvas, const SkPaint& paint) {
199 SkPath path;
200 path.moveTo(690.62127685546875f, 509.25555419921875f);
201 path.lineTo(99.336181640625f, 511.71405029296875f);
202 path.lineTo(708.362548828125f, 512.4349365234375f);
203 path.lineTo(729.9940185546875f, 516.3114013671875f);
204 path.lineTo(738.708984375f, 518.76995849609375f);
205 path.lineTo(678.3463134765625f, 510.0819091796875f);
206 path.lineTo(681.21795654296875f, 504.81378173828125f);
207 path.moveTo(758.52764892578125f, 521.55963134765625f);
208 path.lineTo(719.1549072265625f, 514.50372314453125f);
209 path.lineTo(689.59063720703125f, 512.0628662109375f);
210 path.lineTo(679.78216552734375f, 507.447845458984375f);
211 canvas->drawPath(path, paint);
212 }
213
214 // Tests vertices which become "orphaned" (ie., no connected edges)
215 // after simplification.
216 static void draw_path_14(SkCanvas* canvas, const SkPaint& paint) {
217 SkPath path;
218 path.moveTo(217.326019287109375f, 166.4752960205078125f);
219 path.lineTo(226.279266357421875f, 170.929473876953125f);
220 path.lineTo(234.3973388671875f, 177.0623626708984375f);
221 path.lineTo(262.0921630859375f, 188.746124267578125f);
222 path.moveTo(196.23638916015625f, 174.0722198486328125f);
223 path.lineTo(416.15277099609375f, 180.138214111328125f);
224 path.lineTo(192.651947021484375f, 304.0228271484375f);
225 canvas->drawPath(path, paint);
226 }
227
228 static void test_concave_paths(SkSurface* surface, skiatest::Reporter* reporter) {
egdaniel 2015/02/25 15:46:10 So I feel like what is being tested here are cases
Stephen White 2015/02/25 16:37:23 I hear what you're saying, but adding hooks to all
229 SkCanvas* canvas = surface->getCanvas();
230 canvas->clear(0);
231
232 SkPaint paint;
233 paint.setAntiAlias(false);
234 draw_path_0(canvas, paint);
235 draw_path_1(canvas, paint);
236 draw_path_2(canvas, paint);
237 draw_path_3(canvas, paint);
238 draw_path_4(canvas, paint);
239 draw_path_5(canvas, paint);
240 draw_path_6(canvas, paint);
241 draw_path_7(canvas, paint);
242 draw_path_8(canvas, paint);
243 draw_path_9(canvas, paint);
244 draw_path_10(canvas, paint);
245 draw_path_11(canvas, paint);
246 draw_path_12(canvas, paint);
247 draw_path_13(canvas, paint);
248 draw_path_14(canvas, paint);
249 }
250
251 DEF_TEST(ConcavePathTests, reporter) {
252 SkBitmap temp;
253 SkImageInfo info = SkImageInfo::MakeN32Premul(800, 800);
254 temp.allocN32Pixels(800, 800);
255 SkBitmapDevice device(temp);
256 SkAutoTUnref<SkSurface> surface(
257 SkSurface::NewRasterDirect(info, temp.getPixels(), temp.rowBytes()));
258 test_concave_paths(surface.get(), reporter);
259 }
260
261 #if SK_SUPPORT_GPU
262 const SkSurfaceProps gProps = SkSurfaceProps(SkSurfaceProps::kLegacyFontHost_Ini tType);
263
264 DEF_GPUTEST(ConcavePathTestsGPU, reporter, factory) {
265 GrContext* context = factory->get(static_cast<GrContextFactory::GLContextTyp e>(0));
266 GrSurfaceDesc desc;
267 desc.fFlags = kRenderTarget_GrSurfaceFlag;
268 desc.fWidth = 800;
269 desc.fHeight = 800;
270 desc.fConfig = kSkia8888_GrPixelConfig;
271 desc.fOrigin = kTopLeft_GrSurfaceOrigin;
272 SkAutoTUnref<GrTexture> texture(
273 context->refScratchTexture(desc, GrContext::kExact_ScratchTexMatch)
274 );
275 SkAutoTUnref<SkSurface> surface(SkSurface::NewRenderTargetDirect(texture->as RenderTarget()));
276 test_concave_paths(surface.get(), reporter);
277 }
278 #endif
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