Chromium Code Reviews| OLD | NEW |
|---|---|
| (Empty) | |
| 1 /* | |
| 2 * Copyright 2015 Google Inc. | |
| 3 * | |
| 4 * Use of this source code is governed by a BSD-style license that can be | |
| 5 * found in the LICENSE file. | |
| 6 */ | |
| 7 | |
| 8 #include "GrTessellatingPathRenderer.h" | |
| 9 | |
| 10 #include "GrDefaultGeoProcFactory.h" | |
| 11 #include "GrPathUtils.h" | |
| 12 #include "SkChunkAlloc.h" | |
| 13 #include "SkGeometry.h" | |
| 14 | |
| 15 #include <stdio.h> | |
| 16 | |
| 17 /* | |
| 18 * This path renderer tessellates the path into triangles, uploads the triangles to a | |
| 19 * vertex buffer, and renders them with a single draw call. It does not currentl y do | |
| 20 * antialiasing, so it must be used in conjunction with multisampling. | |
| 21 * | |
| 22 * There are six stages to the algorithm: | |
| 23 * | |
| 24 * 1) Linearize the path contours into piecewise linear segments (path_to_contou rs()). | |
| 25 * 2) Build a mesh of edges connecting the vertices (build_edges()). | |
| 26 * 3) Sort the vertices in Y (and secondarily in X) (merge_sort()). | |
| 27 * 4) Simplify the mesh by inserting new vertices at intersecting edges (simplif y()). | |
| 28 * 5) Tessellate the simplified mesh into monotone polygons (tessellate()). | |
| 29 * 6) Triangulate the monotone polygons directly into a vertex buffer (polys_to_ triangles()). | |
| 30 * | |
| 31 * The vertex sorting in step (3) is a merge sort, since it plays well with the linked list | |
| 32 * of vertices (and the necessity of inserting new vertices on intersection). | |
| 33 * | |
| 34 * Stages (4) and (5) use an active edge list, which a list of all edges for whi ch the | |
| 35 * sweep line has crossed the top vertex, but not the bottom vertex. It's sorte d | |
| 36 * left-to-right based on the point where both edges are active (when both top v ertices | |
| 37 * have been seen, so the "lower" top vertex of the two). If the top vertices ar e equal | |
| 38 * (shared), it's sorted based on the last point where both edges are active, so the | |
| 39 * "upper" bottom vertex. | |
| 40 * | |
| 41 * The most complex step is the simplification (4). It's based on the Bentley-Ot tman | |
| 42 * line-sweep algorithm, but due to floating point inaccuracy, the intersection points are | |
| 43 * not exact and may violate the mesh topology or active edge list ordering. We | |
| 44 * accommodate this by adjusting the topology of the mesh and AEL to match the i ntersection | |
| 45 * points. This occurs in three ways: | |
| 46 * | |
| 47 * A) Intersections may cause a shortened edge to no longer be ordered with resp ect to its | |
| 48 * neighbouring edges at the top or bottom vertex. This is handled by merging the | |
| 49 * edges (merge_collinear_edges()). | |
| 50 * B) Intersections may cause an edge to violate the left-to-right ordering of t he | |
| 51 * active edge list. This is handled by splitting the neighbour edge on the | |
| 52 * intersected vertex (cleanup_active_edges()). | |
| 53 * C) Shortening an edge may cause an active edge to become inactive or an inact ive edge | |
| 54 * to become active. This is handled by removing or inserting the edge in the active | |
| 55 * edge list (fix_active_state()). | |
| 56 * | |
| 57 * The tessellation steps (5) and (6) are based on "Triangulating Simple Polygon s and | |
| 58 * Equivalent Problems" (Fournier and Montuno); also a line-sweep algorithm. Not e that it | |
| 59 * currently uses a linked list for the active edge list, rather than a 2-3 tree as the | |
| 60 * paper describes. The 2-3 tree gives O(lg N) lookups, but insertion and remova l also | |
| 61 * become O(lg N). In all the test cases, it was found that the cost of frequent O(lg N) | |
| 62 * insertions and removals was greater than the cost of infrequent O(N) lookups with the | |
| 63 * linked list implementation. With the latter, all removals are O(1), and most insertions | |
| 64 * are O(1), since we know the adjacent edge in the active edge list based on th e topology. | |
| 65 * Only type 2 vertices (see paper) require the O(N) lookups, and these are much less | |
| 66 * frequent. There may be other data structures worth investigating, however. | |
| 67 * | |
| 68 * Note that there is a compile-time flag (SWEEP_IN_X) which changes the orienta tion of the | |
| 69 * line sweep algorithms. When SWEEP_IN_X is unset, we sort vertices based on in creasing | |
| 70 * Y coordinate, and secondarily by increasing X coordinate. When SWEEP_IN_X is set, we sort by | |
| 71 * increasing X coordinate, but secondarily by *decreasing* Y coordinate. This i s so that the | |
| 72 * "left" and "right" orientation in the code remains correct (edges to the left are increasing | |
| 73 * in Y; edges to the right are decreasing in Y). That is, the setting rotates 9 0 degrees | |
| 74 * counterclockwise, rather that transposing. | |
| 75 * | |
| 76 * The choice is arbitrary, but most test cases are wider than they are tall, so the | |
| 77 * default is to sweep in X. In the future, we may want to make this a runtime p arameter | |
| 78 * and base it on the aspect ratio of the clip bounds. | |
| 79 */ | |
| 80 #define LOGGING_ENABLED 0 | |
| 81 #define WIREFRAME 0 | |
| 82 #define SWEEP_IN_X 1 | |
| 83 | |
| 84 #if LOGGING_ENABLED | |
| 85 #define LOG printf | |
| 86 #else | |
| 87 #define LOG(...) | |
| 88 #endif | |
| 89 | |
| 90 #define ALLOC_NEW(Type, args, alloc) \ | |
| 91 SkNEW_PLACEMENT_ARGS(alloc.allocThrow(sizeof(Type)), Type, args) | |
| 92 | |
| 93 namespace { | |
| 94 | |
| 95 struct Vertex; | |
| 96 struct Edge; | |
| 97 struct Poly; | |
| 98 | |
| 99 template <class T, T* T::*Prev, T* T::*Next> | |
| 100 void insert(T* t, T* prev, T* next, T** head, T** tail) | |
| 101 { | |
|
reed1
2015/02/19 20:52:22
nit: Skia places { on the same line (unless things
Stephen White
2015/02/20 21:58:41
Done.
| |
| 102 t->*Prev = prev; | |
| 103 t->*Next = next; | |
| 104 if (prev) { | |
| 105 prev->*Next = t; | |
| 106 } else if (head) { | |
| 107 *head = t; | |
| 108 } | |
| 109 if (next) { | |
| 110 next->*Prev = t; | |
| 111 } else if (tail) { | |
| 112 *tail = t; | |
| 113 } | |
| 114 } | |
| 115 | |
| 116 template <class T, T* T::*Prev, T* T::*Next> | |
| 117 void remove(T* t, T** head, T** tail) | |
| 118 { | |
| 119 if (t->*Prev) { | |
| 120 t->*Prev->*Next = t->*Next; | |
| 121 } else if (head) { | |
| 122 *head = t->*Next; | |
| 123 } | |
| 124 if (t->*Next) { | |
| 125 t->*Next->*Prev = t->*Prev; | |
| 126 } else if (tail) { | |
| 127 *tail = t->*Prev; | |
| 128 } | |
| 129 t->*Prev = t->*Next = NULL; | |
| 130 } | |
| 131 | |
| 132 /** | |
| 133 * Vertices are used in three ways: first, the path contours are converted into a | |
| 134 * circularly-linked list of Vertices for each contour. After edge construction, the same Vertices | |
| 135 * are re-ordered by the merge sort according to the operator< comparator (usual ly, increasing | |
| 136 * in Y) using the same fPrev/fNext pointers that were used for the contours, to avoid | |
| 137 * reallocation. Finally, MonotonePolys are built containing a circularly-linked list of | |
| 138 * Vertices. (Currently, those Vertices are newly-allocated for the MonotonePoly s, since | |
| 139 * an individual Vertex from the path mesh may belong to multiple | |
| 140 * MonotonePolys, so the original Vertices cannot be re-used. | |
| 141 */ | |
| 142 | |
| 143 struct Vertex { | |
| 144 Vertex(const SkPoint& point) | |
| 145 : fPoint(point), fPrev(NULL), fNext(NULL) | |
| 146 , fFirstEdgeAbove(NULL), fLastEdgeAbove(NULL) | |
| 147 , fFirstEdgeBelow(NULL), fLastEdgeBelow(NULL) | |
| 148 , fProcessed(false) | |
| 149 #if LOGGING_ENABLED | |
| 150 , fID (-1.0f) | |
| 151 #endif | |
| 152 {} | |
| 153 SkPoint fPoint; // Vertex position | |
| 154 Vertex* fPrev; // Linked list of contours, then Y-sorted vertices . | |
| 155 Vertex* fNext; // " | |
| 156 Edge* fFirstEdgeAbove; // Linked list of edges above this vertex. | |
| 157 Edge* fLastEdgeAbove; // " | |
| 158 Edge* fFirstEdgeBelow; // Linked list of edges below this vertex. | |
| 159 Edge* fLastEdgeBelow; // " | |
| 160 bool fProcessed; // Has this vertex been seen in simplify()? | |
| 161 #if LOGGING_ENABLED | |
| 162 float fID; // Identifier used for logging. | |
| 163 #endif | |
| 164 }; | |
| 165 | |
| 166 /******************************************************************************* ********/ | |
| 167 | |
| 168 bool operator<(const SkPoint& a, const SkPoint& b) { | |
|
reed1
2015/02/19 20:52:22
Very hard to find the call-sites :) Can these just
Stephen White
2015/02/20 21:58:41
Done.
| |
| 169 #if SWEEP_IN_X | |
| 170 return a.fX == b.fX ? a.fY > b.fY : a.fX < b.fX; | |
| 171 #else | |
| 172 return a.fY == b.fY ? a.fX < b.fX : a.fY < b.fY; | |
| 173 #endif | |
| 174 } | |
| 175 | |
| 176 bool operator>(const SkPoint& a, const SkPoint& b) { | |
| 177 #if SWEEP_IN_X | |
| 178 return a.fX == b.fX ? a.fY < b.fY : a.fX > b.fX; | |
| 179 #else | |
| 180 return a.fY == b.fY ? a.fX > b.fX : a.fY > b.fY; | |
| 181 #endif | |
| 182 } | |
| 183 | |
| 184 inline void* emit_vertex(Vertex* v, void* data) { | |
| 185 SkPoint* d = static_cast<SkPoint*>(data); | |
| 186 *d++ = v->fPoint; | |
| 187 return d; | |
| 188 } | |
| 189 | |
| 190 void* emit_triangle(Vertex* v0, Vertex* v1, Vertex* v2, void* data) { | |
| 191 #if WIREFRAME | |
| 192 data = emit_vertex(v0, data); | |
| 193 data = emit_vertex(v1, data); | |
| 194 data = emit_vertex(v1, data); | |
| 195 data = emit_vertex(v2, data); | |
| 196 data = emit_vertex(v2, data); | |
| 197 data = emit_vertex(v0, data); | |
| 198 #else | |
| 199 data = emit_vertex(v0, data); | |
| 200 data = emit_vertex(v1, data); | |
| 201 data = emit_vertex(v2, data); | |
| 202 #endif | |
| 203 return data; | |
| 204 } | |
| 205 | |
| 206 /** | |
| 207 * An Edge joins a top Vertex to a bottom Vertex. Edge ordering for the list of "edges above" and | |
| 208 * "edge below" a vertex as well as for the active edge list is handled by isLef tOf()/isRightOf(). | |
| 209 * Note that an Edge will give occasionally dist() != 0 for its own endpoints (b ecause floating | |
| 210 * point). For speed, that case is only tested by the callers which require it ( e.g., | |
| 211 * cleanup_active_edges()). Edges also handle checking for intersection with oth er edges. | |
| 212 * Currently, this converts the edges to the parametric form, in order to avoid doing a division | |
| 213 * until an intersection has been confirmed. This is slightly slower in the "fou nd" case, but | |
| 214 * a lot faster in the "not found" case. | |
| 215 */ | |
| 216 | |
| 217 struct Edge { | |
| 218 Edge(Vertex* top, Vertex* bottom, int winding) | |
| 219 : fWinding(winding) | |
| 220 , fTop(top) | |
| 221 , fBottom(bottom) | |
| 222 , fLeft(NULL) | |
| 223 , fRight(NULL) | |
| 224 , fPrevEdgeAbove(NULL) | |
| 225 , fNextEdgeAbove(NULL) | |
| 226 , fPrevEdgeBelow(NULL) | |
| 227 , fNextEdgeBelow(NULL) | |
| 228 , fLeftPoly(NULL) | |
| 229 , fRightPoly(NULL) { | |
| 230 recompute(); | |
| 231 } | |
| 232 int fWinding; // 1 == edge goes downward; -1 = edge goes upwar d. | |
| 233 Vertex* fTop; // The top vertex in vertex-sort-order (operator <(SkPoint)). | |
| 234 Vertex* fBottom; // The bottom vertex in vertex-sort-order. | |
| 235 Edge* fLeft; // The linked list of edges in the active edge l ist. | |
| 236 Edge* fRight; // " | |
| 237 Edge* fPrevEdgeAbove; // The linked list of edges in the bottom Vertex 's "edges above". | |
| 238 Edge* fNextEdgeAbove; // " | |
| 239 Edge* fPrevEdgeBelow; // The linked list of edges in the top Vertex's "edges below". | |
| 240 Edge* fNextEdgeBelow; // " | |
| 241 Poly* fLeftPoly; // The Poly to the left of this edge, if any. | |
| 242 Poly* fRightPoly; // The Poly to the right of this edge, if any. | |
| 243 double fDX; // The line equation for this edge, in implicit form. | |
| 244 double fDY; // fDY * x + fDX * y + fC = 0, for point (x, y) on the line. | |
| 245 double fC; | |
| 246 double dist(const SkPoint& p) const { | |
| 247 return fDY * p.fX - fDX * p.fY + fC; | |
| 248 } | |
| 249 bool isRightOf(Vertex* v) const { | |
| 250 return dist(v->fPoint) < 0.0; | |
| 251 } | |
| 252 bool isLeftOf(Vertex* v) const { | |
| 253 return dist(v->fPoint) > 0.0; | |
| 254 } | |
| 255 void recompute() { | |
| 256 fDX = static_cast<double>(fBottom->fPoint.fX) - fTop->fPoint.fX; | |
| 257 fDY = static_cast<double>(fBottom->fPoint.fY) - fTop->fPoint.fY; | |
| 258 fC = static_cast<double>(fTop->fPoint.fY) * fBottom->fPoint.fX - | |
| 259 static_cast<double>(fTop->fPoint.fX) * fBottom->fPoint.fY; | |
| 260 } | |
| 261 bool intersect(const Edge& other, SkPoint* p) { | |
| 262 LOG("intersecting %g -> %g with %g -> %g\n", | |
| 263 fTop->fID, fBottom->fID, | |
| 264 other.fTop->fID, other.fBottom->fID); | |
| 265 if (fTop == other.fTop || fBottom == other.fBottom) { | |
| 266 return false; | |
| 267 } | |
| 268 double denom = fDX * other.fDY - fDY * other.fDX; | |
| 269 if (denom == 0.0) { | |
| 270 return false; | |
| 271 } | |
| 272 double dx = static_cast<double>(fTop->fPoint.fX) - other.fTop->fPoint.fX ; | |
| 273 double dy = static_cast<double>(fTop->fPoint.fY) - other.fTop->fPoint.fY ; | |
| 274 double sNumer = dy * other.fDX - dx * other.fDY; | |
| 275 double tNumer = dy * fDX - dx * fDY; | |
| 276 if (denom > 0.0 ? (sNumer < 0.0 || sNumer > denom || tNumer < 0.0 || tNu mer > denom) | |
| 277 : (sNumer > 0.0 || sNumer < denom || tNumer > 0.0 || tNu mer < denom)) { | |
| 278 return false; | |
| 279 } | |
| 280 double s = sNumer / denom; | |
| 281 p->fX = SkDoubleToScalar(fTop->fPoint.fX + s * fDX); | |
| 282 p->fY = SkDoubleToScalar(fTop->fPoint.fY + s * fDY); | |
| 283 return true; | |
| 284 } | |
| 285 bool isActive(Edge** activeEdges) const { | |
| 286 return activeEdges && (fLeft || fRight || *activeEdges == this); | |
| 287 } | |
| 288 }; | |
| 289 | |
| 290 /******************************************************************************* ********/ | |
| 291 | |
| 292 struct Poly { | |
| 293 Poly(int winding) | |
| 294 : fWinding(winding) | |
| 295 , fHead(NULL) | |
| 296 , fTail(NULL) | |
| 297 , fActive(NULL) | |
| 298 , fNext(NULL) | |
| 299 , fPartner(NULL) | |
| 300 , fCount(0) | |
| 301 { | |
| 302 #if LOGGING_ENABLED | |
| 303 static int gID = 0; | |
| 304 fID = gID++; | |
| 305 LOG("*** created Poly %d\n", fID); | |
| 306 #endif | |
| 307 } | |
| 308 typedef enum { kNeither_Side, kLeft_Side, kRight_Side } Side; | |
| 309 struct MonotonePoly { | |
| 310 MonotonePoly() | |
| 311 : fSide(kNeither_Side) | |
| 312 , fHead(NULL) | |
| 313 , fTail(NULL) | |
| 314 , fPrev(NULL) | |
| 315 , fNext(NULL) {} | |
| 316 Side fSide; | |
| 317 Vertex* fHead; | |
| 318 Vertex* fTail; | |
| 319 MonotonePoly* fPrev; | |
| 320 MonotonePoly* fNext; | |
| 321 bool addVertex(Vertex* v, Side side, SkChunkAlloc& alloc) { | |
| 322 Vertex* newV = ALLOC_NEW(Vertex, (v->fPoint), alloc); | |
| 323 bool done = false; | |
| 324 if (fSide == kNeither_Side) { | |
| 325 fSide = side; | |
| 326 } else { | |
| 327 done = side != fSide; | |
| 328 } | |
| 329 if (fHead == NULL) { | |
| 330 fHead = fTail = newV; | |
| 331 } else if (fSide == kRight_Side) { | |
| 332 newV->fPrev = fTail; | |
| 333 fTail->fNext = newV; | |
| 334 fTail = newV; | |
| 335 } else { | |
| 336 newV->fNext = fHead; | |
| 337 fHead->fPrev = newV; | |
| 338 fHead = newV; | |
| 339 } | |
| 340 return done; | |
| 341 } | |
| 342 | |
| 343 void* emit(void* data) { | |
| 344 Vertex* first = fHead; | |
| 345 Vertex* v = first->fNext; | |
| 346 while (v != fTail) { | |
| 347 SkASSERT(v && v->fPrev && v->fNext); | |
| 348 #ifdef SK_DEBUG | |
| 349 validate(); | |
| 350 #endif | |
| 351 Vertex* prev = v->fPrev; | |
| 352 Vertex* curr = v; | |
| 353 Vertex* next = v->fNext; | |
| 354 double ax = static_cast<double>(curr->fPoint.fX) - prev->fPoint. fX; | |
| 355 double ay = static_cast<double>(curr->fPoint.fY) - prev->fPoint. fY; | |
| 356 double bx = static_cast<double>(next->fPoint.fX) - curr->fPoint. fX; | |
| 357 double by = static_cast<double>(next->fPoint.fY) - curr->fPoint. fY; | |
| 358 if (ax * by - ay * bx >= 0.0) { | |
| 359 data = emit_triangle(prev, curr, next, data); | |
| 360 v->fPrev->fNext = v->fNext; | |
| 361 v->fNext->fPrev = v->fPrev; | |
| 362 if (v->fPrev == first) { | |
| 363 v = v->fNext; | |
| 364 } else { | |
| 365 v = v->fPrev; | |
| 366 } | |
| 367 } else { | |
| 368 v = v->fNext; | |
| 369 SkASSERT(v != fTail); | |
| 370 } | |
| 371 } | |
| 372 return data; | |
| 373 } | |
| 374 | |
| 375 #ifdef SK_DEBUG | |
| 376 void validate() { | |
| 377 int winding = fHead->fPoint < fTail->fPoint ? 1 : -1; | |
| 378 Vertex* top = winding < 0 ? fTail : fHead; | |
| 379 Vertex* bottom = winding < 0 ? fHead : fTail; | |
| 380 Edge e(top, bottom, winding); | |
| 381 for (Vertex* v = fHead->fNext; v != fTail; v = v->fNext) { | |
| 382 if (fSide == kRight_Side) { | |
| 383 SkASSERT(!e.isRightOf(v)); | |
| 384 } else if (fSide == Poly::kLeft_Side) { | |
| 385 SkASSERT(!e.isLeftOf(v)); | |
| 386 } | |
| 387 } | |
| 388 } | |
| 389 #endif | |
| 390 }; | |
| 391 Poly* addVertex(Vertex* v, Side side, SkChunkAlloc& alloc) { | |
| 392 LOG("addVertex() to %d at %g (%g, %g), %s side\n", fID, v->fID, v->fPoin t.fX, v->fPoint.fY, | |
| 393 side == kLeft_Side ? "left" : side == kRight_Side ? "right" : "ne ither"); | |
| 394 Poly* partner = fPartner; | |
| 395 Poly* poly = this; | |
| 396 if (partner) { | |
| 397 fPartner = partner->fPartner = NULL; | |
| 398 } | |
| 399 if (!fActive) { | |
| 400 fActive = ALLOC_NEW(MonotonePoly, (), alloc); | |
| 401 } | |
| 402 if (fActive->addVertex(v, side, alloc)) { | |
| 403 #ifdef SK_DEBUG | |
| 404 fActive->validate(); | |
| 405 #endif | |
| 406 if (fTail) { | |
| 407 fActive->fPrev = fTail; | |
| 408 fTail->fNext = fActive; | |
| 409 fTail = fActive; | |
| 410 } else { | |
| 411 fHead = fTail = fActive; | |
| 412 } | |
| 413 if (partner) { | |
| 414 partner->addVertex(v, side, alloc); | |
| 415 poly = partner; | |
| 416 } else { | |
| 417 Vertex* prev = fActive->fSide == Poly::kLeft_Side ? | |
| 418 fActive->fHead->fNext : fActive->fTail->fPrev; | |
| 419 fActive = ALLOC_NEW(MonotonePoly, , alloc); | |
| 420 fActive->addVertex(prev, Poly::kNeither_Side, alloc); | |
| 421 fActive->addVertex(v, side, alloc); | |
| 422 } | |
| 423 } | |
| 424 fCount++; | |
| 425 return poly; | |
| 426 } | |
| 427 void end(Vertex* v, SkChunkAlloc& alloc) { | |
| 428 LOG("end() %d at %g, %g\n", fID, v->fPoint.fX, v->fPoint.fY); | |
| 429 if (fPartner) { | |
| 430 fPartner = fPartner->fPartner = NULL; | |
| 431 } | |
| 432 addVertex(v, fActive->fSide == kLeft_Side ? kRight_Side : kLeft_Side, al loc); | |
| 433 } | |
| 434 void* emit(void *data) { | |
| 435 if (fCount < 3) { | |
| 436 return data; | |
| 437 } | |
| 438 LOG("emit() %d, size %d\n", fID, fCount); | |
| 439 for (MonotonePoly* m = fHead; m != NULL; m = m->fNext) { | |
| 440 data = m->emit(data); | |
| 441 } | |
| 442 return data; | |
| 443 } | |
| 444 int fWinding; | |
| 445 MonotonePoly* fHead; | |
| 446 MonotonePoly* fTail; | |
| 447 MonotonePoly* fActive; | |
| 448 Poly* fNext; | |
| 449 Poly* fPartner; | |
| 450 int fCount; | |
| 451 #if LOGGING_ENABLED | |
| 452 int fID; | |
| 453 #endif | |
| 454 }; | |
| 455 | |
| 456 /******************************************************************************* ********/ | |
| 457 | |
| 458 bool coincident(const SkPoint& a, const SkPoint& b) { | |
| 459 return a == b; | |
| 460 } | |
| 461 | |
| 462 Poly* new_poly(Poly** head, Vertex* v, int winding, SkChunkAlloc& alloc) { | |
| 463 Poly* poly = ALLOC_NEW(Poly, (winding), alloc); | |
| 464 poly->addVertex(v, Poly::kNeither_Side, alloc); | |
| 465 poly->fNext = *head; | |
| 466 *head = poly; | |
| 467 return poly; | |
| 468 } | |
| 469 | |
| 470 #ifdef SK_DEBUG | |
| 471 void validate_edges(Edge* head) { | |
| 472 for (Edge* e = head; e != NULL; e = e->fRight) { | |
| 473 SkASSERT(e->fTop != e->fBottom); | |
| 474 if (e->fLeft) { | |
| 475 SkASSERT(e->fLeft->fRight == e); | |
| 476 if (e->fTop->fPoint > e->fLeft->fTop->fPoint) { | |
| 477 SkASSERT(e->fLeft->isLeftOf(e->fTop)); | |
| 478 } | |
| 479 if (e->fBottom->fPoint < e->fLeft->fBottom->fPoint) { | |
| 480 SkASSERT(e->fLeft->isLeftOf(e->fBottom)); | |
| 481 } | |
| 482 } else { | |
| 483 SkASSERT(e == head); | |
| 484 } | |
| 485 if (e->fRight) { | |
| 486 SkASSERT(e->fRight->fLeft == e); | |
| 487 if (e->fTop->fPoint > e->fRight->fTop->fPoint) { | |
| 488 SkASSERT(e->fRight->isRightOf(e->fTop)); | |
| 489 } | |
| 490 if (e->fBottom->fPoint < e->fRight->fBottom->fPoint) { | |
| 491 SkASSERT(e->fRight->isRightOf(e->fBottom)); | |
| 492 } | |
| 493 } | |
| 494 } | |
| 495 } | |
| 496 | |
| 497 void validate_connectivity(Vertex* v) { | |
| 498 for (Edge* e = v->fFirstEdgeAbove; e != NULL; e = e->fNextEdgeAbove) { | |
| 499 SkASSERT(e->fBottom == v); | |
| 500 if (e->fPrevEdgeAbove) { | |
| 501 SkASSERT(e->fPrevEdgeAbove->fNextEdgeAbove == e); | |
| 502 SkASSERT(e->fPrevEdgeAbove->isLeftOf(e->fTop)); | |
| 503 } else { | |
| 504 SkASSERT(e == v->fFirstEdgeAbove); | |
| 505 } | |
| 506 if (e->fNextEdgeAbove) { | |
| 507 SkASSERT(e->fNextEdgeAbove->fPrevEdgeAbove == e); | |
| 508 SkASSERT(e->fNextEdgeAbove->isRightOf(e->fTop)); | |
| 509 } else { | |
| 510 SkASSERT(e == v->fLastEdgeAbove); | |
| 511 } | |
| 512 } | |
| 513 for (Edge* e = v->fFirstEdgeBelow; e != NULL; e = e->fNextEdgeBelow) { | |
| 514 SkASSERT(e->fTop == v); | |
| 515 if (e->fPrevEdgeBelow) { | |
| 516 SkASSERT(e->fPrevEdgeBelow->fNextEdgeBelow == e); | |
| 517 SkASSERT(e->fPrevEdgeBelow->isLeftOf(e->fBottom)); | |
| 518 } else { | |
| 519 SkASSERT(e == v->fFirstEdgeBelow); | |
| 520 } | |
| 521 if (e->fNextEdgeBelow) { | |
| 522 SkASSERT(e->fNextEdgeBelow->fPrevEdgeBelow == e); | |
| 523 SkASSERT(e->fNextEdgeBelow->isRightOf(e->fBottom)); | |
| 524 } else { | |
| 525 SkASSERT(e == v->fLastEdgeBelow); | |
| 526 } | |
| 527 } | |
| 528 } | |
| 529 #endif | |
| 530 | |
| 531 Vertex* append_point_to_contour(const SkPoint& p, Vertex* prev, Vertex** head, | |
| 532 SkChunkAlloc& alloc) { | |
| 533 Vertex* v = ALLOC_NEW(Vertex, (p), alloc); | |
| 534 #if LOGGING_ENABLED | |
| 535 static float gID = 0.0f; | |
| 536 v->fID = gID++; | |
| 537 #endif | |
| 538 if (prev) { | |
| 539 prev->fNext = v; | |
| 540 v->fPrev = prev; | |
| 541 } else { | |
| 542 *head = v; | |
| 543 } | |
| 544 return v; | |
| 545 } | |
| 546 | |
| 547 Vertex* generate_quadratic_points(const SkPoint& p0, | |
| 548 const SkPoint& p1, | |
| 549 const SkPoint& p2, | |
| 550 SkScalar tolSqd, | |
| 551 Vertex* prev, | |
| 552 Vertex** head, | |
| 553 int pointsLeft, | |
| 554 SkChunkAlloc& alloc) { | |
| 555 SkScalar d = p1.distanceToLineSegmentBetweenSqd(p0, p2); | |
| 556 if (pointsLeft < 2 || d < tolSqd || !SkScalarIsFinite(d)) { | |
| 557 return append_point_to_contour(p2, prev, head, alloc); | |
| 558 } | |
| 559 | |
| 560 SkPoint q[] = { | |
| 561 { SkScalarAve(p0.fX, p1.fX), SkScalarAve(p0.fY, p1.fY) }, | |
| 562 { SkScalarAve(p1.fX, p2.fX), SkScalarAve(p1.fY, p2.fY) }, | |
| 563 }; | |
| 564 SkPoint r = { SkScalarAve(q[0].fX, q[1].fX), SkScalarAve(q[0].fY, q[1].fY) } ; | |
| 565 | |
| 566 pointsLeft >>= 1; | |
| 567 prev = generate_quadratic_points(p0, q[0], r, tolSqd, prev, head, pointsLeft , alloc); | |
| 568 prev = generate_quadratic_points(r, q[1], p2, tolSqd, prev, head, pointsLeft , alloc); | |
| 569 return prev; | |
| 570 } | |
| 571 | |
| 572 Vertex* generate_cubic_points(const SkPoint& p0, | |
| 573 const SkPoint& p1, | |
| 574 const SkPoint& p2, | |
| 575 const SkPoint& p3, | |
| 576 SkScalar tolSqd, | |
| 577 Vertex* prev, | |
| 578 Vertex** head, | |
| 579 int pointsLeft, | |
| 580 SkChunkAlloc& alloc) { | |
| 581 SkScalar d1 = p1.distanceToLineSegmentBetweenSqd(p0, p3); | |
| 582 SkScalar d2 = p2.distanceToLineSegmentBetweenSqd(p0, p3); | |
| 583 if (pointsLeft < 2 || (d1 < tolSqd && d2 < tolSqd) || !SkScalarIsFinite(d1) || !SkScalarIsFinite(d2)) { | |
| 584 return append_point_to_contour(p3, prev, head, alloc); | |
| 585 } | |
| 586 SkPoint q[] = { | |
| 587 { SkScalarAve(p0.fX, p1.fX), SkScalarAve(p0.fY, p1.fY) }, | |
| 588 { SkScalarAve(p1.fX, p2.fX), SkScalarAve(p1.fY, p2.fY) }, | |
| 589 { SkScalarAve(p2.fX, p3.fX), SkScalarAve(p2.fY, p3.fY) } | |
| 590 }; | |
| 591 SkPoint r[] = { | |
| 592 { SkScalarAve(q[0].fX, q[1].fX), SkScalarAve(q[0].fY, q[1].fY) }, | |
| 593 { SkScalarAve(q[1].fX, q[2].fX), SkScalarAve(q[1].fY, q[2].fY) } | |
| 594 }; | |
| 595 SkPoint s = { SkScalarAve(r[0].fX, r[1].fX), SkScalarAve(r[0].fY, r[1].fY) } ; | |
| 596 pointsLeft >>= 1; | |
| 597 prev = generate_cubic_points(p0, q[0], r[0], s, tolSqd, prev, head, pointsLe ft, alloc); | |
| 598 prev = generate_cubic_points(s, r[1], q[2], p3, tolSqd, prev, head, pointsLe ft, alloc); | |
| 599 return prev; | |
| 600 } | |
| 601 | |
| 602 // Stage 1: convert the input path to a set of linear contours (linked list of V ertices). | |
| 603 | |
| 604 void path_to_contours(const SkPath& path, SkScalar tolerance, const SkRect& clip Bounds, | |
| 605 Vertex** contours, SkChunkAlloc& alloc) { | |
| 606 | |
| 607 SkScalar toleranceSqd = tolerance * tolerance; | |
| 608 | |
| 609 SkPoint pts[4]; | |
| 610 bool done = false; | |
| 611 SkPath::Iter iter(path, false); | |
| 612 Vertex* prev = NULL; | |
| 613 Vertex* head = NULL; | |
| 614 if (path.isInverseFillType()) { | |
| 615 SkPoint quad[4]; | |
| 616 clipBounds.toQuad(quad); | |
| 617 for (int i = 3; i >= 0; i--) { | |
| 618 prev = append_point_to_contour(quad[i], prev, &head, alloc); | |
| 619 } | |
| 620 head->fPrev = prev; | |
| 621 prev->fNext = head; | |
| 622 *contours++ = head; | |
| 623 head = prev = NULL; | |
| 624 } | |
| 625 while (!done) { | |
| 626 SkPath::Verb verb = iter.next(pts); | |
| 627 switch (verb) { | |
| 628 case SkPath::kConic_Verb: { | |
| 629 SkScalar weight = iter.conicWeight(); | |
| 630 SkAutoConicToQuads converter; | |
|
reed1
2015/02/19 20:52:22
I think you can hoist this outside of the loop/swi
Stephen White
2015/02/20 21:58:41
Done.
| |
| 631 const SkPoint* quadPts = converter.computeQuads(pts, weight, tol eranceSqd); | |
| 632 for (int i = 0; i < converter.countQuads(); ++i) { | |
| 633 int pointsLeft = GrPathUtils::quadraticPointCount(quadPts, t oleranceSqd); | |
| 634 prev = generate_quadratic_points(quadPts[0], quadPts[1], qua dPts[2], | |
| 635 toleranceSqd, prev, &head, pointsLeft, alloc); | |
| 636 quadPts += 2; | |
| 637 } | |
| 638 break; | |
| 639 } | |
| 640 case SkPath::kMove_Verb: | |
| 641 if (head) { | |
| 642 head->fPrev = prev; | |
| 643 prev->fNext = head; | |
| 644 *contours++ = head; | |
| 645 } | |
| 646 head = prev = NULL; | |
| 647 prev = append_point_to_contour(pts[0], prev, &head, alloc); | |
| 648 break; | |
| 649 case SkPath::kLine_Verb: { | |
| 650 prev = append_point_to_contour(pts[1], prev, &head, alloc); | |
| 651 break; | |
| 652 } | |
| 653 case SkPath::kQuad_Verb: { | |
| 654 int pointsLeft = GrPathUtils::quadraticPointCount(pts, tolerance Sqd); | |
| 655 prev = generate_quadratic_points(pts[0], pts[1], pts[2], toleran ceSqd, prev, | |
| 656 &head, pointsLeft, alloc); | |
| 657 break; | |
| 658 } | |
| 659 case SkPath::kCubic_Verb: { | |
| 660 int pointsLeft = GrPathUtils::cubicPointCount(pts, toleranceSqd) ; | |
| 661 prev = generate_cubic_points(pts[0], pts[1], pts[2], pts[3], | |
| 662 toleranceSqd, prev, &head, pointsLeft, alloc); | |
| 663 break; | |
| 664 } | |
| 665 case SkPath::kClose_Verb: | |
| 666 if (head) { | |
| 667 head->fPrev = prev; | |
| 668 prev->fNext = head; | |
| 669 *contours++ = head; | |
| 670 } | |
| 671 head = prev = NULL; | |
| 672 break; | |
| 673 case SkPath::kDone_Verb: | |
| 674 if (head) { | |
| 675 head->fPrev = prev; | |
| 676 prev->fNext = head; | |
| 677 *contours++ = head; | |
| 678 } | |
| 679 done = true; | |
| 680 break; | |
| 681 } | |
| 682 } | |
| 683 } | |
| 684 | |
| 685 inline bool apply_fill_type(SkPath::FillType fillType, int winding) { | |
| 686 switch (fillType) { | |
| 687 case SkPath::kWinding_FillType: | |
| 688 return winding != 0; | |
| 689 case SkPath::kEvenOdd_FillType: | |
| 690 return (winding & 1) != 0; | |
| 691 case SkPath::kInverseWinding_FillType: | |
| 692 return winding == 1; | |
| 693 case SkPath::kInverseEvenOdd_FillType: | |
| 694 return (winding & 1) == 1; | |
| 695 default: | |
| 696 SkASSERT(false); | |
| 697 return false; | |
| 698 } | |
| 699 } | |
| 700 | |
| 701 Edge* new_edge(Vertex* prev, Vertex* next, SkChunkAlloc& alloc) { | |
| 702 int winding = prev->fPoint < next->fPoint ? 1 : -1; | |
| 703 Vertex* top = winding < 0 ? next : prev; | |
| 704 Vertex* bottom = winding < 0 ? prev : next; | |
| 705 return ALLOC_NEW(Edge, (top, bottom, winding), alloc); | |
| 706 } | |
| 707 | |
| 708 void remove_edge(Edge* edge, Edge** head) { | |
| 709 LOG("removing edge %g -> %g\n", edge->fTop->fID, edge->fBottom->fID); | |
| 710 SkASSERT(edge->isActive(head)); | |
| 711 remove<Edge, &Edge::fLeft, &Edge::fRight>(edge, head, NULL); | |
| 712 } | |
| 713 | |
| 714 void insert_edge(Edge* edge, Edge* prev, Edge** head) { | |
| 715 LOG("inserting edge %g -> %g\n", edge->fTop->fID, edge->fBottom->fID); | |
| 716 SkASSERT(!edge->isActive(head)); | |
| 717 Edge* next = prev ? prev->fRight : *head; | |
| 718 insert<Edge, &Edge::fLeft, &Edge::fRight>(edge, prev, next, head, NULL); | |
| 719 } | |
| 720 | |
| 721 void find_enclosing_edges(Vertex* v, Edge* head, Edge** left, Edge** right) { | |
| 722 if (v->fFirstEdgeAbove) { | |
| 723 *left = v->fFirstEdgeAbove->fLeft; | |
| 724 *right = v->fLastEdgeAbove->fRight; | |
| 725 return; | |
| 726 } | |
| 727 Edge* prev = NULL; | |
| 728 Edge* next; | |
| 729 for (next = head; next != NULL; next = next->fRight) { | |
| 730 if (next->isRightOf(v)) { | |
| 731 break; | |
| 732 } | |
| 733 prev = next; | |
| 734 } | |
| 735 *left = prev; | |
| 736 *right = next; | |
| 737 return; | |
| 738 } | |
| 739 | |
| 740 void find_enclosing_edges(Edge* edge, Edge* head, Edge** left, Edge** right) { | |
| 741 Edge* prev = NULL; | |
| 742 Edge* next; | |
| 743 for (next = head; next != NULL; next = next->fRight) { | |
| 744 if ((edge->fTop->fPoint > next->fTop->fPoint && next->isRightOf(edge->fT op)) || | |
| 745 (next->fTop->fPoint > edge->fTop->fPoint && edge->isLeftOf(next->fTo p)) || | |
| 746 (edge->fBottom->fPoint < next->fBottom->fPoint && next->isRightOf(ed ge->fBottom)) || | |
| 747 (next->fBottom->fPoint < edge->fBottom->fPoint && edge->isLeftOf(nex t->fBottom))) { | |
| 748 break; | |
| 749 } | |
| 750 prev = next; | |
| 751 } | |
| 752 *left = prev; | |
| 753 *right = next; | |
| 754 return; | |
| 755 } | |
| 756 | |
| 757 void fix_active_state(Edge* edge, Edge** activeEdges) { | |
| 758 if (edge->isActive(activeEdges)) { | |
| 759 if (edge->fBottom->fProcessed || !edge->fTop->fProcessed) { | |
| 760 remove_edge(edge, activeEdges); | |
| 761 } | |
| 762 } else if (edge->fTop->fProcessed && !edge->fBottom->fProcessed) { | |
| 763 Edge* left; | |
| 764 Edge* right; | |
| 765 find_enclosing_edges(edge, *activeEdges, &left, &right); | |
| 766 insert_edge(edge, left, activeEdges); | |
| 767 } | |
| 768 } | |
| 769 | |
| 770 void insert_edge_above(Edge* edge, Vertex* v) { | |
| 771 if (edge->fTop->fPoint == edge->fBottom->fPoint || | |
| 772 edge->fTop->fPoint > edge->fBottom->fPoint) { | |
| 773 SkASSERT(false); | |
| 774 return; | |
| 775 } | |
| 776 LOG("insert edge (%g -> %g) above vertex %g\n", edge->fTop->fID, edge->fBott om->fID, v->fID); | |
| 777 Edge* prev = NULL; | |
| 778 Edge* next; | |
| 779 for (next = v->fFirstEdgeAbove; next; next = next->fNextEdgeAbove) { | |
| 780 if (next->isRightOf(edge->fTop)) { | |
| 781 break; | |
| 782 } | |
| 783 prev = next; | |
| 784 } | |
| 785 insert<Edge, &Edge::fPrevEdgeAbove, &Edge::fNextEdgeAbove>( | |
| 786 edge, prev, next, &v->fFirstEdgeAbove, &v->fLastEdgeAbove); | |
| 787 } | |
| 788 | |
| 789 void insert_edge_below(Edge* edge, Vertex* v) { | |
| 790 if (edge->fTop->fPoint == edge->fBottom->fPoint || | |
| 791 edge->fTop->fPoint > edge->fBottom->fPoint) { | |
| 792 SkASSERT(false); | |
| 793 return; | |
| 794 } | |
| 795 LOG("insert edge (%g -> %g) below vertex %g\n", edge->fTop->fID, edge->fBott om->fID, v->fID); | |
| 796 Edge* prev = NULL; | |
| 797 Edge* next; | |
| 798 for (next = v->fFirstEdgeBelow; next; next = next->fNextEdgeBelow) { | |
| 799 if (next->isRightOf(edge->fBottom)) { | |
| 800 break; | |
| 801 } | |
| 802 prev = next; | |
| 803 } | |
| 804 insert<Edge, &Edge::fPrevEdgeBelow, &Edge::fNextEdgeBelow>( | |
| 805 edge, prev, next, &v->fFirstEdgeBelow, &v->fLastEdgeBelow); | |
| 806 } | |
| 807 | |
| 808 void remove_edge_above(Edge* edge) { | |
| 809 LOG("removing edge (%g -> %g) above vertex %g\n", edge->fTop->fID, edge->fBo ttom->fID, | |
| 810 edge->fBottom->fID); | |
| 811 remove<Edge, &Edge::fPrevEdgeAbove, &Edge::fNextEdgeAbove>( | |
| 812 edge, &edge->fBottom->fFirstEdgeAbove, &edge->fBottom->fLastEdgeAbove); | |
| 813 } | |
| 814 | |
| 815 void remove_edge_below(Edge* edge) { | |
| 816 LOG("removing edge (%g -> %g) below vertex %g\n", edge->fTop->fID, edge->fBo ttom->fID, | |
| 817 edge->fTop->fID); | |
| 818 remove<Edge, &Edge::fPrevEdgeBelow, &Edge::fNextEdgeBelow>( | |
| 819 edge, &edge->fTop->fFirstEdgeBelow, &edge->fTop->fLastEdgeBelow); | |
| 820 } | |
| 821 | |
| 822 void erase_edge_if_zero_winding(Edge* edge, Edge** head) { | |
| 823 if (edge->fWinding != 0) { | |
| 824 return; | |
| 825 } | |
| 826 LOG("erasing edge (%g -> %g)\n", edge->fTop->fID, edge->fBottom->fID); | |
| 827 remove_edge_above(edge); | |
| 828 remove_edge_below(edge); | |
| 829 if (edge->isActive(head)) { | |
| 830 remove_edge(edge, head); | |
| 831 } | |
| 832 } | |
| 833 | |
| 834 void merge_collinear_edges(Edge* edge, Edge** activeEdges); | |
| 835 | |
| 836 void set_top(Edge* edge, Vertex* v, Edge** activeEdges) { | |
| 837 remove_edge_below(edge); | |
| 838 edge->fTop = v; | |
| 839 edge->recompute(); | |
| 840 insert_edge_below(edge, v); | |
| 841 fix_active_state(edge, activeEdges); | |
| 842 merge_collinear_edges(edge, activeEdges); | |
| 843 } | |
| 844 | |
| 845 void set_bottom(Edge* edge, Vertex* v, Edge** activeEdges) { | |
| 846 remove_edge_above(edge); | |
| 847 edge->fBottom = v; | |
| 848 edge->recompute(); | |
| 849 insert_edge_above(edge, v); | |
| 850 fix_active_state(edge, activeEdges); | |
| 851 merge_collinear_edges(edge, activeEdges); | |
| 852 } | |
| 853 | |
| 854 void merge_edges_above(Edge* edge, Edge* other, Edge** activeEdges) { | |
| 855 if (coincident(edge->fTop->fPoint, other->fTop->fPoint)) { | |
| 856 LOG("merging coincident above edges (%g, %g) -> (%g, %g)\n", | |
| 857 edge->fTop->fPoint.fX, edge->fTop->fPoint.fY, | |
| 858 edge->fBottom->fPoint.fX, edge->fBottom->fPoint.fY); | |
| 859 other->fWinding += edge->fWinding; | |
| 860 erase_edge_if_zero_winding(other, activeEdges); | |
| 861 edge->fWinding = 0; | |
| 862 erase_edge_if_zero_winding(edge, activeEdges); | |
| 863 } else if (edge->fTop->fPoint < other->fTop->fPoint) { | |
| 864 other->fWinding += edge->fWinding; | |
| 865 erase_edge_if_zero_winding(other, activeEdges); | |
| 866 set_bottom(edge, other->fTop, activeEdges); | |
| 867 } else { | |
| 868 edge->fWinding += other->fWinding; | |
| 869 erase_edge_if_zero_winding(edge, activeEdges); | |
| 870 set_bottom(other, edge->fTop, activeEdges); | |
| 871 } | |
| 872 } | |
| 873 | |
| 874 void merge_edges_below(Edge* edge, Edge* other, Edge** activeEdges) { | |
| 875 if (coincident(edge->fBottom->fPoint, other->fBottom->fPoint)) { | |
| 876 LOG("merging coincident below edges (%g, %g) -> (%g, %g)\n", | |
| 877 edge->fTop->fPoint.fX, edge->fTop->fPoint.fY, | |
| 878 edge->fBottom->fPoint.fX, edge->fBottom->fPoint.fY); | |
| 879 other->fWinding += edge->fWinding; | |
| 880 erase_edge_if_zero_winding(other, activeEdges); | |
| 881 edge->fWinding = 0; | |
| 882 erase_edge_if_zero_winding(edge, activeEdges); | |
| 883 } else if (edge->fBottom->fPoint < other->fBottom->fPoint) { | |
| 884 edge->fWinding += other->fWinding; | |
| 885 erase_edge_if_zero_winding(edge, activeEdges); | |
| 886 set_top(other, edge->fBottom, activeEdges); | |
| 887 } else { | |
| 888 other->fWinding += edge->fWinding; | |
| 889 erase_edge_if_zero_winding(other, activeEdges); | |
| 890 set_top(edge, other->fBottom, activeEdges); | |
| 891 } | |
| 892 } | |
| 893 | |
| 894 void merge_collinear_edges(Edge* edge, Edge** activeEdges) { | |
| 895 if (edge->fPrevEdgeAbove && (edge->fTop == edge->fPrevEdgeAbove->fTop || | |
| 896 !edge->fPrevEdgeAbove->isLeftOf(edge->fTop))) { | |
| 897 merge_edges_above(edge, edge->fPrevEdgeAbove, activeEdges); | |
| 898 } else if (edge->fNextEdgeAbove && (edge->fTop == edge->fNextEdgeAbove->fTop || | |
| 899 !edge->isLeftOf(edge->fNextEdgeAbove->fT op))) { | |
| 900 merge_edges_above(edge, edge->fNextEdgeAbove, activeEdges); | |
| 901 } | |
| 902 if (edge->fPrevEdgeBelow && (edge->fBottom == edge->fPrevEdgeBelow->fBottom || | |
| 903 !edge->fPrevEdgeBelow->isLeftOf(edge->fBottom)) ) { | |
| 904 merge_edges_below(edge, edge->fPrevEdgeBelow, activeEdges); | |
| 905 } else if (edge->fNextEdgeBelow && (edge->fBottom == edge->fNextEdgeBelow->f Bottom || | |
| 906 !edge->isLeftOf(edge->fNextEdgeBelow->fB ottom))) { | |
| 907 merge_edges_below(edge, edge->fNextEdgeBelow, activeEdges); | |
| 908 } | |
| 909 } | |
| 910 | |
| 911 void split_edge(Edge* edge, Vertex* v, Edge** activeEdges, SkChunkAlloc& alloc); | |
| 912 | |
| 913 void cleanup_active_edges(Edge* edge, Edge** activeEdges, SkChunkAlloc& alloc) { | |
| 914 Vertex* top = edge->fTop; | |
| 915 Vertex* bottom = edge->fBottom; | |
| 916 if (edge->fLeft) { | |
| 917 Vertex* leftTop = edge->fLeft->fTop; | |
| 918 Vertex* leftBottom = edge->fLeft->fBottom; | |
| 919 if (top->fPoint > leftTop->fPoint && !edge->fLeft->isLeftOf(top)) { | |
| 920 split_edge(edge->fLeft, edge->fTop, activeEdges, alloc); | |
| 921 } else if (leftTop->fPoint > top->fPoint && !edge->isRightOf(leftTop)) { | |
| 922 split_edge(edge, leftTop, activeEdges, alloc); | |
| 923 } else if (bottom->fPoint < leftBottom->fPoint && !edge->fLeft->isLeftOf (bottom)) { | |
| 924 split_edge(edge->fLeft, bottom, activeEdges, alloc); | |
| 925 } else if (leftBottom->fPoint < bottom->fPoint && !edge->isRightOf(leftB ottom)) { | |
| 926 split_edge(edge, leftBottom, activeEdges, alloc); | |
| 927 } | |
| 928 } | |
| 929 if (edge->fRight) { | |
| 930 Vertex* rightTop = edge->fRight->fTop; | |
| 931 Vertex* rightBottom = edge->fRight->fBottom; | |
| 932 if (top->fPoint > rightTop->fPoint && !edge->fRight->isRightOf(top)) { | |
| 933 split_edge(edge->fRight, top, activeEdges, alloc); | |
| 934 } else if (rightTop->fPoint > top->fPoint && !edge->isLeftOf(rightTop)) { | |
| 935 split_edge(edge, rightTop, activeEdges, alloc); | |
| 936 } else if (bottom->fPoint < rightBottom->fPoint && !edge->fRight->isRigh tOf(bottom)) { | |
| 937 split_edge(edge->fRight, bottom, activeEdges, alloc); | |
| 938 } else if (rightBottom->fPoint < bottom->fPoint && !edge->isLeftOf(right Bottom)) { | |
| 939 split_edge(edge, rightBottom, activeEdges, alloc); | |
| 940 } | |
| 941 } | |
| 942 } | |
| 943 | |
| 944 void split_edge(Edge* edge, Vertex* v, Edge** activeEdges, SkChunkAlloc& alloc) { | |
| 945 LOG("splitting edge (%g -> %g) at vertex %g (%g, %g)\n", | |
| 946 edge->fTop->fID, edge->fBottom->fID, | |
| 947 v->fID, v->fPoint.fX, v->fPoint.fY); | |
| 948 Edge* newEdge = ALLOC_NEW(Edge, (v, edge->fBottom, edge->fWinding), alloc); | |
| 949 insert_edge_below(newEdge, v); | |
| 950 insert_edge_above(newEdge, edge->fBottom); | |
| 951 set_bottom(edge, v, activeEdges); | |
| 952 cleanup_active_edges(edge, activeEdges, alloc); | |
| 953 fix_active_state(newEdge, activeEdges); | |
| 954 merge_collinear_edges(newEdge, activeEdges); | |
| 955 } | |
| 956 | |
| 957 void merge_vertices(Vertex* src, Vertex* dst, Vertex** head, SkChunkAlloc& alloc ) { | |
| 958 LOG("found coincident verts at %g, %g; merging %g into %g\n", src->fPoint.fX , src->fPoint.fY, | |
| 959 src->fID, dst->fID); | |
| 960 for (Edge* edge = src->fFirstEdgeAbove; edge;) { | |
| 961 Edge* next = edge->fNextEdgeAbove; | |
| 962 set_bottom(edge, dst, NULL); | |
| 963 edge = next; | |
| 964 } | |
| 965 for (Edge* edge = src->fFirstEdgeBelow; edge;) { | |
| 966 Edge* next = edge->fNextEdgeBelow; | |
| 967 set_top(edge, dst, NULL); | |
| 968 edge = next; | |
| 969 } | |
| 970 remove<Vertex, &Vertex::fPrev, &Vertex::fNext>(src, head, NULL); | |
| 971 } | |
| 972 | |
| 973 Vertex* check_for_intersection(Edge* edge, Edge* other, Edge** activeEdges, SkCh unkAlloc& alloc) { | |
| 974 SkPoint p; | |
| 975 if (!edge || !other) { | |
| 976 return NULL; | |
| 977 } | |
| 978 if (edge->intersect(*other, &p)) { | |
| 979 Vertex* v; | |
| 980 LOG("found intersection, pt is %g, %g\n", p.fX, p.fY); | |
| 981 if (p == edge->fTop->fPoint || p < edge->fTop->fPoint) { | |
| 982 split_edge(other, edge->fTop, activeEdges, alloc); | |
| 983 v = edge->fTop; | |
| 984 } else if (p == edge->fBottom->fPoint || p > edge->fBottom->fPoint) { | |
| 985 split_edge(other, edge->fBottom, activeEdges, alloc); | |
| 986 v = edge->fBottom; | |
| 987 } else if (p == other->fTop->fPoint || p < other->fTop->fPoint) { | |
| 988 split_edge(edge, other->fTop, activeEdges, alloc); | |
| 989 v = other->fTop; | |
| 990 } else if (p == other->fBottom->fPoint || p > other->fBottom->fPoint) { | |
| 991 split_edge(edge, other->fBottom, activeEdges, alloc); | |
| 992 v = other->fBottom; | |
| 993 } else { | |
| 994 Vertex* nextV = edge->fTop; | |
| 995 while (p < nextV->fPoint) { | |
| 996 nextV = nextV->fPrev; | |
| 997 } | |
| 998 while (nextV->fPoint < p) { | |
| 999 nextV = nextV->fNext; | |
| 1000 } | |
| 1001 Vertex* prevV = nextV->fPrev; | |
| 1002 if (coincident(prevV->fPoint, p)) { | |
| 1003 v = prevV; | |
| 1004 } else if (coincident(nextV->fPoint, p)) { | |
| 1005 v = nextV; | |
| 1006 } else { | |
| 1007 v = ALLOC_NEW(Vertex, (p), alloc); | |
| 1008 LOG("inserting between %g (%g, %g) and %g (%g, %g)\n", | |
| 1009 prevV->fID, prevV->fPoint.fX, prevV->fPoint.fY, | |
| 1010 nextV->fID, nextV->fPoint.fX, nextV->fPoint.fY); | |
| 1011 #if LOGGING_ENABLED | |
| 1012 v->fID = (nextV->fID + prevV->fID) * 0.5f; | |
| 1013 #endif | |
| 1014 v->fPrev = prevV; | |
| 1015 v->fNext = nextV; | |
| 1016 prevV->fNext = v; | |
| 1017 nextV->fPrev = v; | |
| 1018 } | |
| 1019 split_edge(edge, v, activeEdges, alloc); | |
| 1020 split_edge(other, v, activeEdges, alloc); | |
| 1021 } | |
| 1022 #ifdef SK_DEBUG | |
| 1023 validate_connectivity(v); | |
| 1024 #endif | |
| 1025 return v; | |
| 1026 } | |
| 1027 return NULL; | |
| 1028 } | |
| 1029 | |
| 1030 void sanitize_contours(Vertex** contours, int contourCnt) { | |
| 1031 for (int i = 0; i < contourCnt; ++i) { | |
| 1032 SkASSERT(contours[i]); | |
| 1033 for (Vertex* v = contours[i];;) { | |
| 1034 if (coincident(v->fPrev->fPoint, v->fPoint)) { | |
| 1035 LOG("vertex %g,%g coincident; removing\n", v->fPoint.fX, v->fPoi nt.fY); | |
| 1036 if (v->fPrev == v) { | |
| 1037 contours[i] = NULL; | |
| 1038 break; | |
| 1039 } | |
| 1040 v->fPrev->fNext = v->fNext; | |
| 1041 v->fNext->fPrev = v->fPrev; | |
| 1042 if (contours[i] == v) { | |
| 1043 contours[i] = v->fNext; | |
| 1044 } | |
| 1045 v = v->fPrev; | |
| 1046 } else { | |
| 1047 v = v->fNext; | |
| 1048 if (v == contours[i]) break; | |
| 1049 } | |
| 1050 } | |
| 1051 } | |
| 1052 } | |
| 1053 | |
| 1054 void merge_coincident_vertices(Vertex** vertices, SkChunkAlloc& alloc) { | |
| 1055 for (Vertex* v = (*vertices)->fNext; v != NULL; v = v->fNext) { | |
| 1056 if (v->fPoint < v->fPrev->fPoint) { | |
| 1057 v->fPoint = v->fPrev->fPoint; | |
| 1058 } | |
| 1059 if (coincident(v->fPrev->fPoint, v->fPoint)) { | |
| 1060 merge_vertices(v->fPrev, v, vertices, alloc); | |
| 1061 } | |
| 1062 } | |
| 1063 } | |
| 1064 | |
| 1065 // Stage 2: convert the contours to a mesh of edges connecting the vertices. | |
| 1066 | |
| 1067 Vertex* build_edges(Vertex** contours, int contourCnt, SkChunkAlloc& alloc) { | |
| 1068 Vertex* vertices = NULL; | |
| 1069 Vertex* prev = NULL; | |
| 1070 for (int i = 0; i < contourCnt; ++i) { | |
| 1071 for (Vertex* v = contours[i]; v != NULL;) { | |
| 1072 Vertex* vNext = v->fNext; | |
| 1073 Edge* edge = new_edge(v->fPrev, v, alloc); | |
| 1074 if (edge->fWinding > 0) { | |
| 1075 insert_edge_below(edge, v->fPrev); | |
| 1076 insert_edge_above(edge, v); | |
| 1077 } else { | |
| 1078 insert_edge_below(edge, v); | |
| 1079 insert_edge_above(edge, v->fPrev); | |
| 1080 } | |
| 1081 merge_collinear_edges(edge, NULL); | |
| 1082 if (prev) { | |
| 1083 prev->fNext = v; | |
| 1084 v->fPrev = prev; | |
| 1085 } else { | |
| 1086 vertices = v; | |
| 1087 } | |
| 1088 prev = v; | |
| 1089 v = vNext; | |
| 1090 if (v == contours[i]) break; | |
| 1091 } | |
| 1092 } | |
| 1093 if (prev) { | |
| 1094 prev->fNext = vertices->fPrev = NULL; | |
| 1095 } | |
| 1096 return vertices; | |
| 1097 } | |
| 1098 | |
| 1099 // Stage 3: sort the vertices by increasing Y (or X if SWEEP_IN_X is on). | |
| 1100 | |
| 1101 Vertex* sorted_merge(Vertex* a, Vertex* b); | |
| 1102 | |
| 1103 void front_back_split(Vertex* v, Vertex** pFront, Vertex** pBack) | |
| 1104 { | |
|
reed1
2015/02/19 20:52:22
nit: Skia places { on the same line as the definit
Stephen White
2015/02/20 21:58:41
Done.
| |
| 1105 Vertex* fast; | |
| 1106 Vertex* slow; | |
| 1107 if (!v || !v->fNext) { | |
| 1108 *pFront = v; | |
| 1109 *pBack = NULL; | |
| 1110 } else { | |
| 1111 slow = v; | |
| 1112 fast = v->fNext; | |
| 1113 | |
| 1114 while (fast != NULL) { | |
| 1115 fast = fast->fNext; | |
| 1116 if (fast != NULL) { | |
| 1117 slow = slow->fNext; | |
| 1118 fast = fast->fNext; | |
| 1119 } | |
| 1120 } | |
| 1121 | |
| 1122 *pFront = v; | |
| 1123 *pBack = slow->fNext; | |
| 1124 slow->fNext->fPrev = NULL; | |
| 1125 slow->fNext = NULL; | |
| 1126 } | |
| 1127 } | |
| 1128 | |
| 1129 void merge_sort(Vertex** head) | |
| 1130 { | |
| 1131 if (!*head || !(*head)->fNext) { | |
| 1132 return; | |
| 1133 } | |
| 1134 | |
| 1135 Vertex* a; | |
| 1136 Vertex* b; | |
| 1137 front_back_split(*head, &a, &b); | |
| 1138 | |
| 1139 merge_sort(&a); | |
| 1140 merge_sort(&b); | |
| 1141 | |
| 1142 *head = sorted_merge(a, b); | |
| 1143 } | |
| 1144 | |
| 1145 Vertex* sorted_merge(Vertex* a, Vertex* b) | |
| 1146 { | |
| 1147 if (!a) { | |
| 1148 return b; | |
| 1149 } else if (!b) { | |
| 1150 return a; | |
| 1151 } | |
| 1152 | |
| 1153 Vertex* result = NULL; | |
| 1154 | |
| 1155 if (a->fPoint < b->fPoint) { | |
| 1156 result = a; | |
| 1157 result->fNext = sorted_merge(a->fNext, b); | |
| 1158 } else { | |
| 1159 result = b; | |
| 1160 result->fNext = sorted_merge(a, b->fNext); | |
| 1161 } | |
| 1162 result->fNext->fPrev = result; | |
| 1163 return result; | |
| 1164 } | |
| 1165 | |
| 1166 // Stage 4: Simplify the mesh by inserting new vertices at intersecting edges. | |
| 1167 | |
| 1168 void simplify(Vertex* vertices, SkChunkAlloc& alloc) { | |
| 1169 LOG("simplifying complex polygons\n"); | |
| 1170 Edge* activeEdges = NULL; | |
| 1171 for (Vertex* v = vertices; v != NULL; v = v->fNext) { | |
| 1172 if (!v->fFirstEdgeAbove && !v->fFirstEdgeBelow) { | |
| 1173 continue; | |
| 1174 } | |
| 1175 #if LOGGING_ENABLED | |
| 1176 LOG("\nvertex %g: (%g,%g)\n", v->fID, v->fPoint.fX, v->fPoint.fY); | |
| 1177 #endif | |
| 1178 #ifdef SK_DEBUG | |
| 1179 validate_connectivity(v); | |
| 1180 #endif | |
| 1181 Edge* leftEnclosingEdge = NULL; | |
| 1182 Edge* rightEnclosingEdge = NULL; | |
| 1183 bool restartChecks; | |
| 1184 do { | |
| 1185 restartChecks = false; | |
| 1186 find_enclosing_edges(v, activeEdges, &leftEnclosingEdge, &rightEnclo singEdge); | |
| 1187 if (v->fFirstEdgeBelow) { | |
| 1188 for (Edge* edge = v->fFirstEdgeBelow; edge != NULL; edge = edge- >fNextEdgeBelow) { | |
| 1189 if (check_for_intersection(edge, leftEnclosingEdge, &activeE dges, alloc)) { | |
| 1190 restartChecks = true; | |
| 1191 break; | |
| 1192 } | |
| 1193 if (check_for_intersection(edge, rightEnclosingEdge, &active Edges, alloc)) { | |
| 1194 restartChecks = true; | |
| 1195 break; | |
| 1196 } | |
| 1197 } | |
| 1198 } else { | |
| 1199 if (Vertex* pv = check_for_intersection(leftEnclosingEdge, right EnclosingEdge, | |
| 1200 &activeEdges, alloc)) { | |
| 1201 if (pv->fPoint < v->fPoint) { | |
| 1202 v = pv; | |
| 1203 } | |
| 1204 restartChecks = true; | |
| 1205 } | |
| 1206 | |
| 1207 } | |
| 1208 } while (restartChecks); | |
| 1209 SkASSERT(!leftEnclosingEdge || leftEnclosingEdge->isLeftOf(v)); | |
| 1210 SkASSERT(!rightEnclosingEdge || rightEnclosingEdge->isRightOf(v)); | |
| 1211 #ifdef SK_DEBUG | |
| 1212 validate_edges(activeEdges); | |
| 1213 #endif | |
| 1214 for (Edge* e = v->fFirstEdgeAbove; e; e = e->fNextEdgeAbove) { | |
| 1215 remove_edge(e, &activeEdges); | |
| 1216 } | |
| 1217 Edge* leftEdge = leftEnclosingEdge; | |
| 1218 for (Edge* e = v->fFirstEdgeBelow; e; e = e->fNextEdgeBelow) { | |
| 1219 insert_edge(e, leftEdge, &activeEdges); | |
| 1220 leftEdge = e; | |
| 1221 } | |
| 1222 v->fProcessed = true; | |
| 1223 } | |
| 1224 } | |
| 1225 | |
| 1226 // Stage 5: Tessellate the simplified mesh into monotone polygons. | |
| 1227 | |
| 1228 Poly* tessellate(Vertex* vertices, SkChunkAlloc& alloc) { | |
| 1229 LOG("tessellating simple polygons\n"); | |
| 1230 Edge* activeEdges = NULL; | |
| 1231 Poly* polys = NULL; | |
| 1232 for (Vertex* v = vertices; v != NULL; v = v->fNext) { | |
| 1233 if (!v->fFirstEdgeAbove && !v->fFirstEdgeBelow) { | |
| 1234 continue; | |
| 1235 } | |
| 1236 #if LOGGING_ENABLED | |
| 1237 LOG("\nvertex %g: (%g,%g)\n", v->fID, v->fPoint.fX, v->fPoint.fY); | |
| 1238 #endif | |
| 1239 #ifdef SK_DEBUG | |
| 1240 validate_connectivity(v); | |
| 1241 #endif | |
| 1242 Edge* leftEnclosingEdge = NULL; | |
| 1243 Edge* rightEnclosingEdge = NULL; | |
| 1244 find_enclosing_edges(v, activeEdges, &leftEnclosingEdge, &rightEnclosing Edge); | |
| 1245 SkASSERT(!leftEnclosingEdge || leftEnclosingEdge->isLeftOf(v)); | |
| 1246 SkASSERT(!rightEnclosingEdge || rightEnclosingEdge->isRightOf(v)); | |
| 1247 #ifdef SK_DEBUG | |
| 1248 validate_edges(activeEdges); | |
| 1249 #endif | |
| 1250 Poly* leftPoly = NULL; | |
| 1251 Poly* rightPoly = NULL; | |
| 1252 if (v->fFirstEdgeAbove) { | |
| 1253 leftPoly = v->fFirstEdgeAbove->fLeftPoly; | |
| 1254 rightPoly = v->fLastEdgeAbove->fRightPoly; | |
| 1255 } else { | |
| 1256 leftPoly = leftEnclosingEdge ? leftEnclosingEdge->fRightPoly : NULL; | |
| 1257 rightPoly = rightEnclosingEdge ? rightEnclosingEdge->fLeftPoly : NUL L; | |
| 1258 } | |
| 1259 #if LOGGING_ENABLED | |
| 1260 LOG("edges above:\n"); | |
| 1261 for (Edge* e = v->fFirstEdgeAbove; e; e = e->fNextEdgeAbove) { | |
| 1262 LOG("%g -> %g, lpoly %d, rpoly %d\n", e->fTop->fID, e->fBottom->fID, | |
| 1263 e->fLeftPoly ? e->fLeftPoly->fID : -1, e->fRightPoly ? e->fRight Poly->fID : -1); | |
| 1264 } | |
| 1265 LOG("edges below:\n"); | |
| 1266 for (Edge* e = v->fFirstEdgeBelow; e; e = e->fNextEdgeBelow) { | |
| 1267 LOG("%g -> %g, lpoly %d, rpoly %d\n", e->fTop->fID, e->fBottom->fID, | |
| 1268 e->fLeftPoly ? e->fLeftPoly->fID : -1, e->fRightPoly ? e->fRight Poly->fID : -1); | |
| 1269 } | |
| 1270 #endif | |
| 1271 if (v->fFirstEdgeAbove) { | |
| 1272 if (leftPoly) { | |
| 1273 leftPoly = leftPoly->addVertex(v, Poly::kRight_Side, alloc); | |
| 1274 } | |
| 1275 if (rightPoly) { | |
| 1276 rightPoly = rightPoly->addVertex(v, Poly::kLeft_Side, alloc); | |
| 1277 } | |
| 1278 for (Edge* e = v->fFirstEdgeAbove; e != v->fLastEdgeAbove; e = e->fN extEdgeAbove) { | |
| 1279 Edge* leftEdge = e; | |
| 1280 Edge* rightEdge = e->fNextEdgeAbove; | |
| 1281 SkASSERT(rightEdge->isRightOf(leftEdge->fTop)); | |
| 1282 remove_edge(leftEdge, &activeEdges); | |
| 1283 if (leftEdge->fRightPoly) { | |
| 1284 leftEdge->fRightPoly->end(v, alloc); | |
| 1285 } | |
| 1286 if (rightEdge->fLeftPoly && rightEdge->fLeftPoly != leftEdge->fR ightPoly) { | |
| 1287 rightEdge->fLeftPoly->end(v, alloc); | |
| 1288 } | |
| 1289 } | |
| 1290 remove_edge(v->fLastEdgeAbove, &activeEdges); | |
| 1291 if (!v->fFirstEdgeBelow) { | |
| 1292 if (leftPoly && rightPoly && leftPoly != rightPoly) { | |
| 1293 SkASSERT(leftPoly->fPartner == NULL && rightPoly->fPartner = = NULL); | |
| 1294 rightPoly->fPartner = leftPoly; | |
| 1295 leftPoly->fPartner = rightPoly; | |
| 1296 } | |
| 1297 } | |
| 1298 } | |
| 1299 if (v->fFirstEdgeBelow) { | |
| 1300 if (!v->fFirstEdgeAbove) { | |
| 1301 if (leftPoly && leftPoly == rightPoly) { | |
| 1302 // Split the poly. | |
| 1303 if (leftPoly->fActive->fSide == Poly::kLeft_Side) { | |
| 1304 leftPoly = new_poly(&polys, leftEnclosingEdge->fTop, lef tPoly->fWinding, | |
| 1305 alloc); | |
| 1306 leftPoly->addVertex(v, Poly::kRight_Side, alloc); | |
| 1307 rightPoly->addVertex(v, Poly::kLeft_Side, alloc); | |
| 1308 leftEnclosingEdge->fRightPoly = leftPoly; | |
| 1309 } else { | |
| 1310 rightPoly = new_poly(&polys, rightEnclosingEdge->fTop, r ightPoly->fWinding, | |
| 1311 alloc); | |
| 1312 rightPoly->addVertex(v, Poly::kLeft_Side, alloc); | |
| 1313 leftPoly->addVertex(v, Poly::kRight_Side, alloc); | |
| 1314 rightEnclosingEdge->fLeftPoly = rightPoly; | |
| 1315 } | |
| 1316 } else { | |
| 1317 if (leftPoly) { | |
| 1318 leftPoly = leftPoly->addVertex(v, Poly::kRight_Side, all oc); | |
| 1319 } | |
| 1320 if (rightPoly) { | |
| 1321 rightPoly = rightPoly->addVertex(v, Poly::kLeft_Side, al loc); | |
| 1322 } | |
| 1323 } | |
| 1324 } | |
| 1325 Edge* leftEdge = v->fFirstEdgeBelow; | |
| 1326 leftEdge->fLeftPoly = leftPoly; | |
| 1327 insert_edge(leftEdge, leftEnclosingEdge, &activeEdges); | |
| 1328 for (Edge* rightEdge = leftEdge->fNextEdgeBelow; rightEdge; | |
| 1329 rightEdge = rightEdge->fNextEdgeBelow) { | |
| 1330 insert_edge(rightEdge, leftEdge, &activeEdges); | |
| 1331 int winding = leftEdge->fLeftPoly ? leftEdge->fLeftPoly->fWindin g : 0; | |
| 1332 winding += leftEdge->fWinding; | |
| 1333 if (winding != 0) { | |
| 1334 Poly* poly = new_poly(&polys, v, winding, alloc); | |
| 1335 leftEdge->fRightPoly = rightEdge->fLeftPoly = poly; | |
| 1336 } | |
| 1337 leftEdge = rightEdge; | |
| 1338 } | |
| 1339 v->fLastEdgeBelow->fRightPoly = rightPoly; | |
| 1340 } | |
| 1341 #ifdef SK_DEBUG | |
| 1342 validate_edges(activeEdges); | |
| 1343 #endif | |
| 1344 #if LOGGING_ENABLED | |
| 1345 LOG("\nactive edges:\n"); | |
| 1346 for (Edge* e = activeEdges; e != NULL; e = e->fRight) { | |
| 1347 LOG("%g -> %g, lpoly %d, rpoly %d\n", e->fTop->fID, e->fBottom->fID, | |
| 1348 e->fLeftPoly ? e->fLeftPoly->fID : -1, e->fRightPoly ? e->fRight Poly->fID : -1); | |
| 1349 } | |
| 1350 #endif | |
| 1351 } | |
| 1352 return polys; | |
| 1353 } | |
| 1354 | |
| 1355 // This is a driver function which calls stages 2-5 in turn. | |
| 1356 | |
| 1357 Poly* contours_to_polys(Vertex** contours, int contourCnt, SkChunkAlloc& alloc) { | |
| 1358 #if LOGGING_ENABLED | |
| 1359 for (int i = 0; i < contourCnt; ++i) { | |
| 1360 Vertex* v = contours[i]; | |
| 1361 SkASSERT(v); | |
| 1362 LOG("path.moveTo(%20.20g, %20.20g);\n", v->fPoint.fX, v->fPoint.fY); | |
| 1363 for (v = v->fNext; v != contours[i]; v = v->fNext) { | |
| 1364 LOG("path.lineTo(%20.20g, %20.20g);\n", v->fPoint.fX, v->fPoint.fY); | |
| 1365 } | |
| 1366 } | |
| 1367 #endif | |
| 1368 sanitize_contours(contours, contourCnt); | |
| 1369 Vertex* vertices = build_edges(contours, contourCnt, alloc); | |
| 1370 if (!vertices) { | |
| 1371 return NULL; | |
| 1372 } | |
| 1373 | |
| 1374 // Sort vertices in Y (secondarily in X). | |
| 1375 merge_sort(&vertices); | |
| 1376 merge_coincident_vertices(&vertices, alloc); | |
| 1377 #if LOGGING_ENABLED | |
| 1378 for (Vertex* v = vertices; v != NULL; v = v->fNext) { | |
| 1379 static float gID = 0.0f; | |
| 1380 v->fID = gID++; | |
| 1381 } | |
| 1382 #endif | |
| 1383 simplify(vertices, alloc); | |
| 1384 return tessellate(vertices, alloc); | |
| 1385 } | |
| 1386 | |
| 1387 // Stage 6: Triangulate the monotone polygons into a vertex buffer. | |
| 1388 | |
| 1389 void* polys_to_triangles(Poly* polys, SkPath::FillType fillType, void* data) { | |
| 1390 void* d = data; | |
| 1391 for (Poly* poly = polys; poly; poly = poly->fNext) { | |
| 1392 if (apply_fill_type(fillType, poly->fWinding)) { | |
| 1393 d = poly->emit(d); | |
| 1394 } | |
| 1395 } | |
| 1396 return d; | |
| 1397 } | |
| 1398 | |
| 1399 }; | |
| 1400 | |
| 1401 GrTessellatingPathRenderer::GrTessellatingPathRenderer() { | |
| 1402 } | |
| 1403 | |
| 1404 GrPathRenderer::StencilSupport GrTessellatingPathRenderer::onGetStencilSupport( | |
| 1405 const GrDrawTarget*, | |
| 1406 const GrPipelineBuil der*, | |
| 1407 const SkPath&, | |
| 1408 const SkStrokeRec&) const { | |
| 1409 return GrPathRenderer::kNoSupport_StencilSupport; | |
| 1410 } | |
| 1411 | |
| 1412 bool GrTessellatingPathRenderer::canDrawPath(const GrDrawTarget* target, | |
| 1413 const GrPipelineBuilder* pipelineBu ilder, | |
| 1414 const SkMatrix& viewMatrix, | |
| 1415 const SkPath& path, | |
| 1416 const SkStrokeRec& stroke, | |
| 1417 bool antiAlias) const { | |
| 1418 // This path renderer can draw all fill styles, but does not do antialiasing . It can do convex | |
| 1419 // and concave paths, but we'll leave the convex ones to simpler algorithms. | |
| 1420 return stroke.isFillStyle() && !antiAlias && !path.isConvex(); | |
| 1421 } | |
| 1422 | |
| 1423 bool GrTessellatingPathRenderer::onDrawPath(GrDrawTarget* target, | |
| 1424 GrPipelineBuilder* pipelineBuilder, | |
| 1425 GrColor color, | |
| 1426 const SkMatrix& viewM, | |
| 1427 const SkPath& path, | |
| 1428 const SkStrokeRec& stroke, | |
| 1429 bool antiAlias) { | |
| 1430 SkASSERT(!antiAlias); | |
| 1431 const GrRenderTarget* rt = pipelineBuilder->getRenderTarget(); | |
| 1432 if (NULL == rt) { | |
| 1433 return false; | |
| 1434 } | |
| 1435 | |
| 1436 SkScalar tol = GrPathUtils::scaleToleranceToSrc(SK_Scalar1, viewM, path.getB ounds()); | |
| 1437 | |
| 1438 int contourCnt; | |
| 1439 int maxPts = GrPathUtils::worstCasePointCount(path, &contourCnt, tol); | |
| 1440 if (maxPts <= 0) { | |
| 1441 return false; | |
| 1442 } | |
| 1443 if (maxPts > ((int)SK_MaxU16 + 1)) { | |
| 1444 SkDebugf("Path not rendered, too many verts (%d)\n", maxPts); | |
| 1445 return false; | |
| 1446 } | |
| 1447 SkPath::FillType fillType = path.getFillType(); | |
| 1448 if (SkPath::IsInverseFillType(fillType)) { | |
| 1449 contourCnt++; | |
| 1450 } | |
| 1451 | |
| 1452 LOG("got %d pts, %d contours\n", maxPts, contourCnt); | |
| 1453 | |
| 1454 SkAutoTDeleteArray<Vertex*> contours(SkNEW_ARRAY(Vertex *, contourCnt)); | |
| 1455 | |
| 1456 // For the initial size of the chunk allocator, estimate based on the point count: | |
| 1457 // one vertex per point for the initial passes, plus two for the vertices in the | |
| 1458 // resulting Polys, since the same point may end up in two Polys. Assume mi nimal | |
| 1459 // connectivity of one Edge per Vertex (will grow for intersections). | |
| 1460 SkChunkAlloc alloc(maxPts * (3 * sizeof(Vertex) + sizeof(Edge))); | |
| 1461 SkIRect clipBounds; | |
| 1462 target->getClip()->getConservativeBounds(rt, &clipBounds); | |
| 1463 path_to_contours(path, tol, SkRect::Make(clipBounds), contours.get(), alloc) ; | |
| 1464 Poly* polys; | |
| 1465 uint32_t flags = GrDefaultGeoProcFactory::kPosition_GPType; | |
| 1466 polys = contours_to_polys(contours.get(), contourCnt, alloc); | |
| 1467 SkAutoTUnref<const GrGeometryProcessor> gp( | |
| 1468 GrDefaultGeoProcFactory::Create(flags, color, viewM, SkMatrix::I())); | |
| 1469 int count = 0; | |
| 1470 for (Poly* poly = polys; poly; poly = poly->fNext) { | |
| 1471 if (apply_fill_type(fillType, poly->fWinding) && poly->fCount >= 3) { | |
| 1472 count += (poly->fCount - 2) * (WIREFRAME ? 6 : 3); | |
| 1473 } | |
| 1474 } | |
| 1475 | |
| 1476 int stride = gp->getVertexStride(); | |
| 1477 GrDrawTarget::AutoReleaseGeometry arg; | |
| 1478 if (!arg.set(target, count, stride, 0)) { | |
| 1479 return false; | |
| 1480 } | |
| 1481 LOG("emitting %d verts\n", count); | |
| 1482 void* end = polys_to_triangles(polys, fillType, arg.vertices()); | |
| 1483 int actualCount = (static_cast<char*>(end) - static_cast<char*>(arg.vertices ())) / stride; | |
| 1484 LOG("actual count: %d\n", actualCount); | |
| 1485 SkASSERT(actualCount <= count); | |
| 1486 | |
| 1487 GrPrimitiveType primitiveType = WIREFRAME ? kLines_GrPrimitiveType | |
| 1488 : kTriangles_GrPrimitiveType; | |
| 1489 target->drawNonIndexed(pipelineBuilder, gp, primitiveType, 0, actualCount); | |
| 1490 | |
| 1491 return true; | |
| 1492 } | |
| OLD | NEW |