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| 1 /* |
| 2 * Copyright 2014 Google Inc. |
| 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. |
| 6 */ |
| 7 |
| 8 #include "GrTessellatingPathRenderer.h" |
| 9 |
| 10 #include "GrDefaultGeoProcFactory.h" |
| 11 #include "GrPathUtils.h" |
| 12 #include "SkChunkAlloc.h" |
| 13 #include "SkGeometry.h" |
| 14 #include "SkStroke.h" |
| 15 |
| 16 #include <stdio.h> // FIXME |
| 17 |
| 18 #define LOGGING_ENABLED 0 |
| 19 |
| 20 #if LOGGING_ENABLED |
| 21 #define LOG printf |
| 22 #else |
| 23 #define LOG(...) |
| 24 #endif |
| 25 |
| 26 #define ALLOC_NEW(Type, args, alloc) \ |
| 27 SkNEW_PLACEMENT_ARGS(alloc.allocThrow(sizeof(Type)), Type, args) |
| 28 |
| 29 bool GrTessellatingPathRenderer::gWireframe = false; |
| 30 |
| 31 namespace { |
| 32 |
| 33 struct Vertex; |
| 34 struct Edge; |
| 35 struct Poly; |
| 36 |
| 37 template <class T, T* T::*Prev, T* T::*Next> |
| 38 void insert(T* t, T* prev, T* next, T** head, T** tail) |
| 39 { |
| 40 t->*Prev = prev; |
| 41 t->*Next = next; |
| 42 if (prev) { |
| 43 prev->*Next = t; |
| 44 } else if (head) { |
| 45 *head = t; |
| 46 } |
| 47 if (next) { |
| 48 next->*Prev = t; |
| 49 } else if (tail) { |
| 50 *tail = t; |
| 51 } |
| 52 } |
| 53 |
| 54 template <class T, T* T::*Prev, T* T::*Next> |
| 55 void remove(T* t, T** head, T** tail) |
| 56 { |
| 57 if (t->*Prev) { |
| 58 t->*Prev->*Next = t->*Next; |
| 59 } else if (head) { |
| 60 *head = t->*Next; |
| 61 } |
| 62 if (t->*Next) { |
| 63 t->*Next->*Prev = t->*Prev; |
| 64 } else if (tail) { |
| 65 *tail = t->*Prev; |
| 66 } |
| 67 t->*Prev = t->*Next = NULL; |
| 68 } |
| 69 |
| 70 struct Vertex { |
| 71 Vertex(const SkPoint& point) |
| 72 : fPoint(point), fPrev(NULL), fNext(NULL) |
| 73 , fFirstEdgeAbove(NULL), fLastEdgeAbove(NULL) |
| 74 , fFirstEdgeBelow(NULL), fLastEdgeBelow(NULL) |
| 75 , fInterior(false) |
| 76 , fProcessed(false) |
| 77 #if LOGGING_ENABLED |
| 78 , fID (-1.0f) |
| 79 #endif |
| 80 {} |
| 81 SkPoint fPoint; |
| 82 Vertex* fPrev; |
| 83 Vertex* fNext; |
| 84 Edge* fFirstEdgeAbove; |
| 85 Edge* fLastEdgeAbove; |
| 86 Edge* fFirstEdgeBelow; |
| 87 Edge* fLastEdgeBelow; |
| 88 bool fInterior; |
| 89 bool fProcessed; |
| 90 #if LOGGING_ENABLED |
| 91 float fID; |
| 92 #endif |
| 93 }; |
| 94 |
| 95 bool operator<(const SkPoint& a, const SkPoint& b) { |
| 96 SkScalar valuea = a.fY; |
| 97 SkScalar valueb = b.fY; |
| 98 |
| 99 if (valuea == valueb) { |
| 100 valuea = a.fX; |
| 101 valueb = b.fX; |
| 102 } |
| 103 |
| 104 return valuea < valueb; |
| 105 } |
| 106 |
| 107 bool operator>(const SkPoint& a, const SkPoint& b) { |
| 108 SkScalar valuea = a.fY; |
| 109 SkScalar valueb = b.fY; |
| 110 |
| 111 if (valuea == valueb) { |
| 112 valuea = a.fX; |
| 113 valueb = b.fX; |
| 114 } |
| 115 |
| 116 return valuea > valueb; |
| 117 } |
| 118 |
| 119 inline void* emit_vertex(Vertex* v, GrColor color, bool antiAlias, bool tweakAlp
ha, void* data) { |
| 120 if (antiAlias) { |
| 121 uint32_t alpha = v->fInterior ? 0xFF000000 : 0; |
| 122 if (tweakAlpha) { |
| 123 struct Vert { |
| 124 SkPoint fPosition; |
| 125 GrColor fColor; |
| 126 }; |
| 127 Vert* d = static_cast<Vert*>(data); |
| 128 d->fPosition = v->fPoint; |
| 129 d->fColor = (color & 0x00FFFFFF) | alpha; |
| 130 d++; |
| 131 return d; |
| 132 } else { |
| 133 struct VertSeparateAlpha { |
| 134 SkPoint fPosition; |
| 135 GrColor fColor; |
| 136 float fAlpha; |
| 137 }; |
| 138 VertSeparateAlpha* d = static_cast<VertSeparateAlpha*>(data); |
| 139 d->fPosition = v->fPoint; |
| 140 d->fColor = color; |
| 141 d->fAlpha = (alpha >> 24) / 255.0f; |
| 142 d++; |
| 143 return d; |
| 144 } |
| 145 } else { |
| 146 SkPoint* d = static_cast<SkPoint*>(data); |
| 147 *d++ = v->fPoint; |
| 148 return d; |
| 149 } |
| 150 } |
| 151 |
| 152 void* emit_triangle(Vertex* v0, Vertex* v1, Vertex* v2, GrColor color, bool anti
Alias, bool tweakAlpha, void* data) { |
| 153 if (GrTessellatingPathRenderer::gWireframe) { |
| 154 data = emit_vertex(v0, color, antiAlias, tweakAlpha, data); |
| 155 data = emit_vertex(v1, color, antiAlias, tweakAlpha, data); |
| 156 data = emit_vertex(v1, color, antiAlias, tweakAlpha, data); |
| 157 data = emit_vertex(v2, color, antiAlias, tweakAlpha, data); |
| 158 data = emit_vertex(v2, color, antiAlias, tweakAlpha, data); |
| 159 data = emit_vertex(v0, color, antiAlias, tweakAlpha, data); |
| 160 } else { |
| 161 data = emit_vertex(v0, color, antiAlias, tweakAlpha, data); |
| 162 data = emit_vertex(v1, color, antiAlias, tweakAlpha, data); |
| 163 data = emit_vertex(v2, color, antiAlias, tweakAlpha, data); |
| 164 } |
| 165 return data; |
| 166 } |
| 167 |
| 168 Vertex* new_boundary(const SkPoint& point, SkChunkAlloc& alloc) { |
| 169 LOG("*** created boundary at point %g, %g\n", point.fX, point.fY); |
| 170 return ALLOC_NEW(Vertex, (point), alloc); |
| 171 } |
| 172 |
| 173 bool boundary_is_closed(Vertex* head) { |
| 174 for (Vertex* v = head; v; v = v->fNext) { |
| 175 if (v->fNext == head) { |
| 176 return true; |
| 177 } |
| 178 } |
| 179 return false; |
| 180 } |
| 181 |
| 182 void reverse_boundary(Vertex* head) { |
| 183 for (Vertex* v = head; v;) { |
| 184 SkTSwap(v->fPrev, v->fNext); |
| 185 v->fInterior = true; |
| 186 v = v->fNext; |
| 187 if (v == head) { |
| 188 break; |
| 189 } |
| 190 } |
| 191 } |
| 192 |
| 193 void end_boundary(const SkPoint& point, Vertex* prev, Vertex* next, bool interio
r, SkTDArray<Vertex*>* boundaries, SkChunkAlloc& alloc) { |
| 194 LOG("stitching together left & right boundaries, %g, %g -> %g, %g -> %g, %g\
n", prev->fPoint.fX, prev->fPoint.fY, point.fX, point.fY, next->fPoint.fX, next-
>fPoint.fY); |
| 195 Vertex* v = ALLOC_NEW(Vertex, (point), alloc); |
| 196 v->fPrev = prev; |
| 197 v->fNext = next; |
| 198 next->fPrev = prev->fNext = v; |
| 199 // FIXME: is there a better way? |
| 200 if (boundary_is_closed(v)) { |
| 201 LOG("ending %s boundary\n", interior ? "interior" : "exterior"); |
| 202 if (interior) { |
| 203 reverse_boundary(v); |
| 204 } |
| 205 *(boundaries->append()) = v; |
| 206 } |
| 207 } |
| 208 |
| 209 Vertex* add_vertex_to_boundary_left(const SkPoint& point, Vertex* next, SkChunkA
lloc& alloc) { |
| 210 Vertex* v = ALLOC_NEW(Vertex, (point), alloc); |
| 211 next->fPrev = v; |
| 212 v->fNext = next; |
| 213 LOG("adding to boundary left, v %g, %g -> next %g, %g\n", v->fPoint.fX, v->f
Point.fY, next->fPoint.fX, next->fPoint.fY); |
| 214 return v; |
| 215 } |
| 216 |
| 217 Vertex* add_vertex_to_boundary_right(const SkPoint& point, Vertex* prev, SkChunk
Alloc& alloc) { |
| 218 Vertex* v = ALLOC_NEW(Vertex, (point), alloc); |
| 219 prev->fNext = v; |
| 220 v->fPrev = prev; |
| 221 LOG("adding to boundary right, prev %g, %g -> v %g, %g\n", prev->fPoint.fX,
prev->fPoint.fY, v->fPoint.fX, v->fPoint.fY); |
| 222 return v; |
| 223 } |
| 224 |
| 225 struct Edge { |
| 226 Edge(Vertex* top, Vertex* bottom, int winding) : |
| 227 fWinding(winding), |
| 228 fTop(top), |
| 229 fBottom(bottom), |
| 230 fLeft(NULL), fRight(NULL), |
| 231 fPrevEdgeAbove(NULL), fNextEdgeAbove(NULL), |
| 232 fPrevEdgeBelow(NULL), fNextEdgeBelow(NULL), |
| 233 fLeftPoly(NULL), fRightPoly(NULL), |
| 234 fLeftBoundary(NULL), fRightBoundary(NULL), |
| 235 fDX(static_cast<double>(fBottom->fPoint.fX) - fTop->fPoint.fX), |
| 236 fDY(static_cast<double>(fBottom->fPoint.fY) - fTop->fPoint.fY), |
| 237 fC(static_cast<double>(fTop->fPoint.fY) * fBottom->fPoint.fX - static_ca
st<double>(fTop->fPoint.fX) * fBottom->fPoint.fY) {} |
| 238 int fWinding; |
| 239 Vertex* fTop; |
| 240 Vertex* fBottom; |
| 241 Edge* fLeft; |
| 242 Edge* fRight; |
| 243 Edge* fPrevEdgeAbove; |
| 244 Edge* fNextEdgeAbove; |
| 245 Edge* fPrevEdgeBelow; |
| 246 Edge* fNextEdgeBelow; |
| 247 Poly* fLeftPoly; |
| 248 Poly* fRightPoly; |
| 249 Vertex* fLeftBoundary; |
| 250 Vertex* fRightBoundary; |
| 251 double fDX; |
| 252 double fDY; |
| 253 double fC; |
| 254 double dist(const SkPoint& p) const { |
| 255 return fDY * p.fX - fDX * p.fY + fC; |
| 256 } |
| 257 bool isRightOf(Vertex* v) const { |
| 258 return v != fTop && v != fBottom && dist(v->fPoint) < 0.0; |
| 259 } |
| 260 bool isLeftOf(Vertex* v) const { |
| 261 return v != fTop && v != fBottom && dist(v->fPoint) > 0.0; |
| 262 } |
| 263 void recompute() { |
| 264 fDX = static_cast<double>(fBottom->fPoint.fX) - fTop->fPoint.fX; |
| 265 fDY = static_cast<double>(fBottom->fPoint.fY) - fTop->fPoint.fY; |
| 266 fC = static_cast<double>(fTop->fPoint.fY) * fBottom->fPoint.fX - static_
cast<double>(fTop->fPoint.fX) * fBottom->fPoint.fY; |
| 267 } |
| 268 bool intersect(const Edge& other, SkPoint* p) { |
| 269 LOG("intersecting %g -> %g with %g -> %g\n", |
| 270 fTop->fID, fBottom->fID, |
| 271 other.fTop->fID, other.fBottom->fID); |
| 272 if (fTop == other.fTop || fBottom == other.fBottom) { |
| 273 return false; |
| 274 } |
| 275 double denom = fDX * other.fDY - fDY * other.fDX; |
| 276 if (denom == 0.0) { |
| 277 return false; |
| 278 } |
| 279 double dx = static_cast<double>(fTop->fPoint.fX) - other.fTop->fPoint.fX
; |
| 280 double dy = static_cast<double>(fTop->fPoint.fY) - other.fTop->fPoint.fY
; |
| 281 double sNumer = dy * other.fDX - dx * other.fDY; |
| 282 double tNumer = dy * fDX - dx * fDY; |
| 283 if (denom > 0.0 ? (sNumer < 0.0 || sNumer > denom || tNumer < 0.0 || tNu
mer > denom) |
| 284 : (sNumer > 0.0 || sNumer < denom || tNumer > 0.0 || tNu
mer < denom)) { |
| 285 return false; |
| 286 } |
| 287 double s = sNumer / denom; |
| 288 p->fX = fTop->fPoint.fX + s * fDX; |
| 289 p->fY = fTop->fPoint.fY + s * fDY; |
| 290 return true; |
| 291 } |
| 292 bool isActive(Edge** activeEdges) const { |
| 293 return activeEdges && (fLeft || fRight || *activeEdges == this); |
| 294 } |
| 295 }; |
| 296 |
| 297 struct Poly { |
| 298 Poly(int winding) : fWinding(winding), fHead(NULL), fTail(NULL), fActive(NUL
L), fNext(NULL), fPartner(NULL), fCount(0) |
| 299 { |
| 300 #if LOGGING_ENABLED |
| 301 static int gID = 0; |
| 302 fID = gID++; |
| 303 LOG("*** created Poly %d\n", fID); |
| 304 #endif |
| 305 } |
| 306 typedef enum { kNeither_Side, kLeft_Side, kRight_Side } Side; |
| 307 struct MonotonePoly { |
| 308 MonotonePoly() : fSide(kNeither_Side), fHead(NULL), fTail(NULL), fPrev(N
ULL), fNext(NULL) {} |
| 309 Side fSide; |
| 310 Vertex* fHead; |
| 311 Vertex* fTail; |
| 312 MonotonePoly* fPrev; |
| 313 MonotonePoly* fNext; |
| 314 bool addVertex(Vertex* v, Side side, SkChunkAlloc& alloc) { |
| 315 Vertex* newV = ALLOC_NEW(Vertex, (v->fPoint), alloc); |
| 316 newV->fInterior = v->fInterior; |
| 317 bool done = false; |
| 318 if (fSide == kNeither_Side) { |
| 319 fSide = side; |
| 320 } else { |
| 321 done = side != fSide; |
| 322 } |
| 323 if (fHead == NULL) { |
| 324 fHead = fTail = newV; |
| 325 } else if (fSide == kRight_Side) { |
| 326 newV->fPrev = fTail; |
| 327 fTail->fNext = newV; |
| 328 fTail = newV; |
| 329 } else { |
| 330 newV->fNext = fHead; |
| 331 fHead->fPrev = newV; |
| 332 fHead = newV; |
| 333 } |
| 334 return done; |
| 335 } |
| 336 |
| 337 void* emit(bool antiAlias, bool tweakAlpha, GrColor color, void* data) { |
| 338 Vertex* first = fHead; |
| 339 Vertex* v = first->fNext; |
| 340 while (v != fTail) { |
| 341 SkASSERT(v && v->fPrev && v->fNext); |
| 342 #ifdef SK_DEBUG |
| 343 validate(); |
| 344 #endif |
| 345 Vertex* prev = v->fPrev; |
| 346 Vertex* curr = v; |
| 347 Vertex* next = v->fNext; |
| 348 double ax = static_cast<double>(curr->fPoint.fX) - prev->fPoint.
fX; |
| 349 double ay = static_cast<double>(curr->fPoint.fY) - prev->fPoint.
fY; |
| 350 double bx = static_cast<double>(next->fPoint.fX) - curr->fPoint.
fX; |
| 351 double by = static_cast<double>(next->fPoint.fY) - curr->fPoint.
fY; |
| 352 if (ax * by - ay * bx >= 0.0) { |
| 353 data = emit_triangle(prev, curr, next, color, antiAlias, twe
akAlpha, data); |
| 354 v->fPrev->fNext = v->fNext; |
| 355 v->fNext->fPrev = v->fPrev; |
| 356 if (v->fPrev == first) { |
| 357 v = v->fNext; |
| 358 } else { |
| 359 v = v->fPrev; |
| 360 } |
| 361 } else { |
| 362 v = v->fNext; |
| 363 SkASSERT(v != fTail); |
| 364 } |
| 365 } |
| 366 return data; |
| 367 } |
| 368 |
| 369 #ifdef SK_DEBUG |
| 370 void validate() { |
| 371 int winding = fHead->fPoint < fTail->fPoint ? 1 : -1; |
| 372 Vertex* top = winding < 0 ? fTail : fHead; |
| 373 Vertex* bottom = winding < 0 ? fHead : fTail; |
| 374 Edge e(top, bottom, winding); |
| 375 for (Vertex* v = fHead->fNext; v != fTail; v = v->fNext) { |
| 376 if (fSide == kRight_Side) { |
| 377 SkASSERT(!e.isRightOf(v)); |
| 378 } else if (fSide == Poly::kLeft_Side) { |
| 379 SkASSERT(!e.isLeftOf(v)); |
| 380 } |
| 381 } |
| 382 } |
| 383 #endif |
| 384 }; |
| 385 Poly* addVertex(Vertex* v, Side side, SkChunkAlloc& alloc) { |
| 386 LOG("addVertex() to %d at %g (%g, %g), %s side\n", fID, v->fID, v->fPoin
t.fX, v->fPoint.fY, |
| 387 side == kLeft_Side ? "left" : side == kRight_Side ? "right" : "ne
ither"); |
| 388 Poly* partner = fPartner; |
| 389 Poly* poly = this; |
| 390 if (partner) { |
| 391 fPartner = partner->fPartner = NULL; |
| 392 } |
| 393 if (!fActive) { |
| 394 fActive = ALLOC_NEW(MonotonePoly, (), alloc); |
| 395 } |
| 396 if (fActive->addVertex(v, side, alloc)) { |
| 397 #ifdef SK_DEBUG |
| 398 fActive->validate(); |
| 399 #endif |
| 400 if (fTail) { |
| 401 fActive->fPrev = fTail; |
| 402 fTail->fNext = fActive; |
| 403 fTail = fActive; |
| 404 } else { |
| 405 fHead = fTail = fActive; |
| 406 } |
| 407 if (partner) { |
| 408 partner->addVertex(v, side, alloc); |
| 409 poly = partner; |
| 410 } else { |
| 411 Vertex* prev = fActive->fSide == Poly::kLeft_Side ? fActive->fHe
ad->fNext : fActive->fTail->fPrev; |
| 412 fActive = ALLOC_NEW(MonotonePoly, , alloc); |
| 413 fActive->addVertex(prev, Poly::kNeither_Side, alloc); |
| 414 fActive->addVertex(v, side, alloc); |
| 415 } |
| 416 } |
| 417 fCount++; |
| 418 return poly; |
| 419 } |
| 420 void end(Vertex* v, SkChunkAlloc& alloc) { |
| 421 LOG("end() %d at %g, %g\n", fID, v->fPoint.fX, v->fPoint.fY); |
| 422 if (fPartner) { |
| 423 fPartner = fPartner->fPartner = NULL; |
| 424 } |
| 425 addVertex(v, fActive->fSide == kLeft_Side ? kRight_Side : kLeft_Side, al
loc); |
| 426 } |
| 427 void* emit(bool antiAlias, bool tweakAlpha, GrColor color, void *data) { |
| 428 if (fCount < 3) { |
| 429 return data; |
| 430 } |
| 431 LOG("emit() %d, size %d\n", fID, fCount); |
| 432 for (MonotonePoly* m = fHead; m != NULL; m = m->fNext) { |
| 433 data = m->emit(antiAlias, tweakAlpha, color, data); |
| 434 } |
| 435 return data; |
| 436 } |
| 437 int fWinding; |
| 438 MonotonePoly* fHead; |
| 439 MonotonePoly* fTail; |
| 440 MonotonePoly* fActive; |
| 441 Poly* fNext; |
| 442 Poly* fPartner; |
| 443 int fCount; |
| 444 #if LOGGING_ENABLED |
| 445 int fID; |
| 446 #endif |
| 447 }; |
| 448 |
| 449 bool coincident(const SkPoint& a, const SkPoint& b) { |
| 450 return a == b; |
| 451 } |
| 452 |
| 453 Poly* new_poly(Poly** head, Vertex* v, int winding, SkChunkAlloc& alloc) { |
| 454 Poly* poly = ALLOC_NEW(Poly, (winding), alloc); |
| 455 poly->addVertex(v, Poly::kNeither_Side, alloc); |
| 456 poly->fNext = *head; |
| 457 *head = poly; |
| 458 return poly; |
| 459 } |
| 460 |
| 461 #ifdef SK_DEBUG |
| 462 void validate_edges(Edge* head) { |
| 463 for (Edge* e = head; e != NULL; e = e->fRight) { |
| 464 SkASSERT(e->fTop != e->fBottom); |
| 465 if (e->fLeft) { |
| 466 SkASSERT(e->fLeft->fRight == e); |
| 467 if (e->fTop->fPoint > e->fLeft->fTop->fPoint) { |
| 468 SkASSERT(e->fLeft->isLeftOf(e->fTop)); |
| 469 } |
| 470 if (e->fBottom->fPoint < e->fLeft->fBottom->fPoint) { |
| 471 SkASSERT(e->fLeft->isLeftOf(e->fBottom)); |
| 472 } |
| 473 } else { |
| 474 SkASSERT(e == head); |
| 475 } |
| 476 if (e->fRight) { |
| 477 SkASSERT(e->fRight->fLeft == e); |
| 478 if (e->fTop->fPoint > e->fRight->fTop->fPoint) { |
| 479 SkASSERT(e->fRight->isRightOf(e->fTop)); |
| 480 } |
| 481 if (e->fBottom->fPoint < e->fRight->fBottom->fPoint) { |
| 482 SkASSERT(e->fRight->isRightOf(e->fBottom)); |
| 483 } |
| 484 } |
| 485 } |
| 486 } |
| 487 |
| 488 void validate_connectivity(Vertex* v) { |
| 489 for (Edge* e = v->fFirstEdgeAbove; e != NULL; e = e->fNextEdgeAbove) { |
| 490 SkASSERT(e->fBottom == v); |
| 491 if (e->fPrevEdgeAbove) { |
| 492 SkASSERT(e->fPrevEdgeAbove->fNextEdgeAbove == e); |
| 493 SkASSERT(e->fPrevEdgeAbove->isLeftOf(e->fTop)); |
| 494 } else { |
| 495 SkASSERT(e == v->fFirstEdgeAbove); |
| 496 } |
| 497 if (e->fNextEdgeAbove) { |
| 498 SkASSERT(e->fNextEdgeAbove->fPrevEdgeAbove == e); |
| 499 SkASSERT(e->fNextEdgeAbove->isRightOf(e->fTop)); |
| 500 } else { |
| 501 SkASSERT(e == v->fLastEdgeAbove); |
| 502 } |
| 503 } |
| 504 for (Edge* e = v->fFirstEdgeBelow; e != NULL; e = e->fNextEdgeBelow) { |
| 505 SkASSERT(e->fTop == v); |
| 506 if (e->fPrevEdgeBelow) { |
| 507 SkASSERT(e->fPrevEdgeBelow->fNextEdgeBelow == e); |
| 508 SkASSERT(e->fPrevEdgeBelow->isLeftOf(e->fBottom)); |
| 509 } else { |
| 510 SkASSERT(e == v->fFirstEdgeBelow); |
| 511 } |
| 512 if (e->fNextEdgeBelow) { |
| 513 SkASSERT(e->fNextEdgeBelow->fPrevEdgeBelow == e); |
| 514 SkASSERT(e->fNextEdgeBelow->isRightOf(e->fBottom)); |
| 515 } else { |
| 516 SkASSERT(e == v->fLastEdgeBelow); |
| 517 } |
| 518 } |
| 519 } |
| 520 #endif |
| 521 |
| 522 Vertex* append_point_to_contour(const SkPoint& p, Vertex* prev, Vertex** head, S
kChunkAlloc& alloc) { |
| 523 Vertex* v = ALLOC_NEW(Vertex, (p), alloc); |
| 524 #if LOGGING_ENABLED |
| 525 static float gID = 0.0f; |
| 526 v->fID = gID++; |
| 527 #endif |
| 528 if (prev) { |
| 529 prev->fNext = v; |
| 530 v->fPrev = prev; |
| 531 } else { |
| 532 *head = v; |
| 533 } |
| 534 return v; |
| 535 } |
| 536 |
| 537 Vertex* generate_quadratic_points(const SkPoint& p0, |
| 538 const SkPoint& p1, |
| 539 const SkPoint& p2, |
| 540 SkScalar tolSqd, |
| 541 Vertex* prev, |
| 542 Vertex** head, |
| 543 SkChunkAlloc& alloc) { |
| 544 if ((p1.distanceToLineSegmentBetweenSqd(p0, p2)) < tolSqd) { |
| 545 return append_point_to_contour(p2, prev, head, alloc); |
| 546 } |
| 547 |
| 548 SkPoint q[] = { |
| 549 { SkScalarAve(p0.fX, p1.fX), SkScalarAve(p0.fY, p1.fY) }, |
| 550 { SkScalarAve(p1.fX, p2.fX), SkScalarAve(p1.fY, p2.fY) }, |
| 551 }; |
| 552 SkPoint r = { SkScalarAve(q[0].fX, q[1].fX), SkScalarAve(q[0].fY, q[1].fY) }
; |
| 553 |
| 554 prev = generate_quadratic_points(p0, q[0], r, tolSqd, prev, head, alloc); |
| 555 prev = generate_quadratic_points(r, q[1], p2, tolSqd, prev, head, alloc); |
| 556 return prev; |
| 557 } |
| 558 |
| 559 Vertex* generate_cubic_points(const SkPoint& p0, |
| 560 const SkPoint& p1, |
| 561 const SkPoint& p2, |
| 562 const SkPoint& p3, |
| 563 SkScalar tolSqd, |
| 564 Vertex* prev, |
| 565 Vertex** head, |
| 566 SkChunkAlloc& alloc) { |
| 567 if ((p1.distanceToLineSegmentBetweenSqd(p0, p3) < tolSqd && |
| 568 p2.distanceToLineSegmentBetweenSqd(p0, p3) < tolSqd)) { |
| 569 return append_point_to_contour(p3, prev, head, alloc); |
| 570 } |
| 571 SkPoint q[] = { |
| 572 { SkScalarAve(p0.fX, p1.fX), SkScalarAve(p0.fY, p1.fY) }, |
| 573 { SkScalarAve(p1.fX, p2.fX), SkScalarAve(p1.fY, p2.fY) }, |
| 574 { SkScalarAve(p2.fX, p3.fX), SkScalarAve(p2.fY, p3.fY) } |
| 575 }; |
| 576 SkPoint r[] = { |
| 577 { SkScalarAve(q[0].fX, q[1].fX), SkScalarAve(q[0].fY, q[1].fY) }, |
| 578 { SkScalarAve(q[1].fX, q[2].fX), SkScalarAve(q[1].fY, q[2].fY) } |
| 579 }; |
| 580 SkPoint s = { SkScalarAve(r[0].fX, r[1].fX), SkScalarAve(r[0].fY, r[1].fY) }
; |
| 581 prev = generate_cubic_points(p0, q[0], r[0], s, tolSqd, prev, head, alloc); |
| 582 prev = generate_cubic_points(s, r[1], q[2], p3, tolSqd, prev, head, alloc); |
| 583 return prev; |
| 584 } |
| 585 |
| 586 void path_to_contours(const SkPath& path, SkScalar srcSpaceTol, const SkRect& cl
ipBounds, Vertex** contours, SkChunkAlloc& alloc) { |
| 587 |
| 588 SkScalar srcSpaceTolSqd = srcSpaceTol * srcSpaceTol; |
| 589 |
| 590 SkPoint pts[4]; |
| 591 bool done = false; |
| 592 SkPath::Iter iter(path, false); |
| 593 Vertex* prev = NULL; |
| 594 Vertex* head = NULL; |
| 595 if (path.isInverseFillType()) { |
| 596 SkPoint quad[4]; |
| 597 clipBounds.toQuad(quad); |
| 598 for (int i = 3; i >= 0; i--) { |
| 599 prev = append_point_to_contour(quad[i], prev, &head, alloc); |
| 600 } |
| 601 head->fPrev = prev; |
| 602 prev->fNext = head; |
| 603 *contours++ = head; |
| 604 head = prev = NULL; |
| 605 } |
| 606 while (!done) { |
| 607 SkPath::Verb verb = iter.next(pts); |
| 608 switch (verb) { |
| 609 case SkPath::kConic_Verb: { |
| 610 SkScalar weight = iter.conicWeight(); |
| 611 SkAutoConicToQuads converter; |
| 612 const SkPoint* quadPts = converter.computeQuads(pts, weight, src
SpaceTolSqd); |
| 613 for (int i = 0; i < converter.countQuads(); ++i) { |
| 614 prev = generate_quadratic_points(quadPts[0], quadPts[1], qua
dPts[2], srcSpaceTolSqd, prev, &head, alloc); |
| 615 quadPts += 2; |
| 616 } |
| 617 break; |
| 618 } |
| 619 case SkPath::kMove_Verb: |
| 620 if (head) { |
| 621 head->fPrev = prev; |
| 622 prev->fNext = head; |
| 623 *contours++ = head; |
| 624 } |
| 625 head = prev = NULL; |
| 626 prev = append_point_to_contour(pts[0], prev, &head, alloc); |
| 627 break; |
| 628 case SkPath::kLine_Verb: { |
| 629 prev = append_point_to_contour(pts[1], prev, &head, alloc); |
| 630 break; |
| 631 } |
| 632 case SkPath::kQuad_Verb: { |
| 633 prev = generate_quadratic_points(pts[0], pts[1], pts[2], srcSpac
eTolSqd, prev, &head, alloc); |
| 634 break; |
| 635 } |
| 636 case SkPath::kCubic_Verb: { |
| 637 prev = generate_cubic_points(pts[0], pts[1], pts[2], pts[3], |
| 638 srcSpaceTolSqd, prev, &head, alloc); |
| 639 break; |
| 640 } |
| 641 case SkPath::kClose_Verb: |
| 642 if (head) { |
| 643 head->fPrev = prev; |
| 644 prev->fNext = head; |
| 645 *contours++ = head; |
| 646 } |
| 647 head = prev = NULL; |
| 648 break; |
| 649 case SkPath::kDone_Verb: |
| 650 if (head) { |
| 651 head->fPrev = prev; |
| 652 prev->fNext = head; |
| 653 *contours++ = head; |
| 654 } |
| 655 done = true; |
| 656 break; |
| 657 } |
| 658 } |
| 659 } |
| 660 |
| 661 void close_all_path_contours(const SkPath& src, SkPath* dst) { |
| 662 SkPath::Iter iter(src, true); |
| 663 SkPoint pts[4]; |
| 664 SkPath::Verb verb; |
| 665 while ((verb = iter.next(pts)) != SkPath::kDone_Verb) { |
| 666 switch (verb) { |
| 667 case SkPath::kMove_Verb: |
| 668 dst->moveTo(pts[0]); |
| 669 break; |
| 670 case SkPath::kLine_Verb: |
| 671 dst->lineTo(pts[1]); |
| 672 break; |
| 673 case SkPath::kQuad_Verb: |
| 674 dst->quadTo(pts[1], pts[2]); |
| 675 break; |
| 676 case SkPath::kCubic_Verb: |
| 677 dst->cubicTo(pts[1], pts[2], pts[3]); |
| 678 break; |
| 679 case SkPath::kClose_Verb: |
| 680 dst->close(); |
| 681 break; |
| 682 case SkPath::kConic_Verb: |
| 683 case SkPath::kDone_Verb: |
| 684 SkASSERT(false); |
| 685 break; |
| 686 } |
| 687 } |
| 688 } |
| 689 |
| 690 inline bool apply_fill_type(SkPath::FillType fillType, int winding) { |
| 691 switch (fillType) { |
| 692 case SkPath::kWinding_FillType: |
| 693 return winding != 0; |
| 694 case SkPath::kEvenOdd_FillType: |
| 695 return (winding & 1) != 0; |
| 696 case SkPath::kInverseWinding_FillType: |
| 697 return winding == 1; |
| 698 case SkPath::kInverseEvenOdd_FillType: |
| 699 return (winding & 1) == 1; |
| 700 default: |
| 701 SkASSERT(false); |
| 702 return false; |
| 703 } |
| 704 } |
| 705 |
| 706 Edge* new_edge(Vertex* prev, Vertex* next, SkChunkAlloc& alloc) { |
| 707 int winding = prev->fPoint < next->fPoint ? 1 : -1; |
| 708 Vertex* top = winding < 0 ? next : prev; |
| 709 Vertex* bottom = winding < 0 ? prev : next; |
| 710 return ALLOC_NEW(Edge, (top, bottom, winding), alloc); |
| 711 } |
| 712 |
| 713 void remove_edge(Edge* edge, Edge** head) { |
| 714 LOG("removing edge %g -> %g\n", edge->fTop->fID, edge->fBottom->fID); |
| 715 SkASSERT(edge->isActive(head)); |
| 716 remove<Edge, &Edge::fLeft, &Edge::fRight>(edge, head, NULL); |
| 717 } |
| 718 |
| 719 void insert_edge(Edge* edge, Edge* prev, Edge** head) { |
| 720 LOG("inserting edge %g -> %g\n", edge->fTop->fID, edge->fBottom->fID); |
| 721 SkASSERT(!edge->isActive(head)); |
| 722 Edge* next = prev ? prev->fRight : *head; |
| 723 insert<Edge, &Edge::fLeft, &Edge::fRight>(edge, prev, next, head, NULL); |
| 724 } |
| 725 |
| 726 void find_enclosing_edges(Vertex* v, Edge* head, Edge** left, Edge** right) { |
| 727 if (v->fFirstEdgeAbove) { |
| 728 *left = v->fFirstEdgeAbove->fLeft; |
| 729 *right = v->fLastEdgeAbove->fRight; |
| 730 return; |
| 731 } |
| 732 Edge* prev = NULL; |
| 733 Edge* next; |
| 734 for (next = head; next != NULL; next = next->fRight) { |
| 735 if (next->isRightOf(v)) { |
| 736 break; |
| 737 } |
| 738 prev = next; |
| 739 } |
| 740 *left = prev; |
| 741 *right = next; |
| 742 return; |
| 743 } |
| 744 |
| 745 void find_enclosing_edges(Edge* edge, Edge* head, Edge** left, Edge** right) { |
| 746 Edge* prev = NULL; |
| 747 Edge* next; |
| 748 for (next = head; next != NULL; next = next->fRight) { |
| 749 if ((edge->fTop->fPoint > next->fTop->fPoint && next->isRightOf(edge->fT
op)) || |
| 750 (next->fTop->fPoint > edge->fTop->fPoint && edge->isLeftOf(next->fTo
p)) || |
| 751 (edge->fBottom->fPoint < next->fBottom->fPoint && next->isRightOf(ed
ge->fBottom)) || |
| 752 (next->fBottom->fPoint < edge->fBottom->fPoint && edge->isLeftOf(nex
t->fBottom))) { |
| 753 break; |
| 754 } |
| 755 prev = next; |
| 756 } |
| 757 *left = prev; |
| 758 *right = next; |
| 759 return; |
| 760 } |
| 761 |
| 762 void fix_active_state(Edge* edge, Edge** activeEdges) { |
| 763 if (edge->isActive(activeEdges)) { |
| 764 if (edge->fBottom->fProcessed || !edge->fTop->fProcessed) { |
| 765 remove_edge(edge, activeEdges); |
| 766 } |
| 767 } else if (edge->fTop->fProcessed && !edge->fBottom->fProcessed) { |
| 768 Edge* left; |
| 769 Edge* right; |
| 770 find_enclosing_edges(edge, *activeEdges, &left, &right); |
| 771 insert_edge(edge, left, activeEdges); |
| 772 } |
| 773 } |
| 774 |
| 775 void insert_edge_above(Edge* edge, Vertex* v) { |
| 776 if (edge->fTop->fPoint == edge->fBottom->fPoint || edge->fTop->fPoint > edge
->fBottom->fPoint) { |
| 777 SkASSERT(false); |
| 778 return; |
| 779 } |
| 780 LOG("insert edge (%g -> %g) above vertex %g (%g, %g)\n", edge->fTop->fID, ed
ge->fBottom->fID, v->fID, v->fPoint.fX, v->fPoint.fY); |
| 781 Edge* prev = NULL; |
| 782 Edge* next; |
| 783 for (next = v->fFirstEdgeAbove; next; next = next->fNextEdgeAbove) { |
| 784 if (next->isRightOf(edge->fTop)) { |
| 785 break; |
| 786 } |
| 787 prev = next; |
| 788 } |
| 789 insert<Edge, &Edge::fPrevEdgeAbove, &Edge::fNextEdgeAbove>(edge, prev, next,
&v->fFirstEdgeAbove, &v->fLastEdgeAbove); |
| 790 } |
| 791 |
| 792 void insert_edge_below(Edge* edge, Vertex* v) { |
| 793 if (edge->fTop->fPoint == edge->fBottom->fPoint || edge->fTop->fPoint > edge
->fBottom->fPoint) { |
| 794 SkASSERT(false); |
| 795 return; |
| 796 } |
| 797 LOG("insert edge (%g -> %g) below vertex %g (%g, %g)\n", edge->fTop->fID, ed
ge->fBottom->fID, v->fID, v->fPoint.fX, v->fPoint.fY); |
| 798 Edge* prev = NULL; |
| 799 Edge* next; |
| 800 for (next = v->fFirstEdgeBelow; next; next = next->fNextEdgeBelow) { |
| 801 if (next->isRightOf(edge->fBottom)) { |
| 802 break; |
| 803 } |
| 804 prev = next; |
| 805 } |
| 806 insert<Edge, &Edge::fPrevEdgeBelow, &Edge::fNextEdgeBelow>(edge, prev, next,
&v->fFirstEdgeBelow, &v->fLastEdgeBelow); |
| 807 } |
| 808 |
| 809 void remove_edge_above(Edge* edge) { |
| 810 LOG("removing edge (%g -> %g) above vertex %g\n", edge->fTop->fID, edge->fBo
ttom->fID, edge->fBottom->fID); |
| 811 remove<Edge, &Edge::fPrevEdgeAbove, &Edge::fNextEdgeAbove>(edge, &edge->fBot
tom->fFirstEdgeAbove, &edge->fBottom->fLastEdgeAbove); |
| 812 } |
| 813 |
| 814 void remove_edge_below(Edge* edge) { |
| 815 LOG("removing edge (%g -> %g) below vertex %g\n", edge->fTop->fID, edge->fBo
ttom->fID, edge->fTop->fID); |
| 816 remove<Edge, &Edge::fPrevEdgeBelow, &Edge::fNextEdgeBelow>(edge, &edge->fTop
->fFirstEdgeBelow, &edge->fTop->fLastEdgeBelow); |
| 817 } |
| 818 |
| 819 void erase_edge_if_zero_winding(Edge* edge, Edge** head) { |
| 820 if (edge->fWinding != 0) { |
| 821 return; |
| 822 } |
| 823 LOG("erasing edge (%g -> %g)\n", edge->fTop->fID, edge->fBottom->fID); |
| 824 remove_edge_above(edge); |
| 825 remove_edge_below(edge); |
| 826 if (edge->isActive(head)) { |
| 827 remove_edge(edge, head); |
| 828 } |
| 829 } |
| 830 |
| 831 void merge_collinear_edges(Edge* edge, Edge** activeEdges); |
| 832 |
| 833 void set_top(Edge* edge, Vertex* v, Edge** activeEdges) { |
| 834 remove_edge_below(edge); |
| 835 edge->fTop = v; |
| 836 edge->recompute(); |
| 837 insert_edge_below(edge, v); |
| 838 fix_active_state(edge, activeEdges); |
| 839 merge_collinear_edges(edge, activeEdges); |
| 840 } |
| 841 |
| 842 void set_bottom(Edge* edge, Vertex* v, Edge** activeEdges) { |
| 843 remove_edge_above(edge); |
| 844 edge->fBottom = v; |
| 845 edge->recompute(); |
| 846 insert_edge_above(edge, v); |
| 847 fix_active_state(edge, activeEdges); |
| 848 merge_collinear_edges(edge, activeEdges); |
| 849 } |
| 850 |
| 851 void merge_edges_above(Edge* edge, Edge* other, Edge** activeEdges) { |
| 852 if (coincident(edge->fTop->fPoint, other->fTop->fPoint)) { |
| 853 LOG("merging coincident above edges (%g, %g) -> (%g, %g)\n", |
| 854 edge->fTop->fPoint.fX, edge->fTop->fPoint.fY, |
| 855 edge->fBottom->fPoint.fX, edge->fBottom->fPoint.fY); |
| 856 other->fWinding += edge->fWinding; |
| 857 erase_edge_if_zero_winding(other, activeEdges); |
| 858 edge->fWinding = 0; |
| 859 erase_edge_if_zero_winding(edge, activeEdges); |
| 860 } else if (edge->fTop->fPoint < other->fTop->fPoint) { |
| 861 other->fWinding += edge->fWinding; |
| 862 erase_edge_if_zero_winding(other, activeEdges); |
| 863 set_bottom(edge, other->fTop, activeEdges); |
| 864 } else { |
| 865 edge->fWinding += other->fWinding; |
| 866 erase_edge_if_zero_winding(edge, activeEdges); |
| 867 set_bottom(other, edge->fTop, activeEdges); |
| 868 } |
| 869 } |
| 870 |
| 871 void merge_edges_below(Edge* edge, Edge* other, Edge** activeEdges) { |
| 872 if (coincident(edge->fBottom->fPoint, other->fBottom->fPoint)) { |
| 873 LOG("merging coincident below edges (%g, %g) -> (%g, %g)\n", |
| 874 edge->fTop->fPoint.fX, edge->fTop->fPoint.fY, |
| 875 edge->fBottom->fPoint.fX, edge->fBottom->fPoint.fY); |
| 876 other->fWinding += edge->fWinding; |
| 877 erase_edge_if_zero_winding(other, activeEdges); |
| 878 edge->fWinding = 0; |
| 879 erase_edge_if_zero_winding(edge, activeEdges); |
| 880 } else if (edge->fBottom->fPoint < other->fBottom->fPoint) { |
| 881 edge->fWinding += other->fWinding; |
| 882 erase_edge_if_zero_winding(edge, activeEdges); |
| 883 set_top(other, edge->fBottom, activeEdges); |
| 884 } else { |
| 885 other->fWinding += edge->fWinding; |
| 886 erase_edge_if_zero_winding(other, activeEdges); |
| 887 set_top(edge, other->fBottom, activeEdges); |
| 888 } |
| 889 } |
| 890 |
| 891 void merge_collinear_edges(Edge* edge, Edge** activeEdges) { |
| 892 if (edge->fPrevEdgeAbove && !edge->fPrevEdgeAbove->isLeftOf(edge->fTop)) { |
| 893 merge_edges_above(edge, edge->fPrevEdgeAbove, activeEdges); |
| 894 } else if (edge->fNextEdgeAbove && !edge->isLeftOf(edge->fNextEdgeAbove->fTo
p)) { |
| 895 merge_edges_above(edge, edge->fNextEdgeAbove, activeEdges); |
| 896 } |
| 897 if (edge->fPrevEdgeBelow && !edge->fPrevEdgeBelow->isLeftOf(edge->fBottom))
{ |
| 898 merge_edges_below(edge, edge->fPrevEdgeBelow, activeEdges); |
| 899 } else if (edge->fNextEdgeBelow && !edge->isLeftOf(edge->fNextEdgeBelow->fBo
ttom)) { |
| 900 merge_edges_below(edge, edge->fNextEdgeBelow, activeEdges); |
| 901 } |
| 902 } |
| 903 |
| 904 void split_edge(Edge* edge, Vertex* v, Edge** activeEdges, SkChunkAlloc& alloc); |
| 905 |
| 906 void cleanup_active_edges(Edge* edge, Edge** activeEdges, SkChunkAlloc& alloc) { |
| 907 Vertex* top = edge->fTop; |
| 908 Vertex* bottom = edge->fBottom; |
| 909 if (edge->fLeft) { |
| 910 Vertex* leftTop = edge->fLeft->fTop; |
| 911 Vertex* leftBottom = edge->fLeft->fBottom; |
| 912 if (top->fPoint > leftTop->fPoint && !edge->fLeft->isLeftOf(top)) { |
| 913 split_edge(edge->fLeft, edge->fTop, activeEdges, alloc); |
| 914 } else if (leftTop->fPoint > top->fPoint && !edge->isRightOf(leftTop)) { |
| 915 split_edge(edge, leftTop, activeEdges, alloc); |
| 916 } else if (bottom->fPoint < leftBottom->fPoint && !edge->fLeft->isLeftOf
(bottom)) { |
| 917 split_edge(edge->fLeft, bottom, activeEdges, alloc); |
| 918 } else if (leftBottom->fPoint < bottom->fPoint && !edge->isRightOf(leftB
ottom)) { |
| 919 split_edge(edge, leftBottom, activeEdges, alloc); |
| 920 } |
| 921 } |
| 922 if (edge->fRight) { |
| 923 Vertex* rightTop = edge->fRight->fTop; |
| 924 Vertex* rightBottom = edge->fRight->fBottom; |
| 925 if (top->fPoint > rightTop->fPoint && !edge->fRight->isRightOf(top)) { |
| 926 split_edge(edge->fRight, top, activeEdges, alloc); |
| 927 } else if (rightTop->fPoint > top->fPoint && !edge->isLeftOf(rightTop))
{ |
| 928 split_edge(edge, rightTop, activeEdges, alloc); |
| 929 } else if (bottom->fPoint < rightBottom->fPoint && !edge->fRight->isRigh
tOf(bottom)) { |
| 930 split_edge(edge->fRight, bottom, activeEdges, alloc); |
| 931 } else if (rightBottom->fPoint < bottom->fPoint && !edge->isLeftOf(right
Bottom)) { |
| 932 split_edge(edge, rightBottom, activeEdges, alloc); |
| 933 } |
| 934 } |
| 935 } |
| 936 |
| 937 void split_edge(Edge* edge, Vertex* v, Edge** activeEdges, SkChunkAlloc& alloc)
{ |
| 938 LOG("splitting edge (%g -> %g) at vertex %g (%g, %g)\n", |
| 939 edge->fTop->fID, edge->fBottom->fID, |
| 940 v->fID, v->fPoint.fX, v->fPoint.fY); |
| 941 Edge* newEdge = ALLOC_NEW(Edge, (v, edge->fBottom, edge->fWinding), alloc); |
| 942 insert_edge_below(newEdge, v); |
| 943 insert_edge_above(newEdge, edge->fBottom); |
| 944 set_bottom(edge, v, activeEdges); |
| 945 cleanup_active_edges(edge, activeEdges, alloc); |
| 946 fix_active_state(newEdge, activeEdges); |
| 947 merge_collinear_edges(newEdge, activeEdges); |
| 948 } |
| 949 |
| 950 void merge_vertices(Vertex* src, Vertex* dst, Vertex** head, SkChunkAlloc& alloc
) { |
| 951 LOG("found coincident verts at %g, %g; merging %g into %g\n", src->fPoint.fX
, src->fPoint.fY, src->fID, dst->fID); |
| 952 for (Edge* edge = src->fFirstEdgeAbove; edge;) { |
| 953 Edge* next = edge->fNextEdgeAbove; |
| 954 set_bottom(edge, dst, NULL); |
| 955 edge = next; |
| 956 } |
| 957 for (Edge* edge = src->fFirstEdgeBelow; edge;) { |
| 958 Edge* next = edge->fNextEdgeBelow; |
| 959 set_top(edge, dst, NULL); |
| 960 edge = next; |
| 961 } |
| 962 remove<Vertex, &Vertex::fPrev, &Vertex::fNext>(src, head, NULL); |
| 963 } |
| 964 |
| 965 Vertex* check_for_intersection(Edge* edge, Edge* other, Edge** activeEdges, SkCh
unkAlloc& alloc) { |
| 966 SkPoint p; |
| 967 if (!edge || !other) { |
| 968 return NULL; |
| 969 } |
| 970 if (edge->intersect(*other, &p)) { |
| 971 Vertex* v; |
| 972 LOG("found intersection, pt is %g, %g\n", p.fX, p.fY); |
| 973 if (p == edge->fTop->fPoint || p < edge->fTop->fPoint) { |
| 974 split_edge(other, edge->fTop, activeEdges, alloc); |
| 975 v = edge->fTop; |
| 976 } else if (p == edge->fBottom->fPoint || p > edge->fBottom->fPoint) { |
| 977 split_edge(other, edge->fBottom, activeEdges, alloc); |
| 978 v = edge->fBottom; |
| 979 } else if (p == other->fTop->fPoint || p < other->fTop->fPoint) { |
| 980 split_edge(edge, other->fTop, activeEdges, alloc); |
| 981 v = other->fTop; |
| 982 } else if (p == other->fBottom->fPoint || p > other->fBottom->fPoint) { |
| 983 split_edge(edge, other->fBottom, activeEdges, alloc); |
| 984 v = other->fBottom; |
| 985 } else { |
| 986 Vertex* nextV = edge->fTop; |
| 987 while (p < nextV->fPoint) { |
| 988 nextV = nextV->fPrev; |
| 989 } |
| 990 while (nextV->fPoint < p) { |
| 991 nextV = nextV->fNext; |
| 992 } |
| 993 Vertex* prevV = nextV->fPrev; |
| 994 if (coincident(prevV->fPoint, p)) { |
| 995 v = prevV; |
| 996 } else if (coincident(nextV->fPoint, p)) { |
| 997 v = nextV; |
| 998 } else { |
| 999 v = ALLOC_NEW(Vertex, (p), alloc); |
| 1000 LOG("inserting between %g (%g, %g) and %g (%g, %g)\n", prevV->fI
D, prevV->fPoint.fX, prevV->fPoint.fY, nextV->fID, nextV->fPoint.fX, nextV->fPoi
nt.fY); |
| 1001 #if LOGGING_ENABLED |
| 1002 v->fID = (nextV->fID + prevV->fID) * 0.5f; |
| 1003 #endif |
| 1004 v->fPrev = prevV; |
| 1005 v->fNext = nextV; |
| 1006 prevV->fNext = v; |
| 1007 nextV->fPrev = v; |
| 1008 } |
| 1009 split_edge(edge, v, activeEdges, alloc); |
| 1010 split_edge(other, v, activeEdges, alloc); |
| 1011 } |
| 1012 #ifdef SK_DEBUG |
| 1013 validate_connectivity(v); |
| 1014 #endif |
| 1015 return v; |
| 1016 } |
| 1017 return NULL; |
| 1018 } |
| 1019 |
| 1020 Vertex* sorted_merge(Vertex* a, Vertex* b); |
| 1021 |
| 1022 void front_back_split(Vertex* v, Vertex** pFront, Vertex** pBack) |
| 1023 { |
| 1024 Vertex* fast; |
| 1025 Vertex* slow; |
| 1026 if (!v || !v->fNext) { |
| 1027 *pFront = v; |
| 1028 *pBack = NULL; |
| 1029 } else { |
| 1030 slow = v; |
| 1031 fast = v->fNext; |
| 1032 |
| 1033 while (fast != NULL) { |
| 1034 fast = fast->fNext; |
| 1035 if (fast != NULL) { |
| 1036 slow = slow->fNext; |
| 1037 fast = fast->fNext; |
| 1038 } |
| 1039 } |
| 1040 |
| 1041 *pFront = v; |
| 1042 *pBack = slow->fNext; |
| 1043 slow->fNext->fPrev = NULL; |
| 1044 slow->fNext = NULL; |
| 1045 } |
| 1046 } |
| 1047 |
| 1048 void merge_sort(Vertex** head) |
| 1049 { |
| 1050 if (!*head || !(*head)->fNext) { |
| 1051 return; |
| 1052 } |
| 1053 |
| 1054 Vertex* a; |
| 1055 Vertex* b; |
| 1056 front_back_split(*head, &a, &b); |
| 1057 |
| 1058 merge_sort(&a); |
| 1059 merge_sort(&b); |
| 1060 |
| 1061 *head = sorted_merge(a, b); |
| 1062 } |
| 1063 |
| 1064 Vertex* sorted_merge(Vertex* a, Vertex* b) |
| 1065 { |
| 1066 if (!a) { |
| 1067 return b; |
| 1068 } else if (!b) { |
| 1069 return a; |
| 1070 } |
| 1071 |
| 1072 Vertex* result = NULL; |
| 1073 |
| 1074 if (a->fPoint < b->fPoint) { |
| 1075 result = a; |
| 1076 result->fNext = sorted_merge(a->fNext, b); |
| 1077 } else { |
| 1078 result = b; |
| 1079 result->fNext = sorted_merge(a, b->fNext); |
| 1080 } |
| 1081 result->fNext->fPrev = result; |
| 1082 return result; |
| 1083 } |
| 1084 |
| 1085 void sanitize_contours(Vertex** contours, int contourCnt) { |
| 1086 for (int i = 0; i < contourCnt; ++i) { |
| 1087 SkASSERT(contours[i]); |
| 1088 for (Vertex* v = contours[i];;) { |
| 1089 if (coincident(v->fPrev->fPoint, v->fPoint)) { |
| 1090 LOG("vertex %g,%g coincident; removing\n", v->fPoint.fX, v->fPoi
nt.fY); |
| 1091 if (v->fPrev == v) { |
| 1092 contours[i] = NULL; |
| 1093 break; |
| 1094 } |
| 1095 v->fPrev->fNext = v->fNext; |
| 1096 v->fNext->fPrev = v->fPrev; |
| 1097 if (contours[i] == v) { |
| 1098 contours[i] = v->fNext; |
| 1099 } |
| 1100 v = v->fPrev; |
| 1101 } else { |
| 1102 v = v->fNext; |
| 1103 if (v == contours[i]) break; |
| 1104 } |
| 1105 } |
| 1106 } |
| 1107 } |
| 1108 |
| 1109 void merge_coincident_vertices(Vertex** headInY, SkChunkAlloc& alloc) { |
| 1110 for (Vertex* v = (*headInY)->fNext; v != NULL; v = v->fNext) { |
| 1111 if (v->fPoint < v->fPrev->fPoint) { |
| 1112 v->fPoint = v->fPrev->fPoint; |
| 1113 } |
| 1114 if (coincident(v->fPrev->fPoint, v->fPoint)) { |
| 1115 merge_vertices(v->fPrev, v, headInY, alloc); |
| 1116 } |
| 1117 } |
| 1118 } |
| 1119 |
| 1120 Vertex* build_edges(Vertex** contours, int contourCnt, SkChunkAlloc& alloc) { |
| 1121 Vertex* headInY = NULL; |
| 1122 Vertex* prevInY = NULL; |
| 1123 for (int i = 0; i < contourCnt; ++i) { |
| 1124 for (Vertex* v = contours[i]; v != NULL;) { |
| 1125 Vertex* vNext = v->fNext; |
| 1126 Edge* edge = new_edge(v->fPrev, v, alloc); |
| 1127 if (edge->fWinding > 0) { |
| 1128 insert_edge_below(edge, v->fPrev); |
| 1129 insert_edge_above(edge, v); |
| 1130 } else { |
| 1131 insert_edge_below(edge, v); |
| 1132 insert_edge_above(edge, v->fPrev); |
| 1133 } |
| 1134 merge_collinear_edges(edge, NULL); |
| 1135 if (prevInY) { |
| 1136 prevInY->fNext = v; |
| 1137 v->fPrev = prevInY; |
| 1138 } else { |
| 1139 headInY = v; |
| 1140 } |
| 1141 prevInY = v; |
| 1142 v = vNext; |
| 1143 if (v == contours[i]) break; |
| 1144 } |
| 1145 } |
| 1146 if (prevInY) { |
| 1147 prevInY->fNext = headInY->fPrev = NULL; |
| 1148 } |
| 1149 return headInY; |
| 1150 } |
| 1151 |
| 1152 void simplify(Vertex* headInY, SkChunkAlloc& alloc) { |
| 1153 LOG("simplifying complex polygons\n"); |
| 1154 Edge* activeEdges = NULL; |
| 1155 for (Vertex* v = headInY; v != NULL; v = v->fNext) { |
| 1156 if (!v->fFirstEdgeAbove && !v->fFirstEdgeBelow) { |
| 1157 continue; |
| 1158 } |
| 1159 #if LOGGING_ENABLED |
| 1160 LOG("\nvertex %g: (%g,%g)\n", v->fID, v->fPoint.fX, v->fPoint.fY); |
| 1161 #endif |
| 1162 #ifdef SK_DEBUG |
| 1163 validate_connectivity(v); |
| 1164 #endif |
| 1165 Edge* leftEnclosingEdge = NULL; |
| 1166 Edge* rightEnclosingEdge = NULL; |
| 1167 bool restartChecks; |
| 1168 do { |
| 1169 restartChecks = false; |
| 1170 find_enclosing_edges(v, activeEdges, &leftEnclosingEdge, &rightEnclo
singEdge); |
| 1171 if (v->fFirstEdgeBelow) { |
| 1172 for (Edge* edge = v->fFirstEdgeBelow; edge != NULL; edge = edge-
>fNextEdgeBelow) { |
| 1173 if (check_for_intersection(edge, leftEnclosingEdge, &activeE
dges, alloc)) { |
| 1174 restartChecks = true; |
| 1175 break; |
| 1176 } |
| 1177 if (check_for_intersection(edge, rightEnclosingEdge, &active
Edges, alloc)) { |
| 1178 restartChecks = true; |
| 1179 break; |
| 1180 } |
| 1181 } |
| 1182 } else { |
| 1183 if (Vertex* pv = check_for_intersection(leftEnclosingEdge, right
EnclosingEdge, &activeEdges, alloc)) { |
| 1184 if (pv->fPoint < v->fPoint) { |
| 1185 v = pv; |
| 1186 } |
| 1187 restartChecks = true; |
| 1188 } |
| 1189 |
| 1190 } |
| 1191 } while (restartChecks); |
| 1192 SkASSERT(!leftEnclosingEdge || leftEnclosingEdge->isLeftOf(v)); |
| 1193 SkASSERT(!rightEnclosingEdge || rightEnclosingEdge->isRightOf(v)); |
| 1194 #ifdef SK_DEBUG |
| 1195 validate_edges(activeEdges); |
| 1196 #endif |
| 1197 for (Edge* e = v->fFirstEdgeAbove; e; e = e->fNextEdgeAbove) { |
| 1198 remove_edge(e, &activeEdges); |
| 1199 } |
| 1200 Edge* leftEdge = leftEnclosingEdge; |
| 1201 for (Edge* e = v->fFirstEdgeBelow; e; e = e->fNextEdgeBelow) { |
| 1202 insert_edge(e, leftEdge, &activeEdges); |
| 1203 leftEdge = e; |
| 1204 } |
| 1205 v->fProcessed = true; |
| 1206 } |
| 1207 } |
| 1208 |
| 1209 Poly* tessellate(Vertex* headInY, SkChunkAlloc& alloc, SkTDArray<Vertex*>* bound
aries) { |
| 1210 LOG("tessellating simple polygons\n"); |
| 1211 Edge* activeEdges = NULL; |
| 1212 Poly* polys = NULL; |
| 1213 for (Vertex* v = headInY; v != NULL; v = v->fNext) { |
| 1214 if (!v->fFirstEdgeAbove && !v->fFirstEdgeBelow) { |
| 1215 continue; |
| 1216 } |
| 1217 #if LOGGING_ENABLED |
| 1218 LOG("\nvertex %g: (%g,%g)\n", v->fID, v->fPoint.fX, v->fPoint.fY); |
| 1219 #endif |
| 1220 #ifdef SK_DEBUG |
| 1221 validate_connectivity(v); |
| 1222 #endif |
| 1223 Edge* leftEnclosingEdge = NULL; |
| 1224 Edge* rightEnclosingEdge = NULL; |
| 1225 find_enclosing_edges(v, activeEdges, &leftEnclosingEdge, &rightEnclosing
Edge); |
| 1226 SkASSERT(!leftEnclosingEdge || leftEnclosingEdge->isLeftOf(v)); |
| 1227 SkASSERT(!rightEnclosingEdge || rightEnclosingEdge->isRightOf(v)); |
| 1228 #ifdef SK_DEBUG |
| 1229 validate_edges(activeEdges); |
| 1230 #endif |
| 1231 Poly* leftPoly = NULL; |
| 1232 Poly* rightPoly = NULL; |
| 1233 Vertex* leftBoundary = NULL; |
| 1234 Vertex* rightBoundary = NULL; |
| 1235 if (v->fFirstEdgeAbove) { |
| 1236 leftPoly = v->fFirstEdgeAbove->fLeftPoly; |
| 1237 rightPoly = v->fLastEdgeAbove->fRightPoly; |
| 1238 leftBoundary = v->fFirstEdgeAbove->fLeftBoundary; |
| 1239 rightBoundary = v->fLastEdgeAbove->fRightBoundary; |
| 1240 } else { |
| 1241 leftPoly = leftEnclosingEdge ? leftEnclosingEdge->fRightPoly : NULL; |
| 1242 rightPoly = rightEnclosingEdge ? rightEnclosingEdge->fLeftPoly : NUL
L; |
| 1243 } |
| 1244 #if LOGGING_ENABLED |
| 1245 LOG("edges above:\n"); |
| 1246 for (Edge* e = v->fFirstEdgeAbove; e; e = e->fNextEdgeAbove) { |
| 1247 LOG("%g -> %g, lpoly %d, rpoly %d\n", e->fTop->fID, e->fBottom->fID,
e->fLeftPoly ? e->fLeftPoly->fID : -1, e->fRightPoly ? e->fRightPoly->fID : -1)
; |
| 1248 } |
| 1249 LOG("edges below:\n"); |
| 1250 for (Edge* e = v->fFirstEdgeBelow; e; e = e->fNextEdgeBelow) { |
| 1251 LOG("%g -> %g, lpoly %d, rpoly %d\n", e->fTop->fID, e->fBottom->fID,
e->fLeftPoly ? e->fLeftPoly->fID : -1, e->fRightPoly ? e->fRightPoly->fID : -1)
; |
| 1252 } |
| 1253 #endif |
| 1254 if (v->fFirstEdgeAbove) { |
| 1255 if (leftPoly) { |
| 1256 leftPoly = leftPoly->addVertex(v, Poly::kRight_Side, alloc); |
| 1257 } |
| 1258 if (rightPoly) { |
| 1259 rightPoly = rightPoly->addVertex(v, Poly::kLeft_Side, alloc); |
| 1260 } |
| 1261 for (Edge* e = v->fFirstEdgeAbove; e != v->fLastEdgeAbove; e = e->fN
extEdgeAbove) { |
| 1262 Edge* leftEdge = e; |
| 1263 Edge* rightEdge = e->fNextEdgeAbove; |
| 1264 SkASSERT(rightEdge->isRightOf(leftEdge->fTop)); |
| 1265 remove_edge(leftEdge, &activeEdges); |
| 1266 if (leftEdge->fRightPoly) { |
| 1267 leftEdge->fRightPoly->end(v, alloc); |
| 1268 } else if (boundaries) { |
| 1269 SkASSERT(leftEdge->fRightBoundary && rightEdge->fLeftBoundar
y); |
| 1270 if (leftEdge->fRightBoundary && rightEdge->fLeftBoundary) { |
| 1271 end_boundary(v->fPoint, leftEdge->fRightBoundary, rightE
dge->fLeftBoundary, true, boundaries, alloc); |
| 1272 } |
| 1273 } |
| 1274 if (rightEdge->fLeftPoly && rightEdge->fLeftPoly != leftEdge->fR
ightPoly) { |
| 1275 rightEdge->fLeftPoly->end(v, alloc); |
| 1276 } |
| 1277 } |
| 1278 remove_edge(v->fLastEdgeAbove, &activeEdges); |
| 1279 if (!v->fFirstEdgeBelow) { |
| 1280 if (leftPoly && rightPoly && leftPoly != rightPoly) { |
| 1281 SkASSERT(leftPoly->fPartner == NULL && rightPoly->fPartner =
= NULL); |
| 1282 rightPoly->fPartner = leftPoly; |
| 1283 leftPoly->fPartner = rightPoly; |
| 1284 } |
| 1285 if (leftBoundary) { |
| 1286 SkASSERT(rightBoundary); |
| 1287 if (rightBoundary) { |
| 1288 end_boundary(v->fPoint, rightBoundary, leftBoundary, fal
se, boundaries, alloc); |
| 1289 } |
| 1290 } |
| 1291 } |
| 1292 } |
| 1293 if (v->fFirstEdgeBelow) { |
| 1294 if (!v->fFirstEdgeAbove) { |
| 1295 if (leftPoly && leftPoly == rightPoly) { |
| 1296 // Split the poly. |
| 1297 if (leftPoly->fActive->fSide == Poly::kLeft_Side) { |
| 1298 leftPoly = new_poly(&polys, leftEnclosingEdge->fTop, lef
tPoly->fWinding, alloc); |
| 1299 leftPoly->addVertex(v, Poly::kRight_Side, alloc); |
| 1300 rightPoly->addVertex(v, Poly::kLeft_Side, alloc); |
| 1301 leftEnclosingEdge->fRightPoly = leftPoly; |
| 1302 } else { |
| 1303 rightPoly = new_poly(&polys, rightEnclosingEdge->fTop, r
ightPoly->fWinding, alloc); |
| 1304 rightPoly->addVertex(v, Poly::kLeft_Side, alloc); |
| 1305 leftPoly->addVertex(v, Poly::kRight_Side, alloc); |
| 1306 rightEnclosingEdge->fLeftPoly = rightPoly; |
| 1307 } |
| 1308 } else { |
| 1309 if (leftPoly) { |
| 1310 leftPoly = leftPoly->addVertex(v, Poly::kRight_Side, all
oc); |
| 1311 } |
| 1312 if (rightPoly) { |
| 1313 rightPoly = rightPoly->addVertex(v, Poly::kLeft_Side, al
loc); |
| 1314 } |
| 1315 } |
| 1316 if (boundaries && (!leftPoly && !rightPoly)) { |
| 1317 Vertex* c = new_boundary(v->fPoint, alloc); |
| 1318 leftBoundary = rightBoundary = c; |
| 1319 } |
| 1320 } else if (boundaries) { |
| 1321 if (!leftPoly) { |
| 1322 SkASSERT(leftBoundary); |
| 1323 if (leftBoundary) { |
| 1324 leftBoundary = add_vertex_to_boundary_left(v->fPoint, le
ftBoundary, alloc); |
| 1325 } |
| 1326 } |
| 1327 if (!rightPoly) { |
| 1328 SkASSERT(rightBoundary); |
| 1329 if (rightBoundary) { |
| 1330 rightBoundary = add_vertex_to_boundary_right(v->fPoint,
rightBoundary, alloc); |
| 1331 } |
| 1332 } |
| 1333 } |
| 1334 Edge* leftEdge = v->fFirstEdgeBelow; |
| 1335 leftEdge->fLeftPoly = leftPoly; |
| 1336 leftEdge->fLeftBoundary = leftBoundary; |
| 1337 insert_edge(leftEdge, leftEnclosingEdge, &activeEdges); |
| 1338 for (Edge* rightEdge = leftEdge->fNextEdgeBelow; rightEdge; rightEdg
e = rightEdge->fNextEdgeBelow) { |
| 1339 insert_edge(rightEdge, leftEdge, &activeEdges); |
| 1340 int winding = leftEdge->fLeftPoly ? leftEdge->fLeftPoly->fWindin
g : 0; |
| 1341 winding += leftEdge->fWinding; |
| 1342 if (winding != 0) { |
| 1343 Poly* poly = new_poly(&polys, v, winding, alloc); |
| 1344 leftEdge->fRightPoly = rightEdge->fLeftPoly = poly; |
| 1345 } else if (boundaries) { |
| 1346 leftEdge->fRightBoundary = rightEdge->fLeftBoundary = new_bo
undary(v->fPoint, alloc); |
| 1347 } |
| 1348 leftEdge = rightEdge; |
| 1349 } |
| 1350 v->fLastEdgeBelow->fRightPoly = rightPoly; |
| 1351 v->fLastEdgeBelow->fRightBoundary = rightBoundary; |
| 1352 } |
| 1353 #ifdef SK_DEBUG |
| 1354 validate_edges(activeEdges); |
| 1355 #endif |
| 1356 #if LOGGING_ENABLED |
| 1357 LOG("\nactive edges:\n"); |
| 1358 for (Edge* e = activeEdges; e != NULL; e = e->fRight) { |
| 1359 LOG("%g -> %g, lpoly %d, rpoly %d, lbound %p, rbound %p\n", e->fTop-
>fID, e->fBottom->fID, e->fLeftPoly ? e->fLeftPoly->fID : -1, e->fRightPoly ? e-
>fRightPoly->fID : -1, e->fLeftBoundary, e->fRightBoundary); |
| 1360 } |
| 1361 #endif |
| 1362 } |
| 1363 return polys; |
| 1364 } |
| 1365 |
| 1366 Poly* contours_to_polys(Vertex** contours, int contourCnt, SkChunkAlloc& alloc,
SkTDArray<Vertex*>* boundaries) { |
| 1367 #if LOGGING_ENABLED |
| 1368 for (int i = 0; i < contourCnt; ++i) { |
| 1369 Vertex* v = contours[i]; |
| 1370 SkASSERT(v); |
| 1371 LOG("path.moveTo(%20.20g, %20.20g);\n", v->fPoint.fX, v->fPoint.fY); |
| 1372 for (v = v->fNext; v != contours[i]; v = v->fNext) { |
| 1373 LOG("path.lineTo(%20.20g, %20.20g);\n", v->fPoint.fX, v->fPoint.fY); |
| 1374 } |
| 1375 } |
| 1376 #endif |
| 1377 sanitize_contours(contours, contourCnt); |
| 1378 Vertex* headInY = build_edges(contours, contourCnt, alloc); |
| 1379 if (!headInY) { |
| 1380 return NULL; |
| 1381 } |
| 1382 |
| 1383 // Sort vertices in Y (secondarily in X). |
| 1384 merge_sort(&headInY); |
| 1385 merge_coincident_vertices(&headInY, alloc); |
| 1386 #if LOGGING_ENABLED |
| 1387 for (Vertex* v = headInY; v != NULL; v = v->fNext) { |
| 1388 static float gID = 0.0f; |
| 1389 v->fID = gID++; |
| 1390 } |
| 1391 #endif |
| 1392 simplify(headInY, alloc); |
| 1393 return tessellate(headInY, alloc, boundaries); |
| 1394 } |
| 1395 |
| 1396 void* polys_to_triangles(Poly* polys, SkPath::FillType fillType, bool antiAlias,
bool tweakAlpha, GrColor color, void* data) { |
| 1397 void* d = data; |
| 1398 for (Poly* poly = polys; poly; poly = poly->fNext) { |
| 1399 if (apply_fill_type(fillType, poly->fWinding)) { |
| 1400 d = poly->emit(antiAlias, tweakAlpha, color, d); |
| 1401 } |
| 1402 } |
| 1403 return d; |
| 1404 } |
| 1405 |
| 1406 }; |
| 1407 |
| 1408 GrTessellatingPathRenderer::GrTessellatingPathRenderer() { |
| 1409 } |
| 1410 |
| 1411 GrPathRenderer::StencilSupport GrTessellatingPathRenderer::onGetStencilSupport( |
| 1412 const GrDrawTarget*, |
| 1413 const GrDrawState*, |
| 1414 const SkPath&, |
| 1415 const SkStrokeRec&)
const { |
| 1416 return GrPathRenderer::kNoSupport_StencilSupport; |
| 1417 } |
| 1418 |
| 1419 bool GrTessellatingPathRenderer::canDrawPath(const GrDrawTarget* target, |
| 1420 const GrDrawState* drawState, |
| 1421 const SkMatrix& viewMatrix, |
| 1422 const SkPath& path, |
| 1423 const SkStrokeRec& stroke, |
| 1424 bool antiAlias) const { |
| 1425 return stroke.isFillStyle() && !antiAlias; |
| 1426 } |
| 1427 |
| 1428 bool GrTessellatingPathRenderer::onDrawPath(GrDrawTarget* target, |
| 1429 GrDrawState* drawState, |
| 1430 GrColor color, |
| 1431 const SkMatrix& viewM, |
| 1432 const SkPath& path, |
| 1433 const SkStrokeRec& stroke, |
| 1434 bool antiAlias) { |
| 1435 SkASSERT(!antiAlias); |
| 1436 SkPath deviceSpacePath; |
| 1437 path.transform(viewM, &deviceSpacePath); |
| 1438 SkASSERT(target); |
| 1439 const GrRenderTarget* rt = drawState->getRenderTarget(); |
| 1440 if (NULL == rt) { |
| 1441 return false; |
| 1442 } |
| 1443 |
| 1444 SkScalar tol = SK_Scalar1; |
| 1445 |
| 1446 if (antiAlias) { |
| 1447 SkPath closedPath; |
| 1448 close_all_path_contours(deviceSpacePath, &closedPath); |
| 1449 SkStroke stroker; |
| 1450 stroker.setJoin(SkPaint::kMiter_Join); |
| 1451 stroker.setWidth(1.0); |
| 1452 SkPath strokedPath; |
| 1453 stroker.strokePath(closedPath, &strokedPath); |
| 1454 deviceSpacePath = strokedPath; |
| 1455 } |
| 1456 |
| 1457 int contourCnt; |
| 1458 int maxPts = GrPathUtils::worstCasePointCount(deviceSpacePath, &contourCnt,
SK_Scalar1); |
| 1459 SkPath::FillType fillType = deviceSpacePath.getFillType(); |
| 1460 if (SkPath::IsInverseFillType(fillType)) { |
| 1461 contourCnt++; |
| 1462 } |
| 1463 |
| 1464 if (maxPts <= 0) { |
| 1465 return false; |
| 1466 } |
| 1467 LOG("got %d pts, %d contours\n", maxPts, contourCnt); |
| 1468 |
| 1469 SkAutoTDeleteArray<Vertex*> contours(SkNEW_ARRAY(Vertex *, contourCnt)); |
| 1470 |
| 1471 SkChunkAlloc alloc(maxPts * (3 * sizeof(Vertex) + sizeof(Edge))); |
| 1472 SkIRect clipBounds; |
| 1473 target->getClip()->getConservativeBounds(rt, &clipBounds); |
| 1474 path_to_contours(deviceSpacePath, tol, SkRect::Make(clipBounds), contours.ge
t(), alloc); |
| 1475 Poly* polys; |
| 1476 bool tweakAlpha = drawState->canTweakAlphaForCoverage(); |
| 1477 uint32_t flags = GrDefaultGeoProcFactory::kPosition_GPType; |
| 1478 if (antiAlias) { |
| 1479 SkTDArray<Vertex*> boundaries; |
| 1480 contours_to_polys(contours.get(), contourCnt, alloc, &boundaries); |
| 1481 LOG("got %d boundaries\n", boundaries.count()); |
| 1482 polys = contours_to_polys(boundaries.begin(), boundaries.count(), alloc,
NULL); |
| 1483 flags |= GrDefaultGeoProcFactory::kColor_GPType; |
| 1484 if (!tweakAlpha) { |
| 1485 flags |= GrDefaultGeoProcFactory::kCoverage_GPType; |
| 1486 } |
| 1487 } else { |
| 1488 polys = contours_to_polys(contours.get(), contourCnt, alloc, NULL); |
| 1489 } |
| 1490 SkAutoTUnref<const GrGeometryProcessor> gp(GrDefaultGeoProcFactory::Create(f
lags, color, SkMatrix::I(), SkMatrix::I())); |
| 1491 int count = 0; |
| 1492 for (Poly* poly = polys; poly; poly = poly->fNext) { |
| 1493 if (apply_fill_type(fillType, poly->fWinding) && poly->fCount >= 3) { |
| 1494 count += (poly->fCount - 2) * (gWireframe ? 6 : 3); |
| 1495 } |
| 1496 } |
| 1497 |
| 1498 int stride = gp->getVertexStride(); |
| 1499 GrDrawTarget::AutoReleaseGeometry arg; |
| 1500 if (!arg.set(target, count, stride, 0)) { |
| 1501 return false; |
| 1502 } |
| 1503 LOG("emitting %d verts\n", count); |
| 1504 void* end = polys_to_triangles(polys, fillType, antiAlias, tweakAlpha, color
, arg.vertices()); |
| 1505 int actualCount = (static_cast<char*>(end) - static_cast<char*>(arg.vertices
())) / stride; |
| 1506 LOG("actual count: %d\n", actualCount); |
| 1507 SkASSERT(actualCount <= count); |
| 1508 |
| 1509 GrPrimitiveType primitiveType = gWireframe ? kLines_GrPrimitiveType : kTrian
gles_GrPrimitiveType; |
| 1510 target->drawNonIndexed(drawState, gp, primitiveType, 0, actualCount); |
| 1511 |
| 1512 return true; |
| 1513 } |
OLD | NEW |