| OLD | NEW |
| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2006 The Android Open Source Project | 3 * Copyright 2006 The Android Open Source Project |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 | 9 |
| 10 #ifndef SkBitmapProcShader_DEFINED | 10 #ifndef SkBitmapProcShader_DEFINED |
| (...skipping 39 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 50 private: | 50 private: |
| 51 SkBitmapProcState* fState; | 51 SkBitmapProcState* fState; |
| 52 uint32_t fFlags; | 52 uint32_t fFlags; |
| 53 | 53 |
| 54 typedef SkShader::Context INHERITED; | 54 typedef SkShader::Context INHERITED; |
| 55 }; | 55 }; |
| 56 | 56 |
| 57 protected: | 57 protected: |
| 58 void flatten(SkWriteBuffer&) const SK_OVERRIDE; | 58 void flatten(SkWriteBuffer&) const SK_OVERRIDE; |
| 59 Context* onCreateContext(const ContextRec&, void* storage) const SK_OVERRIDE
; | 59 Context* onCreateContext(const ContextRec&, void* storage) const SK_OVERRIDE
; |
| 60 void onPreroll() const SK_OVERRIDE; |
| 60 | 61 |
| 61 SkBitmap fRawBitmap; // experimental for RLE encoding | 62 SkBitmap fRawBitmap; // experimental for RLE encoding |
| 62 uint8_t fTileModeX, fTileModeY; | 63 uint8_t fTileModeX, fTileModeY; |
| 63 | 64 |
| 64 private: | 65 private: |
| 65 typedef SkShader INHERITED; | 66 typedef SkShader INHERITED; |
| 66 }; | 67 }; |
| 67 | 68 |
| 68 // Commonly used allocator. It currently is only used to allocate up to 3 object
s. The total | 69 // Commonly used allocator. It currently is only used to allocate up to 3 object
s. The total |
| 69 // bytes requested is calculated using one of our large shaders, its context siz
e plus the size of | 70 // bytes requested is calculated using one of our large shaders, its context siz
e plus the size of |
| 70 // an Sk3DBlitter in SkDraw.cpp | 71 // an Sk3DBlitter in SkDraw.cpp |
| 71 // Note that some contexts may contain other contexts (e.g. for compose shaders)
, but we've not | 72 // Note that some contexts may contain other contexts (e.g. for compose shaders)
, but we've not |
| 72 // yet found a situation where the size below isn't big enough. | 73 // yet found a situation where the size below isn't big enough. |
| 73 typedef SkSmallAllocator<3, 1024> SkTBlitterAllocator; | 74 typedef SkSmallAllocator<3, 1024> SkTBlitterAllocator; |
| 74 | 75 |
| 75 // If alloc is non-NULL, it will be used to allocate the returned SkShader, and
MUST outlive | 76 // If alloc is non-NULL, it will be used to allocate the returned SkShader, and
MUST outlive |
| 76 // the SkShader. | 77 // the SkShader. |
| 77 SkShader* SkCreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader
::TileMode, | 78 SkShader* SkCreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader
::TileMode, |
| 78 const SkMatrix* localMatrix, SkTBlitterAllocator*
alloc); | 79 const SkMatrix* localMatrix, SkTBlitterAllocator*
alloc); |
| 79 | 80 |
| 80 #endif | 81 #endif |
| OLD | NEW |