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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/output/overlay_strategy_single_on_top.h" | 5 #include "cc/output/overlay_strategy_single_on_top.h" |
6 | 6 |
| 7 #include <limits> |
| 8 |
7 #include "cc/quads/draw_quad.h" | 9 #include "cc/quads/draw_quad.h" |
| 10 #include "cc/quads/solid_color_draw_quad.h" |
| 11 #include "cc/quads/stream_video_draw_quad.h" |
8 #include "cc/quads/texture_draw_quad.h" | 12 #include "cc/quads/texture_draw_quad.h" |
| 13 #include "ui/gfx/geometry/point3_f.h" |
9 #include "ui/gfx/geometry/rect_conversions.h" | 14 #include "ui/gfx/geometry/rect_conversions.h" |
10 #include "ui/gfx/transform.h" | 15 #include "ui/gfx/transform.h" |
11 | 16 |
12 namespace cc { | 17 namespace cc { |
13 | 18 |
14 OverlayStrategySingleOnTop::OverlayStrategySingleOnTop( | 19 OverlayStrategySingleOnTop::OverlayStrategySingleOnTop( |
15 OverlayCandidateValidator* capability_checker, | 20 OverlayCandidateValidator* capability_checker, |
16 ResourceProvider* resource_provider) | 21 ResourceProvider* resource_provider) |
17 : capability_checker_(capability_checker), | 22 : capability_checker_(capability_checker), |
18 resource_provider_(resource_provider) {} | 23 resource_provider_(resource_provider) {} |
19 | 24 |
| 25 bool OverlayStrategySingleOnTop::IsOverlayQuad(const DrawQuad* draw_quad) { |
| 26 unsigned int resource_id; |
| 27 switch (draw_quad->material) { |
| 28 case DrawQuad::TEXTURE_CONTENT: |
| 29 resource_id = TextureDrawQuad::MaterialCast(draw_quad)->resource_id; |
| 30 break; |
| 31 case DrawQuad::STREAM_VIDEO_CONTENT: |
| 32 resource_id = StreamVideoDrawQuad::MaterialCast(draw_quad)->resource_id; |
| 33 break; |
| 34 default: |
| 35 return false; |
| 36 } |
| 37 return resource_provider_->AllowOverlay(resource_id); |
| 38 } |
| 39 |
| 40 bool OverlayStrategySingleOnTop::GetTextureQuadInfo( |
| 41 const TextureDrawQuad& quad, |
| 42 OverlayCandidate* quad_info) { |
| 43 gfx::OverlayTransform overlay_transform = |
| 44 OverlayCandidate::GetOverlayTransform(quad.quadTransform(), quad.flipped); |
| 45 if (quad.background_color != SK_ColorTRANSPARENT || |
| 46 quad.premultiplied_alpha || |
| 47 overlay_transform == gfx::OVERLAY_TRANSFORM_INVALID) |
| 48 return false; |
| 49 quad_info->resource_id = quad.resource_id; |
| 50 quad_info->transform = overlay_transform; |
| 51 quad_info->uv_rect = BoundingRect(quad.uv_top_left, quad.uv_bottom_right); |
| 52 return true; |
| 53 } |
| 54 |
| 55 bool OverlayStrategySingleOnTop::GetVideoQuadInfo( |
| 56 const StreamVideoDrawQuad& quad, |
| 57 OverlayCandidate* quad_info) { |
| 58 gfx::OverlayTransform overlay_transform = |
| 59 OverlayCandidate::GetOverlayTransform(quad.quadTransform(), false); |
| 60 if (overlay_transform == gfx::OVERLAY_TRANSFORM_INVALID) |
| 61 return false; |
| 62 if (!quad.matrix.IsScaleOrTranslation()) { |
| 63 // We cannot handle anything other than scaling & translation for texture |
| 64 // coordinates yet. |
| 65 return false; |
| 66 } |
| 67 quad_info->resource_id = quad.resource_id; |
| 68 quad_info->transform = overlay_transform; |
| 69 |
| 70 gfx::Point3F uv0 = gfx::Point3F(0, 0, 0); |
| 71 gfx::Point3F uv1 = gfx::Point3F(1, 1, 0); |
| 72 quad.matrix.TransformPoint(&uv0); |
| 73 quad.matrix.TransformPoint(&uv1); |
| 74 gfx::Vector3dF delta = uv1 - uv0; |
| 75 if (delta.x() < 0) { |
| 76 quad_info->transform = OverlayCandidate::ModifyTransform( |
| 77 quad_info->transform, gfx::OVERLAY_TRANSFORM_FLIP_HORIZONTAL); |
| 78 float x0 = uv0.x(); |
| 79 uv0.set_x(uv1.x()); |
| 80 uv1.set_x(x0); |
| 81 delta.set_x(-delta.x()); |
| 82 } |
| 83 |
| 84 if (delta.y() < 0) { |
| 85 // In this situation, uv0y < uv1y. Since we overlay inverted, a request |
| 86 // to invert the source texture means we can just output the texture |
| 87 // normally and it will be correct. |
| 88 quad_info->uv_rect = gfx::RectF(uv0.x(), uv1.y(), delta.x(), -delta.y()); |
| 89 } else { |
| 90 quad_info->transform = OverlayCandidate::ModifyTransform( |
| 91 quad_info->transform, gfx::OVERLAY_TRANSFORM_FLIP_VERTICAL); |
| 92 quad_info->uv_rect = gfx::RectF(uv0.x(), uv0.y(), delta.x(), delta.y()); |
| 93 } |
| 94 return true; |
| 95 } |
| 96 |
| 97 bool OverlayStrategySingleOnTop::GetCandidateQuadInfo( |
| 98 const DrawQuad& draw_quad, |
| 99 OverlayCandidate* quad_info) { |
| 100 // All quad checks. |
| 101 if (draw_quad.needs_blending || draw_quad.shared_quad_state->opacity != 1.f || |
| 102 draw_quad.shared_quad_state->blend_mode != SkXfermode::kSrcOver_Mode) |
| 103 return false; |
| 104 |
| 105 if (draw_quad.material == DrawQuad::TEXTURE_CONTENT) { |
| 106 const TextureDrawQuad& quad = *TextureDrawQuad::MaterialCast(&draw_quad); |
| 107 if (!GetTextureQuadInfo(quad, quad_info)) |
| 108 return false; |
| 109 } else if (draw_quad.material == DrawQuad::STREAM_VIDEO_CONTENT) { |
| 110 const StreamVideoDrawQuad& quad = |
| 111 *StreamVideoDrawQuad::MaterialCast(&draw_quad); |
| 112 if (!GetVideoQuadInfo(quad, quad_info)) |
| 113 return false; |
| 114 } |
| 115 |
| 116 quad_info->format = RGBA_8888; |
| 117 quad_info->display_rect = OverlayCandidate::GetOverlayRect( |
| 118 draw_quad.quadTransform(), draw_quad.rect); |
| 119 return true; |
| 120 } |
| 121 |
20 bool OverlayStrategySingleOnTop::Attempt( | 122 bool OverlayStrategySingleOnTop::Attempt( |
21 RenderPassList* render_passes_in_draw_order, | 123 RenderPassList* render_passes_in_draw_order, |
22 OverlayCandidateList* candidate_list) { | 124 OverlayCandidateList* candidate_list) { |
23 // Only attempt to handle very simple case for now. | 125 // Only attempt to handle very simple case for now. |
24 if (!capability_checker_) | 126 if (!capability_checker_) |
25 return false; | 127 return false; |
26 | 128 |
27 RenderPass* root_render_pass = render_passes_in_draw_order->back(); | 129 RenderPass* root_render_pass = render_passes_in_draw_order->back(); |
28 DCHECK(root_render_pass); | 130 DCHECK(root_render_pass); |
29 | 131 |
| 132 OverlayCandidate candidate; |
30 QuadList& quad_list = root_render_pass->quad_list; | 133 QuadList& quad_list = root_render_pass->quad_list; |
31 auto candidate_iterator = quad_list.end(); | 134 auto candidate_iterator = quad_list.end(); |
32 for (auto it = quad_list.begin(); it != quad_list.end(); ++it) { | 135 for (auto it = quad_list.begin(); it != quad_list.end(); ++it) { |
33 const DrawQuad* draw_quad = *it; | 136 const DrawQuad* draw_quad = *it; |
34 if (draw_quad->material == DrawQuad::TEXTURE_CONTENT) { | 137 if (IsOverlayQuad(draw_quad)) { |
35 const TextureDrawQuad& quad = *TextureDrawQuad::MaterialCast(draw_quad); | |
36 if (!resource_provider_->AllowOverlay(quad.resource_id)) { | |
37 continue; | |
38 } | |
39 // Check that no prior quads overlap it. | 138 // Check that no prior quads overlap it. |
40 bool intersects = false; | 139 bool intersects = false; |
41 gfx::RectF rect = draw_quad->rect; | 140 gfx::RectF rect = draw_quad->rect; |
42 draw_quad->quadTransform().TransformRect(&rect); | 141 draw_quad->quadTransform().TransformRect(&rect); |
43 for (auto overlap_iter = quad_list.cbegin(); overlap_iter != it; | 142 for (auto overlap_iter = quad_list.cbegin(); overlap_iter != it; |
44 ++overlap_iter) { | 143 ++overlap_iter) { |
45 gfx::RectF overlap_rect = overlap_iter->rect; | 144 gfx::RectF overlap_rect = overlap_iter->rect; |
46 overlap_iter->quadTransform().TransformRect(&overlap_rect); | 145 overlap_iter->quadTransform().TransformRect(&overlap_rect); |
47 if (rect.Intersects(overlap_rect)) { | 146 if (rect.Intersects(overlap_rect)) { |
48 intersects = true; | 147 intersects = true; |
49 break; | 148 break; |
50 } | 149 } |
51 } | 150 } |
52 if (intersects) | 151 if (intersects || !GetCandidateQuadInfo(*draw_quad, &candidate)) |
53 continue; | 152 continue; |
54 candidate_iterator = it; | 153 candidate_iterator = it; |
55 break; | 154 break; |
56 } | 155 } |
57 } | 156 } |
58 if (candidate_iterator == quad_list.end()) | 157 if (candidate_iterator == quad_list.end()) |
59 return false; | 158 return false; |
60 const TextureDrawQuad& quad = | |
61 *TextureDrawQuad::MaterialCast(*candidate_iterator); | |
62 | |
63 // Simple quads only. | |
64 gfx::OverlayTransform overlay_transform = | |
65 OverlayCandidate::GetOverlayTransform(quad.quadTransform(), quad.flipped); | |
66 if (overlay_transform == gfx::OVERLAY_TRANSFORM_INVALID || | |
67 !quad.quadTransform().IsIdentityOrTranslation() || quad.needs_blending || | |
68 quad.shared_quad_state->opacity != 1.f || | |
69 quad.shared_quad_state->blend_mode != SkXfermode::kSrcOver_Mode || | |
70 quad.premultiplied_alpha || quad.background_color != SK_ColorTRANSPARENT) | |
71 return false; | |
72 | 159 |
73 // Add our primary surface. | 160 // Add our primary surface. |
74 OverlayCandidateList candidates; | 161 OverlayCandidateList candidates; |
75 OverlayCandidate main_image; | 162 OverlayCandidate main_image; |
76 main_image.display_rect = root_render_pass->output_rect; | 163 main_image.display_rect = root_render_pass->output_rect; |
77 main_image.format = RGBA_8888; | |
78 candidates.push_back(main_image); | 164 candidates.push_back(main_image); |
79 | 165 |
80 // Add the overlay. | 166 // Add the overlay. |
81 OverlayCandidate candidate; | |
82 candidate.transform = overlay_transform; | |
83 candidate.display_rect = | |
84 OverlayCandidate::GetOverlayRect(quad.quadTransform(), quad.rect); | |
85 candidate.uv_rect = BoundingRect(quad.uv_top_left, quad.uv_bottom_right); | |
86 candidate.format = RGBA_8888; | |
87 candidate.resource_id = quad.resource_id; | |
88 candidate.plane_z_order = 1; | 167 candidate.plane_z_order = 1; |
89 candidates.push_back(candidate); | 168 candidates.push_back(candidate); |
90 | 169 |
91 // Check for support. | 170 // Check for support. |
92 capability_checker_->CheckOverlaySupport(&candidates); | 171 capability_checker_->CheckOverlaySupport(&candidates); |
93 | 172 |
94 // If the candidate can be handled by an overlay, create a pass for it. | 173 // If the candidate can be handled by an overlay, create a pass for it. |
95 if (candidates[1].overlay_handled) { | 174 if (candidates[1].overlay_handled) { |
96 quad_list.EraseAndInvalidateAllPointers(candidate_iterator); | 175 quad_list.EraseAndInvalidateAllPointers(candidate_iterator); |
97 candidate_list->swap(candidates); | 176 candidate_list->swap(candidates); |
98 return true; | 177 return true; |
99 } | 178 } |
100 return false; | 179 return false; |
101 } | 180 } |
102 | 181 |
103 } // namespace cc | 182 } // namespace cc |
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