Index: ui/gfx/shadow_value.h |
diff --git a/ui/gfx/shadow_value.h b/ui/gfx/shadow_value.h |
deleted file mode 100644 |
index 60b601e63bd7c75b413253f076b1399f58889002..0000000000000000000000000000000000000000 |
--- a/ui/gfx/shadow_value.h |
+++ /dev/null |
@@ -1,62 +0,0 @@ |
-// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#ifndef UI_GFX_SHADOW_VALUE_H_ |
-#define UI_GFX_SHADOW_VALUE_H_ |
- |
-#include <string> |
-#include <vector> |
- |
-#include "third_party/skia/include/core/SkColor.h" |
-#include "ui/gfx/gfx_export.h" |
-#include "ui/gfx/point.h" |
- |
-namespace gfx { |
- |
-class Insets; |
- |
-class ShadowValue; |
-typedef std::vector<ShadowValue> ShadowValues; |
- |
-// ShadowValue encapsulates parameters needed to define a shadow, including the |
-// shadow's offset, blur amount and color. |
-class GFX_EXPORT ShadowValue { |
- public: |
- ShadowValue(); |
- ShadowValue(const gfx::Point& offset, double blur, SkColor color); |
- ~ShadowValue(); |
- |
- int x() const { return offset_.x(); } |
- int y() const { return offset_.y(); } |
- const gfx::Point& offset() const { return offset_; } |
- double blur() const { return blur_; } |
- SkColor color() const { return color_; } |
- |
- ShadowValue Scale(float scale) const; |
- |
- std::string ToString() const; |
- |
- // Gets margin space needed for shadows. Note that values in returned Insets |
- // are negative because shadow margins are outside a boundary. |
- static Insets GetMargin(const ShadowValues& shadows); |
- |
- private: |
- gfx::Point offset_; |
- |
- // Blur amount of the shadow in pixels. If underlying implementation supports |
- // (e.g. Skia), it can have fraction part such as 0.5 pixel. The value |
- // defines a range from full shadow color at the start point inside the |
- // shadow to fully transparent at the end point outside it. The range is |
- // perpendicular to and centered on the shadow edge. For example, a blur |
- // amount of 4.0 means to have a blurry shadow edge of 4 pixels that |
- // transitions from full shadow color to fully transparent and with 2 pixels |
- // inside the shadow and 2 pixels goes beyond the edge. |
- double blur_; |
- |
- SkColor color_; |
-}; |
- |
-} // namespace gfx |
- |
-#endif // UI_GFX_SHADOW_VALUE_H_ |