| Index: ui/gfx/shadow_value.h
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| diff --git a/ui/gfx/shadow_value.h b/ui/gfx/shadow_value.h
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| deleted file mode 100644
|
| index 60b601e63bd7c75b413253f076b1399f58889002..0000000000000000000000000000000000000000
|
| --- a/ui/gfx/shadow_value.h
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| +++ /dev/null
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| @@ -1,62 +0,0 @@
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| -// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#ifndef UI_GFX_SHADOW_VALUE_H_
|
| -#define UI_GFX_SHADOW_VALUE_H_
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| -
|
| -#include <string>
|
| -#include <vector>
|
| -
|
| -#include "third_party/skia/include/core/SkColor.h"
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| -#include "ui/gfx/gfx_export.h"
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| -#include "ui/gfx/point.h"
|
| -
|
| -namespace gfx {
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| -
|
| -class Insets;
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| -
|
| -class ShadowValue;
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| -typedef std::vector<ShadowValue> ShadowValues;
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| -
|
| -// ShadowValue encapsulates parameters needed to define a shadow, including the
|
| -// shadow's offset, blur amount and color.
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| -class GFX_EXPORT ShadowValue {
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| - public:
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| - ShadowValue();
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| - ShadowValue(const gfx::Point& offset, double blur, SkColor color);
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| - ~ShadowValue();
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| -
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| - int x() const { return offset_.x(); }
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| - int y() const { return offset_.y(); }
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| - const gfx::Point& offset() const { return offset_; }
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| - double blur() const { return blur_; }
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| - SkColor color() const { return color_; }
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| -
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| - ShadowValue Scale(float scale) const;
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| -
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| - std::string ToString() const;
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| -
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| - // Gets margin space needed for shadows. Note that values in returned Insets
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| - // are negative because shadow margins are outside a boundary.
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| - static Insets GetMargin(const ShadowValues& shadows);
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| -
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| - private:
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| - gfx::Point offset_;
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| -
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| - // Blur amount of the shadow in pixels. If underlying implementation supports
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| - // (e.g. Skia), it can have fraction part such as 0.5 pixel. The value
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| - // defines a range from full shadow color at the start point inside the
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| - // shadow to fully transparent at the end point outside it. The range is
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| - // perpendicular to and centered on the shadow edge. For example, a blur
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| - // amount of 4.0 means to have a blurry shadow edge of 4 pixels that
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| - // transitions from full shadow color to fully transparent and with 2 pixels
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| - // inside the shadow and 2 pixels goes beyond the edge.
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| - double blur_;
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| -
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| - SkColor color_;
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| -};
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| -
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| -} // namespace gfx
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| -
|
| -#endif // UI_GFX_SHADOW_VALUE_H_
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|
|