Index: ui/gfx/icon_util.cc |
diff --git a/ui/gfx/icon_util.cc b/ui/gfx/icon_util.cc |
deleted file mode 100644 |
index 45d688b5fc5e2da48d00985eb7711ffda614cb65..0000000000000000000000000000000000000000 |
--- a/ui/gfx/icon_util.cc |
+++ /dev/null |
@@ -1,690 +0,0 @@ |
-// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#include "ui/gfx/icon_util.h" |
- |
-#include "base/files/file_util.h" |
-#include "base/files/important_file_writer.h" |
-#include "base/logging.h" |
-#include "base/memory/scoped_ptr.h" |
-#include "base/win/resource_util.h" |
-#include "base/win/scoped_gdi_object.h" |
-#include "base/win/scoped_handle.h" |
-#include "base/win/scoped_hdc.h" |
-#include "skia/ext/image_operations.h" |
-#include "third_party/skia/include/core/SkBitmap.h" |
-#include "ui/gfx/gdi_util.h" |
-#include "ui/gfx/image/image.h" |
-#include "ui/gfx/image/image_family.h" |
-#include "ui/gfx/size.h" |
- |
-namespace { |
- |
-struct ScopedICONINFO : ICONINFO { |
- ScopedICONINFO() { |
- hbmColor = NULL; |
- hbmMask = NULL; |
- } |
- |
- ~ScopedICONINFO() { |
- if (hbmColor) |
- ::DeleteObject(hbmColor); |
- if (hbmMask) |
- ::DeleteObject(hbmMask); |
- } |
-}; |
- |
-// Creates a new ImageFamily, |resized_image_family|, based on the images in |
-// |image_family|, but containing images of specific dimensions desirable for |
-// Windows icons. For each desired image dimension, it chooses the most |
-// appropriate image for that size, and resizes it to the desired size. |
-// Returns true on success, false on failure. Failure can occur if |
-// |image_family| is empty, all images in the family have size 0x0, or an image |
-// has no allocated pixel data. |
-// |resized_image_family| must be empty. |
-bool BuildResizedImageFamily(const gfx::ImageFamily& image_family, |
- gfx::ImageFamily* resized_image_family) { |
- DCHECK(resized_image_family); |
- DCHECK(resized_image_family->empty()); |
- |
- for (size_t i = 0; i < IconUtil::kNumIconDimensions; ++i) { |
- int dimension = IconUtil::kIconDimensions[i]; |
- gfx::Size size(dimension, dimension); |
- const gfx::Image* best = image_family.GetBest(size); |
- if (!best || best->IsEmpty()) { |
- // Either |image_family| is empty, or all images have size 0x0. |
- return false; |
- } |
- |
- // Optimize for the "Large icons" view in Windows Vista+. This view displays |
- // icons at full size if only if there is a 256x256 (kLargeIconSize) image |
- // in the .ico file. Otherwise, it shrinks icons to 48x48 (kMediumIconSize). |
- if (dimension > IconUtil::kMediumIconSize && |
- best->Width() <= IconUtil::kMediumIconSize && |
- best->Height() <= IconUtil::kMediumIconSize) { |
- // There is no source icon larger than 48x48, so do not create any |
- // images larger than 48x48. kIconDimensions is sorted in ascending |
- // order, so it is safe to break here. |
- break; |
- } |
- |
- if (best->Size() == size) { |
- resized_image_family->Add(*best); |
- } else { |
- // There is no |dimension|x|dimension| source image. |
- // Resize this one to the desired size, and insert it. |
- SkBitmap best_bitmap = best->AsBitmap(); |
- // Only kARGB_8888 images are supported. |
- // This will also filter out images with no pixels. |
- if (best_bitmap.colorType() != kN32_SkColorType) |
- return false; |
- SkBitmap resized_bitmap = skia::ImageOperations::Resize( |
- best_bitmap, skia::ImageOperations::RESIZE_LANCZOS3, |
- dimension, dimension); |
- resized_image_family->Add(gfx::Image::CreateFrom1xBitmap(resized_bitmap)); |
- } |
- } |
- return true; |
-} |
- |
-// Creates a set of bitmaps from an image family. |
-// All images smaller than 256x256 are converted to SkBitmaps, and inserted into |
-// |bitmaps| in order of aspect ratio (thinnest to widest), and then ascending |
-// size order. If an image of exactly 256x256 is specified, it is converted into |
-// PNG format and stored in |png_bytes|. Images with width or height larger than |
-// 256 are ignored. |
-// |bitmaps| must be an empty vector, and not NULL. |
-// Returns true on success, false on failure. This fails if any image in |
-// |image_family| is not a 32-bit ARGB image, or is otherwise invalid. |
-bool ConvertImageFamilyToBitmaps( |
- const gfx::ImageFamily& image_family, |
- std::vector<SkBitmap>* bitmaps, |
- scoped_refptr<base::RefCountedMemory>* png_bytes) { |
- DCHECK(bitmaps != NULL); |
- DCHECK(bitmaps->empty()); |
- |
- for (gfx::ImageFamily::const_iterator it = image_family.begin(); |
- it != image_family.end(); ++it) { |
- const gfx::Image& image = *it; |
- |
- // All images should have one of the kIconDimensions sizes. |
- DCHECK_GT(image.Width(), 0); |
- DCHECK_LE(image.Width(), IconUtil::kLargeIconSize); |
- DCHECK_GT(image.Height(), 0); |
- DCHECK_LE(image.Height(), IconUtil::kLargeIconSize); |
- |
- SkBitmap bitmap = image.AsBitmap(); |
- |
- // Only 32 bit ARGB bitmaps are supported. We also make sure the bitmap has |
- // been properly initialized. |
- SkAutoLockPixels bitmap_lock(bitmap); |
- if ((bitmap.colorType() != kN32_SkColorType) || |
- (bitmap.getPixels() == NULL)) { |
- return false; |
- } |
- |
- // Special case: Icons exactly 256x256 are stored in PNG format. |
- if (image.Width() == IconUtil::kLargeIconSize && |
- image.Height() == IconUtil::kLargeIconSize) { |
- *png_bytes = image.As1xPNGBytes(); |
- } else { |
- bitmaps->push_back(bitmap); |
- } |
- } |
- |
- return true; |
-} |
- |
-} // namespace |
- |
-// The icon images appear in the icon file in same order in which their |
-// corresponding dimensions appear in this array, so it is important to keep |
-// this array sorted. Also note that the maximum icon image size we can handle |
-// is 256 by 256. See: |
-// http://msdn.microsoft.com/en-us/library/windows/desktop/aa511280.aspx#size |
-const int IconUtil::kIconDimensions[] = { |
- 8, // Recommended by the MSDN as a nice to have icon size. |
- 10, // Used by the Shell (e.g. for shortcuts). |
- 14, // Recommended by the MSDN as a nice to have icon size. |
- 16, // Toolbar, Application and Shell icon sizes. |
- 22, // Recommended by the MSDN as a nice to have icon size. |
- 24, // Used by the Shell (e.g. for shortcuts). |
- 32, // Toolbar, Dialog and Wizard icon size. |
- 40, // Quick Launch. |
- 48, // Alt+Tab icon size. |
- 64, // Recommended by the MSDN as a nice to have icon size. |
- 96, // Recommended by the MSDN as a nice to have icon size. |
- 128, // Used by the Shell (e.g. for shortcuts). |
- 256 // Used by Vista onwards for large icons. |
-}; |
- |
-const size_t IconUtil::kNumIconDimensions = arraysize(kIconDimensions); |
-const size_t IconUtil::kNumIconDimensionsUpToMediumSize = 9; |
- |
-HICON IconUtil::CreateHICONFromSkBitmap(const SkBitmap& bitmap) { |
- // Only 32 bit ARGB bitmaps are supported. We also try to perform as many |
- // validations as we can on the bitmap. |
- SkAutoLockPixels bitmap_lock(bitmap); |
- if ((bitmap.colorType() != kN32_SkColorType) || |
- (bitmap.width() <= 0) || (bitmap.height() <= 0) || |
- (bitmap.getPixels() == NULL)) |
- return NULL; |
- |
- // We start by creating a DIB which we'll use later on in order to create |
- // the HICON. We use BITMAPV5HEADER since the bitmap we are about to convert |
- // may contain an alpha channel and the V5 header allows us to specify the |
- // alpha mask for the DIB. |
- BITMAPV5HEADER bitmap_header; |
- InitializeBitmapHeader(&bitmap_header, bitmap.width(), bitmap.height()); |
- |
- void* bits = NULL; |
- HBITMAP dib; |
- |
- { |
- base::win::ScopedGetDC hdc(NULL); |
- dib = ::CreateDIBSection(hdc, reinterpret_cast<BITMAPINFO*>(&bitmap_header), |
- DIB_RGB_COLORS, &bits, NULL, 0); |
- } |
- if (!dib || !bits) |
- return NULL; |
- |
- memcpy(bits, bitmap.getPixels(), bitmap.width() * bitmap.height() * 4); |
- |
- // Icons are generally created using an AND and XOR masks where the AND |
- // specifies boolean transparency (the pixel is either opaque or |
- // transparent) and the XOR mask contains the actual image pixels. If the XOR |
- // mask bitmap has an alpha channel, the AND monochrome bitmap won't |
- // actually be used for computing the pixel transparency. Even though all our |
- // bitmap has an alpha channel, Windows might not agree when all alpha values |
- // are zero. So the monochrome bitmap is created with all pixels transparent |
- // for this case. Otherwise, it is created with all pixels opaque. |
- bool bitmap_has_alpha_channel = PixelsHaveAlpha( |
- static_cast<const uint32*>(bitmap.getPixels()), |
- bitmap.width() * bitmap.height()); |
- |
- scoped_ptr<uint8[]> mask_bits; |
- if (!bitmap_has_alpha_channel) { |
- // Bytes per line with paddings to make it word alignment. |
- size_t bytes_per_line = (bitmap.width() + 0xF) / 16 * 2; |
- size_t mask_bits_size = bytes_per_line * bitmap.height(); |
- |
- mask_bits.reset(new uint8[mask_bits_size]); |
- DCHECK(mask_bits.get()); |
- |
- // Make all pixels transparent. |
- memset(mask_bits.get(), 0xFF, mask_bits_size); |
- } |
- |
- HBITMAP mono_bitmap = ::CreateBitmap(bitmap.width(), bitmap.height(), 1, 1, |
- reinterpret_cast<LPVOID>(mask_bits.get())); |
- DCHECK(mono_bitmap); |
- |
- ICONINFO icon_info; |
- icon_info.fIcon = TRUE; |
- icon_info.xHotspot = 0; |
- icon_info.yHotspot = 0; |
- icon_info.hbmMask = mono_bitmap; |
- icon_info.hbmColor = dib; |
- HICON icon = ::CreateIconIndirect(&icon_info); |
- ::DeleteObject(dib); |
- ::DeleteObject(mono_bitmap); |
- return icon; |
-} |
- |
-SkBitmap* IconUtil::CreateSkBitmapFromHICON(HICON icon, const gfx::Size& s) { |
- // We start with validating parameters. |
- if (!icon || s.IsEmpty()) |
- return NULL; |
- ScopedICONINFO icon_info; |
- if (!::GetIconInfo(icon, &icon_info)) |
- return NULL; |
- if (!icon_info.fIcon) |
- return NULL; |
- return new SkBitmap(CreateSkBitmapFromHICONHelper(icon, s)); |
-} |
- |
-scoped_ptr<SkBitmap> IconUtil::CreateSkBitmapFromIconResource(HMODULE module, |
- int resource_id, |
- int size) { |
- DCHECK_LE(size, kLargeIconSize); |
- |
- // For everything except the Vista+ 256x256 icons, use |LoadImage()|. |
- if (size != kLargeIconSize) { |
- HICON icon_handle = |
- static_cast<HICON>(LoadImage(module, MAKEINTRESOURCE(resource_id), |
- IMAGE_ICON, size, size, |
- LR_DEFAULTCOLOR | LR_DEFAULTSIZE)); |
- scoped_ptr<SkBitmap> bitmap(IconUtil::CreateSkBitmapFromHICON(icon_handle)); |
- DestroyIcon(icon_handle); |
- return bitmap.Pass(); |
- } |
- |
- // For Vista+ 256x256 PNG icons, read the resource directly and find |
- // the corresponding icon entry to get its PNG bytes. |
- void* icon_dir_data = NULL; |
- size_t icon_dir_size = 0; |
- if (!base::win::GetResourceFromModule(module, resource_id, RT_GROUP_ICON, |
- &icon_dir_data, &icon_dir_size)) { |
- return scoped_ptr<SkBitmap>(); |
- } |
- DCHECK(icon_dir_data); |
- DCHECK_GE(icon_dir_size, sizeof(GRPICONDIR)); |
- |
- const GRPICONDIR* icon_dir = |
- reinterpret_cast<const GRPICONDIR*>(icon_dir_data); |
- const GRPICONDIRENTRY* large_icon_entry = NULL; |
- for (size_t i = 0; i < icon_dir->idCount; ++i) { |
- const GRPICONDIRENTRY* entry = &icon_dir->idEntries[i]; |
- // 256x256 icons are stored with width and height set to 0. |
- // See: http://en.wikipedia.org/wiki/ICO_(file_format) |
- if (entry->bWidth == 0 && entry->bHeight == 0) { |
- large_icon_entry = entry; |
- break; |
- } |
- } |
- if (!large_icon_entry) |
- return scoped_ptr<SkBitmap>(); |
- |
- void* png_data = NULL; |
- size_t png_size = 0; |
- if (!base::win::GetResourceFromModule(module, large_icon_entry->nID, RT_ICON, |
- &png_data, &png_size)) { |
- return scoped_ptr<SkBitmap>(); |
- } |
- DCHECK(png_data); |
- DCHECK_EQ(png_size, large_icon_entry->dwBytesInRes); |
- |
- gfx::Image image = gfx::Image::CreateFrom1xPNGBytes( |
- new base::RefCountedStaticMemory(png_data, png_size)); |
- return scoped_ptr<SkBitmap>(new SkBitmap(image.AsBitmap())); |
-} |
- |
-SkBitmap* IconUtil::CreateSkBitmapFromHICON(HICON icon) { |
- // We start with validating parameters. |
- if (!icon) |
- return NULL; |
- |
- ScopedICONINFO icon_info; |
- BITMAP bitmap_info = { 0 }; |
- |
- if (!::GetIconInfo(icon, &icon_info)) |
- return NULL; |
- |
- if (!::GetObject(icon_info.hbmMask, sizeof(bitmap_info), &bitmap_info)) |
- return NULL; |
- |
- gfx::Size icon_size(bitmap_info.bmWidth, bitmap_info.bmHeight); |
- return new SkBitmap(CreateSkBitmapFromHICONHelper(icon, icon_size)); |
-} |
- |
-HICON IconUtil::CreateCursorFromDIB(const gfx::Size& icon_size, |
- const gfx::Point& hotspot, |
- const void* dib_bits, |
- size_t dib_size) { |
- BITMAPINFO icon_bitmap_info = {0}; |
- gfx::CreateBitmapHeader( |
- icon_size.width(), |
- icon_size.height(), |
- reinterpret_cast<BITMAPINFOHEADER*>(&icon_bitmap_info)); |
- |
- base::win::ScopedGetDC dc(NULL); |
- base::win::ScopedCreateDC working_dc(CreateCompatibleDC(dc)); |
- base::win::ScopedGDIObject<HBITMAP> bitmap_handle( |
- CreateDIBSection(dc, |
- &icon_bitmap_info, |
- DIB_RGB_COLORS, |
- 0, |
- 0, |
- 0)); |
- if (dib_size > 0) { |
- SetDIBits(0, |
- bitmap_handle, |
- 0, |
- icon_size.height(), |
- dib_bits, |
- &icon_bitmap_info, |
- DIB_RGB_COLORS); |
- } |
- |
- HBITMAP old_bitmap = reinterpret_cast<HBITMAP>( |
- SelectObject(working_dc.Get(), bitmap_handle)); |
- SetBkMode(working_dc.Get(), TRANSPARENT); |
- SelectObject(working_dc.Get(), old_bitmap); |
- |
- base::win::ScopedGDIObject<HBITMAP> mask( |
- CreateBitmap(icon_size.width(), |
- icon_size.height(), |
- 1, |
- 1, |
- NULL)); |
- ICONINFO ii = {0}; |
- ii.fIcon = FALSE; |
- ii.xHotspot = hotspot.x(); |
- ii.yHotspot = hotspot.y(); |
- ii.hbmMask = mask; |
- ii.hbmColor = bitmap_handle; |
- |
- return CreateIconIndirect(&ii); |
-} |
- |
-SkBitmap IconUtil::CreateSkBitmapFromHICONHelper(HICON icon, |
- const gfx::Size& s) { |
- DCHECK(icon); |
- DCHECK(!s.IsEmpty()); |
- |
- // Allocating memory for the SkBitmap object. We are going to create an ARGB |
- // bitmap so we should set the configuration appropriately. |
- SkBitmap bitmap; |
- bitmap.allocN32Pixels(s.width(), s.height()); |
- bitmap.eraseARGB(0, 0, 0, 0); |
- SkAutoLockPixels bitmap_lock(bitmap); |
- |
- // Now we should create a DIB so that we can use ::DrawIconEx in order to |
- // obtain the icon's image. |
- BITMAPV5HEADER h; |
- InitializeBitmapHeader(&h, s.width(), s.height()); |
- HDC hdc = ::GetDC(NULL); |
- uint32* bits; |
- HBITMAP dib = ::CreateDIBSection(hdc, reinterpret_cast<BITMAPINFO*>(&h), |
- DIB_RGB_COLORS, reinterpret_cast<void**>(&bits), NULL, 0); |
- DCHECK(dib); |
- HDC dib_dc = CreateCompatibleDC(hdc); |
- ::ReleaseDC(NULL, hdc); |
- DCHECK(dib_dc); |
- HGDIOBJ old_obj = ::SelectObject(dib_dc, dib); |
- |
- // Windows icons are defined using two different masks. The XOR mask, which |
- // represents the icon image and an AND mask which is a monochrome bitmap |
- // which indicates the transparency of each pixel. |
- // |
- // To make things more complex, the icon image itself can be an ARGB bitmap |
- // and therefore contain an alpha channel which specifies the transparency |
- // for each pixel. Unfortunately, there is no easy way to determine whether |
- // or not a bitmap has an alpha channel and therefore constructing the bitmap |
- // for the icon is nothing but straightforward. |
- // |
- // The idea is to read the AND mask but use it only if we know for sure that |
- // the icon image does not have an alpha channel. The only way to tell if the |
- // bitmap has an alpha channel is by looking through the pixels and checking |
- // whether there are non-zero alpha bytes. |
- // |
- // We start by drawing the AND mask into our DIB. |
- size_t num_pixels = s.GetArea(); |
- memset(bits, 0, num_pixels * 4); |
- ::DrawIconEx(dib_dc, 0, 0, icon, s.width(), s.height(), 0, NULL, DI_MASK); |
- |
- // Capture boolean opacity. We may not use it if we find out the bitmap has |
- // an alpha channel. |
- scoped_ptr<bool[]> opaque(new bool[num_pixels]); |
- for (size_t i = 0; i < num_pixels; ++i) |
- opaque[i] = !bits[i]; |
- |
- // Then draw the image itself which is really the XOR mask. |
- memset(bits, 0, num_pixels * 4); |
- ::DrawIconEx(dib_dc, 0, 0, icon, s.width(), s.height(), 0, NULL, DI_NORMAL); |
- memcpy(bitmap.getPixels(), static_cast<void*>(bits), num_pixels * 4); |
- |
- // Finding out whether the bitmap has an alpha channel. |
- bool bitmap_has_alpha_channel = PixelsHaveAlpha( |
- static_cast<const uint32*>(bitmap.getPixels()), num_pixels); |
- |
- // If the bitmap does not have an alpha channel, we need to build it using |
- // the previously captured AND mask. Otherwise, we are done. |
- if (!bitmap_has_alpha_channel) { |
- uint32* p = static_cast<uint32*>(bitmap.getPixels()); |
- for (size_t i = 0; i < num_pixels; ++p, ++i) { |
- DCHECK_EQ((*p & 0xff000000), 0u); |
- if (opaque[i]) |
- *p |= 0xff000000; |
- else |
- *p &= 0x00ffffff; |
- } |
- } |
- |
- ::SelectObject(dib_dc, old_obj); |
- ::DeleteObject(dib); |
- ::DeleteDC(dib_dc); |
- |
- return bitmap; |
-} |
- |
-// static |
-bool IconUtil::CreateIconFileFromImageFamily( |
- const gfx::ImageFamily& image_family, |
- const base::FilePath& icon_path) { |
- // Creating a set of bitmaps corresponding to the icon images we'll end up |
- // storing in the icon file. Each bitmap is created by resizing the most |
- // appropriate image from |image_family| to the desired size. |
- gfx::ImageFamily resized_image_family; |
- if (!BuildResizedImageFamily(image_family, &resized_image_family)) |
- return false; |
- |
- std::vector<SkBitmap> bitmaps; |
- scoped_refptr<base::RefCountedMemory> png_bytes; |
- if (!ConvertImageFamilyToBitmaps(resized_image_family, &bitmaps, &png_bytes)) |
- return false; |
- |
- // Guaranteed true because BuildResizedImageFamily will provide at least one |
- // image < 256x256. |
- DCHECK(!bitmaps.empty()); |
- size_t bitmap_count = bitmaps.size(); // Not including PNG image. |
- // Including PNG image, if any. |
- size_t image_count = bitmap_count + (png_bytes.get() ? 1 : 0); |
- |
- // Computing the total size of the buffer we need in order to store the |
- // images in the desired icon format. |
- size_t buffer_size = ComputeIconFileBufferSize(bitmaps); |
- // Account for the bytes needed for the PNG entry. |
- if (png_bytes.get()) |
- buffer_size += sizeof(ICONDIRENTRY) + png_bytes->size(); |
- |
- // Setting the information in the structures residing within the buffer. |
- // First, we set the information which doesn't require iterating through the |
- // bitmap set and then we set the bitmap specific structures. In the latter |
- // step we also copy the actual bits. |
- std::vector<uint8> buffer(buffer_size); |
- ICONDIR* icon_dir = reinterpret_cast<ICONDIR*>(&buffer[0]); |
- icon_dir->idType = kResourceTypeIcon; |
- icon_dir->idCount = static_cast<WORD>(image_count); |
- // - 1 because there is already one ICONDIRENTRY in ICONDIR. |
- size_t icon_dir_count = image_count - 1; |
- |
- size_t offset = sizeof(ICONDIR) + (sizeof(ICONDIRENTRY) * icon_dir_count); |
- for (size_t i = 0; i < bitmap_count; i++) { |
- ICONIMAGE* image = reinterpret_cast<ICONIMAGE*>(&buffer[offset]); |
- DCHECK_LT(offset, buffer_size); |
- size_t icon_image_size = 0; |
- SetSingleIconImageInformation(bitmaps[i], i, icon_dir, image, offset, |
- &icon_image_size); |
- DCHECK_GT(icon_image_size, 0U); |
- offset += icon_image_size; |
- } |
- |
- // Add the PNG entry, if necessary. |
- if (png_bytes.get()) { |
- ICONDIRENTRY* entry = &icon_dir->idEntries[bitmap_count]; |
- entry->bWidth = 0; |
- entry->bHeight = 0; |
- entry->wPlanes = 1; |
- entry->wBitCount = 32; |
- entry->dwBytesInRes = static_cast<DWORD>(png_bytes->size()); |
- entry->dwImageOffset = static_cast<DWORD>(offset); |
- memcpy(&buffer[offset], png_bytes->front(), png_bytes->size()); |
- offset += png_bytes->size(); |
- } |
- |
- DCHECK_EQ(offset, buffer_size); |
- |
- std::string data(buffer.begin(), buffer.end()); |
- return base::ImportantFileWriter::WriteFileAtomically(icon_path, data); |
-} |
- |
-bool IconUtil::PixelsHaveAlpha(const uint32* pixels, size_t num_pixels) { |
- for (const uint32* end = pixels + num_pixels; pixels != end; ++pixels) { |
- if ((*pixels & 0xff000000) != 0) |
- return true; |
- } |
- |
- return false; |
-} |
- |
-void IconUtil::InitializeBitmapHeader(BITMAPV5HEADER* header, int width, |
- int height) { |
- DCHECK(header); |
- memset(header, 0, sizeof(BITMAPV5HEADER)); |
- header->bV5Size = sizeof(BITMAPV5HEADER); |
- |
- // Note that icons are created using top-down DIBs so we must negate the |
- // value used for the icon's height. |
- header->bV5Width = width; |
- header->bV5Height = -height; |
- header->bV5Planes = 1; |
- header->bV5Compression = BI_RGB; |
- |
- // Initializing the bitmap format to 32 bit ARGB. |
- header->bV5BitCount = 32; |
- header->bV5RedMask = 0x00FF0000; |
- header->bV5GreenMask = 0x0000FF00; |
- header->bV5BlueMask = 0x000000FF; |
- header->bV5AlphaMask = 0xFF000000; |
- |
- // Use the system color space. The default value is LCS_CALIBRATED_RGB, which |
- // causes us to crash if we don't specify the approprite gammas, etc. See |
- // <http://msdn.microsoft.com/en-us/library/ms536531(VS.85).aspx> and |
- // <http://b/1283121>. |
- header->bV5CSType = LCS_WINDOWS_COLOR_SPACE; |
- |
- // Use a valid value for bV5Intent as 0 is not a valid one. |
- // <http://msdn.microsoft.com/en-us/library/dd183381(VS.85).aspx> |
- header->bV5Intent = LCS_GM_IMAGES; |
-} |
- |
-void IconUtil::SetSingleIconImageInformation(const SkBitmap& bitmap, |
- size_t index, |
- ICONDIR* icon_dir, |
- ICONIMAGE* icon_image, |
- size_t image_offset, |
- size_t* image_byte_count) { |
- DCHECK(icon_dir != NULL); |
- DCHECK(icon_image != NULL); |
- DCHECK_GT(image_offset, 0U); |
- DCHECK(image_byte_count != NULL); |
- DCHECK_LT(bitmap.width(), kLargeIconSize); |
- DCHECK_LT(bitmap.height(), kLargeIconSize); |
- |
- // We start by computing certain image values we'll use later on. |
- size_t xor_mask_size, bytes_in_resource; |
- ComputeBitmapSizeComponents(bitmap, |
- &xor_mask_size, |
- &bytes_in_resource); |
- |
- icon_dir->idEntries[index].bWidth = static_cast<BYTE>(bitmap.width()); |
- icon_dir->idEntries[index].bHeight = static_cast<BYTE>(bitmap.height()); |
- icon_dir->idEntries[index].wPlanes = 1; |
- icon_dir->idEntries[index].wBitCount = 32; |
- icon_dir->idEntries[index].dwBytesInRes = bytes_in_resource; |
- icon_dir->idEntries[index].dwImageOffset = image_offset; |
- icon_image->icHeader.biSize = sizeof(BITMAPINFOHEADER); |
- |
- // The width field in the BITMAPINFOHEADER structure accounts for the height |
- // of both the AND mask and the XOR mask so we need to multiply the bitmap's |
- // height by 2. The same does NOT apply to the width field. |
- icon_image->icHeader.biHeight = bitmap.height() * 2; |
- icon_image->icHeader.biWidth = bitmap.width(); |
- icon_image->icHeader.biPlanes = 1; |
- icon_image->icHeader.biBitCount = 32; |
- |
- // We use a helper function for copying to actual bits from the SkBitmap |
- // object into the appropriate space in the buffer. We use a helper function |
- // (rather than just copying the bits) because there is no way to specify the |
- // orientation (bottom-up vs. top-down) of a bitmap residing in a .ico file. |
- // Thus, if we just copy the bits, we'll end up with a bottom up bitmap in |
- // the .ico file which will result in the icon being displayed upside down. |
- // The helper function copies the image into the buffer one scanline at a |
- // time. |
- // |
- // Note that we don't need to initialize the AND mask since the memory |
- // allocated for the icon data buffer was initialized to zero. The icon we |
- // create will therefore use an AND mask containing only zeros, which is OK |
- // because the underlying image has an alpha channel. An AND mask containing |
- // only zeros essentially means we'll initially treat all the pixels as |
- // opaque. |
- unsigned char* image_addr = reinterpret_cast<unsigned char*>(icon_image); |
- unsigned char* xor_mask_addr = image_addr + sizeof(BITMAPINFOHEADER); |
- CopySkBitmapBitsIntoIconBuffer(bitmap, xor_mask_addr, xor_mask_size); |
- *image_byte_count = bytes_in_resource; |
-} |
- |
-void IconUtil::CopySkBitmapBitsIntoIconBuffer(const SkBitmap& bitmap, |
- unsigned char* buffer, |
- size_t buffer_size) { |
- SkAutoLockPixels bitmap_lock(bitmap); |
- unsigned char* bitmap_ptr = static_cast<unsigned char*>(bitmap.getPixels()); |
- size_t bitmap_size = bitmap.height() * bitmap.width() * 4; |
- DCHECK_EQ(buffer_size, bitmap_size); |
- for (size_t i = 0; i < bitmap_size; i += bitmap.width() * 4) { |
- memcpy(buffer + bitmap_size - bitmap.width() * 4 - i, |
- bitmap_ptr + i, |
- bitmap.width() * 4); |
- } |
-} |
- |
-size_t IconUtil::ComputeIconFileBufferSize(const std::vector<SkBitmap>& set) { |
- DCHECK(!set.empty()); |
- |
- // We start by counting the bytes for the structures that don't depend on the |
- // number of icon images. Note that sizeof(ICONDIR) already accounts for a |
- // single ICONDIRENTRY structure, which is why we subtract one from the |
- // number of bitmaps. |
- size_t total_buffer_size = sizeof(ICONDIR); |
- size_t bitmap_count = set.size(); |
- total_buffer_size += sizeof(ICONDIRENTRY) * (bitmap_count - 1); |
- // May not have all icon sizes, but must have at least up to medium icon size. |
- DCHECK_GE(bitmap_count, kNumIconDimensionsUpToMediumSize); |
- |
- // Add the bitmap specific structure sizes. |
- for (size_t i = 0; i < bitmap_count; i++) { |
- size_t xor_mask_size, bytes_in_resource; |
- ComputeBitmapSizeComponents(set[i], |
- &xor_mask_size, |
- &bytes_in_resource); |
- total_buffer_size += bytes_in_resource; |
- } |
- return total_buffer_size; |
-} |
- |
-void IconUtil::ComputeBitmapSizeComponents(const SkBitmap& bitmap, |
- size_t* xor_mask_size, |
- size_t* bytes_in_resource) { |
- // The XOR mask size is easy to calculate since we only deal with 32bpp |
- // images. |
- *xor_mask_size = bitmap.width() * bitmap.height() * 4; |
- |
- // Computing the AND mask is a little trickier since it is a monochrome |
- // bitmap (regardless of the number of bits per pixels used in the XOR mask). |
- // There are two things we must make sure we do when computing the AND mask |
- // size: |
- // |
- // 1. Make sure the right number of bytes is allocated for each AND mask |
- // scan line in case the number of pixels in the image is not divisible by |
- // 8. For example, in a 15X15 image, 15 / 8 is one byte short of |
- // containing the number of bits we need in order to describe a single |
- // image scan line so we need to add a byte. Thus, we need 2 bytes instead |
- // of 1 for each scan line. |
- // |
- // 2. Make sure each scan line in the AND mask is 4 byte aligned (so that the |
- // total icon image has a 4 byte alignment). In the 15X15 image example |
- // above, we can not use 2 bytes so we increase it to the next multiple of |
- // 4 which is 4. |
- // |
- // Once we compute the size for a singe AND mask scan line, we multiply that |
- // number by the image height in order to get the total number of bytes for |
- // the AND mask. Thus, for a 15X15 image, we need 15 * 4 which is 60 bytes |
- // for the monochrome bitmap representing the AND mask. |
- size_t and_line_length = (bitmap.width() + 7) >> 3; |
- and_line_length = (and_line_length + 3) & ~3; |
- size_t and_mask_size = and_line_length * bitmap.height(); |
- size_t masks_size = *xor_mask_size + and_mask_size; |
- *bytes_in_resource = masks_size + sizeof(BITMAPINFOHEADER); |
-} |