Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(20)

Unified Diff: ui/gfx/icon_util.cc

Issue 854713003: More old files deletion. (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: Fix tryjobs? Created 5 years, 11 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
« no previous file with comments | « ui/gfx/icon_util.h ('k') | ui/gfx/icon_util_unittest.cc » ('j') | no next file with comments »
Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
Index: ui/gfx/icon_util.cc
diff --git a/ui/gfx/icon_util.cc b/ui/gfx/icon_util.cc
deleted file mode 100644
index 45d688b5fc5e2da48d00985eb7711ffda614cb65..0000000000000000000000000000000000000000
--- a/ui/gfx/icon_util.cc
+++ /dev/null
@@ -1,690 +0,0 @@
-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "ui/gfx/icon_util.h"
-
-#include "base/files/file_util.h"
-#include "base/files/important_file_writer.h"
-#include "base/logging.h"
-#include "base/memory/scoped_ptr.h"
-#include "base/win/resource_util.h"
-#include "base/win/scoped_gdi_object.h"
-#include "base/win/scoped_handle.h"
-#include "base/win/scoped_hdc.h"
-#include "skia/ext/image_operations.h"
-#include "third_party/skia/include/core/SkBitmap.h"
-#include "ui/gfx/gdi_util.h"
-#include "ui/gfx/image/image.h"
-#include "ui/gfx/image/image_family.h"
-#include "ui/gfx/size.h"
-
-namespace {
-
-struct ScopedICONINFO : ICONINFO {
- ScopedICONINFO() {
- hbmColor = NULL;
- hbmMask = NULL;
- }
-
- ~ScopedICONINFO() {
- if (hbmColor)
- ::DeleteObject(hbmColor);
- if (hbmMask)
- ::DeleteObject(hbmMask);
- }
-};
-
-// Creates a new ImageFamily, |resized_image_family|, based on the images in
-// |image_family|, but containing images of specific dimensions desirable for
-// Windows icons. For each desired image dimension, it chooses the most
-// appropriate image for that size, and resizes it to the desired size.
-// Returns true on success, false on failure. Failure can occur if
-// |image_family| is empty, all images in the family have size 0x0, or an image
-// has no allocated pixel data.
-// |resized_image_family| must be empty.
-bool BuildResizedImageFamily(const gfx::ImageFamily& image_family,
- gfx::ImageFamily* resized_image_family) {
- DCHECK(resized_image_family);
- DCHECK(resized_image_family->empty());
-
- for (size_t i = 0; i < IconUtil::kNumIconDimensions; ++i) {
- int dimension = IconUtil::kIconDimensions[i];
- gfx::Size size(dimension, dimension);
- const gfx::Image* best = image_family.GetBest(size);
- if (!best || best->IsEmpty()) {
- // Either |image_family| is empty, or all images have size 0x0.
- return false;
- }
-
- // Optimize for the "Large icons" view in Windows Vista+. This view displays
- // icons at full size if only if there is a 256x256 (kLargeIconSize) image
- // in the .ico file. Otherwise, it shrinks icons to 48x48 (kMediumIconSize).
- if (dimension > IconUtil::kMediumIconSize &&
- best->Width() <= IconUtil::kMediumIconSize &&
- best->Height() <= IconUtil::kMediumIconSize) {
- // There is no source icon larger than 48x48, so do not create any
- // images larger than 48x48. kIconDimensions is sorted in ascending
- // order, so it is safe to break here.
- break;
- }
-
- if (best->Size() == size) {
- resized_image_family->Add(*best);
- } else {
- // There is no |dimension|x|dimension| source image.
- // Resize this one to the desired size, and insert it.
- SkBitmap best_bitmap = best->AsBitmap();
- // Only kARGB_8888 images are supported.
- // This will also filter out images with no pixels.
- if (best_bitmap.colorType() != kN32_SkColorType)
- return false;
- SkBitmap resized_bitmap = skia::ImageOperations::Resize(
- best_bitmap, skia::ImageOperations::RESIZE_LANCZOS3,
- dimension, dimension);
- resized_image_family->Add(gfx::Image::CreateFrom1xBitmap(resized_bitmap));
- }
- }
- return true;
-}
-
-// Creates a set of bitmaps from an image family.
-// All images smaller than 256x256 are converted to SkBitmaps, and inserted into
-// |bitmaps| in order of aspect ratio (thinnest to widest), and then ascending
-// size order. If an image of exactly 256x256 is specified, it is converted into
-// PNG format and stored in |png_bytes|. Images with width or height larger than
-// 256 are ignored.
-// |bitmaps| must be an empty vector, and not NULL.
-// Returns true on success, false on failure. This fails if any image in
-// |image_family| is not a 32-bit ARGB image, or is otherwise invalid.
-bool ConvertImageFamilyToBitmaps(
- const gfx::ImageFamily& image_family,
- std::vector<SkBitmap>* bitmaps,
- scoped_refptr<base::RefCountedMemory>* png_bytes) {
- DCHECK(bitmaps != NULL);
- DCHECK(bitmaps->empty());
-
- for (gfx::ImageFamily::const_iterator it = image_family.begin();
- it != image_family.end(); ++it) {
- const gfx::Image& image = *it;
-
- // All images should have one of the kIconDimensions sizes.
- DCHECK_GT(image.Width(), 0);
- DCHECK_LE(image.Width(), IconUtil::kLargeIconSize);
- DCHECK_GT(image.Height(), 0);
- DCHECK_LE(image.Height(), IconUtil::kLargeIconSize);
-
- SkBitmap bitmap = image.AsBitmap();
-
- // Only 32 bit ARGB bitmaps are supported. We also make sure the bitmap has
- // been properly initialized.
- SkAutoLockPixels bitmap_lock(bitmap);
- if ((bitmap.colorType() != kN32_SkColorType) ||
- (bitmap.getPixels() == NULL)) {
- return false;
- }
-
- // Special case: Icons exactly 256x256 are stored in PNG format.
- if (image.Width() == IconUtil::kLargeIconSize &&
- image.Height() == IconUtil::kLargeIconSize) {
- *png_bytes = image.As1xPNGBytes();
- } else {
- bitmaps->push_back(bitmap);
- }
- }
-
- return true;
-}
-
-} // namespace
-
-// The icon images appear in the icon file in same order in which their
-// corresponding dimensions appear in this array, so it is important to keep
-// this array sorted. Also note that the maximum icon image size we can handle
-// is 256 by 256. See:
-// http://msdn.microsoft.com/en-us/library/windows/desktop/aa511280.aspx#size
-const int IconUtil::kIconDimensions[] = {
- 8, // Recommended by the MSDN as a nice to have icon size.
- 10, // Used by the Shell (e.g. for shortcuts).
- 14, // Recommended by the MSDN as a nice to have icon size.
- 16, // Toolbar, Application and Shell icon sizes.
- 22, // Recommended by the MSDN as a nice to have icon size.
- 24, // Used by the Shell (e.g. for shortcuts).
- 32, // Toolbar, Dialog and Wizard icon size.
- 40, // Quick Launch.
- 48, // Alt+Tab icon size.
- 64, // Recommended by the MSDN as a nice to have icon size.
- 96, // Recommended by the MSDN as a nice to have icon size.
- 128, // Used by the Shell (e.g. for shortcuts).
- 256 // Used by Vista onwards for large icons.
-};
-
-const size_t IconUtil::kNumIconDimensions = arraysize(kIconDimensions);
-const size_t IconUtil::kNumIconDimensionsUpToMediumSize = 9;
-
-HICON IconUtil::CreateHICONFromSkBitmap(const SkBitmap& bitmap) {
- // Only 32 bit ARGB bitmaps are supported. We also try to perform as many
- // validations as we can on the bitmap.
- SkAutoLockPixels bitmap_lock(bitmap);
- if ((bitmap.colorType() != kN32_SkColorType) ||
- (bitmap.width() <= 0) || (bitmap.height() <= 0) ||
- (bitmap.getPixels() == NULL))
- return NULL;
-
- // We start by creating a DIB which we'll use later on in order to create
- // the HICON. We use BITMAPV5HEADER since the bitmap we are about to convert
- // may contain an alpha channel and the V5 header allows us to specify the
- // alpha mask for the DIB.
- BITMAPV5HEADER bitmap_header;
- InitializeBitmapHeader(&bitmap_header, bitmap.width(), bitmap.height());
-
- void* bits = NULL;
- HBITMAP dib;
-
- {
- base::win::ScopedGetDC hdc(NULL);
- dib = ::CreateDIBSection(hdc, reinterpret_cast<BITMAPINFO*>(&bitmap_header),
- DIB_RGB_COLORS, &bits, NULL, 0);
- }
- if (!dib || !bits)
- return NULL;
-
- memcpy(bits, bitmap.getPixels(), bitmap.width() * bitmap.height() * 4);
-
- // Icons are generally created using an AND and XOR masks where the AND
- // specifies boolean transparency (the pixel is either opaque or
- // transparent) and the XOR mask contains the actual image pixels. If the XOR
- // mask bitmap has an alpha channel, the AND monochrome bitmap won't
- // actually be used for computing the pixel transparency. Even though all our
- // bitmap has an alpha channel, Windows might not agree when all alpha values
- // are zero. So the monochrome bitmap is created with all pixels transparent
- // for this case. Otherwise, it is created with all pixels opaque.
- bool bitmap_has_alpha_channel = PixelsHaveAlpha(
- static_cast<const uint32*>(bitmap.getPixels()),
- bitmap.width() * bitmap.height());
-
- scoped_ptr<uint8[]> mask_bits;
- if (!bitmap_has_alpha_channel) {
- // Bytes per line with paddings to make it word alignment.
- size_t bytes_per_line = (bitmap.width() + 0xF) / 16 * 2;
- size_t mask_bits_size = bytes_per_line * bitmap.height();
-
- mask_bits.reset(new uint8[mask_bits_size]);
- DCHECK(mask_bits.get());
-
- // Make all pixels transparent.
- memset(mask_bits.get(), 0xFF, mask_bits_size);
- }
-
- HBITMAP mono_bitmap = ::CreateBitmap(bitmap.width(), bitmap.height(), 1, 1,
- reinterpret_cast<LPVOID>(mask_bits.get()));
- DCHECK(mono_bitmap);
-
- ICONINFO icon_info;
- icon_info.fIcon = TRUE;
- icon_info.xHotspot = 0;
- icon_info.yHotspot = 0;
- icon_info.hbmMask = mono_bitmap;
- icon_info.hbmColor = dib;
- HICON icon = ::CreateIconIndirect(&icon_info);
- ::DeleteObject(dib);
- ::DeleteObject(mono_bitmap);
- return icon;
-}
-
-SkBitmap* IconUtil::CreateSkBitmapFromHICON(HICON icon, const gfx::Size& s) {
- // We start with validating parameters.
- if (!icon || s.IsEmpty())
- return NULL;
- ScopedICONINFO icon_info;
- if (!::GetIconInfo(icon, &icon_info))
- return NULL;
- if (!icon_info.fIcon)
- return NULL;
- return new SkBitmap(CreateSkBitmapFromHICONHelper(icon, s));
-}
-
-scoped_ptr<SkBitmap> IconUtil::CreateSkBitmapFromIconResource(HMODULE module,
- int resource_id,
- int size) {
- DCHECK_LE(size, kLargeIconSize);
-
- // For everything except the Vista+ 256x256 icons, use |LoadImage()|.
- if (size != kLargeIconSize) {
- HICON icon_handle =
- static_cast<HICON>(LoadImage(module, MAKEINTRESOURCE(resource_id),
- IMAGE_ICON, size, size,
- LR_DEFAULTCOLOR | LR_DEFAULTSIZE));
- scoped_ptr<SkBitmap> bitmap(IconUtil::CreateSkBitmapFromHICON(icon_handle));
- DestroyIcon(icon_handle);
- return bitmap.Pass();
- }
-
- // For Vista+ 256x256 PNG icons, read the resource directly and find
- // the corresponding icon entry to get its PNG bytes.
- void* icon_dir_data = NULL;
- size_t icon_dir_size = 0;
- if (!base::win::GetResourceFromModule(module, resource_id, RT_GROUP_ICON,
- &icon_dir_data, &icon_dir_size)) {
- return scoped_ptr<SkBitmap>();
- }
- DCHECK(icon_dir_data);
- DCHECK_GE(icon_dir_size, sizeof(GRPICONDIR));
-
- const GRPICONDIR* icon_dir =
- reinterpret_cast<const GRPICONDIR*>(icon_dir_data);
- const GRPICONDIRENTRY* large_icon_entry = NULL;
- for (size_t i = 0; i < icon_dir->idCount; ++i) {
- const GRPICONDIRENTRY* entry = &icon_dir->idEntries[i];
- // 256x256 icons are stored with width and height set to 0.
- // See: http://en.wikipedia.org/wiki/ICO_(file_format)
- if (entry->bWidth == 0 && entry->bHeight == 0) {
- large_icon_entry = entry;
- break;
- }
- }
- if (!large_icon_entry)
- return scoped_ptr<SkBitmap>();
-
- void* png_data = NULL;
- size_t png_size = 0;
- if (!base::win::GetResourceFromModule(module, large_icon_entry->nID, RT_ICON,
- &png_data, &png_size)) {
- return scoped_ptr<SkBitmap>();
- }
- DCHECK(png_data);
- DCHECK_EQ(png_size, large_icon_entry->dwBytesInRes);
-
- gfx::Image image = gfx::Image::CreateFrom1xPNGBytes(
- new base::RefCountedStaticMemory(png_data, png_size));
- return scoped_ptr<SkBitmap>(new SkBitmap(image.AsBitmap()));
-}
-
-SkBitmap* IconUtil::CreateSkBitmapFromHICON(HICON icon) {
- // We start with validating parameters.
- if (!icon)
- return NULL;
-
- ScopedICONINFO icon_info;
- BITMAP bitmap_info = { 0 };
-
- if (!::GetIconInfo(icon, &icon_info))
- return NULL;
-
- if (!::GetObject(icon_info.hbmMask, sizeof(bitmap_info), &bitmap_info))
- return NULL;
-
- gfx::Size icon_size(bitmap_info.bmWidth, bitmap_info.bmHeight);
- return new SkBitmap(CreateSkBitmapFromHICONHelper(icon, icon_size));
-}
-
-HICON IconUtil::CreateCursorFromDIB(const gfx::Size& icon_size,
- const gfx::Point& hotspot,
- const void* dib_bits,
- size_t dib_size) {
- BITMAPINFO icon_bitmap_info = {0};
- gfx::CreateBitmapHeader(
- icon_size.width(),
- icon_size.height(),
- reinterpret_cast<BITMAPINFOHEADER*>(&icon_bitmap_info));
-
- base::win::ScopedGetDC dc(NULL);
- base::win::ScopedCreateDC working_dc(CreateCompatibleDC(dc));
- base::win::ScopedGDIObject<HBITMAP> bitmap_handle(
- CreateDIBSection(dc,
- &icon_bitmap_info,
- DIB_RGB_COLORS,
- 0,
- 0,
- 0));
- if (dib_size > 0) {
- SetDIBits(0,
- bitmap_handle,
- 0,
- icon_size.height(),
- dib_bits,
- &icon_bitmap_info,
- DIB_RGB_COLORS);
- }
-
- HBITMAP old_bitmap = reinterpret_cast<HBITMAP>(
- SelectObject(working_dc.Get(), bitmap_handle));
- SetBkMode(working_dc.Get(), TRANSPARENT);
- SelectObject(working_dc.Get(), old_bitmap);
-
- base::win::ScopedGDIObject<HBITMAP> mask(
- CreateBitmap(icon_size.width(),
- icon_size.height(),
- 1,
- 1,
- NULL));
- ICONINFO ii = {0};
- ii.fIcon = FALSE;
- ii.xHotspot = hotspot.x();
- ii.yHotspot = hotspot.y();
- ii.hbmMask = mask;
- ii.hbmColor = bitmap_handle;
-
- return CreateIconIndirect(&ii);
-}
-
-SkBitmap IconUtil::CreateSkBitmapFromHICONHelper(HICON icon,
- const gfx::Size& s) {
- DCHECK(icon);
- DCHECK(!s.IsEmpty());
-
- // Allocating memory for the SkBitmap object. We are going to create an ARGB
- // bitmap so we should set the configuration appropriately.
- SkBitmap bitmap;
- bitmap.allocN32Pixels(s.width(), s.height());
- bitmap.eraseARGB(0, 0, 0, 0);
- SkAutoLockPixels bitmap_lock(bitmap);
-
- // Now we should create a DIB so that we can use ::DrawIconEx in order to
- // obtain the icon's image.
- BITMAPV5HEADER h;
- InitializeBitmapHeader(&h, s.width(), s.height());
- HDC hdc = ::GetDC(NULL);
- uint32* bits;
- HBITMAP dib = ::CreateDIBSection(hdc, reinterpret_cast<BITMAPINFO*>(&h),
- DIB_RGB_COLORS, reinterpret_cast<void**>(&bits), NULL, 0);
- DCHECK(dib);
- HDC dib_dc = CreateCompatibleDC(hdc);
- ::ReleaseDC(NULL, hdc);
- DCHECK(dib_dc);
- HGDIOBJ old_obj = ::SelectObject(dib_dc, dib);
-
- // Windows icons are defined using two different masks. The XOR mask, which
- // represents the icon image and an AND mask which is a monochrome bitmap
- // which indicates the transparency of each pixel.
- //
- // To make things more complex, the icon image itself can be an ARGB bitmap
- // and therefore contain an alpha channel which specifies the transparency
- // for each pixel. Unfortunately, there is no easy way to determine whether
- // or not a bitmap has an alpha channel and therefore constructing the bitmap
- // for the icon is nothing but straightforward.
- //
- // The idea is to read the AND mask but use it only if we know for sure that
- // the icon image does not have an alpha channel. The only way to tell if the
- // bitmap has an alpha channel is by looking through the pixels and checking
- // whether there are non-zero alpha bytes.
- //
- // We start by drawing the AND mask into our DIB.
- size_t num_pixels = s.GetArea();
- memset(bits, 0, num_pixels * 4);
- ::DrawIconEx(dib_dc, 0, 0, icon, s.width(), s.height(), 0, NULL, DI_MASK);
-
- // Capture boolean opacity. We may not use it if we find out the bitmap has
- // an alpha channel.
- scoped_ptr<bool[]> opaque(new bool[num_pixels]);
- for (size_t i = 0; i < num_pixels; ++i)
- opaque[i] = !bits[i];
-
- // Then draw the image itself which is really the XOR mask.
- memset(bits, 0, num_pixels * 4);
- ::DrawIconEx(dib_dc, 0, 0, icon, s.width(), s.height(), 0, NULL, DI_NORMAL);
- memcpy(bitmap.getPixels(), static_cast<void*>(bits), num_pixels * 4);
-
- // Finding out whether the bitmap has an alpha channel.
- bool bitmap_has_alpha_channel = PixelsHaveAlpha(
- static_cast<const uint32*>(bitmap.getPixels()), num_pixels);
-
- // If the bitmap does not have an alpha channel, we need to build it using
- // the previously captured AND mask. Otherwise, we are done.
- if (!bitmap_has_alpha_channel) {
- uint32* p = static_cast<uint32*>(bitmap.getPixels());
- for (size_t i = 0; i < num_pixels; ++p, ++i) {
- DCHECK_EQ((*p & 0xff000000), 0u);
- if (opaque[i])
- *p |= 0xff000000;
- else
- *p &= 0x00ffffff;
- }
- }
-
- ::SelectObject(dib_dc, old_obj);
- ::DeleteObject(dib);
- ::DeleteDC(dib_dc);
-
- return bitmap;
-}
-
-// static
-bool IconUtil::CreateIconFileFromImageFamily(
- const gfx::ImageFamily& image_family,
- const base::FilePath& icon_path) {
- // Creating a set of bitmaps corresponding to the icon images we'll end up
- // storing in the icon file. Each bitmap is created by resizing the most
- // appropriate image from |image_family| to the desired size.
- gfx::ImageFamily resized_image_family;
- if (!BuildResizedImageFamily(image_family, &resized_image_family))
- return false;
-
- std::vector<SkBitmap> bitmaps;
- scoped_refptr<base::RefCountedMemory> png_bytes;
- if (!ConvertImageFamilyToBitmaps(resized_image_family, &bitmaps, &png_bytes))
- return false;
-
- // Guaranteed true because BuildResizedImageFamily will provide at least one
- // image < 256x256.
- DCHECK(!bitmaps.empty());
- size_t bitmap_count = bitmaps.size(); // Not including PNG image.
- // Including PNG image, if any.
- size_t image_count = bitmap_count + (png_bytes.get() ? 1 : 0);
-
- // Computing the total size of the buffer we need in order to store the
- // images in the desired icon format.
- size_t buffer_size = ComputeIconFileBufferSize(bitmaps);
- // Account for the bytes needed for the PNG entry.
- if (png_bytes.get())
- buffer_size += sizeof(ICONDIRENTRY) + png_bytes->size();
-
- // Setting the information in the structures residing within the buffer.
- // First, we set the information which doesn't require iterating through the
- // bitmap set and then we set the bitmap specific structures. In the latter
- // step we also copy the actual bits.
- std::vector<uint8> buffer(buffer_size);
- ICONDIR* icon_dir = reinterpret_cast<ICONDIR*>(&buffer[0]);
- icon_dir->idType = kResourceTypeIcon;
- icon_dir->idCount = static_cast<WORD>(image_count);
- // - 1 because there is already one ICONDIRENTRY in ICONDIR.
- size_t icon_dir_count = image_count - 1;
-
- size_t offset = sizeof(ICONDIR) + (sizeof(ICONDIRENTRY) * icon_dir_count);
- for (size_t i = 0; i < bitmap_count; i++) {
- ICONIMAGE* image = reinterpret_cast<ICONIMAGE*>(&buffer[offset]);
- DCHECK_LT(offset, buffer_size);
- size_t icon_image_size = 0;
- SetSingleIconImageInformation(bitmaps[i], i, icon_dir, image, offset,
- &icon_image_size);
- DCHECK_GT(icon_image_size, 0U);
- offset += icon_image_size;
- }
-
- // Add the PNG entry, if necessary.
- if (png_bytes.get()) {
- ICONDIRENTRY* entry = &icon_dir->idEntries[bitmap_count];
- entry->bWidth = 0;
- entry->bHeight = 0;
- entry->wPlanes = 1;
- entry->wBitCount = 32;
- entry->dwBytesInRes = static_cast<DWORD>(png_bytes->size());
- entry->dwImageOffset = static_cast<DWORD>(offset);
- memcpy(&buffer[offset], png_bytes->front(), png_bytes->size());
- offset += png_bytes->size();
- }
-
- DCHECK_EQ(offset, buffer_size);
-
- std::string data(buffer.begin(), buffer.end());
- return base::ImportantFileWriter::WriteFileAtomically(icon_path, data);
-}
-
-bool IconUtil::PixelsHaveAlpha(const uint32* pixels, size_t num_pixels) {
- for (const uint32* end = pixels + num_pixels; pixels != end; ++pixels) {
- if ((*pixels & 0xff000000) != 0)
- return true;
- }
-
- return false;
-}
-
-void IconUtil::InitializeBitmapHeader(BITMAPV5HEADER* header, int width,
- int height) {
- DCHECK(header);
- memset(header, 0, sizeof(BITMAPV5HEADER));
- header->bV5Size = sizeof(BITMAPV5HEADER);
-
- // Note that icons are created using top-down DIBs so we must negate the
- // value used for the icon's height.
- header->bV5Width = width;
- header->bV5Height = -height;
- header->bV5Planes = 1;
- header->bV5Compression = BI_RGB;
-
- // Initializing the bitmap format to 32 bit ARGB.
- header->bV5BitCount = 32;
- header->bV5RedMask = 0x00FF0000;
- header->bV5GreenMask = 0x0000FF00;
- header->bV5BlueMask = 0x000000FF;
- header->bV5AlphaMask = 0xFF000000;
-
- // Use the system color space. The default value is LCS_CALIBRATED_RGB, which
- // causes us to crash if we don't specify the approprite gammas, etc. See
- // <http://msdn.microsoft.com/en-us/library/ms536531(VS.85).aspx> and
- // <http://b/1283121>.
- header->bV5CSType = LCS_WINDOWS_COLOR_SPACE;
-
- // Use a valid value for bV5Intent as 0 is not a valid one.
- // <http://msdn.microsoft.com/en-us/library/dd183381(VS.85).aspx>
- header->bV5Intent = LCS_GM_IMAGES;
-}
-
-void IconUtil::SetSingleIconImageInformation(const SkBitmap& bitmap,
- size_t index,
- ICONDIR* icon_dir,
- ICONIMAGE* icon_image,
- size_t image_offset,
- size_t* image_byte_count) {
- DCHECK(icon_dir != NULL);
- DCHECK(icon_image != NULL);
- DCHECK_GT(image_offset, 0U);
- DCHECK(image_byte_count != NULL);
- DCHECK_LT(bitmap.width(), kLargeIconSize);
- DCHECK_LT(bitmap.height(), kLargeIconSize);
-
- // We start by computing certain image values we'll use later on.
- size_t xor_mask_size, bytes_in_resource;
- ComputeBitmapSizeComponents(bitmap,
- &xor_mask_size,
- &bytes_in_resource);
-
- icon_dir->idEntries[index].bWidth = static_cast<BYTE>(bitmap.width());
- icon_dir->idEntries[index].bHeight = static_cast<BYTE>(bitmap.height());
- icon_dir->idEntries[index].wPlanes = 1;
- icon_dir->idEntries[index].wBitCount = 32;
- icon_dir->idEntries[index].dwBytesInRes = bytes_in_resource;
- icon_dir->idEntries[index].dwImageOffset = image_offset;
- icon_image->icHeader.biSize = sizeof(BITMAPINFOHEADER);
-
- // The width field in the BITMAPINFOHEADER structure accounts for the height
- // of both the AND mask and the XOR mask so we need to multiply the bitmap's
- // height by 2. The same does NOT apply to the width field.
- icon_image->icHeader.biHeight = bitmap.height() * 2;
- icon_image->icHeader.biWidth = bitmap.width();
- icon_image->icHeader.biPlanes = 1;
- icon_image->icHeader.biBitCount = 32;
-
- // We use a helper function for copying to actual bits from the SkBitmap
- // object into the appropriate space in the buffer. We use a helper function
- // (rather than just copying the bits) because there is no way to specify the
- // orientation (bottom-up vs. top-down) of a bitmap residing in a .ico file.
- // Thus, if we just copy the bits, we'll end up with a bottom up bitmap in
- // the .ico file which will result in the icon being displayed upside down.
- // The helper function copies the image into the buffer one scanline at a
- // time.
- //
- // Note that we don't need to initialize the AND mask since the memory
- // allocated for the icon data buffer was initialized to zero. The icon we
- // create will therefore use an AND mask containing only zeros, which is OK
- // because the underlying image has an alpha channel. An AND mask containing
- // only zeros essentially means we'll initially treat all the pixels as
- // opaque.
- unsigned char* image_addr = reinterpret_cast<unsigned char*>(icon_image);
- unsigned char* xor_mask_addr = image_addr + sizeof(BITMAPINFOHEADER);
- CopySkBitmapBitsIntoIconBuffer(bitmap, xor_mask_addr, xor_mask_size);
- *image_byte_count = bytes_in_resource;
-}
-
-void IconUtil::CopySkBitmapBitsIntoIconBuffer(const SkBitmap& bitmap,
- unsigned char* buffer,
- size_t buffer_size) {
- SkAutoLockPixels bitmap_lock(bitmap);
- unsigned char* bitmap_ptr = static_cast<unsigned char*>(bitmap.getPixels());
- size_t bitmap_size = bitmap.height() * bitmap.width() * 4;
- DCHECK_EQ(buffer_size, bitmap_size);
- for (size_t i = 0; i < bitmap_size; i += bitmap.width() * 4) {
- memcpy(buffer + bitmap_size - bitmap.width() * 4 - i,
- bitmap_ptr + i,
- bitmap.width() * 4);
- }
-}
-
-size_t IconUtil::ComputeIconFileBufferSize(const std::vector<SkBitmap>& set) {
- DCHECK(!set.empty());
-
- // We start by counting the bytes for the structures that don't depend on the
- // number of icon images. Note that sizeof(ICONDIR) already accounts for a
- // single ICONDIRENTRY structure, which is why we subtract one from the
- // number of bitmaps.
- size_t total_buffer_size = sizeof(ICONDIR);
- size_t bitmap_count = set.size();
- total_buffer_size += sizeof(ICONDIRENTRY) * (bitmap_count - 1);
- // May not have all icon sizes, but must have at least up to medium icon size.
- DCHECK_GE(bitmap_count, kNumIconDimensionsUpToMediumSize);
-
- // Add the bitmap specific structure sizes.
- for (size_t i = 0; i < bitmap_count; i++) {
- size_t xor_mask_size, bytes_in_resource;
- ComputeBitmapSizeComponents(set[i],
- &xor_mask_size,
- &bytes_in_resource);
- total_buffer_size += bytes_in_resource;
- }
- return total_buffer_size;
-}
-
-void IconUtil::ComputeBitmapSizeComponents(const SkBitmap& bitmap,
- size_t* xor_mask_size,
- size_t* bytes_in_resource) {
- // The XOR mask size is easy to calculate since we only deal with 32bpp
- // images.
- *xor_mask_size = bitmap.width() * bitmap.height() * 4;
-
- // Computing the AND mask is a little trickier since it is a monochrome
- // bitmap (regardless of the number of bits per pixels used in the XOR mask).
- // There are two things we must make sure we do when computing the AND mask
- // size:
- //
- // 1. Make sure the right number of bytes is allocated for each AND mask
- // scan line in case the number of pixels in the image is not divisible by
- // 8. For example, in a 15X15 image, 15 / 8 is one byte short of
- // containing the number of bits we need in order to describe a single
- // image scan line so we need to add a byte. Thus, we need 2 bytes instead
- // of 1 for each scan line.
- //
- // 2. Make sure each scan line in the AND mask is 4 byte aligned (so that the
- // total icon image has a 4 byte alignment). In the 15X15 image example
- // above, we can not use 2 bytes so we increase it to the next multiple of
- // 4 which is 4.
- //
- // Once we compute the size for a singe AND mask scan line, we multiply that
- // number by the image height in order to get the total number of bytes for
- // the AND mask. Thus, for a 15X15 image, we need 15 * 4 which is 60 bytes
- // for the monochrome bitmap representing the AND mask.
- size_t and_line_length = (bitmap.width() + 7) >> 3;
- and_line_length = (and_line_length + 3) & ~3;
- size_t and_mask_size = and_line_length * bitmap.height();
- size_t masks_size = *xor_mask_size + and_mask_size;
- *bytes_in_resource = masks_size + sizeof(BITMAPINFOHEADER);
-}
« no previous file with comments | « ui/gfx/icon_util.h ('k') | ui/gfx/icon_util_unittest.cc » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698