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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef UI_GFX_SCREEN_H_ | |
6 #define UI_GFX_SCREEN_H_ | |
7 | |
8 #include <vector> | |
9 | |
10 #include "base/basictypes.h" | |
11 #include "ui/gfx/display.h" | |
12 #include "ui/gfx/gfx_export.h" | |
13 #include "ui/gfx/native_widget_types.h" | |
14 #include "ui/gfx/point.h" | |
15 #include "ui/gfx/screen_type_delegate.h" | |
16 | |
17 namespace gfx { | |
18 class DisplayObserver; | |
19 class Rect; | |
20 | |
21 // A utility class for getting various info about screen size, displays, | |
22 // cursor position, etc. | |
23 // | |
24 // Note that this class does not represent an individual display connected to a | |
25 // computer -- see the Display class for that. A single Screen object exists on | |
26 // most operating systems regardless of the number of connected displays. On | |
27 // Windows 8, two Screens exist: one for Metro UI and another for the desktop. | |
28 class GFX_EXPORT Screen { | |
29 public: | |
30 // Retrieves the Screen that the specified NativeView belongs to. A value of | |
31 // NULL is treated as |SCREEN_TYPE_NATIVE|. | |
32 static Screen* GetScreenFor(NativeView view); | |
33 | |
34 // Returns the SCREEN_TYPE_NATIVE Screen. This should be used with caution, | |
35 // as it is likely to be incorrect for code that runs on Windows. | |
36 static Screen* GetNativeScreen(); | |
37 | |
38 // Sets the global screen for a particular screen type. Only the _NATIVE | |
39 // ScreenType must be provided. | |
40 static void SetScreenInstance(ScreenType type, Screen* instance); | |
41 | |
42 // Returns the global screen for a particular type. Types other than _NATIVE | |
43 // may be NULL. | |
44 static Screen* GetScreenByType(ScreenType type); | |
45 | |
46 // Sets the global ScreenTypeDelegate. May be left unset if the platform | |
47 // uses only the _NATIVE ScreenType. | |
48 static void SetScreenTypeDelegate(ScreenTypeDelegate* delegate); | |
49 | |
50 Screen(); | |
51 virtual ~Screen(); | |
52 | |
53 // Returns true if DIP is enabled. | |
54 virtual bool IsDIPEnabled() = 0; | |
55 | |
56 // Returns the current absolute position of the mouse pointer. | |
57 virtual gfx::Point GetCursorScreenPoint() = 0; | |
58 | |
59 // Returns the window under the cursor. | |
60 virtual gfx::NativeWindow GetWindowUnderCursor() = 0; | |
61 | |
62 // Returns the window at the given screen coordinate |point|. | |
63 virtual gfx::NativeWindow GetWindowAtScreenPoint(const gfx::Point& point) = 0; | |
64 | |
65 // Returns the number of displays. | |
66 // Mirrored displays are excluded; this method is intended to return the | |
67 // number of distinct, usable displays. | |
68 virtual int GetNumDisplays() const = 0; | |
69 | |
70 // Returns the list of displays that are currently available. | |
71 virtual std::vector<gfx::Display> GetAllDisplays() const = 0; | |
72 | |
73 // Returns the display nearest the specified window. | |
74 // If the window is NULL or the window is not rooted to a display this will | |
75 // return the primary display. | |
76 virtual gfx::Display GetDisplayNearestWindow(NativeView view) const = 0; | |
77 | |
78 // Returns the display nearest the specified point. | |
79 virtual gfx::Display GetDisplayNearestPoint( | |
80 const gfx::Point& point) const = 0; | |
81 | |
82 // Returns the display that most closely intersects the provided bounds. | |
83 virtual gfx::Display GetDisplayMatching( | |
84 const gfx::Rect& match_rect) const = 0; | |
85 | |
86 // Returns the primary display. | |
87 virtual gfx::Display GetPrimaryDisplay() const = 0; | |
88 | |
89 // Adds/Removes display observers. | |
90 virtual void AddObserver(DisplayObserver* observer) = 0; | |
91 virtual void RemoveObserver(DisplayObserver* observer) = 0; | |
92 | |
93 private: | |
94 DISALLOW_COPY_AND_ASSIGN(Screen); | |
95 }; | |
96 | |
97 Screen* CreateNativeScreen(); | |
98 | |
99 } // namespace gfx | |
100 | |
101 #endif // UI_GFX_SCREEN_H_ | |
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