| Index: gm/shaderbounds.cpp
|
| diff --git a/gm/shaderbounds.cpp b/gm/shaderbounds.cpp
|
| index 9529151c5f6ef4afe066318a9d34e4e303579bde..ef9a7e9015e3b042c5804a93c10261136db0832e 100644
|
| --- a/gm/shaderbounds.cpp
|
| +++ b/gm/shaderbounds.cpp
|
| @@ -41,7 +41,7 @@ protected:
|
|
|
| virtual SkMatrix onGetInitialTransform() const SK_OVERRIDE {
|
| SkMatrix result;
|
| - SkScalar scale = SkFloatToScalar(0.8f);
|
| + SkScalar scale = 0.8f;
|
| result.setScale(scale, scale);
|
| result.postTranslate(SkIntToScalar(7), SkIntToScalar(23));
|
| return result;
|
| @@ -54,7 +54,7 @@ protected:
|
| SkIntToScalar(240)));
|
|
|
| SkMatrix canvasScale;
|
| - SkScalar scale = SkFloatToScalar(0.7f);
|
| + SkScalar scale = 0.7f;
|
| canvasScale.setScale(scale, scale);
|
| canvas->concat(canvasScale);
|
|
|
| @@ -74,9 +74,9 @@ protected:
|
| }
|
|
|
| SkShader* MakeShader(int width, int height, bool background) {
|
| - SkScalar scale = SkFloatToScalar(0.5f);
|
| + SkScalar scale = 0.5f;
|
| if (background) {
|
| - scale = SkFloatToScalar(0.6f);
|
| + scale = 0.6f;
|
| }
|
| SkScalar shaderWidth = SkScalarDiv(SkIntToScalar(width), scale);
|
| SkScalar shaderHeight = SkScalarDiv(SkIntToScalar(height), scale);
|
|
|