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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 #include "SkBenchmark.h" | 8 #include "SkBenchmark.h" |
9 #include "SkBlurMask.h" | 9 #include "SkBlurMask.h" |
10 #include "SkCanvas.h" | 10 #include "SkCanvas.h" |
11 #include "SkPaint.h" | 11 #include "SkPaint.h" |
12 #include "SkRandom.h" | 12 #include "SkRandom.h" |
13 #include "SkShader.h" | 13 #include "SkShader.h" |
14 #include "SkString.h" | 14 #include "SkString.h" |
15 #include "SkBlurMaskFilter.h" | 15 #include "SkBlurMaskFilter.h" |
16 | 16 |
17 #define SMALL SkIntToScalar(2) | 17 #define SMALL SkIntToScalar(2) |
18 #define REAL SkFloatToScalar(1.5f) | 18 #define REAL 1.5f |
19 #define BIG SkIntToScalar(10) | 19 #define BIG SkIntToScalar(10) |
20 #define REALBIG SkFloatToScalar(100.5f) | 20 #define REALBIG 100.5f |
21 | 21 |
22 static const char* gStyleName[] = { | 22 static const char* gStyleName[] = { |
23 "normal", | 23 "normal", |
24 "solid", | 24 "solid", |
25 "outer", | 25 "outer", |
26 "inner" | 26 "inner" |
27 }; | 27 }; |
28 | 28 |
29 class BlurBench : public SkBenchmark { | 29 class BlurBench : public SkBenchmark { |
30 SkScalar fRadius; | 30 SkScalar fRadius; |
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100 | 100 |
101 DEF_BENCH(return new BlurBench(SMALL, SkBlurMaskFilter::kNormal_BlurStyle, SkBlu
rMaskFilter::kHighQuality_BlurFlag);) | 101 DEF_BENCH(return new BlurBench(SMALL, SkBlurMaskFilter::kNormal_BlurStyle, SkBlu
rMaskFilter::kHighQuality_BlurFlag);) |
102 | 102 |
103 DEF_BENCH(return new BlurBench(BIG, SkBlurMaskFilter::kNormal_BlurStyle, SkBlurM
askFilter::kHighQuality_BlurFlag);) | 103 DEF_BENCH(return new BlurBench(BIG, SkBlurMaskFilter::kNormal_BlurStyle, SkBlurM
askFilter::kHighQuality_BlurFlag);) |
104 | 104 |
105 DEF_BENCH(return new BlurBench(REALBIG, SkBlurMaskFilter::kNormal_BlurStyle, SkB
lurMaskFilter::kHighQuality_BlurFlag);) | 105 DEF_BENCH(return new BlurBench(REALBIG, SkBlurMaskFilter::kNormal_BlurStyle, SkB
lurMaskFilter::kHighQuality_BlurFlag);) |
106 | 106 |
107 DEF_BENCH(return new BlurBench(REAL, SkBlurMaskFilter::kNormal_BlurStyle, SkBlur
MaskFilter::kHighQuality_BlurFlag);) | 107 DEF_BENCH(return new BlurBench(REAL, SkBlurMaskFilter::kNormal_BlurStyle, SkBlur
MaskFilter::kHighQuality_BlurFlag);) |
108 | 108 |
109 DEF_BENCH(return new BlurBench(0, SkBlurMaskFilter::kNormal_BlurStyle);) | 109 DEF_BENCH(return new BlurBench(0, SkBlurMaskFilter::kNormal_BlurStyle);) |
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