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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkGpuDevice.h" | 8 #include "SkGpuDevice.h" |
9 | 9 |
10 #include "effects/GrTextureDomainEffect.h" | 10 #include "effects/GrTextureDomainEffect.h" |
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38 if (gShouldDrawProc && !gShouldDrawProc()) return; \ | 38 if (gShouldDrawProc && !gShouldDrawProc()) return; \ |
39 this->prepareDraw(draw, forceI); \ | 39 this->prepareDraw(draw, forceI); \ |
40 } while (0) | 40 } while (0) |
41 #else | 41 #else |
42 #define CHECK_SHOULD_DRAW(draw, forceI) this->prepareDraw(draw, forceI) | 42 #define CHECK_SHOULD_DRAW(draw, forceI) this->prepareDraw(draw, forceI) |
43 #endif | 43 #endif |
44 | 44 |
45 // This constant represents the screen alignment criterion in texels for | 45 // This constant represents the screen alignment criterion in texels for |
46 // requiring texture domain clamping to prevent color bleeding when drawing | 46 // requiring texture domain clamping to prevent color bleeding when drawing |
47 // a sub region of a larger source image. | 47 // a sub region of a larger source image. |
48 #define COLOR_BLEED_TOLERANCE SkFloatToScalar(0.001f) | 48 #define COLOR_BLEED_TOLERANCE 0.001f |
49 | 49 |
50 #define DO_DEFERRED_CLEAR() \ | 50 #define DO_DEFERRED_CLEAR() \ |
51 do { \ | 51 do { \ |
52 if (fNeedClear) { \ | 52 if (fNeedClear) { \ |
53 this->clear(SK_ColorTRANSPARENT); \ | 53 this->clear(SK_ColorTRANSPARENT); \ |
54 } \ | 54 } \ |
55 } while (false) \ | 55 } while (false) \ |
56 | 56 |
57 /////////////////////////////////////////////////////////////////////////////// | 57 /////////////////////////////////////////////////////////////////////////////// |
58 | 58 |
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1847 GrTexture* texture, | 1847 GrTexture* texture, |
1848 bool needClear) | 1848 bool needClear) |
1849 : SkBitmapDevice(make_bitmap(context, texture->asRenderTarget())) { | 1849 : SkBitmapDevice(make_bitmap(context, texture->asRenderTarget())) { |
1850 | 1850 |
1851 SkASSERT(texture && texture->asRenderTarget()); | 1851 SkASSERT(texture && texture->asRenderTarget()); |
1852 // This constructor is called from onCreateCompatibleDevice. It has locked t
he RT in the texture | 1852 // This constructor is called from onCreateCompatibleDevice. It has locked t
he RT in the texture |
1853 // cache. We pass true for the third argument so that it will get unlocked. | 1853 // cache. We pass true for the third argument so that it will get unlocked. |
1854 this->initFromRenderTarget(context, texture->asRenderTarget(), true); | 1854 this->initFromRenderTarget(context, texture->asRenderTarget(), true); |
1855 fNeedClear = needClear; | 1855 fNeedClear = needClear; |
1856 } | 1856 } |
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