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Side by Side Diff: gm/complexclip.cpp

Issue 85463005: remove SkFloatToScalar macro (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: add flag to expose SkFloatToScalar to chromium Created 7 years ago
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1 1
2 /* 2 /*
3 * Copyright 2011 Google Inc. 3 * Copyright 2011 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 #include "gm.h" 8 #include "gm.h"
9 #include "SkCanvas.h" 9 #include "SkCanvas.h"
10 //#include "SkParsePath.h" 10 //#include "SkParsePath.h"
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93 }; 93 };
94 94
95 canvas->translate(SkIntToScalar(20), SkIntToScalar(20)); 95 canvas->translate(SkIntToScalar(20), SkIntToScalar(20));
96 canvas->scale(3 * SK_Scalar1 / 4, 3 * SK_Scalar1 / 4); 96 canvas->scale(3 * SK_Scalar1 / 4, 3 * SK_Scalar1 / 4);
97 97
98 if (fDoSaveLayer) { 98 if (fDoSaveLayer) {
99 // We want the layer to appear symmetric relative to actual 99 // We want the layer to appear symmetric relative to actual
100 // device boundaries so we need to "undo" the effect of the 100 // device boundaries so we need to "undo" the effect of the
101 // scale and translate 101 // scale and translate
102 SkRect bounds = SkRect::MakeLTRB( 102 SkRect bounds = SkRect::MakeLTRB(
103 SkFloatToScalar(4.0f/3.0f * -20), 103 4.0f/3.0f * -20,
104 SkFloatToScalar(4.0f/3.0f * -20), 104 4.0f/3.0f * -20,
105 SkFloatToScalar(4.0f/3.0f * (this->getISize().fWidth - 20)), 105 4.0f/3.0f * (this->getISize().fWidth - 20),
106 SkFloatToScalar(4.0f/3.0f * (this->getISize().fHeight - 20))); 106 4.0f/3.0f * (this->getISize().fHeight - 20));
107 107
108 bounds.inset(SkIntToScalar(100), SkIntToScalar(100)); 108 bounds.inset(SkIntToScalar(100), SkIntToScalar(100));
109 SkPaint boundPaint; 109 SkPaint boundPaint;
110 boundPaint.setColor(SK_ColorRED); 110 boundPaint.setColor(SK_ColorRED);
111 boundPaint.setStyle(SkPaint::kStroke_Style); 111 boundPaint.setStyle(SkPaint::kStroke_Style);
112 canvas->drawRect(bounds, boundPaint); 112 canvas->drawRect(bounds, boundPaint);
113 canvas->saveLayer(&bounds, NULL); 113 canvas->saveLayer(&bounds, NULL);
114 } 114 }
115 115
116 for (int invBits = 0; invBits < 4; ++invBits) { 116 for (int invBits = 0; invBits < 4; ++invBits) {
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188 // aliased and anti-aliased w/ a layer 188 // aliased and anti-aliased w/ a layer
189 static GM* gFact2(void*) { return new ComplexClipGM(false, true); } 189 static GM* gFact2(void*) { return new ComplexClipGM(false, true); }
190 static GM* gFact3(void*) { return new ComplexClipGM(true, true); } 190 static GM* gFact3(void*) { return new ComplexClipGM(true, true); }
191 191
192 static GMRegistry gReg0(gFact0); 192 static GMRegistry gReg0(gFact0);
193 static GMRegistry gReg1(gFact1); 193 static GMRegistry gReg1(gFact1);
194 static GMRegistry gReg2(gFact2); 194 static GMRegistry gReg2(gFact2);
195 static GMRegistry gReg3(gFact3); 195 static GMRegistry gReg3(gFact3);
196 196
197 } 197 }
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