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Side by Side Diff: gm/colormatrix.cpp

Issue 85463005: remove SkFloatToScalar macro (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: add flag to expose SkFloatToScalar to chromium Created 7 years ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "gm.h" 8 #include "gm.h"
9 #include "SkColorMatrixFilter.h" 9 #include "SkColorMatrixFilter.h"
10 #include "SkGradientShader.h" 10 #include "SkGradientShader.h"
(...skipping 104 matching lines...) Expand 10 before | Expand all | Expand 10 after
115 canvas->drawBitmap(bmps[i], 80, 0, &paint); 115 canvas->drawBitmap(bmps[i], 80, 0, &paint);
116 116
117 matrix.setRotate(SkColorMatrix::kG_Axis, 90); 117 matrix.setRotate(SkColorMatrix::kG_Axis, 90);
118 setColorMatrix(&paint, matrix); 118 setColorMatrix(&paint, matrix);
119 canvas->drawBitmap(bmps[i], 160, 0, &paint); 119 canvas->drawBitmap(bmps[i], 160, 0, &paint);
120 120
121 matrix.setRotate(SkColorMatrix::kB_Axis, 90); 121 matrix.setRotate(SkColorMatrix::kB_Axis, 90);
122 setColorMatrix(&paint, matrix); 122 setColorMatrix(&paint, matrix);
123 canvas->drawBitmap(bmps[i], 240, 0, &paint); 123 canvas->drawBitmap(bmps[i], 240, 0, &paint);
124 124
125 matrix.setSaturation(SkFloatToScalar(0.0f)); 125 matrix.setSaturation(0.0f);
126 setColorMatrix(&paint, matrix); 126 setColorMatrix(&paint, matrix);
127 canvas->drawBitmap(bmps[i], 0, 80, &paint); 127 canvas->drawBitmap(bmps[i], 0, 80, &paint);
128 128
129 matrix.setSaturation(SkFloatToScalar(0.5f)); 129 matrix.setSaturation(0.5f);
130 setColorMatrix(&paint, matrix); 130 setColorMatrix(&paint, matrix);
131 canvas->drawBitmap(bmps[i], 80, 80, &paint); 131 canvas->drawBitmap(bmps[i], 80, 80, &paint);
132 132
133 matrix.setSaturation(SkFloatToScalar(1.0f)); 133 matrix.setSaturation(1.0f);
134 setColorMatrix(&paint, matrix); 134 setColorMatrix(&paint, matrix);
135 canvas->drawBitmap(bmps[i], 160, 80, &paint); 135 canvas->drawBitmap(bmps[i], 160, 80, &paint);
136 136
137 matrix.setSaturation(SkFloatToScalar(2.0f)); 137 matrix.setSaturation(2.0f);
138 setColorMatrix(&paint, matrix); 138 setColorMatrix(&paint, matrix);
139 canvas->drawBitmap(bmps[i], 240, 80, &paint); 139 canvas->drawBitmap(bmps[i], 240, 80, &paint);
140 140
141 matrix.setRGB2YUV(); 141 matrix.setRGB2YUV();
142 setColorMatrix(&paint, matrix); 142 setColorMatrix(&paint, matrix);
143 canvas->drawBitmap(bmps[i], 0, 160, &paint); 143 canvas->drawBitmap(bmps[i], 0, 160, &paint);
144 144
145 matrix.setYUV2RGB(); 145 matrix.setYUV2RGB();
146 setColorMatrix(&paint, matrix); 146 setColorMatrix(&paint, matrix);
147 canvas->drawBitmap(bmps[i], 80, 160, &paint); 147 canvas->drawBitmap(bmps[i], 80, 160, &paint);
(...skipping 20 matching lines...) Expand all
168 SkBitmap fTransparentBitmap; 168 SkBitmap fTransparentBitmap;
169 typedef GM INHERITED; 169 typedef GM INHERITED;
170 }; 170 };
171 171
172 ////////////////////////////////////////////////////////////////////////////// 172 //////////////////////////////////////////////////////////////////////////////
173 173
174 static GM* MyFactory(void*) { return new ColorMatrixGM; } 174 static GM* MyFactory(void*) { return new ColorMatrixGM; }
175 static GMRegistry reg(MyFactory); 175 static GMRegistry reg(MyFactory);
176 176
177 } 177 }
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