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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "gm.h" | 8 #include "gm.h" |
9 #include "SkColorMatrixFilter.h" | 9 #include "SkColorMatrixFilter.h" |
10 #include "SkGradientShader.h" | 10 #include "SkGradientShader.h" |
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115 canvas->drawBitmap(bmps[i], 80, 0, &paint); | 115 canvas->drawBitmap(bmps[i], 80, 0, &paint); |
116 | 116 |
117 matrix.setRotate(SkColorMatrix::kG_Axis, 90); | 117 matrix.setRotate(SkColorMatrix::kG_Axis, 90); |
118 setColorMatrix(&paint, matrix); | 118 setColorMatrix(&paint, matrix); |
119 canvas->drawBitmap(bmps[i], 160, 0, &paint); | 119 canvas->drawBitmap(bmps[i], 160, 0, &paint); |
120 | 120 |
121 matrix.setRotate(SkColorMatrix::kB_Axis, 90); | 121 matrix.setRotate(SkColorMatrix::kB_Axis, 90); |
122 setColorMatrix(&paint, matrix); | 122 setColorMatrix(&paint, matrix); |
123 canvas->drawBitmap(bmps[i], 240, 0, &paint); | 123 canvas->drawBitmap(bmps[i], 240, 0, &paint); |
124 | 124 |
125 matrix.setSaturation(SkFloatToScalar(0.0f)); | 125 matrix.setSaturation(0.0f); |
126 setColorMatrix(&paint, matrix); | 126 setColorMatrix(&paint, matrix); |
127 canvas->drawBitmap(bmps[i], 0, 80, &paint); | 127 canvas->drawBitmap(bmps[i], 0, 80, &paint); |
128 | 128 |
129 matrix.setSaturation(SkFloatToScalar(0.5f)); | 129 matrix.setSaturation(0.5f); |
130 setColorMatrix(&paint, matrix); | 130 setColorMatrix(&paint, matrix); |
131 canvas->drawBitmap(bmps[i], 80, 80, &paint); | 131 canvas->drawBitmap(bmps[i], 80, 80, &paint); |
132 | 132 |
133 matrix.setSaturation(SkFloatToScalar(1.0f)); | 133 matrix.setSaturation(1.0f); |
134 setColorMatrix(&paint, matrix); | 134 setColorMatrix(&paint, matrix); |
135 canvas->drawBitmap(bmps[i], 160, 80, &paint); | 135 canvas->drawBitmap(bmps[i], 160, 80, &paint); |
136 | 136 |
137 matrix.setSaturation(SkFloatToScalar(2.0f)); | 137 matrix.setSaturation(2.0f); |
138 setColorMatrix(&paint, matrix); | 138 setColorMatrix(&paint, matrix); |
139 canvas->drawBitmap(bmps[i], 240, 80, &paint); | 139 canvas->drawBitmap(bmps[i], 240, 80, &paint); |
140 | 140 |
141 matrix.setRGB2YUV(); | 141 matrix.setRGB2YUV(); |
142 setColorMatrix(&paint, matrix); | 142 setColorMatrix(&paint, matrix); |
143 canvas->drawBitmap(bmps[i], 0, 160, &paint); | 143 canvas->drawBitmap(bmps[i], 0, 160, &paint); |
144 | 144 |
145 matrix.setYUV2RGB(); | 145 matrix.setYUV2RGB(); |
146 setColorMatrix(&paint, matrix); | 146 setColorMatrix(&paint, matrix); |
147 canvas->drawBitmap(bmps[i], 80, 160, &paint); | 147 canvas->drawBitmap(bmps[i], 80, 160, &paint); |
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168 SkBitmap fTransparentBitmap; | 168 SkBitmap fTransparentBitmap; |
169 typedef GM INHERITED; | 169 typedef GM INHERITED; |
170 }; | 170 }; |
171 | 171 |
172 ////////////////////////////////////////////////////////////////////////////// | 172 ////////////////////////////////////////////////////////////////////////////// |
173 | 173 |
174 static GM* MyFactory(void*) { return new ColorMatrixGM; } | 174 static GM* MyFactory(void*) { return new ColorMatrixGM; } |
175 static GMRegistry reg(MyFactory); | 175 static GMRegistry reg(MyFactory); |
176 | 176 |
177 } | 177 } |
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