OLD | NEW |
1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrDistanceFieldTextureEffect.h" | 8 #include "GrDistanceFieldTextureEffect.h" |
9 #include "GrInvariantOutput.h" | 9 #include "GrInvariantOutput.h" |
10 #include "GrTexture.h" | 10 #include "GrTexture.h" |
(...skipping 17 matching lines...) Expand all Loading... |
28 public: | 28 public: |
29 GrGLDistanceFieldTextureEffect(const GrGeometryProcessor&, | 29 GrGLDistanceFieldTextureEffect(const GrGeometryProcessor&, |
30 const GrBatchTracker&) | 30 const GrBatchTracker&) |
31 : fColor(GrColor_ILLEGAL) | 31 : fColor(GrColor_ILLEGAL) |
32 , fTextureSize(SkISize::Make(-1,-1)) | 32 , fTextureSize(SkISize::Make(-1,-1)) |
33 #ifdef SK_GAMMA_APPLY_TO_A8 | 33 #ifdef SK_GAMMA_APPLY_TO_A8 |
34 , fLuminance(-1.0f) | 34 , fLuminance(-1.0f) |
35 #endif | 35 #endif |
36 {} | 36 {} |
37 | 37 |
38 void onEmitCode(EmitArgs& args) SK_OVERRIDE { | 38 void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) SK_OVERRIDE{ |
39 const GrDistanceFieldTextureEffect& dfTexEffect = | 39 const GrDistanceFieldTextureEffect& dfTexEffect = |
40 args.fGP.cast<GrDistanceFieldTextureEffect>(); | 40 args.fGP.cast<GrDistanceFieldTextureEffect>(); |
41 const DistanceFieldBatchTracker& local = args.fBT.cast<DistanceFieldBatc
hTracker>(); | 41 const DistanceFieldBatchTracker& local = args.fBT.cast<DistanceFieldBatc
hTracker>(); |
42 GrGLGPBuilder* pb = args.fPB; | 42 GrGLGPBuilder* pb = args.fPB; |
43 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); | 43 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
44 SkAssertResult(fsBuilder->enableFeature( | 44 SkAssertResult(fsBuilder->enableFeature( |
45 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); | 45 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); |
46 | 46 |
47 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); | 47 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); |
48 | 48 |
49 // emit attributes | 49 // emit attributes |
50 vsBuilder->emitAttributes(dfTexEffect); | 50 vsBuilder->emitAttributes(dfTexEffect); |
51 | 51 |
52 GrGLVertToFrag v(kVec2f_GrSLType); | 52 GrGLVertToFrag v(kVec2f_GrSLType); |
53 args.fPB->addVarying("TextureCoords", &v); | 53 args.fPB->addVarying("TextureCoords", &v); |
54 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), dfTexEffect.inTextureCoord
s()->fName); | 54 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), dfTexEffect.inTextureCoord
s()->fName); |
55 | 55 |
56 // Setup pass through color | 56 // Setup pass through color |
57 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor
, | 57 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor
, |
58 dfTexEffect.inColor(), &fColorUniform); | 58 dfTexEffect.inColor(), &fColorUniform); |
59 | 59 |
60 // setup uniform viewMatrix | 60 // setup uniform viewMatrix |
61 this->addUniformViewMatrix(pb); | 61 this->addUniformViewMatrix(pb); |
62 | 62 |
63 // Setup position | 63 // Setup position |
64 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", this->position(), this
->uViewM(), | 64 SetupPosition(vsBuilder, gpArgs, dfTexEffect.inPosition()->fName, |
65 dfTexEffect.inPosition()->fName); | 65 dfTexEffect.viewMatrix(), this->uViewM()); |
66 | 66 |
67 // emit transforms | 67 // emit transforms |
68 this->emitTransforms(args.fPB, this->position(), dfTexEffect.inPosition
()->fName, | 68 this->emitTransforms(args.fPB, gpArgs->fPositionVar, dfTexEffect.inPosit
ion()->fName, |
69 dfTexEffect.localMatrix(), args.fTransformsIn, args
.fTransformsOut); | 69 dfTexEffect.localMatrix(), args.fTransformsIn, args
.fTransformsOut); |
70 | 70 |
71 const char* textureSizeUniName = NULL; | 71 const char* textureSizeUniName = NULL; |
72 fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Vis
ibility, | 72 fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Vis
ibility, |
73 kVec2f_GrSLType, kDefault_GrSLPre
cision, | 73 kVec2f_GrSLType, kDefault_GrSLPre
cision, |
74 "TextureSize", &textureSizeUniNam
e); | 74 "TextureSize", &textureSizeUniNam
e); |
75 | 75 |
76 fsBuilder->codeAppend("\tvec4 texColor = "); | 76 fsBuilder->codeAppend("\tvec4 texColor = "); |
77 fsBuilder->appendTextureLookup(args.fSamplers[0], | 77 fsBuilder->appendTextureLookup(args.fSamplers[0], |
78 v.fsIn(), | 78 v.fsIn(), |
(...skipping 80 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
159 | 159 |
160 const DistanceFieldBatchTracker& local = bt.cast<DistanceFieldBatchTrack
er>(); | 160 const DistanceFieldBatchTracker& local = bt.cast<DistanceFieldBatchTrack
er>(); |
161 if (kUniform_GrGPInput == local.fInputColorType && local.fColor != fColo
r) { | 161 if (kUniform_GrGPInput == local.fInputColorType && local.fColor != fColo
r) { |
162 GrGLfloat c[4]; | 162 GrGLfloat c[4]; |
163 GrColorToRGBAFloat(local.fColor, c); | 163 GrColorToRGBAFloat(local.fColor, c); |
164 pdman.set4fv(fColorUniform, 1, c); | 164 pdman.set4fv(fColorUniform, 1, c); |
165 fColor = local.fColor; | 165 fColor = local.fColor; |
166 } | 166 } |
167 } | 167 } |
168 | 168 |
169 static inline void GenKey(const GrGeometryProcessor& processor, | 169 static inline void GenKey(const GrGeometryProcessor& gp, |
170 const GrBatchTracker& bt, | 170 const GrBatchTracker& bt, |
171 const GrGLCaps&, | 171 const GrGLCaps&, |
172 GrProcessorKeyBuilder* b) { | 172 GrProcessorKeyBuilder* b) { |
173 const GrDistanceFieldTextureEffect& dfTexEffect = | 173 const GrDistanceFieldTextureEffect& dfTexEffect = gp.cast<GrDistanceFiel
dTextureEffect>(); |
174 processor.cast<GrDistanceFieldTextureEffect>(); | |
175 const DistanceFieldBatchTracker& local = bt.cast<DistanceFieldBatchTrack
er>(); | 174 const DistanceFieldBatchTracker& local = bt.cast<DistanceFieldBatchTrack
er>(); |
176 uint32_t key = dfTexEffect.getFlags(); | 175 uint32_t key = dfTexEffect.getFlags(); |
177 key |= local.fInputColorType << 16; | 176 key |= local.fInputColorType << 16; |
178 key |= local.fUsesLocalCoords && processor.localMatrix().hasPerspective(
) ? 0x1 << 24: 0x0; | 177 key |= local.fUsesLocalCoords && gp.localMatrix().hasPerspective() ? 0x1
<< 24: 0x0; |
| 178 key |= ComputePosKey(gp.viewMatrix()) << 25; |
179 b->add32(key); | 179 b->add32(key); |
180 } | 180 } |
181 | 181 |
182 private: | 182 private: |
183 GrColor fColor; | 183 GrColor fColor; |
184 UniformHandle fColorUniform; | 184 UniformHandle fColorUniform; |
185 UniformHandle fTextureSizeUni; | 185 UniformHandle fTextureSizeUni; |
186 SkISize fTextureSize; | 186 SkISize fTextureSize; |
187 UniformHandle fLuminanceUni; | 187 UniformHandle fLuminanceUni; |
188 float fLuminance; | 188 float fLuminance; |
(...skipping 128 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
317 GrColor fColor; | 317 GrColor fColor; |
318 bool fUsesLocalCoords; | 318 bool fUsesLocalCoords; |
319 }; | 319 }; |
320 | 320 |
321 class GrGLDistanceFieldNoGammaTextureEffect : public GrGLGeometryProcessor { | 321 class GrGLDistanceFieldNoGammaTextureEffect : public GrGLGeometryProcessor { |
322 public: | 322 public: |
323 GrGLDistanceFieldNoGammaTextureEffect(const GrGeometryProcessor&, | 323 GrGLDistanceFieldNoGammaTextureEffect(const GrGeometryProcessor&, |
324 const GrBatchTracker&) | 324 const GrBatchTracker&) |
325 : fColor(GrColor_ILLEGAL), fTextureSize(SkISize::Make(-1, -1)) {} | 325 : fColor(GrColor_ILLEGAL), fTextureSize(SkISize::Make(-1, -1)) {} |
326 | 326 |
327 void onEmitCode(EmitArgs& args) SK_OVERRIDE { | 327 void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) SK_OVERRIDE{ |
328 const GrDistanceFieldNoGammaTextureEffect& dfTexEffect = | 328 const GrDistanceFieldNoGammaTextureEffect& dfTexEffect = |
329 args.fGP.cast<GrDistanceFieldNoGammaTextureEffect>(); | 329 args.fGP.cast<GrDistanceFieldNoGammaTextureEffect>(); |
330 | 330 |
331 const DistanceFieldNoGammaBatchTracker& local = | 331 const DistanceFieldNoGammaBatchTracker& local = |
332 args.fBT.cast<DistanceFieldNoGammaBatchTracker>(); | 332 args.fBT.cast<DistanceFieldNoGammaBatchTracker>(); |
333 GrGLGPBuilder* pb = args.fPB; | 333 GrGLGPBuilder* pb = args.fPB; |
334 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); | 334 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
335 SkAssertResult(fsBuilder->enableFeature( | 335 SkAssertResult(fsBuilder->enableFeature( |
336 GrGLFragmentShaderBuilder::kStandardDerivat
ives_GLSLFeature)); | 336 GrGLFragmentShaderBuilder::kStandardDerivat
ives_GLSLFeature)); |
337 | 337 |
338 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); | 338 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); |
339 | 339 |
340 // emit attributes | 340 // emit attributes |
341 vsBuilder->emitAttributes(dfTexEffect); | 341 vsBuilder->emitAttributes(dfTexEffect); |
342 | 342 |
343 GrGLVertToFrag v(kVec2f_GrSLType); | 343 GrGLVertToFrag v(kVec2f_GrSLType); |
344 args.fPB->addVarying("TextureCoords", &v); | 344 args.fPB->addVarying("TextureCoords", &v); |
345 | 345 |
346 // setup pass through color | 346 // setup pass through color |
347 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor
, | 347 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor
, |
348 dfTexEffect.inColor(), &fColorUniform); | 348 dfTexEffect.inColor(), &fColorUniform); |
349 | 349 |
350 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), dfTexEffect.inTextureCoord
s()->fName); | 350 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), dfTexEffect.inTextureCoord
s()->fName); |
351 | 351 |
352 // setup uniform viewMatrix | 352 // setup uniform viewMatrix |
353 this->addUniformViewMatrix(pb); | 353 this->addUniformViewMatrix(pb); |
354 | 354 |
355 // Setup position | 355 // Setup position |
356 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", this->position(), this
->uViewM(), | 356 SetupPosition(vsBuilder, gpArgs, dfTexEffect.inPosition()->fName, |
357 dfTexEffect.inPosition()->fName); | 357 dfTexEffect.viewMatrix(), this->uViewM()); |
358 | 358 |
359 // emit transforms | 359 // emit transforms |
360 this->emitTransforms(args.fPB, this->position(), dfTexEffect.inPosition
()->fName, | 360 this->emitTransforms(args.fPB, gpArgs->fPositionVar, dfTexEffect.inPosit
ion()->fName, |
361 dfTexEffect.localMatrix(), args.fTransformsIn, args
.fTransformsOut); | 361 dfTexEffect.localMatrix(), args.fTransformsIn, args
.fTransformsOut); |
362 | 362 |
363 const char* textureSizeUniName = NULL; | 363 const char* textureSizeUniName = NULL; |
364 fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Vis
ibility, | 364 fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Vis
ibility, |
365 kVec2f_GrSLType, kDefault_GrSLPrec
ision, | 365 kVec2f_GrSLType, kDefault_GrSLPrec
ision, |
366 "TextureSize", &textureSizeUniName
); | 366 "TextureSize", &textureSizeUniName
); |
367 | 367 |
368 fsBuilder->codeAppend("vec4 texColor = "); | 368 fsBuilder->codeAppend("vec4 texColor = "); |
369 fsBuilder->appendTextureLookup(args.fSamplers[0], | 369 fsBuilder->appendTextureLookup(args.fSamplers[0], |
370 v.fsIn(), | 370 v.fsIn(), |
(...skipping 56 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
427 | 427 |
428 const DistanceFieldNoGammaBatchTracker& local = bt.cast<DistanceFieldNoG
ammaBatchTracker>(); | 428 const DistanceFieldNoGammaBatchTracker& local = bt.cast<DistanceFieldNoG
ammaBatchTracker>(); |
429 if (kUniform_GrGPInput == local.fInputColorType && local.fColor != fColo
r) { | 429 if (kUniform_GrGPInput == local.fInputColorType && local.fColor != fColo
r) { |
430 GrGLfloat c[4]; | 430 GrGLfloat c[4]; |
431 GrColorToRGBAFloat(local.fColor, c); | 431 GrColorToRGBAFloat(local.fColor, c); |
432 pdman.set4fv(fColorUniform, 1, c); | 432 pdman.set4fv(fColorUniform, 1, c); |
433 fColor = local.fColor; | 433 fColor = local.fColor; |
434 } | 434 } |
435 } | 435 } |
436 | 436 |
437 static inline void GenKey(const GrGeometryProcessor& proc, | 437 static inline void GenKey(const GrGeometryProcessor& gp, |
438 const GrBatchTracker& bt, | 438 const GrBatchTracker& bt, |
439 const GrGLCaps&, | 439 const GrGLCaps&, |
440 GrProcessorKeyBuilder* b) { | 440 GrProcessorKeyBuilder* b) { |
441 const GrDistanceFieldNoGammaTextureEffect& dfTexEffect = | 441 const GrDistanceFieldNoGammaTextureEffect& dfTexEffect = |
442 proc.cast<GrDistanceFieldNoGammaTextureEffect>(); | 442 gp.cast<GrDistanceFieldNoGammaTextureEffect>(); |
443 | 443 |
444 const DistanceFieldNoGammaBatchTracker& local = bt.cast<DistanceFieldNoG
ammaBatchTracker>(); | 444 const DistanceFieldNoGammaBatchTracker& local = bt.cast<DistanceFieldNoG
ammaBatchTracker>(); |
445 uint32_t key = dfTexEffect.getFlags(); | 445 uint32_t key = dfTexEffect.getFlags(); |
446 key |= local.fInputColorType << 16; | 446 key |= local.fInputColorType << 16; |
447 key |= local.fUsesLocalCoords && proc.localMatrix().hasPerspective() ? 0
x1 << 24: 0x0; | 447 key |= local.fUsesLocalCoords && gp.localMatrix().hasPerspective() ? 0x1
<< 24: 0x0; |
| 448 key |= ComputePosKey(gp.viewMatrix()) << 25; |
448 b->add32(key); | 449 b->add32(key); |
449 } | 450 } |
450 | 451 |
451 private: | 452 private: |
452 UniformHandle fColorUniform; | 453 UniformHandle fColorUniform; |
453 UniformHandle fTextureSizeUni; | 454 UniformHandle fTextureSizeUni; |
454 GrColor fColor; | 455 GrColor fColor; |
455 SkISize fTextureSize; | 456 SkISize fTextureSize; |
456 | 457 |
457 typedef GrGLGeometryProcessor INHERITED; | 458 typedef GrGLGeometryProcessor INHERITED; |
(...skipping 103 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
561 }; | 562 }; |
562 | 563 |
563 class GrGLDistanceFieldLCDTextureEffect : public GrGLGeometryProcessor { | 564 class GrGLDistanceFieldLCDTextureEffect : public GrGLGeometryProcessor { |
564 public: | 565 public: |
565 GrGLDistanceFieldLCDTextureEffect(const GrGeometryProcessor&, | 566 GrGLDistanceFieldLCDTextureEffect(const GrGeometryProcessor&, |
566 const GrBatchTracker&) | 567 const GrBatchTracker&) |
567 : fColor(GrColor_ILLEGAL) | 568 : fColor(GrColor_ILLEGAL) |
568 , fTextureSize(SkISize::Make(-1,-1)) | 569 , fTextureSize(SkISize::Make(-1,-1)) |
569 , fTextColor(GrColor_ILLEGAL) {} | 570 , fTextColor(GrColor_ILLEGAL) {} |
570 | 571 |
571 void onEmitCode(EmitArgs& args) SK_OVERRIDE { | 572 void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) SK_OVERRIDE{ |
572 const GrDistanceFieldLCDTextureEffect& dfTexEffect = | 573 const GrDistanceFieldLCDTextureEffect& dfTexEffect = |
573 args.fGP.cast<GrDistanceFieldLCDTextureEffect>(); | 574 args.fGP.cast<GrDistanceFieldLCDTextureEffect>(); |
574 const DistanceFieldLCDBatchTracker& local = args.fBT.cast<DistanceFieldL
CDBatchTracker>(); | 575 const DistanceFieldLCDBatchTracker& local = args.fBT.cast<DistanceFieldL
CDBatchTracker>(); |
575 GrGLGPBuilder* pb = args.fPB; | 576 GrGLGPBuilder* pb = args.fPB; |
576 | 577 |
577 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); | 578 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); |
578 | 579 |
579 // emit attributes | 580 // emit attributes |
580 vsBuilder->emitAttributes(dfTexEffect); | 581 vsBuilder->emitAttributes(dfTexEffect); |
581 | 582 |
582 GrGLVertToFrag v(kVec2f_GrSLType); | 583 GrGLVertToFrag v(kVec2f_GrSLType); |
583 args.fPB->addVarying("TextureCoords", &v); | 584 args.fPB->addVarying("TextureCoords", &v); |
584 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), dfTexEffect.inTextureCoord
s()->fName); | 585 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), dfTexEffect.inTextureCoord
s()->fName); |
585 | 586 |
586 // setup pass through color | 587 // setup pass through color |
587 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor
, NULL, | 588 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor
, NULL, |
588 &fColorUniform); | 589 &fColorUniform); |
589 | 590 |
590 // setup uniform viewMatrix | 591 // setup uniform viewMatrix |
591 this->addUniformViewMatrix(pb); | 592 this->addUniformViewMatrix(pb); |
592 | 593 |
593 // Setup position | 594 // Setup position |
594 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", this->position(), this
->uViewM(), | 595 SetupPosition(vsBuilder, gpArgs, dfTexEffect.inPosition()->fName, |
595 dfTexEffect.inPosition()->fName); | 596 dfTexEffect.viewMatrix(), this->uViewM()); |
596 | 597 |
597 // emit transforms | 598 // emit transforms |
598 this->emitTransforms(args.fPB, this->position(), dfTexEffect.inPosition
()->fName, | 599 this->emitTransforms(args.fPB, gpArgs->fPositionVar, dfTexEffect.inPosit
ion()->fName, |
599 dfTexEffect.localMatrix(), args.fTransformsIn, args
.fTransformsOut); | 600 dfTexEffect.localMatrix(), args.fTransformsIn, args
.fTransformsOut); |
600 | 601 |
601 const char* textureSizeUniName = NULL; | 602 const char* textureSizeUniName = NULL; |
602 // width, height, 1/(3*width) | 603 // width, height, 1/(3*width) |
603 fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Vis
ibility, | 604 fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Vis
ibility, |
604 kVec3f_GrSLType, kDefault_GrSLPrec
ision, | 605 kVec3f_GrSLType, kDefault_GrSLPrec
ision, |
605 "TextureSize", &textureSizeUniName
); | 606 "TextureSize", &textureSizeUniName
); |
606 | 607 |
607 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); | 608 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
608 | 609 |
(...skipping 133 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
742 | 743 |
743 const DistanceFieldLCDBatchTracker& local = bt.cast<DistanceFieldLCDBatc
hTracker>(); | 744 const DistanceFieldLCDBatchTracker& local = bt.cast<DistanceFieldLCDBatc
hTracker>(); |
744 if (kUniform_GrGPInput == local.fInputColorType && local.fColor != fColo
r) { | 745 if (kUniform_GrGPInput == local.fInputColorType && local.fColor != fColo
r) { |
745 GrGLfloat c[4]; | 746 GrGLfloat c[4]; |
746 GrColorToRGBAFloat(local.fColor, c); | 747 GrColorToRGBAFloat(local.fColor, c); |
747 pdman.set4fv(fColorUniform, 1, c); | 748 pdman.set4fv(fColorUniform, 1, c); |
748 fColor = local.fColor; | 749 fColor = local.fColor; |
749 } | 750 } |
750 } | 751 } |
751 | 752 |
752 static inline void GenKey(const GrGeometryProcessor& processor, | 753 static inline void GenKey(const GrGeometryProcessor& gp, |
753 const GrBatchTracker& bt, | 754 const GrBatchTracker& bt, |
754 const GrGLCaps&, | 755 const GrGLCaps&, |
755 GrProcessorKeyBuilder* b) { | 756 GrProcessorKeyBuilder* b) { |
756 const GrDistanceFieldLCDTextureEffect& dfTexEffect = | 757 const GrDistanceFieldLCDTextureEffect& dfTexEffect = |
757 processor.cast<GrDistanceFieldLCDTextureEffect>(); | 758 gp.cast<GrDistanceFieldLCDTextureEffect>(); |
758 | 759 |
759 const DistanceFieldLCDBatchTracker& local = bt.cast<DistanceFieldLCDBatc
hTracker>(); | 760 const DistanceFieldLCDBatchTracker& local = bt.cast<DistanceFieldLCDBatc
hTracker>(); |
760 uint32_t key = dfTexEffect.getFlags(); | 761 uint32_t key = dfTexEffect.getFlags(); |
761 key |= local.fInputColorType << 16; | 762 key |= local.fInputColorType << 16; |
762 key |= local.fUsesLocalCoords && processor.localMatrix().hasPerspective(
) ? 0x1 << 24: 0x0; | 763 key |= local.fUsesLocalCoords && gp.localMatrix().hasPerspective() ? 0x1
<< 24: 0x0; |
| 764 key |= ComputePosKey(gp.viewMatrix()) << 25; |
763 b->add32(key); | 765 b->add32(key); |
764 } | 766 } |
765 | 767 |
766 private: | 768 private: |
767 GrColor fColor; | 769 GrColor fColor; |
768 UniformHandle fColorUniform; | 770 UniformHandle fColorUniform; |
769 UniformHandle fTextureSizeUni; | 771 UniformHandle fTextureSizeUni; |
770 SkISize fTextureSize; | 772 SkISize fTextureSize; |
771 UniformHandle fTextColorUni; | 773 UniformHandle fTextColorUni; |
772 SkColor fTextColor; | 774 SkColor fTextColor; |
(...skipping 96 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
869 uint32_t flags = kUseLCD_DistanceFieldEffectFlag; | 871 uint32_t flags = kUseLCD_DistanceFieldEffectFlag; |
870 flags |= random->nextBool() ? kUniformScale_DistanceFieldEffectMask : 0; | 872 flags |= random->nextBool() ? kUniformScale_DistanceFieldEffectMask : 0; |
871 flags |= random->nextBool() ? kBGR_DistanceFieldEffectFlag : 0; | 873 flags |= random->nextBool() ? kBGR_DistanceFieldEffectFlag : 0; |
872 return GrDistanceFieldLCDTextureEffect::Create(GrRandomColor(random), | 874 return GrDistanceFieldLCDTextureEffect::Create(GrRandomColor(random), |
873 GrProcessorUnitTest::TestMatr
ix(random), | 875 GrProcessorUnitTest::TestMatr
ix(random), |
874 textures[texIdx], params, | 876 textures[texIdx], params, |
875 textures[texIdx2], params2, | 877 textures[texIdx2], params2, |
876 textColor, | 878 textColor, |
877 flags); | 879 flags); |
878 } | 880 } |
OLD | NEW |