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| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrBitmapTextGeoProc.h" | 8 #include "GrBitmapTextGeoProc.h" |
| 9 #include "GrInvariantOutput.h" | 9 #include "GrInvariantOutput.h" |
| 10 #include "GrTexture.h" | 10 #include "GrTexture.h" |
| 11 #include "gl/GrGLProcessor.h" | 11 #include "gl/GrGLProcessor.h" |
| 12 #include "gl/GrGLSL.h" | 12 #include "gl/GrGLSL.h" |
| 13 #include "gl/GrGLTexture.h" | 13 #include "gl/GrGLTexture.h" |
| 14 #include "gl/GrGLGeometryProcessor.h" | 14 #include "gl/GrGLGeometryProcessor.h" |
| 15 #include "gl/builders/GrGLProgramBuilder.h" | 15 #include "gl/builders/GrGLProgramBuilder.h" |
| 16 | 16 |
| 17 struct BitmapTextBatchTracker { | 17 struct BitmapTextBatchTracker { |
| 18 GrGPInput fInputColorType; | 18 GrGPInput fInputColorType; |
| 19 GrColor fColor; | 19 GrColor fColor; |
| 20 bool fUsesLocalCoords; | 20 bool fUsesLocalCoords; |
| 21 }; | 21 }; |
| 22 | 22 |
| 23 class GrGLBitmapTextGeoProc : public GrGLGeometryProcessor { | 23 class GrGLBitmapTextGeoProc : public GrGLGeometryProcessor { |
| 24 public: | 24 public: |
| 25 GrGLBitmapTextGeoProc(const GrGeometryProcessor&, const GrBatchTracker&) | 25 GrGLBitmapTextGeoProc(const GrGeometryProcessor&, const GrBatchTracker&) |
| 26 : fColor(GrColor_ILLEGAL) {} | 26 : fColor(GrColor_ILLEGAL) {} |
| 27 | 27 |
| 28 void onEmitCode(EmitArgs& args) SK_OVERRIDE { | 28 void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) SK_OVERRIDE{ |
| 29 const GrBitmapTextGeoProc& cte = args.fGP.cast<GrBitmapTextGeoProc>(); | 29 const GrBitmapTextGeoProc& cte = args.fGP.cast<GrBitmapTextGeoProc>(); |
| 30 const BitmapTextBatchTracker& local = args.fBT.cast<BitmapTextBatchTrack
er>(); | 30 const BitmapTextBatchTracker& local = args.fBT.cast<BitmapTextBatchTrack
er>(); |
| 31 | 31 |
| 32 GrGLGPBuilder* pb = args.fPB; | 32 GrGLGPBuilder* pb = args.fPB; |
| 33 GrGLVertexBuilder* vsBuilder = pb->getVertexShaderBuilder(); | 33 GrGLVertexBuilder* vsBuilder = pb->getVertexShaderBuilder(); |
| 34 | 34 |
| 35 // emit attributes | 35 // emit attributes |
| 36 vsBuilder->emitAttributes(cte); | 36 vsBuilder->emitAttributes(cte); |
| 37 | 37 |
| 38 GrGLVertToFrag v(kVec2f_GrSLType); | 38 GrGLVertToFrag v(kVec2f_GrSLType); |
| 39 pb->addVarying("TextureCoords", &v); | 39 pb->addVarying("TextureCoords", &v); |
| 40 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), cte.inTextureCoords()->fNa
me); | 40 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), cte.inTextureCoords()->fNa
me); |
| 41 | 41 |
| 42 // Setup pass through color | 42 // Setup pass through color |
| 43 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor
, cte.inColor(), | 43 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor
, cte.inColor(), |
| 44 &fColorUniform); | 44 &fColorUniform); |
| 45 | 45 |
| 46 // setup uniform viewMatrix | 46 // setup uniform viewMatrix |
| 47 this->addUniformViewMatrix(pb); | 47 this->addUniformViewMatrix(pb); |
| 48 | 48 |
| 49 // Setup position | 49 // Setup position |
| 50 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", this->position(), this
->uViewM(), | 50 SetupPosition(vsBuilder, gpArgs, cte.inPosition()->fName, |
| 51 cte.inPosition()->fName); | 51 cte.viewMatrix(), this->uViewM()); |
| 52 | 52 |
| 53 // emit transforms | 53 // emit transforms |
| 54 this->emitTransforms(args.fPB, this->position(), cte.inPosition()->fNam
e, | 54 this->emitTransforms(args.fPB, gpArgs->fPositionVar, cte.inPosition()->f
Name, |
| 55 cte.localMatrix(), args.fTransformsIn, args.fTransf
ormsOut); | 55 cte.localMatrix(), args.fTransformsIn, args.fTransf
ormsOut); |
| 56 | 56 |
| 57 GrGLGPFragmentBuilder* fsBuilder = pb->getFragmentShaderBuilder(); | 57 GrGLGPFragmentBuilder* fsBuilder = pb->getFragmentShaderBuilder(); |
| 58 fsBuilder->codeAppendf("%s = ", args.fOutputCoverage); | 58 fsBuilder->codeAppendf("%s = ", args.fOutputCoverage); |
| 59 fsBuilder->appendTextureLookup(args.fSamplers[0], v.fsIn(), kVec2f_GrSLT
ype); | 59 fsBuilder->appendTextureLookup(args.fSamplers[0], v.fsIn(), kVec2f_GrSLT
ype); |
| 60 fsBuilder->codeAppend(";"); | 60 fsBuilder->codeAppend(";"); |
| 61 } | 61 } |
| 62 | 62 |
| 63 virtual void setData(const GrGLProgramDataManager& pdman, | 63 virtual void setData(const GrGLProgramDataManager& pdman, |
| 64 const GrPrimitiveProcessor& gp, | 64 const GrPrimitiveProcessor& gp, |
| (...skipping 14 matching lines...) Expand all Loading... |
| 79 const GrGLCaps&, | 79 const GrGLCaps&, |
| 80 GrProcessorKeyBuilder* b) { | 80 GrProcessorKeyBuilder* b) { |
| 81 const BitmapTextBatchTracker& local = bt.cast<BitmapTextBatchTracker>(); | 81 const BitmapTextBatchTracker& local = bt.cast<BitmapTextBatchTracker>(); |
| 82 // We have to put the optional vertex attribute as part of the key. See
the comment | 82 // We have to put the optional vertex attribute as part of the key. See
the comment |
| 83 // on addVertexAttrib. | 83 // on addVertexAttrib. |
| 84 // TODO When we have deferred geometry we can fix this | 84 // TODO When we have deferred geometry we can fix this |
| 85 const GrBitmapTextGeoProc& gp = proc.cast<GrBitmapTextGeoProc>(); | 85 const GrBitmapTextGeoProc& gp = proc.cast<GrBitmapTextGeoProc>(); |
| 86 uint32_t key = 0; | 86 uint32_t key = 0; |
| 87 key |= SkToBool(gp.inColor()) ? 0x1 : 0x0; | 87 key |= SkToBool(gp.inColor()) ? 0x1 : 0x0; |
| 88 key |= local.fUsesLocalCoords && proc.localMatrix().hasPerspective() ? 0
x2 : 0x0; | 88 key |= local.fUsesLocalCoords && proc.localMatrix().hasPerspective() ? 0
x2 : 0x0; |
| 89 key |= ComputePosKey(gp.viewMatrix()) << 2; |
| 89 b->add32(local.fInputColorType << 16 | key); | 90 b->add32(local.fInputColorType << 16 | key); |
| 90 } | 91 } |
| 91 | 92 |
| 92 private: | 93 private: |
| 93 GrColor fColor; | 94 GrColor fColor; |
| 94 UniformHandle fColorUniform; | 95 UniformHandle fColorUniform; |
| 95 | 96 |
| 96 typedef GrGLGeometryProcessor INHERITED; | 97 typedef GrGLGeometryProcessor INHERITED; |
| 97 }; | 98 }; |
| 98 | 99 |
| (...skipping 82 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 181 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], | 182 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], |
| 182 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], | 183 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], |
| 183 }; | 184 }; |
| 184 GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBil
erp_FilterMode : | 185 GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBil
erp_FilterMode : |
| 185 GrTextureParams::kNon
e_FilterMode); | 186 GrTextureParams::kNon
e_FilterMode); |
| 186 | 187 |
| 187 return GrBitmapTextGeoProc::Create(GrRandomColor(random), textures[texIdx],
params, | 188 return GrBitmapTextGeoProc::Create(GrRandomColor(random), textures[texIdx],
params, |
| 188 random->nextBool(), random->nextBool(), | 189 random->nextBool(), random->nextBool(), |
| 189 GrProcessorUnitTest::TestMatrix(random)); | 190 GrProcessorUnitTest::TestMatrix(random)); |
| 190 } | 191 } |
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