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Side by Side Diff: src/gpu/GrGeometryProcessor.cpp

Issue 854013002: Refactor position computation to enable device space "nudge" (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Update to ToT Created 5 years, 11 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrGeometryProcessor.h" 8 #include "GrGeometryProcessor.h"
9 9
10 #include "GrCoordTransform.h" 10 #include "GrCoordTransform.h"
(...skipping 145 matching lines...) Expand 10 before | Expand all | Expand 10 after
156 GrGLGetMatrix<3>(viewMatrix, fViewMatrix); 156 GrGLGetMatrix<3>(viewMatrix, fViewMatrix);
157 pdman.setMatrix3f(fViewMatrixUniform, viewMatrix); 157 pdman.setMatrix3f(fViewMatrixUniform, viewMatrix);
158 } 158 }
159 } 159 }
160 160
161 //////////////////////////////////////////////////////////////////////////////// /////////////////// 161 //////////////////////////////////////////////////////////////////////////////// ///////////////////
162 162
163 163
164 void GrGLGeometryProcessor::emitCode(EmitArgs& args) { 164 void GrGLGeometryProcessor::emitCode(EmitArgs& args) {
165 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); 165 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
166 vsBuilder->codeAppendf("vec3 %s;", this->position()); 166 GrGPArgs gpArgs;
167 this->onEmitCode(args); 167 this->onEmitCode(args, &gpArgs);
168 vsBuilder->transformToNormalizedDeviceSpace(this->position()); 168 vsBuilder->transformToNormalizedDeviceSpace(gpArgs.fPositionVar);
169 } 169 }
170 170
171 void GrGLGeometryProcessor::emitTransforms(GrGLGPBuilder* pb, 171 void GrGLGeometryProcessor::emitTransforms(GrGLGPBuilder* pb,
172 const char* position, 172 const GrShaderVar& posVar,
173 const char* localCoords, 173 const char* localCoords,
174 const SkMatrix& localMatrix, 174 const SkMatrix& localMatrix,
175 const TransformsIn& tin, 175 const TransformsIn& tin,
176 TransformsOut* tout) { 176 TransformsOut* tout) {
177 GrGLVertexBuilder* vb = pb->getVertexShaderBuilder(); 177 GrGLVertexBuilder* vb = pb->getVertexShaderBuilder();
178 tout->push_back_n(tin.count()); 178 tout->push_back_n(tin.count());
179 fInstalledTransforms.push_back_n(tin.count()); 179 fInstalledTransforms.push_back_n(tin.count());
180 for (int i = 0; i < tin.count(); i++) { 180 for (int i = 0; i < tin.count(); i++) {
181 const ProcCoords& coordTransforms = tin[i]; 181 const ProcCoords& coordTransforms = tin[i];
182 fInstalledTransforms[i].push_back_n(coordTransforms.count()); 182 fInstalledTransforms[i].push_back_n(coordTransforms.count());
(...skipping 24 matching lines...) Expand all
207 GrGLVertToFrag v(varyingType); 207 GrGLVertToFrag v(varyingType);
208 pb->addVarying(strVaryingName.c_str(), &v, precision); 208 pb->addVarying(strVaryingName.c_str(), &v, precision);
209 209
210 SkASSERT(kVec2f_GrSLType == varyingType || kVec3f_GrSLType == varyin gType); 210 SkASSERT(kVec2f_GrSLType == varyingType || kVec3f_GrSLType == varyin gType);
211 SkNEW_APPEND_TO_TARRAY(&(*tout)[i], GrGLProcessor::TransformedCoords , 211 SkNEW_APPEND_TO_TARRAY(&(*tout)[i], GrGLProcessor::TransformedCoords ,
212 (SkString(v.fsIn()), varyingType)); 212 (SkString(v.fsIn()), varyingType));
213 213
214 // varying = matrix * coords (logically) 214 // varying = matrix * coords (logically)
215 if (kDevice_GrCoordSet == coordType) { 215 if (kDevice_GrCoordSet == coordType) {
216 if (kVec2f_GrSLType == varyingType) { 216 if (kVec2f_GrSLType == varyingType) {
217 vb->codeAppendf("%s = (%s * %s).xy;", v.vsOut(), uniName, po sition); 217 if (kVec2f_GrSLType == posVar.getType()) {
218 vb->codeAppendf("%s = (%s * vec3(%s, 1)).xy;",
219 v.vsOut(), uniName, posVar.c_str());
220 } else {
221 vb->codeAppendf("%s = (%s * %s).xy;", v.vsOut(), uniName , posVar.c_str());
bsalomon 2015/01/20 15:19:51 Is this right? It seems like we know that the vm i
222 }
218 } else { 223 } else {
219 vb->codeAppendf("%s = %s * %s;", v.vsOut(), uniName, positio n); 224 if (kVec2f_GrSLType == posVar.getType()) {
225 vb->codeAppendf("%s = %s * vec3(%s, 1);",
226 v.vsOut(), uniName, posVar.c_str());
227 } else {
228 vb->codeAppendf("%s = %s * %s;", v.vsOut(), uniName, pos Var.c_str());
229 }
220 } 230 }
221 } else { 231 } else {
222 if (kVec2f_GrSLType == varyingType) { 232 if (kVec2f_GrSLType == varyingType) {
223 vb->codeAppendf("%s = (%s * vec3(%s, 1)).xy;", v.vsOut(), un iName, localCoords); 233 vb->codeAppendf("%s = (%s * vec3(%s, 1)).xy;", v.vsOut(), un iName, localCoords);
224 } else { 234 } else {
225 vb->codeAppendf("%s = %s * vec3(%s, 1);", v.vsOut(), uniName , localCoords); 235 vb->codeAppendf("%s = %s * vec3(%s, 1);", v.vsOut(), uniName , localCoords);
226 } 236 }
227 } 237 }
228 } 238 }
229 } 239 }
(...skipping 10 matching lines...) Expand all
240 for (int t = 0; t < numTransforms; ++t) { 250 for (int t = 0; t < numTransforms; ++t) {
241 SkASSERT(procTransforms[t].fHandle.isValid()); 251 SkASSERT(procTransforms[t].fHandle.isValid());
242 const SkMatrix& transform = GetTransformMatrix(primProc->localMatrix(), *transforms[t]); 252 const SkMatrix& transform = GetTransformMatrix(primProc->localMatrix(), *transforms[t]);
243 if (!procTransforms[t].fCurrentValue.cheapEqualTo(transform)) { 253 if (!procTransforms[t].fCurrentValue.cheapEqualTo(transform)) {
244 pdman.setSkMatrix(procTransforms[t].fHandle.convertToUniformHandle() , transform); 254 pdman.setSkMatrix(procTransforms[t].fHandle.convertToUniformHandle() , transform);
245 procTransforms[t].fCurrentValue = transform; 255 procTransforms[t].fCurrentValue = transform;
246 } 256 }
247 } 257 }
248 } 258 }
249 259
260 void GrGLGeometryProcessor::SetupPosition(GrGLVertexBuilder* vsBuilder,
261 GrGPArgs* gpArgs,
262 const char* posName,
263 const SkMatrix& mat,
264 const char* matName) {
265 if (mat.isIdentity()) {
266 gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2");
267
268 vsBuilder->codeAppendf("vec2 %s = %s;", gpArgs->fPositionVar.c_str(), po sName);
269 } else if (!mat.hasPerspective()) {
270 gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2");
271
272 vsBuilder->codeAppendf("vec2 %s = vec2(%s * vec3(%s, 1));",
273 gpArgs->fPositionVar.c_str(), matName, posName);
274 } else {
275 gpArgs->fPositionVar.set(kVec3f_GrSLType, "pos3");
276
277 vsBuilder->codeAppendf("vec3 %s = %s * vec3(%s, 1);",
278 gpArgs->fPositionVar.c_str(), matName, posName);
279 }
280 }
281
250 //////////////////////////////////////////////////////////////////////////////// /////////////////// 282 //////////////////////////////////////////////////////////////////////////////// ///////////////////
251 283
252 #include "gl/GrGLGpu.h" 284 #include "gl/GrGLGpu.h"
253 #include "gl/GrGLPathRendering.h" 285 #include "gl/GrGLPathRendering.h"
254 286
255 struct PathBatchTracker { 287 struct PathBatchTracker {
256 GrGPInput fInputColorType; 288 GrGPInput fInputColorType;
257 GrGPInput fInputCoverageType; 289 GrGPInput fInputCoverageType;
258 GrColor fColor; 290 GrColor fColor;
259 bool fUsesLocalCoords; 291 bool fUsesLocalCoords;
(...skipping 268 matching lines...) Expand 10 before | Expand all | Expand 10 after
528 const GrGLCaps& caps) const { 560 const GrGLCaps& caps) const {
529 SkASSERT(caps.nvprSupport() != GrGLCaps::kNone_NvprSupport); 561 SkASSERT(caps.nvprSupport() != GrGLCaps::kNone_NvprSupport);
530 if (caps.nvprSupport() == GrGLCaps::kLegacy_NvprSupport) { 562 if (caps.nvprSupport() == GrGLCaps::kLegacy_NvprSupport) {
531 return SkNEW_ARGS(GrGLLegacyPathProcessor, (*this, bt, 563 return SkNEW_ARGS(GrGLLegacyPathProcessor, (*this, bt,
532 caps.maxFixedFunctionTexture Coords())); 564 caps.maxFixedFunctionTexture Coords()));
533 } else { 565 } else {
534 return SkNEW_ARGS(GrGLNormalPathProcessor, (*this, bt)); 566 return SkNEW_ARGS(GrGLNormalPathProcessor, (*this, bt));
535 } 567 }
536 } 568 }
537 569
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