| Index: include/core/SkXfermode.h
|
| diff --git a/include/core/SkXfermode.h b/include/core/SkXfermode.h
|
| index 05fd81152a72e1c6c2898991fd918641260c3566..ea0c6c6f38a77b19eadc766a4c29bd159433c2d3 100644
|
| --- a/include/core/SkXfermode.h
|
| +++ b/include/core/SkXfermode.h
|
| @@ -199,10 +199,7 @@ public:
|
| fragment shader. If NULL, the effect should request access to destination color
|
| (setWillReadDstColor()), and use that in the fragment shader (builder->dstColor()).
|
| */
|
| - // TODO: Once all custom xp's have been created the background parameter will be required here.
|
| - // We will always use the XPFactory if there is no background texture and the fragment if
|
| - // there is one.
|
| - virtual bool asFragmentProcessor(GrFragmentProcessor**, GrTexture* background = NULL) const;
|
| + virtual bool asFragmentProcessor(GrFragmentProcessor**, GrTexture* background) const;
|
|
|
| /** A subclass may implement this factory function to work with the GPU backend. It is legal
|
| to call this with xpf NULL to simply test the return value. If xpf is non-NULL then the
|
|
|