Index: ui/compositor/test/in_process_context_factory.cc |
diff --git a/ui/compositor/test/in_process_context_factory.cc b/ui/compositor/test/in_process_context_factory.cc |
index e47181415a4d55d30435e8160900f50f19957a6a..6647115bcd003c1201d95406c3045714bb3ad4fe 100644 |
--- a/ui/compositor/test/in_process_context_factory.cc |
+++ b/ui/compositor/test/in_process_context_factory.cc |
@@ -18,9 +18,9 @@ |
#include "gpu/command_buffer/client/gles2_interface.h" |
#include "ui/compositor/compositor_switches.h" |
#include "ui/compositor/reflector.h" |
+#include "ui/compositor/test/in_process_context_provider.h" |
#include "ui/gl/gl_implementation.h" |
#include "ui/gl/gl_surface.h" |
-#include "webkit/common/gpu/context_provider_in_process.h" |
namespace ui { |
namespace { |
@@ -99,9 +99,8 @@ void InProcessContextFactory::CreateOutputSurface( |
attrs, lose_context_when_out_of_memory, compositor->widget())); |
CHECK(context3d); |
- using webkit::gpu::ContextProviderInProcess; |
- scoped_refptr<ContextProviderInProcess> context_provider = |
- ContextProviderInProcess::Create(context3d.Pass(), "UICompositor"); |
+ scoped_refptr<InProcessContextProvider> context_provider = |
+ InProcessContextProvider::Create(context3d.Pass(), "UICompositor"); |
if (use_test_surface_) { |
bool flipped_output_surface = false; |
@@ -129,9 +128,8 @@ InProcessContextFactory::SharedMainThreadContextProvider() { |
return shared_main_thread_contexts_; |
bool lose_context_when_out_of_memory = false; |
- shared_main_thread_contexts_ = |
- webkit::gpu::ContextProviderInProcess::CreateOffscreen( |
- lose_context_when_out_of_memory); |
+ shared_main_thread_contexts_ = InProcessContextProvider::CreateOffscreen( |
+ lose_context_when_out_of_memory); |
if (shared_main_thread_contexts_.get() && |
!shared_main_thread_contexts_->BindToCurrentThread()) |
shared_main_thread_contexts_ = NULL; |