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Side by Side Diff: ui/compositor/test/in_process_context_provider.cc

Issue 853353003: ui/compositor: Provide its own 'in process' ContextProvider. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: REBASE Created 5 years, 11 months ago
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "webkit/common/gpu/context_provider_in_process.h" 5 #include "ui/compositor/test/in_process_context_provider.h"
6 6
7 #include <set> 7 #include <set>
8 8
9 #include "base/bind.h" 9 #include "base/bind.h"
10 #include "base/callback_helpers.h" 10 #include "base/callback_helpers.h"
11 #include "base/strings/stringprintf.h" 11 #include "base/strings/stringprintf.h"
12 #include "cc/output/managed_memory_policy.h" 12 #include "cc/output/managed_memory_policy.h"
13 #include "gpu/blink/webgraphicscontext3d_in_process_command_buffer_impl.h" 13 #include "gpu/blink/webgraphicscontext3d_in_process_command_buffer_impl.h"
14 #include "gpu/command_buffer/client/gles2_implementation.h" 14 #include "gpu/command_buffer/client/gles2_implementation.h"
15 #include "webkit/common/gpu/grcontext_for_webgraphicscontext3d.h" 15 #include "ui/compositor/test/grcontext_for_webgraphicscontext3d.h"
16 16
17 using gpu_blink::WebGraphicsContext3DInProcessCommandBufferImpl; 17 using gpu_blink::WebGraphicsContext3DInProcessCommandBufferImpl;
18 18
19 namespace webkit { 19 namespace ui {
20 namespace gpu {
21 20
22 class ContextProviderInProcess::LostContextCallbackProxy 21 class InProcessContextProvider::LostContextCallbackProxy
23 : public blink::WebGraphicsContext3D::WebGraphicsContextLostCallback { 22 : public blink::WebGraphicsContext3D::WebGraphicsContextLostCallback {
24 public: 23 public:
25 explicit LostContextCallbackProxy(ContextProviderInProcess* provider) 24 explicit LostContextCallbackProxy(InProcessContextProvider* provider)
26 : provider_(provider) { 25 : provider_(provider) {
27 provider_->context3d_->setContextLostCallback(this); 26 provider_->context3d_->setContextLostCallback(this);
28 } 27 }
29 28
30 virtual ~LostContextCallbackProxy() { 29 virtual ~LostContextCallbackProxy() {
31 provider_->context3d_->setContextLostCallback(NULL); 30 provider_->context3d_->setContextLostCallback(NULL);
32 } 31 }
33 32
34 virtual void onContextLost() { 33 virtual void onContextLost() {
35 provider_->OnLostContext(); 34 provider_->OnLostContext();
36 } 35 }
37 36
38 private: 37 private:
39 ContextProviderInProcess* provider_; 38 InProcessContextProvider* provider_;
40 }; 39 };
41 40
42 // static 41 // static
43 scoped_refptr<ContextProviderInProcess> ContextProviderInProcess::Create( 42 scoped_refptr<InProcessContextProvider> InProcessContextProvider::Create(
44 scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl> context3d, 43 scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl> context3d,
45 const std::string& debug_name) { 44 const std::string& debug_name) {
46 if (!context3d) 45 if (!context3d)
47 return NULL; 46 return NULL;
48 return new ContextProviderInProcess(context3d.Pass(), debug_name); 47 return new InProcessContextProvider(context3d.Pass(), debug_name);
49 } 48 }
50 49
51 // static 50 // static
52 scoped_refptr<ContextProviderInProcess> 51 scoped_refptr<InProcessContextProvider>
53 ContextProviderInProcess::CreateOffscreen( 52 InProcessContextProvider::CreateOffscreen(
54 bool lose_context_when_out_of_memory) { 53 bool lose_context_when_out_of_memory) {
55 blink::WebGraphicsContext3D::Attributes attributes; 54 blink::WebGraphicsContext3D::Attributes attributes;
56 attributes.depth = false; 55 attributes.depth = false;
57 attributes.stencil = true; 56 attributes.stencil = true;
58 attributes.antialias = false; 57 attributes.antialias = false;
59 attributes.shareResources = true; 58 attributes.shareResources = true;
60 attributes.noAutomaticFlushes = true; 59 attributes.noAutomaticFlushes = true;
61 60
62 return Create( 61 return Create(
63 WebGraphicsContext3DInProcessCommandBufferImpl::CreateOffscreenContext( 62 WebGraphicsContext3DInProcessCommandBufferImpl::CreateOffscreenContext(
64 attributes, lose_context_when_out_of_memory), 63 attributes, lose_context_when_out_of_memory),
65 "Offscreen"); 64 "Offscreen");
66 } 65 }
67 66
68 ContextProviderInProcess::ContextProviderInProcess( 67 InProcessContextProvider::InProcessContextProvider(
69 scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl> context3d, 68 scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl> context3d,
70 const std::string& debug_name) 69 const std::string& debug_name)
71 : context3d_(context3d.Pass()), 70 : context3d_(context3d.Pass()),
72 destroyed_(false), 71 destroyed_(false),
73 debug_name_(debug_name) { 72 debug_name_(debug_name) {
74 DCHECK(main_thread_checker_.CalledOnValidThread()); 73 DCHECK(main_thread_checker_.CalledOnValidThread());
75 DCHECK(context3d_); 74 DCHECK(context3d_);
76 context_thread_checker_.DetachFromThread(); 75 context_thread_checker_.DetachFromThread();
77 } 76 }
78 77
79 ContextProviderInProcess::~ContextProviderInProcess() { 78 InProcessContextProvider::~InProcessContextProvider() {
80 DCHECK(main_thread_checker_.CalledOnValidThread() || 79 DCHECK(main_thread_checker_.CalledOnValidThread() ||
81 context_thread_checker_.CalledOnValidThread()); 80 context_thread_checker_.CalledOnValidThread());
82 } 81 }
83 82
84 blink::WebGraphicsContext3D* ContextProviderInProcess::WebContext3D() { 83 bool InProcessContextProvider::BindToCurrentThread() {
85 DCHECK(lost_context_callback_proxy_); // Is bound to thread.
86 DCHECK(context_thread_checker_.CalledOnValidThread());
87
88 return context3d_.get();
89 }
90
91 bool ContextProviderInProcess::BindToCurrentThread() {
92 DCHECK(context3d_); 84 DCHECK(context3d_);
93 85
94 // This is called on the thread the context will be used. 86 // This is called on the thread the context will be used.
95 DCHECK(context_thread_checker_.CalledOnValidThread()); 87 DCHECK(context_thread_checker_.CalledOnValidThread());
96 88
97 if (lost_context_callback_proxy_) 89 if (lost_context_callback_proxy_)
98 return true; 90 return true;
99 91
100 if (!context3d_->InitializeOnCurrentThread()) 92 if (!context3d_->InitializeOnCurrentThread())
101 return false; 93 return false;
102 94
103 InitializeCapabilities(); 95 InitializeCapabilities();
104 96
105 std::string unique_context_name = 97 std::string unique_context_name =
106 base::StringPrintf("%s-%p", debug_name_.c_str(), context3d_.get()); 98 base::StringPrintf("%s-%p", debug_name_.c_str(), context3d_.get());
107 context3d_->traceBeginCHROMIUM("gpu_toplevel", 99 context3d_->traceBeginCHROMIUM("gpu_toplevel",
108 unique_context_name.c_str()); 100 unique_context_name.c_str());
109 101
110 lost_context_callback_proxy_.reset(new LostContextCallbackProxy(this)); 102 lost_context_callback_proxy_.reset(new LostContextCallbackProxy(this));
111 return true; 103 return true;
112 } 104 }
113 105
114 void ContextProviderInProcess::InitializeCapabilities() { 106 void InProcessContextProvider::InitializeCapabilities() {
115 capabilities_.gpu = context3d_->GetImplementation()->capabilities(); 107 capabilities_.gpu = context3d_->GetImplementation()->capabilities();
116 108
117 size_t mapped_memory_limit = context3d_->GetMappedMemoryLimit(); 109 size_t mapped_memory_limit = context3d_->GetMappedMemoryLimit();
118 capabilities_.max_transfer_buffer_usage_bytes = 110 capabilities_.max_transfer_buffer_usage_bytes =
119 mapped_memory_limit == 111 mapped_memory_limit ==
120 WebGraphicsContext3DInProcessCommandBufferImpl::kNoLimit 112 WebGraphicsContext3DInProcessCommandBufferImpl::kNoLimit
121 ? std::numeric_limits<size_t>::max() 113 ? std::numeric_limits<size_t>::max()
122 : mapped_memory_limit; 114 : mapped_memory_limit;
123 } 115 }
124 116
125 cc::ContextProvider::Capabilities 117 cc::ContextProvider::Capabilities
126 ContextProviderInProcess::ContextCapabilities() { 118 InProcessContextProvider::ContextCapabilities() {
127 DCHECK(lost_context_callback_proxy_); // Is bound to thread. 119 DCHECK(lost_context_callback_proxy_); // Is bound to thread.
128 DCHECK(context_thread_checker_.CalledOnValidThread()); 120 DCHECK(context_thread_checker_.CalledOnValidThread());
129 return capabilities_; 121 return capabilities_;
130 } 122 }
131 123
132 ::gpu::gles2::GLES2Interface* ContextProviderInProcess::ContextGL() { 124 ::gpu::gles2::GLES2Interface* InProcessContextProvider::ContextGL() {
133 DCHECK(context3d_); 125 DCHECK(context3d_);
134 DCHECK(lost_context_callback_proxy_); // Is bound to thread. 126 DCHECK(lost_context_callback_proxy_); // Is bound to thread.
135 DCHECK(context_thread_checker_.CalledOnValidThread()); 127 DCHECK(context_thread_checker_.CalledOnValidThread());
136 128
137 return context3d_->GetGLInterface(); 129 return context3d_->GetGLInterface();
138 } 130 }
139 131
140 ::gpu::ContextSupport* ContextProviderInProcess::ContextSupport() { 132 ::gpu::ContextSupport* InProcessContextProvider::ContextSupport() {
141 DCHECK(context3d_); 133 DCHECK(context3d_);
142 if (!lost_context_callback_proxy_) 134 if (!lost_context_callback_proxy_)
143 return NULL; // Not bound to anything. 135 return NULL; // Not bound to anything.
144 136
145 DCHECK(context_thread_checker_.CalledOnValidThread()); 137 DCHECK(context_thread_checker_.CalledOnValidThread());
146 138
147 return context3d_->GetContextSupport(); 139 return context3d_->GetContextSupport();
148 } 140 }
149 141
150 class GrContext* ContextProviderInProcess::GrContext() { 142 class GrContext* InProcessContextProvider::GrContext() {
151 DCHECK(lost_context_callback_proxy_); // Is bound to thread. 143 DCHECK(lost_context_callback_proxy_); // Is bound to thread.
152 DCHECK(context_thread_checker_.CalledOnValidThread()); 144 DCHECK(context_thread_checker_.CalledOnValidThread());
153 145
154 if (gr_context_) 146 if (gr_context_)
155 return gr_context_->get(); 147 return gr_context_->context();
156 148
157 gr_context_.reset(new GrContextForWebGraphicsContext3D(context3d_.get())); 149 gr_context_.reset(new GrContextForWebGraphicsContext3D(context3d_.get()));
158 return gr_context_->get(); 150 return gr_context_->context();
159 } 151 }
160 152
161 bool ContextProviderInProcess::IsContextLost() { 153 bool InProcessContextProvider::IsContextLost() {
162 DCHECK(lost_context_callback_proxy_); // Is bound to thread. 154 DCHECK(lost_context_callback_proxy_); // Is bound to thread.
163 DCHECK(context_thread_checker_.CalledOnValidThread()); 155 DCHECK(context_thread_checker_.CalledOnValidThread());
164 156
165 return context3d_->isContextLost(); 157 return context3d_->isContextLost();
166 } 158 }
167 159
168 void ContextProviderInProcess::VerifyContexts() { 160 void InProcessContextProvider::VerifyContexts() {
169 DCHECK(lost_context_callback_proxy_); // Is bound to thread. 161 DCHECK(lost_context_callback_proxy_); // Is bound to thread.
170 DCHECK(context_thread_checker_.CalledOnValidThread()); 162 DCHECK(context_thread_checker_.CalledOnValidThread());
171 163
172 if (context3d_->isContextLost()) 164 if (context3d_->isContextLost())
173 OnLostContext(); 165 OnLostContext();
174 } 166 }
175 167
176 void ContextProviderInProcess::DeleteCachedResources() { 168 void InProcessContextProvider::DeleteCachedResources() {
177 DCHECK(context_thread_checker_.CalledOnValidThread()); 169 DCHECK(context_thread_checker_.CalledOnValidThread());
178 170
179 if (gr_context_) 171 if (gr_context_)
180 gr_context_->FreeGpuResources(); 172 gr_context_->FreeGpuResources();
181 } 173 }
182 174
183 void ContextProviderInProcess::OnLostContext() { 175 void InProcessContextProvider::OnLostContext() {
184 DCHECK(context_thread_checker_.CalledOnValidThread()); 176 DCHECK(context_thread_checker_.CalledOnValidThread());
185 { 177 {
186 base::AutoLock lock(destroyed_lock_); 178 base::AutoLock lock(destroyed_lock_);
187 if (destroyed_) 179 if (destroyed_)
188 return; 180 return;
189 destroyed_ = true; 181 destroyed_ = true;
190 } 182 }
191 if (!lost_context_callback_.is_null()) 183 if (!lost_context_callback_.is_null())
192 base::ResetAndReturn(&lost_context_callback_).Run(); 184 base::ResetAndReturn(&lost_context_callback_).Run();
193 if (gr_context_) 185 if (gr_context_)
194 gr_context_->OnLostContext(); 186 gr_context_->OnLostContext();
195 } 187 }
196 188
197 bool ContextProviderInProcess::DestroyedOnMainThread() { 189 bool InProcessContextProvider::DestroyedOnMainThread() {
198 DCHECK(main_thread_checker_.CalledOnValidThread()); 190 DCHECK(main_thread_checker_.CalledOnValidThread());
199 191
200 base::AutoLock lock(destroyed_lock_); 192 base::AutoLock lock(destroyed_lock_);
201 return destroyed_; 193 return destroyed_;
202 } 194 }
203 195
204 void ContextProviderInProcess::SetLostContextCallback( 196 void InProcessContextProvider::SetLostContextCallback(
205 const LostContextCallback& lost_context_callback) { 197 const LostContextCallback& lost_context_callback) {
206 DCHECK(context_thread_checker_.CalledOnValidThread()); 198 DCHECK(context_thread_checker_.CalledOnValidThread());
207 DCHECK(lost_context_callback_.is_null() || 199 DCHECK(lost_context_callback_.is_null() ||
208 lost_context_callback.is_null()); 200 lost_context_callback.is_null());
209 lost_context_callback_ = lost_context_callback; 201 lost_context_callback_ = lost_context_callback;
210 } 202 }
211 203
212 void ContextProviderInProcess::SetMemoryPolicyChangedCallback( 204 void InProcessContextProvider::SetMemoryPolicyChangedCallback(
213 const MemoryPolicyChangedCallback& memory_policy_changed_callback) { 205 const MemoryPolicyChangedCallback& memory_policy_changed_callback) {
214 // There's no memory manager for the in-process implementation. 206 // There's no memory manager for the in-process implementation.
215 } 207 }
216 208
217 } // namespace gpu 209 } // namespace ui
218 } // namespace webkit
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