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Side by Side Diff: ui/compositor/test/in_process_context_factory.cc

Issue 853353003: ui/compositor: Provide its own 'in process' ContextProvider. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: REBASE Created 5 years, 11 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/compositor/test/in_process_context_factory.h" 5 #include "ui/compositor/test/in_process_context_factory.h"
6 6
7 #include "base/bind.h" 7 #include "base/bind.h"
8 #include "base/command_line.h" 8 #include "base/command_line.h"
9 #include "base/threading/thread.h" 9 #include "base/threading/thread.h"
10 #include "cc/output/compositor_frame.h" 10 #include "cc/output/compositor_frame.h"
11 #include "cc/output/context_provider.h" 11 #include "cc/output/context_provider.h"
12 #include "cc/output/output_surface_client.h" 12 #include "cc/output/output_surface_client.h"
13 #include "cc/surfaces/surface_id_allocator.h" 13 #include "cc/surfaces/surface_id_allocator.h"
14 #include "cc/test/pixel_test_output_surface.h" 14 #include "cc/test/pixel_test_output_surface.h"
15 #include "cc/test/test_shared_bitmap_manager.h" 15 #include "cc/test/test_shared_bitmap_manager.h"
16 #include "gpu/blink/webgraphicscontext3d_in_process_command_buffer_impl.h" 16 #include "gpu/blink/webgraphicscontext3d_in_process_command_buffer_impl.h"
17 #include "gpu/command_buffer/client/context_support.h" 17 #include "gpu/command_buffer/client/context_support.h"
18 #include "gpu/command_buffer/client/gles2_interface.h" 18 #include "gpu/command_buffer/client/gles2_interface.h"
19 #include "ui/compositor/compositor_switches.h" 19 #include "ui/compositor/compositor_switches.h"
20 #include "ui/compositor/reflector.h" 20 #include "ui/compositor/reflector.h"
21 #include "ui/compositor/test/in_process_context_provider.h"
21 #include "ui/gl/gl_implementation.h" 22 #include "ui/gl/gl_implementation.h"
22 #include "ui/gl/gl_surface.h" 23 #include "ui/gl/gl_surface.h"
23 #include "webkit/common/gpu/context_provider_in_process.h"
24 24
25 namespace ui { 25 namespace ui {
26 namespace { 26 namespace {
27 27
28 // An OutputSurface implementation that directly draws and swaps to an actual 28 // An OutputSurface implementation that directly draws and swaps to an actual
29 // GL surface. 29 // GL surface.
30 class DirectOutputSurface : public cc::OutputSurface { 30 class DirectOutputSurface : public cc::OutputSurface {
31 public: 31 public:
32 explicit DirectOutputSurface( 32 explicit DirectOutputSurface(
33 const scoped_refptr<cc::ContextProvider>& context_provider) 33 const scoped_refptr<cc::ContextProvider>& context_provider)
(...skipping 53 matching lines...) Expand 10 before | Expand all | Expand 10 after
87 bool software_fallback) { 87 bool software_fallback) {
88 DCHECK(!software_fallback); 88 DCHECK(!software_fallback);
89 blink::WebGraphicsContext3D::Attributes attrs; 89 blink::WebGraphicsContext3D::Attributes attrs;
90 attrs.depth = false; 90 attrs.depth = false;
91 attrs.stencil = false; 91 attrs.stencil = false;
92 attrs.antialias = false; 92 attrs.antialias = false;
93 attrs.shareResources = true; 93 attrs.shareResources = true;
94 bool lose_context_when_out_of_memory = true; 94 bool lose_context_when_out_of_memory = true;
95 95
96 using gpu_blink::WebGraphicsContext3DInProcessCommandBufferImpl; 96 using gpu_blink::WebGraphicsContext3DInProcessCommandBufferImpl;
97 scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl> context3d( 97 scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl> context3d(
tfarina 2015/01/20 23:23:52 Is about this that are talking about or is it some
piman 2015/01/21 00:10:23 Right, the current code creates a WebGraphicsConte
98 WebGraphicsContext3DInProcessCommandBufferImpl::CreateViewContext( 98 WebGraphicsContext3DInProcessCommandBufferImpl::CreateViewContext(
99 attrs, lose_context_when_out_of_memory, compositor->widget())); 99 attrs, lose_context_when_out_of_memory, compositor->widget()));
100 CHECK(context3d); 100 CHECK(context3d);
101 101
102 using webkit::gpu::ContextProviderInProcess; 102 scoped_refptr<InProcessContextProvider> context_provider =
103 scoped_refptr<ContextProviderInProcess> context_provider = 103 InProcessContextProvider::Create(context3d.Pass(), "UICompositor");
104 ContextProviderInProcess::Create(context3d.Pass(), "UICompositor");
105 104
106 if (use_test_surface_) { 105 if (use_test_surface_) {
107 bool flipped_output_surface = false; 106 bool flipped_output_surface = false;
108 compositor->SetOutputSurface(make_scoped_ptr(new cc::PixelTestOutputSurface( 107 compositor->SetOutputSurface(make_scoped_ptr(new cc::PixelTestOutputSurface(
109 context_provider, flipped_output_surface))); 108 context_provider, flipped_output_surface)));
110 } else { 109 } else {
111 compositor->SetOutputSurface( 110 compositor->SetOutputSurface(
112 make_scoped_ptr(new DirectOutputSurface(context_provider))); 111 make_scoped_ptr(new DirectOutputSurface(context_provider)));
113 } 112 }
114 } 113 }
115 114
116 scoped_refptr<Reflector> InProcessContextFactory::CreateReflector( 115 scoped_refptr<Reflector> InProcessContextFactory::CreateReflector(
117 Compositor* mirroed_compositor, 116 Compositor* mirroed_compositor,
118 Layer* mirroring_layer) { 117 Layer* mirroring_layer) {
119 return new Reflector(); 118 return new Reflector();
120 } 119 }
121 120
122 void InProcessContextFactory::RemoveReflector( 121 void InProcessContextFactory::RemoveReflector(
123 scoped_refptr<Reflector> reflector) {} 122 scoped_refptr<Reflector> reflector) {}
124 123
125 scoped_refptr<cc::ContextProvider> 124 scoped_refptr<cc::ContextProvider>
126 InProcessContextFactory::SharedMainThreadContextProvider() { 125 InProcessContextFactory::SharedMainThreadContextProvider() {
127 if (shared_main_thread_contexts_.get() && 126 if (shared_main_thread_contexts_.get() &&
128 !shared_main_thread_contexts_->DestroyedOnMainThread()) 127 !shared_main_thread_contexts_->DestroyedOnMainThread())
129 return shared_main_thread_contexts_; 128 return shared_main_thread_contexts_;
130 129
131 bool lose_context_when_out_of_memory = false; 130 bool lose_context_when_out_of_memory = false;
132 shared_main_thread_contexts_ = 131 shared_main_thread_contexts_ = InProcessContextProvider::CreateOffscreen(
133 webkit::gpu::ContextProviderInProcess::CreateOffscreen( 132 lose_context_when_out_of_memory);
134 lose_context_when_out_of_memory);
135 if (shared_main_thread_contexts_.get() && 133 if (shared_main_thread_contexts_.get() &&
136 !shared_main_thread_contexts_->BindToCurrentThread()) 134 !shared_main_thread_contexts_->BindToCurrentThread())
137 shared_main_thread_contexts_ = NULL; 135 shared_main_thread_contexts_ = NULL;
138 136
139 return shared_main_thread_contexts_; 137 return shared_main_thread_contexts_;
140 } 138 }
141 139
142 void InProcessContextFactory::RemoveCompositor(Compositor* compositor) {} 140 void InProcessContextFactory::RemoveCompositor(Compositor* compositor) {}
143 141
144 bool InProcessContextFactory::DoesCreateTestContexts() { return false; } 142 bool InProcessContextFactory::DoesCreateTestContexts() { return false; }
(...skipping 17 matching lines...) Expand all
162 InProcessContextFactory::CreateSurfaceIdAllocator() { 160 InProcessContextFactory::CreateSurfaceIdAllocator() {
163 return make_scoped_ptr( 161 return make_scoped_ptr(
164 new cc::SurfaceIdAllocator(next_surface_id_namespace_++)); 162 new cc::SurfaceIdAllocator(next_surface_id_namespace_++));
165 } 163 }
166 164
167 void InProcessContextFactory::ResizeDisplay(ui::Compositor* compositor, 165 void InProcessContextFactory::ResizeDisplay(ui::Compositor* compositor,
168 const gfx::Size& size) { 166 const gfx::Size& size) {
169 } 167 }
170 168
171 } // namespace ui 169 } // namespace ui
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