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Side by Side Diff: ui/compositor/test/in_process_context_provider.cc

Issue 853353003: ui/compositor: Provide its own 'in process' ContextProvider. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: SetContextLostCallback Created 5 years, 11 months ago
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ui/compositor/test/in_process_context_provider.h"
6
7 #include "base/bind.h"
8 #include "base/callback_helpers.h"
9 #include "base/debug/trace_event.h"
10 #include "base/lazy_instance.h"
11 #include "base/strings/stringprintf.h"
12 #include "cc/output/managed_memory_policy.h"
13 #include "gpu/command_buffer/client/gl_in_process_context.h"
14 #include "gpu/command_buffer/client/gles2_implementation.h"
15 #include "gpu/command_buffer/client/gles2_lib.h"
16 #include "gpu/skia_bindings/gl_bindings_skia_cmd_buffer.h"
17 #include "third_party/skia/include/gpu/GrContext.h"
18 #include "third_party/skia/include/gpu/gl/GrGLInterface.h"
19
20 namespace ui {
21
22 namespace {
23
24 // Singleton used to initialize and terminate the gles2 library.
25 class GLES2Initializer {
26 public:
27 GLES2Initializer() { gles2::Initialize(); }
28
29 ~GLES2Initializer() { gles2::Terminate(); }
30
31 private:
32 DISALLOW_COPY_AND_ASSIGN(GLES2Initializer);
33 };
34
35 base::LazyInstance<GLES2Initializer> g_gles2_initializer =
36 LAZY_INSTANCE_INITIALIZER;
37
38 } // namespace
39
40 // static
41 scoped_refptr<InProcessContextProvider> InProcessContextProvider::Create(
42 const gpu::gles2::ContextCreationAttribHelper& attribs,
43 bool lose_context_when_out_of_memory,
44 gfx::AcceleratedWidget window,
45 const std::string& debug_name) {
46 return new InProcessContextProvider(
47 attribs, lose_context_when_out_of_memory, window, debug_name);
48 }
49
50 // static
51 scoped_refptr<InProcessContextProvider>
52 InProcessContextProvider::CreateOffscreen(
53 bool lose_context_when_out_of_memory) {
54 gpu::gles2::ContextCreationAttribHelper attribs;
55 attribs.alpha_size = 8;
56 attribs.blue_size = 8;
57 attribs.green_size = 8;
58 attribs.red_size = 8;
59 attribs.depth_size = 0;
60 attribs.stencil_size = 8;
61 attribs.samples = 0;
62 attribs.sample_buffers = 0;
63 attribs.fail_if_major_perf_caveat = false;
64 attribs.bind_generates_resource = false;
65 return new InProcessContextProvider(
66 attribs, lose_context_when_out_of_memory, gfx::kNullAcceleratedWidget,
67 "Offscreen");
68 }
69
70 InProcessContextProvider::InProcessContextProvider(
71 const gpu::gles2::ContextCreationAttribHelper& attribs,
72 bool lose_context_when_out_of_memory,
73 gfx::AcceleratedWidget window,
74 const std::string& debug_name)
75 : attribs_(attribs),
76 lose_context_when_out_of_memory_(lose_context_when_out_of_memory),
77 window_(window),
78 debug_name_(debug_name),
79 destroyed_(false) {
80 DCHECK(main_thread_checker_.CalledOnValidThread());
81 context_thread_checker_.DetachFromThread();
82 }
83
84 InProcessContextProvider::~InProcessContextProvider() {
85 DCHECK(main_thread_checker_.CalledOnValidThread() ||
86 context_thread_checker_.CalledOnValidThread());
87 }
88
89 bool InProcessContextProvider::BindToCurrentThread() {
90 // This is called on the thread the context will be used.
91 DCHECK(context_thread_checker_.CalledOnValidThread());
92
93 if (!context_) {
94 gfx::GpuPreference gpu_preference = gfx::PreferDiscreteGpu;
95 context_.reset(gpu::GLInProcessContext::Create(
96 nullptr, /* service */
97 nullptr, /* surface */
98 true, /* is_offscreen */
99 window_,
100 gfx::Size(1, 1),
101 nullptr, /* share_context */
102 true, /* share_resources */
103 attribs_,
104 gpu_preference,
105 gpu::GLInProcessContextSharedMemoryLimits(),
106 nullptr,
107 nullptr));
108 }
109
110 if (context_) {
piman 2015/01/23 03:21:17 Actually we should return false if context_ is NUL
tfarina 2015/01/23 14:58:17 I moved the Set into the if above. I'm not sure I
piman 2015/01/23 18:08:52 gpu::GLInProcessContext::Create can fail if the co
111 context_->SetContextLostCallback(base::Bind(
112 &InProcessContextProvider::OnLostContext, base::Unretained(this)));
113 }
114
115 capabilities_.gpu = context_->GetImplementation()->capabilities();
116
117 std::string unique_context_name =
118 base::StringPrintf("%s-%p", debug_name_.c_str(), context_.get());
119 context_->GetImplementation()->TraceBeginCHROMIUM(
120 "gpu_toplevel", unique_context_name.c_str());
121
122 return true;
123 }
124
125 cc::ContextProvider::Capabilities
126 InProcessContextProvider::ContextCapabilities() {
127 DCHECK(context_thread_checker_.CalledOnValidThread());
128 return capabilities_;
129 }
130
131 gpu::gles2::GLES2Interface* InProcessContextProvider::ContextGL() {
132 DCHECK(context_thread_checker_.CalledOnValidThread());
133
134 return context_->GetImplementation();
135 }
136
137 gpu::ContextSupport* InProcessContextProvider::ContextSupport() {
138 DCHECK(context_thread_checker_.CalledOnValidThread());
139
140 return context_->GetImplementation();
141 }
142
143 static void BindGrContextCallback(const GrGLInterface* interface) {
144 cc::ContextProvider* context_provider =
145 reinterpret_cast<InProcessContextProvider*>(interface->fCallbackData);
146
147 gles2::SetGLContext(context_provider->ContextGL());
148 }
149
150 class GrContext* InProcessContextProvider::GrContext() {
151 DCHECK(context_thread_checker_.CalledOnValidThread());
152
153 if (gr_context_)
154 return gr_context_.get();
155
156 // The GrGLInterface factory will make GL calls using the C GLES2 interface.
157 // Make sure the gles2 library is initialized first on exactly one thread.
158 g_gles2_initializer.Get();
159 gles2::SetGLContext(ContextGL());
160
161 skia::RefPtr<GrGLInterface> interface =
162 skia::AdoptRef(skia_bindings::CreateCommandBufferSkiaGLBinding());
163 interface->fCallback = BindGrContextCallback;
164 interface->fCallbackData = reinterpret_cast<GrGLInterfaceCallbackData>(this);
165
166 gr_context_ = skia::AdoptRef(GrContext::Create(
167 kOpenGL_GrBackend, reinterpret_cast<GrBackendContext>(interface.get())));
168
169 return gr_context_.get();
170 }
171
172 bool InProcessContextProvider::IsContextLost() {
173 DCHECK(context_thread_checker_.CalledOnValidThread());
174
175 base::AutoLock lock(destroyed_lock_);
176 return destroyed_;
177 }
178
179 void InProcessContextProvider::VerifyContexts() {
180 }
181
182 void InProcessContextProvider::DeleteCachedResources() {
183 DCHECK(context_thread_checker_.CalledOnValidThread());
184
185 if (gr_context_) {
186 TRACE_EVENT_INSTANT0("gpu", "GrContext::freeGpuResources",
187 TRACE_EVENT_SCOPE_THREAD);
188 gr_context_->freeGpuResources();
189 }
190 }
191
192 bool InProcessContextProvider::DestroyedOnMainThread() {
193 DCHECK(main_thread_checker_.CalledOnValidThread());
194
195 base::AutoLock lock(destroyed_lock_);
196 return destroyed_;
197 }
198
199 void InProcessContextProvider::SetLostContextCallback(
200 const LostContextCallback& lost_context_callback) {
201 lost_context_callback_ = lost_context_callback;
202 }
203
204 void InProcessContextProvider::SetMemoryPolicyChangedCallback(
205 const MemoryPolicyChangedCallback& memory_policy_changed_callback) {
206 // There's no memory manager for the in-process implementation.
207 }
208
209 void InProcessContextProvider::OnLostContext() {
210 DCHECK(context_thread_checker_.CalledOnValidThread());
211 {
212 base::AutoLock lock(destroyed_lock_);
213 if (destroyed_)
214 return;
215 destroyed_ = true;
216 }
217 if (!lost_context_callback_.is_null())
218 base::ResetAndReturn(&lost_context_callback_).Run();
219 if (gr_context_)
220 gr_context_->abandonContext();
221 }
222
223 } // namespace ui
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